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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.209 by root, Sat Jul 21 22:54:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
24#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
25#include <SDL_endian.h> 32#include <SDL_endian.h>
26#include <SDL_image.h> 33#include <SDL_image.h>
27#include <SDL_mixer.h> 34#include <SDL_mixer.h>
28#include <SDL_opengl.h> 35#include <SDL_opengl.h>
29 36
55# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 63#else
57# define PARACHUTE 0 64# define PARACHUTE 0
58#endif 65#endif
59 66
67static AV *texture_av;
68
60static struct 69static struct
61{ 70{
62#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 72#include "glfunc.h"
64#undef GL_FUNC 73#undef GL_FUNC
65} gl; 74} gl;
66 75
76static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 78{
69 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 83 else
74 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
75} 85}
76 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
77#include "texcache.c" 111#include "texcache.c"
78 112
79#include "pango-font.c" 113#include "pango-font.c"
80#include "pango-fontmap.c" 114#include "pango-fontmap.c"
81#include "pango-render.c" 115#include "pango-render.c"
154 188
155 *w = rect.width; 189 *w = rect.width;
156 *h = rect.height; 190 *h = rect.height;
157} 191}
158 192
193typedef uint16_t tileid;
159typedef uint16_t mapface; 194typedef uint16_t faceid;
160 195
161typedef struct { 196typedef struct {
162 GLint name; 197 int name;
163 int w, h; 198 int w, h;
164 float s, t; 199 float s, t;
165 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
166} maptex; 203} maptex;
167 204
168typedef struct { 205typedef struct {
169 uint32_t player; 206 uint32_t player;
170 mapface face[3]; 207 tileid tile[3];
171 uint16_t darkness; 208 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 210} mapcell;
174 211
175typedef struct { 212typedef struct {
176 int32_t c0, c1; 213 int32_t c0, c1;
177 mapcell *col; 214 mapcell *col;
178} maprow; 215} maprow;
179 216
180typedef struct map { 217typedef struct map {
181 int x, y, w, h; 218 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 220 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 221 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 222
189 int32_t rows; 223 int32_t rows;
190 maprow *row; 224 maprow *row;
191} *CFPlus__Map; 225} *CFPlus__Map;
192 226
212 return ptr; 246 return ptr;
213} 247}
214 248
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
217 271
218static maprow * 272static maprow *
219map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
220{ 274{
221 if (0 > y) 275 if (0 > y)
316 cell->player = 0; 370 cell->player = 0;
317 } 371 }
318 } 372 }
319} 373}
320 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
321static void 391static void
322music_finished (void) 392music_finished (void)
323{ 393{
324 SDL_UserEvent ev; 394 SDL_UserEvent ev;
325 395
357 n |= n >> 4; 427 n |= n >> 4;
358 n |= n >> 8; 428 n |= n >> 8;
359 n |= n >> 16; 429 n |= n >> 16;
360 430
361 return n + 1; 431 return n + 1;
432}
433
434/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
362} 479}
363 480
364MODULE = CFPlus PACKAGE = CFPlus 481MODULE = CFPlus PACKAGE = CFPlus
365 482
366PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
371 static const struct { 488 static const struct {
372 const char *name; 489 const char *name;
373 IV iv; 490 IV iv;
374 } *civ, const_iv[] = { 491 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 492# define const_iv(name) { # name, (IV)name }
493 const_iv (SDLK_MODIFIER_MIN),
494 const_iv (SDLK_MODIFIER_MAX),
495
376 const_iv (SDL_ACTIVEEVENT), 496 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 497 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 498 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 499 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 500 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 509 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 510 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 511 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 512 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 513 const_iv (SDL_USEREVENT),
514
515 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE),
518
394 const_iv (SDLK_KP0), 519 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 520 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 521 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 522 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 523 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 578 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 579 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 580 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 581 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 582 const_iv (SDLK_UNDO),
583
458 const_iv (KMOD_NONE), 584 const_iv (KMOD_NONE),
585 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 586 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 587 const_iv (KMOD_RSHIFT),
