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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.295 by root, Mon Dec 21 03:30:22 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
30#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
32 50
33#include <glib/gmacros.h> 51#include <glib/gmacros.h>
34 52
35#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
36 65
37#ifndef _WIN32 66#ifndef _WIN32
38# include <sys/types.h> 67# include <sys/types.h>
39# include <sys/socket.h> 68# include <sys/socket.h>
40# include <netinet/in.h> 69# include <netinet/in.h>
41# include <netinet/tcp.h> 70# include <netinet/tcp.h>
42# include <inttypes.h> 71# include <inttypes.h>
43#endif 72#endif
44 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 84
47#define FOW_DARKNESS 32 85#define FOW_DARKNESS 64
86#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
59 103
60static struct 104static struct
61{ 105{
62#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 107#include "glfunc.h"
64#undef GL_FUNC 108#undef GL_FUNC
65} gl; 109} gl;
66 110
111static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 113{
69 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 118 else
74 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
75} 120}
76 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
77#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
78 148
79#include "pango-font.c" 149#include "pango-font.c"
80#include "pango-fontmap.c" 150#include "pango-fontmap.c"
81#include "pango-render.c" 151#include "pango-render.c"
82 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
85 157
86typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
87 159
88static int 160static int
89shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
90{ 162{
91 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
105 177
106typedef struct cf_layout { 178typedef struct cf_layout {
107 PangoLayout *pl; 179 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
109 int base_height; 181 int base_height;
110 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
111} *CFPlus__Layout; 184} *DC__Layout;
112 185
113static CFPlus__Font default_font; 186static DC__Font default_font;
114static PangoContext *opengl_context; 187static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
116 189
117static void 190static void
118substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
123#endif 196#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 198}
126 199
127static void 200static void
128layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
129{ 202{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
132 */ 205 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
134 207
135 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 210
138 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
139} 212}
140 213
141static void 214static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 216{
144 PangoRectangle rect; 217 PangoRectangle rect;
145 218
146 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
154 227
155 *w = rect.width; 228 *w = rect.width;
156 *h = rect.height; 229 *h = rect.height;
157} 230}
158 231
232typedef uint16_t tileid;
159typedef uint16_t mapface; 233typedef uint16_t faceid;
160 234
161typedef struct { 235typedef struct {
162 GLint name; 236 GLuint name;
163 int w, h; 237 int w, h;
164 float s, t; 238 float s, t;
165 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
166} maptex; 243} maptex;
167 244
168typedef struct { 245typedef struct {
169 uint32_t player; 246 uint32_t player;
170 mapface face[3]; 247 tileid tile[3];
171 uint16_t darkness; 248 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 250} mapcell;
174 251
175typedef struct { 252typedef struct {
176 int32_t c0, c1; 253 int32_t c0, c1;
177 mapcell *col; 254 mapcell *col;
178} maprow; 255} maprow;
179 256
180typedef struct map { 257typedef struct map {
181 int x, y, w, h; 258 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 260 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 261 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 262
189 int32_t rows; 263 int32_t rows;
190 maprow *row; 264 maprow *row;
191} *CFPlus__Map; 265} *DC__Map;
192 266
193static char * 267static char *
194prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
195{ 269{
196 char *p; 270 char *p;
213} 287}
214 288
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
218static maprow * 312static maprow *
219map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
220{ 314{
221 if (0 > y) 315 if (0 > y)
222 { 316 {
223 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
262 356
263 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
264} 358}
265 359
266static mapcell * 360static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
268{ 362{
269 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
270} 364}
271 365
272static void 366static void
273map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
274{ 368{
275 int r; 369 int r;
276 370
277 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
285 self->oy = 0; 379 self->oy = 0;
286 self->row = 0; 380 self->row = 0;
287 self->rows = 0; 381 self->rows = 0;
288} 382}
289 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
290static void 394static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 396{
293 int x, y; 397 int x, y;
294 maprow *row; 398 maprow *row;
295 mapcell *cell; 399 mapcell *cell;
296 400
308 if (x >= row->c1) 412 if (x >= row->c1)
309 break; 413 break;
310 414
311 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
312 416
313 cell->darkness = 0; 417 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 418 }
318 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
319} 436}
320 437
321static void 438static void
322music_finished (void) 439music_finished (void)
323{ 440{
359 n |= n >> 16; 476 n |= n >> 16;
360 477
361 return n + 1; 478 return n + 1;
362} 479}
363 480
364MODULE = CFPlus PACKAGE = CFPlus 481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
492/* SDL should provide this, really. */
493#define SDLK_MODIFIER_MIN 300
494#define SDLK_MODIFIER_MAX 314
495
496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
365 592
366PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
367 594
368BOOT: 595BOOT:
369{ 596{
370 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 598 static const struct {
372 const char *name; 599 const char *name;
373 IV iv; 600 IV iv;
374 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
603 const_iv (SDLK_MODIFIER_MIN),
604 const_iv (SDLK_MODIFIER_MAX),
605
376 const_iv (SDL_ACTIVEEVENT), 606 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 607 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 608 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 609 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 610 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 619 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 620 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 621 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 622 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 623 const_iv (SDL_USEREVENT),
624
625 const_iv (SDL_APPINPUTFOCUS),
626 const_iv (SDL_APPMOUSEFOCUS),
627 const_iv (SDL_APPACTIVE),
628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 740 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 741 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 742 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 743 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 744 const_iv (SDLK_UNDO),
745
458 const_iv (KMOD_NONE), 746 const_iv (KMOD_NONE),
747 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 748 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 749 const_iv (KMOD_RSHIFT),
750 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 751 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 752 const_iv (KMOD_RCTRL),
753 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 754 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 755 const_iv (KMOD_RALT),
756 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 762
471 const_iv (KMOD_SHIFT), 763 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 764
473 const_iv (KMOD_META) 765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
474# undef const_iv 795# undef const_iv
475 }; 796 };
476 797
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
800
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 803}
804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
480 810
481int 811int
482in_destruct () 812in_destruct ()
483 CODE: 813 CODE:
484 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
487 817
488NV floor (NV x) 818NV floor (NV x)
489 819
490NV ceil (NV x) 820NV ceil (NV x)
491 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
826NV distance (NV dx, NV dy)
827 CODE:
828 RETVAL = pow (dx * dx + dy * dy, 0.5);
829 OUTPUT:
830 RETVAL
831
492void 832void
493pango_init () 833pango_init ()
494 CODE: 834 CODE:
495{ 835{
496 opengl_fontmap = pango_opengl_font_map_new (); 836 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 837 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 838 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
839 /*pango_context_set_font_description (opengl_context, default_font);*/
840#if PANGO_VERSION_CHECK (1, 15, 2)
841 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
842 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
843#endif
499} 844}
500 845
501int 846char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 847
504void 848void SDL_braino ()
849
850int SDL_Init (U32 flags)
851
852int SDL_InitSubSystem (U32 flags)
853
854void SDL_QuitSubSystem (U32 flags)
855
505SDL_Quit () 856void SDL_Quit ()
506 857
858int SDL_GL_SetAttribute (int attr, int value)
859
860int SDL_GL_GetAttribute (int attr)
861 CODE:
862 if (SDL_GL_GetAttribute (attr, &RETVAL))
863 XSRETURN_UNDEF;
864 OUTPUT:
865 RETVAL
866
507void 867void
508SDL_ListModes () 868SDL_ListModes (int rgb, int alpha)
509 PPCODE: 869 PPCODE:
510{ 870{
511 SDL_Rect **m; 871 SDL_Rect **m;
512 872
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 873 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 876 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 877
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 878 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 880
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 881 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 885
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 886 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 887 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 888
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 889 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 890
537 if (m && m != (SDL_Rect **)-1) 891 if (m && m != (SDL_Rect **)-1)
538 while (*m) 892 while (*m)
539 { 893 {
894 if ((*m)->w >= 400 && (*m)->h >= 300)
