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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
30#include <cassert>
19#include <math.h> 31#include <cmath>
20#include <string.h> 32#include <cstring>
21#include <stdio.h> 33#include <cstdio>
22#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
23 39
24#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
25#include <SDL_endian.h> 42#include <SDL_endian.h>
26#include <SDL_image.h> 43#include <SDL_image.h>
27#include <SDL_mixer.h> 44#include <SDL_mixer.h>
28#include <SDL_opengl.h> 45#include <SDL_opengl.h>
29 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
30#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
32 56
33#include <glib/gmacros.h> 57#include <glib.h>
34 58
35#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
36 71
37#ifndef _WIN32 72#ifndef _WIN32
38# include <sys/types.h> 73# include <sys/types.h>
39# include <sys/socket.h> 74# include <sys/socket.h>
40# include <netinet/in.h> 75# include <netinet/in.h>
41# include <netinet/tcp.h> 76# include <netinet/tcp.h>
42# include <inttypes.h> 77# include <inttypes.h>
43#endif 78#endif
44 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
48 95
49#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
51 98
52#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
53 100
54#if 0 101/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 103
57# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
58#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
127
128static AV *texture_av;
59 129
60static struct 130static struct
61{ 131{
62#define GL_FUNC(ptr,name) ptr name; 132#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 133#include "glfunc.h"
64#undef GL_FUNC 134#undef GL_FUNC
65} gl; 135} gl;
66 136
137static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 138gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 139{
69 if (gl.BlendFuncSeparate) 140 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 141 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 142 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 144 else
74 glBlendFunc (sa, da); 145 glBlendFunc (sa, da);
75} 146}
76 147
148static GLuint
149gen_texture ()
150{
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159}
160
161static void
162del_texture (GLuint name)
163{
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170}
171
77#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
78 174
79#include "pango-font.c" 175#include "pango-font.c"
80#include "pango-fontmap.c" 176#include "pango-fontmap.c"
81#include "pango-render.c" 177#include "pango-render.c"
82 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
85 183
86typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
87 185
88static int 186static int
89shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
90{ 188{
91 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
92 190
93 while (attrs) 191 while (attrs)
94 { 192 {
95 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
96 194
97 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1; 196 return 1;
99 197
100 attrs = attrs->next; 198 attrs = attrs->next;
105 203
106typedef struct cf_layout { 204typedef struct cf_layout {
107 PangoLayout *pl; 205 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
109 int base_height; 207 int base_height;
110 CFPlus__Font font; 208 DC__Font font;
209 rc_t *rc;
111} *CFPlus__Layout; 210} *DC__Layout;
112 211
113static CFPlus__Font default_font; 212static DC__Font default_font;
114static PangoContext *opengl_context; 213static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 214static PangoFontMap *opengl_fontmap;
116 215
117static void 216static void
118substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
119{ 218{
120 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
121#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123#endif 222#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 224}
126 225
127static void 226static void
128layout_update_font (CFPlus__Layout self) 227layout_update_font (DC__Layout self)
129{ 228{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
132 */ 231 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
134 233
135 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 236
138 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
139} 238}
140 239
141static void 240static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 242{
144 PangoRectangle rect; 243 PangoRectangle rect;
145 244
146 // get_pixel_* wrongly rounds down 245 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 246 pango_layout_get_extents (self->pl, 0, &rect);
154 253
155 *w = rect.width; 254 *w = rect.width;
156 *h = rect.height; 255 *h = rect.height;
157} 256}
158 257
258typedef uint16_t tileid;
159typedef uint16_t mapface; 259typedef uint16_t faceid;
160 260
161typedef struct { 261typedef struct {
162 GLint name; 262 GLuint name;
163 int w, h; 263 int w, h;
164 float s, t; 264 float s, t;
165 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
166} maptex; 269} maptex;
167 270
168typedef struct { 271typedef struct {
169 uint32_t player; 272 uint32_t player;
170 mapface face[3]; 273 tileid tile[3];
171 uint16_t darkness; 274 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 276} mapcell;
174 277
175typedef struct { 278typedef struct {
176 int32_t c0, c1; 279 int32_t c0, c1;
177 mapcell *col; 280 mapcell *col;
178} maprow; 281} maprow;
179 282
180typedef struct map { 283typedef struct map {
181 int x, y, w, h; 284 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 285 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 286 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 287 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 288
189 int32_t rows; 289 int32_t rows;
190 maprow *row; 290 maprow *row;
191} *CFPlus__Map; 291} *DC__Map;
192 292
193static char * 293static char *
194prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
195{ 295{
196 char *p; 296 char *p;
213} 313}
214 314
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 315#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 316#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 317
318static void
319need_facenum (struct map *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 Append (tileid, self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct map *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 Append (maptex, self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
