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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.289 by root, Wed Dec 24 04:09:26 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
59 103
60static struct 104static struct
61{ 105{
62#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 107#include "glfunc.h"
64#undef GL_FUNC 108#undef GL_FUNC
65} gl; 109} gl;
66 110
111static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 113{
69 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 118 else
74 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
75} 120}
76 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
77#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
78 148
79#include "pango-font.c" 149#include "pango-font.c"
80#include "pango-fontmap.c" 150#include "pango-fontmap.c"
81#include "pango-render.c" 151#include "pango-render.c"
82 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
85 157
86typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
87 159
88static int 160static int
89shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
90{ 162{
91 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
105 177
106typedef struct cf_layout { 178typedef struct cf_layout {
107 PangoLayout *pl; 179 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
109 int base_height; 181 int base_height;
110 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
111} *CFPlus__Layout; 184} *DC__Layout;
112 185
113static CFPlus__Font default_font; 186static DC__Font default_font;
114static PangoContext *opengl_context; 187static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
116 189
117static void 190static void
118substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
123#endif 196#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 198}
126 199
127static void 200static void
128layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
129{ 202{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
132 */ 205 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
134 207
135 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 210
138 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
139} 212}
140 213
141static void 214static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 216{
144 PangoRectangle rect; 217 PangoRectangle rect;
145 218
146 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
154 227
155 *w = rect.width; 228 *w = rect.width;
156 *h = rect.height; 229 *h = rect.height;
157} 230}
158 231
232typedef uint16_t tileid;
159typedef uint16_t mapface; 233typedef uint16_t faceid;
160 234
161typedef struct { 235typedef struct {
162 GLint name; 236 GLuint name;
163 int w, h; 237 int w, h;
164 float s, t; 238 float s, t;
165 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
166} maptex; 243} maptex;
167 244
168typedef struct { 245typedef struct {
169 uint32_t player; 246 uint32_t player;
170 mapface face[3]; 247 tileid tile[3];
171 uint16_t darkness; 248 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 250} mapcell;
174 251
175typedef struct { 252typedef struct {
176 int32_t c0, c1; 253 int32_t c0, c1;
177 mapcell *col; 254 mapcell *col;
178} maprow; 255} maprow;
179 256
180typedef struct map { 257typedef struct map {
181 int x, y, w, h; 258 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 260 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 261 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 262
189 int32_t rows; 263 int32_t rows;
190 maprow *row; 264 maprow *row;
191} *CFPlus__Map; 265} *DC__Map;
192 266
193static char * 267static char *
194prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
195{ 269{
196 char *p; 270 char *p;
213} 287}
214 288
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
218static maprow * 312static maprow *
219map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
220{ 314{
221 if (0 > y) 315 if (0 > y)
222 { 316 {
223 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
262 356
263 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
264} 358}
265 359
266static mapcell * 360static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
268{ 362{
269 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
270} 364}
271 365
272static void 366static void
273map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
274{ 368{
275 int r; 369 int r;
276 370
277 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
285 self->oy = 0; 379 self->oy = 0;
286 self->row = 0; 380 self->row = 0;
287 self->rows = 0; 381 self->rows = 0;
288} 382}
289 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
290static void 394static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 396{
293 int x, y; 397 int x, y;
294 maprow *row; 398 maprow *row;
295 mapcell *cell; 399 mapcell *cell;
296 400
308 if (x >= row->c1) 412 if (x >= row->c1)
309 break; 413 break;
310 414
311 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
312 416
313 cell->darkness = 0; 417 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 418 }
318 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
319} 436}
320 437
321static void 438static void
322music_finished (void) 439music_finished (void)
323{ 440{
359 n |= n >> 16; 476 n |= n >> 16;
360 477
361 return n + 1; 478 return n + 1;
362} 479}
363 480
364MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
365 592
366PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
367 594
368BOOT: 595BOOT:
369{ 596{
370 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 598 static const struct {
372 const char *name; 599 const char *name;
373 IV iv; 600 IV iv;
374 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
376 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
458 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 762
471 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 764
473 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
474# undef const_iv 795# undef const_iv
475 }; 796 };
476 797
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
480 810
481int 811int
482in_destruct () 812in_destruct ()
483 CODE: 813 CODE:
484 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
487 817
488NV floor (NV x) 818NV floor (NV x)
489 819
490NV ceil (NV x) 820NV ceil (NV x)
491 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
492void 826void
493pango_init () 827pango_init ()
494 CODE: 828 CODE:
495{ 829{
496 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
499} 838}
500 839
501int 840char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 841
504void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
505SDL_Quit () 850void SDL_Quit ()
506 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
507void 861void
508SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
509 PPCODE: 863 PPCODE:
510{ 864{
511 SDL_Rect **m; 865 SDL_Rect **m;
512 866
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 871
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 874
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 879
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 882
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 884
537 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
538 while (*m) 886 while (*m)
539 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
540 AV *av = newAV (); 890 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
544 897
545 ++m; 898 ++m;
546 } 899 }
547} 900}
548 901
549char *
550SDL_GetError ()
551
552int 902int
553SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
555 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 916 );
917
558 if (RETVAL) 918 if (RETVAL)
559 { 919 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 924#include "glfunc.h"
563# undef GL_FUNC 925#undef GL_FUNC
564 } 926 }
927}
565 OUTPUT: 928 OUTPUT:
566 RETVAL 929 RETVAL
567 930
568void 931void
569SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
570 933
571char * 934char *
572SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
573 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
574void 943void
575SDL_PollEvent () 944poll_events ()
576 PPCODE: 945 PPCODE:
577{ 946{
578 SDL_Event ev; 947 SDL_Event ev;
579 948
580 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 951 {
