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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.143 by root, Fri Aug 18 02:23:39 2006 UTC vs.
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
7#endif 9#endif
8 10
9#include "EXTERN.h" 11#include "EXTERN.h"
10#include "perl.h" 12#include "perl.h"
11#include "XSUB.h" 13#include "XSUB.h"
36# include <sys/types.h> 38# include <sys/types.h>
37# include <sys/socket.h> 39# include <sys/socket.h>
38# include <netinet/in.h> 40# include <netinet/in.h>
39# include <netinet/tcp.h> 41# include <netinet/tcp.h>
40# include <inttypes.h> 42# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 43#endif
49 44
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 46
52#define FOW_DARKNESS 32 47#define FOW_DARKNESS 32
53 48
54#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
169 float s, t; 164 float s, t;
170 uint8_t r, g, b, a; 165 uint8_t r, g, b, a;
171} maptex; 166} maptex;
172 167
173typedef struct { 168typedef struct {
169 uint32_t player;
170 mapface face[3];
174 uint16_t darkness; 171 uint16_t darkness;
175 mapface face[3]; 172 uint8_t stat_width, stat_hp, flags;
176 uint8_t stat_hp;
177} mapcell; 173} mapcell;
178 174
179typedef struct { 175typedef struct {
180 int32_t c0, c1; 176 int32_t c0, c1;
181 mapcell *col; 177 mapcell *col;
294static void 290static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 291map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 292{
297 int x, y; 293 int x, y;
298 maprow *row; 294 maprow *row;
295 mapcell *cell;
299 296
300 for (y = y0; y < y0 + h; y++) 297 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 298 if (y >= 0)
302 { 299 {
303 if (y >= self->rows) 300 if (y >= self->rows)
309 if (x >= row->c0) 306 if (x >= row->c0)
310 { 307 {
311 if (x >= row->c1) 308 if (x >= row->c1)
312 break; 309 break;
313 310
314 row->col[x - row->c0].darkness = 0; 311 cell = row->col + x - row->c0;
312
313 cell->darkness = 0;
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
315 } 317 }
316 } 318 }
317} 319}
318 320
319static void 321static void
644#ifndef _WIN32 646#ifndef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
646#endif 648#endif
647 649
648void 650void
651win32_proxy_info ()
652 PPCODE:
653{
654#ifdef _WIN32
655 char buffer[2048];
656 DWORD buflen;
657
658 EXTEND (SP, 3);
659
660 buflen = sizeof (buffer);
661 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
662 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
663 {
664 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
668 {
669 PUSHs (newSVpv (buffer, 0));
670
671 buflen = sizeof (buffer);
672 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
673 PUSHs (newSVpv (buffer, 0));
674 }
675 }
676#endif
677}
678
679void
649add_font (char *file) 680add_font (char *file)
650 CODE: 681 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 682 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
652 683
653void 684void
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 787#endif
757 _exit (1); 788 _exit (1);
758 789
759void 790void
760_exit (int retval) 791_exit (int retval = 0)
761 CODE: 792 CODE:
793#ifdef WIN32
794 ExitThread (retval); // unclean, please beam me up
795#else
762 _exit (retval); 796 _exit (retval);
797#endif
763 798
764MODULE = CFPlus PACKAGE = CFPlus::Font 799MODULE = CFPlus PACKAGE = CFPlus::Font
765 800
766CFPlus::Font 801CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 802new_from_file (SV *class, char *path, int id = 0)
1133} 1168}
1134 1169
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1170MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1171
1137CFPlus::Map 1172CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1173new (SV *class)
1139 CODE: 1174 CODE:
1140 New (0, RETVAL, 1, struct map); 1175 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1176 RETVAL->x = 0;
1142 RETVAL->y = 0; 1177 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1178 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1179 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1180 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1181 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1182 RETVAL->faces = 8192;
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1183 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1149 RETVAL->texs = 8192; 1184 RETVAL->texs = 8192;
1160 map_clear (self); 1195 map_clear (self);
1161 Safefree (self->face); 1196 Safefree (self->face);
1162 Safefree (self->tex); 1197 Safefree (self->tex);
1163 Safefree (self); 1198 Safefree (self);
1164} 1199}
1200
1201void
1202resize (CFPlus::Map self, int map_width, int map_height)
1203 CODE:
1204 self->w = map_width;
1205 self->h = map_height;
1165 1206
1166void 1207void
1167clear (CFPlus::Map self) 1208clear (CFPlus::Map self)
1168 CODE: 1209 CODE:
1169 map_clear (self); 1210 map_clear (self);
1239void 1280void
1240scroll (CFPlus::Map self, int dx, int dy) 1281scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1282 CODE:
1242{ 1283{
1243 if (dx > 0) 1284 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1285 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1286 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1247 1288
1248 if (dy > 0) 1289 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1290 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1291 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1252 1293
1253 self->ox += dx; self->x += dx; 1294 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1295 self->oy += dy; self->y += dy;
1255 1296
1256 while (self->y < 0) 1297 while (self->y < 0)
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1311 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1312 mapcell *cell;
1272 int x, y, flags; 1313 int x, y, flags;
1273 1314
1274 while (data < data_end) 1315 while (data < data_end - 1)
1275 { 1316 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1317 flags = (data [0] << 8) + data [1]; data += 2;
1277 1318
1278 x = self->x + ((flags >> 10) & 63); 1319 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1320 y = self->y + ((flags >> 4) & 63);
1282 1323
1283 if (flags & 15) 1324 if (flags & 15)
1284 { 1325 {
1285 if (!cell->darkness) 1326 if (!cell->darkness)
1286 { 1327 {
1328 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1329 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1330 }
1293 1331
1294 //TODO: don't trust server data to be in-range(!) 1332 //TODO: don't trust server data to be in-range(!)
