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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.278 by root, Wed Sep 3 10:36:25 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98static AV *texture_av;
59 99
60static struct 100static struct
61{ 101{
62#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 103#include "glfunc.h"
64#undef GL_FUNC 104#undef GL_FUNC
65} gl; 105} gl;
66 106
107static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 109{
69 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 114 else
74 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
75} 116}
76 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
77#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
78 144
79#include "pango-font.c" 145#include "pango-font.c"
80#include "pango-fontmap.c" 146#include "pango-fontmap.c"
81#include "pango-render.c" 147#include "pango-render.c"
82 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
85 153
86typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
87 155
88static int 156static int
89shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
90{ 158{
91 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
105 173
106typedef struct cf_layout { 174typedef struct cf_layout {
107 PangoLayout *pl; 175 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
109 int base_height; 177 int base_height;
110 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
111} *CFPlus__Layout; 180} *DC__Layout;
112 181
113static CFPlus__Font default_font; 182static DC__Font default_font;
114static PangoContext *opengl_context; 183static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
116 185
117static void 186static void
118substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
123#endif 192#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 194}
126 195
127static void 196static void
128layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
129{ 198{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
132 */ 201 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
134 203
135 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 206
138 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
139} 208}
140 209
141static void 210static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 212{
144 PangoRectangle rect; 213 PangoRectangle rect;
145 214
146 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
154 223
155 *w = rect.width; 224 *w = rect.width;
156 *h = rect.height; 225 *h = rect.height;
157} 226}
158 227
228typedef uint16_t tileid;
159typedef uint16_t mapface; 229typedef uint16_t faceid;
160 230
161typedef struct { 231typedef struct {
162 GLint name; 232 GLuint name;
163 int w, h; 233 int w, h;
164 float s, t; 234 float s, t;
165 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
166} maptex; 238} maptex;
167 239
168typedef struct { 240typedef struct {
169 uint32_t player; 241 uint32_t player;
170 mapface face[3]; 242 tileid tile[3];
171 uint16_t darkness; 243 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 245} mapcell;
174 246
175typedef struct { 247typedef struct {
176 int32_t c0, c1; 248 int32_t c0, c1;
177 mapcell *col; 249 mapcell *col;
178} maprow; 250} maprow;
179 251
180typedef struct map { 252typedef struct map {
181 int x, y, w, h; 253 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 255 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 256 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 257
189 int32_t rows; 258 int32_t rows;
190 maprow *row; 259 maprow *row;
191} *CFPlus__Map; 260} *DC__Map;
192 261
193static char * 262static char *
194prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
195{ 264{
196 char *p; 265 char *p;
213} 282}
214 283
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
218static maprow * 307static maprow *
219map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
220{ 309{
221 if (0 > y) 310 if (0 > y)
222 { 311 {
223 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
262 351
263 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
264} 353}
265 354
266static mapcell * 355static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
268{ 357{
269 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
270} 359}
271 360
272static void 361static void
273map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
274{ 363{
275 int r; 364 int r;
276 365
277 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
285 self->oy = 0; 374 self->oy = 0;
286 self->row = 0; 375 self->row = 0;
287 self->rows = 0; 376 self->rows = 0;
288} 377}
289 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
290static void 389static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 391{
293 int x, y; 392 int x, y;
294 maprow *row; 393 maprow *row;
295 mapcell *cell; 394 mapcell *cell;
296 395
308 if (x >= row->c1) 407 if (x >= row->c1)
309 break; 408 break;
310 409
311 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
312 411
313 cell->darkness = 0; 412 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 413 }
318 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
319} 431}
320 432
321static void 433static void
322music_finished (void) 434music_finished (void)
323{ 435{
359 n |= n >> 16; 471 n |= n >> 16;
360 472
361 return n + 1; 473 return n + 1;
362} 474}
363 475
364MODULE = CFPlus PACKAGE = CFPlus 476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
487/* SDL should provide this, really. */
488#define SDLK_MODIFIER_MIN 300
489#define SDLK_MODIFIER_MAX 314
490
491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/******************************************************************************/
535
536/* process keyboard modifiers */
537static int
538mod_munge (int mod)
539{
540 mod &= MOD_MASK;
541
542 if (mod & (KMOD_META | KMOD_ALT))
543 mod |= KMOD_LRAM;
544
545 return mod;
546}
547
548static void
549deliantra_main ()
550{
551 char *argv[] = { 0 };
552 call_argv ("::main", G_DISCARD | G_VOID, argv);
553}
554
555#ifdef __MACOSX__
556 /* to due surprising braindamage on the side of SDL design, we
557 * do some mind-boggling hack here: SDL requires a custom main()
558 * on OS X, so... we provide one and call the original main(), which,
559 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
560 * and which calls our main (== SDL_main) back.
561 */
562 extern C_LINKAGE int
563 main (int argc, char *argv[])
564 {
565 deliantra_main ();
566 }
567
568 #undef main
569
570 extern C_LINKAGE int main (int argc, char *argv[]);
571
572 static void
573 SDL_braino (void)
574 {
575 char *argv[] = { "deliantra client", 0 };
576 (main) (1, argv);
577 }
578#else
579 static void
580 SDL_braino (void)
581 {
582 deliantra_main ();
583 }
584#endif
585
586MODULE = Deliantra::Client PACKAGE = DC
365 587
366PROTOTYPES: ENABLE 588PROTOTYPES: ENABLE
367 589
368BOOT: 590BOOT:
369{ 591{
370 HV *stash = gv_stashpv ("CFPlus", 1); 592 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 593 static const struct {
372 const char *name; 594 const char *name;
373 IV iv; 595 IV iv;
374 } *civ, const_iv[] = { 596 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 597# define const_iv(name) { # name, (IV)name }
598 const_iv (SDLK_MODIFIER_MIN),
599 const_iv (SDLK_MODIFIER_MAX),
600
376 const_iv (SDL_ACTIVEEVENT), 601 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 602 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 603 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 604 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 605 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 614 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 615 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 616 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 617 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 618 const_iv (SDL_USEREVENT),
619
620 const_iv (SDL_APPINPUTFOCUS),
621 const_iv (SDL_APPMOUSEFOCUS),
622 const_iv (SDL_APPACTIVE),
623
624
625 const_iv (SDLK_UNKNOWN),
626 const_iv (SDLK_FIRST),
627 const_iv (SDLK_BACKSPACE),
628 const_iv (SDLK_TAB),
629 const_iv (SDLK_CLEAR),
630 const_iv (SDLK_RETURN),
631 const_iv (SDLK_PAUSE),
632 const_iv (SDLK_ESCAPE),
633 const_iv (SDLK_SPACE),
634 const_iv (SDLK_EXCLAIM),
635 const_iv (SDLK_QUOTEDBL),
636 const_iv (SDLK_HASH),
637 const_iv (SDLK_DOLLAR),
638 const_iv (SDLK_AMPERSAND),
639 const_iv (SDLK_QUOTE),
640 const_iv (SDLK_LEFTPAREN),
641 const_iv (SDLK_RIGHTPAREN),
642 const_iv (SDLK_ASTERISK),
643 const_iv (SDLK_PLUS),
644 const_iv (SDLK_COMMA),
645 const_iv (SDLK_MINUS),
646 const_iv (SDLK_PERIOD),
647 const_iv (SDLK_SLASH),
648 const_iv (SDLK_0),
649 const_iv (SDLK_1),
650 const_iv (SDLK_2),
651 const_iv (SDLK_3),
652 const_iv (SDLK_4),
653 const_iv (SDLK_5),
654 const_iv (SDLK_6),
655 const_iv (SDLK_7),
656 const_iv (SDLK_8),
657 const_iv (SDLK_9),
658 const_iv (SDLK_COLON),
659 const_iv (SDLK_SEMICOLON),
660 const_iv (SDLK_LESS),
661 const_iv (SDLK_EQUALS),
662 const_iv (SDLK_GREATER),
663 const_iv (SDLK_QUESTION),
664 const_iv (SDLK_AT),
665
666 const_iv (SDLK_LEFTBRACKET),
667 const_iv (SDLK_BACKSLASH),
668 const_iv (SDLK_RIGHTBRACKET),
669 const_iv (SDLK_CARET),
670 const_iv (SDLK_UNDERSCORE),
671 const_iv (SDLK_BACKQUOTE),
672 const_iv (SDLK_DELETE),
673
674 const_iv (SDLK_FIRST),
675 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 676 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 677 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 678 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 679 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 680 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 735 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 736 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 737 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 738 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 739 const_iv (SDLK_UNDO),
740
458 const_iv (KMOD_NONE), 741 const_iv (KMOD_NONE),
742 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 743 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 744 const_iv (KMOD_RSHIFT),
745 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 746 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 747 const_iv (KMOD_RCTRL),
748 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 749 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 750 const_iv (KMOD_RALT),
751 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 752 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 753 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 754 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 755 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 756 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 757
471 const_iv (KMOD_SHIFT), 758 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 759
473 const_iv (KMOD_META) 760 const_iv (MIX_DEFAULT_FORMAT),
761
762 const_iv (SDL_INIT_TIMER),
763 const_iv (SDL_INIT_AUDIO),