337
218static maprow * 338static maprow *
219map_get_row (CFPlus__Map self, int y) 339map_get_row (DC__Map self, int y)
220{ 340{
221 if (0 > y) 341 if (0 > y)
222 { 342 {
223 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
262 382
263 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
264} 384}
265 385
266static mapcell * 386static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
268{ 388{
269 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
270} 390}
271 391
272static void 392static void
273map_clear (CFPlus__Map self) 393map_clear (DC__Map self)
274{ 394{
275 int r; 395 int r;
276 396
277 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
285 self->oy = 0; 405 self->oy = 0;
286 self->row = 0; 406 self->row = 0;
287 self->rows = 0; 407 self->rows = 0;
288} 408}
289 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
290static void 420static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 422{
293 int x, y; 423 int x, y;
294 maprow *row; 424 maprow *row;
295 mapcell *cell; 425 mapcell *cell;
296 426
308 if (x >= row->c1) 438 if (x >= row->c1)
309 break; 439 break;
310 440
311 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
312 442
313 cell->darkness = 0; 443 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 444 }
318 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
319} 481}
320 482
321static void 483static void
322music_finished (void) 484music_finished (void)
323{ 485{
340 ev.code = 1; 502 ev.code = 1;
341 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0; 504 ev.data2 = 0;
343 505
344 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
345} 514}
346 515
347static unsigned int 516static unsigned int
348minpot (unsigned int n) 517minpot (unsigned int n)
349{ 518{
359 n |= n >> 16; 528 n |= n >> 16;
360 529
361 return n + 1; 530 return n + 1;
362} 531}
363 532
364MODULE = CFPlus PACKAGE = CFPlus 533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
544/* SDL should provide this, really. */
545#define SDLK_MODIFIER_MIN 300
546#define SDLK_MODIFIER_MAX 314
547
548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
365 650
366PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
367 652
368BOOT: 653BOOT:
369{ 654{
370 HV *stash = gv_stashpv ("CFPlus", 1); 655 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 656 static const struct {
372 const char *name; 657 const char *name;
373 IV iv; 658 IV iv;
374 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
661 const_iv (SDLK_MODIFIER_MIN),
662 const_iv (SDLK_MODIFIER_MAX),
663
376 const_iv (SDL_ACTIVEEVENT), 664 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 665 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 666 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 667 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 668 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 677 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 678 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 679 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 680 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 681 const_iv (SDL_USEREVENT),
682
683 const_iv (SDL_APPINPUTFOCUS),
684 const_iv (SDL_APPMOUSEFOCUS),
685 const_iv (SDL_APPACTIVE),
686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 798 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 799 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 800 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 801 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 802 const_iv (SDLK_UNDO),
803
458 const_iv (KMOD_NONE), 804 const_iv (KMOD_NONE),
805 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 806 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 807 const_iv (KMOD_RSHIFT),
808 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 809 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 810 const_iv (KMOD_RCTRL),
811 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 812 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 813 const_iv (KMOD_RALT),
814 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 820
471 const_iv (KMOD_SHIFT), 821 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 822
473 const_iv (KMOD_META) 823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
474# undef const_iv 853# undef const_iv
475 }; 854 };
476 855
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
858
859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 861}
862
863void
864weaken (SV *rv)
865 PROTOTYPE: $
866 CODE:
867 sv_rvweaken (rv);
480 868
481int 869int
482in_destruct () 870in_destruct ()
483 CODE: 871 CODE:
484 RETVAL = PL_main_cv == Nullcv; 872 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 874 RETVAL
487 875
488NV floor (NV x) 876NV floor (NV x)
489 877
490NV ceil (NV x) 878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
491 889
492void 890void
493pango_init () 891pango_init ()
494 CODE: 892 CODE:
495{ 893{
496 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
499} 902}
500 903
501int 904char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 905
504void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
505SDL_Quit () 915void SDL_Quit ()
506 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
507void 927void
508SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
509 PPCODE: 929 PPCODE:
510{ 930{
511 SDL_Rect **m; 931 SDL_Rect **m;
512 932
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 937
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 940
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 945
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 948
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 950
537 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
538 while (*m) 952 while (*m)
539 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
540 AV *av = newAV (); 956 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
544 963
545 ++m; 964 ++m;
546 } 965 }
547} 966}
548 967
549char *
550SDL_GetError ()
551
552int 968int
553SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
555 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 982 );
983
558 if (RETVAL) 984 if (RETVAL)
559 { 985 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 988#include "glfunc.h"
563# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
564 } 992 }
993}
565 OUTPUT: 994 OUTPUT:
566 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
567 999
568void 1000void
569SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
570 1002
571char * 1003char *
572SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
573 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
574void 1017void
575SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
576 PPCODE: 1022 PPCODE:
577{ 1023{
578 SDL_Event ev; 1024 SDL_Event ev;
579 1025
580 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 1028 {
582 HV *hv = newHV (); 1029 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 1031
585 switch (ev.type) 1032 switch (ev.type)
586 { 1033 {
587 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
588 case SDL_KEYUP: 1035 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 1041 break;
594 1042
595 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 1046 break;
599 1047
600 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
608 break; 1074 break;
609 1075
610 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1079
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1090 break;
625 } 1091 }
626 1092
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1094 }
629} 1095}
630 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
631int 1110int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1112 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
636 1115
637void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
638Mix_CloseAudio () 1133Mix_CloseAudio ()
639 1134
640int 1135int
641Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
642 1137
1138const char *
1139Mix_GetError ()
1140
643void 1141void
644lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
645 CODE: 1143 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1145
650void 1146void
651win32_proxy_info () 1147win32_proxy_info ()
652 PPCODE: 1148 PPCODE:
653{ 1149{
674 } 1170 }
675 } 1171 }
676#endif 1172#endif
677} 1173}
678 1174
679void 1175int
680add_font (char *file) 1176add_font (char *file)
681 CODE: 1177 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
683 1188
684void 1189void
685load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
686 ALIAS: 1191 ALIAS:
687 load_image_file = 1 1192 load_image_file = 1
690 STRLEN image_len; 1195 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
697 1202
698 if (!rw) 1203 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
700 1205
733 1238
734 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
735 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
743 1248
773void 1278void
774error (char *message) 1279error (char *message)
775 CODE: 1280 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1282#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1284#endif
780 1285
781void 1286void
782fatal (char *message) 1287fatal (char *message)
783 CODE: 1288 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1290#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1292#endif
788 _exit (1); 1293 _exit (1);
789 1294
790void 1295void
791_exit (int retval = 0) 1296_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1299 ExitThread (retval); // unclean, please beam me up
795#else 1300#else
796 _exit (retval); 1301 _exit (retval);
797#endif 1302#endif
798 1303
799MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
800 1312
801CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
803 CODE: 1326 CODE:
804{ 1327{
805 int count; 1328 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
809} 1332}
810 OUTPUT: 1333 OUTPUT:
811 RETVAL 1334 RETVAL
812 1335
813void 1336void
814DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
815 CODE: 1338 CODE:
816 pango_font_description_free (self); 1339 pango_font_description_free (self);
817 1340
818void 1341void
819make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
820 CODE: 1344 CODE:
821 default_font = self; 1345 default_font = self;
822 1346
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1348
1349PROTOTYPES: DISABLE
1350
825void 1351void
826reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
827 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
828 tc_clear (); 1361 tc_restore ();
829 1362
830CFPlus::Layout 1363DC::Layout
831new (SV *class) 1364new (SV *klass)
832 CODE: 1365 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
834 1367
835 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
837 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
842 1376
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
845 OUTPUT: 1379 OUTPUT:
846 RETVAL 1380 RETVAL
847 1381
848void 1382void
849DESTROY (CFPlus::Layout self) 1383DESTROY (DC::Layout self)
850 CODE: 1384 CODE:
851 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
852 Safefree (self); 1387 Safefree (self);
853 1388
854void 1389void
855set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
856 CODE: 1391 CODE:
857{ 1392{
858 STRLEN textlen; 1393 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
860 1395
861 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
862} 1397}
863 1398
864void 1399void
865set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
866 CODE: 1401 CODE:
867{ 1402{
868 STRLEN textlen; 1403 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
870 1405
871 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
872} 1407}
873 1408
874void 1409void
875set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
876 CODE: 1411 CODE:
877{ 1412{
878 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1415 const char *pos = text;
915 if (attrs) 1450 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
917} 1452}
918 1453
919void 1454void
920get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
921 PPCODE: 1456 PPCODE:
922{ 1457{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1459
925 do 1460 do
926 { 1461 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1463
929 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
930 { 1465 {
931 PangoRectangle extents; 1466 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1475
941 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
942} 1477}
943 1478
944int 1479int
945has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
946 CODE: 1481 CODE:
947{ 1482{
948 int lines = 1; 1483 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
