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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
87 131
88static int 132static int
89shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
90{ 134{
91 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
105 149
106typedef struct cf_layout { 150typedef struct cf_layout {
107 PangoLayout *pl; 151 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
109 int base_height; 153 int base_height;
110 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
111} *CFPlus__Layout; 156} *DC__Layout;
112 157
113static CFPlus__Font default_font; 158static DC__Font default_font;
114static PangoContext *opengl_context; 159static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
116 161
117static void 162static void
118substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
123#endif 168#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 170}
126 171
127static void 172static void
128layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
129{ 174{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
132 */ 177 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
137 182
138 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
139} 184}
140 185
141static void 186static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 188{
144 PangoRectangle rect; 189 PangoRectangle rect;
145 190
146 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
154 199
155 *w = rect.width; 200 *w = rect.width;
156 *h = rect.height; 201 *h = rect.height;
157} 202}
158 203
204typedef uint16_t tileid;
159typedef uint16_t mapface; 205typedef uint16_t faceid;
160 206
161typedef struct { 207typedef struct {
162 GLint name; 208 GLuint name;
163 int w, h; 209 int w, h;
164 float s, t; 210 float s, t;
165 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
166} maptex; 214} maptex;
167 215
168typedef struct { 216typedef struct {
169 uint32_t player; 217 uint32_t player;
170 mapface face[3]; 218 tileid tile[3];
171 uint16_t darkness; 219 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 221} mapcell;
174 222
175typedef struct { 223typedef struct {
176 int32_t c0, c1; 224 int32_t c0, c1;
177 mapcell *col; 225 mapcell *col;
178} maprow; 226} maprow;
179 227
180typedef struct map { 228typedef struct map {
181 int x, y, w, h; 229 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 231 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 232 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 233
189 int32_t rows; 234 int32_t rows;
190 maprow *row; 235 maprow *row;
191} *CFPlus__Map; 236} *DC__Map;
192 237
193static char * 238static char *
194prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
195{ 240{
196 char *p; 241 char *p;
213} 258}
214 259
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
218static maprow * 283static maprow *
219map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
220{ 285{
221 if (0 > y) 286 if (0 > y)
222 { 287 {
223 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
262 327
263 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
264} 329}
265 330
266static mapcell * 331static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
268{ 333{
269 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
270} 335}
271 336
272static void 337static void
273map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
274{ 339{
275 int r; 340 int r;
276 341
277 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
286 self->row = 0; 351 self->row = 0;
287 self->rows = 0; 352 self->rows = 0;
288} 353}
289 354
290static void 355static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 357{
293 int x, y; 358 int x, y;
294 maprow *row; 359 maprow *row;
295 mapcell *cell; 360 mapcell *cell;
296 361
316 cell->player = 0; 381 cell->player = 0;
317 } 382 }
318 } 383 }
319} 384}
320 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
321static void 402static void
322music_finished (void) 403music_finished (void)
323{ 404{
324 SDL_UserEvent ev; 405 SDL_UserEvent ev;
325 406
359 n |= n >> 16; 440 n |= n >> 16;
360 441
361 return n + 1; 442 return n + 1;
362} 443}
363 444
364MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
365 504
366PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
367 506
368BOOT: 507BOOT:
369{ 508{
370 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 510 static const struct {
372 const char *name; 511 const char *name;
373 IV iv; 512 IV iv;
374 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
376 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
458 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 624
471 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 626# undef const_iv
475 }; 627 };
476 628
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
480 641
481int 642int
482in_destruct () 643in_destruct ()
483 CODE: 644 CODE:
484 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 647 RETVAL
487 648
488NV floor (NV x) 649NV floor (NV x)
489 650
490NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
491 656
492void 657void
493pango_init () 658pango_init ()
494 CODE: 659 CODE:
495{ 660{
496 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 664}
500 665
666char *
667SDL_GetError ()
668
501int 669int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 671
504void 672void
505SDL_Quit () 673SDL_Quit ()
506 674
507void 675void
508SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
509 PPCODE: 677 PPCODE:
510{ 678{
511 SDL_Rect **m; 679 SDL_Rect **m;
512 680
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 685
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 688
