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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
30#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
32 52
33#include <glib/gmacros.h> 53#include <glib/gmacros.h>
34 54
35#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
36 67
37#ifndef _WIN32 68#ifndef _WIN32
38# include <sys/types.h> 69# include <sys/types.h>
39# include <sys/socket.h> 70# include <sys/socket.h>
40# include <netinet/in.h> 71# include <netinet/in.h>
41# include <netinet/tcp.h> 72# include <netinet/tcp.h>
42# include <inttypes.h> 73# include <inttypes.h>
43#endif 74#endif
44 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
53 96
54#if 0 97/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 99
57# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
58#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
59 106
60static struct 107static struct
61{ 108{
62#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 110#include "glfunc.h"
64#undef GL_FUNC 111#undef GL_FUNC
65} gl; 112} gl;
66 113
114static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 116{
69 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 121 else
74 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
75} 123}
76 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
77#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
78 151
79#include "pango-font.c" 152#include "pango-font.c"
80#include "pango-fontmap.c" 153#include "pango-fontmap.c"
81#include "pango-render.c" 154#include "pango-render.c"
82 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
85 160
86typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
87 162
88static int 163static int
89shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
90{ 165{
91 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
105 180
106typedef struct cf_layout { 181typedef struct cf_layout {
107 PangoLayout *pl; 182 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
109 int base_height; 184 int base_height;
110 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
111} *CFPlus__Layout; 187} *DC__Layout;
112 188
113static CFPlus__Font default_font; 189static DC__Font default_font;
114static PangoContext *opengl_context; 190static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
116 192
117static void 193static void
118substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
123#endif 199#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 201}
126 202
127static void 203static void
128layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
129{ 205{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
132 */ 208 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
134 210
135 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 213
138 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
139} 215}
140 216
141static void 217static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 219{
144 PangoRectangle rect; 220 PangoRectangle rect;
145 221
146 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
154 230
155 *w = rect.width; 231 *w = rect.width;
156 *h = rect.height; 232 *h = rect.height;
157} 233}
158 234
235typedef uint16_t tileid;
159typedef uint16_t mapface; 236typedef uint16_t faceid;
160 237
161typedef struct { 238typedef struct {
162 GLint name; 239 GLuint name;
163 int w, h; 240 int w, h;
164 float s, t; 241 float s, t;
165 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
166} maptex; 246} maptex;
167 247
168typedef struct { 248typedef struct {
169 uint32_t player; 249 uint32_t player;
170 mapface face[3]; 250 tileid tile[3];
171 uint16_t darkness; 251 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 253} mapcell;
174 254
175typedef struct { 255typedef struct {
176 int32_t c0, c1; 256 int32_t c0, c1;
177 mapcell *col; 257 mapcell *col;
178} maprow; 258} maprow;
179 259
180typedef struct map { 260typedef struct map {
181 int x, y, w, h; 261 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 263 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 264 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 265
189 int32_t rows; 266 int32_t rows;
190 maprow *row; 267 maprow *row;
191} *CFPlus__Map; 268} *DC__Map;
192 269
193static char * 270static char *
194prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
195{ 272{
196 char *p; 273 char *p;
213} 290}
214 291
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
218static maprow * 315static maprow *
219map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
220{ 317{
221 if (0 > y) 318 if (0 > y)
222 { 319 {
223 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
262 359
263 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
264} 361}
265 362
266static mapcell * 363static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
268{ 365{
269 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
270} 367}
271 368
272static void 369static void
273map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
274{ 371{
275 int r; 372 int r;
276 373
277 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
285 self->oy = 0; 382 self->oy = 0;
286 self->row = 0; 383 self->row = 0;
287 self->rows = 0; 384 self->rows = 0;
288} 385}
289 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
290static void 397static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 399{
293 int x, y; 400 int x, y;
294 maprow *row; 401 maprow *row;
295 mapcell *cell; 402 mapcell *cell;
296 403
308 if (x >= row->c1) 415 if (x >= row->c1)
309 break; 416 break;
310 417
311 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
312 419
313 cell->darkness = 0; 420 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 421 }
318 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
319} 439}
320 440
321static void 441static void
322music_finished (void) 442music_finished (void)
323{ 443{
359 n |= n >> 16; 479 n |= n >> 16;
360 480
361 return n + 1; 481 return n + 1;
362} 482}
363 483
364MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
365 595
366PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
367 597
368BOOT: 598BOOT:
369{ 599{
370 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 601 static const struct {
372 const char *name; 602 const char *name;
373 IV iv; 603 IV iv;
374 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
376 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
458 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 765
471 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 767
473 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
474# undef const_iv 798# undef const_iv
475 }; 799 };
476 800
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
480 813
481int 814int
482in_destruct () 815in_destruct ()
483 CODE: 816 CODE:
484 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
487 820
488NV floor (NV x) 821NV floor (NV x)
489 822
490NV ceil (NV x) 823NV ceil (NV x)
491 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
492void 835void
493pango_init () 836pango_init ()
494 CODE: 837 CODE:
495{ 838{
496 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
499} 847}
500 848
501int 849char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 850
504void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
505SDL_Quit () 859void SDL_Quit ()
506 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
507void 870void
508SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
509 PPCODE: 872 PPCODE:
510{ 873{
511 SDL_Rect **m; 874 SDL_Rect **m;
512 875
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 880
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 883
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 888
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 891
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 893
537 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
