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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
55# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 62#else
57# define PARACHUTE 0 63# define PARACHUTE 0
58#endif 64#endif
59 65
66static AV *texture_av;
67
60static struct 68static struct
61{ 69{
62#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 71#include "glfunc.h"
64#undef GL_FUNC 72#undef GL_FUNC
65} gl; 73} gl;
66 74
75static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 77{
69 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 82 else
74 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
75} 84}
76 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
77#include "texcache.c" 110#include "texcache.c"
78 111
79#include "pango-font.c" 112#include "pango-font.c"
80#include "pango-fontmap.c" 113#include "pango-fontmap.c"
81#include "pango-render.c" 114#include "pango-render.c"
154 187
155 *w = rect.width; 188 *w = rect.width;
156 *h = rect.height; 189 *h = rect.height;
157} 190}
158 191
192typedef uint16_t tileid;
159typedef uint16_t mapface; 193typedef uint16_t faceid;
160 194
161typedef struct { 195typedef struct {
162 GLint name; 196 int name;
163 int w, h; 197 int w, h;
164 float s, t; 198 float s, t;
165 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
166} maptex; 202} maptex;
167 203
168typedef struct { 204typedef struct {
169 uint32_t player; 205 uint32_t player;
170 mapface face[3]; 206 tileid tile[3];
171 uint16_t darkness; 207 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 209} mapcell;
174 210
175typedef struct { 211typedef struct {
176 int32_t c0, c1; 212 int32_t c0, c1;
177 mapcell *col; 213 mapcell *col;
178} maprow; 214} maprow;
179 215
180typedef struct map { 216typedef struct map {
181 int x, y, w, h; 217 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 219 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 220 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 221
189 int32_t rows; 222 int32_t rows;
190 maprow *row; 223 maprow *row;
191} *CFPlus__Map; 224} *CFPlus__Map;
192 225
212 return ptr; 245 return ptr;
213} 246}
214 247
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
217 270
218static maprow * 271static maprow *
219map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
220{ 273{
221 if (0 > y) 274 if (0 > y)
316 cell->player = 0; 369 cell->player = 0;
317 } 370 }
318 } 371 }
319} 372}
320 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
321static void 390static void
322music_finished (void) 391music_finished (void)
323{ 392{
324 SDL_UserEvent ev; 393 SDL_UserEvent ev;
325 394
358 n |= n >> 8; 427 n |= n >> 8;
359 n |= n >> 16; 428 n |= n >> 16;
360 429
361 return n + 1; 430 return n + 1;
362} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
363 436
364MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
365 438
366PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
367 440
371 static const struct { 444 static const struct {
372 const char *name; 445 const char *name;
373 IV iv; 446 IV iv;
374 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
376 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
394 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
458 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 556# undef const_iv
475 }; 557 };
476 558
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
480 571
481int 572int
482in_destruct () 573in_destruct ()
483 CODE: 574 CODE:
484 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
555 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 648 );
558 if (RETVAL) 649 if (RETVAL)
559 { 650 {
651 av_clear (texture_av);
652
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 655# include "glfunc.h"
563# undef GL_FUNC 656# undef GL_FUNC
657
564 } 658 }
565 OUTPUT: 659 OUTPUT:
566 RETVAL 660 RETVAL
567 661
568void 662void
569SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
570 664
571char * 665char *
572SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
573 667
668int
669SDL_GetAppState ()
670
574void 671void
575SDL_PollEvent () 672poll_events ()
576 PPCODE: 673 PPCODE:
577{ 674{
578 SDL_Event ev; 675 SDL_Event ev;
579 676
580 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 679 {
582 HV *hv = newHV (); 680 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 682
585 switch (ev.type) 683 switch (ev.type)
587 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
588 case SDL_KEYUP: 686 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 692 break;
594 693
595 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 697 break;
599 698
600 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
608 break; 725 break;
609 726
610 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
641Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
642 759
643void 760void
644lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
645 CODE: 762 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 764
650void 765void
651win32_proxy_info () 766win32_proxy_info ()
652 PPCODE: 767 PPCODE:
653{ 768{
794 ExitThread (retval); // unclean, please beam me up 909 ExitThread (retval); // unclean, please beam me up
795#else 910#else
796 _exit (retval); 911 _exit (retval);
797#endif 912#endif
798 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
799MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
800 924
801CFPlus::Font 925CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
803 CODE: 927 CODE:
1049xy_to_index (CFPlus::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1174 CODE:
1051{ 1175{
1052 int index, trailing; 1176 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1178 RETVAL = index + trailing;
1055} 1179}
1056 OUTPUT: 1180 OUTPUT:
1057 RETVAL 1181 RETVAL
1058 1182
1059void 1183void
1065 1189