764 const_iv (SDL_INIT_VIDEO),
765 const_iv (SDL_INIT_CDROM),
766 const_iv (SDL_INIT_JOYSTICK),
767 const_iv (SDL_INIT_EVERYTHING),
768 const_iv (SDL_INIT_NOPARACHUTE),
769 const_iv (SDL_INIT_EVENTTHREAD),
770
771 const_iv (SDL_GL_RED_SIZE),
772 const_iv (SDL_GL_GREEN_SIZE),
773 const_iv (SDL_GL_BLUE_SIZE),
774 const_iv (SDL_GL_ALPHA_SIZE),
775 const_iv (SDL_GL_DOUBLEBUFFER),
776 const_iv (SDL_GL_BUFFER_SIZE),
777 const_iv (SDL_GL_DEPTH_SIZE),
778 const_iv (SDL_GL_STENCIL_SIZE),
779 const_iv (SDL_GL_ACCUM_RED_SIZE),
780 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
781 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
782 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
783 const_iv (SDL_GL_STEREO),
784 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
785 const_iv (SDL_GL_MULTISAMPLESAMPLES),
786 const_iv (SDL_GL_ACCELERATED_VISUAL),
787 const_iv (SDL_GL_SWAP_CONTROL),
788
789 const_iv (FOW_DARKNESS)
474# undef const_iv 790# undef const_iv
475 }; 791 };
476 792
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 793 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 794 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
795
796 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
797 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 798}
799
800void
801weaken (SV *rv)
802 PROTOTYPE: $
803 CODE:
804 sv_rvweaken (rv);
480 805
481int 806int
482in_destruct () 807in_destruct ()
483 CODE: 808 CODE:
484 RETVAL = PL_main_cv == Nullcv; 809 RETVAL = PL_main_cv == Nullcv;
487 812
488NV floor (NV x) 813NV floor (NV x)
489 814
490NV ceil (NV x) 815NV ceil (NV x)
491 816
817IV minpot (UV n)
818
819IV popcount (UV n)
820
492void 821void
493pango_init () 822pango_init ()
494 CODE: 823 CODE:
495{ 824{
496 opengl_fontmap = pango_opengl_font_map_new (); 825 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 826 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 827 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
828 /*pango_context_set_font_description (opengl_context, default_font);*/
829#if PANGO_VERSION_CHECK (1, 15, 2)
830 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
831 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
832#endif
499} 833}
500 834
501int 835char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 836
504void 837void SDL_braino ()
838
839int SDL_Init (U32 flags)
840
841int SDL_InitSubSystem (U32 flags)
842
843void SDL_QuitSubSystem (U32 flags)
844
505SDL_Quit () 845void SDL_Quit ()
506 846
847int SDL_GL_SetAttribute (int attr, int value)
848
849int SDL_GL_GetAttribute (int attr)
850 CODE:
851 if (SDL_GL_GetAttribute (attr, &RETVAL))
852 XSRETURN_UNDEF;
853 OUTPUT:
854 RETVAL
855
507void 856void
508SDL_ListModes () 857SDL_ListModes (int rgb, int alpha)
509 PPCODE: 858 PPCODE:
510{ 859{
511 SDL_Rect **m; 860 SDL_Rect **m;
512 861
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 865 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 866
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 867 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 869
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 874
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 875 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 876 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 877
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 878 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 879
537 if (m && m != (SDL_Rect **)-1) 880 if (m && m != (SDL_Rect **)-1)
538 while (*m) 881 while (*m)
539 { 882 {
883 if ((*m)->w >= 400 && (*m)->h >= 300)
884 {
540 AV *av = newAV (); 885 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 886 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 887 av_push (av, newSViv ((*m)->h));
888 av_push (av, newSViv (rgb));
889 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 890 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
891 }
544 892
545 ++m; 893 ++m;
546 } 894 }
547} 895}
548 896
549char *
550SDL_GetError ()
551
552int 897int
553SDL_SetVideoMode (int w, int h, int fullscreen) 898SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 899 CODE:
900{
901 SDL_EnableUNICODE (1);
902 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
903
904 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
906 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
907 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
908
555 RETVAL = !!SDL_SetVideoMode ( 909 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 910 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 911 );
912
558 if (RETVAL) 913 if (RETVAL)
559 { 914 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 av_clear (texture_av);
916
917 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 918#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 919#include "glfunc.h"
563# undef GL_FUNC 920#undef GL_FUNC
564 } 921 }
922}
565 OUTPUT: 923 OUTPUT:
566 RETVAL 924 RETVAL
567 925
568void 926void
569SDL_GL_SwapBuffers () 927SDL_GL_SwapBuffers ()
570 928
571char * 929char *
572SDL_GetKeyName (int sym) 930SDL_GetKeyName (int sym)
573 931
932int
933SDL_GetAppState ()
934
935int
936SDL_GetModState ()
937
574void 938void
575SDL_PollEvent () 939poll_events ()
576 PPCODE: 940 PPCODE:
577{ 941{
578 SDL_Event ev; 942 SDL_Event ev;
579 943
580 while (SDL_PollEvent (&ev)) 944 SDL_PumpEvents ();
945 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 946 {
582 HV *hv = newHV (); 947 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 948 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 949
585 switch (ev.type) 950 switch (ev.type)
586 { 951 {
587 case SDL_KEYDOWN: 952 case SDL_KEYDOWN:
588 case SDL_KEYUP: 953 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 954 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 955 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 956 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
957 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 958 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 959 break;
594 960
595 case SDL_ACTIVEEVENT: 961 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 962 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 963 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 964 break;
599 965
600 case SDL_MOUSEMOTION: 966 case SDL_MOUSEMOTION:
967 {
968 int state = ev.motion.state;
969 int x = ev.motion.x;
970 int y = ev.motion.y;
971 int xrel = ev.motion.xrel;
972 int yrel = ev.motion.yrel;
973
974 /* do simplistic event compression */
975 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
976 && state == ev.motion.state)
977 {
978 xrel += ev.motion.xrel;
979 yrel += ev.motion.yrel;
980 x = ev.motion.x;
981 y = ev.motion.y;
982 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
983 }
984
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 985 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 986 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 987 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 988 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 989 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 990 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
991 }
608 break; 992 break;
609 993
610 case SDL_MOUSEBUTTONDOWN: 994 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 995 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 997
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 998 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 999 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1000 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1001 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1006 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1007 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1008 break;
625 } 1009 }
626 1010
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1011 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1012 }
629} 1013}
630 1014
631int 1015int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1016Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1017 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1018 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1019 Mix_ChannelFinished (channel_finished);
636 1020
637void 1021void
1022Mix_QuerySpec ()
1023 PPCODE:
1024{
1025 int freq, channels;
1026 Uint16 format;
1027
1028 if (Mix_QuerySpec (&freq, &format, &channels))
1029 {
1030 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (freq)));
1032 PUSHs (sv_2mortal (newSViv (format)));
1033 PUSHs (sv_2mortal (newSViv (channels)));
1034 }
1035}
1036
1037void
638Mix_CloseAudio () 1038Mix_CloseAudio ()
639 1039
640int 1040int
641Mix_AllocateChannels (int numchans = -1) 1041Mix_AllocateChannels (int numchans = -1)
642 1042
1043const char *
1044Mix_GetError ()
1045
643void 1046void
644lowdelay (int fd, int val = 1) 1047lowdelay (int fd, int val = 1)
645 CODE: 1048 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1049 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1050
650void 1051void
651win32_proxy_info () 1052win32_proxy_info ()
652 PPCODE: 1053 PPCODE:
653{ 1054{
674 } 1075 }
675 } 1076 }
676#endif 1077#endif
677} 1078}
678 1079
679void 1080int
680add_font (char *file) 1081add_font (char *file)
681 CODE: 1082 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1083 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1084 OUTPUT:
1085 RETVAL
683 1086
684void 1087void
685load_image_inline (SV *image_) 1088load_image_inline (SV *image_)
686 ALIAS: 1089 ALIAS:
687 load_image_file = 1 1090 load_image_file = 1
690 STRLEN image_len; 1093 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1094 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1095 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1096 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1097 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1098 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1099 : SDL_RWFromConstMem (image, image_len);
697 1100
698 if (!rw) 1101 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1102 croak ("load_image: %s", SDL_GetError ());
700 1103
773void 1176void
774error (char *message) 1177error (char *message)
775 CODE: 1178 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1179 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1180#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1181 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1182#endif
780 1183
781void 1184void
782fatal (char *message) 1185fatal (char *message)
783 CODE: 1186 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1187 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1188#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1189 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1190#endif
788 _exit (1); 1191 _exit (1);
789 1192
790void 1193void
791_exit (int retval = 0) 1194_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1197 ExitThread (retval); // unclean, please beam me up
