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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.133 by root, Sun Jul 30 13:16:44 2006 UTC vs.
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
7#endif 9#endif
8 10
9#include "EXTERN.h" 11#include "EXTERN.h"
10#include "perl.h" 12#include "perl.h"
11#include "XSUB.h" 13#include "XSUB.h"
36# include <sys/types.h> 38# include <sys/types.h>
37# include <sys/socket.h> 39# include <sys/socket.h>
38# include <netinet/in.h> 40# include <netinet/in.h>
39# include <netinet/tcp.h> 41# include <netinet/tcp.h>
40# include <inttypes.h> 42# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 43#endif
49 44
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 46
52#define FOW_DARKNESS 32 47#define FOW_DARKNESS 32
53 48
54#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
144} 139}
145 140
146static void 141static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 143{
144 PangoRectangle rect;
145
146 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 147 pango_layout_get_extents (self->pl, 0, &rect);
150 148
151 if (!*w) *w = 1; 149 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 150 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 151
154 *w = (*w + 3) & ~3; 152 if (!rect.width) rect.width = 1;
153 if (!rect.height) rect.height = 1;
154
155 *w = rect.width;
156 *h = rect.height;
155} 157}
156 158
157typedef uint16_t mapface; 159typedef uint16_t mapface;
158 160
159typedef struct { 161typedef struct {
162 float s, t; 164 float s, t;
163 uint8_t r, g, b, a; 165 uint8_t r, g, b, a;
164} maptex; 166} maptex;
165 167
166typedef struct { 168typedef struct {
167 int16_t darkness; 169 uint32_t player;
168 mapface face[3]; 170 mapface face[3];
171 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags;
169} mapcell; 173} mapcell;
170 174
171typedef struct { 175typedef struct {
172 int32_t c0, c1; 176 int32_t c0, c1;
173 mapcell *col; 177 mapcell *col;
286static void 290static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 291map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 292{
289 int x, y; 293 int x, y;
290 maprow *row; 294 maprow *row;
295 mapcell *cell;
291 296
292 for (y = y0; y < y0 + h; y++) 297 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 298 if (y >= 0)
294 { 299 {
295 if (y >= self->rows) 300 if (y >= self->rows)
301 if (x >= row->c0) 306 if (x >= row->c0)
302 { 307 {
303 if (x >= row->c1) 308 if (x >= row->c1)
304 break; 309 break;
305 310
306 row->col[x - row->c0].darkness = -1; 311 cell = row->col + x - row->c0;
312
313 cell->darkness = 0;
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
307 } 317 }
308 } 318 }
309} 319}
310 320
311static void 321static void
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 525
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
517 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
518 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
519 531
520 SDL_EnableUNICODE (1); 532 SDL_EnableUNICODE (1);
521 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
522 534
523 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
632lowdelay (int fd, int val = 1) 644lowdelay (int fd, int val = 1)
633 CODE: 645 CODE:
634#ifndef _WIN32 646#ifndef _WIN32
635 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
636#endif 648#endif
649
650void
651win32_proxy_info ()
652 PPCODE:
653{
654#ifdef _WIN32
655 char buffer[2048];
656 DWORD buflen;
657
658 EXTEND (SP, 3);
659
660 buflen = sizeof (buffer);
661 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
662 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
663 {
664 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
668 {
669 PUSHs (newSVpv (buffer, 0));
670
671 buflen = sizeof (buffer);
672 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
673 PUSHs (newSVpv (buffer, 0));
674 }
675 }
676#endif
677}
637 678
638void 679void
639add_font (char *file) 680add_font (char *file)
640 CODE: 681 CODE:
641 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 682 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
745 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
746#endif 787#endif
747 _exit (1); 788 _exit (1);
748 789
749void 790void
750_exit (int retval) 791_exit (int retval = 0)
751 CODE: 792 CODE:
793#ifdef WIN32
794 ExitThread (retval); // unclean, please beam me up
795#else
752 _exit (retval); 796 _exit (retval);
797#endif
753 798
754MODULE = CFPlus PACKAGE = CFPlus::Font 799MODULE = CFPlus PACKAGE = CFPlus::Font
