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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
30#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
32 52
33#include <glib/gmacros.h> 53#include <glib/gmacros.h>
34 54
35#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
36 67
37#ifndef _WIN32 68#ifndef _WIN32
38# include <sys/types.h> 69# include <sys/types.h>
39# include <sys/socket.h> 70# include <sys/socket.h>
40# include <netinet/in.h> 71# include <netinet/in.h>
41# include <netinet/tcp.h> 72# include <netinet/tcp.h>
42# include <inttypes.h> 73# include <inttypes.h>
43#endif 74#endif
44 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
53 96
54#if 0 97/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 99
57# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
58#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
59 106
60static struct 107static struct
61{ 108{
62#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 110#include "glfunc.h"
64#undef GL_FUNC 111#undef GL_FUNC
65} gl; 112} gl;
66 113
114static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 116{
69 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 121 else
74 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
75} 123}
76 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
77#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
78 151
79#include "pango-font.c" 152#include "pango-font.c"
80#include "pango-fontmap.c" 153#include "pango-fontmap.c"
81#include "pango-render.c" 154#include "pango-render.c"
82 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
85 160
86typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
87 162
88static int 163static int
89shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
90{ 165{
91 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
105 180
106typedef struct cf_layout { 181typedef struct cf_layout {
107 PangoLayout *pl; 182 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
109 int base_height; 184 int base_height;
110 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
111} *CFPlus__Layout; 187} *DC__Layout;
112 188
113static CFPlus__Font default_font; 189static DC__Font default_font;
114static PangoContext *opengl_context; 190static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
116 192
117static void 193static void
118substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
123#endif 199#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 201}
126 202
127static void 203static void
128layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
129{ 205{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
132 */ 208 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
134 210
135 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 213
138 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
139} 215}
140 216
141static void 217static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 219{
144 PangoRectangle rect; 220 PangoRectangle rect;
145 221
146 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
154 230
155 *w = rect.width; 231 *w = rect.width;
156 *h = rect.height; 232 *h = rect.height;
157} 233}
158 234
235typedef uint16_t tileid;
159typedef uint16_t mapface; 236typedef uint16_t faceid;
160 237
161typedef struct { 238typedef struct {
162 GLint name; 239 GLuint name;
163 int w, h; 240 int w, h;
164 float s, t; 241 float s, t;
165 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
166} maptex; 246} maptex;
167 247
168typedef struct { 248typedef struct {
169 uint32_t player; 249 uint32_t player;
170 mapface face[3]; 250 tileid tile[3];
171 uint16_t darkness; 251 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 253} mapcell;
174 254
175typedef struct { 255typedef struct {
176 int32_t c0, c1; 256 int32_t c0, c1;
177 mapcell *col; 257 mapcell *col;
178} maprow; 258} maprow;
179 259
180typedef struct map { 260typedef struct map {
181 int x, y, w, h; 261 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 263 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 264 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 265
189 int32_t rows; 266 int32_t rows;
190 maprow *row; 267 maprow *row;
191} *CFPlus__Map; 268} *DC__Map;
192 269
193static char * 270static char *
194prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
195{ 272{
196 char *p; 273 char *p;
213} 290}
214 291
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
218static maprow * 315static maprow *
219map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
220{ 317{
221 if (0 > y) 318 if (0 > y)
222 { 319 {
223 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
262 359
263 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
264} 361}
265 362
266static mapcell * 363static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
268{ 365{
269 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
270} 367}
271 368
272static void 369static void
273map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
274{ 371{
275 int r; 372 int r;
276 373
277 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
285 self->oy = 0; 382 self->oy = 0;
286 self->row = 0; 383 self->row = 0;
287 self->rows = 0; 384 self->rows = 0;
288} 385}
289 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
290static void 397static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 399{
293 int x, y; 400 int x, y;
294 maprow *row; 401 maprow *row;
295 mapcell *cell; 402 mapcell *cell;
296 403
308 if (x >= row->c1) 415 if (x >= row->c1)
309 break; 416 break;
310 417
311 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
312 419
313 cell->darkness = 0; 420 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 421 }
318 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
319} 439}
320 440
321static void 441static void
322music_finished (void) 442music_finished (void)
323{ 443{
359 n |= n >> 16; 479 n |= n >> 16;
360 480
361 return n + 1; 481 return n + 1;
362} 482}
363 483
364MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
365 595
366PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
367 597
368BOOT: 598BOOT:
369{ 599{
370 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 601 static const struct {
372 const char *name; 602 const char *name;
373 IV iv; 603 IV iv;
374 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
376 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
458 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 765
471 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 767
473 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
474# undef const_iv 798# undef const_iv
475 }; 799 };
476 800
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
480 813
481int 814int
482in_destruct () 815in_destruct ()
483 CODE: 816 CODE:
484 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 819 RETVAL
487 820
488NV floor (NV x) 821NV floor (NV x)
489 822
490NV ceil (NV x) 823NV ceil (NV x)
824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
491 834
492void 835void
493pango_init () 836pango_init ()
494 CODE: 837 CODE:
495{ 838{
496 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
499} 847}
500 848
501int 849char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 850
504void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
505SDL_Quit () 859void SDL_Quit ()
506 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
507void 870void
508SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
509 PPCODE: 872 PPCODE:
510{ 873{
511 SDL_Rect **m; 874 SDL_Rect **m;
512 875
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 880
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 883
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 888
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 891
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 893
537 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
538 while (*m) 895 while (*m)
539 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
540 AV *av = newAV (); 899 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
544 906
545 ++m; 907 ++m;
546 } 908 }
547} 909}
548 910
549char *
550SDL_GetError ()
551
552int 911int
553SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
555 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 925 );
926
558 if (RETVAL) 927 if (RETVAL)
559 { 928 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 933#include "glfunc.h"
563# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
564 } 938 }
939}
565 OUTPUT: 940 OUTPUT:
566 RETVAL 941 RETVAL
567 942
568void 943void
569SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
570 945
571char * 946char *
572SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
573 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
574void 955void
575SDL_PollEvent () 956poll_events ()
576 PPCODE: 957 PPCODE:
577{ 958{
578 SDL_Event ev; 959 SDL_Event ev;
579 960
580 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 963 {
582 HV *hv = newHV (); 964 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 966
585 switch (ev.type) 967 switch (ev.type)
586 { 968 {
587 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
588 case SDL_KEYUP: 970 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 976 break;
594 977
595 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 981 break;
599 982
600 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
608 break; 1009 break;
609 1010
610 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1014
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1025 break;
625 } 1026 }
626 1027
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1029 }
629} 1030}
630 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
631int 1045int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1047 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
636 1050
637void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
638Mix_CloseAudio () 1068Mix_CloseAudio ()
639 1069
640int 1070int
641Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
642 1072
1073const char *
1074Mix_GetError ()
1075
643void 1076void
644lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
645 CODE: 1078 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1080
650void 1081void
651win32_proxy_info () 1082win32_proxy_info ()
652 PPCODE: 1083 PPCODE:
653{ 1084{
674 } 1105 }
675 } 1106 }
676#endif 1107#endif
677} 1108}
678 1109
679void 1110int
680add_font (char *file) 1111add_font (char *file)
681 CODE: 1112 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
683 1119
684void 1120void
685load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
686 ALIAS: 1122 ALIAS:
687 load_image_file = 1 1123 load_image_file = 1
690 STRLEN image_len; 1126 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
697 1133
698 if (!rw) 1134 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
700 1136
773void 1209void
774error (char *message) 1210error (char *message)
775 CODE: 1211 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1213#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1215#endif
780 1216
781void 1217void
782fatal (char *message) 1218fatal (char *message)
783 CODE: 1219 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1221#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1223#endif
788 _exit (1); 1224 _exit (1);
789 1225
790void 1226void
791_exit (int retval = 0) 1227_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1230 ExitThread (retval); // unclean, please beam me up
795#else 1231#else
796 _exit (retval); 1232 _exit (retval);
797#endif 1233#endif
798 1234
799MODULE = CFPlus PACKAGE = CFPlus::Font 1235void
1236debug ()
1237 CODE:
1238{
1239#if DEBUG
1240 VALGRIND_DO_LEAK_CHECK;
1241#endif
1242}
800 1243
801CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font
1252
1253PROTOTYPES: DISABLE
1254
1255DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1257 CODE:
804{ 1258{
805 int count; 1259 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1263}
810 OUTPUT: 1264 OUTPUT:
811 RETVAL 1265 RETVAL
812 1266
813void 1267void
814DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
815 CODE: 1269 CODE:
816 pango_font_description_free (self); 1270 pango_font_description_free (self);
817 1271
818void 1272void
819make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
820 CODE: 1275 CODE:
821 default_font = self; 1276 default_font = self;
822 1277
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1279
1280PROTOTYPES: DISABLE
1281
825void 1282void
826reset_glyph_cache () 1283glyph_cache_backup ()
1284 PROTOTYPE:
827 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
828 tc_clear (); 1292 tc_restore ();
829 1293
830CFPlus::Layout 1294DC::Layout
831new (SV *class) 1295new (SV *class)
832 CODE: 1296 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
834 1298
835 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
842 1307
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
845 OUTPUT: 1310 OUTPUT:
846 RETVAL 1311 RETVAL
847 1312
848void 1313void
849DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
850 CODE: 1315 CODE:
851 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
852 Safefree (self); 1318 Safefree (self);
853 1319
854void 1320void
855set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
856 CODE: 1322 CODE:
857{ 1323{
858 STRLEN textlen; 1324 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
860 1326
861 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
862} 1328}
863 1329
864void 1330void
865set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
866 CODE: 1332 CODE:
867{ 1333{
868 STRLEN textlen; 1334 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
870 1336
871 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
872} 1338}
873 1339
874void 1340void
875set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
876 CODE: 1342 CODE:
877{ 1343{
878 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1346 const char *pos = text;
915 if (attrs) 1381 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
917} 1383}
918 1384
919void 1385void
920get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
921 PPCODE: 1387 PPCODE:
922{ 1388{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1390
925 do 1391 do
926 { 1392 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1394
929 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
930 { 1396 {
931 PangoRectangle extents; 1397 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1406
941 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
942} 1408}
943 1409
944int 1410int
945has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
946 CODE: 1412 CODE:
947{ 1413{
948 int lines = 1; 1414 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
950 1416
955} 1421}
956 OUTPUT: 1422 OUTPUT:
957 RETVAL 1423 RETVAL
958 1424
959SV * 1425SV *
960get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
961 CODE: 1427 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
964 OUTPUT: 1430 OUTPUT:
965 RETVAL 1431 RETVAL
966 1432
967void 1433void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1435 CODE:
970 self->r = r; 1436 self->r = r;
971 self->g = g; 1437 self->g = g;
972 self->b = b; 1438 self->b = b;
973 self->a = a; 1439 self->a = a;
974 1440
975void 1441void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1443 CODE:
978 if (self->font != font) 1444 if (self->font != font)
979 { 1445 {
980 self->font = font; 1446 self->font = font;
981 layout_update_font (self); 1447 layout_update_font (self);
982 } 1448 }
983 1449
984void 1450void
985set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
986 CODE: 1452 CODE:
987 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
988 { 1454 {
989 self->base_height = base_height; 1455 self->base_height = base_height;
990 layout_update_font (self); 1456 layout_update_font (self);
991 } 1457 }
992 1458
993void 1459void
994set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
995 CODE: 1461 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1463
998void 1464void
999set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
1000 CODE: 1466 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1468
1003void 1469void
1004set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
1005 CODE: 1471 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1473
1008void 1474void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1476 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
1016 ); 1482 );
1017 1483
1018void 1484void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1486 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1488
1023void 1489void
1024size (CFPlus::Layout self) 1490size (DC::Layout self)
1025 PPCODE: 1491 PPCODE:
1026{ 1492{
1027 int w, h; 1493 int w, h;
1028 1494
1029 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1034} 1500}
1035 1501
1036int 1502int
1037descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1038 CODE: 1504 CODE:
1039{ 1505{
1040 PangoRectangle rect; 1506 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1044} 1510}
1045 OUTPUT: 1511 OUTPUT:
1046 RETVAL 1512 RETVAL
1047 1513
1048int 1514int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1516 CODE:
1051{ 1517{
1052 int index, trailing; 1518 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1520 RETVAL = index + trailing;
1055} 1521}
1056 OUTPUT: 1522 OUTPUT:
1057 RETVAL 1523 RETVAL
1058 1524
1059void 1525void
1060cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1527 PPCODE:
1062{ 1528{
1063 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1531
1066 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1536}
1071 1537
1072void 1538void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1540 PPCODE:
1541{
1542 int line, x;
1543
1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1547 --line;
1548#endif
1549 EXTEND (SP, 2);
1550 PUSHs (sv_2mortal (newSViv (line)));
1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1552}
1553
1554void
1555line_x_to_index (DC::Layout self, int line, int x)
1556 PPCODE:
1557{
1558 PangoLayoutLine *lp;
1559 int index, trailing;
