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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.186 by root, Sat Apr 21 09:25:31 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
14 14
15#ifdef _WIN32 15#ifdef _WIN32
16# undef pipe 16# undef pipe
17#endif 17#endif
18 18
19#include <assert.h>
19#include <math.h> 20#include <math.h>
20#include <string.h> 21#include <string.h>
21#include <stdio.h> 22#include <stdio.h>
22#include <stdlib.h> 23#include <stdlib.h>
23 24
154 155
155 *w = rect.width; 156 *w = rect.width;
156 *h = rect.height; 157 *h = rect.height;
157} 158}
158 159
160typedef uint16_t tileid;
159typedef uint16_t mapface; 161typedef uint16_t faceid;
160 162
161typedef struct { 163typedef struct {
162 GLint name; 164 int name;
163 int w, h; 165 int w, h;
164 float s, t; 166 float s, t;
165 uint8_t r, g, b, a; 167 uint8_t r, g, b, a;
168 tileid smoothtile;
169 uint8_t smoothlevel;
166} maptex; 170} maptex;
167 171
168typedef struct { 172typedef struct {
169 uint32_t player; 173 uint32_t player;
170 mapface face[3]; 174 tileid tile[3];
171 uint16_t darkness; 175 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 176 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 177} mapcell;
174 178
175typedef struct { 179typedef struct {
176 int32_t c0, c1; 180 int32_t c0, c1;
177 mapcell *col; 181 mapcell *col;
178} maprow; 182} maprow;
179 183
180typedef struct map { 184typedef struct map {
181 int x, y, w, h; 185 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 186 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 187 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 188 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 189
189 int32_t rows; 190 int32_t rows;
190 maprow *row; 191 maprow *row;
191} *CFPlus__Map; 192} *CFPlus__Map;
192 193
212 return ptr; 213 return ptr;
213} 214}
214 215
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void
220need_facenum (struct map *self, faceid face)
221{
222 while (self->faces <= face)
223 {
224 Append (tileid, self->face2tile, self->faces, self->faces);
225 self->faces *= 2;
226 }
227}
228
229static void
230need_texid (struct map *self, int texid)
231{
232 while (self->texs <= texid)
233 {
234 Append (maptex, self->tex, self->texs, self->texs);
235 self->texs *= 2;
236 }
237}
217 238
218static maprow * 239static maprow *
219map_get_row (CFPlus__Map self, int y) 240map_get_row (CFPlus__Map self, int y)
220{ 241{
221 if (0 > y) 242 if (0 > y)
316 cell->player = 0; 337 cell->player = 0;
317 } 338 }
318 } 339 }
319} 340}
320 341
342typedef struct {
343 tileid tile;
344 uint8_t x, y, level;
345} smooth_key;
346
347static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351
352 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else
355 sv_setiv (*sv, bits);
356}
357
321static void 358static void
322music_finished (void) 359music_finished (void)
323{ 360{
324 SDL_UserEvent ev; 361 SDL_UserEvent ev;
325 362
359 n |= n >> 16; 396 n |= n >> 16;
360 397
361 return n + 1; 398 return n + 1;
362} 399}
363 400
401/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314
404
405static AV *texture_av;
406
364MODULE = CFPlus PACKAGE = CFPlus 407MODULE = CFPlus PACKAGE = CFPlus
365 408
366PROTOTYPES: ENABLE 409PROTOTYPES: ENABLE
367 410
368BOOT: 411BOOT:
369{ 412{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
370 HV *stash = gv_stashpv ("CFPlus", 1); 416 HV *stash = gv_stashpv ("CFPlus", 1);
371 static const struct { 417 static const struct {
372 const char *name; 418 const char *name;
373 IV iv; 419 IV iv;
374 } *civ, const_iv[] = { 420 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 421# define const_iv(name) { # name, (IV)name }
422 const_iv (SDLK_MODIFIER_MIN),
423 const_iv (SDLK_MODIFIER_MAX),
424
376 const_iv (SDL_ACTIVEEVENT), 425 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 426 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 427 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 428 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 429 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 438 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 439 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 440 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 441 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 442 const_iv (SDL_USEREVENT),
443
444 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE),
447
394 const_iv (SDLK_KP0), 448 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 449 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 450 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 451 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 452 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 507 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 508 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 509 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 510 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 511 const_iv (SDLK_UNDO),