588 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 589 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 590 const_iv (KMOD_RCTRL),
591 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 592 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 593 const_iv (KMOD_RALT),
594 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 595 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 596 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 597 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 598 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 599 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 600# undef const_iv
475 }; 601 };
476 602
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
605
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 608}
609
610void
611weaken (SV *rv)
612 PROTOTYPE: $
613 CODE:
614 sv_rvweaken (rv);
480 615
481int 616int
482in_destruct () 617in_destruct ()
483 CODE: 618 CODE:
484 RETVAL = PL_main_cv == Nullcv; 619 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 634}
500 635
636char *
637SDL_GetError ()
638
501int 639int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 641
504void 642void
505SDL_Quit () 643SDL_Quit ()
506 644
507void 645void
508SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
509 PPCODE: 647 PPCODE:
510{ 648{
511 SDL_Rect **m; 649 SDL_Rect **m;
512 650
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 655
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 658
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 663
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 665#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 668#endif
531 669
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 671
537 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
538 while (*m) 673 while (*m)
539 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
540 AV *av = newAV (); 677 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
544 684
545 ++m; 685 ++m;
546 } 686 }
547} 687}
548 688
549char *
550SDL_GetError ()
551
552int 689int
553SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
555 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 703 );
704
558 if (RETVAL) 705 if (RETVAL)
559 { 706 {
707 av_clear (texture_av);
708
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 711#include "glfunc.h"
563# undef GL_FUNC 712#undef GL_FUNC
564 } 713 }
714}
565 OUTPUT: 715 OUTPUT:
566 RETVAL 716 RETVAL
567 717
568void 718void
569SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
570 720
571char * 721char *
572SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
573 723
724int
725SDL_GetAppState ()
726
574void 727void
575SDL_PollEvent () 728poll_events ()
576 PPCODE: 729 PPCODE:
577{ 730{
578 SDL_Event ev; 731 SDL_Event ev;
579 732
580 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 735 {
582 HV *hv = newHV (); 736 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 738
585 switch (ev.type) 739 switch (ev.type)
587 case SDL_KEYDOWN: 741 case SDL_KEYDOWN:
588 case SDL_KEYUP: 742 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 748 break;
594 749
595 case SDL_ACTIVEEVENT: 750 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 753 break;
599 754
600 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
608 break; 781 break;
609 782
610 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
641Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
642 815
643void 816void
644lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
645 CODE: 818 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 820
650void 821void
651win32_proxy_info () 822win32_proxy_info ()
652 PPCODE: 823 PPCODE:
653{ 824{
794 ExitThread (retval); // unclean, please beam me up 965 ExitThread (retval); // unclean, please beam me up
795#else 966#else
796 _exit (retval); 967 _exit (retval);
797#endif 968#endif
798 969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
799MODULE = CFPlus PACKAGE = CFPlus::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
800 982
801CFPlus::Font 983CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
803 CODE: 985 CODE:
804{ 986{
815 CODE: 997 CODE:
816 pango_font_description_free (self); 998 pango_font_description_free (self);
817 999
818void 1000void
819make_default (CFPlus::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
820 CODE: 1003 CODE:
821 default_font = self; 1004 default_font = self;
822 1005
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1007
1008PROTOTYPES: DISABLE
1009
825void 1010void
826reset_glyph_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
827 CODE: 1013 CODE:
828 tc_clear (); 1014 tc_clear ();
829 1015
830CFPlus::Layout 1016CFPlus::Layout
831new (SV *class) 1017new (SV *class)
1094 XSRETURN_EMPTY; 1280 XSRETURN_EMPTY;
1095 1281
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1282 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1283 XSRETURN_EMPTY; /* do better */
1098 1284
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1286
1102 EXTEND (SP, 2); 1287 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1288 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1289 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1290 else