1560
1561 if (line < 0)
1562 XSRETURN_EMPTY;
1563
1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1565 XSRETURN_EMPTY; /* do better */
1566
1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1568
1569 EXTEND (SP, 2);
1570 if (GIMME_V == G_SCALAR)
1571 PUSHs (sv_2mortal (newSViv (index + trailing)));
1572 else
1573 {
1574 PUSHs (sv_2mortal (newSViv (index)));
1575 PUSHs (sv_2mortal (newSViv (trailing)));
1576 }
1577}
1578
1579void
1580render (DC::Layout self, float x, float y, int flags = 0)
1581 CODE:
1582 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1076 self->pl, 1584 self->pl,
1585 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1079 flags 1588 flags
1080 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1081 1593
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1594void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1595draw (DC::Layout self)
1086 CODE: 1596 CODE:
1087{ 1597{
1088 int ow = SvIV (w_); 1598 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1605
1091 if (ow && oh) 1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1614
1615PROTOTYPES: ENABLE
1616
1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1622 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1623 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1624 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1625 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1627
1105 SvPOK_only (result_); 1628 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1629 SvCUR_set (result_, nw * nh * bpp);
1107 1630
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1632 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1634
1112 sv_setsv (data_, result_); 1635 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1636 }
1119} 1637}
1120 1638
1121void 1639void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1646{
1129 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1133 1654
1134 if (items < 5) 1655 if (items < 5)
1135 { 1656 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1167 } 1688 }
1168} 1689}
1169 1690
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1171 1700
1172CFPlus::Map 1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
1823MODULE = Deliantra::Client PACKAGE = DC::Map
1824
1825PROTOTYPES: DISABLE
1826
1827DC::Map
1173new (SV *class) 1828new (SV *class)
1174 CODE: 1829 CODE:
1175 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1831 RETVAL->x = 0;
1177 RETVAL->y = 0; 1832 RETVAL->y = 0;
1178 RETVAL->w = 0; 1833 RETVAL->w = 0;
1179 RETVAL->h = 0; 1834 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1835 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1836 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1837 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1838 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1839 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1840 RETVAL->row = 0;
1188 OUTPUT: 1841 OUTPUT:
1189 RETVAL 1842 RETVAL
1190 1843
1191void 1844void
1192DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1193 CODE: 1846 CODE:
1194{ 1847{
1195 map_clear (self); 1848 map_clear (self);
1196 Safefree (self->face); 1849 Safefree (self->face2tile);
1197 Safefree (self->tex); 1850 Safefree (self->tex);
1198 Safefree (self); 1851 Safefree (self);
1199} 1852}
1200 1853
1201void 1854void
1202resize (CFPlus::Map self, int map_width, int map_height) 1855resize (DC::Map self, int map_width, int map_height)
1203 CODE: 1856 CODE:
1204 self->w = map_width; 1857 self->w = map_width;
1205 self->h = map_height; 1858 self->h = map_height;
1206 1859
1207void 1860void
1208clear (CFPlus::Map self) 1861clear (DC::Map self)
1209 CODE: 1862 CODE:
1210 map_clear (self); 1863 map_clear (self);
1211 1864
1212void 1865void
1213set_face (CFPlus::Map self, int face, int texid) 1866set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1867 CODE:
1215{ 1868{
1216 while (self->faces <= face) 1869 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1870 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1871}
1224 1872
1225void 1873void
1874set_smooth (DC::Map self, int face, int smooth, int level)
1875 CODE:
1876{
1877 tileid texid;
1878 maptex *tex;
1879
1880 if (face < 0 || face >= self->faces)
1881 return;
1882
1883 if (smooth < 0 || smooth >= self->faces)
1884 return;
1885
1886 texid = self->face2tile [face];
1887
1888 if (!texid)
1889 return;
1890
1891 tex = self->tex + texid;
1892 tex->smoothtile = self->face2tile [smooth];
1893 tex->smoothlevel = level;
1894}
1895
1896void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1898 CODE:
1228{ 1899{
1229 while (self->texs <= texid) 1900 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1901
1235 { 1902 {
1236 maptex *tex = self->tex + texid; 1903 maptex *tex = self->tex + texid;
1237 1904
1238 tex->name = name; 1905 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1924}
1258 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1259int 1946int
1260ox (CFPlus::Map self) 1947ox (DC::Map self)
1261 ALIAS: 1948 ALIAS:
1262 oy = 1 1949 oy = 1
1263 x = 2 1950 x = 2
1264 y = 3 1951 y = 3
1265 w = 4 1952 w = 4
1276 } 1963 }
1277 OUTPUT: 1964 OUTPUT:
1278 RETVAL 1965 RETVAL
1279 1966
1280void 1967void
1281scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1282 CODE: 1969 CODE:
1283{ 1970{
1284 if (dx > 0) 1971 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1973 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1974 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1975
1289 if (dy > 0) 1976 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1977 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1978 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1979 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1980
1294 self->ox += dx; self->x += dx; 1981 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1982 self->oy += dy; self->y += dy;
1296 1983
1297 while (self->y < 0) 1984 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1303 } 1990 }
