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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.319 by root, Sun Nov 18 00:52:22 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
30#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
32 52
33#include <glib/gmacros.h> 53#include <glib.h>
34 54
35#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
36 67
37#ifndef _WIN32 68#ifndef _WIN32
38# include <sys/types.h> 69# include <sys/types.h>
39# include <sys/socket.h> 70# include <sys/socket.h>
40# include <netinet/in.h> 71# include <netinet/in.h>
41# include <netinet/tcp.h> 72# include <netinet/tcp.h>
42# include <inttypes.h> 73# include <inttypes.h>
43#endif 74#endif
44 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
53 96
54#if 0 97/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 99
57# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
58#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
59 125
60static struct 126static struct
61{ 127{
62#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 129#include "glfunc.h"
64#undef GL_FUNC 130#undef GL_FUNC
65} gl; 131} gl;
66 132
133static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 135{
69 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 140 else
74 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
75} 142}
76 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
77#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
78 170
79#include "pango-font.c" 171#include "pango-font.c"
80#include "pango-fontmap.c" 172#include "pango-fontmap.c"
81#include "pango-render.c" 173#include "pango-render.c"
82 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
85 179
86typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
87 181
88static int 182static int
89shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
90{ 184{
91 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
92 186
93 while (attrs) 187 while (attrs)
94 { 188 {
95 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
96 190
97 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1; 192 return 1;
99 193
100 attrs = attrs->next; 194 attrs = attrs->next;
105 199
106typedef struct cf_layout { 200typedef struct cf_layout {
107 PangoLayout *pl; 201 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
109 int base_height; 203 int base_height;
110 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
111} *CFPlus__Layout; 206} *DC__Layout;
112 207
113static CFPlus__Font default_font; 208static DC__Font default_font;
114static PangoContext *opengl_context; 209static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
116 211
117static void 212static void
118substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
123#endif 218#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 220}
126 221
127static void 222static void
128layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
129{ 224{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
132 */ 227 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
134 229
135 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 232
138 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
139} 234}
140 235
141static void 236static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 238{
144 PangoRectangle rect; 239 PangoRectangle rect;
145 240
146 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
154 249
155 *w = rect.width; 250 *w = rect.width;
156 *h = rect.height; 251 *h = rect.height;
157} 252}
158 253
254typedef uint16_t tileid;
159typedef uint16_t mapface; 255typedef uint16_t faceid;
160 256
161typedef struct { 257typedef struct {
162 GLint name; 258 GLuint name;
163 int w, h; 259 int w, h;
164 float s, t; 260 float s, t;
165 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
166} maptex; 265} maptex;
167 266
168typedef struct { 267typedef struct {
169 uint32_t player; 268 uint32_t player;
170 mapface face[3]; 269 tileid tile[3];
171 uint16_t darkness; 270 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 272} mapcell;
174 273
175typedef struct { 274typedef struct {
176 int32_t c0, c1; 275 int32_t c0, c1;
177 mapcell *col; 276 mapcell *col;
178} maprow; 277} maprow;
179 278
180typedef struct map { 279typedef struct map {
181 int x, y, w, h; 280 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 282 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 283 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 284
189 int32_t rows; 285 int32_t rows;
190 maprow *row; 286 maprow *row;
191} *CFPlus__Map; 287} *DC__Map;
192 288
193static char * 289static char *
194prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
195{ 291{
196 char *p; 292 char *p;
213} 309}
214 310
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
218static maprow * 334static maprow *
219map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
220{ 336{
221 if (0 > y) 337 if (0 > y)
222 { 338 {
223 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
262 378
263 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
264} 380}
265 381
266static mapcell * 382static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
268{ 384{
269 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
270} 386}
271 387
272static void 388static void
273map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
274{ 390{
275 int r; 391 int r;
276 392
277 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
285 self->oy = 0; 401 self->oy = 0;
286 self->row = 0; 402 self->row = 0;
287 self->rows = 0; 403 self->rows = 0;
288} 404}
289 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
290static void 416static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 418{
293 int x, y; 419 int x, y;
294 maprow *row; 420 maprow *row;
295 mapcell *cell; 421 mapcell *cell;
296 422
308 if (x >= row->c1) 434 if (x >= row->c1)
309 break; 435 break;
310 436
311 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
312 438
313 cell->darkness = 0; 439 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 440 }
318 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
319} 458}
320 459
321static void 460static void
322music_finished (void) 461music_finished (void)
323{ 462{
340 ev.code = 1; 479 ev.code = 1;
341 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0; 481 ev.data2 = 0;
343 482
344 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
345} 490}
346 491
347static unsigned int 492static unsigned int
348minpot (unsigned int n) 493minpot (unsigned int n)
349{ 494{
359 n |= n >> 16; 504 n |= n >> 16;
360 505
361 return n + 1; 506 return n + 1;
362} 507}
363 508
364MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
365 626
366PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
367 628
368BOOT: 629BOOT:
369{ 630{
370 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 632 static const struct {
372 const char *name; 633 const char *name;
373 IV iv; 634 IV iv;
374 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
376 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
458 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 796
471 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 798
473 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
474# undef const_iv 829# undef const_iv
475 }; 830 };
476 831
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
480 844
481int 845int
482in_destruct () 846in_destruct ()
483 CODE: 847 CODE:
484 RETVAL = PL_main_cv == Nullcv; 848 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 850 RETVAL
487 851
488NV floor (NV x) 852NV floor (NV x)
489 853
490NV ceil (NV x) 854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
491 865
492void 866void
493pango_init () 867pango_init ()
494 CODE: 868 CODE:
495{ 869{
496 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
499} 878}
500 879
501int 880char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 881
504void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
505SDL_Quit () 891void SDL_Quit ()
506 892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
902
507void 903void
508SDL_ListModes () 904SDL_ListModes (int rgb, int alpha)
509 PPCODE: 905 PPCODE:
510{ 906{
511 SDL_Rect **m; 907 SDL_Rect **m;
512 908
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 913
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 914 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 916
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 921
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 924
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 926
537 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
