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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.137 by root, Sun Aug 13 19:47:05 2006 UTC vs.
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
7#endif 9#endif
8 10
9#include "EXTERN.h" 11#include "EXTERN.h"
10#include "perl.h" 12#include "perl.h"
11#include "XSUB.h" 13#include "XSUB.h"
36# include <sys/types.h> 38# include <sys/types.h>
37# include <sys/socket.h> 39# include <sys/socket.h>
38# include <netinet/in.h> 40# include <netinet/in.h>
39# include <netinet/tcp.h> 41# include <netinet/tcp.h>
40# include <inttypes.h> 42# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 43#endif
49 44
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 46
52#define FOW_DARKNESS 32 47#define FOW_DARKNESS 32
53 48
54#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
144} 139}
145 140
146static void 141static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 143{
144 PangoRectangle rect;
145
146 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 147 pango_layout_get_extents (self->pl, 0, &rect);
150 148
151 if (!*w) *w = 1; 149 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 150 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 151
154 *w = (*w + 3) & ~3; 152 if (!rect.width) rect.width = 1;
153 if (!rect.height) rect.height = 1;
154
155 *w = rect.width;
156 *h = rect.height;
155} 157}
156 158
157typedef uint16_t mapface; 159typedef uint16_t mapface;
158 160
159typedef struct { 161typedef struct {
162 float s, t; 164 float s, t;
163 uint8_t r, g, b, a; 165 uint8_t r, g, b, a;
164} maptex; 166} maptex;
165 167
166typedef struct { 168typedef struct {
167 int16_t darkness; 169 uint32_t player;
168 mapface face[3]; 170 mapface face[3];
171 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags;
169} mapcell; 173} mapcell;
170 174
171typedef struct { 175typedef struct {
172 int32_t c0, c1; 176 int32_t c0, c1;
173 mapcell *col; 177 mapcell *col;
286static void 290static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 291map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 292{
289 int x, y; 293 int x, y;
290 maprow *row; 294 maprow *row;
295 mapcell *cell;
291 296
292 for (y = y0; y < y0 + h; y++) 297 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 298 if (y >= 0)
294 { 299 {
295 if (y >= self->rows) 300 if (y >= self->rows)
301 if (x >= row->c0) 306 if (x >= row->c0)
302 { 307 {
303 if (x >= row->c1) 308 if (x >= row->c1)
304 break; 309 break;
305 310
306 row->col[x - row->c0].darkness = -1; 311 cell = row->col + x - row->c0;
312
313 cell->darkness = 0;
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
307 } 317 }
308 } 318 }
309} 319}
310 320
311static void 321static void
636#ifndef _WIN32 646#ifndef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
638#endif 648#endif
639 649
640void 650void
651win32_proxy_info ()
652 PPCODE:
653{
654#ifdef _WIN32
655 char buffer[2048];
656 DWORD buflen;
657
658 EXTEND (SP, 3);
659
660 buflen = sizeof (buffer);
661 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
662 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
663 {
664 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
668 {
669 PUSHs (newSVpv (buffer, 0));
670
671 buflen = sizeof (buffer);
672 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
673 PUSHs (newSVpv (buffer, 0));
674 }
675 }
676#endif
677}
678
679void
641add_font (char *file) 680add_font (char *file)
642 CODE: 681 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 682 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
644 683
645void 684void
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
748#endif 787#endif
749 _exit (1); 788 _exit (1);
750 789
751void 790void
752_exit (int retval) 791_exit (int retval = 0)
753 CODE: 792 CODE:
793#ifdef WIN32
794 ExitThread (retval); // unclean, please beam me up
795#else
754 _exit (retval); 796 _exit (retval);
797#endif
755 798
756MODULE = CFPlus PACKAGE = CFPlus::Font 799MODULE = CFPlus PACKAGE = CFPlus::Font
757 800
758CFPlus::Font 801CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 802new_from_file (SV *class, char *path, int id = 0)
1125} 1168}
1126 1169
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1170MODULE = CFPlus PACKAGE = CFPlus::Map
1128 1171
1129CFPlus::Map 1172CFPlus::Map
1130new (SV *class, int map_width, int map_height) 1173new (SV *class)
1131 CODE: 1174 CODE:
1132 New (0, RETVAL, 1, struct map); 1175 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1176 RETVAL->x = 0;
1134 RETVAL->y = 0; 1177 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1178 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1179 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1180 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1181 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1182 RETVAL->faces = 8192;