1304} 1991}
1305 1992
1306void 1993SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1308 CODE: 1995 CODE:
1309{ 1996{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1999 mapcell *cell;
1313 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1314 2003
1315 while (data < data_end - 1) 2004 while (data < data_end - 1)
1316 { 2005 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1318 2007
1338 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1339 2028
1340 do 2029 do
1341 { 2030 {
1342 ext = *data++; 2031 ext = *data++;
1343 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1344 2033
1345 if (cmd < 4) 2034 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1347 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1348 { 2037 {
1349 cell->stat_width = 1; 2038 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1351 } 2040 }
1352 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 2043 else if (cmd == 0x47)
1355 { 2044 {
1356 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1357 ; // decode player tag 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1358 2049
1359 data += *data + 1; 2050 data += *data + 1;
1360 } 2051 }
1361 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 2053 cell->flags = *data++;
1369 } 2060 }
1370 else 2061 else
1371 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1372 } 2063 }
1373 2064
2065 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2066 if (flags & (4 >> z))
1375 { 2067 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
2069 need_facenum (self, face);
2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1377 } 2087 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2088 }
1389 else 2089 else
1390 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1391 } 2091 }
1392} 2092}
2093 OUTPUT:
2094 RETVAL
1393 2095
1394SV * 2096SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2098 CODE:
1397{ 2099{
1398 int x1, x; 2100 int x1, x;
1399 int y1, y; 2101 int y1, y;
1400 int z; 2102 int z;
1421 { 2123 {
1422 mapcell *cell = row->col + (x - row->c0); 2124 mapcell *cell = row->col + (x - row->c0);
1423 2125
1424 for (z = 0; z <= 0; z++) 2126 for (z = 0; z <= 0; z++)
1425 { 2127 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2128 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2129 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2130 int a1 = tex.a;
1433 2131
1434 r = (r * a0 + tex.r * a1) / 255; 2132 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 2133 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 2134 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 2135 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 2136 }
1440 } 2137 }
1441 2138
1442 *map++ = (r ) 2139 *map++ = (r )
1443 | (g << 8) 2140 | (g << 8)
1450} 2147}
1451 OUTPUT: 2148 OUTPUT:
1452 RETVAL 2149 RETVAL
1453 2150
1454void 2151void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2153 CODE:
1457{ 2154{
1458 int x, y, z; 2155 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2156
1462 glColor4ub (255, 255, 255, 255); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2160 smooth_key skey;
2161 int pl_x, pl_y;
2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
2167
2168 pl_tex.name = 0;
2169
2170 // that's current max. sorry.
2171 if (sw > 255) sw = 255;
2172 if (sh > 255) sh = 255;
2173
2174 // clear key, in case of extra padding
2175 memset (&skey, 0, sizeof (skey));
2176
2177 memset (&key, 0, sizeof (key));
2178 key.r = 255;
2179 key.g = 255;
2180 key.b = 255;
2181 key.a = 255;
2182 key.mode = GL_QUADS;
2183 key.format = GL_T2F_V3F;
2184
2185 mx += self->x;
2186 my += self->y;
2187
2188 // first pass: determine smooth_max
2189 // rather ugly, if you ask me
2190 // could also be stored inside mapcell and updated on change
2191 memset (smooth_max, 0, sizeof (smooth_max));
2192
2193 for (y = 0; y < sh; y++)
2194 if (0 <= y + my && y + my < self->rows)
2195 {
2196 maprow *row = self->row + (y + my);
2197
2198 for (x = 0; x < sw; x++)
2199 if (row->c0 <= x + mx && x + mx < row->c1)
2200 {
2201 mapcell *cell = row->col + (x + mx - row->c0);
2202
2203 smooth_max[x + 1][y + 1] =
2204 MAX (self->tex [cell->tile [0]].smoothlevel,
2205 MAX (self->tex [cell->tile [1]].smoothlevel,
2206 self->tex [cell->tile [2]].smoothlevel));
2207 }
2208 }
1463 2209
1464 glEnable (GL_BLEND); 2210 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 2213
1469 glBegin (GL_QUADS);
1470
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++) 2214 for (z = 0; z <= 2; z++)
2215 {
2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
2218
1477 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1479 { 2221 {
1480 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1481 2223
1482 for (x = 0; x < sw; x++) 2224 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 2225 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 2226 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 2227 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 2228 tileid tile = cell->tile [z];
2229
2230 if (tile)
2231 {
2232 maptex tex = self->tex [tile];
2233 int px, py;
1488 2234
1489 if (face && face < self->texs) 2235 if (key.texname != tex.name)
2236 {
2237 self->tex [tile].unused = 0;
2238
2239 if (!tex.name)
2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2241
2242 key.texname = tex.name;
2243 arr = rc_array (rc, &key);
2244 }
2245
2246 px = (x + 1) * T - tex.w;
2247 py = (y + 1) * T - tex.h;
2248
2249 if (expect_false (cell->player == player) && expect_false (z == 2))
2250 {
2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
2254 continue;
2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2261
2262 // update smooth hash
2263 if (tex.smoothtile)
2264 {
2265 skey.tile = tex.smoothtile;
2266 skey.level = tex.smoothlevel;
2267
2268 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2269
2270 // add bits to current tile and all neighbours. skey.x|y is
2271 // shifted +1|+1 so we always stay positive.