538 while (*m) 928 while (*m)
539 { 929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
540 AV *av = newAV (); 932 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
935 av_push (av, newSViv (rgb));
936 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
544 939
545 ++m; 940 ++m;
546 } 941 }
547} 942}
548 943
549char *
550SDL_GetError ()
551
552int 944int
553SDL_SetVideoMode (int w, int h, int fullscreen) 945SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 946 CODE:
947{
948 SDL_EnableUNICODE (1);
949 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
950
951 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
952 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
953 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
954 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
955
555 RETVAL = !!SDL_SetVideoMode ( 956 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 957 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 958 );
959
558 if (RETVAL) 960 if (RETVAL)
559 { 961 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 962 av_clear (texture_av);
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 964#include "glfunc.h"
563# undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
564 } 968 }
969}
565 OUTPUT: 970 OUTPUT:
566 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
567 975
568void 976void
569SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
570 978
571char * 979char *
572SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
573 982
983int
984SDL_GetAppState ()
985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
574void 993void
575SDL_PollEvent () 994SDL_PumpEvents ()
995
996void
997peep_events ()
576 PPCODE: 998 PPCODE:
577{ 999{
578 SDL_Event ev; 1000 SDL_Event ev;
579 1001
580 while (SDL_PollEvent (&ev)) 1002 SDL_PumpEvents ();
1003 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 1004 {
582 HV *hv = newHV (); 1005 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1006 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 1007
585 switch (ev.type) 1008 switch (ev.type)
586 { 1009 {
587 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
588 case SDL_KEYUP: 1011 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 1017 break;
594 1018
595 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1021 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 1022 break;
599 1023
600 case SDL_MOUSEMOTION: 1024 case SDL_MOUSEMOTION:
1025 {
1026 int state = ev.motion.state;
1027 int x = ev.motion.x;
1028 int y = ev.motion.y;
1029 int xrel = ev.motion.xrel;
1030 int yrel = ev.motion.yrel;
1031
1032 /* do simplistic event compression */
1033 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1034 && state == ev.motion.state)
1035 {
1036 xrel += ev.motion.xrel;
1037 yrel += ev.motion.yrel;
1038 x = ev.motion.x;
1039 y = ev.motion.y;
1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1041 }
1042
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1049 }
608 break; 1050 break;
609 1051
610 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1055
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1066 break;
625 } 1067 }
626 1068
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1070 }
629} 1071}
630 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
631int 1086int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1088 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
636 1091
637void 1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
1107
1108void
638Mix_CloseAudio () 1109Mix_CloseAudio ()
639 1110
640int 1111int
641Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
642 1113
1114const char *
1115Mix_GetError ()
1116
643void 1117void
644lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
645 CODE: 1119 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1121
650void 1122void
651win32_proxy_info () 1123win32_proxy_info ()
652 PPCODE: 1124 PPCODE:
653{ 1125{
674 } 1146 }
675 } 1147 }
676#endif 1148#endif
677} 1149}
678 1150
679void 1151int
680add_font (char *file) 1152add_font (char *file)
681 CODE: 1153 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1155 OUTPUT:
1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
683 1164
684void 1165void
685load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
686 ALIAS: 1167 ALIAS:
687 load_image_file = 1 1168 load_image_file = 1
690 STRLEN image_len; 1171 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1172 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1173 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1174 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1175 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1176 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1177 : SDL_RWFromConstMem (image, image_len);
697 1178
698 if (!rw) 1179 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1180 croak ("load_image: %s", SDL_GetError ());
700 1181
733 1214
734 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
735 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
743 1224
773void 1254void
774error (char *message) 1255error (char *message)
775 CODE: 1256 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1257 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1258#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1260#endif
780 1261
781void 1262void
782fatal (char *message) 1263fatal (char *message)
783 CODE: 1264 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1265 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1266#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1268#endif
788 _exit (1); 1269 _exit (1);
789 1270
790void 1271void
791_exit (int retval = 0) 1272_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1275 ExitThread (retval); // unclean, please beam me up
795#else 1276#else
796 _exit (retval); 1277 _exit (retval);
797#endif 1278#endif
798 1279
799MODULE = CFPlus PACKAGE = CFPlus::Font 1280void
1281debug ()
1282 CODE:
1283{
1284#if DEBUG
1285 VALGRIND_DO_LEAK_CHECK;
1286#endif
1287}
800 1288
801CFPlus::Font 1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1296MODULE = Deliantra::Client PACKAGE = DC::Font
1297
1298PROTOTYPES: DISABLE
1299
1300DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
803 CODE: 1302 CODE:
804{ 1303{
805 int count; 1304 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
809} 1308}
810 OUTPUT: 1309 OUTPUT:
811 RETVAL 1310 RETVAL
812 1311
813void 1312void
814DESTROY (CFPlus::Font self) 1313DESTROY (DC::Font self)
815 CODE: 1314 CODE:
816 pango_font_description_free (self); 1315 pango_font_description_free (self);
817 1316
818void 1317void
819make_default (CFPlus::Font self) 1318make_default (DC::Font self)
1319 PROTOTYPE: $
820 CODE: 1320 CODE:
821 default_font = self; 1321 default_font = self;
822 1322
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1324
1325PROTOTYPES: DISABLE
1326
825void 1327void
826reset_glyph_cache () 1328glyph_cache_backup ()
1329 PROTOTYPE:
827 CODE: 1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
828 tc_clear (); 1337 tc_restore ();
829 1338
830CFPlus::Layout 1339DC::Layout
831new (SV *class) 1340new (SV *klass)
832 CODE: 1341 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
834 1343
835 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
837 RETVAL->g = 1.; 1346 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1347 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1348 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1349 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
842 1352
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1354 layout_update_font (RETVAL);
845 OUTPUT: 1355 OUTPUT:
846 RETVAL 1356 RETVAL
847 1357
848void 1358void
849DESTROY (CFPlus::Layout self) 1359DESTROY (DC::Layout self)
850 CODE: 1360 CODE:
851 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
852 Safefree (self); 1363 Safefree (self);
853 1364
854void 1365void
855set_text (CFPlus::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
856 CODE: 1367 CODE:
857{ 1368{
858 STRLEN textlen; 1369 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
860 1371
861 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
862} 1373}
863 1374
864void 1375void
865set_markup (CFPlus::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
866 CODE: 1377 CODE:
867{ 1378{
868 STRLEN textlen; 1379 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
870 1381
871 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
872} 1383}
873 1384
874void 1385void
875set_shapes (CFPlus::Layout self, ...) 1386set_shapes (DC::Layout self, ...)