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1183 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1141 RETVAL->texs = 8192; 1184 RETVAL->texs = 8192;
1152 map_clear (self); 1195 map_clear (self);
1153 Safefree (self->face); 1196 Safefree (self->face);
1154 Safefree (self->tex); 1197 Safefree (self->tex);
1155 Safefree (self); 1198 Safefree (self);
1156} 1199}
1200
1201void
1202resize (CFPlus::Map self, int map_width, int map_height)
1203 CODE:
1204 self->w = map_width;
1205 self->h = map_height;
1157 1206
1158void 1207void
1159clear (CFPlus::Map self) 1208clear (CFPlus::Map self)
1160 CODE: 1209 CODE:
1161 map_clear (self); 1210 map_clear (self);
1231void 1280void
1232scroll (CFPlus::Map self, int dx, int dy) 1281scroll (CFPlus::Map self, int dx, int dy)
1233 CODE: 1282 CODE:
1234{ 1283{
1235 if (dx > 0) 1284 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1285 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1286 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1239 1288
1240 if (dy > 0) 1289 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1290 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1291 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1244 1293
1245 self->ox += dx; self->x += dx; 1294 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1295 self->oy += dy; self->y += dy;
1247 1296
1248 while (self->y < 0) 1297 while (self->y < 0)
1253 self->y += MAP_EXTEND_Y; 1302 self->y += MAP_EXTEND_Y;
1254 } 1303 }
1255} 1304}
1256 1305
1257void 1306void
1258map1a_update (CFPlus::Map self, SV *data_) 1307map1a_update (CFPlus::Map self, SV *data_, int extmap)
1259 CODE: 1308 CODE:
1260{ 1309{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1311 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1312 mapcell *cell;
1264 int x, y, flags; 1313 int x, y, flags;
1265 1314
1266 while (data < data_end) 1315 while (data < data_end - 1)
1267 { 1316 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1317 flags = (data [0] << 8) + data [1]; data += 2;
1269 1318
1270 x = self->x + ((flags >> 10) & 63); 1319 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1320 y = self->y + ((flags >> 4) & 63);
1272 1321
1273 cell = map_get_cell (self, x, y); 1322 cell = map_get_cell (self, x, y);
1274 1323
1275 if (flags & 15) 1324 if (flags & 15)
1276 { 1325 {
1277 if (cell->darkness < 0) 1326 if (!cell->darkness)
1278 { 1327 {
1328 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1329 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1330 }
1284 1331
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1332 //TODO: don't trust server data to be in-range(!)
1333
1334 if (flags & 8)
1335 {
1336 if (extmap)
1337 {
1338 uint8_t ext, cmd;
1339
1340 do
1341 {
1342 ext = *data++;
1343 cmd = ext & 0x3f;
1344
1345 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1;
1350 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1367 }
1368 while (ext & 0x80);
1369 }
1370 else
1371 cell->darkness = *data++ + 1;
1372 }
1288 1373
1289 if (flags & 4) 1374 if (flags & 4)
1290 { 1375 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2;
1292 } 1377 }
1300 { 1385 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 } 1387 }
1303 } 1388 }
1304 else 1389 else
1305 cell->darkness = -1; 1390 cell->darkness = 0;
1306 } 1391 }
1307} 1392}
1308 1393
1309SV * 1394SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1365} 1450}
1366 OUTPUT: 1451 OUTPUT:
1367 RETVAL 1452 RETVAL
1368 1453
1369void 1454void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1455draw (CFPlus::Map self, int mx, int my, int sw, int sh)
1371 CODE: 1456 CODE:
1372{ 1457{
1373 int vx, vy;
1374 int x, y, z; 1458 int x, y, z;
1375 int last_name; 1459 int last_name;
1376 mapface face; 1460 mapface face;
1377
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1380
1381 /*
1382 int vx = self->vx = self->w >= sw
1383 ? self->x + (self->w - sw) / 2
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385
1386 int vy = self->vy = self->h >= sh
1387 ? self->y + (self->h - sh) / 2
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1389 */
1390 1461
1391 glColor4ub (255, 255, 255, 255); 1462 glColor4ub (255, 255, 255, 255);
1392 1463
1393 glEnable (GL_BLEND); 1464 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1397 1468
1398 glBegin (GL_QUADS); 1469 glBegin (GL_QUADS);
1399 1470
1400 last_name = 0; 1471 last_name = 0;
1401 1472
1473 mx += self->x;
1474 my += self->y;
1475
1402 for (z = 0; z < 3; z++) 1476 for (z = 0; z < 3; z++)
1403 for (y = 0; y < sh; y++) 1477 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1478 if (0 <= y + my && y + my < self->rows)
1405 { 1479 {
1406 maprow *row = self->row + (y + vy); 1480 maprow *row = self->row + (y + my);
1407 1481