2272
2273 // bits is ___n cccc CCCC bbbb
2274 // n do not draw borders&corners
2275 // c draw these corners, but...
2276 // C ... not these
2277 // b draw these borders
2278
2279 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2280 // ┃· ·· ·┃ ━━
2281
2282 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2283 // ·· ·· ·┏ ┓·
2284
2285 // full tile
2286 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2287
2288 // borders
2289 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2290 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2291 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2292 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2293
2294 // corners
2295 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2299 }
2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
2322 }
2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
2327
2328 // go through all smoothlevels, lowest to highest, then draw.
2329 // this is basically counting sort
2330 {
2331 int w, b;
2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
2335 for (w = 0; w < 256 / 32; ++w)
2336 {
2337 uint32_t smask = smooth_level [w];
2338 if (smask)
2339 for (b = 0; b < 32; ++b)
2340 if (smask & (((uint32_t)1) << b))
1490 { 2341 {
1491 maptex tex = self->tex [face]; 2342 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 2343 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 2344
1495 if (last_name != tex.name) 2345 hv_iterinit (smooth);
2346 while ((he = hv_iternext (smooth)))
1496 { 2347 {
1497 glEnd (); 2348 smooth_key *skey = (smooth_key *)HeKEY (he);
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2349 IV bits = SvIVX (HeVAL (he));
1499 glBegin (GL_QUADS);
1500 }
1501 2350
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1) 2351 if (!(bits & 0x1000)
2352 && skey->level == level
2353 && level > smooth_max [skey->x][skey->y])
1511 { 2354 {
1512 maptex tex = self->tex [1]; 2355 maptex tex = self->tex [skey->tile];
1513 int px = (x + 1) * 32 - tex.w + 2; 2356 int px = (((int)skey->x) - 1) * T;
1514 int py = (y + 1) * 32 - tex.h - 6; 2357 int py = (((int)skey->y) - 1) * T;
2358 int border = bits & 15;
2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2360 float dx = tex.s * .0625f; // 16 images/row
2361 float dy = tex.t * .5f ; // 2 images/column
1515 2362
2363 if (tex.name)
2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
2367 if (key.texname != tex.name)
2368 {
2369 self->tex [skey->tile].unused = 0;
2370
1516 glEnd (); 2371 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1518 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
2374 }
1519 2375
2376 if (border)
2377 {
2378 float ox = border * dx;
2379
2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2384 }
2385
2386 if (corner)
2387 {
2388 float ox = corner * dx;
2389
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
2395 }
2396 }
1524 } 2397 }
1525 } 2398 }
1526 }
1527 } 2399 }
1528 2400
1529 glEnd (); 2401 glEnd ();
1530
1531 glDisable (GL_TEXTURE_2D); 2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
2404 }
2405
2406 hv_clear (smooth);
2407 }
2408
2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
2414
2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1532 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1533 2432
1534 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1537 { 2436 {
1540 for (x = 0; x < sw; x++) 2439 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 2440 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 2441 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1544 2443
1545 int px = x * 32; 2444 int px = x * T;
1546 int py = y * 32; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1547 2452
1548 if (cell->stat_hp) 2453 if (cell->stat_hp)
1549 { 2454 {
1550 int width = cell->stat_width * 32; 2455 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 2457
1553 glColor3ub (0, 0, 0); 2458 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 2459 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 2460 px + width - 1, py);
1556 2461
1562 } 2467 }
1563 } 2468 }
1564} 2469}
1565 2470
1566void 2471void
1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1568 CODE: 2473 CODE:
1569{ 2474{
1570 static float color[16][3] = { 2475 static float color[16][3] = {
1571 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1572 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1573 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1574 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1575 2480
1576 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1577 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1578 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1579 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1580 2485
1581 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1582 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1583 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1584 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1585 2490
1586 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1587 2492
1588 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1589 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1590 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1591 }; 2496 };
1592 2497
1593 int x, y; 2498 int x, y;
1594 2499
1595 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1598 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1599 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1600 2511
1601 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1605 2516
1606 if (m) 2517 if (m)
1607 { 2518 {
1608 float *c = color [m & 15]; 2519 float *c = color [m & 15];
1609 2520
1610 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
1611 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
1612 2523
1613 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
1614 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1615 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1616 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1617 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1618 } 2529 }
1622 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
1623 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
1624} 2535}
1625 2536
