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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
30#include <cassert>
19#include <math.h> 31#include <cmath>
20#include <string.h> 32#include <cstring>
21#include <stdio.h> 33#include <cstdio>
22#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
23 40
24#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
25#include <SDL_endian.h> 43#include <SDL_endian.h>
26#include <SDL_image.h> 44#include <SDL_image.h>
27#include <SDL_mixer.h> 45#include <SDL_mixer.h>
28#include <SDL_opengl.h> 46#include <SDL_opengl.h>
29 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
30#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
32 57
33#include <glib/gmacros.h> 58#include <glib.h>
34 59
35#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
36 72
37#ifndef _WIN32 73#ifndef _WIN32
38# include <sys/types.h> 74# include <sys/types.h>
39# include <sys/socket.h> 75# include <sys/socket.h>
40# include <netinet/in.h> 76# include <netinet/in.h>
41# include <netinet/tcp.h> 77# include <netinet/tcp.h>
42# include <inttypes.h> 78# include <inttypes.h>
43#endif 79#endif
44 80
81#include "ecb.h"
82
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
48 89
49#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
51 92
52#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
53 94
54#if 0 95/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 97
57# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
58#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
59 123
60static struct 124static struct
61{ 125{
62#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 127#include "glfunc.h"
64#undef GL_FUNC 128#undef GL_FUNC
65} gl; 129} gl;
66 130
131static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 133{
69 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 138 else
74 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
75} 140}
76 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
77#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
78 168
79#include "pango-font.c" 169#include "pango-font.c"
80#include "pango-fontmap.c" 170#include "pango-fontmap.c"
81#include "pango-render.c" 171#include "pango-render.c"
82 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
85 177
86typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
87 179
88static int 180static int
89shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
90{ 182{
91 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
92 184
93 while (attrs) 185 while (attrs)
94 { 186 {
95 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
96 188
97 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1; 190 return 1;
99 191
100 attrs = attrs->next; 192 attrs = attrs->next;
101 } 193 }
102 194
103 return 0; 195 return 0;
104} 196}
105 197
106typedef struct cf_layout { 198struct cf_layout {
107 PangoLayout *pl; 199 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
109 int base_height; 201 int base_height;
110 CFPlus__Font font; 202 DC__Font font;
111} *CFPlus__Layout; 203 rc_t rc;
204};
112 205
206typedef cf_layout *DC__Layout;
207
113static CFPlus__Font default_font; 208static DC__Font default_font;
114static PangoContext *opengl_context; 209static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
116 211
117static void 212static void
118substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
119{ 214{
120 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
121#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123#endif 218#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 220}
126 221
127static void 222static void
128layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
129{ 224{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
132 */ 227 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
134 229
135 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 232
138 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
139} 234}
140 235
141static void 236static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 238{
144 PangoRectangle rect; 239 PangoRectangle rect;
145 240
146 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
154 249
155 *w = rect.width; 250 *w = rect.width;
156 *h = rect.height; 251 *h = rect.height;
157} 252}
158 253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
159typedef uint16_t mapface; 257typedef uint16_t faceid;
160 258
161typedef struct { 259struct maptex
260{
162 GLint name; 261 GLuint name;
163 int w, h; 262 int w, h;
164 float s, t; 263 float s, t;
165 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
166} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
167 269
168typedef struct { 270struct mapcell
271{
169 uint32_t player; 272 uint32_t player;
170 mapface face[3]; 273 tileid tile[3];
171 uint16_t darkness; 274 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 276};
174 277
175typedef struct { 278struct maprow
279{
176 int32_t c0, c1; 280 int32_t c0, c1;
177 mapcell *col; 281 mapcell *col;
178} maprow; 282};
179 283
180typedef struct map { 284struct mapgrid {
181 int x, y, w, h; 285 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 287 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 288 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 289
189 int32_t rows; 290 int32_t rows;
190 maprow *row; 291 maprow *row;
191} *CFPlus__Map; 292};
192 293
193static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
194prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
195{ 299{
196 char *p; 300 T *p;
197 301