950 1485
955} 1490}
956 OUTPUT: 1491 OUTPUT:
957 RETVAL 1492 RETVAL
958 1493
959SV * 1494SV *
960get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
961 CODE: 1496 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
964 OUTPUT: 1499 OUTPUT:
965 RETVAL 1500 RETVAL
966 1501
967void 1502void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1504 CODE:
970 self->r = r; 1505 self->r = r;
971 self->g = g; 1506 self->g = g;
972 self->b = b; 1507 self->b = b;
973 self->a = a; 1508 self->a = a;
974 1509
975void 1510void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1512 CODE:
978 if (self->font != font) 1513 if (self->font != font)
979 { 1514 {
980 self->font = font; 1515 self->font = font;
981 layout_update_font (self); 1516 layout_update_font (self);
982 } 1517 }
983 1518
984void 1519void
985set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
986 CODE: 1521 CODE:
987 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
988 { 1523 {
989 self->base_height = base_height; 1524 self->base_height = base_height;
990 layout_update_font (self); 1525 layout_update_font (self);
991 } 1526 }
992 1527
993void 1528void
994set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
995 CODE: 1530 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1532
998void 1533void
999set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1000 CODE: 1535 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1537
1003void 1538void
1004set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1005 CODE: 1540 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1542
1008void 1543void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1545 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1016 ); 1551 );
1017 1552
1018void 1553void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1555 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1557
1023void 1558void
1024size (CFPlus::Layout self) 1559size (DC::Layout self)
1025 PPCODE: 1560 PPCODE:
1026{ 1561{
1027 int w, h; 1562 int w, h;
1028 1563
1029 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1034} 1569}
1035 1570
1036int 1571int
1037descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1038 CODE: 1573 CODE:
1039{ 1574{
1040 PangoRectangle rect; 1575 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1044} 1579}
1045 OUTPUT: 1580 OUTPUT:
1046 RETVAL 1581 RETVAL
1047 1582
1048int 1583int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1585 CODE:
1051{ 1586{
1052 int index, trailing; 1587 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1589 RETVAL = index + trailing;
1055} 1590}
1056 OUTPUT: 1591 OUTPUT:
1057 RETVAL 1592 RETVAL
1058 1593
1059void 1594void
1060cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1596 PPCODE:
1062{ 1597{
1063 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1600
1066 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1605}
1071 1606
1072void 1607void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1609 PPCODE:
1610{
1611 int line, x;
1612
1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1616 --line;
1617#endif
1618 EXTEND (SP, 2);
1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621}
1622
1623void
1624line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626{
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
1643 PUSHs (sv_2mortal (newSViv (index)));
1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
1646}
1647
1648void
1649render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1076 self->pl, 1653 self->pl,
1654 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1079 flags 1657 flags
1080 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1081 1662
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1663void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1086 CODE: 1665 CODE:
1087{ 1666{
1088 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1674
1091 if (ow && oh) 1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1691 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1692 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1696
1105 SvPOK_only (result_); 1697 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1107 1699
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1701 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1703
1112 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1705 }
1119} 1706}
1120 1707
1121void 1708void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1715{
1129 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1133 1723
1134 if (items < 5) 1724 if (items < 5)
1135 { 1725 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1167 } 1757 }
1168} 1758}
1169 1759
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1171 1769
1172CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1173new (SV *class, int map_width, int map_height) 1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1897new (SV *klass)
1174 CODE: 1898 CODE:
1175 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1900 RETVAL->x = 0;
1177 RETVAL->y = 0; 1901 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1902 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1903 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1905 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1908 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1909 RETVAL->row = 0;
1188 OUTPUT: 1910 OUTPUT:
1189 RETVAL 1911 RETVAL
1190 1912
1191void 1913void
1192DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1193 CODE: 1915 CODE:
1194{ 1916{
1195 map_clear (self); 1917 map_clear (self);
1196 Safefree (self->face); 1918 Safefree (self->face2tile);
1197 Safefree (self->tex); 1919 Safefree (self->tex);
1198 Safefree (self); 1920 Safefree (self);
1199} 1921}
1200 1922
1201void 1923void
1924resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929void
1202clear (CFPlus::Map self) 1930clear (DC::Map self)
1203 CODE: 1931 CODE:
1204 map_clear (self); 1932 map_clear (self);
1205 1933
1206void 1934void
1207set_face (CFPlus::Map self, int face, int texid) 1935set_tileid (DC::Map self, int face, int tile)
1208 CODE: 1936 CODE:
1209{ 1937{
1210 while (self->faces <= face) 1938 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1939 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces);
1213 self->faces *= 2;
1214 }
1215
1216 self->face [face] = texid;
1217} 1940}
1218 1941
1219void 1942void