895 {
540 AV *av = newAV (); 896 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 897 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 898 av_push (av, newSViv ((*m)->h));
899 av_push (av, newSViv (rgb));
900 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 901 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
902 }
544 903
545 ++m; 904 ++m;
546 } 905 }
547} 906}
548 907
549char *
550SDL_GetError ()
551
552int 908int
553SDL_SetVideoMode (int w, int h, int fullscreen) 909SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 910 CODE:
911{
912 SDL_EnableUNICODE (1);
913 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
914
915 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
916 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
917 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
918 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
919
555 RETVAL = !!SDL_SetVideoMode ( 920 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 921 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 922 );
923
558 if (RETVAL) 924 if (RETVAL)
559 { 925 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 926 av_clear (texture_av);
927
928 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 929#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 930#include "glfunc.h"
563# undef GL_FUNC 931#undef GL_FUNC
564 } 932 }
933}
565 OUTPUT: 934 OUTPUT:
566 RETVAL 935 RETVAL
567 936
568void 937void
569SDL_GL_SwapBuffers () 938SDL_GL_SwapBuffers ()
570 939
571char * 940char *
572SDL_GetKeyName (int sym) 941SDL_GetKeyName (int sym)
573 942
943int
944SDL_GetAppState ()
945
946int
947SDL_GetModState ()
948
574void 949void
575SDL_PollEvent () 950poll_events ()
576 PPCODE: 951 PPCODE:
577{ 952{
578 SDL_Event ev; 953 SDL_Event ev;
579 954
580 while (SDL_PollEvent (&ev)) 955 SDL_PumpEvents ();
956 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 957 {
582 HV *hv = newHV (); 958 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 959 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 960
585 switch (ev.type) 961 switch (ev.type)
586 { 962 {
587 case SDL_KEYDOWN: 963 case SDL_KEYDOWN:
588 case SDL_KEYUP: 964 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 965 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 966 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 967 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
968 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 969 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 970 break;
594 971
595 case SDL_ACTIVEEVENT: 972 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 973 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 974 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 975 break;
599 976
600 case SDL_MOUSEMOTION: 977 case SDL_MOUSEMOTION:
978 {
979 int state = ev.motion.state;
980 int x = ev.motion.x;
981 int y = ev.motion.y;
982 int xrel = ev.motion.xrel;
983 int yrel = ev.motion.yrel;
984
985 /* do simplistic event compression */
986 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
987 && state == ev.motion.state)
988 {
989 xrel += ev.motion.xrel;
990 yrel += ev.motion.yrel;
991 x = ev.motion.x;
992 y = ev.motion.y;
993 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
994 }
995
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 996 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 997 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 998 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 999 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1000 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1001 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1002 }
608 break; 1003 break;
609 1004
610 case SDL_MOUSEBUTTONDOWN: 1005 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1006 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1007 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1008
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1009 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1010 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1011 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1012 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1017 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1018 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1019 break;
625 } 1020 }
626 1021
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1022 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1023 }
629} 1024}
630 1025
631int 1026int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1027Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1028 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1029 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1030 Mix_ChannelFinished (channel_finished);
636 1031
637void 1032void
1033Mix_QuerySpec ()
1034 PPCODE:
1035{
1036 int freq, channels;
1037 Uint16 format;
1038
1039 if (Mix_QuerySpec (&freq, &format, &channels))
1040 {
1041 EXTEND (SP, 3);
1042 PUSHs (sv_2mortal (newSViv (freq)));
1043 PUSHs (sv_2mortal (newSViv (format)));
1044 PUSHs (sv_2mortal (newSViv (channels)));
1045 }
1046}
1047
1048void
638Mix_CloseAudio () 1049Mix_CloseAudio ()
639 1050
640int 1051int
641Mix_AllocateChannels (int numchans = -1) 1052Mix_AllocateChannels (int numchans = -1)
642 1053
1054const char *
1055Mix_GetError ()
1056
643void 1057void
644lowdelay (int fd, int val = 1) 1058lowdelay (int fd, int val = 1)
645 CODE: 1059 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1060 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1061
650void 1062void
651win32_proxy_info () 1063win32_proxy_info ()
652 PPCODE: 1064 PPCODE:
653{ 1065{
674 } 1086 }
675 } 1087 }
676#endif 1088#endif
677} 1089}
678 1090
679void 1091int
680add_font (char *file) 1092add_font (char *file)
681 CODE: 1093 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1094 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1095 OUTPUT:
1096 RETVAL
683 1097
684void 1098void
685load_image_inline (SV *image_) 1099load_image_inline (SV *image_)
686 ALIAS: 1100 ALIAS:
687 load_image_file = 1 1101 load_image_file = 1
690 STRLEN image_len; 1104 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1105 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1106 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1107 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1108 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1109 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1110 : SDL_RWFromConstMem (image, image_len);
697 1111
698 if (!rw) 1112 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1113 croak ("load_image: %s", SDL_GetError ());
700 1114
773void 1187void
774error (char *message) 1188error (char *message)
775 CODE: 1189 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1190 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1191#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1192 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1193#endif
780 1194
781void 1195void
782fatal (char *message) 1196fatal (char *message)
783 CODE: 1197 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1198 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1199#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1200 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1201#endif
788 _exit (1); 1202 _exit (1);
789 1203
790void 1204void
791_exit (int retval = 0) 1205_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1208 ExitThread (retval); // unclean, please beam me up
795#else 1209#else
796 _exit (retval); 1210 _exit (retval);
797#endif 1211#endif
798 1212
799MODULE = CFPlus PACKAGE = CFPlus::Font 1213void
1214debug ()
1215 CODE:
1216{
1217#if DEBUG
1218 VALGRIND_DO_LEAK_CHECK;
1219#endif
1220}
800 1221
801CFPlus::Font 1222int
1223SvREFCNT (SV *sv)
1224 CODE:
1225 RETVAL = SvREFCNT (sv);
1226 OUTPUT:
1227 RETVAL
1228
1229MODULE = Deliantra::Client PACKAGE = DC::Font
1230
1231PROTOTYPES: DISABLE
1232
1233DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1234new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1235 CODE:
804{ 1236{
805 int count; 1237 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1238 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1241}
810 OUTPUT: 1242 OUTPUT:
811 RETVAL 1243 RETVAL
812 1244
813void 1245void
814DESTROY (CFPlus::Font self) 1246DESTROY (DC::Font self)
815 CODE: 1247 CODE:
816 pango_font_description_free (self); 1248 pango_font_description_free (self);
817 1249
818void 1250void
819make_default (CFPlus::Font self) 1251make_default (DC::Font self)
1252 PROTOTYPE: $
820 CODE: 1253 CODE:
821 default_font = self; 1254 default_font = self;
822 1255
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1256MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1257
1258PROTOTYPES: DISABLE
1259
825void 1260void
826reset_glyph_cache () 1261glyph_cache_backup ()
1262 PROTOTYPE:
827 CODE: 1263 CODE:
1264 tc_backup ();
1265
1266void
1267glyph_cache_restore ()
1268 PROTOTYPE:
1269 CODE:
828 tc_clear (); 1270 tc_restore ();
829 1271
830CFPlus::Layout 1272DC::Layout
831new (SV *class) 1273new (SV *class)
832 CODE: 1274 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1275 New (0, RETVAL, 1, struct cf_layout);
834 1276
835 RETVAL->pl = pango_layout_new (opengl_context); 1277 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1279 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1280 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1281 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1282 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1283 RETVAL->font = 0;
1284 RETVAL->rc = rc_alloc ();
842 1285
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1286 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1287 layout_update_font (RETVAL);
845 OUTPUT: 1288 OUTPUT:
846 RETVAL 1289 RETVAL
847 1290
848void 1291void
849DESTROY (CFPlus::Layout self) 1292DESTROY (DC::Layout self)
850 CODE: 1293 CODE:
851 g_object_unref (self->pl); 1294 g_object_unref (self->pl);
1295 rc_free (self->rc);
852 Safefree (self); 1296 Safefree (self);
853 1297
854void 1298void
855set_text (CFPlus::Layout self, SV *text_) 1299set_text (DC::Layout self, SV *text_)
856 CODE: 1300 CODE:
857{ 1301{
858 STRLEN textlen; 1302 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
860 1304
861 pango_layout_set_text (self->pl, text, textlen); 1305 pango_layout_set_text (self->pl, text, textlen);
862} 1306}
863 1307
864void 1308void
865set_markup (CFPlus::Layout self, SV *text_) 1309set_markup (DC::Layout self, SV *text_)
866 CODE: 1310 CODE:
867{ 1311{
868 STRLEN textlen; 1312 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1313 char *text = SvPVutf8 (text_, textlen);
870 1314
871 pango_layout_set_markup (self->pl, text, textlen); 1315 pango_layout_set_markup (self->pl, text, textlen);
872} 1316}
873 1317
874void 1318void
875set_shapes (CFPlus::Layout self, ...) 1319set_shapes (DC::Layout self, ...)