795#else 1198#else
796 _exit (retval); 1199 _exit (retval);
797#endif 1200#endif
798 1201
799MODULE = CFPlus PACKAGE = CFPlus::Font 1202void
1203debug ()
1204 CODE:
1205{
1206#if DEBUG
1207 VALGRIND_DO_LEAK_CHECK;
1208#endif
1209}
800 1210
801CFPlus::Font 1211MODULE = Deliantra::Client PACKAGE = DC::Font
1212
1213PROTOTYPES: DISABLE
1214
1215DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1216new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1217 CODE:
804{ 1218{
805 int count; 1219 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1220 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1223}
810 OUTPUT: 1224 OUTPUT:
811 RETVAL 1225 RETVAL
812 1226
813void 1227void
814DESTROY (CFPlus::Font self) 1228DESTROY (DC::Font self)
815 CODE: 1229 CODE:
816 pango_font_description_free (self); 1230 pango_font_description_free (self);
817 1231
818void 1232void
819make_default (CFPlus::Font self) 1233make_default (DC::Font self)
1234 PROTOTYPE: $
820 CODE: 1235 CODE:
821 default_font = self; 1236 default_font = self;
822 1237
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1238MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1239
1240PROTOTYPES: DISABLE
1241
825void 1242void
826reset_glyph_cache () 1243glyph_cache_backup ()
1244 PROTOTYPE:
827 CODE: 1245 CODE:
1246 tc_backup ();
1247
1248void
1249glyph_cache_restore ()
1250 PROTOTYPE:
1251 CODE:
828 tc_clear (); 1252 tc_restore ();
829 1253
830CFPlus::Layout 1254DC::Layout
831new (SV *class) 1255new (SV *class)
832 CODE: 1256 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1257 New (0, RETVAL, 1, struct cf_layout);
834 1258
835 RETVAL->pl = pango_layout_new (opengl_context); 1259 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1261 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1262 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1263 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1264 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1265 RETVAL->font = 0;
1266 RETVAL->rc = rc_alloc ();
842 1267
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1268 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1269 layout_update_font (RETVAL);
845 OUTPUT: 1270 OUTPUT:
846 RETVAL 1271 RETVAL
847 1272
848void 1273void
849DESTROY (CFPlus::Layout self) 1274DESTROY (DC::Layout self)
850 CODE: 1275 CODE:
851 g_object_unref (self->pl); 1276 g_object_unref (self->pl);
1277 rc_free (self->rc);
852 Safefree (self); 1278 Safefree (self);
853 1279
854void 1280void
855set_text (CFPlus::Layout self, SV *text_) 1281set_text (DC::Layout self, SV *text_)
856 CODE: 1282 CODE:
857{ 1283{
858 STRLEN textlen; 1284 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1285 char *text = SvPVutf8 (text_, textlen);
860 1286
861 pango_layout_set_text (self->pl, text, textlen); 1287 pango_layout_set_text (self->pl, text, textlen);
862} 1288}
863 1289
864void 1290void
865set_markup (CFPlus::Layout self, SV *text_) 1291set_markup (DC::Layout self, SV *text_)
866 CODE: 1292 CODE:
867{ 1293{
868 STRLEN textlen; 1294 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1295 char *text = SvPVutf8 (text_, textlen);
870 1296
871 pango_layout_set_markup (self->pl, text, textlen); 1297 pango_layout_set_markup (self->pl, text, textlen);
872} 1298}
873 1299
874void 1300void
875set_shapes (CFPlus::Layout self, ...) 1301set_shapes (DC::Layout self, ...)
876 CODE: 1302 CODE:
877{ 1303{
878 PangoAttrList *attrs = 0; 1304 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1305 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1306 const char *pos = text;
915 if (attrs) 1341 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1342 pango_layout_set_attributes (self->pl, attrs);
917} 1343}
918 1344
919void 1345void
920get_shapes (CFPlus::Layout self) 1346get_shapes (DC::Layout self)
921 PPCODE: 1347 PPCODE:
922{ 1348{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1349 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1350
925 do 1351 do
926 { 1352 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1353 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1354
929 if (run && shape_attr_p (run)) 1355 if (run && shape_attr_p (run))
930 { 1356 {
931 PangoRectangle extents; 1357 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1358 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1366
941 pango_layout_iter_free (iter); 1367 pango_layout_iter_free (iter);
942} 1368}
943 1369
944int 1370int
945has_wrapped (CFPlus::Layout self) 1371has_wrapped (DC::Layout self)
946 CODE: 1372 CODE:
947{ 1373{
948 int lines = 1; 1374 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1375 const char *text = pango_layout_get_text (self->pl);
950 1376
955} 1381}
956 OUTPUT: 1382 OUTPUT:
957 RETVAL 1383 RETVAL
958 1384
959SV * 1385SV *
960get_text (CFPlus::Layout self) 1386get_text (DC::Layout self)
961 CODE: 1387 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1388 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1389 sv_utf8_decode (RETVAL);
964 OUTPUT: 1390 OUTPUT:
965 RETVAL 1391 RETVAL
966 1392
967void 1393void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1394set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1395 CODE:
970 self->r = r; 1396 self->r = r;
971 self->g = g; 1397 self->g = g;
972 self->b = b; 1398 self->b = b;
973 self->a = a; 1399 self->a = a;
974 1400
975void 1401void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1402set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1403 CODE:
978 if (self->font != font) 1404 if (self->font != font)
979 { 1405 {
980 self->font = font; 1406 self->font = font;
981 layout_update_font (self); 1407 layout_update_font (self);
982 } 1408 }
983 1409
984void 1410void
985set_height (CFPlus::Layout self, int base_height) 1411set_height (DC::Layout self, int base_height)
986 CODE: 1412 CODE:
987 if (self->base_height != base_height) 1413 if (self->base_height != base_height)
988 { 1414 {
989 self->base_height = base_height; 1415 self->base_height = base_height;
990 layout_update_font (self); 1416 layout_update_font (self);
991 } 1417 }
992 1418
993void 1419void
994set_width (CFPlus::Layout self, int max_width = -1) 1420set_width (DC::Layout self, int max_width = -1)
995 CODE: 1421 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1422 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1423
998void 1424void
999set_indent (CFPlus::Layout self, int indent) 1425set_indent (DC::Layout self, int indent)
1000 CODE: 1426 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1427 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1428
1003void 1429void
1004set_spacing (CFPlus::Layout self, int spacing) 1430set_spacing (DC::Layout self, int spacing)
1005 CODE: 1431 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1432 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1433
1008void 1434void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1435set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1436 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1437 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1438 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1439 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1440 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1441 : PANGO_ELLIPSIZE_NONE
1016 ); 1442 );
1017 1443
1018void 1444void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1445set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1446 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1447 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1448
1023void 1449void
1024size (CFPlus::Layout self) 1450size (DC::Layout self)
1025 PPCODE: 1451 PPCODE:
1026{ 1452{
1027 int w, h; 1453 int w, h;
1028 1454
1029 layout_get_pixel_size (self, &w, &h); 1455 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1458 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1459 PUSHs (sv_2mortal (newSViv (h)));
1034} 1460}
1035 1461
1036int 1462int
1037descent (CFPlus::Layout self) 1463descent (DC::Layout self)
1038 CODE: 1464 CODE:
1039{ 1465{
1040 PangoRectangle rect; 1466 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1467 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1468 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1469 RETVAL = PANGO_DESCENT (rect);
1044} 1470}
1045 OUTPUT: 1471 OUTPUT:
1046 RETVAL 1472 RETVAL
1047 1473
1048int 1474int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1475xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1476 CODE:
1051{ 1477{
1052 int index, trailing; 1478 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1479 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1480 RETVAL = index + trailing;
1055} 1481}
1056 OUTPUT: 1482 OUTPUT:
1057 RETVAL 1483 RETVAL
1058 1484
1059void 1485void
1060cursor_pos (CFPlus::Layout self, int index) 1486cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1487 PPCODE:
1062{ 1488{
1063 PangoRectangle strong_pos; 1489 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1490 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1491
1066 EXTEND (SP, 3); 1492 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1494 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1495 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1496}
1071 1497
1072void 1498void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1499index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1500 PPCODE:
1501{
1502 int line, x;
1503
1504 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1505#if !PANGO_VERSION_CHECK (1, 17, 3)
1506 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1507 --line;
1508#endif
1509 EXTEND (SP, 2);
1510 PUSHs (sv_2mortal (newSViv (line)));
1511 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1512}
1513
1514void
1515line_x_to_index (DC::Layout self, int line, int x)
1516 PPCODE:
1517{
1518 PangoLayoutLine *lp;
1519 int index, trailing;
1520
1521 if (line < 0)
1522 XSRETURN_EMPTY;
1523
1524 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1525 XSRETURN_EMPTY; /* do better */
1526
1527 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1528
1529 EXTEND (SP, 2);
1530 if (GIMME_V == G_SCALAR)
1531 PUSHs (sv_2mortal (newSViv (index + trailing)));
1532 else
1533 {
1534 PUSHs (sv_2mortal (newSViv (index)));
1535 PUSHs (sv_2mortal (newSViv (trailing)));
1536 }
1537}
1538
1539void
1540render (DC::Layout self, float x, float y, int flags = 0)
1541 CODE:
1542 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1543 pango_opengl_render_layout_subpixel (
1076 self->pl, 1544 self->pl,
1545 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1546 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1547 self->r, self->g, self->b, self->a,
1079 flags 1548 flags
1080 ); 1549 );
1550 // we assume that context_change actually clears/frees stuff
1551 // and does not do any recomputation...