1943set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945{
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963}
1964
1965void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1967 CODE:
1222{ 1968{
1223 while (self->texs <= texid) 1969 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1970
1229 { 1971 {
1230 maptex *tex = self->tex + texid; 1972 maptex *tex = self->tex + texid;
1231 1973
1232 tex->name = name; 1974 tex->name = name;
1248 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1249 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1250 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1251} 1993}
1252 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1253int 2015int
1254ox (CFPlus::Map self) 2016ox (DC::Map self)
1255 ALIAS: 2017 ALIAS:
1256 oy = 1 2018 oy = 1
1257 x = 2 2019 x = 2
1258 y = 3 2020 y = 3
1259 w = 4 2021 w = 4
1270 } 2032 }
1271 OUTPUT: 2033 OUTPUT:
1272 RETVAL 2034 RETVAL
1273 2035
1274void 2036void
1275scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1276 CODE: 2038 CODE:
1277{ 2039{
1278 if (dx > 0) 2040 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 2042 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 2044
1283 if (dy > 0) 2045 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 2046 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 2047 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 2049
1288 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1290 2052
1291 while (self->y < 0) 2053 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1297 } 2059 }
1298} 2060}
1299 2061
1300void 2062SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1302 CODE: 2064 CODE:
1303{ 2065{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 2068 mapcell *cell;
1307 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1308 2072
1309 while (data < data_end - 1) 2073 while (data < data_end - 1)
1310 { 2074 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1312 2076
1325 2089
1326 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1327 2091
1328 if (flags & 8) 2092 if (flags & 8)
1329 { 2093 {
2094 uint8_t ext, cmd;
2095
1330 if (extmap) 2096 do
1331 { 2097 {
1332 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1333 2100
1334 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1335 { 2104 {
1336 ext = *data++;
1337 cmd = ext & 0x3f;
1338
1339 if (cmd < 4)
1340 cell->darkness = 255 - ext * 64 + 1;
1341 else if (cmd == 5) // health
1342 {
1343 cell->stat_width = 1; 2105 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1345 }
1346 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width
1349 {
1350 if (*data == 4)
1351 ; // decode player tag
1352
1353 data += *data + 1;
1354 }
1355 else if (cmd == 8) // cell flags
1356 cell->flags = *data++;
1357 else if (ext & 0x40) // unknown, multibyte => skip
1358 data += *data + 1;
1359 else
1360 data++;
1361 } 2107 }
1362 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1363 } 2125 }
1364 else 2126 while (ext & 0x80);
1365 cell->darkness = *data++ + 1;
1366 } 2127 }
1367 2128
2129 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 2130 if (flags & (4 >> z))
1369 { 2131 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1371 } 2151 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 2152 }
1383 else 2153 else
1384 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1385 } 2155 }
1386} 2156}
2157 OUTPUT:
2158 RETVAL
1387 2159
1388SV * 2160SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1390 CODE: 2162 CODE:
1391{ 2163{
1392 int x1, x; 2164 int x1, x;
1393 int y1, y; 2165 int y1, y;
1394 int z; 2166 int z;
1407 ? self->row + y 2179 ? self->row + y
1408 : 0; 2180 : 0;
1409 2181
1410 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1411 { 2183 {
1412 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1413 2185
1414 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1415 { 2187 {
1416 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1417 2189
1418 for (z = 0; z <= 0; z++) 2190 for (z = 0; z <= 0; z++)
1419 { 2191 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 2192 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 2194 int a1 = tex.a;
1427 2195
1428 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1429 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1430 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1431 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1432 }
1433 } 2200 }
1434 } 2201 }
1435 2202
1436 *map++ = (r ) 2203 *map++ = (r )
1437 | (g << 8) 2204 | (g << 8)
1438 | (b << 16) 2205 | (b << 16)
1439 | (a << 24); 2206 | (a << 24);
1440 } 2207 }
1441 } 2208 }
1442 2209
1443 RETVAL = map_sv; 2210 RETVAL = map_sv;
1444} 2211}
1445 OUTPUT: 2212 OUTPUT:
1446 RETVAL 2213 RETVAL
1447 2214
1448void 2215void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1450 CODE: 2217 CODE:
1451{ 2218{
1452 int vx, vy;
1453 int x, y, z; 2219 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 2220
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2223 smooth_key skey;
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
1459 2230
1460 /* 2231 pl_tex.name = 0;
1461 int vx = self->vx = self->w >= sw
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 2232
1465 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
1466 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
1468 */
1469 2236
1470 glColor4ub (255, 255, 255, 255); 2237 // clear key, in case of extra padding
2238 memset (&skey, 0, sizeof (skey));
2239
2240 memset (&key, 0, sizeof (key));
2241 key.r = 255;
2242 key.g = 255;
2243 key.b = 255;
2244 key.a = 255;
2245 key.mode = GL_QUADS;
2246 key.format = GL_T2F_V3F;
2247
2248 mx += self->x;
2249 my += self->y;
2250
2251 // first pass: determine smooth_max
2252 // rather ugly, if you ask me
2253 // could also be stored inside mapcell and updated on change
2254 memset (smooth_max, 0, sizeof (smooth_max));
2255
2256 for (y = 0; y < sh; y++)
2257 if (0 <= y + my && y + my < self->rows)
2258 {
2259 maprow *row = self->row + (y + my);
2260
2261 for (x = 0; x < sw; x++)
2262 if (row->c0 <= x + mx && x + mx < row->c1)
2263 {
2264 mapcell *cell = row->col + (x + mx - row->c0);
2265
2266 smooth_max[x + 1][y + 1] =
2267 MAX (self->tex [cell->tile [0]].smoothlevel,
2268 MAX (self->tex [cell->tile [1]].smoothlevel,
2269 self->tex [cell->tile [2]].smoothlevel));
2270 }
2271 }
