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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.146 by root, Sat Aug 19 02:49:53 2006 UTC vs.
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
7#endif 9#endif
8 10
9#include "EXTERN.h" 11#include "EXTERN.h"
10#include "perl.h" 12#include "perl.h"
11#include "XSUB.h" 13#include "XSUB.h"
36# include <sys/types.h> 38# include <sys/types.h>
37# include <sys/socket.h> 39# include <sys/socket.h>
38# include <netinet/in.h> 40# include <netinet/in.h>
39# include <netinet/tcp.h> 41# include <netinet/tcp.h>
40# include <inttypes.h> 42# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 43#endif
49 44
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 46
52#define FOW_DARKNESS 32 47#define FOW_DARKNESS 32
53 48
54#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
169 float s, t; 164 float s, t;
170 uint8_t r, g, b, a; 165 uint8_t r, g, b, a;
171} maptex; 166} maptex;
172 167
173typedef struct { 168typedef struct {
169 uint32_t player;
170 mapface face[3];
174 uint16_t darkness; 171 uint16_t darkness;
175 mapface face[3]; 172 uint8_t stat_width, stat_hp, flags;
176 uint8_t stat_hp;
177} mapcell; 173} mapcell;
178 174
179typedef struct { 175typedef struct {
180 int32_t c0, c1; 176 int32_t c0, c1;
181 mapcell *col; 177 mapcell *col;
314 310
315 cell = row->col + x - row->c0; 311 cell = row->col + x - row->c0;
316 312
317 cell->darkness = 0; 313 cell->darkness = 0;
318 cell->stat_hp = 0; 314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
319 } 317 }
320 } 318 }
321} 319}
322 320
323static void 321static void
648#ifndef _WIN32 646#ifndef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
650#endif 648#endif
651 649
652void 650void
651win32_proxy_info ()
652 PPCODE:
653{
654#ifdef _WIN32
655 char buffer[2048];
656 DWORD buflen;
657
658 EXTEND (SP, 3);
659
660 buflen = sizeof (buffer);
661 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
662 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
663 {
664 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
668 {
669 PUSHs (newSVpv (buffer, 0));
670
671 buflen = sizeof (buffer);
672 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
673 PUSHs (newSVpv (buffer, 0));
674 }
675 }
676#endif
677}
678
679void
653add_font (char *file) 680add_font (char *file)
654 CODE: 681 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 682 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
656 683
657void 684void
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 787#endif
761 _exit (1); 788 _exit (1);
762 789
763void 790void
764_exit (int retval) 791_exit (int retval = 0)
765 CODE: 792 CODE:
793#ifdef WIN32
794 ExitThread (retval); // unclean, please beam me up
795#else
766 _exit (retval); 796 _exit (retval);
797#endif
767 798
768MODULE = CFPlus PACKAGE = CFPlus::Font 799MODULE = CFPlus PACKAGE = CFPlus::Font
769 800
770CFPlus::Font 801CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 802new_from_file (SV *class, char *path, int id = 0)
1018xy_to_index (CFPlus::Layout self, int x, int y) 1049xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1050 CODE:
1020{ 1051{
1021 int index, trailing; 1052 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1054 RETVAL = index + trailing;
1024} 1055}
1025 OUTPUT: 1056 OUTPUT:
1026 RETVAL 1057 RETVAL
1027 1058
1028void 1059void
1034 1065
1035 EXTEND (SP, 3); 1066 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070}
1071
1072void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1074 PPCODE:
1075{
1076 int line, x;
1077
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080
1081 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084}
1085
1086void
1087line_x_to_index (CFPlus::Layout self, int line, int x)
1088 PPCODE:
1089{
1090 PangoLayoutLine *lp;
