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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.281 by root, Thu Dec 4 23:58:20 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98static AV *texture_av;
59 99
60static struct 100static struct
61{ 101{
62#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 103#include "glfunc.h"
64#undef GL_FUNC 104#undef GL_FUNC
65} gl; 105} gl;
66 106
107static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 109{
69 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 114 else
74 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
75} 116}
76 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
77#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
78 144
79#include "pango-font.c" 145#include "pango-font.c"
80#include "pango-fontmap.c" 146#include "pango-fontmap.c"
81#include "pango-render.c" 147#include "pango-render.c"
82 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
85 153
86typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
87 155
88static int 156static int
89shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
90{ 158{
91 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
105 173
106typedef struct cf_layout { 174typedef struct cf_layout {
107 PangoLayout *pl; 175 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
109 int base_height; 177 int base_height;
110 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
111} *CFPlus__Layout; 180} *DC__Layout;
112 181
113static CFPlus__Font default_font; 182static DC__Font default_font;
114static PangoContext *opengl_context; 183static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
116 185
117static void 186static void
118substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
123#endif 192#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 194}
126 195
127static void 196static void
128layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
129{ 198{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
132 */ 201 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
134 203
135 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 206
138 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
139} 208}
140 209
141static void 210static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 212{
144 PangoRectangle rect; 213 PangoRectangle rect;
145 214
146 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
154 223
155 *w = rect.width; 224 *w = rect.width;
156 *h = rect.height; 225 *h = rect.height;
157} 226}
158 227
228typedef uint16_t tileid;
159typedef uint16_t mapface; 229typedef uint16_t faceid;
160 230
161typedef struct { 231typedef struct {
162 GLint name; 232 GLuint name;
163 int w, h; 233 int w, h;
164 float s, t; 234 float s, t;
165 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
166} maptex; 239} maptex;
167 240
168typedef struct { 241typedef struct {
169 uint32_t player; 242 uint32_t player;
170 mapface face[3]; 243 tileid tile[3];
171 uint16_t darkness; 244 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 246} mapcell;
174 247
175typedef struct { 248typedef struct {
176 int32_t c0, c1; 249 int32_t c0, c1;
177 mapcell *col; 250 mapcell *col;
178} maprow; 251} maprow;
179 252
180typedef struct map { 253typedef struct map {
181 int x, y, w, h; 254 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 256 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 257 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 258
189 int32_t rows; 259 int32_t rows;
190 maprow *row; 260 maprow *row;
191} *CFPlus__Map; 261} *DC__Map;
192 262
193static char * 263static char *
194prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
195{ 265{
196 char *p; 266 char *p;
213} 283}
214 284
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
218static maprow * 308static maprow *
219map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
220{ 310{
221 if (0 > y) 311 if (0 > y)
222 { 312 {
223 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
262 352
263 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
264} 354}
265 355
266static mapcell * 356static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
268{ 358{
269 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
270} 360}
271 361
272static void 362static void
273map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
274{ 364{
275 int r; 365 int r;
276 366
277 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
285 self->oy = 0; 375 self->oy = 0;
286 self->row = 0; 376 self->row = 0;
287 self->rows = 0; 377 self->rows = 0;
288} 378}
289 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
290static void 390static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 392{
293 int x, y; 393 int x, y;
294 maprow *row; 394 maprow *row;
295 mapcell *cell; 395 mapcell *cell;
296 396
308 if (x >= row->c1) 408 if (x >= row->c1)
309 break; 409 break;
310 410
311 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
312 412
313 cell->darkness = 0; 413 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 414 }
318 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
319} 432}
320 433
321static void 434static void
322music_finished (void) 435music_finished (void)
323{ 436{
359 n |= n >> 16; 472 n |= n >> 16;
360 473
361 return n + 1; 474 return n + 1;
362} 475}
363 476
364MODULE = CFPlus PACKAGE = CFPlus 477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
488/* SDL should provide this, really. */
489#define SDLK_MODIFIER_MIN 300
490#define SDLK_MODIFIER_MAX 314
491
492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
365 588
366PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
367 590
368BOOT: 591BOOT:
369{ 592{
370 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 594 static const struct {
372 const char *name; 595 const char *name;
373 IV iv; 596 IV iv;
374 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
599 const_iv (SDLK_MODIFIER_MIN),
600 const_iv (SDLK_MODIFIER_MAX),
601
376 const_iv (SDL_ACTIVEEVENT), 602 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 603 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 604 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 605 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 606 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 615 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 616 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 617 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 618 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 619 const_iv (SDL_USEREVENT),
620
621 const_iv (SDL_APPINPUTFOCUS),
622 const_iv (SDL_APPMOUSEFOCUS),
623 const_iv (SDL_APPACTIVE),
624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 736 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 737 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 738 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 739 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 740 const_iv (SDLK_UNDO),
741
458 const_iv (KMOD_NONE), 742 const_iv (KMOD_NONE),
743 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 744 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 745 const_iv (KMOD_RSHIFT),
746 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 747 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 748 const_iv (KMOD_RCTRL),
749 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 750 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 751 const_iv (KMOD_RALT),
752 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 758
471 const_iv (KMOD_SHIFT), 759 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 760
473 const_iv (KMOD_META) 761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
474# undef const_iv 791# undef const_iv
475 }; 792 };
476 793
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