582 HV *hv = newHV (); 952 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 954
585 switch (ev.type) 955 switch (ev.type)
586 { 956 {
587 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
588 case SDL_KEYUP: 958 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 964 break;
594 965
595 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 969 break;
599 970
600 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
608 break; 997 break;
609 998
610 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1002
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1013 break;
625 } 1014 }
626 1015
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1017 }
629} 1018}
630 1019
631int 1020int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1022 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
636 1025
637void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
638Mix_CloseAudio () 1043Mix_CloseAudio ()
639 1044
640int 1045int
641Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
642 1047
1048const char *
1049Mix_GetError ()
1050
643void 1051void
644lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
645 CODE: 1053 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1055
650void 1056void
651win32_proxy_info () 1057win32_proxy_info ()
652 PPCODE: 1058 PPCODE:
653{ 1059{
674 } 1080 }
675 } 1081 }
676#endif 1082#endif
677} 1083}
678 1084
679void 1085int
680add_font (char *file) 1086add_font (char *file)
681 CODE: 1087 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
683 1091
684void 1092void
685load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
686 ALIAS: 1094 ALIAS:
687 load_image_file = 1 1095 load_image_file = 1
690 STRLEN image_len; 1098 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
697 1105
698 if (!rw) 1106 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
700 1108
773void 1181void
774error (char *message) 1182error (char *message)
775 CODE: 1183 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1185#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1187#endif
780 1188
781void 1189void
782fatal (char *message) 1190fatal (char *message)
783 CODE: 1191 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1193#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1195#endif
788 _exit (1); 1196 _exit (1);
789 1197
790void 1198void
791_exit (int retval = 0) 1199_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
795#else 1203#else
796 _exit (retval); 1204 _exit (retval);
797#endif 1205#endif
798 1206
799MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
800 1215
801CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1229 CODE:
804{ 1230{
805 int count; 1231 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1235}
810 OUTPUT: 1236 OUTPUT:
811 RETVAL 1237 RETVAL
812 1238
813void 1239void
814DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
815 CODE: 1241 CODE:
816 pango_font_description_free (self); 1242 pango_font_description_free (self);
817 1243
818void 1244void
819make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
820 CODE: 1247 CODE:
821 default_font = self; 1248 default_font = self;
822 1249
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1251
1252PROTOTYPES: DISABLE
1253
825void 1254void
826reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
827 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
828 tc_clear (); 1264 tc_restore ();
829 1265
830CFPlus::Layout 1266DC::Layout
831new (SV *class) 1267new (SV *class)
832 CODE: 1268 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
834 1270
835 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
842 1279
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
845 OUTPUT: 1282 OUTPUT:
846 RETVAL 1283 RETVAL
847 1284
848void 1285void
849DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
850 CODE: 1287 CODE:
851 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
852 Safefree (self); 1290 Safefree (self);
853 1291
854void 1292void
855set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
856 CODE: 1294 CODE:
857{ 1295{
858 STRLEN textlen; 1296 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
860 1298
861 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
862} 1300}
863 1301
864void 1302void
865set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
866 CODE: 1304 CODE:
867{ 1305{
868 STRLEN textlen; 1306 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
870 1308
871 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
872} 1310}
873 1311
874void 1312void
875set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
876 CODE: 1314 CODE:
877{ 1315{
878 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1318 const char *pos = text;
915 if (attrs) 1353 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
917} 1355}
918 1356
919void 1357void
920get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
921 PPCODE: 1359 PPCODE:
922{ 1360{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1362
925 do 1363 do
926 { 1364 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1366
929 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
930 { 1368 {
931 PangoRectangle extents; 1369 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1378
941 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
942} 1380}
943 1381
944int 1382int
945has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
946 CODE: 1384 CODE:
947{ 1385{
948 int lines = 1; 1386 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
950 1388
955} 1393}
956 OUTPUT: 1394 OUTPUT:
957 RETVAL 1395 RETVAL
958 1396
959SV * 1397SV *
960get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
961 CODE: 1399 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
964 OUTPUT: 1402 OUTPUT:
965 RETVAL 1403 RETVAL
966 1404
967void 1405void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1407 CODE:
970 self->r = r; 1408 self->r = r;
971 self->g = g; 1409 self->g = g;
972 self->b = b; 1410 self->b = b;
973 self->a = a; 1411 self->a = a;
974 1412
975void 1413void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1415 CODE:
978 if (self->font != font) 1416 if (self->font != font)
979 { 1417 {
980 self->font = font; 1418 self->font = font;
981 layout_update_font (self); 1419 layout_update_font (self);
982 } 1420 }
983 1421
984void 1422void
985set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
986 CODE: 1424 CODE:
987 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
988 { 1426 {
989 self->base_height = base_height; 1427 self->base_height = base_height;
990 layout_update_font (self); 1428 layout_update_font (self);
991 } 1429 }
992 1430
993void 1431void
994set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
995 CODE: 1433 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1435
998void 1436void
999set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1000 CODE: 1438 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1440
1003void 1441void
1004set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1005 CODE: 1443 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1445
1008void 1446void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1448 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1016 ); 1454 );
1017 1455
1018void 1456void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1458 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1460
1023void 1461void
1024size (CFPlus::Layout self) 1462size (DC::Layout self)
1025 PPCODE: 1463 PPCODE:
1026{ 1464{
1027 int w, h; 1465 int w, h;
1028 1466
1029 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1034} 1472}
1035 1473
1036int 1474int
1037descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1038 CODE: 1476 CODE:
1039{ 1477{
1040 PangoRectangle rect; 1478 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1044} 1482}
1045 OUTPUT: 1483 OUTPUT:
1046 RETVAL 1484 RETVAL
1047 1485
1048int 1486int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1488 CODE:
1051{ 1489{
1052 int index, trailing; 1490 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1492 RETVAL = index + trailing;
1055} 1493}
1056 OUTPUT: 1494 OUTPUT:
1057 RETVAL 1495 RETVAL
1058 1496
1059void 1497void
1060cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1499 PPCODE:
1062{ 1500{