1091 int index, trailing;
1092
1093 if (line < 0)
1094 XSRETURN_EMPTY;
1095
1096 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */
1098
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing))
1100 XSRETURN_EMPTY; /* do better */
1101
1102 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else
1106 {
1107 PUSHs (sv_2mortal (newSViv (index)));
1108 PUSHs (sv_2mortal (newSViv (trailing)));
1109 }
1039} 1110}
1040 1111
1041void 1112void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1113render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1114 PPCODE:
1137} 1208}
1138 1209
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1210MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1211
1141CFPlus::Map 1212CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1213new (SV *class)
1143 CODE: 1214 CODE:
1144 New (0, RETVAL, 1, struct map); 1215 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1216 RETVAL->x = 0;
1146 RETVAL->y = 0; 1217 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1218 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1219 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1220 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1221 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1222 RETVAL->faces = 8192;
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1223 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1153 RETVAL->texs = 8192; 1224 RETVAL->texs = 8192;
1164 map_clear (self); 1235 map_clear (self);
1165 Safefree (self->face); 1236 Safefree (self->face);
1166 Safefree (self->tex); 1237 Safefree (self->tex);
1167 Safefree (self); 1238 Safefree (self);
1168} 1239}
1240
1241void
1242resize (CFPlus::Map self, int map_width, int map_height)
1243 CODE:
1244 self->w = map_width;
1245 self->h = map_height;
1169 1246
1170void 1247void
1171clear (CFPlus::Map self) 1248clear (CFPlus::Map self)
1172 CODE: 1249 CODE:
1173 map_clear (self); 1250 map_clear (self);
1243void 1320void
1244scroll (CFPlus::Map self, int dx, int dy) 1321scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1322 CODE:
1246{ 1323{
1247 if (dx > 0) 1324 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1325 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1326 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1251 1328
1252 if (dy > 0) 1329 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1330 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1331 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1256 1333
1257 self->ox += dx; self->x += dx; 1334 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1335 self->oy += dy; self->y += dy;
1259 1336
1260 while (self->y < 0) 1337 while (self->y < 0)
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1351 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1352 mapcell *cell;
1276 int x, y, flags; 1353 int x, y, flags;
1277 1354
1278 while (data < data_end) 1355 while (data < data_end - 1)
1279 { 1356 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1357 flags = (data [0] << 8) + data [1]; data += 2;
1281 1358
1282 x = self->x + ((flags >> 10) & 63); 1359 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1360 y = self->y + ((flags >> 4) & 63);
1286 1363
1287 if (flags & 15) 1364 if (flags & 15)
1288 { 1365 {
1289 if (!cell->darkness) 1366 if (!cell->darkness)
1290 { 1367 {
1368 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1369 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1370 }
1296 1371
1297 //TODO: don't trust server data to be in-range(!) 1372 //TODO: don't trust server data to be in-range(!)
1298 1373
1299 if (flags & 8) 1374 if (flags & 8)
1305 do 1380 do
1306 { 1381 {
1307 ext = *data++; 1382 ext = *data++;
1308 cmd = ext & 0x3f; 1383 cmd = ext & 0x3f;
1309 1384
