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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.253 by root, Fri Dec 28 20:59:14 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2))
52# define pango_layout_get_line_readonly pango_layout_get_line_readonly
53# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
54# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
55# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
56#endif
36 57
37#ifndef _WIN32 58#ifndef _WIN32
38# include <sys/types.h> 59# include <sys/types.h>
39# include <sys/socket.h> 60# include <sys/socket.h>
40# include <netinet/in.h> 61# include <netinet/in.h>
49#define MAP_EXTEND_X 32 70#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 71#define MAP_EXTEND_Y 512
51 72
52#define MIN_FONT_HEIGHT 10 73#define MIN_FONT_HEIGHT 10
53 74
75/* mask out modifiers we are not interested in */
76#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
77
54#if 0 78#if 0
55# define PARACHUTE SDL_INIT_NOPARACHUTE 79# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 80#else
57# define PARACHUTE 0 81# define PARACHUTE 0
58#endif 82#endif
59 83
84static AV *texture_av;
85
60static struct 86static struct
61{ 87{
62#define GL_FUNC(ptr,name) ptr name; 88#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 89#include "glfunc.h"
64#undef GL_FUNC 90#undef GL_FUNC
65} gl; 91} gl;
66 92
93static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 94gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 95{
69 if (gl.BlendFuncSeparate) 96 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 97 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 98 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 99 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 100 else
74 glBlendFunc (sa, da); 101 glBlendFunc (sa, da);
75} 102}
76 103
104static GLuint
105gen_texture ()
106{
107 GLuint name;
108
109 if (AvFILL (texture_av) >= 0)
110 name = (GLuint)(size_t)av_pop (texture_av);
111 else
112 glGenTextures (1, &name);
113
114 return name;
115}
116
117static void
118del_texture (GLuint name)
119{
120 /* make a half-assed attempt at returning the memory used by the texture */
121 /* textures are frequently being reused by cfplus anyway */
122 /*glBindTexture (GL_TEXTURE_2D, name);*/
123 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
124 av_push (texture_av, (SV *)(size_t)name);
125 glDeleteTextures (1, &name);
126}
127
77#include "texcache.c" 128#include "texcache.c"
129#include "rendercache.c"
78 130
79#include "pango-font.c" 131#include "pango-font.c"
80#include "pango-fontmap.c" 132#include "pango-fontmap.c"
81#include "pango-render.c" 133#include "pango-render.c"
82 134
135typedef IV DC__Channel;
136typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 137typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 138typedef Mix_Music *DC__MixMusic;
85 139
86typedef PangoFontDescription *CFPlus__Font; 140typedef PangoFontDescription *DC__Font;
87 141
88static int 142static int
89shape_attr_p (PangoLayoutRun *run) 143shape_attr_p (PangoLayoutRun *run)
90{ 144{
91 GSList *attrs = run->item->analysis.extra_attrs; 145 GSList *attrs = run->item->analysis.extra_attrs;
105 159
106typedef struct cf_layout { 160typedef struct cf_layout {
107 PangoLayout *pl; 161 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 162 float r, g, b, a; // default color for rgba mode
109 int base_height; 163 int base_height;
110 CFPlus__Font font; 164 DC__Font font;
165 rc_t *rc;
111} *CFPlus__Layout; 166} *DC__Layout;
112 167
113static CFPlus__Font default_font; 168static DC__Font default_font;
114static PangoContext *opengl_context; 169static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 170static PangoFontMap *opengl_fontmap;
116 171
117static void 172static void
118substitute_func (FcPattern *pattern, gpointer data) 173substitute_func (FcPattern *pattern, gpointer data)
123#endif 178#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 179 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 180}
126 181
127static void 182static void
128layout_update_font (CFPlus__Layout self) 183layout_update_font (DC__Layout self)
129{ 184{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 185 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 186 * reasonably well with bitstream vera
132 */ 187 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 188 PangoFontDescription *font = self->font ? self->font : default_font;
137 192
138 pango_layout_set_font_description (self->pl, font); 193 pango_layout_set_font_description (self->pl, font);
139} 194}
140 195
141static void 196static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 197layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 198{
144 PangoRectangle rect; 199 PangoRectangle rect;
145 200
146 // get_pixel_* wrongly rounds down 201 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 202 pango_layout_get_extents (self->pl, 0, &rect);
154 209
155 *w = rect.width; 210 *w = rect.width;
156 *h = rect.height; 211 *h = rect.height;
157} 212}
158 213
214typedef uint16_t tileid;
159typedef uint16_t mapface; 215typedef uint16_t faceid;
160 216
161typedef struct { 217typedef struct {
162 GLint name; 218 GLuint name;
163 int w, h; 219 int w, h;
164 float s, t; 220 float s, t;