1063 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1503
1066 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1508}
1071 1509
1072void 1510void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1512 PPCODE:
1513{
1514 int line, x;
1515
1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1519 --line;
1520#endif
1521 EXTEND (SP, 2);
1522 PUSHs (sv_2mortal (newSViv (line)));
1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1524}
1525
1526void
1527line_x_to_index (DC::Layout self, int line, int x)
1528 PPCODE:
1529{
1530 PangoLayoutLine *lp;
1531 int index, trailing;
1532
1533 if (line < 0)
1534 XSRETURN_EMPTY;
1535
1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1537 XSRETURN_EMPTY; /* do better */
1538
1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1540
1541 EXTEND (SP, 2);
1542 if (GIMME_V == G_SCALAR)
1543 PUSHs (sv_2mortal (newSViv (index + trailing)));
1544 else
1545 {
1546 PUSHs (sv_2mortal (newSViv (index)));
1547 PUSHs (sv_2mortal (newSViv (trailing)));
1548 }
1549}
1550
1551void
1552render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE:
1554 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1076 self->pl, 1556 self->pl,
1557 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1079 flags 1560 flags
1080 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1081 1565
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1566void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1086 CODE: 1568 CODE:
1087{ 1569{
1088 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1577
1091 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1594 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1595 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1599
1105 SvPOK_only (result_); 1600 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1107 1602
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1604 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1606
1112 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1608 }
1119} 1609}
1120 1610
1121void 1611void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1618{
1129 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1133 1626
1134 if (items < 5) 1627 if (items < 5)
1135 { 1628 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1167 } 1660 }
1168} 1661}
1169 1662
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1171 1673
1172CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1173new (SV *class, int map_width, int map_height) 1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1679new (SV *class)
1174 CODE: 1680 CODE:
1175 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1682 RETVAL->x = 0;
1177 RETVAL->y = 0; 1683 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1684 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1685 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1691 RETVAL->row = 0;
1188 OUTPUT: 1692 OUTPUT:
1189 RETVAL 1693 RETVAL
1190 1694
1191void 1695void
1192DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1193 CODE: 1697 CODE:
1194{ 1698{
1195 map_clear (self); 1699 map_clear (self);
1196 Safefree (self->face); 1700 Safefree (self->face2tile);
1197 Safefree (self->tex); 1701 Safefree (self->tex);
1198 Safefree (self); 1702 Safefree (self);
1199} 1703}
1200 1704
1201void 1705void
1706resize (DC::Map self, int map_width, int map_height)
1707 CODE:
1708 self->w = map_width;
1709 self->h = map_height;
1710
1711void
1202clear (CFPlus::Map self) 1712clear (DC::Map self)
1203 CODE: 1713 CODE:
1204 map_clear (self); 1714 map_clear (self);
1205 1715
1206void 1716void
1207set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1208 CODE: 1718 CODE:
1209{ 1719{
1210 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1721 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces);
1213 self->faces *= 2;
1214 }
1215
1216 self->face [face] = texid;
1217} 1722}
1218 1723
1219void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1749 CODE:
1222{ 1750{
1223 while (self->texs <= texid) 1751 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1752
1229 { 1753 {
1230 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1231 1755
1232 tex->name = name; 1756 tex->name = name;
1248 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1249 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1250 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1251} 1775}
1252 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1253int 1797int
1254ox (CFPlus::Map self) 1798ox (DC::Map self)
1255 ALIAS: 1799 ALIAS:
1256 oy = 1 1800 oy = 1
1257 x = 2 1801 x = 2
1258 y = 3 1802 y = 3
1259 w = 4 1803 w = 4
1270 } 1814 }
1271 OUTPUT: 1815 OUTPUT:
1272 RETVAL 1816 RETVAL
1273 1817
1274void 1818void
1275scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1276 CODE: 1820 CODE:
1277{ 1821{
1278 if (dx > 0) 1822 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1824 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1826
1283 if (dy > 0) 1827 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1828 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1829 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1831
1288 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1290 1834
1291 while (self->y < 0) 1835 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1297 } 1841 }
1298} 1842}
1299 1843
1300void 1844SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1302 CODE: 1846 CODE:
1303{ 1847{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1850 mapcell *cell;
1307 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1308 1854
1309 while (data < data_end - 1) 1855 while (data < data_end - 1)
1310 { 1856 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1312 1858
1332 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1333 1879
1334 do 1880 do
1335 { 1881 {
1336 ext = *data++; 1882 ext = *data++;
1337 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1338 1884
1339 if (cmd < 4) 1885 if (cmd < 4)
1340 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1341 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1342 { 1888 {
1343 cell->stat_width = 1; 1889 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1890 cell->stat_hp = *data++;
1345 } 1891 }
1346 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1894 else if (cmd == 0x47)
1349 { 1895 {
1350 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1351 ; // decode player tag 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1352 1900
1353 data += *data + 1; 1901 data += *data + 1;
1354 } 1902 }
1355 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1904 cell->flags = *data++;
1363 } 1911 }
1364 else 1912 else
1365 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1366 } 1914 }
1367 1915
1916 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 1917 if (flags & (4 >> z))
1369 { 1918 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1371 } 1938 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 1939 }
1383 else 1940 else
1384 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1385 } 1942 }
1386} 1943}
1944 OUTPUT:
1945 RETVAL
1387 1946
1388SV * 1947SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1390 CODE: 1949 CODE:
1391{ 1950{
1392 int x1, x; 1951 int x1, x;
1393 int y1, y; 1952 int y1, y;
1394 int z; 1953 int z;
1415 { 1974 {
1416 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1417 1976
1418 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1419 { 1978 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1981 int a1 = tex.a;
1427 1982
1428 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1987 }
1434 } 1988 }
1435 1989
1436 *map++ = (r ) 1990 *map++ = (r )
1437 | (g << 8) 1991 | (g << 8)
1444} 1998}
1445 OUTPUT: 1999 OUTPUT:
1446 RETVAL 2000 RETVAL
1447 2001
1448void 2002void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1450 CODE: 2004 CODE:
1451{ 2005{
1452 int vx, vy;
1453 int x, y, z; 2006 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 2007
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
1459 2018
1460 /* 2019 pl_tex.name = 0;
1461 int vx = self->vx = self->w >= sw
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 2020
1465 int vy = self->vy = self->h >= sh 2021 // that's current max. sorry.