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 693
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 698#endif
531 699
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 701
537 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
538 while (*m) 703 while (*m)
539 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
540 AV *av = newAV (); 707 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
544 714
545 ++m; 715 ++m;
546 } 716 }
547} 717}
548 718
549char *
550SDL_GetError ()
551
552int 719int
553SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
555 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 733 );
734
558 if (RETVAL) 735 if (RETVAL)
559 { 736 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 741#include "glfunc.h"
563# undef GL_FUNC 742#undef GL_FUNC
564 } 743 }
744}
565 OUTPUT: 745 OUTPUT:
566 RETVAL 746 RETVAL
567 747
568void 748void
569SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
570 750
571char * 751char *
572SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
573 753
754int
755SDL_GetAppState ()
756
574void 757void
575SDL_PollEvent () 758poll_events ()
576 PPCODE: 759 PPCODE:
577{ 760{
578 SDL_Event ev; 761 SDL_Event ev;
579 762
580 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 765 {
582 HV *hv = newHV (); 766 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 768
585 switch (ev.type) 769 switch (ev.type)
587 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
588 case SDL_KEYUP: 772 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 778 break;
594 779
595 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 783 break;
599 784
600 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
608 break; 811 break;
609 812
610 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 827 break;
625 } 828 }
626 829
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 831 }
629} 832}
630 833
631int 834int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 836 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
636 839
637void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
638Mix_CloseAudio () 857Mix_CloseAudio ()
639 858
640int 859int
641Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
642 861
862const char *
863Mix_GetError ()
864
643void 865void
644lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
645 CODE: 867 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 869
650void 870void
651win32_proxy_info () 871win32_proxy_info ()
652 PPCODE: 872 PPCODE:
653{ 873{
690 STRLEN image_len; 910 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
697 917
698 if (!rw) 918 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
700 920
773void 993void
774error (char *message) 994error (char *message)
775 CODE: 995 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 997#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 999#endif
780 1000
781void 1001void
782fatal (char *message) 1002fatal (char *message)
783 CODE: 1003 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1005#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1007#endif
788 _exit (1); 1008 _exit (1);
789 1009
790void 1010void
791_exit (int retval = 0) 1011_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
795#else 1015#else
796 _exit (retval); 1016 _exit (retval);
797#endif 1017#endif
798 1018
799MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
800 1027
801CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1034 CODE:
804{ 1035{
805 int count; 1036 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1040}
810 OUTPUT: 1041 OUTPUT:
811 RETVAL 1042 RETVAL
812 1043
813void 1044void
814DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
815 CODE: 1046 CODE:
816 pango_font_description_free (self); 1047 pango_font_description_free (self);
817 1048
818void 1049void
819make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
820 CODE: 1052 CODE:
821 default_font = self; 1053 default_font = self;
822 1054
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1056
1057PROTOTYPES: DISABLE
1058
825void 1059void
826reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
827 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
828 tc_clear (); 1069 tc_restore ();
829 1070
830CFPlus::Layout 1071DC::Layout
831new (SV *class) 1072new (SV *class)
832 CODE: 1073 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
834 1075
835 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
842 1084
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
845 OUTPUT: 1087 OUTPUT:
846 RETVAL 1088 RETVAL
847 1089
848void 1090void
849DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
850 CODE: 1092 CODE:
851 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
852 Safefree (self); 1095 Safefree (self);
853 1096
854void 1097void
855set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
856 CODE: 1099 CODE:
857{ 1100{
858 STRLEN textlen; 1101 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
860 1103
861 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
862} 1105}
863 1106
864void 1107void
865set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
866 CODE: 1109 CODE:
867{ 1110{
868 STRLEN textlen; 1111 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
870 1113
871 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
872} 1115}
873 1116
874void 1117void
875set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
876 CODE: 1119 CODE:
877{ 1120{
878 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1123 const char *pos = text;
915 if (attrs) 1158 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
