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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.195 by root, Sat Jul 14 12:05:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
55# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 62#else
57# define PARACHUTE 0 63# define PARACHUTE 0
58#endif 64#endif
59 65
66static AV *texture_av;
67
60static struct 68static struct
61{ 69{
62#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 71#include "glfunc.h"
64#undef GL_FUNC 72#undef GL_FUNC
65} gl; 73} gl;
66 74
75static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 77{
69 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 82 else
74 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
75} 84}
76 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
77#include "texcache.c" 110#include "texcache.c"
78 111
79#include "pango-font.c" 112#include "pango-font.c"
80#include "pango-fontmap.c" 113#include "pango-fontmap.c"
81#include "pango-render.c" 114#include "pango-render.c"
154 187
155 *w = rect.width; 188 *w = rect.width;
156 *h = rect.height; 189 *h = rect.height;
157} 190}
158 191
192typedef uint16_t tileid;
159typedef uint16_t mapface; 193typedef uint16_t faceid;
160 194
161typedef struct { 195typedef struct {
162 GLint name; 196 int name;
163 int w, h; 197 int w, h;
164 float s, t; 198 float s, t;
165 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
166} maptex; 202} maptex;
167 203
168typedef struct { 204typedef struct {
169 uint32_t player; 205 uint32_t player;
170 mapface face[3]; 206 tileid tile[3];
171 uint16_t darkness; 207 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 209} mapcell;
174 210
175typedef struct { 211typedef struct {
176 int32_t c0, c1; 212 int32_t c0, c1;
177 mapcell *col; 213 mapcell *col;
178} maprow; 214} maprow;
179 215
180typedef struct map { 216typedef struct map {
181 int x, y, w, h; 217 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 219 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 220 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 221
189 int32_t rows; 222 int32_t rows;
190 maprow *row; 223 maprow *row;
191} *CFPlus__Map; 224} *CFPlus__Map;
192 225
212 return ptr; 245 return ptr;
213} 246}
214 247
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
217 270
218static maprow * 271static maprow *
219map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
220{ 273{
221 if (0 > y) 274 if (0 > y)
316 cell->player = 0; 369 cell->player = 0;
317 } 370 }
318 } 371 }
319} 372}
320 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
321static void 390static void
322music_finished (void) 391music_finished (void)
323{ 392{
324 SDL_UserEvent ev; 393 SDL_UserEvent ev;
325 394
358 n |= n >> 8; 427 n |= n >> 8;
359 n |= n >> 16; 428 n |= n >> 16;
360 429
361 return n + 1; 430 return n + 1;
362} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
363 436
364MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
365 438
366PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
367 440
371 static const struct { 444 static const struct {
372 const char *name; 445 const char *name;
373 IV iv; 446 IV iv;
374 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
376 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
394 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
458 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 556# undef const_iv
475 }; 557 };
476 558
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
480 571
481int 572int
482in_destruct () 573in_destruct ()
483 CODE: 574 CODE:
484 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
555 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 648 );
558 if (RETVAL) 649 if (RETVAL)
559 { 650 {
651 av_clear (texture_av);
652
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 655# include "glfunc.h"
563# undef GL_FUNC 656# undef GL_FUNC
657
564 } 658 }
565 OUTPUT: 659 OUTPUT:
566 RETVAL 660 RETVAL
567 661
568void 662void
587 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
588 case SDL_KEYUP: 682 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 688 break;
594 689
595 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
641Mix_AllocateChannels (int numchans = -1) 736Mix_AllocateChannels (int numchans = -1)
642 737
643void 738void
644lowdelay (int fd, int val = 1) 739lowdelay (int fd, int val = 1)