796
797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 799}
800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
480 806
481int 807int
482in_destruct () 808in_destruct ()
483 CODE: 809 CODE:
484 RETVAL = PL_main_cv == Nullcv; 810 RETVAL = PL_main_cv == Nullcv;
487 813
488NV floor (NV x) 814NV floor (NV x)
489 815
490NV ceil (NV x) 816NV ceil (NV x)
491 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
492void 822void
493pango_init () 823pango_init ()
494 CODE: 824 CODE:
495{ 825{
496 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
499} 834}
500 835
501int 836char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 837
504void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
505SDL_Quit () 846void SDL_Quit ()
506 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
507void 857void
508SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
509 PPCODE: 859 PPCODE:
510{ 860{
511 SDL_Rect **m; 861 SDL_Rect **m;
512 862
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 867
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 870
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 875
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 878
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 880
537 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
538 while (*m) 882 while (*m)
539 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
540 AV *av = newAV (); 886 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
544 893
545 ++m; 894 ++m;
546 } 895 }
547} 896}
548 897
549char *
550SDL_GetError ()
551
552int 898int
553SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
555 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 912 );
913
558 if (RETVAL) 914 if (RETVAL)
559 { 915 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 920#include "glfunc.h"
563# undef GL_FUNC 921#undef GL_FUNC
564 } 922 }
923}
565 OUTPUT: 924 OUTPUT:
566 RETVAL 925 RETVAL
567 926
568void 927void
569SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
570 929
571char * 930char *
572SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
573 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
574void 939void
575SDL_PollEvent () 940poll_events ()
576 PPCODE: 941 PPCODE:
577{ 942{
578 SDL_Event ev; 943 SDL_Event ev;
579 944
580 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 947 {
582 HV *hv = newHV (); 948 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 950
585 switch (ev.type) 951 switch (ev.type)
586 { 952 {
587 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
588 case SDL_KEYUP: 954 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 960 break;
594 961
595 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 965 break;
599 966
600 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
608 break; 993 break;
609 994
610 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 998
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1009 break;
625 } 1010 }
626 1011
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1013 }
629} 1014}
630 1015
631int 1016int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1018 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
636 1021
637void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
638Mix_CloseAudio () 1039Mix_CloseAudio ()
639 1040
640int 1041int
641Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
642 1043
1044const char *
1045Mix_GetError ()
1046
643void 1047void
644lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
645 CODE: 1049 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1051
650void 1052void
651win32_proxy_info () 1053win32_proxy_info ()
652 PPCODE: 1054 PPCODE:
653{ 1055{
674 } 1076 }
675 } 1077 }
676#endif 1078#endif
677} 1079}
678 1080
679void 1081int
680add_font (char *file) 1082add_font (char *file)
681 CODE: 1083 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
683 1087
684void 1088void
685load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
686 ALIAS: 1090 ALIAS:
687 load_image_file = 1 1091 load_image_file = 1
690 STRLEN image_len; 1094 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
697 1101
698 if (!rw) 1102 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
700 1104
773void 1177void
774error (char *message) 1178error (char *message)
775 CODE: 1179 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1181#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1183#endif
780 1184
781void 1185void
782fatal (char *message) 1186fatal (char *message)
783 CODE: 1187 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1189#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1191#endif
788 _exit (1); 1192 _exit (1);
789 1193
790void 1194void
791_exit (int retval = 0) 1195_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1198 ExitThread (retval); // unclean, please beam me up
795#else 1199#else
796 _exit (retval); 1200 _exit (retval);
797#endif 1201#endif
798 1202
799MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
800 1211
801CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1225 CODE:
804{ 1226{
805 int count; 1227 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1231}
810 OUTPUT: 1232 OUTPUT:
811 RETVAL 1233 RETVAL
812 1234
813void 1235void
814DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
815 CODE: 1237 CODE:
816 pango_font_description_free (self); 1238 pango_font_description_free (self);
817 1239
818void 1240void
819make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
820 CODE: 1243 CODE:
821 default_font = self; 1244 default_font = self;
822 1245
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1247
1248PROTOTYPES: DISABLE
1249
825void 1250void
826reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
827 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
828 tc_clear (); 1260 tc_restore ();
829 1261
830CFPlus::Layout 1262DC::Layout
831new (SV *class) 1263new (SV *class)
832 CODE: 1264 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
834 1266
835 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
842 1275
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
845 OUTPUT: 1278 OUTPUT:
846 RETVAL 1279 RETVAL
847 1280
848void 1281void
849DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
850 CODE: 1283 CODE:
851 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
852 Safefree (self); 1286 Safefree (self);
853 1287
854void 1288void
855set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
856 CODE: 1290 CODE:
857{ 1291{
858 STRLEN textlen; 1292 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
860 1294
861 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
862} 1296}
863 1297
864void 1298void
865set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
866 CODE: 1300 CODE:
867{ 1301{
868 STRLEN textlen; 1302 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
870 1304
871 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
872} 1306}
873 1307
874void 1308void
875set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
876 CODE: 1310 CODE:
877{ 1311{
878 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1314 const char *pos = text;
915 if (attrs) 1349 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
917} 1351}
918 1352
919void 1353void
920get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
921 PPCODE: 1355 PPCODE:
922{ 1356{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1358
925 do 1359 do
926 { 1360 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1362
929 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
930 { 1364 {
931 PangoRectangle extents; 1365 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1374
941 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
942} 1376}
943 1377
944int 1378int
945has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