538 while (*m) 895 while (*m)
539 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
540 AV *av = newAV (); 899 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
544 906
545 ++m; 907 ++m;
546 } 908 }
547} 909}
548 910
549char *
550SDL_GetError ()
551
552int 911int
553SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
555 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 925 );
926
558 if (RETVAL) 927 if (RETVAL)
559 { 928 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 933#include "glfunc.h"
563# undef GL_FUNC 934#undef GL_FUNC
564 } 935 }
936}
565 OUTPUT: 937 OUTPUT:
566 RETVAL 938 RETVAL
567 939
568void 940void
569SDL_GL_SwapBuffers () 941SDL_GL_SwapBuffers ()
570 942
571char * 943char *
572SDL_GetKeyName (int sym) 944SDL_GetKeyName (int sym)
573 945
946int
947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
951
574void 952void
575SDL_PollEvent () 953poll_events ()
576 PPCODE: 954 PPCODE:
577{ 955{
578 SDL_Event ev; 956 SDL_Event ev;
579 957
580 while (SDL_PollEvent (&ev)) 958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 960 {
582 HV *hv = newHV (); 961 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 963
585 switch (ev.type) 964 switch (ev.type)
586 { 965 {
587 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
588 case SDL_KEYUP: 967 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 973 break;
594 974
595 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 977 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 978 break;
599 979
600 case SDL_MOUSEMOTION: 980 case SDL_MOUSEMOTION:
981 {
982 int state = ev.motion.state;
983 int x = ev.motion.x;
984 int y = ev.motion.y;
985 int xrel = ev.motion.xrel;
986 int yrel = ev.motion.yrel;
987
988 /* do simplistic event compression */
989 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
990 && state == ev.motion.state)
991 {
992 xrel += ev.motion.xrel;
993 yrel += ev.motion.yrel;
994 x = ev.motion.x;
995 y = ev.motion.y;
996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
997 }
998
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1005 }
608 break; 1006 break;
609 1007
610 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1011
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1022 break;
625 } 1023 }
626 1024
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1026 }
629} 1027}
630 1028
631int 1029int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1031 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1033 Mix_ChannelFinished (channel_finished);
636 1034
637void 1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
1050
1051void
638Mix_CloseAudio () 1052Mix_CloseAudio ()
639 1053
640int 1054int
641Mix_AllocateChannels (int numchans = -1) 1055Mix_AllocateChannels (int numchans = -1)
642 1056
1057const char *
1058Mix_GetError ()
1059
643void 1060void
644lowdelay (int fd, int val = 1) 1061lowdelay (int fd, int val = 1)
645 CODE: 1062 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1064
650void 1065void
651win32_proxy_info () 1066win32_proxy_info ()
652 PPCODE: 1067 PPCODE:
653{ 1068{
674 } 1089 }
675 } 1090 }
676#endif 1091#endif
677} 1092}
678 1093
679void 1094int
680add_font (char *file) 1095add_font (char *file)
681 CODE: 1096 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT:
1099 RETVAL
683 1100
684void 1101void
685load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
686 ALIAS: 1103 ALIAS:
687 load_image_file = 1 1104 load_image_file = 1
690 STRLEN image_len; 1107 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1108 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1109 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1110 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1111 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1112 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1113 : SDL_RWFromConstMem (image, image_len);
697 1114
698 if (!rw) 1115 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1116 croak ("load_image: %s", SDL_GetError ());
700 1117
773void 1190void
774error (char *message) 1191error (char *message)
775 CODE: 1192 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1193 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1194#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1196#endif
780 1197
781void 1198void
782fatal (char *message) 1199fatal (char *message)
783 CODE: 1200 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1201 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1202#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1204#endif
788 _exit (1); 1205 _exit (1);
789 1206
790void 1207void
791_exit (int retval = 0) 1208_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1211 ExitThread (retval); // unclean, please beam me up
795#else 1212#else
796 _exit (retval); 1213 _exit (retval);
797#endif 1214#endif
798 1215
799MODULE = CFPlus PACKAGE = CFPlus::Font 1216void
1217debug ()
1218 CODE:
1219{
1220#if DEBUG
1221 VALGRIND_DO_LEAK_CHECK;
1222#endif
1223}
800 1224
801CFPlus::Font 1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
1232MODULE = Deliantra::Client PACKAGE = DC::Font
1233
1234PROTOTYPES: DISABLE
1235
1236DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1237new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1238 CODE:
804{ 1239{
805 int count; 1240 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1244}
810 OUTPUT: 1245 OUTPUT:
811 RETVAL 1246 RETVAL
812 1247
813void 1248void
814DESTROY (CFPlus::Font self) 1249DESTROY (DC::Font self)
815 CODE: 1250 CODE:
816 pango_font_description_free (self); 1251 pango_font_description_free (self);
817 1252
818void 1253void
819make_default (CFPlus::Font self) 1254make_default (DC::Font self)
1255 PROTOTYPE: $
820 CODE: 1256 CODE:
821 default_font = self; 1257 default_font = self;
822 1258
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1260
1261PROTOTYPES: DISABLE
1262
825void 1263void
826reset_glyph_cache () 1264glyph_cache_backup ()
1265 PROTOTYPE:
827 CODE: 1266 CODE:
1267 tc_backup ();
1268
1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
828 tc_clear (); 1273 tc_restore ();
829 1274
830CFPlus::Layout 1275DC::Layout
831new (SV *class) 1276new (SV *class)
832 CODE: 1277 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
834 1279
835 RETVAL->pl = pango_layout_new (opengl_context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1282 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1283 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1284 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1285 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
842 1288
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1290 layout_update_font (RETVAL);
845 OUTPUT: 1291 OUTPUT:
846 RETVAL 1292 RETVAL
847 1293
848void 1294void
849DESTROY (CFPlus::Layout self) 1295DESTROY (DC::Layout self)
850 CODE: 1296 CODE:
851 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
852 Safefree (self); 1299 Safefree (self);
853 1300
854void 1301void
855set_text (CFPlus::Layout self, SV *text_) 1302set_text (DC::Layout self, SV *text_)
856 CODE: 1303 CODE:
857{ 1304{
858 STRLEN textlen; 1305 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1306 char *text = SvPVutf8 (text_, textlen);
860 1307
861 pango_layout_set_text (self->pl, text, textlen); 1308 pango_layout_set_text (self->pl, text, textlen);
862} 1309}
863 1310
864void 1311void
865set_markup (CFPlus::Layout self, SV *text_) 1312set_markup (DC::Layout self, SV *text_)
866 CODE: 1313 CODE:
867{ 1314{
868 STRLEN textlen; 1315 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1316 char *text = SvPVutf8 (text_, textlen);
870 1317
871 pango_layout_set_markup (self->pl, text, textlen); 1318 pango_layout_set_markup (self->pl, text, textlen);
872} 1319}
873 1320
874void 1321void
875set_shapes (CFPlus::Layout self, ...) 1322set_shapes (DC::Layout self, ...)