198 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
199 Zero (p, inc, char); 303 Zero (p, inc, T);
200 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
201 Safefree (ptr); 305 Safefree (ptr);
202 306
203 return p; 307 ptr = p;
204} 308}
205 309
206static char * 310template<typename T>
311static void
207append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
208{ 313{
209 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
210 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
211
212 return ptr;
213} 316}
214 317
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
217 337
218static maprow * 338static maprow *
219map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
220{ 340{
221 if (0 > y) 341 if (0 > y)
222 { 342 {
223 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
225 345
226 self->rows += extend; 346 self->rows += extend;
227 self->y += extend; 347 self->y += extend;
228 y += extend; 348 y += extend;
229 } 349 }
230 else if (y >= self->rows) 350 else if (y >= self->rows)
231 { 351 {
232 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
233 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
234 self->rows += extend; 354 self->rows += extend;
235 } 355 }
236 356
237 return self->row + y; 357 return self->row + y;
238} 358}
248 } 368 }
249 369
250 if (row->c0 > x) 370 if (row->c0 > x)
251 { 371 {
252 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
253 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
254 row->c0 -= extend; 374 row->c0 -= extend;
255 } 375 }
256 else if (x >= row->c1) 376 else if (x >= row->c1)
257 { 377 {
258 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
259 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
260 row->c1 += extend; 380 row->c1 += extend;
261 } 381 }
262 382
263 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
264} 384}
265 385
266static mapcell * 386static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
268{ 388{
269 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
270} 390}
271 391
272static void 392static void
273map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
274{ 394{
275 int r; 395 int r;
276 396
277 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
285 self->oy = 0; 405 self->oy = 0;
286 self->row = 0; 406 self->row = 0;
287 self->rows = 0; 407 self->rows = 0;
288} 408}
289 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
290static void 420static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
292{ 422{
293 int x, y; 423 int x, y;
294 maprow *row; 424 maprow *row;
295 mapcell *cell; 425 mapcell *cell;
296 426
308 if (x >= row->c1) 438 if (x >= row->c1)
309 break; 439 break;
310 440
311 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
312 442
313 cell->darkness = 0; 443 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 444 }
318 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
319} 481}
320 482
321static void 483static void
322music_finished (void) 484music_finished (void)
323{ 485{
340 ev.code = 1; 502 ev.code = 1;
341 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0; 504 ev.data2 = 0;
343 505
344 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
345} 514}
346 515
347static unsigned int 516static unsigned int
348minpot (unsigned int n) 517minpot (unsigned int n)
349{ 518{
359 n |= n >> 16; 528 n |= n >> 16;
360 529
361 return n + 1; 530 return n + 1;
362} 531}
363 532
364MODULE = CFPlus PACKAGE = CFPlus 533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
365 639
366PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
367 641
368BOOT: 642BOOT:
369{ 643{
370 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 645 static const struct {
372 const char *name; 646 const char *name;
373 IV iv; 647 IV iv;
374 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
376 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
458 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 809
471 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 811
473 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
474# undef const_iv 842# undef const_iv
475 }; 843 };
476 844
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
480 857
481int 858int
482in_destruct () 859in_destruct ()
483 CODE: 860 CODE:
484 RETVAL = PL_main_cv == Nullcv; 861 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 863 RETVAL
487 864
488NV floor (NV x) 865NV floor (NV x)
489 866
490NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
491 882
492void 883void
493pango_init () 884pango_init ()
494 CODE: 885 CODE:
495{ 886{
496 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
499} 895}
500 896
501int 897char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 898
504void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
505SDL_Quit () 908void SDL_Quit ()
506 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
507void 920void
508SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
509 PPCODE: 922 PPCODE:
510{ 923{
511 SDL_Rect **m; 924 SDL_Rect **m;
512 925
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 930
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 933
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 938
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 941
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 943
537 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
538 while (*m) 945 while (*m)
539 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
540 AV *av = newAV (); 949 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