876 CODE: 1320 CODE:
877{ 1321{
878 PangoAttrList *attrs = 0; 1322 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1323 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1324 const char *pos = text;
915 if (attrs) 1359 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1360 pango_layout_set_attributes (self->pl, attrs);
917} 1361}
918 1362
919void 1363void
920get_shapes (CFPlus::Layout self) 1364get_shapes (DC::Layout self)
921 PPCODE: 1365 PPCODE:
922{ 1366{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1367 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1368
925 do 1369 do
926 { 1370 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1371 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1372
929 if (run && shape_attr_p (run)) 1373 if (run && shape_attr_p (run))
930 { 1374 {
931 PangoRectangle extents; 1375 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1376 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1384
941 pango_layout_iter_free (iter); 1385 pango_layout_iter_free (iter);
942} 1386}
943 1387
944int 1388int
945has_wrapped (CFPlus::Layout self) 1389has_wrapped (DC::Layout self)
946 CODE: 1390 CODE:
947{ 1391{
948 int lines = 1; 1392 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1393 const char *text = pango_layout_get_text (self->pl);
950 1394
955} 1399}
956 OUTPUT: 1400 OUTPUT:
957 RETVAL 1401 RETVAL
958 1402
959SV * 1403SV *
960get_text (CFPlus::Layout self) 1404get_text (DC::Layout self)
961 CODE: 1405 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1406 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1407 sv_utf8_decode (RETVAL);
964 OUTPUT: 1408 OUTPUT:
965 RETVAL 1409 RETVAL
966 1410
967void 1411void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1412set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1413 CODE:
970 self->r = r; 1414 self->r = r;
971 self->g = g; 1415 self->g = g;
972 self->b = b; 1416 self->b = b;
973 self->a = a; 1417 self->a = a;
974 1418
975void 1419void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1420set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1421 CODE:
978 if (self->font != font) 1422 if (self->font != font)
979 { 1423 {
980 self->font = font; 1424 self->font = font;
981 layout_update_font (self); 1425 layout_update_font (self);
982 } 1426 }
983 1427
984void 1428void
985set_height (CFPlus::Layout self, int base_height) 1429set_height (DC::Layout self, int base_height)
986 CODE: 1430 CODE:
987 if (self->base_height != base_height) 1431 if (self->base_height != base_height)
988 { 1432 {
989 self->base_height = base_height; 1433 self->base_height = base_height;
990 layout_update_font (self); 1434 layout_update_font (self);
991 } 1435 }
992 1436
993void 1437void
994set_width (CFPlus::Layout self, int max_width = -1) 1438set_width (DC::Layout self, int max_width = -1)
995 CODE: 1439 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1440 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1441
998void 1442void
999set_indent (CFPlus::Layout self, int indent) 1443set_indent (DC::Layout self, int indent)
1000 CODE: 1444 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1445 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1446
1003void 1447void
1004set_spacing (CFPlus::Layout self, int spacing) 1448set_spacing (DC::Layout self, int spacing)
1005 CODE: 1449 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1450 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1451
1008void 1452void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1453set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1454 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1455 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1456 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1457 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1458 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1459 : PANGO_ELLIPSIZE_NONE
1016 ); 1460 );
1017 1461
1018void 1462void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1463set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1464 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1465 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1466
1023void 1467void
1024size (CFPlus::Layout self) 1468size (DC::Layout self)
1025 PPCODE: 1469 PPCODE:
1026{ 1470{
1027 int w, h; 1471 int w, h;
1028 1472
1029 layout_get_pixel_size (self, &w, &h); 1473 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1476 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1477 PUSHs (sv_2mortal (newSViv (h)));
1034} 1478}
1035 1479
1036int 1480int
1037descent (CFPlus::Layout self) 1481descent (DC::Layout self)
1038 CODE: 1482 CODE:
1039{ 1483{
1040 PangoRectangle rect; 1484 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1485 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1486 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1487 RETVAL = PANGO_DESCENT (rect);
1044} 1488}
1045 OUTPUT: 1489 OUTPUT:
1046 RETVAL 1490 RETVAL
1047 1491
1048int 1492int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1493xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1494 CODE:
1051{ 1495{
1052 int index, trailing; 1496 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1497 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1498 RETVAL = index + trailing;
1055} 1499}
1056 OUTPUT: 1500 OUTPUT:
1057 RETVAL 1501 RETVAL
1058 1502
1059void 1503void
1060cursor_pos (CFPlus::Layout self, int index) 1504cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1505 PPCODE:
1062{ 1506{
1063 PangoRectangle strong_pos; 1507 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1508 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1509
1066 EXTEND (SP, 3); 1510 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1511 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1514}
1071 1515
1072void 1516void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1517index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1518 PPCODE:
1519{
1520 int line, x;
1521
1522 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1523#if !PANGO_VERSION_CHECK (1, 17, 3)
1524 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1525 --line;
1526#endif
1527 EXTEND (SP, 2);
1528 PUSHs (sv_2mortal (newSViv (line)));
1529 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1530}
1531
1532void
1533line_x_to_index (DC::Layout self, int line, int x)
1534 PPCODE:
1535{
1536 PangoLayoutLine *lp;
1537 int index, trailing;
1538
1539 if (line < 0)
1540 XSRETURN_EMPTY;
1541
1542 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1543 XSRETURN_EMPTY; /* do better */
1544
1545 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1546
1547 EXTEND (SP, 2);
1548 if (GIMME_V == G_SCALAR)
1549 PUSHs (sv_2mortal (newSViv (index + trailing)));
1550 else
1551 {
1552 PUSHs (sv_2mortal (newSViv (index)));
1553 PUSHs (sv_2mortal (newSViv (trailing)));
1554 }
1555}
1556
1557void
1558render (DC::Layout self, float x, float y, int flags = 0)
1559 CODE:
1560 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1561 pango_opengl_render_layout_subpixel (
1076 self->pl, 1562 self->pl,
1563 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1564 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1565 self->r, self->g, self->b, self->a,
1079 flags 1566 flags
1080 ); 1567 );
1568 // we assume that context_change actually clears/frees stuff
1569 // and does not do any recomputation...
1570 pango_layout_context_changed (self->pl);
1081 1571
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1572void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1573draw (DC::Layout self)
1086 CODE: 1574 CODE:
1087{ 1575{
1088 int ow = SvIV (w_); 1576 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1577 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1578 glEnable (GL_BLEND);
1579 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1580 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1581 glEnable (GL_ALPHA_TEST);
1582 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1583
1091 if (ow && oh) 1584 rc_draw (self->rc);
1585
1586 glDisable (GL_ALPHA_TEST);
1587 glDisable (GL_BLEND);
1588 glDisable (GL_TEXTURE_2D);
1589}
1590
1591MODULE = Deliantra::Client PACKAGE = DC::Texture
1592
1593PROTOTYPES: ENABLE
1594
1595void
1596pad (SV *data_, int ow, int oh, int nw, int nh)
1597 CODE:
1598{
1599 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1600 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1601 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1602 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1603 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1604 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1605
1105 SvPOK_only (result_); 1606 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1607 SvCUR_set (result_, nw * nh * bpp);
1107 1608
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1609 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1610 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1611 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1612
1112 sv_setsv (data_, result_); 1613 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1614 }
1119} 1615}
1120 1616
1121void 1617void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1618draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1624{
1129 HV *hv = (HV *)SvRV (self); 1625 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1626 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1627 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1628 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1629
1630 if (name <= 0)
1631 XSRETURN_EMPTY;
1133 1632
1134 if (items < 5) 1633 if (items < 5)
1135 { 1634 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1635 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1636 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1664 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1665 glDisable (GL_BLEND);
1167 } 1666 }
1168} 1667}
1169 1668
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1669void
1670draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1671 PROTOTYPE: @
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glEnable (GL_BLEND);
1676 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1677 glBindTexture (GL_TEXTURE_2D, name1);
1171 1678
1172CFPlus::Map 1679 glColor3f (intensity, intensity, intensity);
1680 glPushMatrix ();
1681 glScalef (1./3, 1./3, 1.);
1682
1683 if (blend > 0.f)
1684 {
1685 float S2, T2; /* 0. 0. for texture 2 */