645 CODE: 740 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 742
650void 743void
651win32_proxy_info () 744win32_proxy_info ()
652 PPCODE: 745 PPCODE:
653{ 746{
794 ExitThread (retval); // unclean, please beam me up 887 ExitThread (retval); // unclean, please beam me up
795#else 888#else
796 _exit (retval); 889 _exit (retval);
797#endif 890#endif
798 891
892void
893debug ()
894 CODE:
895{
896#if DEBUG
897 VALGRIND_DO_LEAK_CHECK;
898#endif
899}
900
799MODULE = CFPlus PACKAGE = CFPlus::Font 901MODULE = CFPlus PACKAGE = CFPlus::Font
800 902
801CFPlus::Font 903CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 904new_from_file (SV *class, char *path, int id = 0)
803 CODE: 905 CODE:
1049xy_to_index (CFPlus::Layout self, int x, int y) 1151xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1152 CODE:
1051{ 1153{
1052 int index, trailing; 1154 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1156 RETVAL = index + trailing;
1055} 1157}
1056 OUTPUT: 1158 OUTPUT:
1057 RETVAL 1159 RETVAL
1058 1160
1059void 1161void
1065 1167
1066 EXTEND (SP, 3); 1168 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1172}
1173
1174void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1176 PPCODE:
1177{
1178 int line, x;
1179
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182
1183 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
1208 PUSHs (sv_2mortal (newSViv (index)));
1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
1070} 1211}
1071 1212
1072void 1213void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1215 PPCODE:
1177 RETVAL->y = 0; 1318 RETVAL->y = 0;
1178 RETVAL->w = 0; 1319 RETVAL->w = 0;
1179 RETVAL->h = 0; 1320 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1321 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1322 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1326 RETVAL->row = 0;
1188 OUTPUT: 1327 OUTPUT:
1189 RETVAL 1328 RETVAL
1190 1329
1191void 1330void
1192DESTROY (CFPlus::Map self) 1331DESTROY (CFPlus::Map self)
1193 CODE: 1332 CODE:
1194{ 1333{
1195 map_clear (self); 1334 map_clear (self);
1196 Safefree (self->face); 1335 Safefree (self->face2tile);
1197 Safefree (self->tex); 1336 Safefree (self->tex);
1198 Safefree (self); 1337 Safefree (self);
1199} 1338}
1200 1339
1201void 1340void
1208clear (CFPlus::Map self) 1347clear (CFPlus::Map self)
1209 CODE: 1348 CODE:
1210 map_clear (self); 1349 map_clear (self);
1211 1350
1212void 1351void
1213set_face (CFPlus::Map self, int face, int texid) 1352set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1353 CODE:
1215{ 1354{
1216 while (self->faces <= face) 1355 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1356 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1357}
1219 self->faces *= 2;
1220 }
1221 1358
1222 self->face [face] = texid; 1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1223} 1380}
1224 1381
1225void 1382void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1384 CODE:
1228{ 1385{
1229 while (self->texs <= texid) 1386 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1387
1235 { 1388 {
1236 maptex *tex = self->tex + texid; 1389 maptex *tex = self->tex + texid;
1237 1390
1238 tex->name = name; 1391 tex->name = name;
1282 CODE: 1435 CODE:
1283{ 1436{
1284 if (dx > 0) 1437 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1439 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1441
1289 if (dy > 0) 1442 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1443 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1444 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1446
1294 self->ox += dx; self->x += dx; 1447 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1448 self->oy += dy; self->y += dy;
1296 1449
1297 while (self->y < 0) 1450 while (self->y < 0)
1349 cell->stat_width = 1; 1502 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1503 cell->stat_hp = *data++;
1351 } 1504 }
1352 else if (cmd == 6) // monster width 1505 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1506 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1507 else if (cmd == 0x47)
1355 { 1508 {
1356 if (*data == 4) 1509 if (*data == 4)
1357 ; // decode player tag 1510 ; // decode player count
1358 1511
1359 data += *data + 1; 1512 data += *data + 1;
1360 } 1513 }
1361 else if (cmd == 8) // cell flags 1514 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1515 cell->flags = *data++;