876 CODE: 1387 CODE:
877{ 1388{
878 PangoAttrList *attrs = 0; 1389 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1390 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1391 const char *pos = text;
915 if (attrs) 1426 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1427 pango_layout_set_attributes (self->pl, attrs);
917} 1428}
918 1429
919void 1430void
920get_shapes (CFPlus::Layout self) 1431get_shapes (DC::Layout self)
921 PPCODE: 1432 PPCODE:
922{ 1433{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1435
925 do 1436 do
926 { 1437 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1439
929 if (run && shape_attr_p (run)) 1440 if (run && shape_attr_p (run))
930 { 1441 {
931 PangoRectangle extents; 1442 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1451
941 pango_layout_iter_free (iter); 1452 pango_layout_iter_free (iter);
942} 1453}
943 1454
944int 1455int
945has_wrapped (CFPlus::Layout self) 1456has_wrapped (DC::Layout self)
946 CODE: 1457 CODE:
947{ 1458{
948 int lines = 1; 1459 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1460 const char *text = pango_layout_get_text (self->pl);
950 1461
955} 1466}
956 OUTPUT: 1467 OUTPUT:
957 RETVAL 1468 RETVAL
958 1469
959SV * 1470SV *
960get_text (CFPlus::Layout self) 1471get_text (DC::Layout self)
961 CODE: 1472 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1474 sv_utf8_decode (RETVAL);
964 OUTPUT: 1475 OUTPUT:
965 RETVAL 1476 RETVAL
966 1477
967void 1478void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1480 CODE:
970 self->r = r; 1481 self->r = r;
971 self->g = g; 1482 self->g = g;
972 self->b = b; 1483 self->b = b;
973 self->a = a; 1484 self->a = a;
974 1485
975void 1486void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1487set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1488 CODE:
978 if (self->font != font) 1489 if (self->font != font)
979 { 1490 {
980 self->font = font; 1491 self->font = font;
981 layout_update_font (self); 1492 layout_update_font (self);
982 } 1493 }
983 1494
984void 1495void
985set_height (CFPlus::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
986 CODE: 1497 CODE:
987 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
988 { 1499 {
989 self->base_height = base_height; 1500 self->base_height = base_height;
990 layout_update_font (self); 1501 layout_update_font (self);
991 } 1502 }
992 1503
993void 1504void
994set_width (CFPlus::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
995 CODE: 1506 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1508
998void 1509void
999set_indent (CFPlus::Layout self, int indent) 1510set_indent (DC::Layout self, int indent)
1000 CODE: 1511 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1513
1003void 1514void
1004set_spacing (CFPlus::Layout self, int spacing) 1515set_spacing (DC::Layout self, int spacing)
1005 CODE: 1516 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1518
1008void 1519void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1520set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1521 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1522 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1526 : PANGO_ELLIPSIZE_NONE
1016 ); 1527 );
1017 1528
1018void 1529void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1530set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1531 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1533
1023void 1534void
1024size (CFPlus::Layout self) 1535size (DC::Layout self)
1025 PPCODE: 1536 PPCODE:
1026{ 1537{
1027 int w, h; 1538 int w, h;
1028 1539
1029 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
1034} 1545}
1035 1546
1036int 1547int
1037descent (CFPlus::Layout self) 1548descent (DC::Layout self)
1038 CODE: 1549 CODE:
1039{ 1550{
1040 PangoRectangle rect; 1551 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1554 RETVAL = PANGO_DESCENT (rect);
1044} 1555}
1045 OUTPUT: 1556 OUTPUT:
1046 RETVAL 1557 RETVAL
1047 1558
1048int 1559int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1561 CODE:
1051{ 1562{
1052 int index, trailing; 1563 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1565 RETVAL = index + trailing;
1055} 1566}
1056 OUTPUT: 1567 OUTPUT:
1057 RETVAL 1568 RETVAL
1058 1569
1059void 1570void
1060cursor_pos (CFPlus::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1572 PPCODE:
1062{ 1573{
1063 PangoRectangle strong_pos; 1574 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1576
1066 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1581}
1071 1582
1072void 1583void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1585 PPCODE:
1586{
1587 int line, x;
1588
1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1590#if !PANGO_VERSION_CHECK (1, 17, 3)
1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1592 --line;
1593#endif
1594 EXTEND (SP, 2);
1595 PUSHs (sv_2mortal (newSViv (line)));
1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1597}
1598
1599void
1600line_x_to_index (DC::Layout self, int line, int x)
1601 PPCODE:
1602{
1603 PangoLayoutLine *lp;
1604 int index, trailing;
1605
1606 if (line < 0)
1607 XSRETURN_EMPTY;
1608
1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1610 XSRETURN_EMPTY; /* do better */
1611
1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1613
1614 EXTEND (SP, 2);
1615 if (GIMME_V == G_SCALAR)
1616 PUSHs (sv_2mortal (newSViv (index + trailing)));
1617 else
1618 {
1619 PUSHs (sv_2mortal (newSViv (index)));
1620 PUSHs (sv_2mortal (newSViv (trailing)));
1621 }
1622}
1623
1624void
1625render (DC::Layout self, float x, float y, int flags = 0)
1626 CODE:
1627 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1628 pango_opengl_render_layout_subpixel (
1076 self->pl, 1629 self->pl,
1630 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1631 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1632 self->r, self->g, self->b, self->a,
1079 flags 1633 flags
1080 ); 1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1081 1638
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1639void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1640draw (DC::Layout self)