1686 float w = w1 > w2 ? w1 : w2;
1687 float h = h1 > h2 ? h1 : h2;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 s1 *= w / w1;
1719 t1 *= h / h1;
1720
1721 dx *= -3.f / w2;
1722 dy *= -3.f / h2;
1723 dx *= w / w2;
1724 dy *= h / h2;
1725
1726 s2 *= w / w2;
1727 t2 *= h / h2;
1728
1729 glBegin (GL_QUADS);
1730 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1731 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1732 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1733 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1734 glEnd ();
1735
1736 glDisable (GL_TEXTURE_2D);
1737 gl.ActiveTexture (GL_TEXTURE0);
1738 }
1739 else
1740 {
1741 /* simple blending of one texture, also opengl <1.3 path */
1742 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1746 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1747 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1748 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1749 glEnd ();
1750 }
1751
1752 glPopMatrix ();
1753
1754 glDisable (GL_TEXTURE_2D);
1755 glDisable (GL_BLEND);
1756}
1757
1758IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1759 CODE:
1760{
1761 GLint width;
1762 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1763 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1764 RETVAL = width > 0;
1765}
1766 OUTPUT:
1767 RETVAL
1768
1769MODULE = Deliantra::Client PACKAGE = DC::Map
1770
1771PROTOTYPES: DISABLE
1772
1773DC::Map
1173new (SV *class) 1774new (SV *class)
1174 CODE: 1775 CODE:
1175 New (0, RETVAL, 1, struct map); 1776 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1777 RETVAL->x = 0;
1177 RETVAL->y = 0; 1778 RETVAL->y = 0;
1178 RETVAL->w = 0; 1779 RETVAL->w = 0;
1179 RETVAL->h = 0; 1780 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1781 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1782 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1783 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1784 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1785 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1786 RETVAL->row = 0;
1188 OUTPUT: 1787 OUTPUT:
1189 RETVAL 1788 RETVAL
1190 1789
1191void 1790void
1192DESTROY (CFPlus::Map self) 1791DESTROY (DC::Map self)
1193 CODE: 1792 CODE:
1194{ 1793{
1195 map_clear (self); 1794 map_clear (self);
1196 Safefree (self->face); 1795 Safefree (self->face2tile);
1197 Safefree (self->tex); 1796 Safefree (self->tex);
1198 Safefree (self); 1797 Safefree (self);
1199} 1798}
1200 1799
1201void 1800void
1202resize (CFPlus::Map self, int map_width, int map_height) 1801resize (DC::Map self, int map_width, int map_height)
1203 CODE: 1802 CODE:
1204 self->w = map_width; 1803 self->w = map_width;
1205 self->h = map_height; 1804 self->h = map_height;
1206 1805
1207void 1806void
1208clear (CFPlus::Map self) 1807clear (DC::Map self)
1209 CODE: 1808 CODE:
1210 map_clear (self); 1809 map_clear (self);
1211 1810
1212void 1811void
1213set_face (CFPlus::Map self, int face, int texid) 1812set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1813 CODE:
1215{ 1814{
1216 while (self->faces <= face) 1815 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1816 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1817}
1224 1818
1225void 1819void
1820set_smooth (DC::Map self, int face, int smooth, int level)
1821 CODE:
1822{
1823 tileid texid;
1824 maptex *tex;
1825
1826 if (face < 0 || face >= self->faces)
1827 return;
1828
1829 if (smooth < 0 || smooth >= self->faces)
1830 return;
1831
1832 texid = self->face2tile [face];
1833
1834 if (!texid)
1835 return;
1836
1837 tex = self->tex + texid;
1838 tex->smoothtile = self->face2tile [smooth];
1839 tex->smoothlevel = level;
1840}
1841
1842void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1843set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1844 CODE:
1228{ 1845{
1229 while (self->texs <= texid) 1846 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1847
1235 { 1848 {
1236 maptex *tex = self->tex + texid; 1849 maptex *tex = self->tex + texid;
1237 1850
1238 tex->name = name; 1851 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1867 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1868 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1869 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1870}
1258 1871
1872void
1873expire_textures (DC::Map self, int texid, int count)
1874 PPCODE:
1875 for (; texid < self->texs && count; ++texid, --count)
1876 {
1877 maptex *tex = self->tex + texid;
1878
1879 if (tex->name)
1880 {
1881 if (tex->unused)
1882 {
1883 tex->name = 0;
1884 tex->unused = 0;
1885 XPUSHs (sv_2mortal (newSViv (texid)));
1886 }
1887 else
1888 tex->unused = 1;
1889 }
1890 }
1891
1259int 1892int
1260ox (CFPlus::Map self) 1893ox (DC::Map self)
1261 ALIAS: 1894 ALIAS:
1262 oy = 1 1895 oy = 1
1263 x = 2 1896 x = 2
1264 y = 3 1897 y = 3
1265 w = 4 1898 w = 4
1276 } 1909 }
1277 OUTPUT: 1910 OUTPUT:
1278 RETVAL 1911 RETVAL
1279 1912
1280void 1913void
1281scroll (CFPlus::Map self, int dx, int dy) 1914scroll (DC::Map self, int dx, int dy)
1282 CODE: 1915 CODE:
1283{ 1916{
1284 if (dx > 0) 1917 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1918 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1919 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1920 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1921
1289 if (dy > 0) 1922 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1923 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1924 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1925 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1926
1294 self->ox += dx; self->x += dx; 1927 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1928 self->oy += dy; self->y += dy;
1296 1929
1297 while (self->y < 0) 1930 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1934 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1935 self->y += MAP_EXTEND_Y;
1303 } 1936 }
1304} 1937}
1305 1938
1306void 1939SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1940map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1941 CODE:
1309{ 1942{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1943 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1944 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1945 mapcell *cell;
1313 int x, y, flags; 1946 int x, y, z, flags;
1947 AV *missing = newAV ();
1948 RETVAL = newRV_noinc ((SV *)missing);
1314 1949
1315 while (data < data_end - 1) 1950 while (data < data_end - 1)
1316 { 1951 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1952 flags = (data [0] << 8) + data [1]; data += 2;
1318 1953
1338 uint8_t ext, cmd; 1973 uint8_t ext, cmd;
1339 1974
1340 do 1975 do
1341 { 1976 {
1342 ext = *data++; 1977 ext = *data++;
1343 cmd = ext & 0x3f; 1978 cmd = ext & 0x7f;
1344 1979
1345 if (cmd < 4) 1980 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 1981 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health 1982 else if (cmd == 5) // health
1348 { 1983 {
1349 cell->stat_width = 1; 1984 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1985 cell->stat_hp = *data++;
1351 } 1986 }
1352 else if (cmd == 6) // monster width 1987 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1988 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1989 else if (cmd == 0x47)
1355 { 1990 {
1356 if (*data == 4) 1991 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 1992 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1993 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1994 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 1995
1359 data += *data + 1; 1996 data += *data + 1;
1360 } 1997 }
1361 else if (cmd == 8) // cell flags 1998 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1999 cell->flags = *data++;
1369 } 2006 }
1370 else 2007 else
1371 cell->darkness = *data++ + 1; 2008 cell->darkness = *data++ + 1;
1372 } 2009 }
1373 2010
2011 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2012 if (flags & (4 >> z))
1375 { 2013 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2014 faceid face = (data [0] << 8) + data [1]; data += 2;
2015 need_facenum (self, face);
2016 cell->tile [z] = self->face2tile [face];
2017
2018 if (cell->tile [z])
2019 {
2020 maptex *tex = self->tex + cell->tile [z];
2021 tex->unused = 0;
2022 if (!tex->name)
2023 av_push (missing, newSViv (cell->tile [z]));
2024
2025 if (tex->smoothtile)
2026 {
2027 maptex *smooth = self->tex + tex->smoothtile;
2028 smooth->unused = 0;
2029 if (!smooth->name)
2030 av_push (missing, newSViv (tex->smoothtile));
2031 }
2032 }
1377 } 2033 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2034 }
1389 else 2035 else
1390 cell->darkness = 0; 2036 CELL_CLEAR (cell);
1391 } 2037 }
1392} 2038}
2039 OUTPUT:
2040 RETVAL
1393 2041
1394SV * 2042SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2043mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2044 CODE:
1397{ 2045{
1398 int x1, x; 2046 int x1, x;
1399 int y1, y; 2047 int y1, y;
1400 int z; 2048 int z;
1421 { 2069 {
1422 mapcell *cell = row->col + (x - row->c0); 2070 mapcell *cell = row->col + (x - row->c0);
1423 2071
1424 for (z = 0; z <= 0; z++) 2072 for (z = 0; z <= 0; z++)
1425 { 2073 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2074 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2075 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2076 int a1 = tex.a;
1433 2077
1434 r = (r * a0 + tex.r * a1) / 255; 2078 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 2079 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 2080 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 2081 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 2082 }
1440 } 2083 }
1441 2084
1442 *map++ = (r ) 2085 *map++ = (r )
1443 | (g << 8) 2086 | (g << 8)
1450} 2093}
1451 OUTPUT: 2094 OUTPUT:
1452 RETVAL 2095 RETVAL
1453 2096
1454void 2097void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2098draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2099 CODE:
1457{ 2100{
1458 int x, y, z; 2101 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2102
1462 glColor4ub (255, 255, 255, 255); 2103 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2104 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2105 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2106 smooth_key skey;
2107 int pl_x, pl_y;
2108 maptex pl_tex;
2109 rc_t *rc = rc_alloc ();
2110 rc_t *rc_ov = rc_alloc ();
2111 rc_key_t key;
2112 rc_array_t *arr, *arr_hidden;
2113
2114 pl_tex.name = 0;
2115
2116 // that's current max. sorry.