544 956
545 ++m; 957 ++m;
546 } 958 }
547} 959}
548 960
549char *
550SDL_GetError ()
551
552int 961int
553SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
555 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 975 );
976
558 if (RETVAL) 977 if (RETVAL)
559 { 978 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 981#include "glfunc.h"
563# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
564 } 985 }
986}
565 OUTPUT: 987 OUTPUT:
566 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
567 992
568void 993void
569SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
570 995
571char * 996char *
572SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
573 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
574void 1010void
575SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
576 PPCODE: 1015 PPCODE:
577{ 1016{
578 SDL_Event ev; 1017 SDL_Event ev;
579 1018
580 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 1021 {
582 HV *hv = newHV (); 1022 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 1024
585 switch (ev.type) 1025 switch (ev.type)
586 { 1026 {
587 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
588 case SDL_KEYUP: 1028 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 1034 break;
594 1035
595 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 1039 break;
599 1040
600 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
608 break; 1067 break;
609 1068
610 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1072
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1083 break;
625 } 1084 }
626 1085
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1087 }
629} 1088}
630 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
631int 1103int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1105 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
636 1108
637void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
638Mix_CloseAudio () 1126Mix_CloseAudio ()
639 1127
640int 1128int
641Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
642 1130
1131const char *
1132Mix_GetError ()
1133
643void 1134void
644lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
645 CODE: 1136 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1138
650void 1139void
651win32_proxy_info () 1140win32_proxy_info ()
652 PPCODE: 1141 PPCODE:
653{ 1142{
674 } 1163 }
675 } 1164 }
676#endif 1165#endif
677} 1166}
678 1167
679void 1168int
680add_font (char *file) 1169add_font (char *file)
681 CODE: 1170 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
683 1181
684void 1182void
685load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
686 ALIAS: 1184 ALIAS:
687 load_image_file = 1 1185 load_image_file = 1
690 STRLEN image_len; 1188 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
697 1195
698 if (!rw) 1196 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
700 1198
733 1231
734 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
735 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
743 1241
773void 1271void
774error (char *message) 1272error (char *message)
775 CODE: 1273 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1275#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1277#endif
780 1278
781void 1279void
782fatal (char *message) 1280fatal (char *message)
783 CODE: 1281 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1283#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1285#endif
788 _exit (1); 1286 _exit (1);
789 1287
790void 1288void
791_exit (int retval = 0) 1289_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1292 ExitThread (retval); // unclean, please beam me up
795#else 1293#else
796 _exit (retval); 1294 _exit (retval);
797#endif 1295#endif
798 1296
799MODULE = CFPlus PACKAGE = CFPlus::Font 1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
800 1305
801CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
803 CODE: 1319 CODE:
804{ 1320{
805 int count; 1321 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
809} 1325}
810 OUTPUT: 1326 OUTPUT:
811 RETVAL 1327 RETVAL
812 1328
813void 1329void
814DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
815 CODE: 1331 CODE:
816 pango_font_description_free (self); 1332 pango_font_description_free (self);
817 1333
818void 1334void
819make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
820 CODE: 1337 CODE:
821 default_font = self; 1338 default_font = self;
822 1339
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1341
1342PROTOTYPES: DISABLE
1343
825void 1344void
826reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
827 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
828 tc_clear (); 1354 tc_restore ();
829 1355
830CFPlus::Layout 1356DC::Layout
831new (SV *class) 1357new (SV *klass)
832 CODE: 1358 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
834 1360
835 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
837 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
844 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
845 OUTPUT: 1371 OUTPUT:
846 RETVAL 1372 RETVAL
847 1373
848void 1374void
849DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
850 CODE: 1376 CODE:
851 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
852 Safefree (self); 1378 delete self;
853 1379
854void 1380void
855set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
856 CODE: 1382 CODE:
857{ 1383{
858 STRLEN textlen; 1384 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
860 1386
861 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
862} 1388}
863 1389