1466 ? self->y + (self->h - sh) / 2 2022 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2023 if (sh > 255) sh = 255;
1468 */
1469 2024
1470 glColor4ub (255, 255, 255, 255); 2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1471 2060
1472 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 2064
1477 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1478 2067
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1482 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1484 { 2075 {
1485 maprow *row = self->row + (y + vy); 2076 maprow *row = self->row + (y + my);
1486 2077
1487 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 2080 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1493 2088
1494 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32;
2180 int py = y * T - T * 6 / 32;
2181
2182 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov);
2184
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2189 }
2190 }
2191 }
2192 }
2193 }
2194
2195 rc_draw (rc);
2196 rc_clear (rc);
2197
2198 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort
2200 {
2201 int w, b;
2202
2203 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w)
2206 {
2207 uint32_t smask = smooth_level [w];
2208 if (smask)
2209 for (b = 0; b < 32; ++b)
2210 if (smask & (((uint32_t)1) << b))
1495 { 2211 {
1496 maptex tex = self->tex [face]; 2212 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 2213 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 2214
1500 if (last_name != tex.name) 2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
1501 { 2217 {
1502 glEnd (); 2218 smooth_key *skey = (smooth_key *)HeKEY (he);
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2219 IV bits = SvIVX (HeVAL (he));
1504 glBegin (GL_QUADS);
1505 }
1506 2220
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
1516 { 2224 {
1517 maptex tex = self->tex [1]; 2225 maptex tex = self->tex [skey->tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 2226 int px = (((int)skey->x) - 1) * T;
1519 int py = (y + 1) * 32 - tex.h - 6; 2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
1520 2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0;
2240
1521 glEnd (); 2241 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1523 glBegin (GL_QUADS); 2243 glBegin (GL_QUADS);
2244 }
1524 2245
2246 if (border)
2247 {
2248 float ox = border * dx;
2249
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2254 }
2255
2256 if (corner)
2257 {
2258 float ox = corner * dx;
2259
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2260 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2264 }
2265 }
2266 }
1529 } 2267 }
1530 } 2268 }
1531 }
1532 } 2269 }
1533 2270
1534 glEnd (); 2271 glEnd ();
1535
1536 glDisable (GL_TEXTURE_2D); 2272 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1;
2274 }
2275
2276 hv_clear (smooth);
2277 }
2278
2279 if (pl_tex.name)
2280 {
2281 maptex tex = pl_tex;
2282 int px = pl_x + sdx;
2283 int py = pl_y + sdy;
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2292
2293 rc_draw (rc);
2294 }
2295
2296 rc_draw (rc_ov);
2297 rc_clear (rc_ov);
2298
1537 glDisable (GL_BLEND); 2299 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
1538 2302
1539 // top layer: overlays such as the health bar 2303 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 2304 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 2305 if (0 <= y + my && y + my < self->rows)
1542 { 2306 {
1543 maprow *row = self->row + (y + vy); 2307 maprow *row = self->row + (y + my);
1544 2308
1545 for (x = 0; x < sw; x++) 2309 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 2310 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2311 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 2312 mapcell *cell = row->col + (x + mx - row->c0);
1549 2313
1550 int px = x * 32; 2314 int px = x * T;
1551 int py = y * 32; 2315 int py = y * T;
2316
2317 if (expect_false (cell->player == player))
2318 {
2319 px += sdx;
2320 py += sdy;
2321 }
1552 2322
1553 if (cell->stat_hp) 2323 if (cell->stat_hp)
1554 { 2324 {
1555 int width = cell->stat_width * 32; 2325 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2327
1558 glColor3ub (0, 0, 0); 2328 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2329 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2330 px + width - 1, py);
1561 2331
1567 } 2337 }
1568 } 2338 }
1569} 2339}
1570 2340
1571void 2341void
1572draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1573 CODE: 2343 CODE:
1574{ 2344{
1575 static float color[16][3] = { 2345 static float color[16][3] = {
1576 { 0.00F, 0.00F, 0.00F }, 2346 { 0.00F, 0.00F, 0.00F },
1577 { 1.00F, 1.00F, 1.00F }, 2347 { 1.00F, 1.00F, 1.00F },
1627 glDisable (GL_BLEND); 2397 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2398 glDisable (GL_TEXTURE_2D);
1629} 2399}
1630 2400
1631void 2401void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2402fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2403 PPCODE:
1634{ 2404{
1635 int vx, vy;
1636 int x, y; 2405 int x, y;
2406 int sw1 = sw + 2;
2407 int sh1 = sh + 2;
2408 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2409 int sw34 = (sw * 3 + 3) & ~3;
2410 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2411 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2412 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2413
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2414 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2415 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2416
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2417 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2418 my += self->y - 1;
1647 2419
2420 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2421
1648 for (y = 0; y < sh; y++) 2422 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2423 if (0 <= y + my && y + my < self->rows)
1650 { 2424 {
1651 maprow *row = self->row + (y + vy); 2425 maprow *row = self->row + (y + my);
1652 2426