2117 if (sw > 255) sw = 255;
2118 if (sh > 255) sh = 255;
2119
2120 // clear key, in case of extra padding
2121 memset (&skey, 0, sizeof (skey));
2122
2123 memset (&key, 0, sizeof (key));
2124 key.r = 255;
2125 key.g = 255;
2126 key.b = 255;
2127 key.a = 255;
2128 key.mode = GL_QUADS;
2129 key.format = GL_T2F_V3F;
2130
2131 mx += self->x;
2132 my += self->y;
2133
2134 // first pass: determine smooth_max
2135 // rather ugly, if you ask me
2136 // could also be stored inside mapcell and updated on change
2137 memset (smooth_max, 0, sizeof (smooth_max));
2138
2139 for (y = 0; y < sh; y++)
2140 if (0 <= y + my && y + my < self->rows)
2141 {
2142 maprow *row = self->row + (y + my);
2143
2144 for (x = 0; x < sw; x++)
2145 if (row->c0 <= x + mx && x + mx < row->c1)
2146 {
2147 mapcell *cell = row->col + (x + mx - row->c0);
2148
2149 smooth_max[x + 1][y + 1] =
2150 MAX (self->tex [cell->tile [0]].smoothlevel,
2151 MAX (self->tex [cell->tile [1]].smoothlevel,
2152 self->tex [cell->tile [2]].smoothlevel));
2153 }
2154 }
1463 2155
1464 glEnable (GL_BLEND); 2156 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2157 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2158 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 2159
1469 glBegin (GL_QUADS); 2160 key.texname = self->tex [TEXID_HIDDEN].name;
2161 arr_hidden = rc_array (rc_ov, &key);
1470 2162
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++) 2163 for (z = 0; z <= 2; z++)
2164 {
2165 memset (smooth_level, 0, sizeof (smooth_level));
2166 key.texname = -1;
2167
1477 for (y = 0; y < sh; y++) 2168 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 2169 if (0 <= y + my && y + my < self->rows)
1479 { 2170 {
1480 maprow *row = self->row + (y + my); 2171 maprow *row = self->row + (y + my);
1481 2172
1482 for (x = 0; x < sw; x++) 2173 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 2174 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 2175 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 2176 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 2177 tileid tile = cell->tile [z];
2178
2179 if (tile)
2180 {
2181 maptex tex = self->tex [tile];
2182 int px, py;
1488 2183
1489 if (face && face < self->texs) 2184 if (key.texname != tex.name)
2185 {
2186 self->tex [tile].unused = 0;
2187
2188 if (!tex.name)
2189 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2190
2191 key.texname = tex.name;
2192 arr = rc_array (rc, &key);
2193 }
2194
2195 px = (x + 1) * T - tex.w;
2196 py = (y + 1) * T - tex.h;
2197
2198 if (expect_false (cell->player == player) && expect_false (z == 2))
2199 {
2200 pl_x = px;
2201 pl_y = py;
2202 pl_tex = tex;
2203 continue;
2204 }
2205
2206 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2207 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2208 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2209 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2210
2211 // update smooth hash
2212 if (tex.smoothtile)
2213 {
2214 skey.tile = tex.smoothtile;
2215 skey.level = tex.smoothlevel;
2216
2217 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2218
2219 // add bits to current tile and all neighbours. skey.x|y is
2220 // shifted +1|+1 so we always stay positive.
2221
2222 // bits is ___n cccc CCCC bbbb
2223 // n do not draw borders&corners
2224 // c draw these corners, but...
2225 // C ... not these
2226 // b draw these borders
2227
2228 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2229 // ┃· ·· ·┃ ━━
2230
2231 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2232 // ·· ·· ·┏ ┓·
2233
2234 // full tile
2235 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2236
2237 // borders
2238 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2239 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2240 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2241 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2242
2243 // corners
2244 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2245 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2246 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2247 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2248 }
2249 }
2250
2251 if (expect_false (z == 2))
2252 {
2253 /* draw question marks on top of hidden spaces */
2254 if (!cell->darkness)
2255 {
2256 maptex tex = self->tex [TEXID_HIDDEN];
2257 int px = (x + 1) * T - tex.w;
2258 int py = (y + 1) * T - tex.h;
2259
2260 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2261 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2262 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2263 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2264 }
2265
2266 if (expect_false (cell->flags))
2267 {
2268 // overlays such as the speech bubble, probably more to come
2269 if (cell->flags & 1)
2270 {
2271 rc_key_t key_ov = key;
2272 maptex tex = self->tex [TEXID_SPEECH];
2273 rc_array_t *arr;
2274 int px = x * T + T * 2 / 32;
2275 int py = y * T - T * 6 / 32;
2276
2277 key_ov.texname = tex.name;
2278 arr = rc_array (rc_ov, &key_ov);
2279
2280 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2281 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2282 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2283 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 rc_draw (rc);
2291 rc_clear (rc);
2292
2293 // go through all smoothlevels, lowest to highest, then draw.
2294 // this is basically counting sort
2295 {
2296 int w, b;
2297
2298 glEnable (GL_TEXTURE_2D);
2299 glBegin (GL_QUADS);
2300 for (w = 0; w < 256 / 32; ++w)
2301 {
2302 uint32_t smask = smooth_level [w];
2303 if (smask)
2304 for (b = 0; b < 32; ++b)
2305 if (smask & (((uint32_t)1) << b))
1490 { 2306 {
1491 maptex tex = self->tex [face]; 2307 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 2308 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 2309
1495 if (last_name != tex.name) 2310 hv_iterinit (smooth);
2311 while ((he = hv_iternext (smooth)))
1496 { 2312 {
1497 glEnd (); 2313 smooth_key *skey = (smooth_key *)HeKEY (he);
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 IV bits = SvIVX (HeVAL (he));
1499 glBegin (GL_QUADS);
1500 }
1501 2315
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1) 2316 if (!(bits & 0x1000)
2317 && skey->level == level
2318 && level > smooth_max [skey->x][skey->y])
1511 { 2319 {
1512 maptex tex = self->tex [1]; 2320 maptex tex = self->tex [skey->tile];
1513 int px = (x + 1) * 32 - tex.w + 2; 2321 int px = (((int)skey->x) - 1) * T;
1514 int py = (y + 1) * 32 - tex.h - 6; 2322 int py = (((int)skey->y) - 1) * T;
2323 int border = bits & 15;
2324 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2325 float dx = tex.s * .0625f; // 16 images/row
2326 float dy = tex.t * .5f ; // 2 images/column
1515 2327
2328 if (tex.name)
2329 {
2330 // this time avoiding texture state changes
2331 // save gobs of state changes.
2332 if (key.texname != tex.name)
2333 {
2334 self->tex [skey->tile].unused = 0;
2335
1516 glEnd (); 2336 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2337 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1518 glBegin (GL_QUADS); 2338 glBegin (GL_QUADS);
2339 }
1519 2340
2341 if (border)
2342 {
2343 float ox = border * dx;
2344
2345 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2346 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2347 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2348 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2349 }
2350
2351 if (corner)
2352 {
2353 float ox = corner * dx;
2354
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2355 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2356 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2357 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2358 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2359 }
2360 }
2361 }
1524 } 2362 }
1525 } 2363 }
1526 }
1527 } 2364 }
1528 2365
1529 glEnd (); 2366 glEnd ();
1530
1531 glDisable (GL_TEXTURE_2D); 2367 glDisable (GL_TEXTURE_2D);
2368 key.texname = -1;
2369 }
2370
2371 hv_clear (smooth);
2372 }
2373
2374 if (pl_tex.name)
2375 {
2376 maptex tex = pl_tex;
2377 int px = pl_x + sdx;
2378 int py = pl_y + sdy;
2379
2380 key.texname = tex.name;
2381 arr = rc_array (rc, &key);
2382
2383 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2384 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2385 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2386 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2387
2388 rc_draw (rc);
2389 }
2390
2391 rc_draw (rc_ov);
2392 rc_clear (rc_ov);
2393
1532 glDisable (GL_BLEND); 2394 glDisable (GL_BLEND);
2395 rc_free (rc);
2396 rc_free (rc_ov);
1533 2397
1534 // top layer: overlays such as the health bar 2398 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++) 2399 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows) 2400 if (0 <= y + my && y + my < self->rows)
1537 { 2401 {
1540 for (x = 0; x < sw; x++) 2404 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 2405 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 2406 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 2407 mapcell *cell = row->col + (x + mx - row->c0);
1544 2408
1545 int px = x * 32; 2409 int px = x * T;
1546 int py = y * 32; 2410 int py = y * T;
2411
2412 if (expect_false (cell->player == player))
2413 {
2414 px += sdx;
2415 py += sdy;
2416 }
1547 2417
1548 if (cell->stat_hp) 2418 if (cell->stat_hp)
1549 { 2419 {
1550 int width = cell->stat_width * 32; 2420 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 2421 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 2422
1553 glColor3ub (0, 0, 0); 2423 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 2424 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 2425 px + width - 1, py);
1556 2426
1562 } 2432 }
1563 } 2433 }
1564} 2434}
1565 2435
1566void 2436void
1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2437draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1568 CODE: 2438 CODE:
1569{ 2439{
1570 static float color[16][3] = { 2440 static float color[16][3] = {
1571 { 0.00F, 0.00F, 0.00F }, 2441 { 0.00f, 0.00f, 0.00f },
1572 { 1.00F, 1.00F, 1.00F }, 2442 { 1.00f, 1.00f, 1.00f },
1573 { 0.00F, 0.00F, 0.55F }, 2443 { 0.00f, 0.00f, 0.55f },
1574 { 1.00F, 0.00F, 0.00F }, 2444 { 1.00f, 0.00f, 0.00f },
1575 2445
1576 { 1.00F, 0.54F, 0.00F }, 2446 { 1.00f, 0.54f, 0.00f },
1577 { 0.11F, 0.56F, 1.00F }, 2447 { 0.11f, 0.56f, 1.00f },
1578 { 0.93F, 0.46F, 0.00F }, 2448 { 0.93f, 0.46f, 0.00f },
1579 { 0.18F, 0.54F, 0.34F }, 2449 { 0.18f, 0.54f, 0.34f },
1580 2450
1581 { 0.56F, 0.73F, 0.56F }, 2451 { 0.56f, 0.73f, 0.56f },
1582 { 0.80F, 0.80F, 0.80F }, 2452 { 0.80f, 0.80f, 0.80f },
1583 { 0.55F, 0.41F, 0.13F }, 2453 { 0.55f, 0.41f, 0.13f },
1584 { 0.99F, 0.77F, 0.26F }, 2454 { 0.99f, 0.77f, 0.26f },
1585 2455
1586 { 0.74F, 0.65F, 0.41F }, 2456 { 0.74f, 0.65f, 0.41f },
1587 2457
1588 { 0.00F, 1.00F, 1.00F }, 2458 { 0.00f, 1.00f, 1.00f },
1589 { 1.00F, 0.00F, 1.00F }, 2459 { 1.00f, 0.00f, 1.00f },
1590 { 1.00F, 1.00F, 0.00F }, 2460 { 1.00f, 1.00f, 0.00f },
1591 }; 2461 };
1592 2462
1593 int x, y; 2463 int x, y;
1594 2464
1595 glEnable (GL_TEXTURE_2D); 2465 glEnable (GL_TEXTURE_2D);
2466 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2467 * but the nvidia driver (185.18.14) mishandles alpha textures
2468 * ansd takes the colour from god knows where instead of using
2469 * Cp. MODULATE results in the same colour, but slightly different
2470 * alpha, but atcually gives us the correct colour with nvidia.