864void 1390void
865set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
866 CODE: 1392 CODE:
867{ 1393{
868 STRLEN textlen; 1394 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
870 1396
871 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
872} 1398}
873 1399
874void 1400void
875set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
876 CODE: 1402 CODE:
877{ 1403{
878 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1406 const char *pos = text;
915 if (attrs) 1441 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
917} 1443}
918 1444
919void 1445void
920get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
921 PPCODE: 1447 PPCODE:
922{ 1448{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1450
925 do 1451 do
926 { 1452 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1454
929 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
930 { 1456 {
931 PangoRectangle extents; 1457 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1466
941 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
942} 1468}
943 1469
944int 1470int
945has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
946 CODE: 1472 CODE:
947{ 1473{
948 int lines = 1; 1474 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
950 1476
955} 1481}
956 OUTPUT: 1482 OUTPUT:
957 RETVAL 1483 RETVAL
958 1484
959SV * 1485SV *
960get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
961 CODE: 1487 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
964 OUTPUT: 1490 OUTPUT:
965 RETVAL 1491 RETVAL
966 1492
967void 1493void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1495 CODE:
970 self->r = r; 1496 self->r = r;
971 self->g = g; 1497 self->g = g;
972 self->b = b; 1498 self->b = b;
973 self->a = a; 1499 self->a = a;
974 1500
975void 1501void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1503 CODE:
978 if (self->font != font) 1504 if (self->font != font)
979 { 1505 {
980 self->font = font; 1506 self->font = font;
981 layout_update_font (self); 1507 layout_update_font (self);
982 } 1508 }
983 1509
984void 1510void
985set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
986 CODE: 1512 CODE:
987 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
988 { 1514 {
989 self->base_height = base_height; 1515 self->base_height = base_height;
990 layout_update_font (self); 1516 layout_update_font (self);
991 } 1517 }
992 1518
993void 1519void
994set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
995 CODE: 1521 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1523
998void 1524void
999set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1000 CODE: 1526 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1528
1003void 1529void
1004set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1005 CODE: 1531 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1533
1008void 1534void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1536 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1016 ); 1542 );
1017 1543
1018void 1544void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1546 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1548
1023void 1549void
1024size (CFPlus::Layout self) 1550size (DC::Layout self)
1025 PPCODE: 1551 PPCODE:
1026{ 1552{
1027 int w, h; 1553 int w, h;
1028 1554
1029 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1034} 1560}
1035 1561
1036int 1562int
1037descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1038 CODE: 1564 CODE:
1039{ 1565{
1040 PangoRectangle rect; 1566 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1044} 1570}
1045 OUTPUT: 1571 OUTPUT:
1046 RETVAL 1572 RETVAL
1047 1573
1048int 1574int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1576 CODE:
1051{ 1577{
1052 int index, trailing; 1578 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1580 RETVAL = index + trailing;
1055} 1581}
1056 OUTPUT: 1582 OUTPUT:
1057 RETVAL 1583 RETVAL
1058 1584
1059void 1585void
1060cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1587 PPCODE:
1062{ 1588{
1063 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1591
1066 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1596}
1071 1597
1072void 1598void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1600 PPCODE:
1601{
1602 int line, x;
1603
1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1607 --line;
1608#endif
1609 EXTEND (SP, 2);
1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
1632 else
1633 {
1634 PUSHs (sv_2mortal (newSViv (index)));
1635 PUSHs (sv_2mortal (newSViv (trailing)));
1636 }
1637}
1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1075 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1076 self->pl, 1644 self->pl,
1645 &self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1079 flags 1648 flags
1080 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1081 1653
1082MODULE = CFPlus PACKAGE = CFPlus::Texture
1083
1084void 1654void
1085pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1086 CODE: 1656 CODE:
1087{ 1657{
1088 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1089 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1090 1665
1091 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1682 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1683 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1687
1105 SvPOK_only (result_); 1688 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1107 1690
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1692 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1694