1086 CODE: 1641 CODE:
1087{ 1642{
1088 int ow = SvIV (w_); 1643 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1650
1091 if (ow && oh) 1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
1658MODULE = Deliantra::Client PACKAGE = DC::Texture
1659
1660PROTOTYPES: ENABLE
1661
1662void
1663pad (SV *data_, int ow, int oh, int nw, int nh)
1664 CODE:
1665{
1666 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1667 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1668 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1669 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1670 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1671 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1672
1105 SvPOK_only (result_); 1673 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1674 SvCUR_set (result_, nw * nh * bpp);
1107 1675
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1676 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1677 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1678 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1679
1112 sv_setsv (data_, result_); 1680 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1681 }
1119} 1682}
1120 1683
1121void 1684void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1685draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1691{
1129 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1133 1699
1134 if (items < 5) 1700 if (items < 5)
1135 { 1701 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1167 } 1733 }
1168} 1734}
1169 1735
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1171 1745
1172CFPlus::Map 1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1858 CODE:
1859{
1860 GLint width;
1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1862 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1863 RETVAL = width > 0;
1864}
1865 OUTPUT:
1866 RETVAL
1867
1868MODULE = Deliantra::Client PACKAGE = DC::Map
1869
1870PROTOTYPES: DISABLE
1871
1872DC::Map
1173new (SV *class) 1873new (SV *klass)
1174 CODE: 1874 CODE:
1175 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1876 RETVAL->x = 0;
1177 RETVAL->y = 0; 1877 RETVAL->y = 0;
1178 RETVAL->w = 0; 1878 RETVAL->w = 0;
1179 RETVAL->h = 0; 1879 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1880 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1881 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1882 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1883 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1884 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1885 RETVAL->row = 0;
1188 OUTPUT: 1886 OUTPUT:
1189 RETVAL 1887 RETVAL
1190 1888
1191void 1889void
1192DESTROY (CFPlus::Map self) 1890DESTROY (DC::Map self)
1193 CODE: 1891 CODE:
1194{ 1892{
1195 map_clear (self); 1893 map_clear (self);
1196 Safefree (self->face); 1894 Safefree (self->face2tile);
1197 Safefree (self->tex); 1895 Safefree (self->tex);
1198 Safefree (self); 1896 Safefree (self);
1199} 1897}
1200 1898
1201void 1899void
1202resize (CFPlus::Map self, int map_width, int map_height) 1900resize (DC::Map self, int map_width, int map_height)
1203 CODE: 1901 CODE:
1204 self->w = map_width; 1902 self->w = map_width;
1205 self->h = map_height; 1903 self->h = map_height;
1206 1904
1207void 1905void
1208clear (CFPlus::Map self) 1906clear (DC::Map self)
1209 CODE: 1907 CODE:
1210 map_clear (self); 1908 map_clear (self);
1211 1909
1212void 1910void
1213set_face (CFPlus::Map self, int face, int texid) 1911set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1912 CODE:
1215{ 1913{
1216 while (self->faces <= face) 1914 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1915 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1916}
1224 1917
1225void 1918void
1919set_smooth (DC::Map self, int face, int smooth, int level)
1920 CODE:
1921{
1922 tileid texid;
1923 maptex *tex;
1924
1925 if (face < 0 || face >= self->faces)
1926 return;
1927
1928 if (smooth < 0 || smooth >= self->faces)
1929 return;
1930
1931 texid = self->face2tile [face];
1932
1933 if (!texid)
1934 return;
1935
1936 tex = self->tex + texid;
1937 tex->smoothtile = self->face2tile [smooth];
1938 tex->smoothlevel = level;
1939}
1940
1941void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1943 CODE:
1228{ 1944{
1229 while (self->texs <= texid) 1945 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1946
1235 { 1947 {
1236 maptex *tex = self->tex + texid; 1948 maptex *tex = self->tex + texid;
1237 1949
1238 tex->name = name; 1950 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1969}
1258 1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1259int 1991int
1260ox (CFPlus::Map self) 1992ox (DC::Map self)
1261 ALIAS: 1993 ALIAS:
1262 oy = 1 1994 oy = 1
1263 x = 2 1995 x = 2
1264 y = 3 1996 y = 3
1265 w = 4 1997 w = 4
1276 } 2008 }
1277 OUTPUT: 2009 OUTPUT:
1278 RETVAL 2010 RETVAL
1279 2011
1280void 2012void
1281scroll (CFPlus::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
1282 CODE: 2014 CODE:
1283{ 2015{
1284 if (dx > 0) 2016 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 2018 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2019 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 2020
1289 if (dy > 0) 2021 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 2022 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 2023 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2024 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 2025
1294 self->ox += dx; self->x += dx; 2026 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 2027 self->oy += dy; self->y += dy;
1296 2028
1297 while (self->y < 0) 2029 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1303 } 2035 }
1304} 2036}
1305 2037
1306void 2038SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1308 CODE: 2040 CODE:
1309{ 2041{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 2044 mapcell *cell;
1313 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
1314 2048
1315 while (data < data_end - 1) 2049 while (data < data_end - 1)
1316 { 2050 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
