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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
87 131
106typedef struct cf_layout { 150typedef struct cf_layout {
107 PangoLayout *pl; 151 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
109 int base_height; 153 int base_height;
110 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
111} *CFPlus__Layout; 156} *CFPlus__Layout;
112 157
113static CFPlus__Font default_font; 158static CFPlus__Font default_font;
114static PangoContext *opengl_context; 159static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
154 199
155 *w = rect.width; 200 *w = rect.width;
156 *h = rect.height; 201 *h = rect.height;
157} 202}
158 203
204typedef uint16_t tileid;
159typedef uint16_t mapface; 205typedef uint16_t faceid;
160 206
161typedef struct { 207typedef struct {
162 GLint name; 208 GLuint name;
163 int w, h; 209 int w, h;
164 float s, t; 210 float s, t;
165 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
166} maptex; 214} maptex;
167 215
168typedef struct { 216typedef struct {
169 uint32_t player; 217 uint32_t player;
170 mapface face[3]; 218 tileid tile[3];
171 uint16_t darkness; 219 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 221} mapcell;
174 222
175typedef struct { 223typedef struct {
176 int32_t c0, c1; 224 int32_t c0, c1;
177 mapcell *col; 225 mapcell *col;
178} maprow; 226} maprow;
179 227
180typedef struct map { 228typedef struct map {
181 int x, y, w, h; 229 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 231 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 232 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 233
189 int32_t rows; 234 int32_t rows;
190 maprow *row; 235 maprow *row;
191} *CFPlus__Map; 236} *CFPlus__Map;
192 237
212 return ptr; 257 return ptr;
213} 258}
214 259
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
217 282
218static maprow * 283static maprow *
219map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
220{ 285{
221 if (0 > y) 286 if (0 > y)
316 cell->player = 0; 381 cell->player = 0;
317 } 382 }
318 } 383 }
319} 384}
320 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
321static void 402static void
322music_finished (void) 403music_finished (void)
323{ 404{
324 SDL_UserEvent ev; 405 SDL_UserEvent ev;
325 406
357 n |= n >> 4; 438 n |= n >> 4;
358 n |= n >> 8; 439 n |= n >> 8;
359 n |= n >> 16; 440 n |= n >> 16;
360 441
361 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
362} 501}
363 502
364MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
365 504
366PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
371 static const struct { 510 static const struct {
372 const char *name; 511 const char *name;
373 IV iv; 512 IV iv;
374 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
376 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
458 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 624# undef const_iv
475 }; 625 };
476 626
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 627 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 628 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
629
630 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
631 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 632}
633
634void
635weaken (SV *rv)
636 PROTOTYPE: $
637 CODE:
638 sv_rvweaken (rv);
480 639
481int 640int
482in_destruct () 641in_destruct ()
483 CODE: 642 CODE:
484 RETVAL = PL_main_cv == Nullcv; 643 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 645 RETVAL
487 646
488NV floor (NV x) 647NV floor (NV x)
489 648
490NV ceil (NV x) 649NV ceil (NV x)
650
651IV minpot (UV n)
652
653IV popcount (UV n)
491 654
492void 655void
493pango_init () 656pango_init ()
494 CODE: 657 CODE:
495{ 658{
496 opengl_fontmap = pango_opengl_font_map_new (); 659 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 662}
500 663
664char *
665SDL_GetError ()
666
501int 667int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 669
504void 670void
505SDL_Quit () 671SDL_Quit ()
506 672
507void 673void
508SDL_ListModes () 674SDL_ListModes (int rgb, int alpha)
509 PPCODE: 675 PPCODE:
510{ 676{
511 SDL_Rect **m; 677 SDL_Rect **m;
512 678
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 683
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 686
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 691
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 693#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 696#endif
531 697
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 699
537 if (m && m != (SDL_Rect **)-1) 700 if (m && m != (SDL_Rect **)-1)
538 while (*m) 701 while (*m)
539 { 702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
540 AV *av = newAV (); 705 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 706 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
544 712
545 ++m; 713 ++m;
546 } 714 }
547} 715}
548 716
549char *
550SDL_GetError ()
551
552int 717int
553SDL_SetVideoMode (int w, int h, int fullscreen) 718SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 719 CODE:
720{