1112 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1696 }
1119} 1697}
1120 1698
1121void 1699void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1706{
1129 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1133 1714
1134 if (items < 5) 1715 if (items < 5)
1135 { 1716 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1167 } 1748 }
1168} 1749}
1169 1750
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1171 1760
1172CFPlus::Map 1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1173new (SV *class) 1888new (SV *klass)
1174 CODE: 1889 CODE:
1175 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1176 RETVAL->x = 0; 1891 RETVAL->x = 0;
1177 RETVAL->y = 0; 1892 RETVAL->y = 0;
1178 RETVAL->w = 0; 1893 RETVAL->w = 0;
1179 RETVAL->h = 0; 1894 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1900 RETVAL->row = 0;
1188 OUTPUT: 1901 OUTPUT:
1189 RETVAL 1902 RETVAL
1190 1903
1191void 1904void
1192DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1193 CODE: 1906 CODE:
1194{ 1907{
1195 map_clear (self); 1908 map_clear (self);
1196 Safefree (self->face); 1909 Safefree (self->face2tile);
1197 Safefree (self->tex); 1910 Safefree (self->tex);
1198 Safefree (self); 1911 Safefree (self);
1199} 1912}
1200 1913
1201void 1914void
1202resize (CFPlus::Map self, int map_width, int map_height) 1915resize (DC::Map self, int map_width, int map_height)
1203 CODE: 1916 CODE:
1204 self->w = map_width; 1917 self->w = map_width;
1205 self->h = map_height; 1918 self->h = map_height;
1206 1919
1207void 1920void
1208clear (CFPlus::Map self) 1921clear (DC::Map self)
1209 CODE: 1922 CODE:
1210 map_clear (self); 1923 map_clear (self);
1211 1924
1212void 1925void
1213set_face (CFPlus::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1927 CODE:
1215{ 1928{
1216 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1930 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1931}
1224 1932
1225void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1958 CODE:
1228{ 1959{
1229 while (self->texs <= texid) 1960 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1961
1235 { 1962 {
1236 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
1237 1964
1238 tex->name = name; 1965 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1984}
1258 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1259int 2006int
1260ox (CFPlus::Map self) 2007ox (DC::Map self)
1261 ALIAS: 2008 ALIAS:
1262 oy = 1 2009 oy = 1
1263 x = 2 2010 x = 2
1264 y = 3 2011 y = 3
1265 w = 4 2012 w = 4
1276 } 2023 }
1277 OUTPUT: 2024 OUTPUT:
1278 RETVAL 2025 RETVAL
1279 2026
1280void 2027void
1281scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1282 CODE: 2029 CODE:
1283{ 2030{
1284 if (dx > 0) 2031 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 2033 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 2035
1289 if (dy > 0) 2036 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 2037 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 2038 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 2040
1294 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1296 2043
1297 while (self->y < 0) 2044 while (self->y < 0)
1298 { 2045 {
1299 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1300 2047
1301 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1303 } 2050 }
1304} 2051}
1305 2052
1306void 2053SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1308 CODE: 2055 CODE:
1309{ 2056{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 2059 mapcell *cell;
1313 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1314 2063
1315 while (data < data_end - 1) 2064 while (data < data_end - 1)
1316 { 2065 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1318 2067
1331 2080
1332 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1333 2082
1334 if (flags & 8) 2083 if (flags & 8)
1335 { 2084 {
2085 uint8_t ext, cmd;
2086
1336 if (extmap) 2087 do
1337 { 2088 {
1338 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1339 2091
1340 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1341 { 2095 {
1342 ext = *data++;
1343 cmd = ext & 0x3f;
1344
1345 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1; 2096 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1367 } 2098 }
1368 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1369 } 2116 }
1370 else 2117 while (ext & 0x80);
1371 cell->darkness = *data++ + 1;
1372 } 2118 }
1373 2119
2120 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2121 if (flags & (4 >> z))
1375 { 2122 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1377 } 2142 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2143 }
1389 else 2144 else
1390 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1391 } 2146 }
1392} 2147}
2148 OUTPUT:
2149 RETVAL
1393 2150
1394SV * 2151SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2153 CODE:
1397{ 2154{
1398 int x1, x; 2155 int x1, x;
1399 int y1, y; 2156 int y1, y;
1400 int z; 2157 int z;
1413 ? self->row + y 2170 ? self->row + y
1414 : 0; 2171 : 0;
1415 2172
1416 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1417 { 2174 {
1418 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1419 2176
1420 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1421 { 2178 {
1422 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1423 2180
1424 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1425 { 2182 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2185 int a1 = tex.a;
1433 2186