755 800
756CFPlus::Font 801CFPlus::Font
757new_from_file (SV *class, char *path, int id = 0) 802new_from_file (SV *class, char *path, int id = 0)
1023 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1024 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1025} 1070}
1026 1071
1027void 1072void
1028render (CFPlus::Layout self, float x, float y) 1073render (CFPlus::Layout self, float x, float y, int flags = 0)
1029 PPCODE: 1074 PPCODE:
1030 pango_opengl_render_layout_subpixel ( 1075 pango_opengl_render_layout_subpixel (
1031 self->pl, 1076 self->pl,
1032 x * PANGO_SCALE, y * PANGO_SCALE, 1077 x * PANGO_SCALE, y * PANGO_SCALE,
1033 self->r, self->g, self->b, self->a 1078 self->r, self->g, self->b, self->a,
1079 flags
1034 ); 1080 );
1035 1081
1036MODULE = CFPlus PACKAGE = CFPlus::Texture 1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1037 1083
1038void 1084void
1122} 1168}
1123 1169
1124MODULE = CFPlus PACKAGE = CFPlus::Map 1170MODULE = CFPlus PACKAGE = CFPlus::Map
1125 1171
1126CFPlus::Map 1172CFPlus::Map
1127new (SV *class, int map_width, int map_height) 1173new (SV *class)
1128 CODE: 1174 CODE:
1129 New (0, RETVAL, 1, struct map); 1175 New (0, RETVAL, 1, struct map);
1130 RETVAL->x = 0; 1176 RETVAL->x = 0;
1131 RETVAL->y = 0; 1177 RETVAL->y = 0;
1132 RETVAL->w = map_width; 1178 RETVAL->w = 0;
1133 RETVAL->h = map_height; 1179 RETVAL->h = 0;
1134 RETVAL->ox = 0; 1180 RETVAL->ox = 0;
1135 RETVAL->oy = 0; 1181 RETVAL->oy = 0;
1136 RETVAL->faces = 8192; 1182 RETVAL->faces = 8192;
1137 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1183 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1138 RETVAL->texs = 8192; 1184 RETVAL->texs = 8192;
1149 map_clear (self); 1195 map_clear (self);
1150 Safefree (self->face); 1196 Safefree (self->face);
1151 Safefree (self->tex); 1197 Safefree (self->tex);
1152 Safefree (self); 1198 Safefree (self);
1153} 1199}
1200
1201void
1202resize (CFPlus::Map self, int map_width, int map_height)
1203 CODE:
1204 self->w = map_width;
1205 self->h = map_height;
1154 1206
1155void 1207void
1156clear (CFPlus::Map self) 1208clear (CFPlus::Map self)
1157 CODE: 1209 CODE:
1158 map_clear (self); 1210 map_clear (self);
1228void 1280void
1229scroll (CFPlus::Map self, int dx, int dy) 1281scroll (CFPlus::Map self, int dx, int dy)
1230 CODE: 1282 CODE:
1231{ 1283{
1232 if (dx > 0) 1284 if (dx > 0)
1233 map_blank (self, self->x, self->y, dx - 1, self->h); 1285 map_blank (self, self->x, self->y, dx, self->h);
1234 else if (dx < 0) 1286 else if (dx < 0)
1235 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1236 1288
1237 if (dy > 0) 1289 if (dy > 0)
1238 map_blank (self, self->x, self->y, self->w, dy - 1); 1290 map_blank (self, self->x, self->y, self->w, dy);
1239 else if (dy < 0) 1291 else if (dy < 0)
1240 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1241 1293
1242 self->ox += dx; self->x += dx; 1294 self->ox += dx; self->x += dx;
1243 self->oy += dy; self->y += dy; 1295 self->oy += dy; self->y += dy;
1244 1296
1245 while (self->y < 0) 1297 while (self->y < 0)
1250 self->y += MAP_EXTEND_Y; 1302 self->y += MAP_EXTEND_Y;
1251 } 1303 }
1252} 1304}
1253 1305
1254void 1306void
1255map1a_update (CFPlus::Map self, SV *data_) 1307map1a_update (CFPlus::Map self, SV *data_, int extmap)
1256 CODE: 1308 CODE:
1257{ 1309{
1258 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1259 uint8_t *data_end = (uint8_t *)SvEND (data_); 1311 uint8_t *data_end = (uint8_t *)SvEND (data_);
1260 mapcell *cell; 1312 mapcell *cell;
1261 int x, y, flags; 1313 int x, y, flags;
1262 1314
1263 while (data < data_end) 1315 while (data < data_end - 1)
1264 { 1316 {
1265 flags = (data [0] << 8) + data [1]; data += 2; 1317 flags = (data [0] << 8) + data [1]; data += 2;
1266 1318
1267 x = self->x + ((flags >> 10) & 63); 1319 x = self->x + ((flags >> 10) & 63);
1268 y = self->y + ((flags >> 4) & 63); 1320 y = self->y + ((flags >> 4) & 63);
1269 1321
1270 cell = map_get_cell (self, x, y); 1322 cell = map_get_cell (self, x, y);
1271 1323
1272 if (flags & 15) 1324 if (flags & 15)
1273 { 1325 {
1274 if (cell->darkness < 0) 1326 if (!cell->darkness)
1275 { 1327 {
1328 memset (cell, 0, sizeof (*cell));
1276 cell->darkness = 0; 1329 cell->darkness = 256;
1277 cell->face [0] = 0;
1278 cell->face [1] = 0;
1279 cell->face [2] = 0;
1280 } 1330 }
1281 1331
1282 cell->darkness = flags & 8 ? *data++ : 255;
1283
1284 //TODO: don't trust server data to be in-range(!) 1332 //TODO: don't trust server data to be in-range(!)