1653 for (x = 0; x < sw; x++) 2427 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2428 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2429 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2430 mapcell *cell = row->col + (x + mx - row->c0);
1657 2431
1658 darkness[y * sw4 + x] = cell->darkness 2432 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2433 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2434 : 255 - FOW_DARKNESS;
1661 } 2435 }
1662 } 2436 }
1663 2437
2438 for (y = 0; y < sh; ++y)
2439 for (x = 0; x < sw; ++x)
2440 {
2441 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2442 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2443 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2444 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2445 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2446 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2447 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2448 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2449 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2450
2451 uint8_t r11 = (d11 + d21 + d12) / 3;
2452 uint8_t r21 = d21;
2453 uint8_t r31 = (d21 + d31 + d32) / 3;
2454
2455 uint8_t r12 = d12;
2456 uint8_t r22 = d22;
2457 uint8_t r32 = d32;
2458
2459 uint8_t r13 = (d13 + d23 + d12) / 3;
2460 uint8_t r23 = d23;
2461 uint8_t r33 = (d23 + d33 + d32) / 3;
2462
2463 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2466 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2469 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2472 }
2473
2474 free (darkness1);
2475
1664 EXTEND (SP, 3); 2476 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2477 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2478 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2479 PUSHs (darkness3_sv);
1668} 2480}
1669 2481
1670SV * 2482SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2483get_rect (DC::Map self, int x0, int y0, int w, int h)
1672 CODE: 2484 CODE:
1673{ 2485{
1674 int x, y, x1, y1; 2486 int x, y, x1, y1;
1675 SV *data_sv = newSV (w * h * 7 + 5); 2487 SV *data_sv = newSV (w * h * 7 + 5);
1676 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2488 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1701 if (row && row->c0 <= x && x < row->c1) 2513 if (row && row->c0 <= x && x < row->c1)
1702 { 2514 {
1703 mapcell *cell = row->col + (x - row->c0); 2515 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2516 uint8_t flags = 0;
1705 2517
1706 if (cell->face [0]) flags |= 1; 2518 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2519 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2520 if (cell->tile [2]) flags |= 4;
1709 2521
1710 *data++ = flags; 2522 *data++ = flags;
1711 2523
1712 if (flags & 1) 2524 if (flags & 1)
1713 { 2525 {
2526 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2527 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2528 *data++ = tile;
1716 } 2529 }
1717 2530
1718 if (flags & 2) 2531 if (flags & 2)
1719 { 2532 {
2533 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2534 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2535 *data++ = tile;
1722 } 2536 }
1723 2537
1724 if (flags & 4) 2538 if (flags & 4)
1725 { 2539 {
2540 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2541 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2542 *data++ = tile;
1728 } 2543 }
1729 } 2544 }
1730 else 2545 else
1731 *data++ = 0; 2546 *data++ = 0;
1732 } 2547 }
1733 } 2548 }
1734 2549
2550 /* if size is w*h + 5 then no data has been found */
2551 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2552 {
1735 SvPOK_only (data_sv); 2553 SvPOK_only (data_sv);
1736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2554 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2555 }
2556
1737 RETVAL = data_sv; 2557 RETVAL = data_sv;
1738} 2558}
1739 OUTPUT: 2559 OUTPUT:
1740 RETVAL 2560 RETVAL
1741 2561
1742void 2562void
1743set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2563set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1744 PPCODE: 2564 PPCODE:
1745{ 2565{
1746 int x, y, z; 2566 int x, y, z;
1747 int w, h; 2567 int w, h;
1748 int x1, y1; 2568 int x1, y1;
2569 STRLEN len;
2570 uint8_t *data, *end;
2571
2572 len = SvLEN (data_sv);
2573 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2574 data = SvPVbyte_nolen (data_sv);
2575 end = data + len + 8;
2576
2577 if (len < 5)
2578 XSRETURN_EMPTY;
1749 2579
1750 if (*data++ != 0) 2580 if (*data++ != 0)
1751 return; /* version mismatch */ 2581 XSRETURN_EMPTY; /* version mismatch */
1752 2582
1753 w = *data++ << 8; w |= *data++; 2583 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++; 2584 h = *data++ << 8; h |= *data++;
1755 2585
1756 // we need to do this 'cause we don't keep an absolute coord system for rows 2586 // we need to do this 'cause we don't keep an absolute coord system for rows
1768 { 2598 {
1769 maprow *row = map_get_row (self, y); 2599 maprow *row = map_get_row (self, y);
1770 2600
1771 for (x = x0; x < x1; x++) 2601 for (x = x0; x < x1; x++)
1772 { 2602 {
2603 uint8_t flags;
2604
2605 if (data + 7 >= end)
2606 XSRETURN_EMPTY;
2607
1773 uint8_t flags = *data++; 2608 flags = *data++;
1774 2609
1775 if (flags) 2610 if (flags)
1776 { 2611 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2612 mapcell *cell = row_get_cell (row, x);
2613 tileid tile[3] = { 0, 0, 0 };
1780 2614
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2615 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2616 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2617 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2618
1785 if (cell->darkness == 0) 2619 if (cell->darkness == 0)
1786 { 2620 {
1787 cell->darkness = 0; 2621 /*cell->darkness = 0;*/
2622 EXTEND (SP, 3);
1788 2623
1789 for (z = 0; z <= 2; z++) 2624 for (z = 0; z <= 2; z++)
1790 { 2625 {
1791 cell->face[z] = face[z]; 2626 tileid t = tile [z];
1792 2627
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2628 if (t >= self->texs || (t && !self->tex [t].name))