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
555 RETVAL = !!SDL_SetVideoMode ( 729 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 731 );
732
558 if (RETVAL) 733 if (RETVAL)
559 { 734 {
735 av_clear (texture_av);
736
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 739#include "glfunc.h"
563# undef GL_FUNC 740#undef GL_FUNC
564 } 741 }
742}
565 OUTPUT: 743 OUTPUT:
566 RETVAL 744 RETVAL
567 745
568void 746void
569SDL_GL_SwapBuffers () 747SDL_GL_SwapBuffers ()
570 748
571char * 749char *
572SDL_GetKeyName (int sym) 750SDL_GetKeyName (int sym)
573 751
752int
753SDL_GetAppState ()
754
574void 755void
575SDL_PollEvent () 756poll_events ()
576 PPCODE: 757 PPCODE:
577{ 758{
578 SDL_Event ev; 759 SDL_Event ev;
579 760
580 while (SDL_PollEvent (&ev)) 761 SDL_PumpEvents ();
762 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 763 {
582 HV *hv = newHV (); 764 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 765 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 766
585 switch (ev.type) 767 switch (ev.type)
587 case SDL_KEYDOWN: 769 case SDL_KEYDOWN:
588 case SDL_KEYUP: 770 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 771 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 772 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 773 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
774 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 775 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 776 break;
594 777
595 case SDL_ACTIVEEVENT: 778 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 780 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 781 break;
599 782
600 case SDL_MOUSEMOTION: 783 case SDL_MOUSEMOTION:
784 {
785 int state = ev.motion.state;
786 int x = ev.motion.x;
787 int y = ev.motion.y;
788 int xrel = ev.motion.xrel;
789 int yrel = ev.motion.yrel;
790
791 /* do simplistic event compression */
792 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
793 && state == ev.motion.state)
794 {
795 xrel += ev.motion.xrel;
796 yrel += ev.motion.yrel;
797 x = ev.motion.x;
798 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 }
801
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 803 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 804 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 805 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 806 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 807 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 }
608 break; 809 break;
609 810
610 case SDL_MOUSEBUTTONDOWN: 811 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 812 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 829 }
629} 830}
630 831
631int 832int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
633 POSTCALL: 834 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
636 837
637void 838void
638Mix_CloseAudio () 839Mix_CloseAudio ()
639 840
640int 841int
641Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
642 843
844const char *
845Mix_GetError ()
846
643void 847void
644lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
645 CODE: 849 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 851
650void 852void
651win32_proxy_info () 853win32_proxy_info ()
652 PPCODE: 854 PPCODE:
653{ 855{
690 STRLEN image_len; 892 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
697 899
698 if (!rw) 900 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
700 902
794 ExitThread (retval); // unclean, please beam me up 996 ExitThread (retval); // unclean, please beam me up
795#else 997#else
796 _exit (retval); 998 _exit (retval);
797#endif 999#endif
798 1000
1001void
1002debug ()
1003 CODE:
1004{
1005#if DEBUG
1006 VALGRIND_DO_LEAK_CHECK;
1007#endif
1008}
1009
799MODULE = CFPlus PACKAGE = CFPlus::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
1011
1012PROTOTYPES: DISABLE
800 1013
801CFPlus::Font 1014CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1016 CODE:
804{ 1017{
815 CODE: 1028 CODE:
816 pango_font_description_free (self); 1029 pango_font_description_free (self);
817 1030
818void 1031void
819make_default (CFPlus::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
820 CODE: 1034 CODE:
821 default_font = self; 1035 default_font = self;
822 1036
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1038
1039PROTOTYPES: DISABLE
1040
825void 1041void
826reset_glyph_cache () 1042reset_glyph_cache ()
1043 PROTOTYPE:
827 CODE: 1044 CODE:
828 tc_clear (); 1045 tc_clear ();
829 1046
830CFPlus::Layout 1047CFPlus::Layout
831new (SV *class) 1048new (SV *class)
837 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
842 1060
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
845 OUTPUT: 1063 OUTPUT:
846 RETVAL 1064 RETVAL
847 1065
848void 1066void
849DESTROY (CFPlus::Layout self) 1067DESTROY (CFPlus::Layout self)
850 CODE: 1068 CODE:
851 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
852 Safefree (self); 1071 Safefree (self);
853 1072
854void 1073void
855set_text (CFPlus::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
856 CODE: 1075 CODE:
1049xy_to_index (CFPlus::Layout self, int x, int y) 1268xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1269 CODE:
1051{ 1270{
1052 int index, trailing; 1271 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1272 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1273 RETVAL = index + trailing;
1055} 1274}
1056 OUTPUT: 1275 OUTPUT:
1057 RETVAL 1276 RETVAL
1058 1277
1059void 1278void
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1287 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1288 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070} 1289}
1071 1290
1072void 1291void
1292index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1293 PPCODE:
1294{
1295 int line, x;
1296
1297 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1298 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1299
1300 EXTEND (SP, 2);
1301 PUSHs (sv_2mortal (newSViv (line - 1)));
1302 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1303}
1304
1305void
1306line_x_to_index (CFPlus::Layout self, int line, int x)
1307 PPCODE:
1308{
1309 PangoLayoutLine *lp;
1310 int index, trailing;
1311
1312 if (line < 0)
1313 XSRETURN_EMPTY;
1314
1315 if (!(lp = pango_layout_get_line (self->pl, line)))
1316 XSRETURN_EMPTY; /* do better */
1317
1318 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1319
1320 EXTEND (SP, 2);
1321 if (GIMME_V == G_SCALAR)
1322 PUSHs (sv_2mortal (newSViv (index + trailing)));
1323 else
1324 {
1325 PUSHs (sv_2mortal (newSViv (index)));
1326 PUSHs (sv_2mortal (newSViv (trailing)));
1327 }
1328}
1329
1330void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1332 CODE:
1333 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1334 pango_opengl_render_layout_subpixel (
1076 self->pl, 1335 self->pl,
1336 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1337 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1338 self->r, self->g, self->b, self->a,
1079 flags 1339 flags
1080 ); 1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1081 1363
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1365
1084void 1366PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1367
1091 if (ow && oh) 1368void
1369pad (SV *data_, int ow, int oh, int nw, int nh)
1370 CODE:
1371{
1372 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1373 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1374 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1375 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1376 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1378
1105 SvPOK_only (result_); 1379 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1380 SvCUR_set (result_, nw * nh * bpp);
1107 1381
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1383 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1385
1112 sv_setsv (data_, result_); 1386 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1387 }
1119} 1388}
1120 1389
1121void 1390void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1397{
1129 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
1133 1405
1134 if (items < 5) 1406 if (items < 5)
1135 { 1407 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1437 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1438 glDisable (GL_BLEND);
1167 } 1439 }
1168} 1440}
1169 1441
1442IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE:
1444{
1445 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1447 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1448 RETVAL = width > 0;
1449}
1450 OUTPUT:
1451 RETVAL
1452
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1454
1455PROTOTYPES: DISABLE
1456
1172CFPlus::Map 1457CFPlus::Map
1173new (SV *class, int map_width, int map_height) 1458new (SV *class)
1174 CODE: 1459 CODE:
1175 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1461 RETVAL->x = 0;
1177 RETVAL->y = 0; 1462 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1463 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1464 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1465 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1466 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1467 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1468 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1469 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1470 RETVAL->row = 0;
1188 OUTPUT: 1471 OUTPUT:
1189 RETVAL 1472 RETVAL
1190 1473
1191void 1474void
1192DESTROY (CFPlus::Map self) 1475DESTROY (CFPlus::Map self)
1193 CODE: 1476 CODE:
1194{ 1477{
1195 map_clear (self); 1478 map_clear (self);
1196 Safefree (self->face); 1479 Safefree (self->face2tile);
1197 Safefree (self->tex); 1480 Safefree (self->tex);
1198 Safefree (self); 1481 Safefree (self);
1199} 1482}
1200 1483
1201void 1484void
1485resize (CFPlus::Map self, int map_width, int map_height)
1486 CODE:
1487 self->w = map_width;
1488 self->h = map_height;
1489
1490void
1202clear (CFPlus::Map self) 1491clear (CFPlus::Map self)
1203 CODE: 1492 CODE:
1204 map_clear (self); 1493 map_clear (self);
1205 1494
1206void 1495void
1207set_face (CFPlus::Map self, int face, int texid) 1496set_tileid (CFPlus::Map self, int face, int tile)