1318 2052
1331 2065
1332 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1333 2067
1334 if (flags & 8) 2068 if (flags & 8)
1335 { 2069 {
2070 uint8_t ext, cmd;
2071
1336 if (extmap) 2072 do
1337 { 2073 {
1338 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1339 2076
1340 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1341 { 2080 {
1342 ext = *data++;
1343 cmd = ext & 0x3f;
1344
1345 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1; 2081 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1367 } 2083 }
1368 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1369 } 2101 }
1370 else 2102 while (ext & 0x80);
1371 cell->darkness = *data++ + 1;
1372 } 2103 }
1373 2104
2105 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2106 if (flags & (4 >> z))
1375 { 2107 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
2109 need_facenum (self, face);
2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
1377 } 2127 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2128 }
1389 else 2129 else
1390 cell->darkness = 0; 2130 CELL_CLEAR (cell);
1391 } 2131 }
1392} 2132}
2133 OUTPUT:
2134 RETVAL
1393 2135
1394SV * 2136SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2138 CODE:
1397{ 2139{
1398 int x1, x; 2140 int x1, x;
1399 int y1, y; 2141 int y1, y;
1400 int z; 2142 int z;
1413 ? self->row + y 2155 ? self->row + y
1414 : 0; 2156 : 0;
1415 2157
1416 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1417 { 2159 {
1418 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1419 2161
1420 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1421 { 2163 {
1422 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1423 2165
1424 for (z = 0; z <= 0; z++) 2166 for (z = 0; z <= 0; z++)
1425 { 2167 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2168 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2170 int a1 = tex.a;
1433 2171
1434 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1435 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1436 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1437 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1438 }
1439 } 2176 }
1440 } 2177 }
1441 2178
1442 *map++ = (r ) 2179 *map++ = (r )
1443 | (g << 8) 2180 | (g << 8)
1450} 2187}
1451 OUTPUT: 2188 OUTPUT:
1452 RETVAL 2189 RETVAL
1453 2190
1454void 2191void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2193 CODE:
1457{ 2194{
1458 int x, y, z; 2195 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2196
1462 glColor4ub (255, 255, 255, 255); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2200 smooth_key skey;
2201 int pl_x, pl_y;
2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
2207
2208 pl_tex.name = 0;
2209
2210 // that's current max. sorry.
2211 if (sw > 255) sw = 255;
2212 if (sh > 255) sh = 255;
2213
2214 // clear key, in case of extra padding
2215 memset (&skey, 0, sizeof (skey));
2216
2217 memset (&key, 0, sizeof (key));
2218 key.r = 255;
2219 key.g = 255;
2220 key.b = 255;
2221 key.a = 255;
2222 key.mode = GL_QUADS;
2223 key.format = GL_T2F_V3F;
2224
2225 mx += self->x;
2226 my += self->y;
2227
2228 // first pass: determine smooth_max
2229 // rather ugly, if you ask me
2230 // could also be stored inside mapcell and updated on change
2231 memset (smooth_max, 0, sizeof (smooth_max));
2232
2233 for (y = 0; y < sh; y++)
2234 if (0 <= y + my && y + my < self->rows)
2235 {
2236 maprow *row = self->row + (y + my);
2237
2238 for (x = 0; x < sw; x++)
2239 if (row->c0 <= x + mx && x + mx < row->c1)
2240 {
2241 mapcell *cell = row->col + (x + mx - row->c0);
2242
2243 smooth_max[x + 1][y + 1] =
2244 MAX (self->tex [cell->tile [0]].smoothlevel,
2245 MAX (self->tex [cell->tile [1]].smoothlevel,
2246 self->tex [cell->tile [2]].smoothlevel));
2247 }
2248 }
1463 2249
1464 glEnable (GL_BLEND); 2250 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 2253
1469 glBegin (GL_QUADS);
1470
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++) 2254 for (z = 0; z <= 2; z++)
2255 {
2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
2258
1477 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1479 { 2261 {
1480 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1481 2263
1482 for (x = 0; x < sw; x++) 2264 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 2265 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 2266 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 2267 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 2268 tileid tile = cell->tile [z];
2269
2270 if (tile)
2271 {
2272 maptex tex = self->tex [tile];
2273 int px, py;
1488 2274
1489 if (face && face < self->texs) 2275 if (key.texname != tex.name)
2276 {
2277 self->tex [tile].unused = 0;
2278
2279 if (!tex.name)
2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2281
2282 key.texname = tex.name;
2283 arr = rc_array (rc, &key);
2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2288
2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2290 {
2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
2294 continue;
2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2301
2302 // update smooth hash
2303 if (tex.smoothtile)
2304 {
2305 skey.tile = tex.smoothtile;
2306 skey.level = tex.smoothlevel;
2307
2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2309
2310 // add bits to current tile and all neighbours. skey.x|y is
2311 // shifted +1|+1 so we always stay positive.
2312
2313 // bits is ___n cccc CCCC bbbb
2314 // n do not draw borders&corners
2315 // c draw these corners, but...
2316 // C ... not these
2317 // b draw these borders
2318
2319 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2320 // ┃· ·· ·┃ ━━
2321
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓·
2324
2325 // full tile
2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2327
2328 // borders
2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2333
2334 // corners
2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
2362 }
2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
2367
2368 // go through all smoothlevels, lowest to highest, then draw.