2629 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2630 PUSHs (sv_2mortal (newSViv (t)));
2631 need_texid (self, t);
2632 }
2633
2634 cell->tile [z] = t;
1795 } 2635 }
1796 } 2636 }
1797 } 2637 }
1798 } 2638 }
1799 } 2639 }
1800} 2640}
1801 2641
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2642MODULE = Deliantra::Client PACKAGE = DC::RW
1803 2643
1804CFPlus::MixChunk 2644DC::RW
1805new_from_file (SV *class, char *path) 2645new (SV *class, SV *data_sv)
1806 CODE: 2646 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2647{
2648 STRLEN datalen;
2649 char *data = SvPVbyte (data_sv, datalen);
2650
2651 RETVAL = SDL_RWFromConstMem (data, datalen);
2652}
1808 OUTPUT: 2653 OUTPUT:
1809 RETVAL 2654 RETVAL
1810 2655
2656DC::RW
2657new_from_file (SV *class, const char *path, const char *mode = "rb")
2658 CODE:
2659 RETVAL = SDL_RWFromFile (path, mode);
2660 OUTPUT:
2661 RETVAL
2662
2663# fails on win32:
2664# dc.xs(2268) : error C2059: syntax error : '('
1811void 2665#void
2666#close (DC::RW self)
2667# CODE:
2668# (self->(close)) (self);
2669
2670MODULE = Deliantra::Client PACKAGE = DC::Channel
2671
2672PROTOTYPES: DISABLE
2673
2674DC::Channel
2675find ()
2676 CODE:
2677{
2678 RETVAL = Mix_GroupAvailable (-1);
2679
2680 if (RETVAL < 0)
2681 {
2682 RETVAL = Mix_GroupOldest (-1);
2683
2684 if (RETVAL < 0)
2685 XSRETURN_UNDEF;
2686
2687 Mix_HaltChannel (RETVAL);
2688 }
2689
2690 Mix_UnregisterAllEffects (RETVAL);
2691 Mix_Volume (RETVAL, 128);
2692}
2693 OUTPUT:
2694 RETVAL
2695
2696void
2697halt (DC::Channel self)
2698 CODE:
2699 Mix_HaltChannel (self);
2700
2701void
2702expire (DC::Channel self, int ticks = -1)
2703 CODE:
2704 Mix_ExpireChannel (self, ticks);
2705
2706void
2707fade_out (DC::Channel self, int ticks = -1)
2708 CODE:
2709 Mix_FadeOutChannel (self, ticks);
2710
2711int
2712volume (DC::Channel self, int volume)
2713 CODE:
2714 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2715 OUTPUT:
2716 RETVAL
2717
2718void
2719unregister_all_effects (DC::Channel self)
2720 CODE:
2721 Mix_UnregisterAllEffects (self);
2722
2723void
2724set_panning (DC::Channel self, int left, int right)
2725 CODE:
2726 left = CLAMP (left , 0, 255);
2727 right = CLAMP (right, 0, 255);
2728 Mix_SetPanning (self, left, right);
2729
2730void
2731set_distance (DC::Channel self, int distance)
2732 CODE:
2733 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2734
2735void
2736set_position (DC::Channel self, int angle, int distance)
2737 CODE:
2738
2739void
2740set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2741 CODE:
2742{
2743 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2744 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2745 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2746}
2747
2748void
2749set_reverse_stereo (DC::Channel self, int flip)
2750 CODE:
2751 Mix_SetReverseStereo (self, flip);
2752
2753MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2754
2755PROTOTYPES: DISABLE
2756
2757DC::MixChunk
2758new (SV *class, DC::RW rwops)
2759 CODE:
2760 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2761 OUTPUT:
2762 RETVAL
2763
2764void
1812DESTROY (CFPlus::MixChunk self) 2765DESTROY (DC::MixChunk self)
1813 CODE: 2766 CODE:
1814 Mix_FreeChunk (self); 2767 Mix_FreeChunk (self);
1815 2768
1816int 2769int
1817volume (CFPlus::MixChunk self, int volume = -1) 2770volume (DC::MixChunk self, int volume = -1)
1818 CODE: 2771 CODE:
2772 if (items > 1)
2773 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2774 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2775 OUTPUT:
1821 RETVAL 2776 RETVAL
1822 2777
1823int 2778DC::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2779play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2780 CODE:
2781{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2782 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2783
2784 if (RETVAL < 0)
2785 XSRETURN_UNDEF;
2786
2787 if (channel < 0)
2788 {
2789 Mix_UnregisterAllEffects (RETVAL);
2790 Mix_Volume (RETVAL, 128);
2791 }
2792}
1827 OUTPUT: 2793 OUTPUT:
1828 RETVAL 2794 RETVAL
1829 2795
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2796MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1831 2797
1832int 2798int
1833volume (int volume = -1) 2799volume (int volume = -1)
2800 PROTOTYPE: ;$
1834 CODE: 2801 CODE:
2802 if (items > 0)
2803 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2804 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2805 OUTPUT:
1837 RETVAL 2806 RETVAL
1838 2807
2808void
2809fade_out (int ms)
2810 CODE:
2811 Mix_FadeOutMusic (ms);
2812
2813void
2814halt ()
2815 CODE:
2816 Mix_HaltMusic ();
2817
1839CFPlus::MixMusic 2818DC::MixMusic
1840new_from_file (SV *class, char *path) 2819new (SV *class, DC::RW rwops)
1841 CODE: 2820 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2821 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2822 OUTPUT:
1844 RETVAL 2823 RETVAL
1845 2824
1846void 2825void
1847DESTROY (CFPlus::MixMusic self) 2826DESTROY (DC::MixMusic self)
1848 CODE: 2827 CODE:
1849 Mix_FreeMusic (self); 2828 Mix_FreeMusic (self);
1850 2829
1851int 2830int
1852play (CFPlus::MixMusic self, int loops = -1) 2831play (DC::MixMusic self, int loops = -1)
1853 CODE: 2832 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2833 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2834 OUTPUT:
1856 RETVAL 2835 RETVAL
1857 2836
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2837void
2838fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2839 CODE:
2840 Mix_FadeInMusicPos (self, loops, ms, position);
2841
2842MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2843
2844PROTOTYPES: ENABLE
1859 2845
1860BOOT: 2846BOOT:
1861{ 2847{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2848 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1863 static const struct { 2849 static const struct {
1864 const char *name; 2850 const char *name;
1865 IV iv; 2851 IV iv;