1066 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1194}
1195
1196void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1198 PPCODE:
1199{
1200 int line, x;
1201
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204
1205 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
1230 PUSHs (sv_2mortal (newSViv (index)));
1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
1070} 1233}
1071 1234
1072void 1235void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1237 PPCODE:
1079 flags 1242 flags
1080 ); 1243 );
1081 1244
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1246
1247int minpot (int n)
1248
1084void 1249void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE: 1251 CODE:
1087{ 1252{
1088 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1165 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1167 } 1332 }
1168} 1333}
1169 1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1347
1172CFPlus::Map 1348CFPlus::Map
1173new (SV *class) 1349new (SV *class)
1174 CODE: 1350 CODE:
1177 RETVAL->y = 0; 1353 RETVAL->y = 0;
1178 RETVAL->w = 0; 1354 RETVAL->w = 0;
1179 RETVAL->h = 0; 1355 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1361 RETVAL->row = 0;
1188 OUTPUT: 1362 OUTPUT:
1189 RETVAL 1363 RETVAL
1190 1364
1191void 1365void
1192DESTROY (CFPlus::Map self) 1366DESTROY (CFPlus::Map self)
1193 CODE: 1367 CODE:
1194{ 1368{
1195 map_clear (self); 1369 map_clear (self);
1196 Safefree (self->face); 1370 Safefree (self->face2tile);
1197 Safefree (self->tex); 1371 Safefree (self->tex);
1198 Safefree (self); 1372 Safefree (self);
1199} 1373}
1200 1374
1201void 1375void
1208clear (CFPlus::Map self) 1382clear (CFPlus::Map self)
1209 CODE: 1383 CODE:
1210 map_clear (self); 1384 map_clear (self);
1211 1385
1212void 1386void
1213set_face (CFPlus::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1388 CODE:
1215{ 1389{
1216 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1391 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1392}
1219 self->faces *= 2;
1220 }
1221 1393
1222 self->face [face] = texid; 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1223} 1415}
1224 1416
1225void 1417void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1419 CODE:
1228{ 1420{
1229 while (self->texs <= texid) 1421 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1422
1235 { 1423 {
1236 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
1237 1425
1238 tex->name = name; 1426 tex->name = name;
1282 CODE: 1470 CODE:
1283{ 1471{
1284 if (dx > 0) 1472 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1474 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1476
1289 if (dy > 0) 1477 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1478 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1479 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1481
1294 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1296 1484
1297 while (self->y < 0) 1485 while (self->y < 0)
1349 cell->stat_width = 1; 1537 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1538 cell->stat_hp = *data++;
1351 } 1539 }
1352 else if (cmd == 6) // monster width 1540 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1541 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1542 else if (cmd == 0x47)
1355 { 1543 {
1356 if (*data == 4) 1544 if (*data == 4)
1357 ; // decode player tag 1545 ; // decode player count
1358 1546
1359 data += *data + 1; 1547 data += *data + 1;
1360 } 1548 }
1361 else if (cmd == 8) // cell flags 1549 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1550 cell->flags = *data++;
1371 cell->darkness = *data++ + 1; 1559 cell->darkness = *data++ + 1;
1372 } 1560 }
1373 1561
1374 if (flags & 4) 1562 if (flags & 4)
1375 { 1563 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1377 } 1567 }
1378 1568
1379 if (flags & 2) 1569 if (flags & 2)
1380 { 1570 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1382 } 1574 }
1383 1575
1384 if (flags & 1) 1576 if (flags & 1)
1385 { 1577 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1387 } 1581 }
1388 } 1582 }
1389 else 1583 else
1390 cell->darkness = 0; 1584 cell->darkness = 0;
1391 } 1585 }
1421 { 1615 {
1422 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1423 1617
1424 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1425 { 1619 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1622 int a1 = tex.a;
1433 1623
1434 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1628 }
1440 } 1629 }
1441 1630
1442 *map++ = (r ) 1631 *map++ = (r )
1443 | (g << 8) 1632 | (g << 8)
1450} 1639}
1451 OUTPUT: 1640 OUTPUT:
1452 RETVAL 1641 RETVAL
1453 1642
1454void 1643void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1645 CODE:
1457{ 1646{
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1458 int x, y, z; 1651 int x, y, z;
1459 int last_name; 1652 int last_name;
1460 mapface face; 1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1461 1660
1462 glColor4ub (255, 255, 255, 255); 1661 glColor4ub (255, 255, 255, 255);
1463 1662
1464 glEnable (GL_BLEND); 1663 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1471 last_name = 0; 1670 last_name = 0;
1472 1671
1473 mx += self->x; 1672 mx += self->x;
1474 my += self->y; 1673 my += self->y;
1475 1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1476 for (z = 0; z < 3; z++) 1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1477 for (y = 0; y < sh; y++) 1701 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 1702 if (0 <= y + my && y + my < self->rows)
1479 { 1703 {
1480 maprow *row = self->row + (y + my); 1704 maprow *row = self->row + (y + my);
1481 1705
1482 for (x = 0; x < sw; x++) 1706 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 1707 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 1708 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 1709 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1488 1717