1626void 2537void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2539 PPCODE:
1629{ 2540{
1630 int x, y; 2541 int x, y;
1631 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2549
1635 memset (darkness, 255, sw4 * sh);
1636 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1638 2552
1639 mx += self->x; 2553 mx += self->x - 1;
1640 my += self->y; 2554 my += self->y - 1;
1641 2555
1642 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1644 { 2558 {
1645 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
1646 2560
1647 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2563 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1651 2565
1652 darkness[y * sw4 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1654 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1655 } 2569 }
1656 } 2570 }
1657 2571
2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2584
2585 uint8_t r11 = (d11 + d21 + d12) / 3;
2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
2609
1658 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1662} 2614}
1663 2615
1664SV * 2616SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1666 CODE: 2618 CODE:
1667{ 2619{
1668 int x, y, x1, y1; 2620 int x, y, x1, y1;
1669 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1670 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1695 if (row && row->c0 <= x && x < row->c1) 2647 if (row && row->c0 <= x && x < row->c1)
1696 { 2648 {
1697 mapcell *cell = row->col + (x - row->c0); 2649 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2650 uint8_t flags = 0;
1699 2651
1700 if (cell->face [0]) flags |= 1; 2652 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2653 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2654 if (cell->tile [2]) flags |= 4;
1703 2655
1704 *data++ = flags; 2656 *data++ = flags;
1705 2657
1706 if (flags & 1) 2658 if (flags & 1)
1707 { 2659 {
2660 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2661 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2662 *data++ = tile;
1710 } 2663 }
1711 2664
1712 if (flags & 2) 2665 if (flags & 2)
1713 { 2666 {
2667 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2668 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2669 *data++ = tile;
1716 } 2670 }
1717 2671
1718 if (flags & 4) 2672 if (flags & 4)
1719 { 2673 {
2674 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2675 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2676 *data++ = tile;
1722 } 2677 }
1723 } 2678 }
1724 else 2679 else
1725 *data++ = 0; 2680 *data++ = 0;
1726 } 2681 }
1727 } 2682 }
1728 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
1729 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
1730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
1731 RETVAL = data_sv; 2691 RETVAL = data_sv;
1732} 2692}
1733 OUTPUT: 2693 OUTPUT:
1734 RETVAL 2694 RETVAL
1735 2695
1736void 2696void
1737set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1738 PPCODE: 2698 PPCODE:
1739{ 2699{
1740 int x, y, z; 2700 int x, y, z;
1741 int w, h; 2701 int w, h;
1742 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
1743 2713
1744 if (*data++ != 0) 2714 if (*data++ != 0)
1745 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
1746 2716
1747 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
1748 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
1749 2719
1750 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
1762 { 2732 {
1763 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
1764 2734
1765 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
1766 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
1767 uint8_t flags = *data++; 2742 flags = *data++;
1768 2743
1769 if (flags) 2744 if (flags)
1770 { 2745 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2747 tileid tile[3] = { 0, 0, 0 };
1774 2748
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2749 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2752
1779 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
1780 { 2754 {
1781 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
1782 2757
1783 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
1784 { 2759 {
1785 cell->face[z] = face[z]; 2760 tileid t = tile [z];
1786 2761
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2763 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2765 need_texid (self, t);
2766 }
2767
2768 cell->tile [z] = t;
1789 } 2769 }
1790 } 2770 }
1791 } 2771 }
1792 } 2772 }
1793 } 2773 }
1794} 2774}
1795 2775
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
1797 2777
1798CFPlus::MixChunk 2778DC::RW
1799new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
1800 CODE: 2780 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
1802 OUTPUT: 2787 OUTPUT:
1803 RETVAL 2788 RETVAL
1804 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
1805void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
1806DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
1807 CODE: 2918 CODE:
1808 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
1809 2920
1810int 2921int
1811volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
1812 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2927 OUTPUT:
1815 RETVAL 2928 RETVAL
1816 2929
1817int 2930DC::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2932 CODE:
2933{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
1821 OUTPUT: 2945 OUTPUT:
1822 RETVAL 2946 RETVAL
1823 2947
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
1825 2961
1826int 2962int
1827volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
1828 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2969 OUTPUT:
1831 RETVAL 2970 RETVAL
1832 2971
1833CFPlus::MixMusic 2972void
1834new_from_file (SV *class, char *path) 2973fade_out (int ms)
1835 CODE: 2974 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
1837 OUTPUT: 2986 OUTPUT:
1838 RETVAL 2987 RETVAL
1839 2988
2989DC::MixMusic
2990new (SV *class, DC::RW rwops)
2991 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT:
2994 RETVAL
2995
1840void 2996void
1841DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
1842 CODE: 2998 CODE:
1843 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
1844 3000
1845int 3001int
1846play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