1471 2272
1472 glEnable (GL_BLEND); 2273 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 2276
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 2277 for (z = 0; z <= 2; z++)
2278 {
2279 smooth_hash smooth;
2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2282
1482 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1484 { 2285 {
1485 maprow *row = self->row + (y + vy); 2286 maprow *row = self->row + (y + my);
1486 2287
1487 for (x = 0; x < sw; x++) 2288 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 2289 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 2290 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 2291 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 2292 tileid tile = cell->tile [z];
2293
2294 if (tile)
2295 {
2296 maptex tex = self->tex [tile];
2297 int px, py;
1493 2298
1494 if (face && face < self->texs) 2299 if (key.texname != tex.name)
2300 {
2301 self->tex [tile].unused = 0;
2302
2303 if (!tex.name)
2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2305
2306 key.texname = tex.name;
2307 arr = rc_array (rc, &key);
2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2325
2326 // update smooth hash
2327 if (tex.smoothtile)
2328 {
2329 skey.tile = tex.smoothtile;
2330 skey.level = tex.smoothlevel;
2331
2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2333
2334 // add bits to current tile and all neighbours. skey.x|y is
2335 // shifted +1|+1 so we always stay positive.
2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
2349 // full tile
2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2351
2352 // borders
2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2357
2358 // corners
2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2384 }
2385 }
2386 }
2387 }
2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
2392 // go through all smoothlevels, lowest to highest, then draw.
2393 // this is basically counting sort
2394 {
2395 int w, b;
2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
2399 for (w = 0; w < 256 / 32; ++w)
2400 {
2401 uint32_t smask = smooth_level [w];
2402 if (smask)
2403 for (b = 0; b < 32; ++b)
2404 if (smask & (((uint32_t)1) << b))
1495 { 2405 {
1496 maptex tex = self->tex [face]; 2406 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 2407 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 2408
1500 if (last_name != tex.name) 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1501 { 2410 {
1502 glEnd (); 2411 smooth_key &skey = it->first;
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 IV bits = it->second;
1504 glBegin (GL_QUADS);
1505 }
1506 2413
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 2414 if (!(bits & 0x1000)
2415 && skey.level == level
2416 && level > smooth_max [skey.x][skey.y])
1516 { 2417 {
1517 maptex tex = self->tex [1]; 2418 maptex tex = self->tex [skey.tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 2419 int px = (((int)skey.x) - 1) * Tw;
1519 int py = (y + 1) * 32 - tex.h - 6; 2420 int py = (((int)skey.y) - 1) * Th;
2421 int border = bits & 15;
2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2423 float dx = tex.s * .0625f; // 16 images/row
2424 float dy = tex.t * .5f ; // 2 images/column
1520 2425
2426 if (tex.name)
2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
2430 if (key.texname != tex.name)
2431 {
2432 self->tex [skey.tile].unused = 0;
2433
1521 glEnd (); 2434 glEnd ();
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1523 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
2437 }
1524 2438
2439 if (border)
2440 {
2441 float ox = border * dx;
2442
2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2447 }
2448
2449 if (corner)
2450 {
2451 float ox = corner * dx;
2452
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
2458 }
2459 }
1529 } 2460 }
1530 } 2461 }
1531 }
1532 } 2462 }
1533 2463
1534 glEnd (); 2464 glEnd ();
1535
1536 glDisable (GL_TEXTURE_2D); 2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
2467 }
2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1537 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
1538 2493
1539 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
1542 { 2497 {
1543 maprow *row = self->row + (y + vy); 2498 maprow *row = self->row + (y + my);
1544 2499
1545 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2502 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
1549 2504
1550 int px = x * 32; 2505 int px = x * Tw;
1551 int py = y * 32; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
1552 2513
1553 if (cell->stat_hp) 2514 if (cell->stat_hp)
1554 { 2515 {
1555 int width = cell->stat_width * 32; 2516 int width = cell->stat_width * Tw;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2518
1558 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2521 px + width - 1, py);
1561 2522
1567 } 2528 }
1568 } 2529 }
1569} 2530}
1570 2531
1571void 2532void
1572draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1573 CODE: 2534 CODE:
1574{ 2535{
1575 static float color[16][3] = { 2536 static float color[16][3] = {
1576 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
1577 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
1578 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
1579 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
1580 2541
1581 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
1582 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
1583 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
1584 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
1585 2546
1586 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
1587 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
1588 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
1589 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
1590 2551
1591 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
1592 2553
1593 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
1594 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
1595 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
1596 }; 2557 };
1597 2558
1598 int x, y; 2559 int x, y;
1599 2560
1600 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1601 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1602 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1603 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1604 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1605 2572