1434 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1435 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1436 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1437 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1438 }
1439 } 2191 }
1440 } 2192 }
1441 2193
1442 *map++ = (r ) 2194 *map++ = (r )
1443 | (g << 8) 2195 | (g << 8)
1444 | (b << 16) 2196 | (b << 16)
1445 | (a << 24); 2197 | (a << 24);
1446 } 2198 }
1447 } 2199 }
1448 2200
1449 RETVAL = map_sv; 2201 RETVAL = map_sv;
1450} 2202}
1451 OUTPUT: 2203 OUTPUT:
1452 RETVAL 2204 RETVAL
1453 2205
1454void 2206void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2208 CODE:
1457{ 2209{
1458 int x, y, z; 2210 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2211
1462 glColor4ub (255, 255, 255, 255); 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
2219
2220 pl_tex.name = 0;
2221
2222 // that's current max. sorry.
2223 if (sw > 255) sw = 255;
2224 if (sh > 255) sh = 255;
2225
2226 memset (&key, 0, sizeof (key));
2227 key.r = 255;
2228 key.g = 255;
2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
2233
2234 mx += self->x;
2235 my += self->y;
2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
1463 2258
1464 glEnable (GL_BLEND); 2259 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 2262
1469 glBegin (GL_QUADS);
1470
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1477 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1479 { 2272 {
1480 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1481 2274
1482 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1484 { 2388 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1486 2391
1487 face = cell->face [z]; 2392 if (!(bits & 0x1000)
1488 2393 && skey.level == level
1489 if (face && face < self->texs) 2394 && level > smooth_max [skey.x][skey.y])
1490 { 2395 {
1491 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1492 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1493 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1494 2403
1495 if (last_name != tex.name) 2404 if (tex.name)
1496 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1497 glEnd (); 2412 glEnd ();
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1499 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1500 } 2415 }
1501 2416
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2417 if (border)
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1)
1511 { 2418 {
1512 maptex tex = self->tex [1]; 2419 float ox = border * dx;
1513 int px = (x + 1) * 32 - tex.w + 2;
1514 int py = (y + 1) * 32 - tex.h - 6;
1515 2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1516 glEnd (); 2425 }
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1518 glBegin (GL_QUADS);
1519 2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1524 } 2436 }
1525 } 2437 }
1526 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1527 } 2443 }
2444 }
1528 2445
1529 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1530 2451
1531 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1532 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1533 2467
1534 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1540 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 2476 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1544 2478
1545 int px = x * 32; 2479 int px = x * Tw;
1546 int py = y * 32; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1547 2487
1548 if (cell->stat_hp) 2488 if (cell->stat_hp)
1549 { 2489 {
1550 int width = cell->stat_width * 32; 2490 int width = cell->stat_width * Tw;
1551 int thick = sh / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1552 2492
1553 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 2495 px + width - 1, py);
1556 2496
1562 } 2502 }
1563 } 2503 }
1564} 2504}
1565 2505
1566void 2506void
1567draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1568 CODE: 2508 CODE:
1569{ 2509{
1570 static float color[16][3] = { 2510 static float color[16][3] = {
1571 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1572 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1573 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1574 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1575 2515
1576 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1577 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1578 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1579 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1580 2520
1581 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1582 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1583 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1584 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1585 2525
1586 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1587 2527
1588 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1589 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1590 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1591 }; 2531 };
1592 2532
1593 int x, y; 2533 int x, y;
1594 2534
1595 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1598 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1599 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1600 2546
1601 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1605 2551
1606 if (m) 2552 if (m)
1607 { 2553 {
1608 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1609 2555
1610 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1611 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1612 2558