512
458 const_iv (KMOD_NONE), 513 const_iv (KMOD_NONE),
514 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 515 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 516 const_iv (KMOD_RSHIFT),
517 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 518 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 519 const_iv (KMOD_RCTRL),
520 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 521 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 522 const_iv (KMOD_RALT),
523 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 524 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 525 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 526 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 527 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 528 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 529# undef const_iv
475 }; 530 };
476 531
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
534
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 537}
538
539void
540weaken (SV *rv)
541 PROTOTYPE: $
542 CODE:
543 sv_rvweaken (rv);
480 544
481int 545int
482in_destruct () 546in_destruct ()
483 CODE: 547 CODE:
484 RETVAL = PL_main_cv == Nullcv; 548 RETVAL = PL_main_cv == Nullcv;
587 case SDL_KEYDOWN: 651 case SDL_KEYDOWN:
588 case SDL_KEYUP: 652 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 658 break;
594 659
595 case SDL_ACTIVEEVENT: 660 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
641Mix_AllocateChannels (int numchans = -1) 706Mix_AllocateChannels (int numchans = -1)
642 707
643void 708void
644lowdelay (int fd, int val = 1) 709lowdelay (int fd, int val = 1)
645 CODE: 710 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 712
650void 713void
651win32_proxy_info () 714win32_proxy_info ()
652 PPCODE: 715 PPCODE:
653{ 716{
1094 XSRETURN_EMPTY; 1157 XSRETURN_EMPTY;
1095 1158
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1159 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1160 XSRETURN_EMPTY; /* do better */
1098 1161
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1163
1102 EXTEND (SP, 2); 1164 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1165 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1166 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1167 else
1217 RETVAL->y = 0; 1279 RETVAL->y = 0;
1218 RETVAL->w = 0; 1280 RETVAL->w = 0;
1219 RETVAL->h = 0; 1281 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1282 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1283 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1284 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1285 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1286 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1287 RETVAL->row = 0;
1228 OUTPUT: 1288 OUTPUT:
1229 RETVAL 1289 RETVAL
1230 1290
1231void 1291void
1232DESTROY (CFPlus::Map self) 1292DESTROY (CFPlus::Map self)
1233 CODE: 1293 CODE:
1234{ 1294{
1235 map_clear (self); 1295 map_clear (self);
1236 Safefree (self->face); 1296 Safefree (self->face2tile);
1237 Safefree (self->tex); 1297 Safefree (self->tex);
1238 Safefree (self); 1298 Safefree (self);
1239} 1299}
1240 1300
1241void 1301void
1248clear (CFPlus::Map self) 1308clear (CFPlus::Map self)
1249 CODE: 1309 CODE:
1250 map_clear (self); 1310 map_clear (self);
1251 1311
1252void 1312void
1253set_face (CFPlus::Map self, int face, int texid) 1313set_tileid (CFPlus::Map self, int face, int tile)
1254 CODE: 1314 CODE:
1255{ 1315{
1256 while (self->faces <= face) 1316 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1317 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces); 1318}
1259 self->faces *= 2;
1260 }
1261 1319
1262 self->face [face] = texid; 1320void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level)
1322 CODE:
1323{
1324 tileid texid;
1325 maptex *tex;
1326
1327 if (face < 0 || face >= self->faces)
1328 return;
1329
1330 if (smooth < 0 || smooth >= self->faces)
1331 return;
1332
1333 texid = self->face2tile [face];
1334
1335 if (!texid)
1336 return;
1337
1338 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level;
1263} 1341}
1264 1342
1265void 1343void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1345 CODE:
1268{ 1346{
1269 while (self->texs <= texid) 1347 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1348
1275 { 1349 {
1276 maptex *tex = self->tex + texid; 1350 maptex *tex = self->tex + texid;
1277 1351
1278 tex->name = name; 1352 tex->name = name;
1389 cell->stat_width = 1; 1463 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1464 cell->stat_hp = *data++;
1391 } 1465 }