2369 // this is basically counting sort
2370 {
2371 int w, b;
2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
2375 for (w = 0; w < 256 / 32; ++w)
2376 {
2377 uint32_t smask = smooth_level [w];
2378 if (smask)
2379 for (b = 0; b < 32; ++b)
2380 if (smask & (((uint32_t)1) << b))
1490 { 2381 {
1491 maptex tex = self->tex [face]; 2382 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 2383 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 2384
1495 if (last_name != tex.name) 2385 hv_iterinit (smooth);
2386 while ((he = hv_iternext (smooth)))
1496 { 2387 {
1497 glEnd (); 2388 smooth_key *skey = (smooth_key *)HeKEY (he);
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2389 IV bits = SvIVX (HeVAL (he));
1499 glBegin (GL_QUADS);
1500 }
1501 2390
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1) 2391 if (!(bits & 0x1000)
2392 && skey->level == level
2393 && level > smooth_max [skey->x][skey->y])
1511 { 2394 {
1512 maptex tex = self->tex [1]; 2395 maptex tex = self->tex [skey->tile];
1513 int px = (x + 1) * 32 - tex.w + 2; 2396 int px = (((int)skey->x) - 1) * Tw;
1514 int py = (y + 1) * 32 - tex.h - 6; 2397 int py = (((int)skey->y) - 1) * Th;
2398 int border = bits & 15;
2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2400 float dx = tex.s * .0625f; // 16 images/row
2401 float dy = tex.t * .5f ; // 2 images/column
1515 2402
2403 if (tex.name)
2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
2407 if (key.texname != tex.name)
2408 {
2409 self->tex [skey->tile].unused = 0;
2410
1516 glEnd (); 2411 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1518 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2414 }
1519 2415
2416 if (border)
2417 {
2418 float ox = border * dx;
2419
2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2424 }
2425
2426 if (corner)
2427 {
2428 float ox = corner * dx;
2429
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
2435 }
2436 }
1524 } 2437 }
1525 } 2438 }
1526 }
1527 } 2439 }
1528 2440
1529 glEnd (); 2441 glEnd ();
1530
1531 glDisable (GL_TEXTURE_2D); 2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
2444 }
2445
2446 hv_clear (smooth);
2447 }
2448
2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
2454
2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
1532 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
1533 2472
1534 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
1537 { 2476 {
1540 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 2481 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
1544 2483
1545 int px = x * 32; 2484 int px = x * Tw;
1546 int py = y * 32; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
1547 2492
1548 if (cell->stat_hp) 2493 if (cell->stat_hp)
1549 { 2494 {
1550 int width = cell->stat_width * 32; 2495 int width = cell->stat_width * Tw;
1551 int thick = sh / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1552 2497
1553 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 2500 px + width - 1, py);
1556 2501
1562 } 2507 }
1563 } 2508 }
1564} 2509}
1565 2510
1566void 2511void
1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1568 CODE: 2513 CODE:
1569{ 2514{
1570 static float color[16][3] = { 2515 static float color[16][3] = {
1571 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
1572 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
1573 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
1574 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
1575 2520
1576 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
1577 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
1578 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
1579 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
1580 2525
1581 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
1582 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
1583 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
1584 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
1585 2530
1586 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
1587 2532
1588 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
1589 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
1590 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
1591 }; 2536 };
1592 2537
1593 int x, y; 2538 int x, y;
1594 2539
1595 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
1598 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1599 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
1600 2551
1601 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
1605 2556
1606 if (m) 2557 if (m)
1607 { 2558 {
1608 float *c = color [m & 15]; 2559 float *c = color [m & 15];
1609 2560
1610 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
1611 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
1612 2563
1613 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
1614 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1615 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1616 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1617 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1618 } 2569 }
1622 glDisable (GL_BLEND); 2573 glDisable (GL_BLEND);
1623 glDisable (GL_TEXTURE_2D); 2574 glDisable (GL_TEXTURE_2D);
1624} 2575}
1625 2576
1626void 2577void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2579 PPCODE:
1629{ 2580{
1630 int x, y; 2581 int x, y;
1631 int sw4 = (sw + 3) & ~3; 2582 int sw1 = sw + 2;
2583 int sh1 = sh + 2;
2584 int sh3 = sh * 3;
2585 int sw3 = sw * 3;
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1635 memset (darkness, 255, sw4 * sh); 2589 memset (darkness1, 0, sw1*sh1);
2590
1636 SvPOK_only (darkness_sv); 2591 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
1638 2593
1639 mx += self->x; 2594 mx += self->x - 1;
1640 my += self->y; 2595 my += self->y - 1;
1641 2596
1642 for (y = 0; y < sh; y++) 2597 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
1644 { 2599 {
1645 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
1646 2601
1647 for (x = 0; x < sw; x++) 2602 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2604 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
1651 2606
1652 darkness[y * sw4 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1654 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1655 } 2610 }
1656 } 2611 }
1657 2612
2613 for (y = 0; y < sh; ++y)
2614 for (x = 0; x < sw; ++x)
2615 {
2616 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2617 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2618 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2619 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2620 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2621 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2622 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2623 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2624 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2625
2626 uint8_t r11 = (d11 + d21 + d12) / 3;
2627 uint8_t r21 = d21;
2628 uint8_t r31 = (d21 + d31 + d32) / 3;
2629
2630 uint8_t r12 = d12;
2631 uint8_t r22 = d22;
2632 uint8_t r32 = d32;
2633
2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2635 uint8_t r23 = d23;
2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2637
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2647 }
2648
2649 free (darkness1);
2650
1658 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2654 PUSHs (darkness3_sv);
1662} 2655}
1663 2656
1664SV * 2657SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
1666 CODE: 2659 CODE:
1667{ 2660{
1668 int x, y, x1, y1; 2661 int x, y, x1, y1;
1669 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
1670 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1695 if (row && row->c0 <= x && x < row->c1) 2688 if (row && row->c0 <= x && x < row->c1)
1696 { 2689 {