946 CODE: 1380 CODE:
947{ 1381{
948 int lines = 1; 1382 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
950 1384
955} 1389}
956 OUTPUT: 1390 OUTPUT:
957 RETVAL 1391 RETVAL
958 1392
959SV * 1393SV *
960get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
961 CODE: 1395 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
964 OUTPUT: 1398 OUTPUT:
965 RETVAL 1399 RETVAL
966 1400
967void 1401void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1403 CODE:
970 self->r = r; 1404 self->r = r;
971 self->g = g; 1405 self->g = g;
972 self->b = b; 1406 self->b = b;
973 self->a = a; 1407 self->a = a;
974 1408
975void 1409void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1411 CODE:
978 if (self->font != font) 1412 if (self->font != font)
979 { 1413 {
980 self->font = font; 1414 self->font = font;
981 layout_update_font (self); 1415 layout_update_font (self);
982 } 1416 }
983 1417
984void 1418void
985set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
986 CODE: 1420 CODE:
987 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
988 { 1422 {
989 self->base_height = base_height; 1423 self->base_height = base_height;
990 layout_update_font (self); 1424 layout_update_font (self);
991 } 1425 }
992 1426
993void 1427void
994set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
995 CODE: 1429 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1431
998void 1432void
999set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1000 CODE: 1434 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1436
1003void 1437void
1004set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1005 CODE: 1439 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1441
1008void 1442void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1444 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1016 ); 1450 );
1017 1451
1018void 1452void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1454 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1456
1023void 1457void
1024size (CFPlus::Layout self) 1458size (DC::Layout self)
1025 PPCODE: 1459 PPCODE:
1026{ 1460{
1027 int w, h; 1461 int w, h;
1028 1462
1029 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1034} 1468}
1035 1469
1036int 1470int
1037descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1038 CODE: 1472 CODE:
1039{ 1473{
1040 PangoRectangle rect; 1474 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1044} 1478}
1045 OUTPUT: 1479 OUTPUT:
1046 RETVAL 1480 RETVAL
1047 1481
1048int 1482int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1484 CODE:
1051{ 1485{
1052 int index, trailing; 1486 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1488 RETVAL = index + trailing;
1055} 1489}
1056 OUTPUT: 1490 OUTPUT:
1057 RETVAL 1491 RETVAL
1058 1492
1059void 1493void
1060cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1495 PPCODE:
1062{ 1496{
1063 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1499
1066 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1504}
1071 1505
1072void 1506void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1508 PPCODE:
1509{
1510 int line, x;
1511
1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1515 --line;
1516#endif
1517 EXTEND (SP, 2);
1518 PUSHs (sv_2mortal (newSViv (line)));
1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1520}
1521
1522void
1523line_x_to_index (DC::Layout self, int line, int x)
1524 PPCODE:
1525{
1526 PangoLayoutLine *lp;
1527 int index, trailing;
1528
1529 if (line < 0)
1530 XSRETURN_EMPTY;
1531
1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1533 XSRETURN_EMPTY; /* do better */
1534
1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1536
1537 EXTEND (SP, 2);
1538 if (GIMME_V == G_SCALAR)
1539 PUSHs (sv_2mortal (newSViv (index + trailing)));
1540 else
1541 {
1542 PUSHs (sv_2mortal (newSViv (index)));
1543 PUSHs (sv_2mortal (newSViv (trailing)));
1544 }
1545}
1546
1547void
1548render (DC::Layout self, float x, float y, int flags = 0)
1549 CODE:
1550 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1076 self->pl, 1552 self->pl,
1553 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1079 flags 1556 flags
1080 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1081 1561
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1562void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1086 CODE: 1564 CODE:
1087{ 1565{
1088 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1573
1091 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1590 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1591 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1595
1105 SvPOK_only (result_); 1596 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1107 1598
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1600 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1602
1112 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1604 }
1119} 1605}
1120 1606
1121void 1607void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1614{
1129 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1133 1622
1134 if (items < 5) 1623 if (items < 5)
1135 { 1624 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1167 } 1656 }
1168} 1657}
1169 1658
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1171 1669
1172CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1173new (SV *class) 1675new (SV *class)
1174 CODE: 1676 CODE:
1175 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1678 RETVAL->x = 0;
1177 RETVAL->y = 0; 1679 RETVAL->y = 0;
1178 RETVAL->w = 0; 1680 RETVAL->w = 0;
1179 RETVAL->h = 0; 1681 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1687 RETVAL->row = 0;
1188 OUTPUT: 1688 OUTPUT:
1189 RETVAL 1689 RETVAL
1190 1690
1191void 1691void
1192DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1193 CODE: 1693 CODE:
1194{ 1694{
1195 map_clear (self); 1695 map_clear (self);
1196 Safefree (self->face); 1696 Safefree (self->face2tile);
1197 Safefree (self->tex); 1697 Safefree (self->tex);
1198 Safefree (self); 1698 Safefree (self);
1199} 1699}
1200 1700
1201void 1701void
1202resize (CFPlus::Map self, int map_width, int map_height) 1702resize (DC::Map self, int map_width, int map_height)
1203 CODE: 1703 CODE:
1204 self->w = map_width; 1704 self->w = map_width;
1205 self->h = map_height; 1705 self->h = map_height;
1206 1706
1207void 1707void
1208clear (CFPlus::Map self) 1708clear (DC::Map self)
1209 CODE: 1709 CODE:
1210 map_clear (self); 1710 map_clear (self);
1211 1711
1212void 1712void
1213set_face (CFPlus::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1714 CODE:
1215{ 1715{
1216 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1717 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1718}
1224 1719
1225void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1745 CODE:
1228{ 1746{
1229 while (self->texs <= texid) 1747 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1748
1235 { 1749 {
1236 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1237 1751
1238 tex->name = name; 1752 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1771}
1258 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0,
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1259int 1793int
1260ox (CFPlus::Map self) 1794ox (DC::Map self)
1261 ALIAS: 1795 ALIAS:
1262 oy = 1 1796 oy = 1
1263 x = 2 1797 x = 2
1264 y = 3 1798 y = 3
1265 w = 4 1799 w = 4
1276 } 1810 }
1277 OUTPUT: 1811 OUTPUT:
1278 RETVAL 1812 RETVAL
1279 1813
1280void 1814void
1281scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1282 CODE: 1816 CODE:
1283{ 1817{
1284 if (dx > 0) 1818 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1820 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1822