1310 if (ext < 4) 1385 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1386 cell->darkness = 255 - ext * 64 + 1;
1312 else if (ext == 5) // health 1387 else if (cmd == 5) // health
1388 {
1389 cell->stat_width = 1;
1313 cell->stat_hp = *data++; 1390 cell->stat_hp = *data++;
1391 }
1392 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width
1395 {
1396 if (*data == 4)
1397 ; // decode player tag
1398
1399 data += *data + 1;
1400 }
1401 else if (cmd == 8) // cell flags
1402 cell->flags = *data++;
1314 else if (ext & 0x40) // unknown, multibyte => skip 1403 else if (ext & 0x40) // unknown, multibyte => skip
1315 data += *data + 1; 1404 data += *data + 1;
1405 else
1406 data++;
1316 } 1407 }
1317 while (cmd & 0x80); 1408 while (ext & 0x80);
1318 } 1409 }
1319 else 1410 else
1320 cell->darkness = *data++ + 1; 1411 cell->darkness = *data++ + 1;
1321 } 1412 }
1322 1413
1334 { 1425 {
1335 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1336 } 1427 }
1337 } 1428 }
1338 else 1429 else
1339 {
1340 cell->darkness = 0; 1430 cell->darkness = 0;
1341 cell->stat_hp = 0;
1342 }
1343 } 1431 }
1344} 1432}
1345 1433
1346SV * 1434SV *
1347mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1402} 1490}
1403 OUTPUT: 1491 OUTPUT:
1404 RETVAL 1492 RETVAL
1405 1493
1406void 1494void
1407draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1495draw (CFPlus::Map self, int mx, int my, int sw, int sh)
1408 CODE: 1496 CODE:
1409{ 1497{
1410 int vx, vy;
1411 int x, y, z; 1498 int x, y, z;
1412 int last_name; 1499 int last_name;
1413 mapface face; 1500 mapface face;
1414
1415 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1416 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1417
1418 /*
1419 int vx = self->vx = self->w >= sw
1420 ? self->x + (self->w - sw) / 2
1421 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1422
1423 int vy = self->vy = self->h >= sh
1424 ? self->y + (self->h - sh) / 2
1425 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1426 */
1427 1501
1428 glColor4ub (255, 255, 255, 255); 1502 glColor4ub (255, 255, 255, 255);
1429 1503
1430 glEnable (GL_BLEND); 1504 glEnable (GL_BLEND);
1431 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1434 1508
1435 glBegin (GL_QUADS); 1509 glBegin (GL_QUADS);
1436 1510
1437 last_name = 0; 1511 last_name = 0;
1438 1512
1513 mx += self->x;
1514 my += self->y;
1515
1439 for (z = 0; z < 3; z++) 1516 for (z = 0; z < 3; z++)
1440 for (y = 0; y < sh; y++) 1517 for (y = 0; y < sh; y++)
1441 if (0 <= y + vy && y + vy < self->rows) 1518 if (0 <= y + my && y + my < self->rows)
1442 { 1519 {
1443 maprow *row = self->row + (y + vy); 1520 maprow *row = self->row + (y + my);
1444 1521
1445 for (x = 0; x < sw; x++) 1522 for (x = 0; x < sw; x++)
1446 if (row->c0 <= x + vx && x + vx < row->c1) 1523 if (row->c0 <= x + mx && x + mx < row->c1)
1447 { 1524 {
1448 mapcell *cell = row->col + (x + vx - row->c0); 1525 mapcell *cell = row->col + (x + mx - row->c0);
1449 1526
1450 face = cell->face [z]; 1527 face = cell->face [z];
1451 1528
1452 if (face && face < self->texs) 1529 if (face && face < self->texs)
1453 { 1530 {
1454 maptex tex = self->tex [face]; 1531 maptex tex = self->tex [face];
1455
1456 int px = (x + 1) * 32 - tex.w; 1532 int px = (x + 1) * 32 - tex.w;
1457 int py = (y + 1) * 32 - tex.h; 1533 int py = (y + 1) * 32 - tex.h;
1458 1534
1459 if (last_name != tex.name) 1535 if (last_name != tex.name)
1460 { 1536 {
1461 glEnd (); 1537 glEnd ();
1462 last_name = tex.name;
1463 glBindTexture (GL_TEXTURE_2D, last_name); 1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1464 glBegin (GL_QUADS); 1539 glBegin (GL_QUADS);
1465 } 1540 }
1466 1541
1467 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1468 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1469 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1470 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1471 } 1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1)