1697 mapcell *cell = row->col + (x - row->c0); 2690 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2691 uint8_t flags = 0;
1699 2692
1700 if (cell->face [0]) flags |= 1; 2693 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2694 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2695 if (cell->tile [2]) flags |= 4;
1703 2696
1704 *data++ = flags; 2697 *data++ = flags;
1705 2698
1706 if (flags & 1) 2699 if (flags & 1)
1707 { 2700 {
2701 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2702 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2703 *data++ = tile;
1710 } 2704 }
1711 2705
1712 if (flags & 2) 2706 if (flags & 2)
1713 { 2707 {
2708 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2709 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2710 *data++ = tile;
1716 } 2711 }
1717 2712
1718 if (flags & 4) 2713 if (flags & 4)
1719 { 2714 {
2715 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2716 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2717 *data++ = tile;
1722 } 2718 }
1723 } 2719 }
1724 else 2720 else
1725 *data++ = 0; 2721 *data++ = 0;
1726 } 2722 }
1727 } 2723 }
1728 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
1729 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
1730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
1731 RETVAL = data_sv; 2732 RETVAL = data_sv;
1732} 2733}
1733 OUTPUT: 2734 OUTPUT:
1734 RETVAL 2735 RETVAL
1735 2736
1736void 2737void
1737set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1738 PPCODE: 2739 PPCODE:
1739{ 2740{
1740 int x, y, z; 2741 int x, y, z;
1741 int w, h; 2742 int w, h;
1742 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
1743 2754
1744 if (*data++ != 0) 2755 if (*data++ != 0)
1745 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
1746 2757
1747 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
1748 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
1749 2760
1750 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
1762 { 2773 {
1763 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
1764 2775
1765 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
1766 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
1767 uint8_t flags = *data++; 2783 flags = *data++;
1768 2784
1769 if (flags) 2785 if (flags)
1770 { 2786 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2788 tileid tile[3] = { 0, 0, 0 };
1774 2789
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2790 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2793
1779 if (cell->darkness == 0) 2794 if (cell->darkness == 0)
1780 { 2795 {
1781 cell->darkness = 0; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
1782 2798
1783 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
1784 { 2800 {
1785 cell->face[z] = face[z]; 2801 tileid t = tile [z];
1786 2802
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2804 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2806 need_texid (self, t);
2807 }
2808
2809 cell->tile [z] = t;
1789 } 2810 }
1790 } 2811 }
1791 } 2812 }
1792 } 2813 }
1793 } 2814 }
1794} 2815}
1795 2816
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2817MODULE = Deliantra::Client PACKAGE = DC::RW
1797 2818
1798CFPlus::MixChunk 2819DC::RW
1799new_from_file (SV *class, char *path) 2820new (SV *klass, SV *data_sv)
1800 CODE: 2821 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2822{
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827}
1802 OUTPUT: 2828 OUTPUT:
1803 RETVAL 2829 RETVAL
1804 2830
2831DC::RW
2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
1805void 2840#void
2841#close (DC::RW self)
2842# CODE:
2843# (self->(close)) (self);
2844
2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2846
2847PROTOTYPES: DISABLE
2848
2849DC::Channel
2850find ()
2851 CODE:
2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2874 OUTPUT:
2875 RETVAL
2876
2877void
2878halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882void
2883expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887void
2888fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892int
2893volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899void
2900unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904void
2905set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911void
2912set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916void
2917set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2928
2929void
2930set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2950DC::MixChunk
2951new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957void
1806DESTROY (CFPlus::MixChunk self) 2958DESTROY (DC::MixChunk self)
1807 CODE: 2959 CODE:
1808 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
1809 2961
1810int 2962int
1811volume (CFPlus::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
1812 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2968 OUTPUT:
1815 RETVAL 2969 RETVAL
1816 2970
1817int 2971DC::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2973 CODE:
2974{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
1821 OUTPUT: 2986 OUTPUT:
1822 RETVAL 2987 RETVAL
1823 2988
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
1825 3002
1826int 3003int
1827volume (int volume = -1) 3004volume (int volume = -1)
3005 PROTOTYPE: ;$
1828 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 3010 OUTPUT:
1831 RETVAL 3011 RETVAL
1832 3012
1833CFPlus::MixMusic 3013void
1834new_from_file (SV *class, char *path) 3014fade_out (int ms)
1835 CODE: 3015 CODE:
1836 RETVAL = Mix_LoadMUS (path); 3016 Mix_FadeOutMusic (ms);
3017
3018void
3019halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
1837 OUTPUT: 3027 OUTPUT:
1838 RETVAL 3028 RETVAL
1839 3029
3030DC::MixMusic
3031new (SV *klass, DC::RW rwops)
3032 CODE:
3033 RETVAL = Mix_LoadMUS_RW (rwops);
3034 OUTPUT:
3035 RETVAL
3036
1840void 3037void
1841DESTROY (CFPlus::MixMusic self) 3038DESTROY (DC::MixMusic self)
1842 CODE: 3039 CODE:
1843 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
1844 3041
1845int 3042int
1846play (CFPlus::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
1847 CODE: 3044 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 3046 OUTPUT:
1850 RETVAL 3047 RETVAL
1851 3048
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049void
3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3051 CODE:
3052 Mix_FadeInMusicPos (self, loops, ms, position);
3053
3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3055
3056PROTOTYPES: ENABLE
1853 3057
1854BOOT: 3058BOOT:
1855{ 3059{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1857 static const struct { 3061 static const struct {
1858 const char *name; 3062 const char *name;
1859 IV iv; 3063 IV iv;
1860 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
3066 const_iv (GL_VENDOR),
3067 const_iv (GL_VERSION),
3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
1862 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 3078 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 3079 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 3080 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 3081 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 3082 const_iv (GL_BACK),
3083 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 3084 const_iv (GL_AND),
1876 const_iv (GL_ONE), 3085 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
1880 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1881 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
1882 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
1883 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
1884 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
1885 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
1886 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
1892 const_iv (GL_INTENSITY), 3105 const_iv (GL_INTENSITY),