1208 CODE: 1497 CODE:
1209{ 1498{
1210 while (self->faces <= face) 1499 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1500 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces); 1501}
1213 self->faces *= 2;
1214 }
1215 1502
1216 self->face [face] = texid; 1503void
1504set_smooth (CFPlus::Map self, int face, int smooth, int level)
1505 CODE:
1506{
1507 tileid texid;
1508 maptex *tex;
1509
1510 if (face < 0 || face >= self->faces)
1511 return;
1512
1513 if (smooth < 0 || smooth >= self->faces)
1514 return;
1515
1516 texid = self->face2tile [face];
1517
1518 if (!texid)
1519 return;
1520
1521 tex = self->tex + texid;
1522 tex->smoothtile = self->face2tile [smooth];
1523 tex->smoothlevel = level;
1217} 1524}
1218 1525
1219void 1526void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1527set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1528 CODE:
1222{ 1529{
1223 while (self->texs <= texid) 1530 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1531
1229 { 1532 {
1230 maptex *tex = self->tex + texid; 1533 maptex *tex = self->tex + texid;
1231 1534
1232 tex->name = name; 1535 tex->name = name;
1276 CODE: 1579 CODE:
1277{ 1580{
1278 if (dx > 0) 1581 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1582 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1583 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1584 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1585
1283 if (dy > 0) 1586 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1587 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1588 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1589 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1590
1288 self->ox += dx; self->x += dx; 1591 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1592 self->oy += dy; self->y += dy;
1290 1593
1291 while (self->y < 0) 1594 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1297 } 1600 }
1298} 1601}
1299 1602
1300void 1603SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1302 CODE: 1605 CODE:
1303{ 1606{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1609 mapcell *cell;
1307 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1308 1613
1309 while (data < data_end - 1) 1614 while (data < data_end - 1)
1310 { 1615 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1312 1617
1343 cell->stat_width = 1; 1648 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1649 cell->stat_hp = *data++;
1345 } 1650 }
1346 else if (cmd == 6) // monster width 1651 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1652 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1653 else if (cmd == 0x47)
1349 { 1654 {
1350 if (*data == 4) 1655 if (*data == 4)
1351 ; // decode player tag 1656 ; // decode player count
1352 1657
1353 data += *data + 1; 1658 data += *data + 1;
1354 } 1659 }
1355 else if (cmd == 8) // cell flags 1660 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1661 cell->flags = *data++;
1363 } 1668 }
1364 else 1669 else
1365 cell->darkness = *data++ + 1; 1670 cell->darkness = *data++ + 1;
1366 } 1671 }
1367 1672
1673 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 1674 if (flags & (4 >> z))
1369 { 1675 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1677 need_facenum (self, face);
1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1371 } 1693 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 1694 }
1383 else 1695 else
1384 cell->darkness = 0; 1696 cell->darkness = 0;
1385 } 1697 }
1386} 1698}
1699 OUTPUT:
1700 RETVAL
1387 1701
1388SV * 1702SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 CODE: 1704 CODE:
1391{ 1705{
1415 { 1729 {
1416 mapcell *cell = row->col + (x - row->c0); 1730 mapcell *cell = row->col + (x - row->c0);
1417 1731
1418 for (z = 0; z <= 0; z++) 1732 for (z = 0; z <= 0; z++)
1419 { 1733 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1734 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1735 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1736 int a1 = tex.a;
1427 1737
1428 r = (r * a0 + tex.r * a1) / 255; 1738 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1739 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1740 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1741 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1742 }
1434 } 1743 }
1435 1744
1436 *map++ = (r ) 1745 *map++ = (r )
1437 | (g << 8) 1746 | (g << 8)
1444} 1753}
1445 OUTPUT: 1754 OUTPUT:
1446 RETVAL 1755 RETVAL
1447 1756
1448void 1757void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1450 CODE: 1759 CODE:
1451{ 1760{
1452 int vx, vy;
1453 int x, y, z; 1761 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 1762
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1766 smooth_key skey;
1459 1767
1460 /* 1768 rc_t *rc = rc_alloc ();
1461 int vx = self->vx = self->w >= sw 1769 rc_key_t key;
1462 ? self->x + (self->w - sw) / 2 1770 rc_array_t *arr;
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 1771
1465 int vy = self->vy = self->h >= sh 1772 // thats current max. sorry.