1552 pango_layout_context_changed (self->pl);
1081 1553
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1554void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1555draw (DC::Layout self)
1086 CODE: 1556 CODE:
1087{ 1557{
1088 int ow = SvIV (w_); 1558 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1559 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1560 glEnable (GL_BLEND);
1561 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1562 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1563 glEnable (GL_ALPHA_TEST);
1564 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1565
1091 if (ow && oh) 1566 rc_draw (self->rc);
1567
1568 glDisable (GL_ALPHA_TEST);
1569 glDisable (GL_BLEND);
1570 glDisable (GL_TEXTURE_2D);
1571}
1572
1573MODULE = Deliantra::Client PACKAGE = DC::Texture
1574
1575PROTOTYPES: ENABLE
1576
1577void
1578pad (SV *data_, int ow, int oh, int nw, int nh)
1579 CODE:
1580{
1581 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1582 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1583 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1584 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1585 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1586 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1587
1105 SvPOK_only (result_); 1588 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1589 SvCUR_set (result_, nw * nh * bpp);
1107 1590
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1591 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1592 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1593 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1594
1112 sv_setsv (data_, result_); 1595 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1596 }
1119} 1597}
1120 1598
1121void 1599void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1600draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1606{
1129 HV *hv = (HV *)SvRV (self); 1607 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1608 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1609 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1610 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1611
1612 if (name <= 0)
1613 XSRETURN_EMPTY;
1133 1614
1134 if (items < 5) 1615 if (items < 5)
1135 { 1616 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1617 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1618 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1646 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1647 glDisable (GL_BLEND);
1167 } 1648 }
1168} 1649}
1169 1650
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1651IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1652 CODE:
1653{
1654 GLint width;
1655 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1656 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1657 RETVAL = width > 0;
1658}
1659 OUTPUT:
1660 RETVAL
1171 1661
1172CFPlus::Map 1662MODULE = Deliantra::Client PACKAGE = DC::Map
1663
1664PROTOTYPES: DISABLE
1665
1666DC::Map
1173new (SV *class) 1667new (SV *class)
1174 CODE: 1668 CODE:
1175 New (0, RETVAL, 1, struct map); 1669 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1670 RETVAL->x = 0;
1177 RETVAL->y = 0; 1671 RETVAL->y = 0;
1178 RETVAL->w = 0; 1672 RETVAL->w = 0;
1179 RETVAL->h = 0; 1673 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1674 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1675 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1676 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1677 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1678 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1679 RETVAL->row = 0;
1188 OUTPUT: 1680 OUTPUT:
1189 RETVAL 1681 RETVAL
1190 1682
1191void 1683void
1192DESTROY (CFPlus::Map self) 1684DESTROY (DC::Map self)
1193 CODE: 1685 CODE:
1194{ 1686{
1195 map_clear (self); 1687 map_clear (self);
1196 Safefree (self->face); 1688 Safefree (self->face2tile);
1197 Safefree (self->tex); 1689 Safefree (self->tex);
1198 Safefree (self); 1690 Safefree (self);
1199} 1691}
1200 1692
1201void 1693void
1202resize (CFPlus::Map self, int map_width, int map_height) 1694resize (DC::Map self, int map_width, int map_height)
1203 CODE: 1695 CODE:
1204 self->w = map_width; 1696 self->w = map_width;
1205 self->h = map_height; 1697 self->h = map_height;
1206 1698
1207void 1699void
1208clear (CFPlus::Map self) 1700clear (DC::Map self)
1209 CODE: 1701 CODE:
1210 map_clear (self); 1702 map_clear (self);
1211 1703
1212void 1704void
1213set_face (CFPlus::Map self, int face, int texid) 1705set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1706 CODE:
1215{ 1707{
1216 while (self->faces <= face) 1708 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1709 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1710}
1224 1711
1225void 1712void
1713set_smooth (DC::Map self, int face, int smooth, int level)
1714 CODE:
1715{
1716 tileid texid;
1717 maptex *tex;
1718
1719 if (face < 0 || face >= self->faces)
1720 return;
1721
1722 if (smooth < 0 || smooth >= self->faces)
1723 return;
1724
1725 texid = self->face2tile [face];
1726
1727 if (!texid)
1728 return;
1729
1730 tex = self->tex + texid;
1731 tex->smoothtile = self->face2tile [smooth];
1732 tex->smoothlevel = level;
1733}
1734
1735void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1736set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1737 CODE:
1228{ 1738{
1229 while (self->texs <= texid) 1739 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1740
1235 { 1741 {
1236 maptex *tex = self->tex + texid; 1742 maptex *tex = self->tex + texid;
1237 1743
1238 tex->name = name; 1744 tex->name = name;
1255 // from transparent color bleeding and ugly wrapping effects. 1761 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1763}
1258 1764
1259int 1765int
1260ox (CFPlus::Map self) 1766ox (DC::Map self)
1261 ALIAS: 1767 ALIAS:
1262 oy = 1 1768 oy = 1
1263 x = 2 1769 x = 2
1264 y = 3 1770 y = 3
1265 w = 4 1771 w = 4
1276 } 1782 }
1277 OUTPUT: 1783 OUTPUT:
1278 RETVAL 1784 RETVAL
1279 1785
1280void 1786void
1281scroll (CFPlus::Map self, int dx, int dy) 1787scroll (DC::Map self, int dx, int dy)
1282 CODE: 1788 CODE:
1283{ 1789{
1284 if (dx > 0) 1790 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1791 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1792 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1793 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1794
1289 if (dy > 0) 1795 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1796 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1797 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1798 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1799
1294 self->ox += dx; self->x += dx; 1800 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1801 self->oy += dy; self->y += dy;
1296 1802
1297 while (self->y < 0) 1803 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1807 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1808 self->y += MAP_EXTEND_Y;
1303 } 1809 }
1304} 1810}
1305 1811
1306void 1812SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1813map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1814 CODE:
1309{ 1815{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1816 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1817 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1818 mapcell *cell;
1313 int x, y, flags; 1819 int x, y, z, flags;
1820 AV *missing = newAV ();
1821 RETVAL = newRV_noinc ((SV *)missing);
1314 1822
1315 while (data < data_end - 1) 1823 while (data < data_end - 1)
1316 { 1824 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1825 flags = (data [0] << 8) + data [1]; data += 2;
1318 1826
1338 uint8_t ext, cmd; 1846 uint8_t ext, cmd;
1339 1847
1340 do 1848 do
1341 { 1849 {
1342 ext = *data++; 1850 ext = *data++;
1343 cmd = ext & 0x3f; 1851 cmd = ext & 0x7f;
1344 1852
1345 if (cmd < 4) 1853 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 1854 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health 1855 else if (cmd == 5) // health
1348 { 1856 {
1349 cell->stat_width = 1; 1857 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1858 cell->stat_hp = *data++;
1351 } 1859 }
1352 else if (cmd == 6) // monster width 1860 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1861 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1862 else if (cmd == 0x47)
1355 { 1863 {
1356 if (*data == 4) 1864 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 1865 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1866 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1867 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 1868
1359 data += *data + 1; 1869 data += *data + 1;
1360 } 1870 }
1361 else if (cmd == 8) // cell flags 1871 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1872 cell->flags = *data++;
1369 } 1879 }
1370 else 1880 else
1371 cell->darkness = *data++ + 1; 1881 cell->darkness = *data++ + 1;
1372 } 1882 }
1373 1883
1884 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1885 if (flags & (4 >> z))
1375 { 1886 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1887 faceid face = (data [0] << 8) + data [1]; data += 2;
1888 need_facenum (self, face);
1889 cell->tile [z] = self->face2tile [face];
1890
1891 if (cell->tile [z])
1892 {
1893 maptex *tex = self->tex + cell->tile [z];
1894 if (!tex->name)
1895 av_push (missing, newSViv (cell->tile [z]));
1896
1897 if (tex->smoothtile)
1898 {
1899 maptex *smooth = self->tex + tex->smoothtile;
1900 if (!smooth->name)
1901 av_push (missing, newSViv (tex->smoothtile));
1902 }
1903 }
1377 } 1904 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1905 }
1389 else 1906 else
1390 cell->darkness = 0; 1907 CELL_CLEAR (cell);
1391 } 1908 }
1392} 1909}
1910 OUTPUT:
1911 RETVAL
1393 1912
1394SV * 1913SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1914mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1915 CODE:
1397{ 1916{
1398 int x1, x; 1917 int x1, x;
1399 int y1, y; 1918 int y1, y;
1400 int z; 1919 int z;
1421 { 1940 {
1422 mapcell *cell = row->col + (x - row->c0); 1941 mapcell *cell = row->col + (x - row->c0);
1423 1942
1424 for (z = 0; z <= 0; z++) 1943 for (z = 0; z <= 0; z++)
1425 { 1944 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1945 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1946 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1947 int a1 = tex.a;
1433 1948
1434 r = (r * a0 + tex.r * a1) / 255; 1949 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1950 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1951 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1952 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1953 }
1440 } 1954 }
1441 1955
1442 *map++ = (r ) 1956 *map++ = (r )
1443 | (g << 8) 1957 | (g << 8)
1450} 1964}
1451 OUTPUT: 1965 OUTPUT:
1452 RETVAL 1966 RETVAL
1453 1967
1454void 1968void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1969draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 1970 CODE:
1457{ 1971{
1458 int x, y, z; 1972 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 1973
1462 glColor4ub (255, 255, 255, 255); 1974 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1975 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1976 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1977 smooth_key skey;
1978 int pl_x, pl_y;
1979 maptex pl_tex;
1980 rc_t *rc = rc_alloc ();
1981 rc_key_t key;
1982 rc_array_t *arr;
1983
1984 pl_tex.name = 0;
1985
1986 // thats current max. sorry.