1866 } *civ, const_iv[] = { 2852 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2853# define const_iv(name) { # name, (IV)name }
2854 const_iv (GL_VENDOR),
2855 const_iv (GL_VERSION),
2856 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2857 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2858 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2859 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2860 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2861 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2865 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2866 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2867 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2868 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2869 const_iv (GL_BACK),
2870 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2871 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2872 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2873 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2874 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2875 const_iv (GL_DST_ALPHA),
1898 const_iv (GL_INTENSITY), 2888 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE), 2889 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2890 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2891 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2892 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2893 const_iv (GL_COMPRESSED_ALPHA_ARB),
2894 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2896 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2897 const_iv (GL_COMPRESSED_RGB_ARB),
2898 const_iv (GL_COMPRESSED_RGBA_ARB),
1903 const_iv (GL_COMPILE), 2899 const_iv (GL_COMPILE),
2900 const_iv (GL_PROXY_TEXTURE_1D),
2901 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2902 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2903 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2904 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2905 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2906 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2927 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2928 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2929 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2930 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2931 const_iv (GL_CONSTANT_BORDER),
2932 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2933 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2934 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2935 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2936 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2937 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2938 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2939 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2940 const_iv (GL_TRIANGLE_FAN),
2941 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2943 const_iv (GL_POINT_SMOOTH_HINT),
2944 const_iv (GL_LINE_SMOOTH_HINT),
2945 const_iv (GL_POLYGON_SMOOTH_HINT),
2946 const_iv (GL_GENERATE_MIPMAP_HINT),
2947 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1943 const_iv (GL_FASTEST), 2948 const_iv (GL_FASTEST),
2949 const_iv (GL_DONT_CARE),
2950 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2951 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2952 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2953 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2954 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2955# undef const_iv
1949 }; 2956 };
1950 2957
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2958 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2959 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2960
2961 texture_av = newAV ();
2962 AvREAL_off (texture_av);
1953} 2963}
2964
2965void
2966disable_GL_EXT_blend_func_separate ()
2967 CODE:
2968 gl.BlendFuncSeparate = 0;
2969 gl.BlendFuncSeparateEXT = 0;
1954 2970
1955char * 2971char *
1956gl_vendor () 2972gl_vendor ()
1957 CODE: 2973 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR); 2974 RETVAL = (char *)glGetString (GL_VENDOR);
1971 CODE: 2987 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2988 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2989 OUTPUT:
1974 RETVAL 2990 RETVAL
1975 2991
2992const char *glGetString (GLenum pname)
2993
2994GLint glGetInteger (GLenum pname)
2995 CODE:
2996 glGetIntegerv (pname, &RETVAL);
2997 OUTPUT:
2998 RETVAL
2999
3000GLdouble glGetDouble (GLenum pname)
3001 CODE:
3002 glGetDoublev (pname, &RETVAL);
3003 OUTPUT:
3004 RETVAL
3005
1976int glGetError () 3006int glGetError ()
1977 3007
1978void glFinish () 3008void glFinish ()
1979 3009
1980void glClear (int mask) 3010void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 3047# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3048void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 3049
2020# near_ and far_ are due to microsofts buggy "c" compiler 3050# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3051void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3052
3053PROTOTYPES: DISABLE
2022 3054
2023void glViewport (int x, int y, int width, int height) 3055void glViewport (int x, int y, int width, int height)
2024 3056
2025void glScissor (int x, int y, int width, int height) 3057void glScissor (int x, int y, int width, int height)
2026 3058
2034 3066
2035void glRotate (float angle, float x, float y, float z) 3067void glRotate (float angle, float x, float y, float z)
2036 CODE: 3068 CODE:
2037 glRotatef (angle, x, y, z); 3069 glRotatef (angle, x, y, z);
2038 3070
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 3071void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @ 3072 PROTOTYPE: @
2045 ALIAS: 3073 ALIAS:
2046 glColor_premultiply = 1 3074 glColor_premultiply = 1
2047 CODE: 3075 CODE:
2048 if (ix) 3076 if (ix)
2049 { 3077 {
2052 b *= a; 3080 b *= a;
2053 } 3081 }