1466 ? self->y + (self->h - sh) / 2 1773 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1774 if (sh > 255) sh = 255;
1468 */
1469 1775
1470 glColor4ub (255, 255, 255, 255); 1776 // clear key, in case of extra padding
1777 memset (&skey, 0, sizeof (skey));
1778
1779 memset (&key, 0, sizeof (key));
1780 key.r = 255;
1781 key.g = 255;
1782 key.b = 255;
1783 key.a = 255;
1784 key.mode = GL_QUADS;
1785 key.format = GL_T2F_V3F;
1786 key.texname = -1;
1787
1788 mx += self->x;
1789 my += self->y;
1790
1791 // first pass: determine smooth_max
1792 // rather ugly, if you ask me
1793 // could also be stored inside mapcell and updated on change
1794 memset (smooth_max, 0, sizeof (smooth_max));
1795
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 smooth_max[x + 1][y + 1] =
1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1809 self->tex [cell->tile [2]].smoothlevel));
1810 }
1811 }
1471 1812
1472 glEnable (GL_BLEND); 1813 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 1816
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 1817 for (z = 0; z <= 2; z++)
1818 {
1819 memset (smooth_level, 0, sizeof (smooth_level));
1820
1482 for (y = 0; y < sh; y++) 1821 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1822 if (0 <= y + my && y + my < self->rows)
1484 { 1823 {
1485 maprow *row = self->row + (y + vy); 1824 maprow *row = self->row + (y + my);
1486 1825
1487 for (x = 0; x < sw; x++) 1826 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1827 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1828 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1829 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1830 tileid tile = cell->tile [z];
1831
1832 if (tile)
1833 {
1834 maptex tex = self->tex [tile];
1835 int px, py;
1493 1836
1494 if (face && face < self->texs) 1837 if (key.texname != tex.name)
1838 {
1839 if (!tex.name)
1840 tex = self->tex [2]; /* missing, replace by noface */
1841
1842 key.texname = tex.name;
1843 arr = rc_array (rc, &key);
1844 }
1845
1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1853
1854 if (cell->flags && z == 2)
1855 {
1856 // overlays such as the speech bubble, probably more to come
1857 if (cell->flags & 1)
1858 {
1859 maptex tex = self->tex [1];
1860 int px = x * T + T * 2 / 32;
1861 int py = y * T - T * 6 / 32;
1862
1863 if (tex.name)
1864 {
1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1875 }
1876 }
1877 }
1878
1879 // update smooth hash
1880 if (tex.smoothtile)
1881 {
1882 skey.tile = tex.smoothtile;
1883 skey.level = tex.smoothlevel;
1884
1885 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1886
1887 // add bits to current tile and all neighbours. skey.x|y is
1888 // shifted +1|+1 so we always stay positive.
1889
1890 // bits is ___n cccc CCCC bbbb
1891 // n do not draw borders&corners
1892 // c draw these corners, but...
1893 // C ... not these
1894 // b draw these borders
1895
1896 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1897 // ┃· ·· ·┃ ━━
1898
1899 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1900 // ·· ·· ·┏ ┓·
1901
1902 // full tile
1903 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1904
1905 // borders
1906 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1907 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1908 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1909 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1910
1911 // corners
1912 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1913 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1914 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1915 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1916 }
1917 }
1918 }
1919 }
1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1924 // go through all smoothlevels, lowest to highest, then draw.