2471 */
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2472 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND); 2473 glEnable (GL_BLEND);
1598 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2474 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1599 glBegin (GL_QUADS); 2475 glBegin (GL_QUADS);
1600 2476
1601 for (y = 0; y < h; y++) 2477 for (y = 0; y < h; y++)
1605 2481
1606 if (m) 2482 if (m)
1607 { 2483 {
1608 float *c = color [m & 15]; 2484 float *c = color [m & 15];
1609 2485
1610 float tx1 = m & 0x40 ? 0.5 : 0.; 2486 float tx1 = m & 0x40 ? 0.5f : 0.f;
1611 float tx2 = tx1 + 0.5; 2487 float tx2 = tx1 + 0.5f;
1612 2488
1613 glColor4f (c[0], c[1], c[2], 0.75); 2489 glColor4f (c[0], c[1], c[2], 1);
1614 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2490 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1615 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2491 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1616 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2492 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1617 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2493 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1618 } 2494 }
1622 glDisable (GL_BLEND); 2498 glDisable (GL_BLEND);
1623 glDisable (GL_TEXTURE_2D); 2499 glDisable (GL_TEXTURE_2D);
1624} 2500}
1625 2501
1626void 2502void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2503fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2504 PPCODE:
1629{ 2505{
1630 int x, y; 2506 int x, y;
2507 int sw1 = sw + 2;
2508 int sh1 = sh + 2;
2509 int sh3 = sh * 3;
1631 int sw4 = (sw + 3) & ~3; 2510 int sw34 = (sw * 3 + 3) & ~3;
2511 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2512 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2513 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2514
1635 memset (darkness, 255, sw4 * sh);
1636 SvPOK_only (darkness_sv); 2515 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2516 SvCUR_set (darkness3_sv, sw34 * sh3);
1638 2517
1639 mx += self->x; 2518 mx += self->x - 1;
1640 my += self->y; 2519 my += self->y - 1;
1641 2520
2521 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2522
1642 for (y = 0; y < sh; y++) 2523 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2524 if (0 <= y + my && y + my < self->rows)
1644 { 2525 {
1645 maprow *row = self->row + (y + my); 2526 maprow *row = self->row + (y + my);
1646 2527
1647 for (x = 0; x < sw; x++) 2528 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2529 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2530 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2531 mapcell *cell = row->col + (x + mx - row->c0);
1651 2532
1652 darkness[y * sw4 + x] = cell->darkness 2533 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2534 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1654 : 255 - FOW_DARKNESS; 2535 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1655 } 2536 }
1656 } 2537 }
1657 2538
2539 for (y = 0; y < sh; ++y)
2540 for (x = 0; x < sw; ++x)
2541 {
2542 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2543 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2544 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2545 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2546 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2547 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2548 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2549 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2550 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2551
2552 uint8_t r11 = (d11 + d21 + d12) / 3;
2553 uint8_t r21 = d21;
2554 uint8_t r31 = (d21 + d31 + d32) / 3;
2555
2556 uint8_t r12 = d12;
2557 uint8_t r22 = d22;
2558 uint8_t r32 = d32;
2559
2560 uint8_t r13 = (d13 + d23 + d12) / 3;
2561 uint8_t r23 = d23;
2562 uint8_t r33 = (d23 + d33 + d32) / 3;
2563
2564 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2565 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2566 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2567 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2568 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2569 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2570 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2571 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2572 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2573 }
2574
2575 free (darkness1);
2576
1658 EXTEND (SP, 3); 2577 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2578 PUSHs (sv_2mortal (newSViv (sw34)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2579 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2580 PUSHs (darkness3_sv);
1662} 2581}
1663 2582
1664SV * 2583SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2584get_rect (DC::Map self, int x0, int y0, int w, int h)
1666 CODE: 2585 CODE:
1667{ 2586{
1668 int x, y, x1, y1; 2587 int x, y, x1, y1;
1669 SV *data_sv = newSV (w * h * 7 + 5); 2588 SV *data_sv = newSV (w * h * 7 + 5);
1670 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2589 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1695 if (row && row->c0 <= x && x < row->c1) 2614 if (row && row->c0 <= x && x < row->c1)
1696 { 2615 {
1697 mapcell *cell = row->col + (x - row->c0); 2616 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2617 uint8_t flags = 0;
1699 2618
1700 if (cell->face [0]) flags |= 1; 2619 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2620 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2621 if (cell->tile [2]) flags |= 4;
1703 2622
1704 *data++ = flags; 2623 *data++ = flags;
1705 2624
1706 if (flags & 1) 2625 if (flags & 1)
1707 { 2626 {
2627 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2628 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2629 *data++ = tile;
1710 } 2630 }
1711 2631
1712 if (flags & 2) 2632 if (flags & 2)
1713 { 2633 {
2634 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2635 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2636 *data++ = tile;
1716 } 2637 }
1717 2638
1718 if (flags & 4) 2639 if (flags & 4)
1719 { 2640 {
2641 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2642 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2643 *data++ = tile;
1722 } 2644 }
1723 } 2645 }
1724 else 2646 else
1725 *data++ = 0; 2647 *data++ = 0;
1726 } 2648 }
1727 } 2649 }
1728 2650
2651 /* if size is w*h + 5 then no data has been found */
2652 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2653 {
1729 SvPOK_only (data_sv); 2654 SvPOK_only (data_sv);
1730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2655 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2656 }
2657
1731 RETVAL = data_sv; 2658 RETVAL = data_sv;
1732} 2659}
1733 OUTPUT: 2660 OUTPUT:
1734 RETVAL 2661 RETVAL
1735 2662
1736void 2663void
1737set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2664set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1738 PPCODE: 2665 PPCODE:
1739{ 2666{
1740 int x, y, z; 2667 int x, y, z;
1741 int w, h; 2668 int w, h;
1742 int x1, y1; 2669 int x1, y1;
2670 STRLEN len;
2671 uint8_t *data, *end;
2672
2673 len = SvLEN (data_sv);
2674 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2675 data = SvPVbyte_nolen (data_sv);
2676 end = data + len + 8;
2677
2678 if (len < 5)
2679 XSRETURN_EMPTY;
1743 2680
1744 if (*data++ != 0) 2681 if (*data++ != 0)
1745 return; /* version mismatch */ 2682 XSRETURN_EMPTY; /* version mismatch */
1746 2683
1747 w = *data++ << 8; w |= *data++; 2684 w = *data++ << 8; w |= *data++;
1748 h = *data++ << 8; h |= *data++; 2685 h = *data++ << 8; h |= *data++;
1749 2686
1750 // we need to do this 'cause we don't keep an absolute coord system for rows 2687 // we need to do this 'cause we don't keep an absolute coord system for rows
1762 { 2699 {
1763 maprow *row = map_get_row (self, y); 2700 maprow *row = map_get_row (self, y);
1764 2701
1765 for (x = x0; x < x1; x++) 2702 for (x = x0; x < x1; x++)
1766 { 2703 {
2704 uint8_t flags;
2705
2706 if (data + 7 >= end)
2707 XSRETURN_EMPTY;
2708
1767 uint8_t flags = *data++; 2709 flags = *data++;
1768 2710
1769 if (flags) 2711 if (flags)
1770 { 2712 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2713 mapcell *cell = row_get_cell (row, x);
2714 tileid tile[3] = { 0, 0, 0 };
1774 2715
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2716 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2717 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2718 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2719
1779 if (cell->darkness == 0) 2720 if (cell->darkness == 0)
1780 { 2721 {
1781 cell->darkness = 0; 2722 /*cell->darkness = 0;*/
2723 EXTEND (SP, 3);
1782 2724
1783 for (z = 0; z <= 2; z++) 2725 for (z = 0; z <= 2; z++)
1784 { 2726 {
1785 cell->face[z] = face[z]; 2727 tileid t = tile [z];
1786 2728
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2729 if (t >= self->texs || (t && !self->tex [t].name))
2730 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2731 PUSHs (sv_2mortal (newSViv (t)));
2732 need_texid (self, t);
2733 }
2734
2735 cell->tile [z] = t;
1789 } 2736 }
1790 } 2737 }
1791 } 2738 }
1792 } 2739 }
1793 } 2740 }
1794} 2741}
1795 2742
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2743MODULE = Deliantra::Client PACKAGE = DC::RW
1797 2744
1798CFPlus::MixChunk 2745DC::RW
1799new_from_file (SV *class, char *path) 2746new (SV *class, SV *data_sv)
1800 CODE: 2747 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2748{