876 CODE: 1323 CODE:
877{ 1324{
878 PangoAttrList *attrs = 0; 1325 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1326 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1327 const char *pos = text;
915 if (attrs) 1362 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1363 pango_layout_set_attributes (self->pl, attrs);
917} 1364}
918 1365
919void 1366void
920get_shapes (CFPlus::Layout self) 1367get_shapes (DC::Layout self)
921 PPCODE: 1368 PPCODE:
922{ 1369{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1371
925 do 1372 do
926 { 1373 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1375
929 if (run && shape_attr_p (run)) 1376 if (run && shape_attr_p (run))
930 { 1377 {
931 PangoRectangle extents; 1378 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1387
941 pango_layout_iter_free (iter); 1388 pango_layout_iter_free (iter);
942} 1389}
943 1390
944int 1391int
945has_wrapped (CFPlus::Layout self) 1392has_wrapped (DC::Layout self)
946 CODE: 1393 CODE:
947{ 1394{
948 int lines = 1; 1395 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1396 const char *text = pango_layout_get_text (self->pl);
950 1397
955} 1402}
956 OUTPUT: 1403 OUTPUT:
957 RETVAL 1404 RETVAL
958 1405
959SV * 1406SV *
960get_text (CFPlus::Layout self) 1407get_text (DC::Layout self)
961 CODE: 1408 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1410 sv_utf8_decode (RETVAL);
964 OUTPUT: 1411 OUTPUT:
965 RETVAL 1412 RETVAL
966 1413
967void 1414void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1416 CODE:
970 self->r = r; 1417 self->r = r;
971 self->g = g; 1418 self->g = g;
972 self->b = b; 1419 self->b = b;
973 self->a = a; 1420 self->a = a;
974 1421
975void 1422void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1424 CODE:
978 if (self->font != font) 1425 if (self->font != font)
979 { 1426 {
980 self->font = font; 1427 self->font = font;
981 layout_update_font (self); 1428 layout_update_font (self);
982 } 1429 }
983 1430
984void 1431void
985set_height (CFPlus::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
986 CODE: 1433 CODE:
987 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
988 { 1435 {
989 self->base_height = base_height; 1436 self->base_height = base_height;
990 layout_update_font (self); 1437 layout_update_font (self);
991 } 1438 }
992 1439
993void 1440void
994set_width (CFPlus::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
995 CODE: 1442 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1444
998void 1445void
999set_indent (CFPlus::Layout self, int indent) 1446set_indent (DC::Layout self, int indent)
1000 CODE: 1447 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1449
1003void 1450void
1004set_spacing (CFPlus::Layout self, int spacing) 1451set_spacing (DC::Layout self, int spacing)
1005 CODE: 1452 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1454
1008void 1455void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1456set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1457 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1458 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1462 : PANGO_ELLIPSIZE_NONE
1016 ); 1463 );
1017 1464
1018void 1465void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1466set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1467 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1469
1023void 1470void
1024size (CFPlus::Layout self) 1471size (DC::Layout self)
1025 PPCODE: 1472 PPCODE:
1026{ 1473{
1027 int w, h; 1474 int w, h;
1028 1475
1029 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
1034} 1481}
1035 1482
1036int 1483int
1037descent (CFPlus::Layout self) 1484descent (DC::Layout self)
1038 CODE: 1485 CODE:
1039{ 1486{
1040 PangoRectangle rect; 1487 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1490 RETVAL = PANGO_DESCENT (rect);
1044} 1491}
1045 OUTPUT: 1492 OUTPUT:
1046 RETVAL 1493 RETVAL
1047 1494
1048int 1495int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1497 CODE:
1051{ 1498{
1052 int index, trailing; 1499 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1501 RETVAL = index + trailing;
1055} 1502}
1056 OUTPUT: 1503 OUTPUT:
1057 RETVAL 1504 RETVAL
1058 1505
1059void 1506void
1060cursor_pos (CFPlus::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1508 PPCODE:
1062{ 1509{
1063 PangoRectangle strong_pos; 1510 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1512
1066 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1517}
1071 1518
1072void 1519void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1521 PPCODE:
1522{
1523 int line, x;
1524
1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1526#if !PANGO_VERSION_CHECK (1, 17, 3)
1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1528 --line;
1529#endif
1530 EXTEND (SP, 2);
1531 PUSHs (sv_2mortal (newSViv (line)));
1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1533}
1534
1535void
1536line_x_to_index (DC::Layout self, int line, int x)
1537 PPCODE:
1538{
1539 PangoLayoutLine *lp;
1540 int index, trailing;
1541
1542 if (line < 0)
1543 XSRETURN_EMPTY;
1544
1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1546 XSRETURN_EMPTY; /* do better */
1547
1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1549
1550 EXTEND (SP, 2);
1551 if (GIMME_V == G_SCALAR)
1552 PUSHs (sv_2mortal (newSViv (index + trailing)));
1553 else
1554 {
1555 PUSHs (sv_2mortal (newSViv (index)));
1556 PUSHs (sv_2mortal (newSViv (trailing)));
1557 }
1558}
1559
1560void
1561render (DC::Layout self, float x, float y, int flags = 0)
1562 CODE:
1563 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1564 pango_opengl_render_layout_subpixel (
1076 self->pl, 1565 self->pl,
1566 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1567 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1568 self->r, self->g, self->b, self->a,
1079 flags 1569 flags
1080 ); 1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1081 1574
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1575void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1576draw (DC::Layout self)
1086 CODE: 1577 CODE:
1087{ 1578{
1088 int ow = SvIV (w_); 1579 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1586
1091 if (ow && oh) 1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
1594MODULE = Deliantra::Client PACKAGE = DC::Texture
1595
1596PROTOTYPES: ENABLE
1597
1598void
1599pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601{
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1603 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1604 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1605 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1606 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1608
1105 SvPOK_only (result_); 1609 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1610 SvCUR_set (result_, nw * nh * bpp);
1107 1611
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1613 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1615
1112 sv_setsv (data_, result_); 1616 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1617 }
1119} 1618}
1120 1619
1121void 1620void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1621draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1627{
1129 HV *hv = (HV *)SvRV (self); 1628 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
1133 1635
1134 if (items < 5) 1636 if (items < 5)
1135 { 1637 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1167 } 1669 }
1168} 1670}
1169 1671
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1171 1681