1987 if (sw > 255) sw = 255;
1988 if (sh > 255) sh = 255;
1989
1990 // clear key, in case of extra padding
1991 memset (&skey, 0, sizeof (skey));
1992
1993 memset (&key, 0, sizeof (key));
1994 key.r = 255;
1995 key.g = 255;
1996 key.b = 255;
1997 key.a = 255;
1998 key.mode = GL_QUADS;
1999 key.format = GL_T2F_V3F;
2000 key.texname = -1;
2001
2002 mx += self->x;
2003 my += self->y;
2004
2005 // first pass: determine smooth_max
2006 // rather ugly, if you ask me
2007 // could also be stored inside mapcell and updated on change
2008 memset (smooth_max, 0, sizeof (smooth_max));
2009
2010 for (y = 0; y < sh; y++)
2011 if (0 <= y + my && y + my < self->rows)
2012 {
2013 maprow *row = self->row + (y + my);
2014
2015 for (x = 0; x < sw; x++)
2016 if (row->c0 <= x + mx && x + mx < row->c1)
2017 {
2018 mapcell *cell = row->col + (x + mx - row->c0);
2019
2020 smooth_max[x + 1][y + 1] =
2021 MAX (self->tex [cell->tile [0]].smoothlevel,
2022 MAX (self->tex [cell->tile [1]].smoothlevel,
2023 self->tex [cell->tile [2]].smoothlevel));
2024 }
2025 }
1463 2026
1464 glEnable (GL_BLEND); 2027 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2029 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 2030
1469 glBegin (GL_QUADS);
1470
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++) 2031 for (z = 0; z <= 2; z++)
2032 {
2033 memset (smooth_level, 0, sizeof (smooth_level));
2034
1477 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1479 { 2037 {
1480 maprow *row = self->row + (y + my); 2038 maprow *row = self->row + (y + my);
1481 2039
1482 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 2042 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 2044 tileid tile = cell->tile [z];
2045
2046 if (tile)
2047 {
2048 maptex tex = self->tex [tile];
2049 int px = (x + 1) * T - tex.w;
2050 int py = (y + 1) * T - tex.h;
1488 2051
1489 if (face && face < self->texs) 2052 if (key.texname != tex.name)
2053 {
2054 if (!tex.name)
2055 tex = self->tex [2]; /* missing, replace by noface */
2056
2057 key.texname = tex.name;
2058 arr = rc_array (rc, &key);
2059 }
2060
2061 if (expect_false (cell->player == player) && expect_false (z == 2))
2062 {
2063 pl_x = px;
2064 pl_y = py;
2065 pl_tex = tex;
2066 continue;
2067 }
2068
2069 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2070 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2071 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2072 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2073
2074 if (expect_false (cell->flags) && expect_false (z == 2))
2075 {
2076 // overlays such as the speech bubble, probably more to come
2077 if (cell->flags & 1)
2078 {
2079 maptex tex = self->tex [1];
2080 int px = x * T + T * 2 / 32;
2081 int py = y * T - T * 6 / 32;
2082
2083 if (tex.name)
2084 {
2085 if (key.texname != tex.name)
2086 {
2087 key.texname = tex.name;
2088 arr = rc_array (rc, &key);
2089 }
2090
2091 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2092 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2093 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2094 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2095 }
2096 }
2097 }
2098
2099 // update smooth hash
2100 if (tex.smoothtile)
2101 {
2102 skey.tile = tex.smoothtile;
2103 skey.level = tex.smoothlevel;
2104
2105 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2106
2107 // add bits to current tile and all neighbours. skey.x|y is
2108 // shifted +1|+1 so we always stay positive.
2109
2110 // bits is ___n cccc CCCC bbbb
2111 // n do not draw borders&corners
2112 // c draw these corners, but...
2113 // C ... not these
2114 // b draw these borders
2115
2116 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2117 // ┃· ·· ·┃ ━━
2118
2119 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2120 // ·· ·· ·┏ ┓·
2121
2122 // full tile
2123 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2124
2125 // borders
2126 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2127 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2128 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2129 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2130
2131 // corners
2132 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2133 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2134 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2135 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2136 }
2137 }
2138 }
2139 }
2140
2141 rc_draw (rc);
2142 rc_clear (rc);
2143
2144 // go through all smoothlevels, lowest to highest, then draw.
2145 // this is basically counting sort
2146 {
2147 int w, b;
2148
2149 glEnable (GL_TEXTURE_2D);
2150 glBegin (GL_QUADS);
2151 for (w = 0; w < 256 / 32; ++w)
2152 {
2153 uint32_t smask = smooth_level [w];
2154 if (smask)
2155 for (b = 0; b < 32; ++b)
2156 if (smask & (((uint32_t)1) << b))
1490 { 2157 {
1491 maptex tex = self->tex [face]; 2158 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 2159 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 2160
1495 if (last_name != tex.name) 2161 hv_iterinit (smooth);
2162 while ((he = hv_iternext (smooth)))
1496 { 2163 {
1497 glEnd (); 2164 smooth_key *skey = (smooth_key *)HeKEY (he);
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2165 IV bits = SvIVX (HeVAL (he));
1499 glBegin (GL_QUADS);
1500 }
1501 2166
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1) 2167 if (!(bits & 0x1000)
2168 && skey->level == level
2169 && level > smooth_max [skey->x][skey->y])
1511 { 2170 {
1512 maptex tex = self->tex [1]; 2171 maptex tex = self->tex [skey->tile];
1513 int px = (x + 1) * 32 - tex.w + 2; 2172 int px = (((int)skey->x) - 1) * T;
1514 int py = (y + 1) * 32 - tex.h - 6; 2173 int py = (((int)skey->y) - 1) * T;
2174 int border = bits & 15;
2175 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2176 float dx = tex.s * .0625f; // 16 images/row
2177 float dy = tex.t * .5f ; // 2 images/column
1515 2178
2179 if (tex.name)
2180 {
2181 // this time avoiding texture state changes
2182 // save gobs of state changes.