2749 STRLEN datalen;
2750 char *data = SvPVbyte (data_sv, datalen);
2751
2752 RETVAL = SDL_RWFromConstMem (data, datalen);
2753}
1802 OUTPUT: 2754 OUTPUT:
1803 RETVAL 2755 RETVAL
1804 2756
2757DC::RW
2758new_from_file (SV *class, const char *path, const char *mode = "rb")
2759 CODE:
2760 RETVAL = SDL_RWFromFile (path, mode);
2761 OUTPUT:
2762 RETVAL
2763
2764# fails on win32:
2765# dc.xs(2268) : error C2059: syntax error : '('
1805void 2766#void
2767#close (DC::RW self)
2768# CODE:
2769# (self->(close)) (self);
2770
2771MODULE = Deliantra::Client PACKAGE = DC::Channel
2772
2773PROTOTYPES: DISABLE
2774
2775DC::Channel
2776find ()
2777 CODE:
2778{
2779 RETVAL = Mix_GroupAvailable (-1);
2780
2781 if (RETVAL < 0)
2782 {
2783 RETVAL = Mix_GroupOldest (-1);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 Mix_HaltChannel (RETVAL);
2789 }
2790
2791 Mix_UnregisterAllEffects (RETVAL);
2792 Mix_Volume (RETVAL, 128);
2793}
2794 OUTPUT:
2795 RETVAL
2796
2797void
2798halt (DC::Channel self)
2799 CODE:
2800 Mix_HaltChannel (self);
2801
2802void
2803expire (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_ExpireChannel (self, ticks);
2806
2807void
2808fade_out (DC::Channel self, int ticks = -1)
2809 CODE:
2810 Mix_FadeOutChannel (self, ticks);
2811
2812int
2813volume (DC::Channel self, int volume)
2814 CODE:
2815 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2816 OUTPUT:
2817 RETVAL
2818
2819void
2820unregister_all_effects (DC::Channel self)
2821 CODE:
2822 Mix_UnregisterAllEffects (self);
2823
2824void
2825set_panning (DC::Channel self, int left, int right)
2826 CODE:
2827 left = CLAMP (left , 0, 255);
2828 right = CLAMP (right, 0, 255);
2829 Mix_SetPanning (self, left, right);
2830
2831void
2832set_distance (DC::Channel self, int distance)
2833 CODE:
2834 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2835
2836void
2837set_position (DC::Channel self, int angle, int distance)
2838 CODE:
2839
2840void
2841set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2842 CODE:
2843{
2844 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2845 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2846 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2847}
2848
2849void
2850set_reverse_stereo (DC::Channel self, int flip)
2851 CODE:
2852 Mix_SetReverseStereo (self, flip);
2853
2854MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2855
2856PROTOTYPES: DISABLE
2857
2858DC::MixChunk
2859new (SV *class, DC::RW rwops)
2860 CODE:
2861 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2862 OUTPUT:
2863 RETVAL
2864
2865void
1806DESTROY (CFPlus::MixChunk self) 2866DESTROY (DC::MixChunk self)
1807 CODE: 2867 CODE:
1808 Mix_FreeChunk (self); 2868 Mix_FreeChunk (self);
1809 2869
1810int 2870int
1811volume (CFPlus::MixChunk self, int volume = -1) 2871volume (DC::MixChunk self, int volume = -1)
1812 CODE: 2872 CODE:
2873 if (items > 1)
2874 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2875 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2876 OUTPUT:
1815 RETVAL 2877 RETVAL
1816 2878
1817int 2879DC::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2880play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2881 CODE:
2882{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887
2888 if (channel < 0)
2889 {
2890 Mix_UnregisterAllEffects (RETVAL);
2891 Mix_Volume (RETVAL, 128);
2892 }
2893}
1821 OUTPUT: 2894 OUTPUT:
1822 RETVAL 2895 RETVAL
1823 2896
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2897MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1825 2898
1826int 2899int
1827volume (int volume = -1) 2900volume (int volume = -1)
2901 PROTOTYPE: ;$
1828 CODE: 2902 CODE:
2903 if (items > 0)
2904 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 2905 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2906 OUTPUT:
1831 RETVAL 2907 RETVAL
1832 2908
2909void
2910fade_out (int ms)
2911 CODE:
2912 Mix_FadeOutMusic (ms);
2913
2914void
2915halt ()
2916 CODE:
2917 Mix_HaltMusic ();
2918
1833CFPlus::MixMusic 2919DC::MixMusic
1834new_from_file (SV *class, char *path) 2920new (SV *class, DC::RW rwops)
1835 CODE: 2921 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2922 RETVAL = Mix_LoadMUS_RW (rwops);
1837 OUTPUT: 2923 OUTPUT:
1838 RETVAL 2924 RETVAL
1839 2925
1840void 2926void
1841DESTROY (CFPlus::MixMusic self) 2927DESTROY (DC::MixMusic self)
1842 CODE: 2928 CODE:
1843 Mix_FreeMusic (self); 2929 Mix_FreeMusic (self);
1844 2930
1845int 2931int
1846play (CFPlus::MixMusic self, int loops = -1) 2932play (DC::MixMusic self, int loops = -1)
1847 CODE: 2933 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 2934 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 2935 OUTPUT:
1850 RETVAL 2936 RETVAL
1851 2937
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2938void
2939fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2940 CODE:
2941 Mix_FadeInMusicPos (self, loops, ms, position);
2942
2943MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2944
2945PROTOTYPES: ENABLE
1853 2946
1854BOOT: 2947BOOT:
1855{ 2948{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2949 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1857 static const struct { 2950 static const struct {
1858 const char *name; 2951 const char *name;
1859 IV iv; 2952 IV iv;
1860 } *civ, const_iv[] = { 2953 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 2954# define const_iv(name) { # name, (IV)name }
2955 const_iv (GL_VENDOR),
2956 const_iv (GL_VERSION),
2957 const_iv (GL_EXTENSIONS),
2958 const_iv (GL_MAX_TEXTURE_UNITS),
1862 const_iv (GL_COLOR_MATERIAL), 2959 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 2960 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 2961 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 2962 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 2963 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 2967 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 2968 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 2969 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 2970 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 2971 const_iv (GL_BACK),
2972 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 2973 const_iv (GL_AND),
1876 const_iv (GL_ONE), 2974 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 2975 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 2976 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 2977 const_iv (GL_DST_ALPHA),
1880 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2978 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1881 const_iv (GL_ONE_MINUS_DST_ALPHA), 2979 const_iv (GL_ONE_MINUS_DST_ALPHA),
2980 const_iv (GL_SRC_COLOR),
2981 const_iv (GL_DST_COLOR),
2982 const_iv (GL_ONE_MINUS_SRC_COLOR),
2983 const_iv (GL_ONE_MINUS_DST_COLOR),
1882 const_iv (GL_SRC_ALPHA_SATURATE), 2984 const_iv (GL_SRC_ALPHA_SATURATE),
1883 const_iv (GL_RGB), 2985 const_iv (GL_RGB),
1884 const_iv (GL_RGBA), 2986 const_iv (GL_RGBA),
1885 const_iv (GL_RGBA4), 2987 const_iv (GL_RGBA4),
1886 const_iv (GL_RGBA8), 2988 const_iv (GL_RGBA8),
1892 const_iv (GL_INTENSITY), 2994 const_iv (GL_INTENSITY),
1893 const_iv (GL_LUMINANCE), 2995 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 2996 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 2997 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2998 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2999 const_iv (GL_COMPRESSED_ALPHA_ARB),
3000 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3001 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3002 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3003 const_iv (GL_COMPRESSED_RGB_ARB),
3004 const_iv (GL_COMPRESSED_RGBA_ARB),
1897 const_iv (GL_COMPILE), 3005 const_iv (GL_COMPILE),
3006 const_iv (GL_PROXY_TEXTURE_1D),
3007 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 3008 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 3009 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 3010 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 3011 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 3012 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 3033 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 3034 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 3035 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 3036 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 3037 const_iv (GL_CONSTANT_BORDER),
3038 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 3039 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 3040 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 3041 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 3042 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 3043 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 3044 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 3045 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 3046 const_iv (GL_TRIANGLE_FAN),
3047 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3048 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3049 const_iv (GL_POINT_SMOOTH_HINT),
3050 const_iv (GL_LINE_SMOOTH_HINT),
3051 const_iv (GL_POLYGON_SMOOTH_HINT),
3052 const_iv (GL_GENERATE_MIPMAP_HINT),
3053 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1937 const_iv (GL_FASTEST), 3054 const_iv (GL_FASTEST),
3055 const_iv (GL_DONT_CARE),