1925 // this is basically counting sort
1926 {
1927 int w, b;
1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1931 for (w = 0; w < 256 / 32; ++w)
1932 {
1933 uint32_t smask = smooth_level [w];
1934 if (smask)
1935 for (b = 0; b < 32; ++b)
1936 if (smask & (((uint32_t)1) << b))
1495 { 1937 {
1496 maptex tex = self->tex [face]; 1938 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 1939 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 1940
1500 if (last_name != tex.name) 1941 hv_iterinit (smooth);
1942 while ((he = hv_iternext (smooth)))
1501 { 1943 {
1502 glEnd (); 1944 smooth_key *skey = (smooth_key *)HeKEY (he);
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1945 IV bits = SvIVX (HeVAL (he));
1504 glBegin (GL_QUADS);
1505 }
1506 1946
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 1947 if (!(bits & 0x1000)
1948 && skey->level == level
1949 && level > smooth_max [skey->x][skey->y])
1516 { 1950 {
1517 maptex tex = self->tex [1]; 1951 maptex tex = self->tex [skey->tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 1952 int px = (((int)skey->x) - 1) * T;
1519 int py = (y + 1) * 32 - tex.h - 6; 1953 int py = (((int)skey->y) - 1) * T;
1954 int border = bits & 15;
1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1956 float dx = tex.s * .0625f; // 16 images/row
1957 float dy = tex.t * .5f ; // 2 images/column
1520 1958
1959 if (tex.name)
1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1963 if (key.texname != tex.name)
1964 {
1521 glEnd (); 1965 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1523 glBegin (GL_QUADS); 1967 glBegin (GL_QUADS);
1968 }
1524 1969
1970 if (border)
1971 {
1972 float ox = border * dx;
1973
1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1978 }
1979
1980 if (corner)
1981 {
1982 float ox = corner * dx;
1983
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1989 }
1990 }
1529 } 1991 }
1530 } 1992 }
1531 }
1532 } 1993 }
1533 1994
1534 glEnd (); 1995 glEnd ();
1535
1536 glDisable (GL_TEXTURE_2D); 1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1998 }
1999
2000 hv_clear (smooth);
2001 }
2002
1537 glDisable (GL_BLEND); 2003 glDisable (GL_BLEND);
2004 rc_free (rc);
1538 2005
1539 // top layer: overlays such as the health bar 2006 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 2007 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 2008 if (0 <= y + my && y + my < self->rows)
1542 { 2009 {
1543 maprow *row = self->row + (y + vy); 2010 maprow *row = self->row + (y + my);
1544 2011
1545 for (x = 0; x < sw; x++) 2012 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 2013 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2014 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 2015 mapcell *cell = row->col + (x + mx - row->c0);
1549 2016
1550 int px = x * 32; 2017 int px = x * T;
1551 int py = y * 32; 2018 int py = y * T;
1552 2019
1553 if (cell->stat_hp) 2020 if (cell->stat_hp)
1554 { 2021 {
1555 int width = cell->stat_width * 32; 2022 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2023 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2024
1558 glColor3ub (0, 0, 0); 2025 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2026 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2027 px + width - 1, py);
1561 2028
1627 glDisable (GL_BLEND); 2094 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2095 glDisable (GL_TEXTURE_2D);
1629} 2096}
1630 2097
1631void 2098void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2100 PPCODE:
1634{ 2101{
1635 int vx, vy;
1636 int x, y; 2102 int x, y;
2103 int sw1 = sw + 2;
2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2110
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2113
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2114 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2115 my += self->y - 1;
1647 2116
2117 memset (darkness1, 255, sw1 * sh1);
2118
1648 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1650 { 2121 {
1651 maprow *row = self->row + (y + vy); 2122 maprow *row = self->row + (y + my);
1652 2123
1653 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2126 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1657 2128
1658 darkness[y * sw4 + x] = cell->darkness 2129 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2130 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2131 : 255 - FOW_DARKNESS;
1661 } 2132 }
1662 } 2133 }
1663 2134
2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2147
2148 uint8_t r11 = (d11 + d21 + d12) / 3;
2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
2172
1664 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
1668} 2177}
1669 2178
1670SV * 2179SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1672 CODE: 2181 CODE:
1701 if (row && row->c0 <= x && x < row->c1) 2210 if (row && row->c0 <= x && x < row->c1)
1702 { 2211 {
1703 mapcell *cell = row->col + (x - row->c0); 2212 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2213 uint8_t flags = 0;
1705 2214
1706 if (cell->face [0]) flags |= 1; 2215 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2216 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2217 if (cell->tile [2]) flags |= 4;