917} 1160}
918 1161
919void 1162void
920get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
921 PPCODE: 1164 PPCODE:
922{ 1165{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1167
925 do 1168 do
940 1183
941 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
942} 1185}
943 1186
944int 1187int
945has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
946 CODE: 1189 CODE:
947{ 1190{
948 int lines = 1; 1191 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
950 1193
955} 1198}
956 OUTPUT: 1199 OUTPUT:
957 RETVAL 1200 RETVAL
958 1201
959SV * 1202SV *
960get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
961 CODE: 1204 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
964 OUTPUT: 1207 OUTPUT:
965 RETVAL 1208 RETVAL
966 1209
967void 1210void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1212 CODE:
970 self->r = r; 1213 self->r = r;
971 self->g = g; 1214 self->g = g;
972 self->b = b; 1215 self->b = b;
973 self->a = a; 1216 self->a = a;
974 1217
975void 1218void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1220 CODE:
978 if (self->font != font) 1221 if (self->font != font)
979 { 1222 {
980 self->font = font; 1223 self->font = font;
981 layout_update_font (self); 1224 layout_update_font (self);
982 } 1225 }
983 1226
984void 1227void
985set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
986 CODE: 1229 CODE:
987 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
988 { 1231 {
989 self->base_height = base_height; 1232 self->base_height = base_height;
990 layout_update_font (self); 1233 layout_update_font (self);
991 } 1234 }
992 1235
993void 1236void
994set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
995 CODE: 1238 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1240
998void 1241void
999set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1000 CODE: 1243 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1245
1003void 1246void
1004set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1005 CODE: 1248 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1250
1008void 1251void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1253 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1016 ); 1259 );
1017 1260
1018void 1261void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1263 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1265
1023void 1266void
1024size (CFPlus::Layout self) 1267size (DC::Layout self)
1025 PPCODE: 1268 PPCODE:
1026{ 1269{
1027 int w, h; 1270 int w, h;
1028 1271
1029 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1034} 1277}
1035 1278
1036int 1279int
1037descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1038 CODE: 1281 CODE:
1039{ 1282{
1040 PangoRectangle rect; 1283 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1044} 1287}
1045 OUTPUT: 1288 OUTPUT:
1046 RETVAL 1289 RETVAL
1047 1290
1048int 1291int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1293 CODE:
1051{ 1294{
1052 int index, trailing; 1295 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1055} 1298}
1056 OUTPUT: 1299 OUTPUT:
1057 RETVAL 1300 RETVAL
1058 1301
1059void 1302void
1060cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1304 PPCODE:
1062{ 1305{
1063 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1065 1308
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070} 1313}
1071 1314
1072void 1315void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1317 PPCODE:
1075{ 1318{
1076 int line, x; 1319 int line, x;
1077 1320
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1080 1327
1081 EXTEND (SP, 2); 1328 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1331}
1085 1332
1086void 1333void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1334line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1335 PPCODE:
1089{ 1336{
1090 PangoLayoutLine *lp; 1337 PangoLayoutLine *lp;
1091 int index, trailing; 1338 int index, trailing;
1092 1339
1094 XSRETURN_EMPTY; 1341 XSRETURN_EMPTY;
1095 1342
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1343 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1344 XSRETURN_EMPTY; /* do better */
1098 1345
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1347
1102 EXTEND (SP, 2); 1348 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1349 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1350 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1351 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1355 }
1110} 1356}
1111 1357
1112void 1358void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1359render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1360 CODE:
1361 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1116 self->pl, 1363 self->pl,
1364 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1119 flags 1367 flags
1120 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1121 1372
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1373void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1126 CODE: 1375 CODE:
1127{ 1376{
1128 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1384
1131 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1401 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1402 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1406
1145 SvPOK_only (result_); 1407 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1147 1409
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1411 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1413
1152 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1415 }
1159} 1416}
1160 1417
1161void 1418void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1425{