2183 if (key.texname != tex.name)
2184 {
1516 glEnd (); 2185 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2186 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1518 glBegin (GL_QUADS); 2187 glBegin (GL_QUADS);
2188 }
1519 2189
2190 if (border)
2191 {
2192 float ox = border * dx;
2193
2194 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2195 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2196 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2197 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2198 }
2199
2200 if (corner)
2201 {
2202 float ox = corner * dx;
2203
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2204 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2205 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2206 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2207 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2208 }
2209 }
2210 }
1524 } 2211 }
1525 } 2212 }
1526 }
1527 } 2213 }
1528 2214
1529 glEnd (); 2215 glEnd ();
1530
1531 glDisable (GL_TEXTURE_2D); 2216 glDisable (GL_TEXTURE_2D);
2217 key.texname = -1;
2218 }
2219
2220 hv_clear (smooth);
2221 }
2222
2223 if (pl_tex.name)
2224 {
2225 maptex tex = pl_tex;
2226 int px = pl_x + sdx;
2227 int py = pl_y + sdy;
2228
2229 key.texname = tex.name;
2230 arr = rc_array (rc, &key);
2231
2232 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2233 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2234 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2235 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2236
2237 rc_draw (rc);
2238 }
2239
1532 glDisable (GL_BLEND); 2240 glDisable (GL_BLEND);
2241 rc_free (rc);
1533 2242
1534 // top layer: overlays such as the health bar 2243 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1537 { 2246 {
1540 for (x = 0; x < sw; x++) 2249 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 2250 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 2251 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 2252 mapcell *cell = row->col + (x + mx - row->c0);
1544 2253
1545 int px = x * 32; 2254 int px = x * T;
1546 int py = y * 32; 2255 int py = y * T;
1547 2256
1548 if (cell->stat_hp) 2257 if (cell->stat_hp)
1549 { 2258 {
1550 int width = cell->stat_width * 32; 2259 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 2260 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 2261
1553 glColor3ub (0, 0, 0); 2262 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 2263 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 2264 px + width - 1, py);
1556 2265
1562 } 2271 }
1563 } 2272 }
1564} 2273}
1565 2274
1566void 2275void
1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2276draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1568 CODE: 2277 CODE:
1569{ 2278{
1570 static float color[16][3] = { 2279 static float color[16][3] = {
1571 { 0.00F, 0.00F, 0.00F }, 2280 { 0.00F, 0.00F, 0.00F },
1572 { 1.00F, 1.00F, 1.00F }, 2281 { 1.00F, 1.00F, 1.00F },
1622 glDisable (GL_BLEND); 2331 glDisable (GL_BLEND);
1623 glDisable (GL_TEXTURE_2D); 2332 glDisable (GL_TEXTURE_2D);
1624} 2333}
1625 2334
1626void 2335void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2336fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2337 PPCODE:
1629{ 2338{
1630 int x, y; 2339 int x, y;
2340 int sw1 = sw + 2;
2341 int sh1 = sh + 2;
2342 int sh3 = sh * 3;
1631 int sw4 = (sw + 3) & ~3; 2343 int sw34 = (sw * 3 + 3) & ~3;
2344 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2345 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2346 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2347
1635 memset (darkness, 255, sw4 * sh);
1636 SvPOK_only (darkness_sv); 2348 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2349 SvCUR_set (darkness3_sv, sw34 * sh3);
1638 2350
1639 mx += self->x; 2351 mx += self->x - 1;
1640 my += self->y; 2352 my += self->y - 1;
1641 2353
2354 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2355
1642 for (y = 0; y < sh; y++) 2356 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2357 if (0 <= y + my && y + my < self->rows)
1644 { 2358 {
1645 maprow *row = self->row + (y + my); 2359 maprow *row = self->row + (y + my);
1646 2360
1647 for (x = 0; x < sw; x++) 2361 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2362 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2363 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2364 mapcell *cell = row->col + (x + mx - row->c0);
1651 2365
1652 darkness[y * sw4 + x] = cell->darkness 2366 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2367 ? 255 - (cell->darkness - 1)
1654 : 255 - FOW_DARKNESS; 2368 : 255 - FOW_DARKNESS;
1655 } 2369 }
1656 } 2370 }
1657 2371
2372 for (y = 0; y < sh; ++y)
2373 for (x = 0; x < sw; ++x)
2374 {
2375 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2376 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2377 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2378 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2379 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2380 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2381 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2382 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2383 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2384
2385 uint8_t r11 = (d11 + d21 + d12) / 3;
2386 uint8_t r21 = d21;
2387 uint8_t r31 = (d21 + d31 + d32) / 3;
2388
2389 uint8_t r12 = d12;
2390 uint8_t r22 = d22;
2391 uint8_t r32 = d32;
2392
2393 uint8_t r13 = (d13 + d23 + d12) / 3;
2394 uint8_t r23 = d23;
2395 uint8_t r33 = (d23 + d33 + d32) / 3;
2396
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2398 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2399 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2401 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2402 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2404 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2405 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2406 }
2407
2408 free (darkness1);
2409
1658 EXTEND (SP, 3); 2410 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2411 PUSHs (sv_2mortal (newSViv (sw34)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2412 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2413 PUSHs (darkness3_sv);
1662} 2414}
1663 2415
1664SV * 2416SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2417get_rect (DC::Map self, int x0, int y0, int w, int h)
1666 CODE: 2418 CODE:
1667{ 2419{
1668 int x, y, x1, y1; 2420 int x, y, x1, y1;
1669 SV *data_sv = newSV (w * h * 7 + 5); 2421 SV *data_sv = newSV (w * h * 7 + 5);
1670 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2422 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1695 if (row && row->c0 <= x && x < row->c1) 2447 if (row && row->c0 <= x && x < row->c1)
1696 { 2448 {
1697 mapcell *cell = row->col + (x - row->c0); 2449 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2450 uint8_t flags = 0;
1699 2451
1700 if (cell->face [0]) flags |= 1; 2452 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2453 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2454 if (cell->tile [2]) flags |= 4;
1703 2455
1704 *data++ = flags; 2456 *data++ = flags;
1705 2457
1706 if (flags & 1) 2458 if (flags & 1)
1707 { 2459 {
2460 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2461 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2462 *data++ = tile;
1710 } 2463 }
1711 2464
1712 if (flags & 2) 2465 if (flags & 2)
1713 { 2466 {
2467 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2468 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2469 *data++ = tile;
1716 } 2470 }
1717 2471
1718 if (flags & 4) 2472 if (flags & 4)
1719 { 2473 {
2474 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2475 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2476 *data++ = tile;
1722 } 2477 }
1723 } 2478 }
1724 else 2479 else
1725 *data++ = 0; 2480 *data++ = 0;
1726 } 2481 }
1727 } 2482 }
1728 2483
2484 /* if size is w*h + 5 then no data has been found */
2485 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2486 {
1729 SvPOK_only (data_sv); 2487 SvPOK_only (data_sv);
1730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2488 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2489 }
2490
1731 RETVAL = data_sv; 2491 RETVAL = data_sv;
1732} 2492}
1733 OUTPUT: 2493 OUTPUT:
1734 RETVAL 2494 RETVAL
1735 2495
1736void 2496void
1737set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2497set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1738 PPCODE: 2498 PPCODE:
1739{ 2499{
1740 int x, y, z; 2500 int x, y, z;
1741 int w, h; 2501 int w, h;
1742 int x1, y1; 2502 int x1, y1;
2503 STRLEN len;
2504 uint8_t *data, *end;
2505
2506 len = SvLEN (data_sv);
2507 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2508 data = SvPVbyte_nolen (data_sv);
2509 end = data + len + 8;
2510
2511 if (len < 5)
2512 XSRETURN_EMPTY;
1743 2513
1744 if (*data++ != 0) 2514 if (*data++ != 0)
1745 return; /* version mismatch */ 2515 XSRETURN_EMPTY; /* version mismatch */
1746 2516
1747 w = *data++ << 8; w |= *data++; 2517 w = *data++ << 8; w |= *data++;
1748 h = *data++ << 8; h |= *data++; 2518 h = *data++ << 8; h |= *data++;
1749 2519
1750 // we need to do this 'cause we don't keep an absolute coord system for rows 2520 // we need to do this 'cause we don't keep an absolute coord system for rows
1762 { 2532 {
1763 maprow *row = map_get_row (self, y); 2533 maprow *row = map_get_row (self, y);
1764 2534
1765 for (x = x0; x < x1; x++) 2535 for (x = x0; x < x1; x++)