1119 flags 1304 flags
1120 ); 1305 );
1121 1306
1122MODULE = CFPlus PACKAGE = CFPlus::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1123 1308
1124void 1309PROTOTYPES: ENABLE
1125pad2pot (SV *data_, SV *w_, SV *h_)
1126 CODE:
1127{
1128 int ow = SvIV (w_);
1129 int oh = SvIV (h_);
1130 1310
1131 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1318 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1319 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1323
1145 SvPOK_only (result_); 1324 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1147 1326
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1328 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1330
1152 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1332 }
1159} 1333}
1160 1334
1161void 1335void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1205 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1207 } 1381 }
1208} 1382}
1209 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1396
1397PROTOTYPES: DISABLE
1211 1398
1212CFPlus::Map 1399CFPlus::Map
1213new (SV *class) 1400new (SV *class)
1214 CODE: 1401 CODE:
1215 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1217 RETVAL->y = 0; 1404 RETVAL->y = 0;
1218 RETVAL->w = 0; 1405 RETVAL->w = 0;
1219 RETVAL->h = 0; 1406 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1412 RETVAL->row = 0;
1228 OUTPUT: 1413 OUTPUT:
1229 RETVAL 1414 RETVAL
1230 1415
1231void 1416void
1232DESTROY (CFPlus::Map self) 1417DESTROY (CFPlus::Map self)
1233 CODE: 1418 CODE:
1234{ 1419{
1235 map_clear (self); 1420 map_clear (self);
1236 Safefree (self->face); 1421 Safefree (self->face2tile);
1237 Safefree (self->tex); 1422 Safefree (self->tex);
1238 Safefree (self); 1423 Safefree (self);
1239} 1424}
1240 1425
1241void 1426void
1248clear (CFPlus::Map self) 1433clear (CFPlus::Map self)
1249 CODE: 1434 CODE:
1250 map_clear (self); 1435 map_clear (self);
1251 1436
1252void 1437void
1253set_face (CFPlus::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1254 CODE: 1439 CODE:
1255{ 1440{
1256 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1442 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces); 1443}
1259 self->faces *= 2;
1260 }
1261 1444
1262 self->face [face] = texid; 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1263} 1466}
1264 1467
1265void 1468void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1470 CODE:
1268{ 1471{
1269 while (self->texs <= texid) 1472 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1473
1275 { 1474 {
1276 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1277 1476
1278 tex->name = name; 1477 tex->name = name;
1322 CODE: 1521 CODE:
1323{ 1522{
1324 if (dx > 0) 1523 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1525 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1527
1329 if (dy > 0) 1528 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1529 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1530 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1532
1334 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1336 1535
1337 while (self->y < 0) 1536 while (self->y < 0)
1389 cell->stat_width = 1; 1588 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1589 cell->stat_hp = *data++;
1391 } 1590 }
1392 else if (cmd == 6) // monster width 1591 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1592 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1593 else if (cmd == 0x47)
1395 { 1594 {
1396 if (*data == 4) 1595 if (*data == 4)
1397 ; // decode player tag 1596 ; // decode player count
1398 1597
1399 data += *data + 1; 1598 data += *data + 1;
1400 } 1599 }
1401 else if (cmd == 8) // cell flags 1600 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1601 cell->flags = *data++;
1411 cell->darkness = *data++ + 1; 1610 cell->darkness = *data++ + 1;
1412 } 1611 }
1413 1612
1414 if (flags & 4) 1613 if (flags & 4)
1415 { 1614 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1417 } 1618 }
1418 1619
1419 if (flags & 2) 1620 if (flags & 2)
1420 { 1621 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1422 } 1625 }
1423 1626
1424 if (flags & 1) 1627 if (flags & 1)
1425 { 1628 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1427 } 1632 }
1428 } 1633 }
1429 else 1634 else
1430 cell->darkness = 0; 1635 cell->darkness = 0;
1431 } 1636 }
1461 { 1666 {
1462 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1463 1668
1464 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1465 { 1670 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1673 int a1 = tex.a;
1473 1674
1474 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1679 }
1480 } 1680 }
1481 1681
1482 *map++ = (r ) 1682 *map++ = (r )
1483 | (g << 8) 1683 | (g << 8)
1490} 1690}
1491 OUTPUT: 1691 OUTPUT:
1492 RETVAL 1692 RETVAL
1493 1693
1494void 1694void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1496 CODE: 1696 CODE:
1497{ 1697{
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1498 int x, y, z; 1702 int x, y, z;
1499 int last_name; 1703 int last_name;
1500 mapface face; 1704
1705 // thats current max. sorry.