1392 else if (cmd == 6) // monster width 1466 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1467 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1468 else if (cmd == 0x47)
1395 { 1469 {
1396 if (*data == 4) 1470 if (*data == 4)
1397 ; // decode player tag 1471 ; // decode player count
1398 1472
1399 data += *data + 1; 1473 data += *data + 1;
1400 } 1474 }
1401 else if (cmd == 8) // cell flags 1475 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1476 cell->flags = *data++;
1411 cell->darkness = *data++ + 1; 1485 cell->darkness = *data++ + 1;
1412 } 1486 }
1413 1487
1414 if (flags & 4) 1488 if (flags & 4)
1415 { 1489 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1490 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face];
1417 } 1493 }
1418 1494
1419 if (flags & 2) 1495 if (flags & 2)
1420 { 1496 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1422 } 1500 }
1423 1501
1424 if (flags & 1) 1502 if (flags & 1)
1425 { 1503 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1427 } 1507 }
1428 } 1508 }
1429 else 1509 else
1430 cell->darkness = 0; 1510 cell->darkness = 0;
1431 } 1511 }
1461 { 1541 {
1462 mapcell *cell = row->col + (x - row->c0); 1542 mapcell *cell = row->col + (x - row->c0);
1463 1543
1464 for (z = 0; z <= 0; z++) 1544 for (z = 0; z <= 0; z++)
1465 { 1545 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1546 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1547 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1548 int a1 = tex.a;
1473 1549
1474 r = (r * a0 + tex.r * a1) / 255; 1550 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1551 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1552 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1553 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1554 }
1480 } 1555 }
1481 1556
1482 *map++ = (r ) 1557 *map++ = (r )
1483 | (g << 8) 1558 | (g << 8)
1490} 1565}
1491 OUTPUT: 1566 OUTPUT:
1492 RETVAL 1567 RETVAL
1493 1568
1494void 1569void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1496 CODE: 1571 CODE:
1497{ 1572{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1498 int x, y, z; 1577 int x, y, z;
1499 int last_name; 1578 int last_name;
1500 mapface face; 1579
1580 // thats current max. sorry.
1581 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255;
1583
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey));
1501 1586
1502 glColor4ub (255, 255, 255, 255); 1587 glColor4ub (255, 255, 255, 255);
1503 1588
1504 glEnable (GL_BLEND); 1589 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1511 last_name = 0; 1596 last_name = 0;
1512 1597
1513 mx += self->x; 1598 mx += self->x;
1514 my += self->y; 1599 my += self->y;
1515 1600
1601 // first pass: determine smooth_max
1602 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max));
1605
1606 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows)
1608 {
1609 maprow *row = self->row + (y + my);
1610
1611 for (x = 0; x < sw; x++)
1612 if (row->c0 <= x + mx && x + mx < row->c1)
1613 {
1614 mapcell *cell = row->col + (x + mx - row->c0);
1615
1616 smooth_max[x + 1][y + 1] =
1617 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel));
1620 }
1621 }
1622
1516 for (z = 0; z < 3; z++) 1623 for (z = 0; z <= 2; z++)
1624 {
1625 memset (smooth_level, 0, sizeof (smooth_level));
1626
1517 for (y = 0; y < sh; y++) 1627 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1628 if (0 <= y + my && y + my < self->rows)
1519 { 1629 {
1520 maprow *row = self->row + (y + my); 1630 maprow *row = self->row + (y + my);
1521 1631
1522 for (x = 0; x < sw; x++) 1632 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1633 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1634 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1635 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1636 tileid tile = cell->tile [z];
1637
1638 if (tile)
1639 {
1640 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w;
1642 int py = (y + 1) * T - tex.h;
1528 1643
1529 if (face && face < self->texs) 1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name)
1647 {
1648 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */
1650
1651 glEnd ();
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 }
1655
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660
1661 if (cell->flags && z == 2)
1662 {
1663 if (cell->flags & 1)
1664 {
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 }
1679
1680 // update smooth hash
1681 if (tex.smoothtile)
1682 {
1683 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel;
1685
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1687
1688 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive.
1690
1691 // bits is ___n cccc CCCC bbbb
1692 // n do not draw borders&corners
1693 // c draw these corners, but...
