--- deliantra/Deliantra-Client/Client.xs 2006/12/08 14:59:54 1.165 +++ deliantra/Deliantra-Client/Client.xs 2007/04/04 02:43:29 1.173 @@ -1,6 +1,6 @@ #ifdef _WIN32 # define WIN32_LEAN_AND_MEAN -# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls +# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls # include # include # include @@ -16,6 +16,7 @@ # undef pipe #endif +#include #include #include #include @@ -361,6 +362,10 @@ return n + 1; } +/* SDL should provide this, really. */ +#define SDLK_MODIFIER_MIN 300 +#define SDLK_MODIFIER_MAX 314 + MODULE = CFPlus PACKAGE = CFPlus PROTOTYPES: ENABLE @@ -373,6 +378,9 @@ IV iv; } *civ, const_iv[] = { # define const_iv(name) { # name, (IV)name } + const_iv (SDLK_MODIFIER_MIN), + const_iv (SDLK_MODIFIER_MAX), + const_iv (SDL_ACTIVEEVENT), const_iv (SDL_KEYDOWN), const_iv (SDL_KEYUP), @@ -391,6 +399,11 @@ const_iv (SDL_VIDEORESIZE), const_iv (SDL_VIDEOEXPOSE), const_iv (SDL_USEREVENT), + + const_iv (SDL_APPINPUTFOCUS), + const_iv (SDL_APPMOUSEFOCUS), + const_iv (SDL_APPACTIVE), + const_iv (SDLK_KP0), const_iv (SDLK_KP1), const_iv (SDLK_KP2), @@ -455,29 +468,39 @@ const_iv (SDLK_POWER), const_iv (SDLK_EURO), const_iv (SDLK_UNDO), + const_iv (KMOD_NONE), + const_iv (KMOD_SHIFT), const_iv (KMOD_LSHIFT), const_iv (KMOD_RSHIFT), + const_iv (KMOD_CTRL), const_iv (KMOD_LCTRL), const_iv (KMOD_RCTRL), + const_iv (KMOD_ALT), const_iv (KMOD_LALT), const_iv (KMOD_RALT), + const_iv (KMOD_META), const_iv (KMOD_LMETA), const_iv (KMOD_RMETA), const_iv (KMOD_NUM), const_iv (KMOD_CAPS), const_iv (KMOD_MODE), - const_iv (KMOD_CTRL), - const_iv (KMOD_SHIFT), - const_iv (KMOD_ALT), - const_iv (KMOD_META) # undef const_iv }; for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); + + assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); + assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); } +void +weaken (SV *rv) + PROTOTYPE: $ + CODE: + sv_rvweaken (rv); + int in_destruct () CODE: @@ -589,6 +612,7 @@ hv_store (hv, "state", 5, newSViv (ev.key.state), 0); hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); + hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); break; @@ -1096,8 +1120,7 @@ if (!(lp = pango_layout_get_line (self->pl, line))) XSRETURN_EMPTY; /* do better */ - if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) - XSRETURN_EMPTY; /* do better */ + pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); EXTEND (SP, 2); if (GIMME_V == G_SCALAR) @@ -1391,10 +1414,10 @@ } else if (cmd == 6) // monster width cell->stat_width = *data++ + 1; - else if (cmd == 0x47) // monster width + else if (cmd == 0x47) { - if (*data == 4) - ; // decode player tag + if (*data == 8) + ; // decode player uuid data += *data + 1; } @@ -1465,7 +1488,7 @@ { mapface face = cell->face [z]; - if (face) + if (face > 0 && face < self->texs) { maptex tex = self->tex [face]; int a0 = 255 - tex.a; @@ -1492,7 +1515,7 @@ RETVAL void -draw (CFPlus::Map self, int mx, int my, int sw, int sh) +draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) CODE: { int x, y, z; @@ -1526,11 +1549,11 @@ face = cell->face [z]; - if (face && face < self->texs) + if (face > 0 && face < self->texs) { maptex tex = self->tex [face]; - int px = (x + 1) * 32 - tex.w; - int py = (y + 1) * 32 - tex.h; + int px = (x + 1) * T - tex.w; + int py = (y + 1) * T - tex.h; if (last_name != tex.name) { @@ -1550,8 +1573,8 @@ if (cell->flags & 1) { maptex tex = self->tex [1]; - int px = (x + 1) * 32 - tex.w + 2; - int py = (y + 1) * 32 - tex.h - 6; + int px = (x + 1) * T - tex.w + 2; + int py = (y + 1) * T - tex.h - 6; glEnd (); glBindTexture (GL_TEXTURE_2D, last_name = tex.name); @@ -1582,13 +1605,13 @@ { mapcell *cell = row->col + (x + mx - row->c0); - int px = x * 32; - int py = y * 32; + int px = x * T; + int py = y * T; if (cell->stat_hp) { - int width = cell->stat_width * 32; - int thick = sh / 28 + 1 + cell->stat_width; + int width = cell->stat_width * T; + int thick = (sh * T / 32) / 28 + 1 + cell->stat_width; glColor3ub (0, 0, 0); glRectf (px + 1, py - thick - 2,