1706 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255;
1708
1709 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey));
1501 1711
1502 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1503 1713
1504 glEnable (GL_BLEND); 1714 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1511 last_name = 0; 1721 last_name = 0;
1512 1722
1513 mx += self->x; 1723 mx += self->x;
1514 my += self->y; 1724 my += self->y;
1515 1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1516 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1517 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1519 { 1754 {
1520 maprow *row = self->row + (y + my); 1755 maprow *row = self->row + (y + my);
1521 1756
1522 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1759 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1762
1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1528 1768
1529 if (face && face < self->texs) 1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1530 { 1858 {
1531 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 1860 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 1861
1535 if (last_name != tex.name) 1862 hv_iterinit (smooth);
1863 while ((he = hv_iternext (smooth)))
1536 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1537 glEnd (); 1887 glEnd ();
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1539 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1540 } 1911 }
1541
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1)
1551 {
1552 maptex tex = self->tex [1];
1553 int px = (x + 1) * 32 - tex.w + 2;
1554 int py = (y + 1) * 32 - tex.h - 6;
1555
1556 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1558 glBegin (GL_QUADS);
1559
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1564 } 1912 }
1565 } 1913 }
1566 }
1567 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1568 1919
1569 glEnd (); 1920 glEnd ();
1570 1921
1571 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1572 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1580 for (x = 0; x < sw; x++) 1931 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 1932 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 1933 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 1934 mapcell *cell = row->col + (x + mx - row->c0);
1584 1935
1585 int px = x * 32; 1936 int px = x * T;
1586 int py = y * 32; 1937 int py = y * T;
1587 1938
1588 if (cell->stat_hp) 1939 if (cell->stat_hp)
1589 { 1940 {
1590 int width = cell->stat_width * 32; 1941 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 1943
1593 glColor3ub (0, 0, 0); 1944 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 1945 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 1946 px + width - 1, py);
1596 1947
1666void 2017void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2019 PPCODE:
1669{ 2020{
1670 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1671 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2029
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1678 2032
1679 mx += self->x; 2033 mx += self->x - 1;
1680 my += self->y; 2034 my += self->y - 1;
1681 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1682 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1684 { 2040 {
1685 maprow *row = self->row + (y + my); 2041 maprow *row = self->row + (y + my);
1686 2042
1687 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2045 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1691 2047
1692 darkness[y * sw4 + x] = cell->darkness 2048 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2049 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS; 2050 : 255 - FOW_DARKNESS;
1695 } 2051 }
1696 } 2052 }
1697 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1698 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1702} 2096}
1703 2097
1704SV * 2098SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1706 CODE: 2100 CODE:
1735 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1736 { 2130 {
1737 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2132 uint8_t flags = 0;
1739 2133
1740 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1743 2137
1744 *data++ = flags; 2138 *data++ = flags;
1745 2139
1746 if (flags & 1) 2140 if (flags & 1)
1747 { 2141 {
2142 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2144 *data++ = tile;
1750 } 2145 }
1751 2146
1752 if (flags & 2) 2147 if (flags & 2)
1753 { 2148 {
2149 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2151 *data++ = tile;
1756 } 2152 }
1757 2153