1289 if (dy > 0) 1823 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1824 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1825 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1827
1294 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1296 1830
1297 while (self->y < 0) 1831 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1303 } 1837 }
1304} 1838}
1305 1839
1306void 1840SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1842 CODE:
1309{ 1843{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1846 mapcell *cell;
1313 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1314 1850
1315 while (data < data_end - 1) 1851 while (data < data_end - 1)
1316 { 1852 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1318 1854
1338 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1339 1875
1340 do 1876 do
1341 { 1877 {
1342 ext = *data++; 1878 ext = *data++;
1343 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1344 1880
1345 if (cmd < 4) 1881 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1348 { 1884 {
1349 cell->stat_width = 1; 1885 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1886 cell->stat_hp = *data++;
1351 } 1887 }
1352 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1890 else if (cmd == 0x47)
1355 { 1891 {
1356 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 1896
1359 data += *data + 1; 1897 data += *data + 1;
1360 } 1898 }
1361 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1900 cell->flags = *data++;
1369 } 1907 }
1370 else 1908 else
1371 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1372 } 1910 }
1373 1911
1912 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1913 if (flags & (4 >> z))
1375 { 1914 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1377 } 1934 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1935 }
1389 else 1936 else
1390 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1391 } 1938 }
1392} 1939}
1940 OUTPUT:
1941 RETVAL
1393 1942
1394SV * 1943SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 1945 CODE:
1397{ 1946{
1398 int x1, x; 1947 int x1, x;
1399 int y1, y; 1948 int y1, y;
1400 int z; 1949 int z;
1421 { 1970 {
1422 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1423 1972
1424 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1425 { 1974 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1977 int a1 = tex.a;
1433 1978
1434 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1983 }
1440 } 1984 }
1441 1985
1442 *map++ = (r ) 1986 *map++ = (r )
1443 | (g << 8) 1987 | (g << 8)
1450} 1994}
1451 OUTPUT: 1995 OUTPUT:
1452 RETVAL 1996 RETVAL
1453 1997
1454void 1998void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2000 CODE:
1457{ 2001{
1458 int x, y, z; 2002 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2003
1462 glColor4ub (255, 255, 255, 255); 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030 key.texname = -1;
2031
2032 mx += self->x;
2033 my += self->y;
2034
2035 // first pass: determine smooth_max
2036 // rather ugly, if you ask me
2037 // could also be stored inside mapcell and updated on change
2038 memset (smooth_max, 0, sizeof (smooth_max));
2039
2040 for (y = 0; y < sh; y++)
2041 if (0 <= y + my && y + my < self->rows)
2042 {
2043 maprow *row = self->row + (y + my);
2044
2045 for (x = 0; x < sw; x++)
2046 if (row->c0 <= x + mx && x + mx < row->c1)
2047 {
2048 mapcell *cell = row->col + (x + mx - row->c0);
2049
2050 smooth_max[x + 1][y + 1] =
2051 MAX (self->tex [cell->tile [0]].smoothlevel,
2052 MAX (self->tex [cell->tile [1]].smoothlevel,
2053 self->tex [cell->tile [2]].smoothlevel));
2054 }
2055 }
1463 2056
1464 glEnable (GL_BLEND); 2057 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2058 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 2060
1469 glBegin (GL_QUADS);
1470
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++) 2061 for (z = 0; z <= 2; z++)
2062 {
2063 memset (smooth_level, 0, sizeof (smooth_level));
2064
1477 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1479 { 2067 {
1480 maprow *row = self->row + (y + my); 2068 maprow *row = self->row + (y + my);
1481 2069
1482 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 2072 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
1488 2081
1489 if (face && face < self->texs) 2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 // overlays such as the speech bubble, probably more to come
2109 if (cell->flags & 1)
2110 {
2111 maptex tex = self->tex [1];
2112 int px = x * T + T * 2 / 32;
2113 int py = y * T - T * 6 / 32;
2114
2115 if (tex.name)
2116 {
2117 if (key.texname != tex.name)
2118 {
2119 key.texname = tex.name;
2120 arr = rc_array (rc, &key);
2121 }
2122
2123 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2124 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2125 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2126 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2127 }
2128 }
2129 }
2130
2131 // update smooth hash
2132 if (tex.smoothtile)
2133 {
2134 skey.tile = tex.smoothtile;
2135 skey.level = tex.smoothlevel;
2136
2137 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2138
2139 // add bits to current tile and all neighbours. skey.x|y is
2140 // shifted +1|+1 so we always stay positive.
2141
2142 // bits is ___n cccc CCCC bbbb
2143 // n do not draw borders&corners
2144 // c draw these corners, but...
2145 // C ... not these
2146 // b draw these borders
2147
2148 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2149 // ┃· ·· ·┃ ━━
2150
2151 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2152 // ·· ·· ·┏ ┓·
2153
2154 // full tile
2155 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2156
2157 // borders
2158 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2159 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2160 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2161 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2162
2163 // corners
2164 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2165 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2166 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2167 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2168 }
2169 }
2170 }
2171 }
2172
2173 rc_draw (rc);
2174 rc_clear (rc);
2175
2176 // go through all smoothlevels, lowest to highest, then draw.
2177 // this is basically counting sort
2178 {
2179 int w, b;
2180
2181 glEnable (GL_TEXTURE_2D);
2182 glBegin (GL_QUADS);
2183 for (w = 0; w < 256 / 32; ++w)
2184 {
2185 uint32_t smask = smooth_level [w];
2186 if (smask)
2187 for (b = 0; b < 32; ++b)
2188 if (smask & (((uint32_t)1) << b))
1490 { 2189 {
1491 maptex tex = self->tex [face]; 2190 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 2191 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 2192
1495 if (last_name != tex.name) 2193 hv_iterinit (smooth);
2194 while ((he = hv_iternext (smooth)))
1496 { 2195 {
1497 glEnd (); 2196 smooth_key *skey = (smooth_key *)HeKEY (he);
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2197 IV bits = SvIVX (HeVAL (he));
1499 glBegin (GL_QUADS);
1500 }
1501 2198
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1) 2199 if (!(bits & 0x1000)
2200 && skey->level == level
2201 && level > smooth_max [skey->x][skey->y])
1511 { 2202 {
1512 maptex tex = self->tex [1]; 2203 maptex tex = self->tex [skey->tile];
1513 int px = (x + 1) * 32 - tex.w + 2; 2204 int px = (((int)skey->x) - 1) * T;
1514 int py = (y + 1) * 32 - tex.h - 6; 2205 int py = (((int)skey->y) - 1) * T;
2206 int border = bits & 15;
2207 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2208 float dx = tex.s * .0625f; // 16 images/row
2209 float dy = tex.t * .5f ; // 2 images/column
1515 2210
2211 if (tex.name)
2212 {
2213 // this time avoiding texture state changes
2214 // save gobs of state changes.