1172CFPlus::Map 1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795{
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800}
1801 OUTPUT:
1802 RETVAL
1803
1804MODULE = Deliantra::Client PACKAGE = DC::Map
1805
1806PROTOTYPES: DISABLE
1807
1808DC::Map
1173new (SV *class) 1809new (SV *class)
1174 CODE: 1810 CODE:
1175 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1812 RETVAL->x = 0;
1177 RETVAL->y = 0; 1813 RETVAL->y = 0;
1178 RETVAL->w = 0; 1814 RETVAL->w = 0;
1179 RETVAL->h = 0; 1815 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1816 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1817 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1818 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1819 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1820 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1821 RETVAL->row = 0;
1188 OUTPUT: 1822 OUTPUT:
1189 RETVAL 1823 RETVAL
1190 1824
1191void 1825void
1192DESTROY (CFPlus::Map self) 1826DESTROY (DC::Map self)
1193 CODE: 1827 CODE:
1194{ 1828{
1195 map_clear (self); 1829 map_clear (self);
1196 Safefree (self->face); 1830 Safefree (self->face2tile);
1197 Safefree (self->tex); 1831 Safefree (self->tex);
1198 Safefree (self); 1832 Safefree (self);
1199} 1833}
1200 1834
1201void 1835void
1202resize (CFPlus::Map self, int map_width, int map_height) 1836resize (DC::Map self, int map_width, int map_height)
1203 CODE: 1837 CODE:
1204 self->w = map_width; 1838 self->w = map_width;
1205 self->h = map_height; 1839 self->h = map_height;
1206 1840
1207void 1841void
1208clear (CFPlus::Map self) 1842clear (DC::Map self)
1209 CODE: 1843 CODE:
1210 map_clear (self); 1844 map_clear (self);
1211 1845
1212void 1846void
1213set_face (CFPlus::Map self, int face, int texid) 1847set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1848 CODE:
1215{ 1849{
1216 while (self->faces <= face) 1850 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1851 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1852}
1224 1853
1225void 1854void
1855set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE:
1857{
1858 tileid texid;
1859 maptex *tex;
1860
1861 if (face < 0 || face >= self->faces)
1862 return;
1863
1864 if (smooth < 0 || smooth >= self->faces)
1865 return;
1866
1867 texid = self->face2tile [face];
1868
1869 if (!texid)
1870 return;
1871
1872 tex = self->tex + texid;
1873 tex->smoothtile = self->face2tile [smooth];
1874 tex->smoothlevel = level;
1875}
1876
1877void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1879 CODE:
1228{ 1880{
1229 while (self->texs <= texid) 1881 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1882
1235 { 1883 {
1236 maptex *tex = self->tex + texid; 1884 maptex *tex = self->tex + texid;
1237 1885
1238 tex->name = name; 1886 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1902 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1903 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1905}
1258 1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1926
1259int 1927int
1260ox (CFPlus::Map self) 1928ox (DC::Map self)
1261 ALIAS: 1929 ALIAS:
1262 oy = 1 1930 oy = 1
1263 x = 2 1931 x = 2
1264 y = 3 1932 y = 3
1265 w = 4 1933 w = 4
1276 } 1944 }
1277 OUTPUT: 1945 OUTPUT:
1278 RETVAL 1946 RETVAL
1279 1947
1280void 1948void
1281scroll (CFPlus::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
1282 CODE: 1950 CODE:
1283{ 1951{
1284 if (dx > 0) 1952 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1954 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1955 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1956
1289 if (dy > 0) 1957 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1958 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1959 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1960 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1961
1294 self->ox += dx; self->x += dx; 1962 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1963 self->oy += dy; self->y += dy;
1296 1964
1297 while (self->y < 0) 1965 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
1303 } 1971 }
1304} 1972}
1305 1973
1306void 1974SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1975map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1976 CODE:
1309{ 1977{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1980 mapcell *cell;
1313 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
1314 1984
1315 while (data < data_end - 1) 1985 while (data < data_end - 1)
1316 { 1986 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
1318 1988
1338 uint8_t ext, cmd; 2008 uint8_t ext, cmd;
1339 2009
1340 do 2010 do
1341 { 2011 {
1342 ext = *data++; 2012 ext = *data++;
1343 cmd = ext & 0x3f; 2013 cmd = ext & 0x7f;
1344 2014
1345 if (cmd < 4) 2015 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1347 else if (cmd == 5) // health 2017 else if (cmd == 5) // health
1348 { 2018 {
1349 cell->stat_width = 1; 2019 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 2020 cell->stat_hp = *data++;
1351 } 2021 }
1352 else if (cmd == 6) // monster width 2022 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 2023 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 2024 else if (cmd == 0x47)
1355 { 2025 {
1356 if (*data == 4) 2026 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 2030
1359 data += *data + 1; 2031 data += *data + 1;
1360 } 2032 }
1361 else if (cmd == 8) // cell flags 2033 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 2034 cell->flags = *data++;
1369 } 2041 }
1370 else 2042 else
1371 cell->darkness = *data++ + 1; 2043 cell->darkness = *data++ + 1;
1372 } 2044 }
1373 2045
2046 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2047 if (flags & (4 >> z))
1375 { 2048 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
2050 need_facenum (self, face);
2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
1377 } 2068 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2069 }
1389 else 2070 else
1390 cell->darkness = 0; 2071 CELL_CLEAR (cell);
1391 } 2072 }
1392} 2073}
2074 OUTPUT:
2075 RETVAL
1393 2076
1394SV * 2077SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2079 CODE:
1397{ 2080{
1398 int x1, x; 2081 int x1, x;
1399 int y1, y; 2082 int y1, y;
1400 int z; 2083 int z;
1421 { 2104 {
1422 mapcell *cell = row->col + (x - row->c0); 2105 mapcell *cell = row->col + (x - row->c0);
1423 2106
1424 for (z = 0; z <= 0; z++) 2107 for (z = 0; z <= 0; z++)
1425 { 2108 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2109 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2110 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2111 int a1 = tex.a;
1433 2112
1434 r = (r * a0 + tex.r * a1) / 255; 2113 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 2114 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 2115 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 2116 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 2117 }
1440 } 2118 }
1441 2119
1442 *map++ = (r ) 2120 *map++ = (r )
1443 | (g << 8) 2121 | (g << 8)
1450} 2128}
1451 OUTPUT: 2129 OUTPUT:
1452 RETVAL 2130 RETVAL
1453 2131
1454void 2132void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2134 CODE:
1457{ 2135{
1458 int x, y, z; 2136 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2137
1462 glColor4ub (255, 255, 255, 255); 2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2141 smooth_key skey;
2142 int pl_x, pl_y;
2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
2148
2149 pl_tex.name = 0;
2150
2151 // that's current max. sorry.