1758 if (flags & 4) 2154 if (flags & 4)
1759 { 2155 {
2156 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2158 *data++ = tile;
1762 } 2159 }
1763 } 2160 }
1764 else 2161 else
1765 *data++ = 0; 2162 *data++ = 0;
1766 } 2163 }
1806 { 2203 {
1807 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1808 2205
1809 if (flags) 2206 if (flags)
1810 { 2207 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1814 2210
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2214
1819 if (cell->darkness == 0) 2215 if (cell->darkness == 0)
1820 { 2216 {
1821 cell->darkness = 0; 2217 cell->darkness = 0;
1822 2218
1823 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1824 { 2220 {
1825 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1826 2222
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1829 } 2230 }
1830 } 2231 }
1831 } 2232 }
1832 } 2233 }
1833 } 2234 }
1834} 2235}
1835 2236
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1837 2238
2239PROTOTYPES: DISABLE
2240
1838CFPlus::MixChunk 2241CFPlus::MixChunk
1839new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1840 CODE: 2243 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2244 RETVAL = Mix_LoadWAV (path);
1842 OUTPUT: 2245 OUTPUT:
1863 2266
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2267MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1865 2268
1866int 2269int
1867volume (int volume = -1) 2270volume (int volume = -1)
2271 PROTOTYPE: ;$
1868 CODE: 2272 CODE:
1869 RETVAL = Mix_VolumeMusic (volume); 2273 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2274 OUTPUT:
1871 RETVAL 2275 RETVAL
1872 2276
2277int
2278fade_out (int ms)
2279 CODE:
2280 RETVAL = Mix_FadeOutMusic (ms);
2281 OUTPUT:
2282 RETVAL
2283
1873CFPlus::MixMusic 2284CFPlus::MixMusic
1874new_from_file (SV *class, char *path) 2285new_from_file (SV *class, char *path)
1875 CODE: 2286 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2287 RETVAL = Mix_LoadMUS (path);
1877 OUTPUT: 2288 OUTPUT:
1887 CODE: 2298 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2299 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2300 OUTPUT:
1890 RETVAL 2301 RETVAL
1891 2302
2303int
2304fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2305 CODE:
2306 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2307 OUTPUT:
2308 RETVAL
2309
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2310MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2311
2312PROTOTYPES: ENABLE
1893 2313
1894BOOT: 2314BOOT:
1895{ 2315{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2316 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1897 static const struct { 2317 static const struct {
1898 const char *name; 2318 const char *name;
1899 IV iv; 2319 IV iv;
1900 } *civ, const_iv[] = { 2320 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2321# define const_iv(name) { # name, (IV)name }
2322 const_iv (GL_VENDOR),
2323 const_iv (GL_VERSION),
2324 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2325 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2326 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2327 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2328 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2329 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2333 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2334 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2335 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2336 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2337 const_iv (GL_BACK),
2338 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2339 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2340 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2341 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2342 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2343 const_iv (GL_DST_ALPHA),
1933 const_iv (GL_LUMINANCE), 2357 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2358 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2359 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2360 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1937 const_iv (GL_COMPILE), 2361 const_iv (GL_COMPILE),
2362 const_iv (GL_PROXY_TEXTURE_1D),
2363 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2364 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2365 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2366 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2367 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2368 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 2389 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 2390 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 2391 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 2392 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 2393 const_iv (GL_CONSTANT_BORDER),