1766 { 2536 {
2537 uint8_t flags;
2538
2539 if (data + 7 >= end)
2540 XSRETURN_EMPTY;
2541
1767 uint8_t flags = *data++; 2542 flags = *data++;
1768 2543
1769 if (flags) 2544 if (flags)
1770 { 2545 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2546 mapcell *cell = row_get_cell (row, x);
2547 tileid tile[3] = { 0, 0, 0 };
1774 2548
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2549 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2550 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2551 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2552
1779 if (cell->darkness == 0) 2553 if (cell->darkness == 0)
1780 { 2554 {
1781 cell->darkness = 0; 2555 /*cell->darkness = 0;*/
2556 EXTEND (SP, 3);
1782 2557
1783 for (z = 0; z <= 2; z++) 2558 for (z = 0; z <= 2; z++)
1784 { 2559 {
1785 cell->face[z] = face[z]; 2560 tileid t = tile [z];
1786 2561
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2562 if (t >= self->texs || (t && !self->tex [t].name))
2563 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2564 PUSHs (sv_2mortal (newSViv (t)));
2565 need_texid (self, t);
2566 }
2567
2568 cell->tile [z] = t;
1789 } 2569 }
1790 } 2570 }
1791 } 2571 }
1792 } 2572 }
1793 } 2573 }
1794} 2574}
1795 2575
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2576MODULE = Deliantra::Client PACKAGE = DC::RW
1797 2577
1798CFPlus::MixChunk 2578DC::RW
1799new_from_file (SV *class, char *path) 2579new (SV *class, SV *data_sv)
1800 CODE: 2580 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2581{
2582 STRLEN datalen;
2583 char *data = SvPVbyte (data_sv, datalen);
2584
2585 RETVAL = SDL_RWFromConstMem (data, datalen);
2586}
1802 OUTPUT: 2587 OUTPUT:
1803 RETVAL 2588 RETVAL
1804 2589
2590DC::RW
2591new_from_file (SV *class, const char *path, const char *mode = "rb")
2592 CODE:
2593 RETVAL = SDL_RWFromFile (path, mode);
2594 OUTPUT:
2595 RETVAL
2596
2597# fails on win32:
2598# dc.xs(2268) : error C2059: syntax error : '('
1805void 2599#void
2600#close (DC::RW self)
2601# CODE:
2602# (self->(close)) (self);
2603
2604MODULE = Deliantra::Client PACKAGE = DC::Channel
2605
2606PROTOTYPES: DISABLE
2607
2608DC::Channel
2609find ()
2610 CODE:
2611{
2612 RETVAL = Mix_GroupAvailable (-1);
2613
2614 if (RETVAL < 0)
2615 {
2616 RETVAL = Mix_GroupOldest (-1);
2617
2618 if (RETVAL < 0)
2619 XSRETURN_UNDEF;
2620
2621 Mix_HaltChannel (RETVAL);
2622 }
2623
2624 Mix_UnregisterAllEffects (RETVAL);
2625 Mix_Volume (RETVAL, 128);
2626}
2627 OUTPUT:
2628 RETVAL
2629
2630void
2631halt (DC::Channel self)
2632 CODE:
2633 Mix_HaltChannel (self);
2634
2635void
2636expire (DC::Channel self, int ticks = -1)
2637 CODE:
2638 Mix_ExpireChannel (self, ticks);
2639
2640void
2641fade_out (DC::Channel self, int ticks = -1)
2642 CODE:
2643 Mix_FadeOutChannel (self, ticks);
2644
2645int
2646volume (DC::Channel self, int volume)
2647 CODE:
2648 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2649 OUTPUT:
2650 RETVAL
2651
2652void
2653unregister_all_effects (DC::Channel self)
2654 CODE:
2655 Mix_UnregisterAllEffects (self);
2656
2657void
2658set_panning (DC::Channel self, int left, int right)
2659 CODE:
2660 left = CLAMP (left , 0, 255);
2661 right = CLAMP (right, 0, 255);
2662 Mix_SetPanning (self, left, right);
2663
2664void
2665set_distance (DC::Channel self, int distance)
2666 CODE:
2667 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2668
2669void
2670set_position (DC::Channel self, int angle, int distance)
2671 CODE:
2672
2673void
2674set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2675 CODE:
2676{
2677 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2678 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2679 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2680}
2681
2682void
2683set_reverse_stereo (DC::Channel self, int flip)
2684 CODE:
2685 Mix_SetReverseStereo (self, flip);
2686
2687MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2688
2689PROTOTYPES: DISABLE
2690
2691DC::MixChunk
2692new (SV *class, DC::RW rwops)
2693 CODE:
2694 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2695 OUTPUT:
2696 RETVAL
2697
2698void
1806DESTROY (CFPlus::MixChunk self) 2699DESTROY (DC::MixChunk self)
1807 CODE: 2700 CODE:
1808 Mix_FreeChunk (self); 2701 Mix_FreeChunk (self);
1809 2702
1810int 2703int
1811volume (CFPlus::MixChunk self, int volume = -1) 2704volume (DC::MixChunk self, int volume = -1)
1812 CODE: 2705 CODE:
2706 if (items > 1)
2707 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2708 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2709 OUTPUT:
1815 RETVAL 2710 RETVAL
1816 2711
1817int 2712DC::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2713play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2714 CODE:
2715{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2716 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2717
2718 if (RETVAL < 0)
2719 XSRETURN_UNDEF;
2720
2721 if (channel < 0)
2722 {
2723 Mix_UnregisterAllEffects (RETVAL);
2724 Mix_Volume (RETVAL, 128);
2725 }
2726}
1821 OUTPUT: 2727 OUTPUT:
1822 RETVAL 2728 RETVAL
1823 2729
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2730MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1825 2731
1826int 2732int
1827volume (int volume = -1) 2733volume (int volume = -1)
2734 PROTOTYPE: ;$
1828 CODE: 2735 CODE:
2736 if (items > 0)
2737 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 2738 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2739 OUTPUT:
1831 RETVAL 2740 RETVAL
1832 2741
2742void
2743fade_out (int ms)
2744 CODE:
2745 Mix_FadeOutMusic (ms);
2746
2747void
2748halt ()
2749 CODE:
2750 Mix_HaltMusic ();
2751
1833CFPlus::MixMusic 2752DC::MixMusic
1834new_from_file (SV *class, char *path) 2753new (SV *class, DC::RW rwops)
1835 CODE: 2754 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2755 RETVAL = Mix_LoadMUS_RW (rwops);
1837 OUTPUT: 2756 OUTPUT:
1838 RETVAL 2757 RETVAL
1839 2758
1840void 2759void
1841DESTROY (CFPlus::MixMusic self) 2760DESTROY (DC::MixMusic self)
1842 CODE: 2761 CODE:
1843 Mix_FreeMusic (self); 2762 Mix_FreeMusic (self);
1844 2763
1845int 2764int
1846play (CFPlus::MixMusic self, int loops = -1) 2765play (DC::MixMusic self, int loops = -1)
1847 CODE: 2766 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 2767 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 2768 OUTPUT:
1850 RETVAL 2769 RETVAL
1851 2770
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2771void
2772fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2773 CODE:
2774 Mix_FadeInMusicPos (self, loops, ms, position);
2775
2776MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2777
2778PROTOTYPES: ENABLE
1853 2779
1854BOOT: 2780BOOT:
1855{ 2781{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2782 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1857 static const struct { 2783 static const struct {
1858 const char *name; 2784 const char *name;
1859 IV iv; 2785 IV iv;
1860 } *civ, const_iv[] = { 2786 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 2787# define const_iv(name) { # name, (IV)name }
2788 const_iv (GL_VENDOR),
2789 const_iv (GL_VERSION),
2790 const_iv (GL_EXTENSIONS),
1862 const_iv (GL_COLOR_MATERIAL), 2791 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 2792 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 2793 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 2794 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 2795 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 2799 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 2800 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 2801 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 2802 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 2803 const_iv (GL_BACK),
2804 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 2805 const_iv (GL_AND),
1876 const_iv (GL_ONE), 2806 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 2807 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 2808 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 2809 const_iv (GL_DST_ALPHA),
1892 const_iv (GL_INTENSITY), 2822 const_iv (GL_INTENSITY),
1893 const_iv (GL_LUMINANCE), 2823 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 2824 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 2825 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2826 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2827 const_iv (GL_COMPRESSED_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2829 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2830 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2831 const_iv (GL_COMPRESSED_RGB_ARB),
2832 const_iv (GL_COMPRESSED_RGBA_ARB),
1897 const_iv (GL_COMPILE), 2833 const_iv (GL_COMPILE),
2834 const_iv (GL_PROXY_TEXTURE_1D),
2835 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 2836 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 2837 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 2838 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 2839 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 2840 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 2861 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 2862 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 2863 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 2864 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 2865 const_iv (GL_CONSTANT_BORDER),