1295 1333
1296 if (flags & 8) 1334 if (flags & 8)
1300 uint8_t ext, cmd; 1338 uint8_t ext, cmd;
1301 1339
1302 do 1340 do
1303 { 1341 {
1304 ext = *data++; 1342 ext = *data++;
1305 cmd = ext & 0x7f; 1343 cmd = ext & 0x3f;
1306 1344
1307 if (ext < 4) 1345 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1346 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1350 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1311 } 1367 }
1312 while (cmd & 0x80); 1368 while (ext & 0x80);
1313 } 1369 }
1314 else 1370 else
1315 cell->darkness = *data++ + 1; 1371 cell->darkness = *data++ + 1;
1316 } 1372 }
1317 1373
1394} 1450}
1395 OUTPUT: 1451 OUTPUT:
1396 RETVAL 1452 RETVAL
1397 1453
1398void 1454void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1455draw (CFPlus::Map self, int mx, int my, int sw, int sh)
1400 CODE: 1456 CODE:
1401{ 1457{
1402 int vx, vy;
1403 int x, y, z; 1458 int x, y, z;
1404 int last_name; 1459 int last_name;
1405 mapface face; 1460 mapface face;
1406
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1409
1410 /*
1411 int vx = self->vx = self->w >= sw
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414
1415 int vy = self->vy = self->h >= sh
1416 ? self->y + (self->h - sh) / 2
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1418 */
1419 1461
1420 glColor4ub (255, 255, 255, 255); 1462 glColor4ub (255, 255, 255, 255);
1421 1463
1422 glEnable (GL_BLEND); 1464 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 1468
1427 glBegin (GL_QUADS); 1469 glBegin (GL_QUADS);
1428 1470
1429 last_name = 0; 1471 last_name = 0;
1430 1472
1473 mx += self->x;
1474 my += self->y;
1475
1431 for (z = 0; z < 3; z++) 1476 for (z = 0; z < 3; z++)
1432 for (y = 0; y < sh; y++) 1477 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1478 if (0 <= y + my && y + my < self->rows)
1434 { 1479 {
1435 maprow *row = self->row + (y + vy); 1480 maprow *row = self->row + (y + my);
1436 1481
1437 for (x = 0; x < sw; x++) 1482 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1483 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1484 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1485 mapcell *cell = row->col + (x + mx - row->c0);
1441 1486
1442 face = cell->face [z]; 1487 face = cell->face [z];
1443 1488
1444 if (face) 1489 if (face && face < self->texs)
1445 { 1490 {
1446 maptex tex = self->tex [face]; 1491 maptex tex = self->tex [face];
1447
1448 int px = (x + 1) * 32 - tex.w; 1492 int px = (x + 1) * 32 - tex.w;
1449 int py = (y + 1) * 32 - tex.h; 1493 int py = (y + 1) * 32 - tex.h;
1450 1494
1451 if (last_name != tex.name) 1495 if (last_name != tex.name)
1452 { 1496 {
1453 glEnd (); 1497 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1456 glBegin (GL_QUADS); 1499 glBegin (GL_QUADS);
1457 } 1500 }
1458 1501
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1)
1511 {
1512 maptex tex = self->tex [1];
1513 int px = (x + 1) * 32 - tex.w + 2;
1514 int py = (y + 1) * 32 - tex.h - 6;
1515
1516 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1518 glBegin (GL_QUADS);
1519
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1524 }
1525 }
1464 } 1526 }
1465 } 1527 }
1466 1528
1467 glEnd (); 1529 glEnd ();
1468 1530