165 uint8_t r, g, b, a; 221 uint8_t r, g, b, a;
222 tileid smoothtile;
223 uint8_t smoothlevel;
166} maptex; 224} maptex;
167 225
168typedef struct { 226typedef struct {
169 uint32_t player; 227 uint32_t player;
170 mapface face[3]; 228 tileid tile[3];
171 uint16_t darkness; 229 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 230 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 231} mapcell;
174 232
175typedef struct { 233typedef struct {
176 int32_t c0, c1; 234 int32_t c0, c1;
177 mapcell *col; 235 mapcell *col;
178} maprow; 236} maprow;
179 237
180typedef struct map { 238typedef struct map {
181 int x, y, w, h; 239 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 240 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 241 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 242 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 243
189 int32_t rows; 244 int32_t rows;
190 maprow *row; 245 maprow *row;
191} *CFPlus__Map; 246} *DC__Map;
192 247
193static char * 248static char *
194prepend (char *ptr, int sze, int inc) 249prepend (char *ptr, int sze, int inc)
195{ 250{
196 char *p; 251 char *p;
213} 268}
214 269
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 270#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 271#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 272
273static void
274need_facenum (struct map *self, faceid face)
275{
276 while (self->faces <= face)
277 {
278 Append (tileid, self->face2tile, self->faces, self->faces);
279 self->faces *= 2;
280 }
281}
282
283static void
284need_texid (struct map *self, int texid)
285{
286 while (self->texs <= texid)
287 {
288 Append (maptex, self->tex, self->texs, self->texs);
289 self->texs *= 2;
290 }
291}
292
218static maprow * 293static maprow *
219map_get_row (CFPlus__Map self, int y) 294map_get_row (DC__Map self, int y)
220{ 295{
221 if (0 > y) 296 if (0 > y)
222 { 297 {
223 int extend = - y + MAP_EXTEND_Y; 298 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 299 Prepend (maprow, self->row, self->rows, extend);
262 337
263 return row->col + (x - row->c0); 338 return row->col + (x - row->c0);
264} 339}
265 340
266static mapcell * 341static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 342map_get_cell (DC__Map self, int x, int y)
268{ 343{
269 return row_get_cell (map_get_row (self, y), x); 344 return row_get_cell (map_get_row (self, y), x);
270} 345}
271 346
272static void 347static void
273map_clear (CFPlus__Map self) 348map_clear (DC__Map self)
274{ 349{
275 int r; 350 int r;
276 351
277 for (r = 0; r < self->rows; r++) 352 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 353 Safefree (self->row[r].col);
286 self->row = 0; 361 self->row = 0;
287 self->rows = 0; 362 self->rows = 0;
288} 363}
289 364
290static void 365static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 366map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 367{
293 int x, y; 368 int x, y;
294 maprow *row; 369 maprow *row;
295 mapcell *cell; 370 mapcell *cell;
296 371
316 cell->player = 0; 391 cell->player = 0;
317 } 392 }
318 } 393 }
319} 394}
320 395
396typedef struct {
397 tileid tile;
398 uint8_t x, y, level;
399} smooth_key;
400
401static void
402smooth_or_bits (HV *hv, smooth_key *key, IV bits)
403{
404 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
405
406 if (SvIOK (*sv))
407 SvIV_set (*sv, SvIVX (*sv) | bits);
408 else
409 sv_setiv (*sv, bits);
410}
411
321static void 412static void
322music_finished (void) 413music_finished (void)
323{ 414{
324 SDL_UserEvent ev; 415 SDL_UserEvent ev;
325 416
359 n |= n >> 16; 450 n |= n >> 16;
360 451
361 return n + 1; 452 return n + 1;
362} 453}
363 454
364MODULE = CFPlus PACKAGE = CFPlus 455static unsigned int
456popcount (unsigned int n)
457{
458 n -= (n >> 1) & 0x55555555U;
459 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
460 n = ((n >> 4) + n) & 0x0f0f0f0fU;
461 n *= 0x01010101U;
462
463 return n >> 24;
464}
465
466/* SDL should provide this, really. */
467#define SDLK_MODIFIER_MIN 300
468#define SDLK_MODIFIER_MAX 314
469
470/******************************************************************************/
471
472static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
473static GV *hover_gv;
474
475static int
476within_widget (SV *widget, NV x, NV y)
477{
478 HV *self;
479 SV **svp;
480 NV wx, ww, wy, wh;
481
482 if (!SvROK (widget))
483 return 0;
484
485 self = (HV *)SvRV (widget);
486
487 if (SvTYPE (self) != SVt_PVHV)
488 return 0;
489
490 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
491 if (y < wy)
492 return 0;
493
494 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
495 if (y >= wy + wh)
496 return 0;
497
498 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
499 if (x < wx)
500 return 0;
501
502 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
503 if (x >= wx + ww)
504 return 0;
505
506 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
507 if (!svp || !SvTRUE (*svp))
508 return 0;
509
510 return 1;
511}
512
513MODULE = Deliantra::Client PACKAGE = DC
365 514
366PROTOTYPES: ENABLE 515PROTOTYPES: ENABLE
367 516
368BOOT: 517BOOT:
369{ 518{
370 HV *stash = gv_stashpv ("CFPlus", 1); 519 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 520 static const struct {
372 const char *name; 521 const char *name;
373 IV iv; 522 IV iv;