2215 if (key.texname != tex.name)
2216 {
2217 self->tex [skey->tile].unused = 0;
2218
1516 glEnd (); 2219 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2220 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1518 glBegin (GL_QUADS); 2221 glBegin (GL_QUADS);
2222 }
1519 2223
2224 if (border)
2225 {
2226 float ox = border * dx;
2227
2228 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2229 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2230 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2231 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2232 }
2233
2234 if (corner)
2235 {
2236 float ox = corner * dx;
2237
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2238 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2239 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2240 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2241 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2242 }
2243 }
2244 }
1524 } 2245 }
1525 } 2246 }
1526 }
1527 } 2247 }
1528 2248
1529 glEnd (); 2249 glEnd ();
1530
1531 glDisable (GL_TEXTURE_2D); 2250 glDisable (GL_TEXTURE_2D);
2251 key.texname = -1;
2252 }
2253
2254 hv_clear (smooth);
2255 }
2256
2257 if (pl_tex.name)
2258 {
2259 maptex tex = pl_tex;
2260 int px = pl_x + sdx;
2261 int py = pl_y + sdy;
2262
2263 key.texname = tex.name;
2264 arr = rc_array (rc, &key);
2265
2266 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2267 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2268 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2269 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2270
2271 rc_draw (rc);
2272 }
2273
1532 glDisable (GL_BLEND); 2274 glDisable (GL_BLEND);
2275 rc_free (rc);
1533 2276
1534 // top layer: overlays such as the health bar 2277 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++) 2278 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows) 2279 if (0 <= y + my && y + my < self->rows)
1537 { 2280 {
1540 for (x = 0; x < sw; x++) 2283 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 2284 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 2285 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 2286 mapcell *cell = row->col + (x + mx - row->c0);
1544 2287
1545 int px = x * 32; 2288 int px = x * T;
1546 int py = y * 32; 2289 int py = y * T;
2290
2291 if (expect_false (cell->player == player))
2292 {
2293 px += sdx;
2294 py += sdy;
2295 }
1547 2296
1548 if (cell->stat_hp) 2297 if (cell->stat_hp)
1549 { 2298 {
1550 int width = cell->stat_width * 32; 2299 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 2300 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 2301
1553 glColor3ub (0, 0, 0); 2302 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 2303 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 2304 px + width - 1, py);
1556 2305
1562 } 2311 }
1563 } 2312 }
1564} 2313}
1565 2314
1566void 2315void
1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2316draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1568 CODE: 2317 CODE:
1569{ 2318{
1570 static float color[16][3] = { 2319 static float color[16][3] = {
1571 { 0.00F, 0.00F, 0.00F }, 2320 { 0.00F, 0.00F, 0.00F },
1572 { 1.00F, 1.00F, 1.00F }, 2321 { 1.00F, 1.00F, 1.00F },
1622 glDisable (GL_BLEND); 2371 glDisable (GL_BLEND);
1623 glDisable (GL_TEXTURE_2D); 2372 glDisable (GL_TEXTURE_2D);
1624} 2373}
1625 2374
1626void 2375void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2376fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2377 PPCODE:
1629{ 2378{
1630 int x, y; 2379 int x, y;
2380 int sw1 = sw + 2;
2381 int sh1 = sh + 2;
2382 int sh3 = sh * 3;
1631 int sw4 = (sw + 3) & ~3; 2383 int sw34 = (sw * 3 + 3) & ~3;
2384 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2385 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2386 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2387
1635 memset (darkness, 255, sw4 * sh);
1636 SvPOK_only (darkness_sv); 2388 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2389 SvCUR_set (darkness3_sv, sw34 * sh3);
1638 2390
1639 mx += self->x; 2391 mx += self->x - 1;
1640 my += self->y; 2392 my += self->y - 1;
1641 2393
2394 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2395
1642 for (y = 0; y < sh; y++) 2396 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2397 if (0 <= y + my && y + my < self->rows)
1644 { 2398 {
1645 maprow *row = self->row + (y + my); 2399 maprow *row = self->row + (y + my);
1646 2400
1647 for (x = 0; x < sw; x++) 2401 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2402 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2403 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2404 mapcell *cell = row->col + (x + mx - row->c0);
1651 2405
1652 darkness[y * sw4 + x] = cell->darkness 2406 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2407 ? 255 - (cell->darkness - 1)
1654 : 255 - FOW_DARKNESS; 2408 : 255 - FOW_DARKNESS;
1655 } 2409 }
1656 } 2410 }
1657 2411
2412 for (y = 0; y < sh; ++y)
2413 for (x = 0; x < sw; ++x)
2414 {
2415 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2416 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2417 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2418 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2419 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2420 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2421 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2422 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2423 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2424
2425 uint8_t r11 = (d11 + d21 + d12) / 3;
2426 uint8_t r21 = d21;
2427 uint8_t r31 = (d21 + d31 + d32) / 3;
2428
2429 uint8_t r12 = d12;
2430 uint8_t r22 = d22;
2431 uint8_t r32 = d32;
2432
2433 uint8_t r13 = (d13 + d23 + d12) / 3;
2434 uint8_t r23 = d23;
2435 uint8_t r33 = (d23 + d33 + d32) / 3;
2436
2437 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2438 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2439 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2440 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2441 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2442 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2443 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2444 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2445 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2446 }
2447
2448 free (darkness1);
2449
1658 EXTEND (SP, 3); 2450 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2451 PUSHs (sv_2mortal (newSViv (sw34)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2452 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2453 PUSHs (darkness3_sv);
1662} 2454}
1663 2455
1664SV * 2456SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2457get_rect (DC::Map self, int x0, int y0, int w, int h)
1666 CODE: 2458 CODE:
1667{ 2459{
1668 int x, y, x1, y1; 2460 int x, y, x1, y1;
1669 SV *data_sv = newSV (w * h * 7 + 5); 2461 SV *data_sv = newSV (w * h * 7 + 5);
1670 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2462 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1695 if (row && row->c0 <= x && x < row->c1) 2487 if (row && row->c0 <= x && x < row->c1)
1696 { 2488 {