1408 for (x = 0; x < sw; x++) 1482 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1483 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1484 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1485 mapcell *cell = row->col + (x + mx - row->c0);
1412 1486
1413 face = cell->face [z]; 1487 face = cell->face [z];
1414 1488
1415 if (face) 1489 if (face && face < self->texs)
1416 { 1490 {
1417 maptex tex = self->tex [face]; 1491 maptex tex = self->tex [face];
1418
1419 int px = (x + 1) * 32 - tex.w; 1492 int px = (x + 1) * 32 - tex.w;
1420 int py = (y + 1) * 32 - tex.h; 1493 int py = (y + 1) * 32 - tex.h;
1421 1494
1422 if (last_name != tex.name) 1495 if (last_name != tex.name)
1423 { 1496 {
1424 glEnd (); 1497 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1427 glBegin (GL_QUADS); 1499 glBegin (GL_QUADS);
1428 } 1500 }
1429 1501
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1)
1511 {
1512 maptex tex = self->tex [1];
1513 int px = (x + 1) * 32 - tex.w + 2;
1514 int py = (y + 1) * 32 - tex.h - 6;
1515
1516 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1518 glBegin (GL_QUADS);
1519
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1524 }
1525 }
1435 } 1526 }
1436 } 1527 }
1437 1528
1438 glEnd (); 1529 glEnd ();
1439 1530
1440 glDisable (GL_TEXTURE_2D); 1531 glDisable (GL_TEXTURE_2D);
1441 glDisable (GL_BLEND); 1532 glDisable (GL_BLEND);
1533
1534 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows)
1537 {
1538 maprow *row = self->row + (y + my);
1539
1540 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1)
1542 {
1543 mapcell *cell = row->col + (x + mx - row->c0);
1544
1545 int px = x * 32;
1546 int py = y * 32;
1547
1548 if (cell->stat_hp)
1549 {
1550 int width = cell->stat_width * 32;
1551 int thick = sh / 28 + 1 + cell->stat_width;
1552
1553 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py);
1556
1557 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1558 glRectf (px + 2,
1559 py - thick - 1,
1560 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1561 }
1562 }
1563 }
1442} 1564}
1443 1565
1444void 1566void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 1568 CODE:
1500 glDisable (GL_BLEND); 1622 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 1623 glDisable (GL_TEXTURE_2D);
1502} 1624}
1503 1625
1504void 1626void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 1628 PPCODE:
1507{ 1629{
1508 int vx, vy;
1509 int x, y; 1630 int x, y;
1510 int sw4 = (sw + 3) & ~3; 1631 int sw4 = (sw + 3) & ~3;
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1513 1634
1514 memset (darkness, 255, sw4 * sh); 1635 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 1636 SvPOK_only (darkness_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 1637 SvCUR_set (darkness_sv, sw4 * sh);
1517 1638
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1639 mx += self->x;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1640 my += self->y;
1520 1641
1521 for (y = 0; y < sh; y++) 1642 for (y = 0; y < sh; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 1643 if (0 <= y + my && y + my < self->rows)
1523 { 1644 {
1524 maprow *row = self->row + (y + vy); 1645 maprow *row = self->row + (y + my);
1525 1646
1526 for (x = 0; x < sw; x++) 1647 for (x = 0; x < sw; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 1648 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 1649 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 1650 mapcell *cell = row->col + (x + mx - row->c0);
1530 1651
1531 darkness[y * sw4 + x] = cell->darkness < 0 1652 darkness[y * sw4 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 1654 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 1655 }
1535 } 1656 }
1536 1657
1537 EXTEND (SP, 3); 1658 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 1659 PUSHs (sv_2mortal (newSViv (sw4)));
1653 1774
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; }
1657 1778
1658 if (cell->darkness <= 0) 1779 if (cell->darkness == 0)
1659 { 1780 {
1660 cell->darkness = -1; 1781 cell->darkness = 0;
1661 1782
1662 for (z = 0; z <= 2; z++) 1783 for (z = 0; z <= 2; z++)
1663 { 1784 {
1664 cell->face[z] = face[z]; 1785 cell->face[z] = face[z];
1665 1786
1803 const_iv (GL_SEPARABLE_2D), 1924 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 1925 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 1926 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 1927 const_iv (GL_CONSTANT_BORDER),
1807 const_iv (GL_LINES), 1928 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 1930 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 1931 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 1932 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 1933 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 1934 const_iv (GL_TRIANGLE_STRIP),

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