1606 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1610 2577
1611 if (m) 2578 if (m)
1612 { 2579 {
1613 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1614 2581
1615 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1616 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
1617 2584
1618 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
1619 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1620 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1621 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1622 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1623 } 2590 }
1627 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
1629} 2596}
1630 2597
1631void 2598void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2600 PPCODE:
1634{ 2601{
1635 int vx, vy;
1636 int x, y; 2602 int x, y;
1637 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1642 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1644 2614
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2615 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2616 my += self->y - 1;
1647 2617
1648 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1650 { 2620 {
1651 maprow *row = self->row + (y + vy); 2621 maprow *row = self->row + (y + my);
1652 2622
1653 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2625 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1657 2627
1658 darkness[y * sw4 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1660 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1661 } 2631 }
1662 } 2632 }
1663 2633
2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2646
2647 uint8_t r11 = (d11 + d21 + d12) / 3;
2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
2671
1664 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1668} 2676}
1669 2677
1670SV * 2678SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1672 CODE: 2680 CODE:
1673{ 2681{
1674 int x, y, x1, y1; 2682 int x, y, x1, y1;
1675 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1676 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1701 if (row && row->c0 <= x && x < row->c1) 2709 if (row && row->c0 <= x && x < row->c1)
1702 { 2710 {
1703 mapcell *cell = row->col + (x - row->c0); 2711 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2712 uint8_t flags = 0;
1705 2713
1706 if (cell->face [0]) flags |= 1; 2714 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2715 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2716 if (cell->tile [2]) flags |= 4;
1709 2717
1710 *data++ = flags; 2718 *data++ = flags;
1711 2719
1712 if (flags & 1) 2720 if (flags & 1)
1713 { 2721 {
2722 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2723 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2724 *data++ = tile;
1716 } 2725 }
1717 2726
1718 if (flags & 2) 2727 if (flags & 2)
1719 { 2728 {
2729 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2730 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2731 *data++ = tile;
1722 } 2732 }
1723 2733
1724 if (flags & 4) 2734 if (flags & 4)
1725 { 2735 {
2736 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2737 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2738 *data++ = tile;
1728 } 2739 }
1729 } 2740 }
1730 else 2741 else
1731 *data++ = 0; 2742 *data++ = 0;
1732 } 2743 }
1733 } 2744 }
1734 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
1735 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
1736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
1737 RETVAL = data_sv; 2753 RETVAL = data_sv;
1738} 2754}
1739 OUTPUT: 2755 OUTPUT:
1740 RETVAL 2756 RETVAL
1741 2757
1742void 2758void
1743set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1744 PPCODE: 2760 PPCODE:
1745{ 2761{
1746 int x, y, z; 2762 int x, y, z;
1747 int w, h; 2763 int w, h;
1748 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
1749 2775
1750 if (*data++ != 0) 2776 if (*data++ != 0)
1751 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
1752 2778
1753 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
1754 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
1755 2781
1756 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
1768 { 2794 {
1769 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
1770 2796
1771 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
1772 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
1773 uint8_t flags = *data++; 2804 flags = *data++;
1774 2805
1775 if (flags) 2806 if (flags)
1776 { 2807 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2809 tileid tile[3] = { 0, 0, 0 };
1780 2810
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2811 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2814
1785 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
1786 { 2816 {
1787 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
1788 2819
1789 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
1790 { 2821 {
1791 cell->face[z] = face[z]; 2822 tileid t = tile [z];
1792 2823
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2825 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2827 need_texid (self, t);
2828 }
2829
2830 cell->tile [z] = t;
1795 } 2831 }
1796 } 2832 }
1797 } 2833 }
1798 } 2834 }
1799 } 2835 }
1800} 2836}
1801 2837
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
1803 2839
1804CFPlus::MixChunk 2840DC::RW
1805new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
1806 CODE: 2842 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
1808 OUTPUT: 2849 OUTPUT:
1809 RETVAL 2850 RETVAL
1810 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
1811void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
1812DESTROY (CFPlus::MixChunk self) 2979DESTROY (DC::MixChunk self)
1813 CODE: 2980 CODE:
1814 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
1815 2982
1816int 2983int
1817volume (CFPlus::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
1818 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2989 OUTPUT:
1821 RETVAL 2990 RETVAL
1822 2991
1823int 2992DC::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2994 CODE:
2995{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
1827 OUTPUT: 3007 OUTPUT:
1828 RETVAL 3008 RETVAL
1829 3009
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
1831 3023
1832int 3024int
1833volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