1371 cell->darkness = *data++ + 1; 1524 cell->darkness = *data++ + 1;
1372 } 1525 }
1373 1526
1374 if (flags & 4) 1527 if (flags & 4)
1375 { 1528 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
1377 } 1532 }
1378 1533
1379 if (flags & 2) 1534 if (flags & 2)
1380 { 1535 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1382 } 1539 }
1383 1540
1384 if (flags & 1) 1541 if (flags & 1)
1385 { 1542 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1387 } 1546 }
1388 } 1547 }
1389 else 1548 else
1390 cell->darkness = 0; 1549 cell->darkness = 0;
1391 } 1550 }
1421 { 1580 {
1422 mapcell *cell = row->col + (x - row->c0); 1581 mapcell *cell = row->col + (x - row->c0);
1423 1582
1424 for (z = 0; z <= 0; z++) 1583 for (z = 0; z <= 0; z++)
1425 { 1584 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1585 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1586 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1587 int a1 = tex.a;
1433 1588
1434 r = (r * a0 + tex.r * a1) / 255; 1589 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1590 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1591 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1592 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1593 }
1440 } 1594 }
1441 1595
1442 *map++ = (r ) 1596 *map++ = (r )
1443 | (g << 8) 1597 | (g << 8)
1450} 1604}
1451 OUTPUT: 1605 OUTPUT:
1452 RETVAL 1606 RETVAL
1453 1607
1454void 1608void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1610 CODE:
1457{ 1611{
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1458 int x, y, z; 1616 int x, y, z;
1459 int last_name; 1617 int last_name;
1460 mapface face; 1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1461 1625
1462 glColor4ub (255, 255, 255, 255); 1626 glColor4ub (255, 255, 255, 255);
1463 1627
1464 glEnable (GL_BLEND); 1628 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1471 last_name = 0; 1635 last_name = 0;
1472 1636
1473 mx += self->x; 1637 mx += self->x;
1474 my += self->y; 1638 my += self->y;
1475 1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1476 for (z = 0; z < 3; z++) 1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1477 for (y = 0; y < sh; y++) 1666 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 1667 if (0 <= y + my && y + my < self->rows)
1479 { 1668 {
1480 maprow *row = self->row + (y + my); 1669 maprow *row = self->row + (y + my);
1481 1670
1482 for (x = 0; x < sw; x++) 1671 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 1672 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 1673 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 1674 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1488 1682
1489 if (face && face < self->texs) 1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1490 { 1772 {
1491 maptex tex = self->tex [face]; 1773 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 1774 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 1775
1495 if (last_name != tex.name) 1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1496 { 1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1497 glEnd (); 1801 glEnd ();
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1499 glBegin (GL_QUADS); 1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1500 } 1825 }
1501
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1)
1511 {
1512 maptex tex = self->tex [1];
1513 int px = (x + 1) * 32 - tex.w + 2;
1514 int py = (y + 1) * 32 - tex.h - 6;
1515
1516 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1518 glBegin (GL_QUADS);
1519
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1524 } 1826 }
1525 } 1827 }
1526 }
1527 } 1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1528 1833
1529 glEnd (); 1834 glEnd ();
1530 1835
1531 glDisable (GL_TEXTURE_2D); 1836 glDisable (GL_TEXTURE_2D);
1532 glDisable (GL_BLEND); 1837 glDisable (GL_BLEND);
1540 for (x = 0; x < sw; x++) 1845 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 1846 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 1847 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 1848 mapcell *cell = row->col + (x + mx - row->c0);
1544 1849
1545 int px = x * 32; 1850 int px = x * T;
1546 int py = y * 32; 1851 int py = y * T;
1547 1852
1548 if (cell->stat_hp) 1853 if (cell->stat_hp)
1549 { 1854 {