1847 CODE: 3003 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 3005 OUTPUT:
1850 RETVAL 3006 RETVAL
1851 3007
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3008void
3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3010 CODE:
3011 Mix_FadeInMusicPos (self, loops, ms, position);
3012
3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
1853 3016
1854BOOT: 3017BOOT:
1855{ 3018{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1857 static const struct { 3020 static const struct {
1858 const char *name; 3021 const char *name;
1859 IV iv; 3022 IV iv;
1860 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
1862 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 3037 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 3038 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 3039 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 3040 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 3043 const_iv (GL_AND),
1876 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
1880 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1881 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
1882 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
1883 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
1884 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
1885 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
1886 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
1892 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
1893 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
1897 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 3110 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 3111 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 3113 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 3114 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 3115 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 3116 const_iv (GL_TRIANGLE_FAN),
3117 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1937 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1942# undef const_iv 3134# undef const_iv
1943 }; 3135 };
1944 3136
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3139
3140 texture_av = newAV ();
3141 AvREAL_off (texture_av);
1947} 3142}
3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
1948 3152
1949char * 3153char *
1950gl_vendor () 3154gl_vendor ()
1951 CODE: 3155 CODE:
1952 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
1965 CODE: 3169 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 3171 OUTPUT:
1968 RETVAL 3172 RETVAL
1969 3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
3187
1970int glGetError () 3188int glGetError ()
1971 3189
1972void glFinish () 3190void glFinish ()
3191
3192void glFlush ()
1973 3193
1974void glClear (int mask) 3194void glClear (int mask)
1975 3195
1976void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
1977 PROTOTYPE: @ 3197 PROTOTYPE: @
1988 3208
1989void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1990 CODE: 3210 CODE:
1991 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
1992 3212
3213# void glBlendEquation (int se)
3214
1993void glDepthMask (int flag) 3215void glDepthMask (int flag)
1994 3216
1995void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
1996 3218
1997void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
2011# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 3235
2014# near_ and far_ are due to microsofts buggy "c" compiler 3236# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
2016 3240
2017void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
2018 3242
2019void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
2020 3244
2028 3252
2029void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2030 CODE: 3254 CODE:
2031 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2032 3256
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @ 3258 PROTOTYPE: @
2039 ALIAS: 3259 ALIAS:
2040 glColor_premultiply = 1 3260 glColor_premultiply = 1
2041 CODE: 3261 CODE:
2042 if (ix) 3262 if (ix)
2043 { 3263 {
2046 b *= a; 3266 b *= a;
2047 } 3267 }
2048 // microsoft visual "c" rounds instead of truncating... 3268 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 3269 glColor4f (r, g, b, a);
2050 3270
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 3271void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 3272 CODE:
2059 glRasterPos3f (0, 0, z); 3273 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 3274 glBitmap (0, 0, 0, 0, x, y, 0);
2061 3275
2065 3279
2066void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
2067 CODE: 3281 CODE:
2068 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
2069 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
2070void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
2071 CODE: 3314 CODE:
2072 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
2073 3316
2074void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
2090void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2091 CODE: 3334 CODE:
2092 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2093 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2094 3337
2095void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2096 3339
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 3341
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
3343
3344void glPixelZoom (float x, float y)
2100 3345
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 3347
2103int glGenTexture () 3348int glGenTexture ()
2104 CODE: 3349 CODE:
2105{ 3350 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 3351 OUTPUT:
2111 RETVAL 3352 RETVAL
2112 3353
2113void glDeleteTexture (int name) 3354void glDeleteTexture (int name)
2114 CODE: 3355 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 3356 del_texture (name);
2118} 3357
2119
2120int glGenList () 3358int glGenList ()
2121 CODE: 3359 CODE:
2122 RETVAL = glGenLists (1); 3360 RETVAL = glGenLists (1);
2123 OUTPUT: 3361 OUTPUT:
2124 RETVAL 3362 RETVAL
2131 3369
2132void glEndList () 3370void glEndList ()
2133 3371
2134void glCallList (int list) 3372void glCallList (int list)
2135 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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