1469 glDisable (GL_TEXTURE_2D); 1531 glDisable (GL_TEXTURE_2D);
1470 glDisable (GL_BLEND); 1532 glDisable (GL_BLEND);
1471 1533
1534 // top layer: overlays such as the health bar
1472 for (y = 0; y < sh; y++) 1535 for (y = 0; y < sh; y++)
1473 if (0 <= y + vy && y + vy < self->rows) 1536 if (0 <= y + my && y + my < self->rows)
1474 { 1537 {
1475 maprow *row = self->row + (y + vy); 1538 maprow *row = self->row + (y + my);
1476 1539
1477 for (x = 0; x < sw; x++) 1540 for (x = 0; x < sw; x++)
1478 if (row->c0 <= x + vx && x + vx < row->c1) 1541 if (row->c0 <= x + mx && x + mx < row->c1)
1479 { 1542 {
1480 mapcell *cell = row->col + (x + vx - row->c0); 1543 mapcell *cell = row->col + (x + mx - row->c0);
1481 1544
1482 int px = x * 32; 1545 int px = x * 32;
1483 int py = y * 32; 1546 int py = y * 32;
1484 1547
1485 if (cell->stat_hp) 1548 if (cell->stat_hp)
1486 { 1549 {
1550 int width = cell->stat_width * 32;
1551 int thick = sh / 28 + 1 + cell->stat_width;
1552
1487 glColor3ub (0, 0, 0); 1553 glColor3ub (0, 0, 0);
1488 glRectf (px + 1, py + 1, px + 31, py + 4); 1554 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py);
1489 1556
1490 glColor3ub (0, 255, 0); 1557 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1491 glBegin (GL_LINES);
1492 glVertex2f (px + 2, py + 2.5f); 1558 glRectf (px + 2,
1493 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 1559 py - thick - 1,
1494 glEnd (); 1560 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1495 } 1561 }
1496 } 1562 }
1497 } 1563 }
1498} 1564}
1499 1565
1556 glDisable (GL_BLEND); 1622 glDisable (GL_BLEND);
1557 glDisable (GL_TEXTURE_2D); 1623 glDisable (GL_TEXTURE_2D);
1558} 1624}
1559 1625
1560void 1626void
1561fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1562 PPCODE: 1628 PPCODE:
1563{ 1629{
1564 int vx, vy;
1565 int x, y; 1630 int x, y;
1566 int sw4 = (sw + 3) & ~3; 1631 int sw4 = (sw + 3) & ~3;
1567 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1568 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1569 1634
1570 memset (darkness, 255, sw4 * sh); 1635 memset (darkness, 255, sw4 * sh);
1571 SvPOK_only (darkness_sv); 1636 SvPOK_only (darkness_sv);
1572 SvCUR_set (darkness_sv, sw4 * sh); 1637 SvCUR_set (darkness_sv, sw4 * sh);
1573 1638
1574 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1639 mx += self->x;
1575 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1640 my += self->y;
1576 1641
1577 for (y = 0; y < sh; y++) 1642 for (y = 0; y < sh; y++)
1578 if (0 <= y + vy && y + vy < self->rows) 1643 if (0 <= y + my && y + my < self->rows)
1579 { 1644 {
1580 maprow *row = self->row + (y + vy); 1645 maprow *row = self->row + (y + my);
1581 1646
1582 for (x = 0; x < sw; x++) 1647 for (x = 0; x < sw; x++)
1583 if (row->c0 <= x + vx && x + vx < row->c1) 1648 if (row->c0 <= x + mx && x + mx < row->c1)
1584 { 1649 {
1585 mapcell *cell = row->col + (x + vx - row->c0); 1650 mapcell *cell = row->col + (x + mx - row->c0);
1586 1651
1587 darkness[y * sw4 + x] = cell->darkness 1652 darkness[y * sw4 + x] = cell->darkness
1588 ? 255 - (cell->darkness - 1) 1653 ? 255 - (cell->darkness - 1)
1589 : 255 - FOW_DARKNESS; 1654 : 255 - FOW_DARKNESS;
1590 } 1655 }

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