2394 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 2395 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 2396 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 2397 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 2398 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 2399 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 2400 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 2401 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 2402 const_iv (GL_TRIANGLE_FAN),
2403 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2404 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2405 const_iv (GL_POINT_SMOOTH_HINT),
2406 const_iv (GL_LINE_SMOOTH_HINT),
2407 const_iv (GL_POLYGON_SMOOTH_HINT),
2408 const_iv (GL_GENERATE_MIPMAP_HINT),
1977 const_iv (GL_FASTEST), 2409 const_iv (GL_FASTEST),
2410 const_iv (GL_DONT_CARE),
2411 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 2412 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 2413 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 2414 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 2415 const_iv (GL_T2F_N3F_V3F),
1982# undef const_iv 2416# undef const_iv
1983 }; 2417 };
1984 2418
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2419 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2420 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2421
2422 texture_av = newAV ();
2423 AvREAL_off (texture_av);
1987} 2424}
1988 2425
1989char * 2426char *
1990gl_vendor () 2427gl_vendor ()
1991 CODE: 2428 CODE:
2005 CODE: 2442 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2443 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 2444 OUTPUT:
2008 RETVAL 2445 RETVAL
2009 2446
2447const char *glGetString (GLenum pname)
2448
2449GLint glGetInteger (GLenum pname)
2450 CODE:
2451 glGetIntegerv (pname, &RETVAL);
2452 OUTPUT:
2453 RETVAL
2454
2455GLdouble glGetDouble (GLenum pname)
2456 CODE:
2457 glGetDoublev (pname, &RETVAL);
2458 OUTPUT:
2459 RETVAL
2460
2010int glGetError () 2461int glGetError ()
2011 2462
2012void glFinish () 2463void glFinish ()
2013 2464
2014void glClear (int mask) 2465void glClear (int mask)
2051# near_ and far_ are due to microsofts buggy "c" compiler 2502# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2503void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 2504
2054# near_ and far_ are due to microsofts buggy "c" compiler 2505# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2506void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2507
2508PROTOTYPES: DISABLE
2056 2509
2057void glViewport (int x, int y, int width, int height) 2510void glViewport (int x, int y, int width, int height)
2058 2511
2059void glScissor (int x, int y, int width, int height) 2512void glScissor (int x, int y, int width, int height)
2060 2513
2068 2521
2069void glRotate (float angle, float x, float y, float z) 2522void glRotate (float angle, float x, float y, float z)
2070 CODE: 2523 CODE:
2071 glRotatef (angle, x, y, z); 2524 glRotatef (angle, x, y, z);
2072 2525
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 2526void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @
2079 ALIAS: 2527 ALIAS:
2080 glColor_premultiply = 1 2528 glColor_premultiply = 1
2081 CODE: 2529 CODE:
2082 if (ix) 2530 if (ix)
2083 { 2531 {
2086 b *= a; 2534 b *= a;
2087 } 2535 }
2088 // microsoft visual "c" rounds instead of truncating... 2536 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 2537 glColor4f (r, g, b, a);
2090 2538
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 2539void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 2540 CODE:
2099 glRasterPos3f (0, 0, z); 2541 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 2542 glBitmap (0, 0, 0, 0, x, y, 0);
2101 2543
2105 2547
2106void glTexCoord (float s, float t) 2548void glTexCoord (float s, float t)
2107 CODE: 2549 CODE:
2108 glTexCoord2f (s, t); 2550 glTexCoord2f (s, t);
2109 2551
2552PROTOTYPES: ENABLE
2553
2554void glBegin (int mode)
2555
2556void glEnd ()
2557
2558void glPointSize (GLfloat size)
2559
2560void glLineWidth (GLfloat width)
2561
2562void glInterleavedArrays (int format, int stride, char *data)
2563