1893 const_iv (GL_LUMINANCE), 3106 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 3107 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
1897 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
3117 const_iv (GL_PROXY_TEXTURE_1D),
3118 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 3121 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 3122 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 3123 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 3144 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 3145 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 3146 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 3147 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 3148 const_iv (GL_CONSTANT_BORDER),
3149 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 3150 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 3151 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 3152 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 3153 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 3154 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 3155 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 3156 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 3157 const_iv (GL_TRIANGLE_FAN),
3158 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3160 const_iv (GL_POINT_SMOOTH_HINT),
3161 const_iv (GL_LINE_SMOOTH_HINT),
3162 const_iv (GL_POLYGON_SMOOTH_HINT),
3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1937 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
3166 const_iv (GL_DONT_CARE),
3167 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1942# undef const_iv 3175# undef const_iv
1943 }; 3176 };
1944 3177
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1947}
1948 3180
1949char * 3181 texture_av = newAV ();
3182 AvREAL_off (texture_av);
3183}
3184
3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
1950gl_vendor () 3195gl_vendor ()
1951 CODE: 3196 CODE:
1952 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
1953 OUTPUT: 3198 OUTPUT:
1954 RETVAL 3199 RETVAL
1955 3200
1956char * 3201const char *
1957gl_version () 3202gl_version ()
1958 CODE: 3203 CODE:
1959 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
1960 OUTPUT: 3205 OUTPUT:
1961 RETVAL 3206 RETVAL
1962 3207
1963char * 3208const char *
1964gl_extensions () 3209gl_extensions ()
1965 CODE: 3210 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 3212 OUTPUT:
1968 RETVAL 3213 RETVAL
1969 3214
3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3220
3221GLint glGetInteger (GLenum pname)
3222 CODE:
3223 glGetIntegerv (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227GLdouble glGetDouble (GLenum pname)
3228 CODE:
3229 glGetDoublev (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
1970int glGetError () 3233int glGetError ()
1971 3234
1972void glFinish () 3235void glFinish ()
3236
3237void glFlush ()
1973 3238
1974void glClear (int mask) 3239void glClear (int mask)
1975 3240
1976void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
1977 PROTOTYPE: @ 3242 PROTOTYPE: @
1988 3253
1989void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1990 CODE: 3255 CODE:
1991 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
1992 3257
3258# void glBlendEquation (int se)
3259
1993void glDepthMask (int flag) 3260void glDepthMask (int flag)
1994 3261
1995void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
1996 3263
1997void glColorMask (int red, int green, int blue, int alpha) 3264void glColorMask (int red, int green, int blue, int alpha)
2011# near_ and far_ are due to microsofts buggy "c" compiler 3278# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3279void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 3280
2014# near_ and far_ are due to microsofts buggy "c" compiler 3281# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3282void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3283
3284PROTOTYPES: DISABLE
2016 3285
2017void glViewport (int x, int y, int width, int height) 3286void glViewport (int x, int y, int width, int height)
2018 3287
2019void glScissor (int x, int y, int width, int height) 3288void glScissor (int x, int y, int width, int height)
2020 3289
2028 3297
2029void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2030 CODE: 3299 CODE:
2031 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2032 3301
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @ 3303 PROTOTYPE: @
2039 ALIAS: 3304 ALIAS:
2040 glColor_premultiply = 1 3305 glColor_premultiply = 1
2041 CODE: 3306 CODE:
2042 if (ix) 3307 if (ix)
2043 { 3308 {
2046 b *= a; 3311 b *= a;
2047 } 3312 }
2048 // microsoft visual "c" rounds instead of truncating... 3313 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 3314 glColor4f (r, g, b, a);
2050 3315
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 3316void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 3317 CODE:
2059 glRasterPos3f (0, 0, z); 3318 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 3319 glBitmap (0, 0, 0, 0, x, y, 0);
2061 3320
2065 3324
2066void glTexCoord (float s, float t) 3325void glTexCoord (float s, float t)
2067 CODE: 3326 CODE:
2068 glTexCoord2f (s, t); 3327 glTexCoord2f (s, t);
2069 3328
3329void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
3342PROTOTYPES: ENABLE
3343
3344void glBegin (int mode)
3345
3346void glEnd ()
3347
3348void glPointSize (GLfloat size)
3349
3350void glLineWidth (GLfloat width)
3351
3352void glInterleavedArrays (int format, int stride, char *data)
3353
3354void glDrawElements (int mode, int count, int type, char *indices)
3355
3356# 1.2 void glDrawRangeElements (int mode, int start, int end
3357
2070void glTexEnv (int target, int pname, float param) 3358void glTexEnv (int target, int pname, float param)
2071 CODE: 3359 CODE:
2072 glTexEnvf (target, pname, param); 3360 glTexEnvf (target, pname, param);
2073 3361
2074void glTexParameter (int target, int pname, float param) 3362void glTexParameter (int target, int pname, float param)
2090void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2091 CODE: 3379 CODE:
2092 if (gl.SeparableFilter2D) 3380 if (gl.SeparableFilter2D)
2093 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2094 3382
2095void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2096 3384
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 3386
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
3388
3389void glPixelZoom (float x, float y)
2100 3390
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3391void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 3392
2103int glGenTexture () 3393int glGenTexture ()
2104 CODE: 3394 CODE:
2105{ 3395 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 3396 OUTPUT:
2111 RETVAL 3397 RETVAL
2112 3398
2113void glDeleteTexture (int name) 3399void glDeleteTexture (int name)
2114 CODE: 3400 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 3401 del_texture (name);
2118} 3402
2119
2120int glGenList () 3403int glGenList ()
2121 CODE: 3404 CODE:
2122 RETVAL = glGenLists (1); 3405 RETVAL = glGenLists (1);
2123 OUTPUT: 3406 OUTPUT:
2124 RETVAL 3407 RETVAL
2131 3414
2132void glEndList () 3415void glEndList ()
2133 3416
2134void glCallList (int list) 3417void glCallList (int list)
2135 3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3425
3426PROTOTYPES: DISABLE
3427
3428void
3429find_widget (SV *self, NV x, NV y)
3430 PPCODE:
3431{
3432 if (within_widget (self, x, y))
3433 XPUSHs (self);
3434}
3435
3436BOOT:
3437{
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444}
3445
3446void
3447draw (SV *self)
3448 CODE:
3449{
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507#if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519#endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530}
3531

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