1697 mapcell *cell = row->col + (x - row->c0); 2489 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2490 uint8_t flags = 0;
1699 2491
1700 if (cell->face [0]) flags |= 1; 2492 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2493 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2494 if (cell->tile [2]) flags |= 4;
1703 2495
1704 *data++ = flags; 2496 *data++ = flags;
1705 2497
1706 if (flags & 1) 2498 if (flags & 1)
1707 { 2499 {
2500 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2501 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2502 *data++ = tile;
1710 } 2503 }
1711 2504
1712 if (flags & 2) 2505 if (flags & 2)
1713 { 2506 {
2507 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2508 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2509 *data++ = tile;
1716 } 2510 }
1717 2511
1718 if (flags & 4) 2512 if (flags & 4)
1719 { 2513 {
2514 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2515 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2516 *data++ = tile;
1722 } 2517 }
1723 } 2518 }
1724 else 2519 else
1725 *data++ = 0; 2520 *data++ = 0;
1726 } 2521 }
1727 } 2522 }
1728 2523
2524 /* if size is w*h + 5 then no data has been found */
2525 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2526 {
1729 SvPOK_only (data_sv); 2527 SvPOK_only (data_sv);
1730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2528 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2529 }
2530
1731 RETVAL = data_sv; 2531 RETVAL = data_sv;
1732} 2532}
1733 OUTPUT: 2533 OUTPUT:
1734 RETVAL 2534 RETVAL
1735 2535
1736void 2536void
1737set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2537set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1738 PPCODE: 2538 PPCODE:
1739{ 2539{
1740 int x, y, z; 2540 int x, y, z;
1741 int w, h; 2541 int w, h;
1742 int x1, y1; 2542 int x1, y1;
2543 STRLEN len;
2544 uint8_t *data, *end;
2545
2546 len = SvLEN (data_sv);
2547 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2548 data = SvPVbyte_nolen (data_sv);
2549 end = data + len + 8;
2550
2551 if (len < 5)
2552 XSRETURN_EMPTY;
1743 2553
1744 if (*data++ != 0) 2554 if (*data++ != 0)
1745 return; /* version mismatch */ 2555 XSRETURN_EMPTY; /* version mismatch */
1746 2556
1747 w = *data++ << 8; w |= *data++; 2557 w = *data++ << 8; w |= *data++;
1748 h = *data++ << 8; h |= *data++; 2558 h = *data++ << 8; h |= *data++;
1749 2559
1750 // we need to do this 'cause we don't keep an absolute coord system for rows 2560 // we need to do this 'cause we don't keep an absolute coord system for rows
1762 { 2572 {
1763 maprow *row = map_get_row (self, y); 2573 maprow *row = map_get_row (self, y);
1764 2574
1765 for (x = x0; x < x1; x++) 2575 for (x = x0; x < x1; x++)
1766 { 2576 {
2577 uint8_t flags;
2578
2579 if (data + 7 >= end)
2580 XSRETURN_EMPTY;
2581
1767 uint8_t flags = *data++; 2582 flags = *data++;
1768 2583
1769 if (flags) 2584 if (flags)
1770 { 2585 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2586 mapcell *cell = row_get_cell (row, x);
2587 tileid tile[3] = { 0, 0, 0 };
1774 2588
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2589 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2590 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2591 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2592
1779 if (cell->darkness == 0) 2593 if (cell->darkness == 0)
1780 { 2594 {
1781 cell->darkness = 0; 2595 /*cell->darkness = 0;*/
2596 EXTEND (SP, 3);
1782 2597
1783 for (z = 0; z <= 2; z++) 2598 for (z = 0; z <= 2; z++)
1784 { 2599 {
1785 cell->face[z] = face[z]; 2600 tileid t = tile [z];
1786 2601
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2602 if (t >= self->texs || (t && !self->tex [t].name))
2603 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2604 PUSHs (sv_2mortal (newSViv (t)));
2605 need_texid (self, t);
2606 }
2607
2608 cell->tile [z] = t;
1789 } 2609 }
1790 } 2610 }
1791 } 2611 }
1792 } 2612 }
1793 } 2613 }
1794} 2614}
1795 2615
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2616MODULE = Deliantra::Client PACKAGE = DC::RW
1797 2617
1798CFPlus::MixChunk 2618DC::RW
1799new_from_file (SV *class, char *path) 2619new (SV *class, SV *data_sv)
1800 CODE: 2620 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2621{
2622 STRLEN datalen;
2623 char *data = SvPVbyte (data_sv, datalen);
2624
2625 RETVAL = SDL_RWFromConstMem (data, datalen);
2626}
1802 OUTPUT: 2627 OUTPUT:
1803 RETVAL 2628 RETVAL
1804 2629
2630DC::RW
2631new_from_file (SV *class, const char *path, const char *mode = "rb")
2632 CODE:
2633 RETVAL = SDL_RWFromFile (path, mode);
2634 OUTPUT:
2635 RETVAL
2636
2637# fails on win32:
2638# dc.xs(2268) : error C2059: syntax error : '('
1805void 2639#void
2640#close (DC::RW self)
2641# CODE:
2642# (self->(close)) (self);
2643
2644MODULE = Deliantra::Client PACKAGE = DC::Channel
2645
2646PROTOTYPES: DISABLE
2647
2648DC::Channel
2649find ()
2650 CODE:
2651{
2652 RETVAL = Mix_GroupAvailable (-1);
2653
2654 if (RETVAL < 0)
2655 {
2656 RETVAL = Mix_GroupOldest (-1);
2657
2658 if (RETVAL < 0)
2659 XSRETURN_UNDEF;
2660
2661 Mix_HaltChannel (RETVAL);
2662 }
2663
2664 Mix_UnregisterAllEffects (RETVAL);
2665 Mix_Volume (RETVAL, 128);
2666}
2667 OUTPUT:
2668 RETVAL
2669
2670void
2671halt (DC::Channel self)
2672 CODE:
2673 Mix_HaltChannel (self);
2674
2675void
2676expire (DC::Channel self, int ticks = -1)
2677 CODE:
2678 Mix_ExpireChannel (self, ticks);
2679
2680void
2681fade_out (DC::Channel self, int ticks = -1)
2682 CODE:
2683 Mix_FadeOutChannel (self, ticks);
2684
2685int
2686volume (DC::Channel self, int volume)
2687 CODE:
2688 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693unregister_all_effects (DC::Channel self)
2694 CODE:
2695 Mix_UnregisterAllEffects (self);
2696
2697void
2698set_panning (DC::Channel self, int left, int right)
2699 CODE:
2700 left = CLAMP (left , 0, 255);
2701 right = CLAMP (right, 0, 255);
2702 Mix_SetPanning (self, left, right);
2703
2704void
2705set_distance (DC::Channel self, int distance)
2706 CODE:
2707 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2708
2709void
2710set_position (DC::Channel self, int angle, int distance)
2711 CODE:
2712
2713void
2714set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2715 CODE:
2716{
2717 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2718 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2719 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2720}
2721
2722void
2723set_reverse_stereo (DC::Channel self, int flip)
2724 CODE:
2725 Mix_SetReverseStereo (self, flip);
2726
2727MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2728
2729PROTOTYPES: DISABLE
2730
2731DC::MixChunk
2732new (SV *class, DC::RW rwops)
2733 CODE:
2734 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2735 OUTPUT:
2736 RETVAL
2737
2738void
1806DESTROY (CFPlus::MixChunk self) 2739DESTROY (DC::MixChunk self)
1807 CODE: 2740 CODE:
1808 Mix_FreeChunk (self); 2741 Mix_FreeChunk (self);
1809 2742
1810int 2743int
1811volume (CFPlus::MixChunk self, int volume = -1) 2744volume (DC::MixChunk self, int volume = -1)
1812 CODE: 2745 CODE:
2746 if (items > 1)
2747 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2748 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2749 OUTPUT:
1815 RETVAL 2750 RETVAL
1816 2751