1489 if (face && face < self->texs) 1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1490 { 1807 {
1491 maptex tex = self->tex [face]; 1808 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 1809 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 1810
1495 if (last_name != tex.name) 1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1496 { 1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1497 glEnd (); 1836 glEnd ();
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1499 glBegin (GL_QUADS); 1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1500 } 1860 }
1501
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1)
1511 {
1512 maptex tex = self->tex [1];
1513 int px = (x + 1) * 32 - tex.w + 2;
1514 int py = (y + 1) * 32 - tex.h - 6;
1515
1516 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1518 glBegin (GL_QUADS);
1519
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1524 } 1861 }
1525 } 1862 }
1526 }
1527 } 1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1528 1868
1529 glEnd (); 1869 glEnd ();
1530 1870
1531 glDisable (GL_TEXTURE_2D); 1871 glDisable (GL_TEXTURE_2D);
1532 glDisable (GL_BLEND); 1872 glDisable (GL_BLEND);
1540 for (x = 0; x < sw; x++) 1880 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 1881 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 1882 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 1883 mapcell *cell = row->col + (x + mx - row->c0);
1544 1884
1545 int px = x * 32; 1885 int px = x * T;
1546 int py = y * 32; 1886 int py = y * T;
1547 1887
1548 if (cell->stat_hp) 1888 if (cell->stat_hp)
1549 { 1889 {
1550 int width = cell->stat_width * 32; 1890 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 1892
1553 glColor3ub (0, 0, 0); 1893 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 1894 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 1895 px + width - 1, py);
1556 1896
1695 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1696 { 2036 {
1697 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2038 uint8_t flags = 0;
1699 2039
1700 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1703 2043
1704 *data++ = flags; 2044 *data++ = flags;
1705 2045
1706 if (flags & 1) 2046 if (flags & 1)
1707 { 2047 {
2048 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2050 *data++ = tile;
1710 } 2051 }
1711 2052
1712 if (flags & 2) 2053 if (flags & 2)
1713 { 2054 {
2055 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2057 *data++ = tile;
1716 } 2058 }
1717 2059
1718 if (flags & 4) 2060 if (flags & 4)
1719 { 2061 {
2062 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2064 *data++ = tile;
1722 } 2065 }
1723 } 2066 }
1724 else 2067 else
1725 *data++ = 0; 2068 *data++ = 0;
1726 } 2069 }
1766 { 2109 {
1767 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1768 2111
1769 if (flags) 2112 if (flags)
1770 { 2113 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1774 2116
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2120
1779 if (cell->darkness == 0) 2121 if (cell->darkness == 0)
1780 { 2122 {
1781 cell->darkness = 0; 2123 cell->darkness = 0;
1782 2124
1783 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1784 { 2126 {
1785 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1786 2128
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1789 } 2136 }
1790 } 2137 }
1791 } 2138 }
1792 } 2139 }
1793 } 2140 }
1828 CODE: 2175 CODE:
1829 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2177 OUTPUT:
1831 RETVAL 2178 RETVAL
1832 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1833CFPlus::MixMusic 2187CFPlus::MixMusic
1834new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1835 CODE: 2189 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1837 OUTPUT: 2191 OUTPUT:
1844 2198
1845int 2199int
1846play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1847 CODE: 2201 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1849 OUTPUT: 2210 OUTPUT:
1850 RETVAL 2211 RETVAL
1851 2212
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1853 2214
1857 static const struct { 2218 static const struct {
1858 const char *name; 2219 const char *name;
1859 IV iv; 2220 IV iv;
1860 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1862 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
1893 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1897 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1942# undef const_iv 2308# undef const_iv
1943 }; 2309 };
1944 2310
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1947} 2316}
1948 2317
1949char * 2318char *
1950gl_vendor () 2319gl_vendor ()
1951 CODE: 2320 CODE:
1962 2331
1963char * 2332char *
1964gl_extensions () 2333gl_extensions ()
1965 CODE: 2334 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
1967 OUTPUT: 2350 OUTPUT:
1968 RETVAL 2351 RETVAL
1969 2352
1970int glGetError () 2353int glGetError ()
1971 2354
2096 2479
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 2481
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2100 2483
2484void glPixelZoom (float x, float y)
2485
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 2487
2103int glGenTexture () 2488int glGenTexture ()
2104 CODE: 2489 CODE:
2105{ 2490 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 2491 OUTPUT:
2111 RETVAL 2492 RETVAL
2112 2493
2113void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2114 CODE: 2495 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 2496 del_texture (name);
2118} 2497
2119
2120int glGenList () 2498int glGenList ()
2121 CODE: 2499 CODE:
2122 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2123 OUTPUT: 2501 OUTPUT:
2124 RETVAL 2502 RETVAL

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