1834 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 3031 OUTPUT:
1837 RETVAL 3032 RETVAL
1838 3033
1839CFPlus::MixMusic 3034void
1840new_from_file (SV *class, char *path) 3035fade_out (int ms)
1841 CODE: 3036 CODE:
1842 RETVAL = Mix_LoadMUS (path); 3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044int
3045playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
1843 OUTPUT: 3048 OUTPUT:
1844 RETVAL 3049 RETVAL
1845 3050
3051DC::MixMusic
3052new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
1846void 3058void
1847DESTROY (CFPlus::MixMusic self) 3059DESTROY (DC::MixMusic self)
1848 CODE: 3060 CODE:
1849 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
1850 3062
1851int 3063int
1852play (CFPlus::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
1853 CODE: 3065 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 3067 OUTPUT:
1856 RETVAL 3068 RETVAL
1857 3069
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3070void
3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
1859 3078
1860BOOT: 3079BOOT:
1861{ 3080{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1863 static const struct { 3082 static const struct {
1864 const char *name; 3083 const char *name;
1865 IV iv; 3084 IV iv;
1866 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
1868 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 3102 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 3105 const_iv (GL_AND),
1882 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
1886 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1887 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
1888 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
1889 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
1890 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
1891 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
1892 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
1898 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
1899 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
1903 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 3172 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1943 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1948# undef const_iv 3196# undef const_iv
1949 }; 3197 };
1950 3198
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1953}
1954 3201
1955char * 3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
3204}
3205
3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
1956gl_vendor () 3216gl_vendor ()
1957 CODE: 3217 CODE:
1958 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
1959 OUTPUT: 3219 OUTPUT:
1960 RETVAL 3220 RETVAL
1961 3221
1962char * 3222const char *
1963gl_version () 3223gl_version ()
1964 CODE: 3224 CODE:
1965 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
1966 OUTPUT: 3226 OUTPUT:
1967 RETVAL 3227 RETVAL
1968 3228
1969char * 3229const char *
1970gl_extensions () 3230gl_extensions ()
1971 CODE: 3231 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 3233 OUTPUT:
1974 RETVAL 3234 RETVAL
1975 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
1976int glGetError () 3254int glGetError ()
1977 3255
1978void glFinish () 3256void glFinish ()
3257
3258void glFlush ()
1979 3259
1980void glClear (int mask) 3260void glClear (int mask)
1981 3261
1982void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
1983 PROTOTYPE: @ 3263 PROTOTYPE: @
1994 3274
1995void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1996 CODE: 3276 CODE:
1997 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
1998 3278
3279# void glBlendEquation (int se)
3280
1999void glDepthMask (int flag) 3281void glDepthMask (int flag)
2000 3282
2001void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2002 3284
2003void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
2017# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 3301
2020# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
2022 3306
2023void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
2024 3308
2025void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
2026 3310
2034 3318
2035void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2036 CODE: 3320 CODE:
2037 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2038 3322
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @ 3324 PROTOTYPE: @
2045 ALIAS: 3325 ALIAS:
2046 glColor_premultiply = 1 3326 glColor_premultiply = 1
2047 CODE: 3327 CODE:
2048 if (ix) 3328 if (ix)
2049 { 3329 {
2052 b *= a; 3332 b *= a;
2053 } 3333 }
2054 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 3335 glColor4f (r, g, b, a);
2056 3336
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 3338 CODE:
2065 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
2067 3341
2071 3345
2072void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
2073 CODE: 3347 CODE:
2074 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
2075 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
2076void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
2077 CODE: 3380 CODE:
2078 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
2079 3382
2080void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
2096void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2097 CODE: 3400 CODE:
2098 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
2099 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2100 3403
2101void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2102 3405
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 3407
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
2106 3411
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 3413
2109int glGenTexture () 3414int glGenTexture ()
2110 CODE: 3415 CODE:
2111{ 3416 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 3417 OUTPUT:
2117 RETVAL 3418 RETVAL
2118 3419
2119void glDeleteTexture (int name) 3420void glDeleteTexture (int name)
2120 CODE: 3421 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 3422 del_texture (name);
2124} 3423
2125
2126int glGenList () 3424int glGenList ()
2127 CODE: 3425 CODE:
2128 RETVAL = glGenLists (1); 3426 RETVAL = glGenLists (1);
2129 OUTPUT: 3427 OUTPUT:
2130 RETVAL 3428 RETVAL
2137 3435
2138void glEndList () 3436void glEndList ()
2139 3437
2140void glCallList (int list) 3438void glCallList (int list)
2141 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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