2152 if (sw > 255) sw = 255;
2153 if (sh > 255) sh = 255;
2154
2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157
2158 memset (&key, 0, sizeof (key));
2159 key.r = 255;
2160 key.g = 255;
2161 key.b = 255;
2162 key.a = 255;
2163 key.mode = GL_QUADS;
2164 key.format = GL_T2F_V3F;
2165
2166 mx += self->x;
2167 my += self->y;
2168
2169 // first pass: determine smooth_max
2170 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max));
2173
2174 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows)
2176 {
2177 maprow *row = self->row + (y + my);
2178
2179 for (x = 0; x < sw; x++)
2180 if (row->c0 <= x + mx && x + mx < row->c1)
2181 {
2182 mapcell *cell = row->col + (x + mx - row->c0);
2183
2184 smooth_max[x + 1][y + 1] =
2185 MAX (self->tex [cell->tile [0]].smoothlevel,
2186 MAX (self->tex [cell->tile [1]].smoothlevel,
2187 self->tex [cell->tile [2]].smoothlevel));
2188 }
2189 }
1463 2190
1464 glEnable (GL_BLEND); 2191 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 2194
1469 glBegin (GL_QUADS);
1470
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++) 2195 for (z = 0; z <= 2; z++)
2196 {
2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
2199
1477 for (y = 0; y < sh; y++) 2200 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 2201 if (0 <= y + my && y + my < self->rows)
1479 { 2202 {
1480 maprow *row = self->row + (y + my); 2203 maprow *row = self->row + (y + my);
1481 2204
1482 for (x = 0; x < sw; x++) 2205 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 2206 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 2207 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 2208 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 2209 tileid tile = cell->tile [z];
2210
2211 if (tile)
2212 {
2213 maptex tex = self->tex [tile];
2214 int px, py;
1488 2215
1489 if (face && face < self->texs) 2216 if (key.texname != tex.name)
2217 {
2218 self->tex [tile].unused = 0;
2219
2220 if (!tex.name)
2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2222
2223 key.texname = tex.name;
2224 arr = rc_array (rc, &key);
2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
2229
2230 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 {
2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
2235 continue;
2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2242
2243 // update smooth hash
2244 if (tex.smoothtile)
2245 {
2246 skey.tile = tex.smoothtile;
2247 skey.level = tex.smoothlevel;
2248
2249 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2250
2251 // add bits to current tile and all neighbours. skey.x|y is
2252 // shifted +1|+1 so we always stay positive.
2253
2254 // bits is ___n cccc CCCC bbbb
2255 // n do not draw borders&corners
2256 // c draw these corners, but...
2257 // C ... not these
2258 // b draw these borders
2259
2260 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2261 // ┃· ·· ·┃ ━━
2262
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓·
2265
2266 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2268
2269 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2274
2275 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
2303 }
2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
2308
2309 // go through all smoothlevels, lowest to highest, then draw.