1709 2218
1710 *data++ = flags; 2219 *data++ = flags;
1711 2220
1712 if (flags & 1) 2221 if (flags & 1)
1713 { 2222 {
2223 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2224 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2225 *data++ = tile;
1716 } 2226 }
1717 2227
1718 if (flags & 2) 2228 if (flags & 2)
1719 { 2229 {
2230 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2231 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2232 *data++ = tile;
1722 } 2233 }
1723 2234
1724 if (flags & 4) 2235 if (flags & 4)
1725 { 2236 {
2237 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2238 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2239 *data++ = tile;
1728 } 2240 }
1729 } 2241 }
1730 else 2242 else
1731 *data++ = 0; 2243 *data++ = 0;
1732 } 2244 }
1746 int x, y, z; 2258 int x, y, z;
1747 int w, h; 2259 int w, h;
1748 int x1, y1; 2260 int x1, y1;
1749 2261
1750 if (*data++ != 0) 2262 if (*data++ != 0)
1751 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
1752 2264
1753 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
1755 2267
1756 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
1772 { 2284 {
1773 uint8_t flags = *data++; 2285 uint8_t flags = *data++;
1774 2286
1775 if (flags) 2287 if (flags)
1776 { 2288 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2289 mapcell *cell = row_get_cell (row, x);
2290 tileid tile[3] = { 0, 0, 0 };
1780 2291
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2292 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2293 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2294 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2295
1785 if (cell->darkness == 0) 2296 if (cell->darkness == 0)
1786 { 2297 {
1787 cell->darkness = 0; 2298 cell->darkness = 0;
1788 2299
1789 for (z = 0; z <= 2; z++) 2300 for (z = 0; z <= 2; z++)
1790 { 2301 {
1791 cell->face[z] = face[z]; 2302 tileid t = tile [z];
1792 2303
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2304 if (t >= self->texs || (t && !self->tex [t].name))
2305 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2306 XPUSHs (sv_2mortal (newSViv (t)));
2307 need_texid (self, t);
2308 }
2309
2310 cell->tile [z] = t;
1795 } 2311 }
1796 } 2312 }
1797 } 2313 }
1798 } 2314 }
1799 } 2315 }
1800} 2316}
1801 2317
2318MODULE = CFPlus PACKAGE = CFPlus::RW
2319
2320CFPlus::RW
2321new (SV *class, SV *data_sv)
2322 CODE:
2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
2329 OUTPUT:
2330 RETVAL
2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1803 2430
2431PROTOTYPES: DISABLE
2432
1804CFPlus::MixChunk 2433CFPlus::MixChunk
1805new_from_file (SV *class, char *path) 2434new (SV *class, CFPlus::RW rwops)
1806 CODE: 2435 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1808 OUTPUT: 2437 OUTPUT:
1809 RETVAL 2438 RETVAL
1810 2439
1811void 2440void
1812DESTROY (CFPlus::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
1814 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
1815 2444
1816int 2445int
1817volume (CFPlus::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
1818 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2451 OUTPUT:
1821 RETVAL 2452 RETVAL
1822 2453
1823int 2454CFPlus::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2456 CODE:
2457{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
1827 OUTPUT: 2469 OUTPUT:
1828 RETVAL 2470 RETVAL
1829 2471
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1831 2473
1832int 2474int
1833volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
1834 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2481 OUTPUT:
1837 RETVAL 2482 RETVAL
1838 2483
2484void
2485fade_out (int ms)
2486 CODE:
2487 Mix_FadeOutMusic (ms);
2488
2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2493
1839CFPlus::MixMusic 2494CFPlus::MixMusic
1840new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
1841 CODE: 2496 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2498 OUTPUT:
1844 RETVAL 2499 RETVAL
1845 2500
1846void 2501void
1847DESTROY (CFPlus::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
1853 CODE: 2508 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2510 OUTPUT:
1856 RETVAL 2511 RETVAL
1857 2512
2513void
2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2515 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position);
2517
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
1859 2521
1860BOOT: 2522BOOT:
1861{ 2523{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1863 static const struct { 2525 static const struct {
1864 const char *name; 2526 const char *name;
1865 IV iv; 2527 IV iv;
1866 } *civ, const_iv[] = { 2528 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2529# define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2533 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2534 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2535 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2536 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2537 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2541 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2542 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2543 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2544 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2547 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2551 const_iv (GL_DST_ALPHA),