1817int 2752DC::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2753play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2754 CODE:
2755{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2756 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2757
2758 if (RETVAL < 0)
2759 XSRETURN_UNDEF;
2760
2761 if (channel < 0)
2762 {
2763 Mix_UnregisterAllEffects (RETVAL);
2764 Mix_Volume (RETVAL, 128);
2765 }
2766}
1821 OUTPUT: 2767 OUTPUT:
1822 RETVAL 2768 RETVAL
1823 2769
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2770MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1825 2771
1826int 2772int
1827volume (int volume = -1) 2773volume (int volume = -1)
2774 PROTOTYPE: ;$
1828 CODE: 2775 CODE:
2776 if (items > 0)
2777 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 2778 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2779 OUTPUT:
1831 RETVAL 2780 RETVAL
1832 2781
2782void
2783fade_out (int ms)
2784 CODE:
2785 Mix_FadeOutMusic (ms);
2786
2787void
2788halt ()
2789 CODE:
2790 Mix_HaltMusic ();
2791
1833CFPlus::MixMusic 2792DC::MixMusic
1834new_from_file (SV *class, char *path) 2793new (SV *class, DC::RW rwops)
1835 CODE: 2794 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2795 RETVAL = Mix_LoadMUS_RW (rwops);
1837 OUTPUT: 2796 OUTPUT:
1838 RETVAL 2797 RETVAL
1839 2798
1840void 2799void
1841DESTROY (CFPlus::MixMusic self) 2800DESTROY (DC::MixMusic self)
1842 CODE: 2801 CODE:
1843 Mix_FreeMusic (self); 2802 Mix_FreeMusic (self);
1844 2803
1845int 2804int
1846play (CFPlus::MixMusic self, int loops = -1) 2805play (DC::MixMusic self, int loops = -1)
1847 CODE: 2806 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 2807 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 2808 OUTPUT:
1850 RETVAL 2809 RETVAL
1851 2810
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2811void
2812fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2813 CODE:
2814 Mix_FadeInMusicPos (self, loops, ms, position);
2815
2816MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2817
2818PROTOTYPES: ENABLE
1853 2819
1854BOOT: 2820BOOT:
1855{ 2821{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2822 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1857 static const struct { 2823 static const struct {
1858 const char *name; 2824 const char *name;
1859 IV iv; 2825 IV iv;
1860 } *civ, const_iv[] = { 2826 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 2827# define const_iv(name) { # name, (IV)name }
2828 const_iv (GL_VENDOR),
2829 const_iv (GL_VERSION),
2830 const_iv (GL_EXTENSIONS),
1862 const_iv (GL_COLOR_MATERIAL), 2831 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 2832 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 2833 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 2834 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 2835 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 2839 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 2840 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 2841 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 2842 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 2843 const_iv (GL_BACK),
2844 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 2845 const_iv (GL_AND),
1876 const_iv (GL_ONE), 2846 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 2847 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 2848 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 2849 const_iv (GL_DST_ALPHA),
1892 const_iv (GL_INTENSITY), 2862 const_iv (GL_INTENSITY),
1893 const_iv (GL_LUMINANCE), 2863 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 2864 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 2865 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2866 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2867 const_iv (GL_COMPRESSED_ALPHA_ARB),
2868 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2869 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2870 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2871 const_iv (GL_COMPRESSED_RGB_ARB),
2872 const_iv (GL_COMPRESSED_RGBA_ARB),
1897 const_iv (GL_COMPILE), 2873 const_iv (GL_COMPILE),
2874 const_iv (GL_PROXY_TEXTURE_1D),
2875 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 2876 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 2877 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 2878 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 2879 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 2880 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 2901 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 2902 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 2903 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 2904 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 2905 const_iv (GL_CONSTANT_BORDER),
2906 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 2907 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 2908 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 2909 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 2910 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 2911 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 2912 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 2913 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 2914 const_iv (GL_TRIANGLE_FAN),
2915 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2916 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2917 const_iv (GL_POINT_SMOOTH_HINT),
2918 const_iv (GL_LINE_SMOOTH_HINT),
2919 const_iv (GL_POLYGON_SMOOTH_HINT),
2920 const_iv (GL_GENERATE_MIPMAP_HINT),
2921 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1937 const_iv (GL_FASTEST), 2922 const_iv (GL_FASTEST),
2923 const_iv (GL_DONT_CARE),
2924 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 2925 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 2926 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 2927 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 2928 const_iv (GL_T2F_N3F_V3F),
1942# undef const_iv 2929# undef const_iv
1943 }; 2930 };
1944 2931
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2932 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2933 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2934
2935 texture_av = newAV ();
2936 AvREAL_off (texture_av);
1947} 2937}
2938
2939void
2940disable_GL_EXT_blend_func_separate ()
2941 CODE:
2942 gl.BlendFuncSeparate = 0;
2943 gl.BlendFuncSeparateEXT = 0;
1948 2944
1949char * 2945char *
1950gl_vendor () 2946gl_vendor ()
1951 CODE: 2947 CODE:
1952 RETVAL = (char *)glGetString (GL_VENDOR); 2948 RETVAL = (char *)glGetString (GL_VENDOR);
1965 CODE: 2961 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2962 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 2963 OUTPUT:
1968 RETVAL 2964 RETVAL
1969 2965
2966const char *glGetString (GLenum pname)
2967
2968GLint glGetInteger (GLenum pname)
2969 CODE:
2970 glGetIntegerv (pname, &RETVAL);
2971 OUTPUT:
2972 RETVAL
2973
2974GLdouble glGetDouble (GLenum pname)
2975 CODE:
2976 glGetDoublev (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
1970int glGetError () 2980int glGetError ()
1971 2981
1972void glFinish () 2982void glFinish ()
1973 2983
1974void glClear (int mask) 2984void glClear (int mask)