2310 // this is basically counting sort
2311 {
2312 int w, b;
2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
2316 for (w = 0; w < 256 / 32; ++w)
2317 {
2318 uint32_t smask = smooth_level [w];
2319 if (smask)
2320 for (b = 0; b < 32; ++b)
2321 if (smask & (((uint32_t)1) << b))
1490 { 2322 {
1491 maptex tex = self->tex [face]; 2323 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 2324 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 2325
1495 if (last_name != tex.name) 2326 hv_iterinit (smooth);
2327 while ((he = hv_iternext (smooth)))
1496 { 2328 {
1497 glEnd (); 2329 smooth_key *skey = (smooth_key *)HeKEY (he);
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2330 IV bits = SvIVX (HeVAL (he));
1499 glBegin (GL_QUADS);
1500 }
1501 2331
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1) 2332 if (!(bits & 0x1000)
2333 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y])
1511 { 2335 {
1512 maptex tex = self->tex [1]; 2336 maptex tex = self->tex [skey->tile];
1513 int px = (x + 1) * 32 - tex.w + 2; 2337 int px = (((int)skey->x) - 1) * T;
1514 int py = (y + 1) * 32 - tex.h - 6; 2338 int py = (((int)skey->y) - 1) * T;
2339 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column
1515 2343
2344 if (tex.name)
2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
2348 if (key.texname != tex.name)
2349 {
2350 self->tex [skey->tile].unused = 0;
2351
1516 glEnd (); 2352 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1518 glBegin (GL_QUADS); 2354 glBegin (GL_QUADS);
2355 }
1519 2356
2357 if (border)
2358 {
2359 float ox = border * dx;
2360
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2365 }
2366
2367 if (corner)
2368 {
2369 float ox = corner * dx;
2370
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
2376 }
2377 }
1524 } 2378 }
1525 } 2379 }
1526 }
1527 } 2380 }
1528 2381
1529 glEnd (); 2382 glEnd ();
1530
1531 glDisable (GL_TEXTURE_2D); 2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
2385 }
2386
2387 hv_clear (smooth);
2388 }
2389
2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
2395
2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
1532 glDisable (GL_BLEND); 2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
1533 2413
1534 // top layer: overlays such as the health bar 2414 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++) 2415 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows) 2416 if (0 <= y + my && y + my < self->rows)
1537 { 2417 {
1540 for (x = 0; x < sw; x++) 2420 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 2421 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 2422 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 2423 mapcell *cell = row->col + (x + mx - row->c0);
1544 2424
1545 int px = x * 32; 2425 int px = x * T;
1546 int py = y * 32; 2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
1547 2433
1548 if (cell->stat_hp) 2434 if (cell->stat_hp)
1549 { 2435 {
1550 int width = cell->stat_width * 32; 2436 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 2438
1553 glColor3ub (0, 0, 0); 2439 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 2440 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 2441 px + width - 1, py);
1556 2442
1562 } 2448 }
1563 } 2449 }
1564} 2450}
1565 2451
1566void 2452void
1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1568 CODE: 2454 CODE:
1569{ 2455{
1570 static float color[16][3] = { 2456 static float color[16][3] = {
1571 { 0.00F, 0.00F, 0.00F }, 2457 { 0.00f, 0.00f, 0.00f },
1572 { 1.00F, 1.00F, 1.00F }, 2458 { 1.00f, 1.00f, 1.00f },
1573 { 0.00F, 0.00F, 0.55F }, 2459 { 0.00f, 0.00f, 0.55f },
1574 { 1.00F, 0.00F, 0.00F }, 2460 { 1.00f, 0.00f, 0.00f },
1575 2461
1576 { 1.00F, 0.54F, 0.00F }, 2462 { 1.00f, 0.54f, 0.00f },
1577 { 0.11F, 0.56F, 1.00F }, 2463 { 0.11f, 0.56f, 1.00f },
1578 { 0.93F, 0.46F, 0.00F }, 2464 { 0.93f, 0.46f, 0.00f },
1579 { 0.18F, 0.54F, 0.34F }, 2465 { 0.18f, 0.54f, 0.34f },
1580 2466
1581 { 0.56F, 0.73F, 0.56F }, 2467 { 0.56f, 0.73f, 0.56f },
1582 { 0.80F, 0.80F, 0.80F }, 2468 { 0.80f, 0.80f, 0.80f },
1583 { 0.55F, 0.41F, 0.13F }, 2469 { 0.55f, 0.41f, 0.13f },
1584 { 0.99F, 0.77F, 0.26F }, 2470 { 0.99f, 0.77f, 0.26f },
1585 2471
1586 { 0.74F, 0.65F, 0.41F }, 2472 { 0.74f, 0.65f, 0.41f },
1587 2473
1588 { 0.00F, 1.00F, 1.00F }, 2474 { 0.00f, 1.00f, 1.00f },
1589 { 1.00F, 0.00F, 1.00F }, 2475 { 1.00f, 0.00f, 1.00f },
1590 { 1.00F, 1.00F, 0.00F }, 2476 { 1.00f, 1.00f, 0.00f },
1591 }; 2477 };
1592 2478
1593 int x, y; 2479 int x, y;
1594 2480
1595 glEnable (GL_TEXTURE_2D); 2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND); 2489 glEnable (GL_BLEND);
1598 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1599 glBegin (GL_QUADS); 2491 glBegin (GL_QUADS);
1600 2492
1601 for (y = 0; y < h; y++) 2493 for (y = 0; y < h; y++)
1605 2497
1606 if (m) 2498 if (m)
1607 { 2499 {
1608 float *c = color [m & 15]; 2500 float *c = color [m & 15];
1609 2501
1610 float tx1 = m & 0x40 ? 0.5 : 0.; 2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
1611 float tx2 = tx1 + 0.5; 2503 float tx2 = tx1 + 0.5f;
1612 2504
1613 glColor4f (c[0], c[1], c[2], 0.75); 2505 glColor4f (c[0], c[1], c[2], 1);
1614 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1615 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1616 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1617 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1618 } 2510 }
1622 glDisable (GL_BLEND); 2514 glDisable (GL_BLEND);
1623 glDisable (GL_TEXTURE_2D); 2515 glDisable (GL_TEXTURE_2D);
1624} 2516}
1625 2517
1626void 2518void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2520 PPCODE:
1629{ 2521{
1630 int x, y; 2522 int x, y;
1631 int sw4 = (sw + 3) & ~3; 2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2530
1635 memset (darkness, 255, sw4 * sh);
1636 SvPOK_only (darkness_sv); 2531 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
1638 2533
1639 mx += self->x; 2534 mx += self->x - 1;
1640 my += self->y; 2535 my += self->y - 1;
1641 2536
1642 for (y = 0; y < sh; y++) 2537 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
1644 { 2539 {
1645 maprow *row = self->row + (y + my); 2540 maprow *row = self->row + (y + my);
1646 2541
1647 for (x = 0; x < sw; x++) 2542 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2544 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
1651 2546
1652 darkness[y * sw4 + x] = cell->darkness 2547 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1654 : 255 - FOW_DARKNESS; 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1655 } 2550 }
1656 } 2551 }
1657 2552
2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2565
2566 uint8_t r11 = (d11 + d21 + d12) / 3;
2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
2590
1658 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2594 PUSHs (darkness3_sv);
1662} 2595}
1663 2596
1664SV * 2597SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
1666 CODE: 2599 CODE:
1667{ 2600{
1668 int x, y, x1, y1; 2601 int x, y, x1, y1;
1669 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
1670 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1695 if (row && row->c0 <= x && x < row->c1) 2628 if (row && row->c0 <= x && x < row->c1)
1696 { 2629 {