1551 {
1552 maptex tex = self->tex [1];
1553 int px = (x + 1) * 32 - tex.w + 2;
1554 int py = (y + 1) * 32 - tex.h - 6;
1555
1556 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1558 glBegin (GL_QUADS);
1559
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1564 }
1565 }
1472 } 1566 }
1473 } 1567 }
1474 1568
1475 glEnd (); 1569 glEnd ();
1476 1570
1477 glDisable (GL_TEXTURE_2D); 1571 glDisable (GL_TEXTURE_2D);
1478 glDisable (GL_BLEND); 1572 glDisable (GL_BLEND);
1479 1573
1480 // top layer: overlays such as the health bar 1574 // top layer: overlays such as the health bar
1481 for (y = 0; y < sh; y++) 1575 for (y = 0; y < sh; y++)
1482 if (0 <= y + vy && y + vy < self->rows) 1576 if (0 <= y + my && y + my < self->rows)
1483 { 1577 {
1484 maprow *row = self->row + (y + vy); 1578 maprow *row = self->row + (y + my);
1485 1579
1486 for (x = 0; x < sw; x++) 1580 for (x = 0; x < sw; x++)
1487 if (row->c0 <= x + vx && x + vx < row->c1) 1581 if (row->c0 <= x + mx && x + mx < row->c1)
1488 { 1582 {
1489 mapcell *cell = row->col + (x + vx - row->c0); 1583 mapcell *cell = row->col + (x + mx - row->c0);
1490 1584
1491 int px = x * 32; 1585 int px = x * 32;
1492 int py = y * 32; 1586 int py = y * 32;
1493 1587
1494 if (cell->stat_hp) 1588 if (cell->stat_hp)
1495 { 1589 {
1496 int width = sh / 28 + 1; 1590 int width = cell->stat_width * 32;
1591 int thick = sh / 28 + 1 + cell->stat_width;
1497 1592
1498 glColor3ub (0, 0, 0); 1593 glColor3ub (0, 0, 0);
1499 glRectf (px + 1, py, px + 31, py + width + 2); 1594 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py);
1500 1596
1501 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 1597 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1502 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 1598 glRectf (px + 2,
1599 py - thick - 1,
1600 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1503 } 1601 }
1504 } 1602 }
1505 } 1603 }
1506} 1604}
1507 1605
1564 glDisable (GL_BLEND); 1662 glDisable (GL_BLEND);
1565 glDisable (GL_TEXTURE_2D); 1663 glDisable (GL_TEXTURE_2D);
1566} 1664}
1567 1665
1568void 1666void
1569fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1570 PPCODE: 1668 PPCODE:
1571{ 1669{
1572 int vx, vy;
1573 int x, y; 1670 int x, y;
1574 int sw4 = (sw + 3) & ~3; 1671 int sw4 = (sw + 3) & ~3;
1575 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1576 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1577 1674
1578 memset (darkness, 255, sw4 * sh); 1675 memset (darkness, 255, sw4 * sh);
1579 SvPOK_only (darkness_sv); 1676 SvPOK_only (darkness_sv);
1580 SvCUR_set (darkness_sv, sw4 * sh); 1677 SvCUR_set (darkness_sv, sw4 * sh);
1581 1678
1582 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1679 mx += self->x;
1583 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1680 my += self->y;
1584 1681
1585 for (y = 0; y < sh; y++) 1682 for (y = 0; y < sh; y++)
1586 if (0 <= y + vy && y + vy < self->rows) 1683 if (0 <= y + my && y + my < self->rows)
1587 { 1684 {
1588 maprow *row = self->row + (y + vy); 1685 maprow *row = self->row + (y + my);
1589 1686
1590 for (x = 0; x < sw; x++) 1687 for (x = 0; x < sw; x++)
1591 if (row->c0 <= x + vx && x + vx < row->c1) 1688 if (row->c0 <= x + mx && x + mx < row->c1)
1592 { 1689 {
1593 mapcell *cell = row->col + (x + vx - row->c0); 1690 mapcell *cell = row->col + (x + mx - row->c0);
1594 1691
1595 darkness[y * sw4 + x] = cell->darkness 1692 darkness[y * sw4 + x] = cell->darkness
1596 ? 255 - (cell->darkness - 1) 1693 ? 255 - (cell->darkness - 1)
1597 : 255 - FOW_DARKNESS; 1694 : 255 - FOW_DARKNESS;
1598 } 1695 }

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