2011# near_ and far_ are due to microsofts buggy "c" compiler 3021# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3022void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 3023
2014# near_ and far_ are due to microsofts buggy "c" compiler 3024# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3025void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3026
3027PROTOTYPES: DISABLE
2016 3028
2017void glViewport (int x, int y, int width, int height) 3029void glViewport (int x, int y, int width, int height)
2018 3030
2019void glScissor (int x, int y, int width, int height) 3031void glScissor (int x, int y, int width, int height)
2020 3032
2028 3040
2029void glRotate (float angle, float x, float y, float z) 3041void glRotate (float angle, float x, float y, float z)
2030 CODE: 3042 CODE:
2031 glRotatef (angle, x, y, z); 3043 glRotatef (angle, x, y, z);
2032 3044
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 3045void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @ 3046 PROTOTYPE: @
2039 ALIAS: 3047 ALIAS:
2040 glColor_premultiply = 1 3048 glColor_premultiply = 1
2041 CODE: 3049 CODE:
2042 if (ix) 3050 if (ix)
2043 { 3051 {
2046 b *= a; 3054 b *= a;
2047 } 3055 }
2048 // microsoft visual "c" rounds instead of truncating... 3056 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 3057 glColor4f (r, g, b, a);
2050 3058
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 3059void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 3060 CODE:
2059 glRasterPos3f (0, 0, z); 3061 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 3062 glBitmap (0, 0, 0, 0, x, y, 0);
2061 3063
2065 3067
2066void glTexCoord (float s, float t) 3068void glTexCoord (float s, float t)
2067 CODE: 3069 CODE:
2068 glTexCoord2f (s, t); 3070 glTexCoord2f (s, t);
2069 3071
3072void glRect (float x1, float y1, float x2, float y2)
3073 CODE:
3074 glRectf (x1, y1, x2, y2);
3075
3076void glRect_lineloop (float x1, float y1, float x2, float y2)
3077 CODE:
3078 glBegin (GL_LINE_LOOP);
3079 glVertex2f (x1, y1);
3080 glVertex2f (x2, y1);
3081 glVertex2f (x2, y2);
3082 glVertex2f (x1, y2);
3083 glEnd ();
3084
3085PROTOTYPES: ENABLE
3086
3087void glBegin (int mode)
3088
3089void glEnd ()
3090
3091void glPointSize (GLfloat size)
3092
3093void glLineWidth (GLfloat width)
3094
3095void glInterleavedArrays (int format, int stride, char *data)
3096
3097void glDrawElements (int mode, int count, int type, char *indices)
3098
3099# 1.2 void glDrawRangeElements (int mode, int start, int end
3100
2070void glTexEnv (int target, int pname, float param) 3101void glTexEnv (int target, int pname, float param)
2071 CODE: 3102 CODE:
2072 glTexEnvf (target, pname, param); 3103 glTexEnvf (target, pname, param);
2073 3104
2074void glTexParameter (int target, int pname, float param) 3105void glTexParameter (int target, int pname, float param)
2090void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3121void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2091 CODE: 3122 CODE:
2092 if (gl.SeparableFilter2D) 3123 if (gl.SeparableFilter2D)
2093 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3124 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2094 3125
2095void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3126void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2096 3127
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3128void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 3129
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 3130void glDrawPixels (int width, int height, int format, int type, char *pixels)
3131
3132void glPixelZoom (float x, float y)
2100 3133
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3134void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 3135
2103int glGenTexture () 3136int glGenTexture ()
2104 CODE: 3137 CODE:
2105{ 3138 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 3139 OUTPUT:
2111 RETVAL 3140 RETVAL
2112 3141
2113void glDeleteTexture (int name) 3142void glDeleteTexture (int name)
2114 CODE: 3143 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 3144 del_texture (name);
2118} 3145
2119
2120int glGenList () 3146int glGenList ()
2121 CODE: 3147 CODE:
2122 RETVAL = glGenLists (1); 3148 RETVAL = glGenLists (1);
2123 OUTPUT: 3149 OUTPUT:
2124 RETVAL 3150 RETVAL
2131 3157
2132void glEndList () 3158void glEndList ()
2133 3159
2134void glCallList (int list) 3160void glCallList (int list)
2135 3161
3162MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3163
3164PROTOTYPES: DISABLE
3165
3166void
3167find_widget (SV *self, NV x, NV y)
3168 PPCODE:
3169{
3170 if (within_widget (self, x, y))
3171 XPUSHs (self);
3172}
3173
3174BOOT:
3175{
3176 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3177
3178 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3179 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3180 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3181 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3182}
3183
3184void
3185draw (SV *self)
3186 CODE:
3187{
3188 HV *hv;
3189 SV **svp;
3190 NV x, y, w, h;
3191 SV *draw_x_sv = GvSV (draw_x_gv);
3192 SV *draw_y_sv = GvSV (draw_y_gv);
3193 SV *draw_w_sv = GvSV (draw_w_gv);
3194 SV *draw_h_sv = GvSV (draw_h_gv);
3195 double draw_x, draw_y;
3196
3197 if (!SvROK (self))
3198 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3199
3200 hv = (HV *)SvRV (self);
3201
3202 if (SvTYPE (hv) != SVt_PVHV)
3203 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3204
3205 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3206 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3207
3208 if (!h || !w)
3209 XSRETURN_EMPTY;
3210
3211 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3213
3214 draw_x = SvNV (draw_x_sv) + x;
3215 draw_y = SvNV (draw_y_sv) + y;
3216
3217 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3218 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3219 XSRETURN_EMPTY;
3220
3221 sv_setnv (draw_x_sv, draw_x);
3222 sv_setnv (draw_y_sv, draw_y);
3223
3224 glPushMatrix ();
3225 glTranslated (x, y, 0);
3226
3227 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3228 {
3229 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3230
3231 if (svp && SvTRUE (*svp))
3232 {
3233 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3234 glEnable (GL_BLEND);
3235 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3236 glBegin (GL_QUADS);
3237 glVertex2f (0, 0);
3238 glVertex2f (w, 0);
3239 glVertex2f (w, h);
3240 glVertex2f (0, h);
3241 glEnd ();
3242 glDisable (GL_BLEND);
3243 }
3244 }
3245#if 0
3246 // draw borders, for debugging
3247 glPushMatrix ();
3248 glColor4f (1., 1., 0., 1.);
3249 glTranslatef (.5, .5, 0.);
3250 glBegin (GL_LINE_LOOP);
3251 glVertex2f (0 , 0);
3252 glVertex2f (w - 1, 0);
3253 glVertex2f (w - 1, h - 1);
3254 glVertex2f (0 , h - 1);
3255 glEnd ();
3256 glPopMatrix ();
3257#endif
3258 PUSHMARK (SP);
3259 XPUSHs (self);
3260 PUTBACK;
3261 call_method ("_draw", G_VOID | G_DISCARD);
3262 SPAGAIN;
3263
3264 glPopMatrix ();
3265
3266 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3267 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3268}
3269

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