1613 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1614 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1615 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1616 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1617 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1618 } 2564 }
1622 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1623 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1624} 2570}
1625 2571
1626void 2572void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2574 PPCODE:
1629{ 2575{
1630 int x, y; 2576 int x, y;
1631 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1635 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1636 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1638 2588
1639 mx += self->x; 2589 mx += self->x - 1;
1640 my += self->y; 2590 my += self->y - 1;
1641 2591
1642 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1644 { 2594 {
1645 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1646 2596
1647 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2599 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1651 2601
1652 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1654 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1655 } 2605 }
1656 } 2606 }
1657 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1658 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1662} 2650}
1663 2651
1664SV * 2652SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1666 CODE: 2654 CODE:
1667{ 2655{
1668 int x, y, x1, y1; 2656 int x, y, x1, y1;
1669 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1670 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1695 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1696 { 2684 {
1697 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2686 uint8_t flags = 0;
1699 2687
1700 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1703 2691
1704 *data++ = flags; 2692 *data++ = flags;
1705 2693
1706 if (flags & 1) 2694 if (flags & 1)
1707 { 2695 {
2696 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2698 *data++ = tile;
1710 } 2699 }
1711 2700
1712 if (flags & 2) 2701 if (flags & 2)
1713 { 2702 {
2703 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2705 *data++ = tile;
1716 } 2706 }
1717 2707
1718 if (flags & 4) 2708 if (flags & 4)
1719 { 2709 {
2710 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2712 *data++ = tile;
1722 } 2713 }
1723 } 2714 }
1724 else 2715 else
1725 *data++ = 0; 2716 *data++ = 0;
1726 } 2717 }
1727 } 2718 }
1728 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1729 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1731 RETVAL = data_sv; 2727 RETVAL = data_sv;
1732} 2728}
1733 OUTPUT: 2729 OUTPUT:
1734 RETVAL 2730 RETVAL
1735 2731
1736void 2732void
1737set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1738 PPCODE: 2734 PPCODE:
1739{ 2735{
1740 int x, y, z; 2736 int x, y, z;
1741 int w, h; 2737 int w, h;
1742 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1743 2749
1744 if (*data++ != 0) 2750 if (*data++ != 0)
1745 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1746 2752
1747 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1748 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1749 2755
1750 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1762 { 2768 {
1763 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1764 2770
1765 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1766 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1767 uint8_t flags = *data++; 2778 flags = *data++;
1768 2779
1769 if (flags) 2780 if (flags)
1770 { 2781 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1774 2784
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2788
1779 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
1780 { 2790 {
1781 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1782 2793
1783 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1784 { 2795 {
1785 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1786 2797
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1789 } 2805 }
1790 } 2806 }
1791 } 2807 }
1792 } 2808 }
1793 } 2809 }
1794} 2810}
1795 2811
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1797 2813
1798CFPlus::MixChunk 2814DC::RW
1799new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1800 CODE: 2816 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1802 OUTPUT: 2823 OUTPUT:
1803 RETVAL 2824 RETVAL
1804 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1805void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1806DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
1807 CODE: 2954 CODE:
1808 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1809 2956
1810int 2957int
1811volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1812 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2963 OUTPUT:
1815 RETVAL 2964 RETVAL
1816 2965
1817int 2966DC::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2968 CODE:
2969{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1821 OUTPUT: 2981 OUTPUT:
1822 RETVAL 2982 RETVAL
1823 2983
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1825 2997
1826int 2998int
1827volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1828 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 3005 OUTPUT:
1831 RETVAL 3006 RETVAL
1832 3007
1833CFPlus::MixMusic 3008void
1834new_from_file (SV *class, char *path) 3009fade_out (int ms)
1835 CODE: 3010 CODE:
1836 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1837 OUTPUT: 3022 OUTPUT:
1838 RETVAL 3023 RETVAL
1839 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1840void 3032void