374 } *civ, const_iv[] = { 523 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 524# define const_iv(name) { # name, (IV)name }
525 const_iv (SDLK_MODIFIER_MIN),
526 const_iv (SDLK_MODIFIER_MAX),
527
376 const_iv (SDL_ACTIVEEVENT), 528 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 529 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 530 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 531 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 532 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 541 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 542 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 543 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 544 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 545 const_iv (SDL_USEREVENT),
546
547 const_iv (SDL_APPINPUTFOCUS),
548 const_iv (SDL_APPMOUSEFOCUS),
549 const_iv (SDL_APPACTIVE),
550
551 const_iv (SDLK_FIRST),
552 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 553 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 554 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 555 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 556 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 557 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 612 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 613 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 614 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 615 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 616 const_iv (SDLK_UNDO),
617
458 const_iv (KMOD_NONE), 618 const_iv (KMOD_NONE),
619 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 620 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 621 const_iv (KMOD_RSHIFT),
622 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 623 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 624 const_iv (KMOD_RCTRL),
625 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 626 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 627 const_iv (KMOD_RALT),
628 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 629 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 630 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 631 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 632 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 633 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 634
471 const_iv (KMOD_SHIFT), 635 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 636# undef const_iv
475 }; 637 };
476 638
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 639 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 640 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
641
642 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
643 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 644}
645
646void
647weaken (SV *rv)
648 PROTOTYPE: $
649 CODE:
650 sv_rvweaken (rv);
480 651
481int 652int
482in_destruct () 653in_destruct ()
483 CODE: 654 CODE:
484 RETVAL = PL_main_cv == Nullcv; 655 RETVAL = PL_main_cv == Nullcv;
487 658
488NV floor (NV x) 659NV floor (NV x)
489 660
490NV ceil (NV x) 661NV ceil (NV x)
491 662
663IV minpot (UV n)
664
665IV popcount (UV n)
666
492void 667void
493pango_init () 668pango_init ()
494 CODE: 669 CODE:
495{ 670{
496 opengl_fontmap = pango_opengl_font_map_new (); 671 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 672 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 673 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
674#if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)
675 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
676 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
677#endif
499} 678}
679
680char *
681SDL_GetError ()
500 682
501int 683int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 684SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 685
504void 686void
505SDL_Quit () 687SDL_Quit ()
506 688
507void 689void
508SDL_ListModes () 690SDL_ListModes (int rgb, int alpha)
509 PPCODE: 691 PPCODE:
510{ 692{
511 SDL_Rect **m; 693 SDL_Rect **m;
512 694
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 695 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 696 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 697 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 698 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 699
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 700 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 701 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 702
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 703 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 704 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 707
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 708 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 709#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 710 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 711 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 712#endif
531 713
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 714 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 715
537 if (m && m != (SDL_Rect **)-1) 716 if (m && m != (SDL_Rect **)-1)
538 while (*m) 717 while (*m)
539 { 718 {
719 if ((*m)->w >= 800 && (*m)->h >= 480)
720 {