1697 mapcell *cell = row->col + (x - row->c0); 2630 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2631 uint8_t flags = 0;
1699 2632
1700 if (cell->face [0]) flags |= 1; 2633 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2634 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2635 if (cell->tile [2]) flags |= 4;
1703 2636
1704 *data++ = flags; 2637 *data++ = flags;
1705 2638
1706 if (flags & 1) 2639 if (flags & 1)
1707 { 2640 {
2641 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2642 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2643 *data++ = tile;
1710 } 2644 }
1711 2645
1712 if (flags & 2) 2646 if (flags & 2)
1713 { 2647 {
2648 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2649 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2650 *data++ = tile;
1716 } 2651 }
1717 2652
1718 if (flags & 4) 2653 if (flags & 4)
1719 { 2654 {
2655 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2656 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2657 *data++ = tile;
1722 } 2658 }
1723 } 2659 }
1724 else 2660 else
1725 *data++ = 0; 2661 *data++ = 0;
1726 } 2662 }
1727 } 2663 }
1728 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
1729 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
1730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
1731 RETVAL = data_sv; 2672 RETVAL = data_sv;
1732} 2673}
1733 OUTPUT: 2674 OUTPUT:
1734 RETVAL 2675 RETVAL
1735 2676
1736void 2677void
1737set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1738 PPCODE: 2679 PPCODE:
1739{ 2680{
1740 int x, y, z; 2681 int x, y, z;
1741 int w, h; 2682 int w, h;
1742 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
1743 2694
1744 if (*data++ != 0) 2695 if (*data++ != 0)
1745 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
1746 2697
1747 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
1748 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
1749 2700
1750 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
1762 { 2713 {
1763 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
1764 2715
1765 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
1766 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
1767 uint8_t flags = *data++; 2723 flags = *data++;
1768 2724
1769 if (flags) 2725 if (flags)
1770 { 2726 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2728 tileid tile[3] = { 0, 0, 0 };
1774 2729
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2730 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2733
1779 if (cell->darkness == 0) 2734 if (cell->darkness == 0)
1780 { 2735 {
1781 cell->darkness = 0; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
1782 2738
1783 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
1784 { 2740 {
1785 cell->face[z] = face[z]; 2741 tileid t = tile [z];
1786 2742
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2744 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2746 need_texid (self, t);
2747 }
2748
2749 cell->tile [z] = t;
1789 } 2750 }
1790 } 2751 }
1791 } 2752 }
1792 } 2753 }
1793 } 2754 }
1794} 2755}
1795 2756
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2757MODULE = Deliantra::Client PACKAGE = DC::RW
1797 2758
1798CFPlus::MixChunk 2759DC::RW
1799new_from_file (SV *class, char *path) 2760new (SV *class, SV *data_sv)
1800 CODE: 2761 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2762{
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767}
1802 OUTPUT: 2768 OUTPUT:
1803 RETVAL 2769 RETVAL
1804 2770
2771DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778# fails on win32:
2779# dc.xs(2268) : error C2059: syntax error : '('
1805void 2780#void
2781#close (DC::RW self)
2782# CODE:
2783# (self->(close)) (self);
2784
2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787PROTOTYPES: DISABLE
2788
2789DC::Channel
2790find ()
2791 CODE:
2792{
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807}
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816void
2817expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821void
2822fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826int
2827volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838void
2839set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845void
2846set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850void
2851set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854void
2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857{
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861}
2862
2863void
2864set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870PROTOTYPES: DISABLE
2871
2872DC::MixChunk
2873new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879void
1806DESTROY (CFPlus::MixChunk self) 2880DESTROY (DC::MixChunk self)
1807 CODE: 2881 CODE:
1808 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
1809 2883
1810int 2884int
1811volume (CFPlus::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
1812 CODE: 2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2890 OUTPUT:
1815 RETVAL 2891 RETVAL
1816 2892
1817int 2893DC::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2895 CODE:
2896{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907}
1821 OUTPUT: 2908 OUTPUT:
1822 RETVAL 2909 RETVAL
1823 2910
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1825 2912
1826int 2913int
1827volume (int volume = -1) 2914volume (int volume = -1)
2915 PROTOTYPE: ;$
1828 CODE: 2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 2919 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2920 OUTPUT:
1831 RETVAL 2921 RETVAL
1832 2922
2923void
2924fade_out (int ms)
2925 CODE:
2926 Mix_FadeOutMusic (ms);
2927
2928void
2929halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
1833CFPlus::MixMusic 2933DC::MixMusic
1834new_from_file (SV *class, char *path) 2934new (SV *class, DC::RW rwops)
1835 CODE: 2935 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2936 RETVAL = Mix_LoadMUS_RW (rwops);
1837 OUTPUT: 2937 OUTPUT:
1838 RETVAL 2938 RETVAL
1839 2939
1840void 2940void
1841DESTROY (CFPlus::MixMusic self) 2941DESTROY (DC::MixMusic self)
1842 CODE: 2942 CODE:
1843 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
1844 2944
1845int 2945int
1846play (CFPlus::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
1847 CODE: 2947 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 2949 OUTPUT:
1850 RETVAL 2950 RETVAL
1851 2951
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2952void
2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2954 CODE:
2955 Mix_FadeInMusicPos (self, loops, ms, position);
2956
2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959PROTOTYPES: ENABLE
1853 2960
1854BOOT: 2961BOOT:
1855{ 2962{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1857 static const struct { 2964 static const struct {
1858 const char *name; 2965 const char *name;
1859 IV iv; 2966 IV iv;
1860 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
1862 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 2981 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 2982 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 2983 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 2984 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 2987 const_iv (GL_AND),