1333
1334 if (flags & 8)
1335 {
1336 if (extmap)
1337 {
1338 uint8_t ext, cmd;
1339
1340 do
1341 {
1342 ext = *data++;
1343 cmd = ext & 0x3f;
1344
1345 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1;
1350 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1367 }
1368 while (ext & 0x80);
1369 }
1370 else
1371 cell->darkness = *data++ + 1;
1372 }
1285 1373
1286 if (flags & 4) 1374 if (flags & 4)
1287 { 1375 {
1288 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1289 } 1377 }
1297 { 1385 {
1298 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1299 } 1387 }
1300 } 1388 }
1301 else 1389 else
1302 cell->darkness = -1; 1390 cell->darkness = 0;
1303 } 1391 }
1304} 1392}
1305 1393
1306SV * 1394SV *
1307mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1362} 1450}
1363 OUTPUT: 1451 OUTPUT:
1364 RETVAL 1452 RETVAL
1365 1453
1366void 1454void
1367draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1455draw (CFPlus::Map self, int mx, int my, int sw, int sh)
1368 CODE: 1456 CODE:
1369{ 1457{
1370 int vx, vy;
1371 int x, y, z; 1458 int x, y, z;
1372 int last_name; 1459 int last_name;
1373 mapface face; 1460 mapface face;
1374
1375 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1376 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1377
1378 /*
1379 int vx = self->vx = self->w >= sw
1380 ? self->x + (self->w - sw) / 2
1381 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1382
1383 int vy = self->vy = self->h >= sh
1384 ? self->y + (self->h - sh) / 2
1385 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1386 */
1387 1461
1388 glColor4ub (255, 255, 255, 255); 1462 glColor4ub (255, 255, 255, 255);
1389 1463
1390 glEnable (GL_BLEND); 1464 glEnable (GL_BLEND);
1391 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1394 1468
1395 glBegin (GL_QUADS); 1469 glBegin (GL_QUADS);
1396 1470
1397 last_name = 0; 1471 last_name = 0;
1398 1472
1473 mx += self->x;
1474 my += self->y;
1475
1399 for (z = 0; z < 3; z++) 1476 for (z = 0; z < 3; z++)
1400 for (y = 0; y < sh; y++) 1477 for (y = 0; y < sh; y++)
1401 if (0 <= y + vy && y + vy < self->rows) 1478 if (0 <= y + my && y + my < self->rows)
1402 { 1479 {
1403 maprow *row = self->row + (y + vy); 1480 maprow *row = self->row + (y + my);
1404 1481
1405 for (x = 0; x < sw; x++) 1482 for (x = 0; x < sw; x++)
1406 if (row->c0 <= x + vx && x + vx < row->c1) 1483 if (row->c0 <= x + mx && x + mx < row->c1)
1407 { 1484 {
1408 mapcell *cell = row->col + (x + vx - row->c0); 1485 mapcell *cell = row->col + (x + mx - row->c0);
1409 1486
1410 face = cell->face [z]; 1487 face = cell->face [z];
1411 1488
1412 if (face) 1489 if (face && face < self->texs)
1413 { 1490 {
1414 maptex tex = self->tex [face]; 1491 maptex tex = self->tex [face];
1415
1416 int px = (x + 1) * 32 - tex.w; 1492 int px = (x + 1) * 32 - tex.w;
1417 int py = (y + 1) * 32 - tex.h; 1493 int py = (y + 1) * 32 - tex.h;
1418 1494
1419 if (last_name != tex.name) 1495 if (last_name != tex.name)
1420 { 1496 {
1421 glEnd (); 1497 glEnd ();
1422 last_name = tex.name;
1423 glBindTexture (GL_TEXTURE_2D, last_name); 1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1424 glBegin (GL_QUADS); 1499 glBegin (GL_QUADS);
1425 } 1500 }
1426 1501
1427 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1428 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1429 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1430 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1431 } 1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1)
1511 {
1512 maptex tex = self->tex [1];
1513 int px = (x + 1) * 32 - tex.w + 2;
1514 int py = (y + 1) * 32 - tex.h - 6;
1515
1516 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1518 glBegin (GL_QUADS);
1519
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1524 }
1525 }
1432 } 1526 }
1433 } 1527 }
1434 1528
1435 glEnd (); 1529 glEnd ();
1436 1530
1437 glDisable (GL_TEXTURE_2D); 1531 glDisable (GL_TEXTURE_2D);