2564void glDrawElements (int mode, int count, int type, char *indices)
2565
2566# 1.2 void glDrawRangeElements (int mode, int start, int end
2567
2110void glTexEnv (int target, int pname, float param) 2568void glTexEnv (int target, int pname, float param)
2111 CODE: 2569 CODE:
2112 glTexEnvf (target, pname, param); 2570 glTexEnvf (target, pname, param);
2113 2571
2114void glTexParameter (int target, int pname, float param) 2572void glTexParameter (int target, int pname, float param)
2136 2594
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2595void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 2596
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 2597void glDrawPixels (int width, int height, int format, int type, char *pixels)
2140 2598
2599void glPixelZoom (float x, float y)
2600
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2601void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 2602
2143int glGenTexture () 2603int glGenTexture ()
2144 CODE: 2604 CODE:
2145{ 2605 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 2606 OUTPUT:
2151 RETVAL 2607 RETVAL
2152 2608
2153void glDeleteTexture (int name) 2609void glDeleteTexture (int name)
2154 CODE: 2610 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 2611 del_texture (name);
2158} 2612
2159
2160int glGenList () 2613int glGenList ()
2161 CODE: 2614 CODE:
2162 RETVAL = glGenLists (1); 2615 RETVAL = glGenLists (1);
2163 OUTPUT: 2616 OUTPUT:
2164 RETVAL 2617 RETVAL
2171 2624
2172void glEndList () 2625void glEndList ()
2173 2626
2174void glCallList (int list) 2627void glCallList (int list)
2175 2628
2629MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2630
2631PROTOTYPES: DISABLE
2632
2633void
2634find_widget (SV *self, NV x, NV y)
2635 PPCODE:
2636{
2637 if (within_widget (self, x, y))
2638 XPUSHs (self);
2639}
2640
2641BOOT:
2642{
2643 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2644
2645 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2646 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2647 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2648 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2649}
2650
2651void
2652draw (SV *self)
2653 CODE:
2654{
2655 HV *hv;
2656 SV **svp;
2657 NV x, y, w, h;
2658 SV *draw_x_sv = GvSV (draw_x_gv);
2659 SV *draw_y_sv = GvSV (draw_y_gv);
2660 SV *draw_w_sv = GvSV (draw_w_gv);
2661 SV *draw_h_sv = GvSV (draw_h_gv);
2662 SV *hover;
2663 double draw_x, draw_y, draw_w, draw_h;
2664
2665 if (!SvROK (self))
2666 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2667
2668 hv = (HV *)SvRV (self);
2669
2670 if (SvTYPE (hv) != SVt_PVHV)
2671 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2672
2673 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2674 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2675
2676 if (!h || !w)
2677 XSRETURN_EMPTY;
2678
2679 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2680 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2681
2682 draw_x = SvNV (draw_x_sv) + x;
2683 draw_y = SvNV (draw_y_sv) + y;
2684
2685 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2686 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2687 XSRETURN_EMPTY;
2688
2689 sv_setnv (draw_x_sv, draw_x);
2690 sv_setnv (draw_y_sv, draw_y);
2691
2692 glPushMatrix ();
2693 glTranslated (x, y, 0);
2694
2695 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2696 {
2697 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2698
2699 if (svp && SvTRUE (*svp))
2700 {
2701 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2702 glEnable (GL_BLEND);
2703 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2704 glBegin (GL_QUADS);
2705 glVertex2f (0, 0);
2706 glVertex2f (w, 0);
2707 glVertex2f (w, h);
2708 glVertex2f (0, h);
2709 glEnd ();
2710 glDisable (GL_BLEND);
2711 }
2712 }
2713#if 0
2714 if ($ENV{CFPLUS_DEBUG} & 1) {
2715 glPushMatrix;
2716 glColor 1, 1, 0, 1;
2717 glTranslate 0.375, 0.375;
2718 glBegin GL_LINE_LOOP;
2719 glVertex 0 , 0;
2720 glVertex $self->{w} - 1, 0;
2721 glVertex $self->{w} - 1, $self->{h} - 1;
2722 glVertex 0 , $self->{h} - 1;
2723 glEnd;
2724 glPopMatrix;
2725 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2726 }
2727#endif
2728 PUSHMARK (SP);
2729 XPUSHs (self);
2730 PUTBACK;
2731 call_method ("_draw", G_VOID | G_DISCARD);
2732 SPAGAIN;
2733
2734 glPopMatrix ();
2735
2736 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2737 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2738}
2739

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