2866 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 2867 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 2868 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 2869 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 2870 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 2871 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 2872 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 2873 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 2874 const_iv (GL_TRIANGLE_FAN),
2875 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2876 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2877 const_iv (GL_POINT_SMOOTH_HINT),
2878 const_iv (GL_LINE_SMOOTH_HINT),
2879 const_iv (GL_POLYGON_SMOOTH_HINT),
2880 const_iv (GL_GENERATE_MIPMAP_HINT),
2881 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1937 const_iv (GL_FASTEST), 2882 const_iv (GL_FASTEST),
2883 const_iv (GL_DONT_CARE),
2884 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 2885 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 2886 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 2887 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 2888 const_iv (GL_T2F_N3F_V3F),
1942# undef const_iv 2889# undef const_iv
1943 }; 2890 };
1944 2891
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2892 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2893 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2894
2895 texture_av = newAV ();
2896 AvREAL_off (texture_av);
1947} 2897}
2898
2899void
2900disable_GL_EXT_blend_func_separate ()
2901 CODE:
2902 gl.BlendFuncSeparate = 0;
2903 gl.BlendFuncSeparateEXT = 0;
1948 2904
1949char * 2905char *
1950gl_vendor () 2906gl_vendor ()
1951 CODE: 2907 CODE:
1952 RETVAL = (char *)glGetString (GL_VENDOR); 2908 RETVAL = (char *)glGetString (GL_VENDOR);
1965 CODE: 2921 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2922 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 2923 OUTPUT:
1968 RETVAL 2924 RETVAL
1969 2925
2926const char *glGetString (GLenum pname)
2927
2928GLint glGetInteger (GLenum pname)
2929 CODE:
2930 glGetIntegerv (pname, &RETVAL);
2931 OUTPUT:
2932 RETVAL
2933
2934GLdouble glGetDouble (GLenum pname)
2935 CODE:
2936 glGetDoublev (pname, &RETVAL);
2937 OUTPUT:
2938 RETVAL
2939
1970int glGetError () 2940int glGetError ()
1971 2941
1972void glFinish () 2942void glFinish ()
1973 2943
1974void glClear (int mask) 2944void glClear (int mask)
2011# near_ and far_ are due to microsofts buggy "c" compiler 2981# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2982void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 2983
2014# near_ and far_ are due to microsofts buggy "c" compiler 2984# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2985void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2986
2987PROTOTYPES: DISABLE
2016 2988
2017void glViewport (int x, int y, int width, int height) 2989void glViewport (int x, int y, int width, int height)
2018 2990
2019void glScissor (int x, int y, int width, int height) 2991void glScissor (int x, int y, int width, int height)
2020 2992
2028 3000
2029void glRotate (float angle, float x, float y, float z) 3001void glRotate (float angle, float x, float y, float z)
2030 CODE: 3002 CODE:
2031 glRotatef (angle, x, y, z); 3003 glRotatef (angle, x, y, z);
2032 3004
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 3005void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @ 3006 PROTOTYPE: @
2039 ALIAS: 3007 ALIAS:
2040 glColor_premultiply = 1 3008 glColor_premultiply = 1
2041 CODE: 3009 CODE:
2042 if (ix) 3010 if (ix)
2043 { 3011 {
2046 b *= a; 3014 b *= a;
2047 } 3015 }
2048 // microsoft visual "c" rounds instead of truncating... 3016 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 3017 glColor4f (r, g, b, a);
2050 3018
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 3019void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 3020 CODE:
2059 glRasterPos3f (0, 0, z); 3021 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 3022 glBitmap (0, 0, 0, 0, x, y, 0);
2061 3023
2065 3027
2066void glTexCoord (float s, float t) 3028void glTexCoord (float s, float t)
2067 CODE: 3029 CODE:
2068 glTexCoord2f (s, t); 3030 glTexCoord2f (s, t);
2069 3031
3032void glRect (float x1, float y1, float x2, float y2)
3033 CODE:
3034 glRectf (x1, y1, x2, y2);
3035
3036void glRect_lineloop (float x1, float y1, float x2, float y2)
3037 CODE:
3038 glBegin (GL_LINE_LOOP);
3039 glVertex2f (x1, y1);
3040 glVertex2f (x2, y1);
3041 glVertex2f (x2, y2);
3042 glVertex2f (x1, y2);
3043 glEnd ();
3044
3045PROTOTYPES: ENABLE
3046
3047void glBegin (int mode)
3048
3049void glEnd ()
3050
3051void glPointSize (GLfloat size)
3052
3053void glLineWidth (GLfloat width)
3054
3055void glInterleavedArrays (int format, int stride, char *data)
3056
3057void glDrawElements (int mode, int count, int type, char *indices)
3058
3059# 1.2 void glDrawRangeElements (int mode, int start, int end
3060
2070void glTexEnv (int target, int pname, float param) 3061void glTexEnv (int target, int pname, float param)
2071 CODE: 3062 CODE:
2072 glTexEnvf (target, pname, param); 3063 glTexEnvf (target, pname, param);
2073 3064
2074void glTexParameter (int target, int pname, float param) 3065void glTexParameter (int target, int pname, float param)
2090void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3081void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2091 CODE: 3082 CODE:
2092 if (gl.SeparableFilter2D) 3083 if (gl.SeparableFilter2D)
2093 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3084 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2094 3085
2095void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3086void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2096 3087
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3088void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 3089
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 3090void glDrawPixels (int width, int height, int format, int type, char *pixels)
3091
3092void glPixelZoom (float x, float y)
2100 3093
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3094void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 3095
2103int glGenTexture () 3096int glGenTexture ()
2104 CODE: 3097 CODE:
2105{ 3098 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 3099 OUTPUT:
2111 RETVAL 3100 RETVAL
2112 3101
2113void glDeleteTexture (int name) 3102void glDeleteTexture (int name)
2114 CODE: 3103 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 3104 del_texture (name);
2118} 3105
2119
2120int glGenList () 3106int glGenList ()
2121 CODE: 3107 CODE:
2122 RETVAL = glGenLists (1); 3108 RETVAL = glGenLists (1);
2123 OUTPUT: 3109 OUTPUT:
2124 RETVAL 3110 RETVAL
2131 3117
2132void glEndList () 3118void glEndList ()
2133 3119
2134void glCallList (int list) 3120void glCallList (int list)
2135 3121
3122MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3123
3124PROTOTYPES: DISABLE
3125
3126void
3127find_widget (SV *self, NV x, NV y)
3128 PPCODE:
3129{
3130 if (within_widget (self, x, y))
3131 XPUSHs (self);
3132}
3133
3134BOOT:
3135{
3136 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3137
3138 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3139 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3140 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3141 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3142}
3143
3144void
3145draw (SV *self)
3146 CODE:
3147{
3148 HV *hv;
3149 SV **svp;
3150 NV x, y, w, h;
3151 SV *draw_x_sv = GvSV (draw_x_gv);
3152 SV *draw_y_sv = GvSV (draw_y_gv);
3153 SV *draw_w_sv = GvSV (draw_w_gv);
3154 SV *draw_h_sv = GvSV (draw_h_gv);
3155 double draw_x, draw_y;
3156
3157 if (!SvROK (self))
3158 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3159
3160 hv = (HV *)SvRV (self);
3161
3162 if (SvTYPE (hv) != SVt_PVHV)
3163 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3164
3165 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3166 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3167
3168 if (!h || !w)
3169 XSRETURN_EMPTY;
3170
3171 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3172 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3173
3174 draw_x = SvNV (draw_x_sv) + x;
3175 draw_y = SvNV (draw_y_sv) + y;
3176
3177 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3178 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3179 XSRETURN_EMPTY;
3180
3181 sv_setnv (draw_x_sv, draw_x);
3182 sv_setnv (draw_y_sv, draw_y);
3183
3184 glPushMatrix ();
3185 glTranslated (x, y, 0);
3186
3187 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3188 {
3189 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3190
3191 if (svp && SvTRUE (*svp))
3192 {
3193 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3194 glEnable (GL_BLEND);
3195 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3196 glBegin (GL_QUADS);
3197 glVertex2f (0, 0);
3198 glVertex2f (w, 0);
3199 glVertex2f (w, h);
3200 glVertex2f (0, h);
3201 glEnd ();
3202 glDisable (GL_BLEND);
3203 }
3204 }
3205#if 0
3206 // draw borders, for debugging
3207 glPushMatrix ();
3208 glColor4f (1., 1., 0., 1.);
3209 glTranslatef (.5, .5, 0.);
3210 glBegin (GL_LINE_LOOP);
3211 glVertex2f (0 , 0);
3212 glVertex2f (w - 1, 0);
3213 glVertex2f (w - 1, h - 1);
3214 glVertex2f (0 , h - 1);
3215 glEnd ();
3216 glPopMatrix ();
3217#endif
3218 PUSHMARK (SP);
3219 XPUSHs (self);
3220 PUTBACK;
3221 call_method ("_draw", G_VOID | G_DISCARD);
3222 SPAGAIN;
3223
3224 glPopMatrix ();
3225
3226 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3227 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3228}
3229

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