1169 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1173 1433
1174 if (items < 5) 1434 if (items < 5)
1175 { 1435 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1207 } 1467 }
1208} 1468}
1209 1469
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1211 1480
1212CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1482
1483PROTOTYPES: DISABLE
1484
1485DC::Map
1213new (SV *class) 1486new (SV *class)
1214 CODE: 1487 CODE:
1215 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0; 1489 RETVAL->x = 0;
1217 RETVAL->y = 0; 1490 RETVAL->y = 0;
1218 RETVAL->w = 0; 1491 RETVAL->w = 0;
1219 RETVAL->h = 0; 1492 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1498 RETVAL->row = 0;
1228 OUTPUT: 1499 OUTPUT:
1229 RETVAL 1500 RETVAL
1230 1501
1231void 1502void
1232DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1233 CODE: 1504 CODE:
1234{ 1505{
1235 map_clear (self); 1506 map_clear (self);
1236 Safefree (self->face); 1507 Safefree (self->face2tile);
1237 Safefree (self->tex); 1508 Safefree (self->tex);
1238 Safefree (self); 1509 Safefree (self);
1239} 1510}
1240 1511
1241void 1512void
1242resize (CFPlus::Map self, int map_width, int map_height) 1513resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1514 CODE:
1244 self->w = map_width; 1515 self->w = map_width;
1245 self->h = map_height; 1516 self->h = map_height;
1246 1517
1247void 1518void
1248clear (CFPlus::Map self) 1519clear (DC::Map self)
1249 CODE: 1520 CODE:
1250 map_clear (self); 1521 map_clear (self);
1251 1522
1252void 1523void
1253set_face (CFPlus::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1525 CODE:
1255{ 1526{
1256 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1528 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1529}
1264 1530
1265void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1556 CODE:
1268{ 1557{
1269 while (self->texs <= texid) 1558 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1559
1275 { 1560 {
1276 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
1277 1562
1278 tex->name = name; 1563 tex->name = name;
1295 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1582}
1298 1583
1299int 1584int
1300ox (CFPlus::Map self) 1585ox (DC::Map self)
1301 ALIAS: 1586 ALIAS:
1302 oy = 1 1587 oy = 1
1303 x = 2 1588 x = 2
1304 y = 3 1589 y = 3
1305 w = 4 1590 w = 4
1316 } 1601 }
1317 OUTPUT: 1602 OUTPUT:
1318 RETVAL 1603 RETVAL
1319 1604
1320void 1605void
1321scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1322 CODE: 1607 CODE:
1323{ 1608{
1324 if (dx > 0) 1609 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1611 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1613
1329 if (dy > 0) 1614 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1615 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1616 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1618
1334 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1336 1621
1337 while (self->y < 0) 1622 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1343 } 1628 }
1344} 1629}
1345 1630
1346void 1631SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1348 CODE: 1633 CODE:
1349{ 1634{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 1637 mapcell *cell;
1353 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1354 1641
1355 while (data < data_end - 1) 1642 while (data < data_end - 1)
1356 { 1643 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1358 1645
1389 cell->stat_width = 1; 1676 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1677 cell->stat_hp = *data++;
1391 } 1678 }
1392 else if (cmd == 6) // monster width 1679 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1680 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1681 else if (cmd == 0x47)
1395 { 1682 {
1396 if (*data == 4) 1683 if (*data == 4)
1397 ; // decode player tag 1684 ; // decode player count
1398 1685
1399 data += *data + 1; 1686 data += *data + 1;
1400 } 1687 }
1401 else if (cmd == 8) // cell flags 1688 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1689 cell->flags = *data++;
1409 } 1696 }
1410 else 1697 else
1411 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1412 } 1699 }
1413 1700
1701 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 1702 if (flags & (4 >> z))
1415 { 1703 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1417 } 1721 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 1722 }
1429 else 1723 else
1430 cell->darkness = 0; 1724 cell->darkness = 0;
1431 } 1725 }
1432} 1726}
1727 OUTPUT:
1728 RETVAL
1433 1729
1434SV * 1730SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 1732 CODE:
1437{ 1733{
1438 int x1, x; 1734 int x1, x;
1439 int y1, y; 1735 int y1, y;
1440 int z; 1736 int z;
1461 { 1757 {
1462 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
1463 1759
1464 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
1465 { 1761 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1764 int a1 = tex.a;
1473 1765
1474 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1770 }
1480 } 1771 }
1481 1772
1482 *map++ = (r ) 1773 *map++ = (r )
1483 | (g << 8) 1774 | (g << 8)
1490} 1781}
1491 OUTPUT: 1782 OUTPUT:
1492 RETVAL 1783 RETVAL
1493 1784
1494void 1785void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1496 CODE: 1787 CODE:
1497{ 1788{
1498 int x, y, z; 1789 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 1790
1502 glColor4ub (255, 255, 255, 255); 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1795
1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1799
1800 // thats current max. sorry.