1438 glDisable (GL_BLEND); 1532 glDisable (GL_BLEND);
1533
1534 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows)
1537 {
1538 maprow *row = self->row + (y + my);
1539
1540 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1)
1542 {
1543 mapcell *cell = row->col + (x + mx - row->c0);
1544
1545 int px = x * 32;
1546 int py = y * 32;
1547
1548 if (cell->stat_hp)
1549 {
1550 int width = cell->stat_width * 32;
1551 int thick = sh / 28 + 1 + cell->stat_width;
1552
1553 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py);
1556
1557 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1558 glRectf (px + 2,
1559 py - thick - 1,
1560 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1561 }
1562 }
1563 }
1439} 1564}
1440 1565
1441void 1566void
1442draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1443 CODE: 1568 CODE:
1497 glDisable (GL_BLEND); 1622 glDisable (GL_BLEND);
1498 glDisable (GL_TEXTURE_2D); 1623 glDisable (GL_TEXTURE_2D);
1499} 1624}
1500 1625
1501void 1626void
1502fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1503 PPCODE: 1628 PPCODE:
1504{ 1629{
1505 int vx, vy;
1506 int x, y; 1630 int x, y;
1507 int sw4 = (sw + 3) & ~3; 1631 int sw4 = (sw + 3) & ~3;
1508 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1509 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1510 1634
1511 memset (darkness, 255, sw4 * sh); 1635 memset (darkness, 255, sw4 * sh);
1512 SvPOK_only (darkness_sv); 1636 SvPOK_only (darkness_sv);
1513 SvCUR_set (darkness_sv, sw4 * sh); 1637 SvCUR_set (darkness_sv, sw4 * sh);
1514 1638
1515 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1639 mx += self->x;
1516 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1640 my += self->y;
1517 1641
1518 for (y = 0; y < sh; y++) 1642 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 1643 if (0 <= y + my && y + my < self->rows)
1520 { 1644 {
1521 maprow *row = self->row + (y + vy); 1645 maprow *row = self->row + (y + my);
1522 1646
1523 for (x = 0; x < sw; x++) 1647 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 1648 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 1649 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 1650 mapcell *cell = row->col + (x + mx - row->c0);
1527 1651
1528 darkness[y * sw4 + x] = cell->darkness < 0 1652 darkness[y * sw4 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1)
1529 ? 255 - FOW_DARKNESS 1654 : 255 - FOW_DARKNESS;
1530 : 255 - cell->darkness;
1531 } 1655 }
1532 } 1656 }
1533 1657
1534 EXTEND (SP, 3); 1658 EXTEND (SP, 3);
1535 PUSHs (sv_2mortal (newSViv (sw4))); 1659 PUSHs (sv_2mortal (newSViv (sw4)));
1650 1774
1651 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1652 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1653 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1654 1778
1655 if (cell->darkness <= 0) 1779 if (cell->darkness == 0)
1656 { 1780 {
1657 cell->darkness = -1; 1781 cell->darkness = 0;
1658 1782
1659 for (z = 0; z <= 2; z++) 1783 for (z = 0; z <= 2; z++)
1660 { 1784 {
1661 cell->face[z] = face[z]; 1785 cell->face[z] = face[z];
1662 1786
1800 const_iv (GL_SEPARABLE_2D), 1924 const_iv (GL_SEPARABLE_2D),
1801 const_iv (GL_CONVOLUTION_2D), 1925 const_iv (GL_CONVOLUTION_2D),
1802 const_iv (GL_CONVOLUTION_BORDER_MODE), 1926 const_iv (GL_CONVOLUTION_BORDER_MODE),
1803 const_iv (GL_CONSTANT_BORDER), 1927 const_iv (GL_CONSTANT_BORDER),
1804 const_iv (GL_LINES), 1928 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP),
1805 const_iv (GL_LINE_LOOP), 1930 const_iv (GL_LINE_LOOP),
1806 const_iv (GL_QUADS), 1931 const_iv (GL_QUADS),
1807 const_iv (GL_QUAD_STRIP), 1932 const_iv (GL_QUAD_STRIP),
1808 const_iv (GL_TRIANGLES), 1933 const_iv (GL_TRIANGLES),
1809 const_iv (GL_TRIANGLE_STRIP), 1934 const_iv (GL_TRIANGLE_STRIP),
2006 2131
2007void glEndList () 2132void glEndList ()
2008 2133
2009void glCallList (int list) 2134void glCallList (int list)
2010 2135
2011

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