1550 int width = cell->stat_width * 32; 1855 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 1857
1553 glColor3ub (0, 0, 0); 1858 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 1859 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 1860 px + width - 1, py);
1556 1861
1695 if (row && row->c0 <= x && x < row->c1) 2000 if (row && row->c0 <= x && x < row->c1)
1696 { 2001 {
1697 mapcell *cell = row->col + (x - row->c0); 2002 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2003 uint8_t flags = 0;
1699 2004
1700 if (cell->face [0]) flags |= 1; 2005 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2006 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2007 if (cell->tile [2]) flags |= 4;
1703 2008
1704 *data++ = flags; 2009 *data++ = flags;
1705 2010
1706 if (flags & 1) 2011 if (flags & 1)
1707 { 2012 {
2013 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2014 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2015 *data++ = tile;
1710 } 2016 }
1711 2017
1712 if (flags & 2) 2018 if (flags & 2)
1713 { 2019 {
2020 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2021 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2022 *data++ = tile;
1716 } 2023 }
1717 2024
1718 if (flags & 4) 2025 if (flags & 4)
1719 { 2026 {
2027 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2028 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2029 *data++ = tile;
1722 } 2030 }
1723 } 2031 }
1724 else 2032 else
1725 *data++ = 0; 2033 *data++ = 0;
1726 } 2034 }
1766 { 2074 {
1767 uint8_t flags = *data++; 2075 uint8_t flags = *data++;
1768 2076
1769 if (flags) 2077 if (flags)
1770 { 2078 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
1774 2081
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2085
1779 if (cell->darkness == 0) 2086 if (cell->darkness == 0)
1780 { 2087 {
1781 cell->darkness = 0; 2088 cell->darkness = 0;
1782 2089
1783 for (z = 0; z <= 2; z++) 2090 for (z = 0; z <= 2; z++)
1784 { 2091 {
1785 cell->face[z] = face[z]; 2092 tileid t = tile [z];
1786 2093
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
1789 } 2101 }
1790 } 2102 }
1791 } 2103 }
1792 } 2104 }
1793 } 2105 }
1828 CODE: 2140 CODE:
1829 RETVAL = Mix_VolumeMusic (volume); 2141 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2142 OUTPUT:
1831 RETVAL 2143 RETVAL
1832 2144
2145int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
1833CFPlus::MixMusic 2152CFPlus::MixMusic
1834new_from_file (SV *class, char *path) 2153new_from_file (SV *class, char *path)
1835 CODE: 2154 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2155 RETVAL = Mix_LoadMUS (path);
1837 OUTPUT: 2156 OUTPUT:
1844 2163
1845int 2164int
1846play (CFPlus::MixMusic self, int loops = -1) 2165play (CFPlus::MixMusic self, int loops = -1)
1847 CODE: 2166 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 2167 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT:
2169 RETVAL
2170
2171int
2172fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2173 CODE:
2174 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1849 OUTPUT: 2175 OUTPUT:
1850 RETVAL 2176 RETVAL
1851 2177
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2178MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1853 2179
1942# undef const_iv 2268# undef const_iv
1943 }; 2269 };
1944 2270
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2271 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2272 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2273
2274 texture_av = newAV ();
2275 AvREAL_off (texture_av);
1947} 2276}
1948 2277
1949char * 2278char *
1950gl_vendor () 2279gl_vendor ()
1951 CODE: 2280 CODE:
2100 2429
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2430void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 2431
2103int glGenTexture () 2432int glGenTexture ()
2104 CODE: 2433 CODE:
2105{ 2434 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 2435 OUTPUT:
2111 RETVAL 2436 RETVAL
2112 2437
2113void glDeleteTexture (int name) 2438void glDeleteTexture (int name)
2114 CODE: 2439 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 2440 del_texture (name);
2118} 2441
2119
2120int glGenList () 2442int glGenList ()
2121 CODE: 2443 CODE:
2122 RETVAL = glGenLists (1); 2444 RETVAL = glGenLists (1);
2123 OUTPUT: 2445 OUTPUT:
2124 RETVAL 2446 RETVAL

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