3056 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 3057 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 3058 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 3059 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 3060 const_iv (GL_T2F_N3F_V3F),
3061 const_iv (GL_FUNC_ADD),
3062 const_iv (GL_FUNC_SUBTRACT),
3063 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1942# undef const_iv 3064# undef const_iv
1943 }; 3065 };
1944 3066
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3067 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3068 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3069
3070 texture_av = newAV ();
3071 AvREAL_off (texture_av);
1947} 3072}
3073
3074void
3075disable_GL_EXT_blend_func_separate ()
3076 CODE:
3077 gl.BlendFuncSeparate = 0;
3078 gl.BlendFuncSeparateEXT = 0;
3079
3080void
3081apple_nvidia_bug (int enable)
1948 3082
1949char * 3083char *
1950gl_vendor () 3084gl_vendor ()
1951 CODE: 3085 CODE:
1952 RETVAL = (char *)glGetString (GL_VENDOR); 3086 RETVAL = (char *)glGetString (GL_VENDOR);
1965 CODE: 3099 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3100 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 3101 OUTPUT:
1968 RETVAL 3102 RETVAL
1969 3103
3104const char *glGetString (GLenum pname)
3105
3106GLint glGetInteger (GLenum pname)
3107 CODE:
3108 glGetIntegerv (pname, &RETVAL);
3109 OUTPUT:
3110 RETVAL
3111
3112GLdouble glGetDouble (GLenum pname)
3113 CODE:
3114 glGetDoublev (pname, &RETVAL);
3115 OUTPUT:
3116 RETVAL
3117
1970int glGetError () 3118int glGetError ()
1971 3119
1972void glFinish () 3120void glFinish ()
1973 3121
1974void glClear (int mask) 3122void glClear (int mask)
1988 3136
1989void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3137void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1990 CODE: 3138 CODE:
1991 gl_BlendFuncSeparate (sa, da, saa, daa); 3139 gl_BlendFuncSeparate (sa, da, saa, daa);
1992 3140
3141# void glBlendEquation (int se)
3142
1993void glDepthMask (int flag) 3143void glDepthMask (int flag)
1994 3144
1995void glLogicOp (int opcode) 3145void glLogicOp (int opcode)
1996 3146
1997void glColorMask (int red, int green, int blue, int alpha) 3147void glColorMask (int red, int green, int blue, int alpha)
2011# near_ and far_ are due to microsofts buggy "c" compiler 3161# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3162void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 3163
2014# near_ and far_ are due to microsofts buggy "c" compiler 3164# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3165void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3166
3167PROTOTYPES: DISABLE
2016 3168
2017void glViewport (int x, int y, int width, int height) 3169void glViewport (int x, int y, int width, int height)
2018 3170
2019void glScissor (int x, int y, int width, int height) 3171void glScissor (int x, int y, int width, int height)
2020 3172
2028 3180
2029void glRotate (float angle, float x, float y, float z) 3181void glRotate (float angle, float x, float y, float z)
2030 CODE: 3182 CODE:
2031 glRotatef (angle, x, y, z); 3183 glRotatef (angle, x, y, z);
2032 3184
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 3185void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @ 3186 PROTOTYPE: @
2039 ALIAS: 3187 ALIAS:
2040 glColor_premultiply = 1 3188 glColor_premultiply = 1
2041 CODE: 3189 CODE:
2042 if (ix) 3190 if (ix)
2043 { 3191 {
2046 b *= a; 3194 b *= a;
2047 } 3195 }
2048 // microsoft visual "c" rounds instead of truncating... 3196 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 3197 glColor4f (r, g, b, a);
2050 3198
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 3199void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 3200 CODE:
2059 glRasterPos3f (0, 0, z); 3201 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 3202 glBitmap (0, 0, 0, 0, x, y, 0);
2061 3203
2065 3207
2066void glTexCoord (float s, float t) 3208void glTexCoord (float s, float t)
2067 CODE: 3209 CODE:
2068 glTexCoord2f (s, t); 3210 glTexCoord2f (s, t);
2069 3211
3212void glRect (float x1, float y1, float x2, float y2)
3213 CODE:
3214 glRectf (x1, y1, x2, y2);
3215
3216void glRect_lineloop (float x1, float y1, float x2, float y2)
3217 CODE:
3218 glBegin (GL_LINE_LOOP);
3219 glVertex2f (x1, y1);
3220 glVertex2f (x2, y1);
3221 glVertex2f (x2, y2);
3222 glVertex2f (x1, y2);
3223 glEnd ();
3224
3225PROTOTYPES: ENABLE
3226
3227void glBegin (int mode)
3228
3229void glEnd ()
3230
3231void glPointSize (GLfloat size)
3232
3233void glLineWidth (GLfloat width)
3234
3235void glInterleavedArrays (int format, int stride, char *data)
3236
3237void glDrawElements (int mode, int count, int type, char *indices)
3238
3239# 1.2 void glDrawRangeElements (int mode, int start, int end
3240
2070void glTexEnv (int target, int pname, float param) 3241void glTexEnv (int target, int pname, float param)
2071 CODE: 3242 CODE:
2072 glTexEnvf (target, pname, param); 3243 glTexEnvf (target, pname, param);
2073 3244
2074void glTexParameter (int target, int pname, float param) 3245void glTexParameter (int target, int pname, float param)
2090void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3261void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2091 CODE: 3262 CODE:
2092 if (gl.SeparableFilter2D) 3263 if (gl.SeparableFilter2D)
2093 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3264 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2094 3265
2095void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3266void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2096 3267
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3268void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 3269
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 3270void glDrawPixels (int width, int height, int format, int type, char *pixels)
3271
3272void glPixelZoom (float x, float y)
2100 3273
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3274void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 3275
2103int glGenTexture () 3276int glGenTexture ()
2104 CODE: 3277 CODE:
2105{ 3278 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 3279 OUTPUT:
2111 RETVAL 3280 RETVAL
2112 3281
2113void glDeleteTexture (int name) 3282void glDeleteTexture (int name)
2114 CODE: 3283 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 3284 del_texture (name);
2118} 3285
2119
2120int glGenList () 3286int glGenList ()
2121 CODE: 3287 CODE:
2122 RETVAL = glGenLists (1); 3288 RETVAL = glGenLists (1);
2123 OUTPUT: 3289 OUTPUT:
2124 RETVAL 3290 RETVAL
2131 3297
2132void glEndList () 3298void glEndList ()
2133 3299
2134void glCallList (int list) 3300void glCallList (int list)
2135 3301
3302MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3303
3304PROTOTYPES: DISABLE
3305
3306void
3307find_widget (SV *self, NV x, NV y)
3308 PPCODE:
3309{
3310 if (within_widget (self, x, y))
3311 XPUSHs (self);
3312}
3313
3314BOOT:
3315{
3316 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3317
3318 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3319 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3320 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3321 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3322}
3323
3324void
3325draw (SV *self)
3326 CODE:
3327{
3328 HV *hv;
3329 SV **svp;
3330 NV x, y, w, h;
3331 SV *draw_x_sv = GvSV (draw_x_gv);
3332 SV *draw_y_sv = GvSV (draw_y_gv);
3333 SV *draw_w_sv = GvSV (draw_w_gv);
3334 SV *draw_h_sv = GvSV (draw_h_gv);
3335 double draw_x, draw_y;
3336
3337 if (!SvROK (self))
3338 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3339
3340 hv = (HV *)SvRV (self);
3341
3342 if (SvTYPE (hv) != SVt_PVHV)
3343 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3344
3345 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3346 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3347
3348 if (!h || !w)
3349 XSRETURN_EMPTY;
3350
3351 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3352 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3353
3354 draw_x = SvNV (draw_x_sv) + x;
3355 draw_y = SvNV (draw_y_sv) + y;
3356
3357 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3358 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3359 XSRETURN_EMPTY;
3360
3361 sv_setnv (draw_x_sv, draw_x);
3362 sv_setnv (draw_y_sv, draw_y);
3363
3364 glPushMatrix ();
3365 glTranslated (x, y, 0);
3366
3367 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3368 {
3369 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3370
3371 if (svp && SvTRUE (*svp))
3372 {
3373 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3374 glEnable (GL_BLEND);
3375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3376 glBegin (GL_QUADS);
3377 glVertex2f (0, 0);
3378 glVertex2f (w, 0);
3379 glVertex2f (w, h);
3380 glVertex2f (0, h);
3381 glEnd ();
3382 glDisable (GL_BLEND);
3383 }
3384 }
3385#if 0
3386 // draw borders, for debugging
3387 glPushMatrix ();
3388 glColor4f (1., 1., 0., 1.);
3389 glTranslatef (.5, .5, 0.);
3390 glBegin (GL_LINE_LOOP);
3391 glVertex2f (0 , 0);
3392 glVertex2f (w - 1, 0);
3393 glVertex2f (w - 1, h - 1);
3394 glVertex2f (0 , h - 1);
3395 glEnd ();
3396 glPopMatrix ();
3397#endif
3398 PUSHMARK (SP);
3399 XPUSHs (self);
3400 PUTBACK;
3401 call_method ("_draw", G_VOID | G_DISCARD);
3402 SPAGAIN;
3403
3404 glPopMatrix ();
3405
3406 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3407 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3408}
3409

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