1694 // C ... not these
1695 // b draw these borders
1696
1697 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1698 // ┃· ·· ·┃ ━━
1699
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓·
1702
1703 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1705
1706 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1711
1712 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1717 }
1718 }
1719 }
1720 }
1721
1722 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 {
1729 uint32_t smask = smooth_level [w];
1730 if (smask)
1731 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b))
1530 { 1733 {
1531 maptex tex = self->tex [face]; 1734 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 1735 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 1736
1535 if (last_name != tex.name) 1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1536 { 1739 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he));
1742
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1537 glEnd (); 1762 glEnd ();
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1539 glBegin (GL_QUADS); 1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 {
1769 float ox = border * dx;
1770
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 }
1540 } 1786 }
1541
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1)
1551 {
1552 maptex tex = self->tex [1];
1553 int px = (x + 1) * 32 - tex.w + 2;
1554 int py = (y + 1) * 32 - tex.h - 6;
1555
1556 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1558 glBegin (GL_QUADS);
1559
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1564 } 1787 }
1565 } 1788 }
1566 }
1567 } 1789 }
1790 }
1791
1792 hv_clear (smooth);
1793 }
1568 1794
1569 glEnd (); 1795 glEnd ();
1570 1796
1571 glDisable (GL_TEXTURE_2D); 1797 glDisable (GL_TEXTURE_2D);
1572 glDisable (GL_BLEND); 1798 glDisable (GL_BLEND);
1580 for (x = 0; x < sw; x++) 1806 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 1807 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 1808 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 1809 mapcell *cell = row->col + (x + mx - row->c0);
1584 1810
1585 int px = x * 32; 1811 int px = x * T;
1586 int py = y * 32; 1812 int py = y * T;
1587 1813
1588 if (cell->stat_hp) 1814 if (cell->stat_hp)
1589 { 1815 {
1590 int width = cell->stat_width * 32; 1816 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 1818
1593 glColor3ub (0, 0, 0); 1819 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 1820 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 1821 px + width - 1, py);
1596 1822
1735 if (row && row->c0 <= x && x < row->c1) 1961 if (row && row->c0 <= x && x < row->c1)
1736 { 1962 {
1737 mapcell *cell = row->col + (x - row->c0); 1963 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 1964 uint8_t flags = 0;
1739 1965
1740 if (cell->face [0]) flags |= 1; 1966 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 1967 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 1968 if (cell->tile [2]) flags |= 4;
1743 1969
1744 *data++ = flags; 1970 *data++ = flags;
1745 1971
1746 if (flags & 1) 1972 if (flags & 1)
1747 { 1973 {
1974 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 1975 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 1976 *data++ = tile;
1750 } 1977 }
1751 1978
1752 if (flags & 2) 1979 if (flags & 2)
1753 { 1980 {
1981 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 1982 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 1983 *data++ = tile;
1756 } 1984 }
1757 1985
1758 if (flags & 4) 1986 if (flags & 4)
1759 { 1987 {
1988 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 1989 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 1990 *data++ = tile;
1762 } 1991 }
1763 } 1992 }
1764 else 1993 else
1765 *data++ = 0; 1994 *data++ = 0;
1766 } 1995 }
1806 { 2035 {
1807 uint8_t flags = *data++; 2036 uint8_t flags = *data++;
1808 2037
1809 if (flags) 2038 if (flags)
1810 { 2039 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2040 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 };
1814 2042
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2043 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2046
1819 if (cell->darkness == 0) 2047 if (cell->darkness == 0)
1820 { 2048 {
1821 cell->darkness = 0; 2049 cell->darkness = 0;
1822 2050
1823 for (z = 0; z <= 2; z++) 2051 for (z = 0; z <= 2; z++)
1824 { 2052 {
1825 cell->face[z] = face[z]; 2053 tileid t = tile [z];
1826 2054
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2055 if (t >= self->texs || (t && !self->tex [t].name))
2056 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2057 XPUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t);
2059 }
2060
2061 cell->tile [z] = t;
1829 } 2062 }
1830 } 2063 }
1831 } 2064 }
1832 } 2065 }
1833 } 2066 }
2142 2375
2143int glGenTexture () 2376int glGenTexture ()
2144 CODE: 2377 CODE:
2145{ 2378{
2146 GLuint name; 2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2147 glGenTextures (1, &name); 2383 glGenTextures (1, &name);
2148 RETVAL = name; 2384 RETVAL = name;
2149} 2385}
2150 OUTPUT: 2386 OUTPUT:
2151 RETVAL 2387 RETVAL
2152 2388
2153void glDeleteTexture (int name) 2389void glDeleteTexture (int name)
2154 CODE: 2390 CODE:
2155{ 2391{
2156 GLuint name_ = name; 2392 /* make a half-assed attempt at returning the memory used by the texture */
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2157 glDeleteTextures (1, &name_); 2397 /*glDeleteTextures (1, &name_);*/
2158} 2398}
2159 2399
2160int glGenList () 2400int glGenList ()
2161 CODE: 2401 CODE:
2162 RETVAL = glGenLists (1); 2402 RETVAL = glGenLists (1);

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