1898 const_iv (GL_INTENSITY), 2564 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2566 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
1903 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2576 const_iv (GL_PROXY_TEXTURE_1D),
2577 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2580 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2581 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2582 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2610 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2611 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2613 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2614 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2615 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1943 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2627 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2628 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2629 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2630 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2631# undef const_iv
1949 }; 2632 };
1950 2633
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2634 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2635 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2636
2637 texture_av = newAV ();
2638 AvREAL_off (texture_av);
1953} 2639}
2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
1954 2646
1955char * 2647char *
1956gl_vendor () 2648gl_vendor ()
1957 CODE: 2649 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR); 2650 RETVAL = (char *)glGetString (GL_VENDOR);
1971 CODE: 2663 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2665 OUTPUT:
1974 RETVAL 2666 RETVAL
1975 2667
2668const char *glGetString (GLenum pname)
2669
2670GLint glGetInteger (GLenum pname)
2671 CODE:
2672 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT:
2674 RETVAL
2675
2676GLdouble glGetDouble (GLenum pname)
2677 CODE:
2678 glGetDoublev (pname, &RETVAL);
2679 OUTPUT:
2680 RETVAL
2681
1976int glGetError () 2682int glGetError ()
1977 2683
1978void glFinish () 2684void glFinish ()
1979 2685
1980void glClear (int mask) 2686void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2725
2020# near_ and far_ are due to microsofts buggy "c" compiler 2726# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
2022 2730
2023void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
2024 2732
2025void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
2026 2734
2034 2742
2035void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
2036 CODE: 2744 CODE:
2037 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
2038 2746
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2748 ALIAS:
2046 glColor_premultiply = 1 2749 glColor_premultiply = 1
2047 CODE: 2750 CODE:
2048 if (ix) 2751 if (ix)
2049 { 2752 {
2052 b *= a; 2755 b *= a;
2053 } 2756 }
2054 // microsoft visual "c" rounds instead of truncating... 2757 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2758 glColor4f (r, g, b, a);
2056 2759
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2760void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2761 CODE:
2065 glRasterPos3f (0, 0, z); 2762 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2763 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2764
2071 2768
2072void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
2073 CODE: 2770 CODE:
2074 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
2075 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
2076void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
2077 CODE: 2803 CODE:
2078 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
2079 2805
2080void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
2102 2828
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2829void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 2830
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 2831void glDrawPixels (int width, int height, int format, int type, char *pixels)
2106 2832
2833void glPixelZoom (float x, float y)
2834
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2835void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 2836
2109int glGenTexture () 2837int glGenTexture ()
2110 CODE: 2838 CODE:
2111{ 2839 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 2840 OUTPUT:
2117 RETVAL 2841 RETVAL
2118 2842
2119void glDeleteTexture (int name) 2843void glDeleteTexture (int name)
2120 CODE: 2844 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 2845 del_texture (name);
2124} 2846
2125
2126int glGenList () 2847int glGenList ()
2127 CODE: 2848 CODE:
2128 RETVAL = glGenLists (1); 2849 RETVAL = glGenLists (1);
2129 OUTPUT: 2850 OUTPUT:
2130 RETVAL 2851 RETVAL
2137 2858
2138void glEndList () 2859void glEndList ()
2139 2860
2140void glCallList (int list) 2861void glCallList (int list)
2141 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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