1801 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1503 1840
1504 glEnable (GL_BLEND); 1841 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 1844
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1517 for (y = 0; y < sh; y++) 1849 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1850 if (0 <= y + my && y + my < self->rows)
1519 { 1851 {
1520 maprow *row = self->row + (y + my); 1852 maprow *row = self->row + (y + my);
1521 1853
1522 for (x = 0; x < sw; x++) 1854 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1855 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1856 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1857 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1528 1864
1529 if (face && face < self->texs) 1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1530 { 1965 {
1531 maptex tex = self->tex [face]; 1966 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 1967 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 1968
1535 if (last_name != tex.name) 1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1536 { 1971 {
1537 glEnd (); 1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1973 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 1974
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1551 { 1978 {
1552 maptex tex = self->tex [1]; 1979 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 1980 int px = (((int)skey->x) - 1) * T;
1554 int py = (y + 1) * 32 - tex.h - 6; 1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1555 1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1556 glEnd (); 1993 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1558 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1996 }
1559 1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
1564 } 2019 }
1565 } 2020 }
1566 }
1567 } 2021 }
1568 2022
1569 glEnd (); 2023 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D); 2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
1572 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1573 2033
1574 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1577 { 2037 {
1580 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2042 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1584 2044
1585 int px = x * 32; 2045 int px = x * T;
1586 int py = y * 32; 2046 int py = y * T;
1587 2047
1588 if (cell->stat_hp) 2048 if (cell->stat_hp)
1589 { 2049 {
1590 int width = cell->stat_width * 32; 2050 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2052
1593 glColor3ub (0, 0, 0); 2053 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2054 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2055 px + width - 1, py);
1596 2056
1602 } 2062 }
1603 } 2063 }
1604} 2064}
1605 2065
1606void 2066void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1608 CODE: 2068 CODE:
1609{ 2069{
1610 static float color[16][3] = { 2070 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1612 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1662 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1664} 2124}
1665 2125
1666void 2126void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2128 PPCODE:
1669{ 2129{
1670 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1671 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2138
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1678 2141
1679 mx += self->x; 2142 mx += self->x - 1;
1680 my += self->y; 2143 my += self->y - 1;
1681 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1682 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1684 { 2149 {
1685 maprow *row = self->row + (y + my); 2150 maprow *row = self->row + (y + my);
1686 2151
1687 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2154 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1691 2156
1692 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
1695 } 2160 }
1696 } 2161 }
1697 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1698 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1702} 2205}
1703 2206
1704SV * 2207SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2209 CODE:
1707{ 2210{
1708 int x, y, x1, y1; 2211 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
1736 { 2239 {
1737 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2241 uint8_t flags = 0;
1739 2242
1740 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
1743 2246
1744 *data++ = flags; 2247 *data++ = flags;
1745 2248
1746 if (flags & 1) 2249 if (flags & 1)
1747 { 2250 {
2251 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2253 *data++ = tile;
1750 } 2254 }
1751 2255
1752 if (flags & 2) 2256 if (flags & 2)
1753 { 2257 {
2258 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2260 *data++ = tile;
1756 } 2261 }
1757 2262
1758 if (flags & 4) 2263 if (flags & 4)
1759 { 2264 {
2265 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2267 *data++ = tile;
1762 } 2268 }
1763 } 2269 }
1764 else 2270 else
1765 *data++ = 0; 2271 *data++ = 0;
1766 } 2272 }
1772} 2278}
1773 OUTPUT: 2279 OUTPUT:
1774 RETVAL 2280 RETVAL
1775 2281
1776void 2282void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1778 PPCODE: 2284 PPCODE:
1779{ 2285{
1780 int x, y, z; 2286 int x, y, z;
1781 int w, h; 2287 int w, h;
1782 int x1, y1; 2288 int x1, y1;
1783 2289
1784 if (*data++ != 0) 2290 if (*data++ != 0)
1785 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1786 2292
1787 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1789 2295
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1806 { 2312 {
1807 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
1808 2314
1809 if (flags) 2315 if (flags)
1810 { 2316 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