1876 const_iv (GL_ONE), 2988 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 2991 const_iv (GL_DST_ALPHA),
1880 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1881 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
1882 const_iv (GL_SRC_ALPHA_SATURATE), 2998 const_iv (GL_SRC_ALPHA_SATURATE),
1883 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
1884 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
1885 const_iv (GL_RGBA4), 3001 const_iv (GL_RGBA4),
1886 const_iv (GL_RGBA8), 3002 const_iv (GL_RGBA8),
1892 const_iv (GL_INTENSITY), 3008 const_iv (GL_INTENSITY),
1893 const_iv (GL_LUMINANCE), 3009 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 3010 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
1897 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 3024 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 3025 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 3026 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 3047 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 3048 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 3049 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 3053 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 3054 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 3055 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 3056 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 3057 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 3058 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 3059 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 3060 const_iv (GL_TRIANGLE_FAN),
3061 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1937 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1942# undef const_iv 3078# undef const_iv
1943 }; 3079 };
1944 3080
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3083
3084 texture_av = newAV ();
3085 AvREAL_off (texture_av);
1947} 3086}
3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
1948 3096
1949char * 3097char *
1950gl_vendor () 3098gl_vendor ()
1951 CODE: 3099 CODE:
1952 RETVAL = (char *)glGetString (GL_VENDOR); 3100 RETVAL = (char *)glGetString (GL_VENDOR);
1965 CODE: 3113 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 3115 OUTPUT:
1968 RETVAL 3116 RETVAL
1969 3117
3118const char *glGetString (GLenum pname)
3119
3120GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
3131
1970int glGetError () 3132int glGetError ()
1971 3133
1972void glFinish () 3134void glFinish ()
1973 3135
1974void glClear (int mask) 3136void glClear (int mask)
1988 3150
1989void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1990 CODE: 3152 CODE:
1991 gl_BlendFuncSeparate (sa, da, saa, daa); 3153 gl_BlendFuncSeparate (sa, da, saa, daa);
1992 3154
3155# void glBlendEquation (int se)
3156
1993void glDepthMask (int flag) 3157void glDepthMask (int flag)
1994 3158
1995void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
1996 3160
1997void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
2011# near_ and far_ are due to microsofts buggy "c" compiler 3175# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3176void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 3177
2014# near_ and far_ are due to microsofts buggy "c" compiler 3178# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3179void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3180
3181PROTOTYPES: DISABLE
2016 3182
2017void glViewport (int x, int y, int width, int height) 3183void glViewport (int x, int y, int width, int height)
2018 3184
2019void glScissor (int x, int y, int width, int height) 3185void glScissor (int x, int y, int width, int height)
2020 3186
2028 3194
2029void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
2030 CODE: 3196 CODE:
2031 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
2032 3198
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @ 3200 PROTOTYPE: @
2039 ALIAS: 3201 ALIAS:
2040 glColor_premultiply = 1 3202 glColor_premultiply = 1
2041 CODE: 3203 CODE:
2042 if (ix) 3204 if (ix)
2043 { 3205 {
2046 b *= a; 3208 b *= a;
2047 } 3209 }
2048 // microsoft visual "c" rounds instead of truncating... 3210 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 3211 glColor4f (r, g, b, a);
2050 3212
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 3213void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 3214 CODE:
2059 glRasterPos3f (0, 0, z); 3215 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 3216 glBitmap (0, 0, 0, 0, x, y, 0);
2061 3217
2065 3221
2066void glTexCoord (float s, float t) 3222void glTexCoord (float s, float t)
2067 CODE: 3223 CODE:
2068 glTexCoord2f (s, t); 3224 glTexCoord2f (s, t);
2069 3225
3226void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239PROTOTYPES: ENABLE
3240
3241void glBegin (int mode)
3242
3243void glEnd ()
3244
3245void glPointSize (GLfloat size)
3246
3247void glLineWidth (GLfloat width)
3248
3249void glInterleavedArrays (int format, int stride, char *data)
3250
3251void glDrawElements (int mode, int count, int type, char *indices)
3252
3253# 1.2 void glDrawRangeElements (int mode, int start, int end
3254
2070void glTexEnv (int target, int pname, float param) 3255void glTexEnv (int target, int pname, float param)
2071 CODE: 3256 CODE:
2072 glTexEnvf (target, pname, param); 3257 glTexEnvf (target, pname, param);
2073 3258
2074void glTexParameter (int target, int pname, float param) 3259void glTexParameter (int target, int pname, float param)
2090void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2091 CODE: 3276 CODE:
2092 if (gl.SeparableFilter2D) 3277 if (gl.SeparableFilter2D)
2093 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2094 3279
2095void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2096 3281
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 3283
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
3285
3286void glPixelZoom (float x, float y)
2100 3287
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3288void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 3289
2103int glGenTexture () 3290int glGenTexture ()
2104 CODE: 3291 CODE:
2105{ 3292 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 3293 OUTPUT:
2111 RETVAL 3294 RETVAL
2112 3295
2113void glDeleteTexture (int name) 3296void glDeleteTexture (int name)
2114 CODE: 3297 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 3298 del_texture (name);
2118} 3299
2119
2120int glGenList () 3300int glGenList ()
2121 CODE: 3301 CODE:
2122 RETVAL = glGenLists (1); 3302 RETVAL = glGenLists (1);
2123 OUTPUT: 3303 OUTPUT:
2124 RETVAL 3304 RETVAL
2131 3311
2132void glEndList () 3312void glEndList ()
2133 3313
2134void glCallList (int list) 3314void glCallList (int list)
2135 3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323PROTOTYPES: DISABLE
3324
3325void
3326find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328{
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331}
3332
3333BOOT:
3334{
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341}
3342
3343void
3344draw (SV *self)
3345 CODE:
3346{
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404#if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416#endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427}
3428

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