1841DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
1842 CODE: 3034 CODE:
1843 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1844 3036
1845int 3037int
1846play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1847 CODE: 3039 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 3041 OUTPUT:
1850 RETVAL 3042 RETVAL
1851 3043
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1853 3052
1854BOOT: 3053BOOT:
1855{ 3054{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1857 static const struct { 3056 static const struct {
1858 const char *name; 3057 const char *name;
1859 IV iv; 3058 IV iv;
1860 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1862 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 3079 const_iv (GL_AND),
1876 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1880 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1881 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1882 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1883 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1884 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
1885 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
1886 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
1892 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1893 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1897 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1937 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1942# undef const_iv 3170# undef const_iv
1943 }; 3171 };
1944 3172
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1947}
1948 3175
1949char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
1950gl_vendor () 3190gl_vendor ()
1951 CODE: 3191 CODE:
1952 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
1953 OUTPUT: 3193 OUTPUT:
1954 RETVAL 3194 RETVAL
1955 3195
1956char * 3196const char *
1957gl_version () 3197gl_version ()
1958 CODE: 3198 CODE:
1959 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
1960 OUTPUT: 3200 OUTPUT:
1961 RETVAL 3201 RETVAL
1962 3202
1963char * 3203const char *
1964gl_extensions () 3204gl_extensions ()
1965 CODE: 3205 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 3207 OUTPUT:
1968 RETVAL 3208 RETVAL
1969 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
1970int glGetError () 3228int glGetError ()
1971 3229
1972void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
1973 3233
1974void glClear (int mask) 3234void glClear (int mask)
1975 3235
1976void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1977 PROTOTYPE: @ 3237 PROTOTYPE: @
1988 3248
1989void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1990 CODE: 3250 CODE:
1991 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
1992 3252
3253# void glBlendEquation (int se)
3254
1993void glDepthMask (int flag) 3255void glDepthMask (int flag)
1994 3256
1995void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
1996 3258
1997void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
2011# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 3275
2014# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
2016 3280
2017void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
2018 3282
2019void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
2020 3284
2028 3292
2029void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2030 CODE: 3294 CODE:
2031 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2032 3296
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @ 3298 PROTOTYPE: @
2039 ALIAS: 3299 ALIAS:
2040 glColor_premultiply = 1 3300 glColor_premultiply = 1
2041 CODE: 3301 CODE:
2042 if (ix) 3302 if (ix)
2043 { 3303 {
2046 b *= a; 3306 b *= a;
2047 } 3307 }
2048 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
2050 3310
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 3312 CODE:
2059 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2061 3315
2065 3319
2066void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2067 CODE: 3321 CODE:
2068 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2069 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2070void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2071 CODE: 3354 CODE:
2072 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2073 3356
2074void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2090void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2091 CODE: 3374 CODE:
2092 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2093 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2094 3377
2095void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2096 3379
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 3381
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2100 3385
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 3387
2103int glGenTexture () 3388int glGenTexture ()
2104 CODE: 3389 CODE:
2105{ 3390 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 3391 OUTPUT:
2111 RETVAL 3392 RETVAL
2112 3393
2113void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2114 CODE: 3395 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 3396 del_texture (name);
2118} 3397
2119
2120int glGenList () 3398int glGenList ()
2121 CODE: 3399 CODE:
2122 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2123 OUTPUT: 3401 OUTPUT:
2124 RETVAL 3402 RETVAL
2131 3409
2132void glEndList () 3410void glEndList ()
2133 3411
2134void glCallList (int list) 3412void glCallList (int list)
2135 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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