1814 2319
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2323
1819 if (cell->darkness == 0) 2324 if (cell->darkness == 0)
1820 { 2325 {
1821 cell->darkness = 0; 2326 cell->darkness = 0;
1822 2327
1823 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
1824 { 2329 {
1825 cell->face[z] = face[z]; 2330 tileid t = tile [z];
1826 2331
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
1829 } 2339 }
1830 } 2340 }
1831 } 2341 }
1832 } 2342 }
1833 } 2343 }
1834} 2344}
1835 2345
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2347
1838CFPlus::MixChunk 2348DC::RW
1839new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1840 CODE: 2350 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1842 OUTPUT: 2357 OUTPUT:
1843 RETVAL 2358 RETVAL
1844 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1845void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1846DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
1847 CODE: 2470 CODE:
1848 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1849 2472
1850int 2473int
1851volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2479 OUTPUT:
1855 RETVAL 2480 RETVAL
1856 2481
1857int 2482DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2484 CODE:
2485{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1861 OUTPUT: 2497 OUTPUT:
1862 RETVAL 2498 RETVAL
1863 2499
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1865 2501
1866int 2502int
1867volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1868 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2509 OUTPUT:
1871 RETVAL 2510 RETVAL
1872 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
1873CFPlus::MixMusic 2522DC::MixMusic
1874new_from_file (SV *class, char *path) 2523new (SV *class, DC::RW rwops)
1875 CODE: 2524 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1877 OUTPUT: 2526 OUTPUT:
1878 RETVAL 2527 RETVAL
1879 2528
1880void 2529void
1881DESTROY (CFPlus::MixMusic self) 2530DESTROY (DC::MixMusic self)
1882 CODE: 2531 CODE:
1883 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1884 2533
1885int 2534int
1886play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1887 CODE: 2536 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2538 OUTPUT:
1890 RETVAL 2539 RETVAL
1891 2540
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1893 2549
1894BOOT: 2550BOOT:
1895{ 2551{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 2553 static const struct {
1898 const char *name; 2554 const char *name;
1899 IV iv; 2555 IV iv;
1900 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2575 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
1982# undef const_iv 2659# undef const_iv
1983 }; 2660 };
1984 2661
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
1987} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
1988 2674
1989char * 2675char *
1990gl_vendor () 2676gl_vendor ()
1991 CODE: 2677 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
2005 CODE: 2691 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 2693 OUTPUT:
2008 RETVAL 2694 RETVAL
2009 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
2010int glGetError () 2710int glGetError ()
2011 2711
2012void glFinish () 2712void glFinish ()
2013 2713
2014void glClear (int mask) 2714void glClear (int mask)
2051# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 2753
2054# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2056 2758
2057void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2058 2760
2059void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2060 2762
2068 2770
2069void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2070 CODE: 2772 CODE:
2071 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2072 2774
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @
2079 ALIAS: 2776 ALIAS:
2080 glColor_premultiply = 1 2777 glColor_premultiply = 1
2081 CODE: 2778 CODE:
2082 if (ix) 2779 if (ix)
2083 { 2780 {
2086 b *= a; 2783 b *= a;
2087 } 2784 }
2088 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2090 2787
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 2789 CODE:
2099 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2101 2792
2105 2796
2106void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2107 CODE: 2798 CODE:
2108 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2109 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2110void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2111 CODE: 2831 CODE:
2112 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2113 2833
2114void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 2851 CODE:
2132 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 2854
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 2856
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 2858
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2140 2862
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 2864
2143int glGenTexture () 2865int glGenTexture ()
2144 CODE: 2866 CODE:
2145{ 2867 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 2868 OUTPUT:
2151 RETVAL 2869 RETVAL
2152 2870
2153void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
2154 CODE: 2872 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 2873 del_texture (name);
2158} 2874
2159
2160int glGenList () 2875int glGenList ()
2161 CODE: 2876 CODE:
2162 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
2163 OUTPUT: 2878 OUTPUT:
2164 RETVAL 2879 RETVAL
2171 2886
2172void glEndList () 2887void glEndList ()
2173 2888
2174void glCallList (int list) 2889void glCallList (int list)
2175 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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