2054 // microsoft visual "c" rounds instead of truncating... 3082 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 3083 glColor4f (r, g, b, a);
2056 3084
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 3085void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 3086 CODE:
2065 glRasterPos3f (0, 0, z); 3087 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 3088 glBitmap (0, 0, 0, 0, x, y, 0);
2067 3089
2071 3093
2072void glTexCoord (float s, float t) 3094void glTexCoord (float s, float t)
2073 CODE: 3095 CODE:
2074 glTexCoord2f (s, t); 3096 glTexCoord2f (s, t);
2075 3097
3098void glRect (float x1, float y1, float x2, float y2)
3099 CODE:
3100 glRectf (x1, y1, x2, y2);
3101
3102void glRect_lineloop (float x1, float y1, float x2, float y2)
3103 CODE:
3104 glBegin (GL_LINE_LOOP);
3105 glVertex2f (x1, y1);
3106 glVertex2f (x2, y1);
3107 glVertex2f (x2, y2);
3108 glVertex2f (x1, y2);
3109 glEnd ();
3110
3111PROTOTYPES: ENABLE
3112
3113void glBegin (int mode)
3114
3115void glEnd ()
3116
3117void glPointSize (GLfloat size)
3118
3119void glLineWidth (GLfloat width)
3120
3121void glInterleavedArrays (int format, int stride, char *data)
3122
3123void glDrawElements (int mode, int count, int type, char *indices)
3124
3125# 1.2 void glDrawRangeElements (int mode, int start, int end
3126
2076void glTexEnv (int target, int pname, float param) 3127void glTexEnv (int target, int pname, float param)
2077 CODE: 3128 CODE:
2078 glTexEnvf (target, pname, param); 3129 glTexEnvf (target, pname, param);
2079 3130
2080void glTexParameter (int target, int pname, float param) 3131void glTexParameter (int target, int pname, float param)
2096void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3147void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2097 CODE: 3148 CODE:
2098 if (gl.SeparableFilter2D) 3149 if (gl.SeparableFilter2D)
2099 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3150 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2100 3151
2101void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3152void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2102 3153
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3154void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 3155
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 3156void glDrawPixels (int width, int height, int format, int type, char *pixels)
3157
3158void glPixelZoom (float x, float y)
2106 3159
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3160void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 3161
2109int glGenTexture () 3162int glGenTexture ()
2110 CODE: 3163 CODE:
2111{ 3164 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 3165 OUTPUT:
2117 RETVAL 3166 RETVAL
2118 3167
2119void glDeleteTexture (int name) 3168void glDeleteTexture (int name)
2120 CODE: 3169 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 3170 del_texture (name);
2124} 3171
2125
2126int glGenList () 3172int glGenList ()
2127 CODE: 3173 CODE:
2128 RETVAL = glGenLists (1); 3174 RETVAL = glGenLists (1);
2129 OUTPUT: 3175 OUTPUT:
2130 RETVAL 3176 RETVAL
2137 3183
2138void glEndList () 3184void glEndList ()
2139 3185
2140void glCallList (int list) 3186void glCallList (int list)
2141 3187
3188MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3189
3190PROTOTYPES: DISABLE
3191
3192void
3193find_widget (SV *self, NV x, NV y)
3194 PPCODE:
3195{
3196 if (within_widget (self, x, y))
3197 XPUSHs (self);
3198}
3199
3200BOOT:
3201{
3202 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3203
3204 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3205 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3206 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3207 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3208}
3209
3210void
3211draw (SV *self)
3212 CODE:
3213{
3214 HV *hv;
3215 SV **svp;
3216 NV x, y, w, h;
3217 SV *draw_x_sv = GvSV (draw_x_gv);
3218 SV *draw_y_sv = GvSV (draw_y_gv);
3219 SV *draw_w_sv = GvSV (draw_w_gv);
3220 SV *draw_h_sv = GvSV (draw_h_gv);
3221 double draw_x, draw_y;
3222
3223 if (!SvROK (self))
3224 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3225
3226 hv = (HV *)SvRV (self);
3227
3228 if (SvTYPE (hv) != SVt_PVHV)
3229 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3230
3231 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3232 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3233
3234 if (!h || !w)
3235 XSRETURN_EMPTY;
3236
3237 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3238 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3239
3240 draw_x = SvNV (draw_x_sv) + x;
3241 draw_y = SvNV (draw_y_sv) + y;
3242
3243 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3244 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3245 XSRETURN_EMPTY;
3246
3247 sv_setnv (draw_x_sv, draw_x);
3248 sv_setnv (draw_y_sv, draw_y);
3249
3250 glPushMatrix ();
3251 glTranslated (x, y, 0);
3252
3253 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3254 {
3255 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3256
3257 if (svp && SvTRUE (*svp))
3258 {
3259 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3260 glEnable (GL_BLEND);
3261 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3262 glBegin (GL_QUADS);
3263 glVertex2f (0, 0);
3264 glVertex2f (w, 0);
3265 glVertex2f (w, h);
3266 glVertex2f (0, h);
3267 glEnd ();
3268 glDisable (GL_BLEND);
3269 }
3270 }
3271#if 0
3272 // draw borders, for debugging
3273 glPushMatrix ();
3274 glColor4f (1., 1., 0., 1.);
3275 glTranslatef (.5, .5, 0.);
3276 glBegin (GL_LINE_LOOP);
3277 glVertex2f (0 , 0);
3278 glVertex2f (w - 1, 0);
3279 glVertex2f (w - 1, h - 1);
3280 glVertex2f (0 , h - 1);
3281 glEnd ();
3282 glPopMatrix ();
3283#endif
3284 PUSHMARK (SP);
3285 XPUSHs (self);
3286 PUTBACK;
3287 call_method ("_draw", G_VOID | G_DISCARD);
3288 SPAGAIN;
3289
3290 glPopMatrix ();
3291
3292 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3293 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3294}
3295

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