540 AV *av = newAV (); 721 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 722 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 723 av_push (av, newSViv ((*m)->h));
724 av_push (av, newSViv (rgb));
725 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 726 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
727 }
544 728
545 ++m; 729 ++m;
546 } 730 }
547} 731}
548 732
549char *
550SDL_GetError ()
551
552int 733int
553SDL_SetVideoMode (int w, int h, int fullscreen) 734SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 735 CODE:
736{
737 SDL_EnableUNICODE (1);
738 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
739
740 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
741 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
742 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
743 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
744
555 RETVAL = !!SDL_SetVideoMode ( 745 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 746 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 747 );
748
558 if (RETVAL) 749 if (RETVAL)
559 { 750 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 751 av_clear (texture_av);
752
753 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 754#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 755#include "glfunc.h"
563# undef GL_FUNC 756#undef GL_FUNC
564 } 757 }
758}
565 OUTPUT: 759 OUTPUT:
566 RETVAL 760 RETVAL
567 761
568void 762void
569SDL_GL_SwapBuffers () 763SDL_GL_SwapBuffers ()
570 764
571char * 765char *
572SDL_GetKeyName (int sym) 766SDL_GetKeyName (int sym)
573 767
768int
769SDL_GetAppState ()
770
574void 771void
575SDL_PollEvent () 772poll_events ()
576 PPCODE: 773 PPCODE:
577{ 774{
578 SDL_Event ev; 775 SDL_Event ev;
579 776
580 while (SDL_PollEvent (&ev)) 777 SDL_PumpEvents ();
778 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 779 {
582 HV *hv = newHV (); 780 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 781 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 782
585 switch (ev.type) 783 switch (ev.type)
586 { 784 {
587 case SDL_KEYDOWN: 785 case SDL_KEYDOWN:
588 case SDL_KEYUP: 786 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 787 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 788 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 789 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
790 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 791 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 792 break;
594 793
595 case SDL_ACTIVEEVENT: 794 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 795 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 796 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 797 break;
599 798
600 case SDL_MOUSEMOTION: 799 case SDL_MOUSEMOTION:
800 {
801 int state = ev.motion.state;
802 int x = ev.motion.x;
803 int y = ev.motion.y;
804 int xrel = ev.motion.xrel;
805 int yrel = ev.motion.yrel;
806
807 /* do simplistic event compression */
808 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
809 && state == ev.motion.state)
810 {
811 xrel += ev.motion.xrel;
812 yrel += ev.motion.yrel;
813 x = ev.motion.x;
814 y = ev.motion.y;
815 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
816 }
817
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 818 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 819 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 820 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 821 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 822 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 823 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
824 }
608 break; 825 break;
609 826
610 case SDL_MOUSEBUTTONDOWN: 827 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 828 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 829 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 830
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 831 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 832 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 833 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 834 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 839 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 840 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 841 break;
625 } 842 }
626 843
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 844 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 845 }
629} 846}
630 847
631int 848int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 849Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 850 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 851 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 852 Mix_ChannelFinished (channel_finished);
636 853
637void 854void
855Mix_QuerySpec ()
856 PPCODE:
857{
858 int freq, channels;
859 Uint16 format;
860
861 if (Mix_QuerySpec (&freq, &format, &channels))
862 {
863 EXTEND (SP, 3);
864 PUSHs (sv_2mortal (newSViv (freq)));
865 PUSHs (sv_2mortal (newSViv (format)));
866 PUSHs (sv_2mortal (newSViv (channels)));
867 }
868}
869
870void
638Mix_CloseAudio () 871Mix_CloseAudio ()
639 872
640int 873int
641Mix_AllocateChannels (int numchans = -1) 874Mix_AllocateChannels (int numchans = -1)
642 875
876const char *
877Mix_GetError ()
878
643void 879void
644lowdelay (int fd, int val = 1) 880lowdelay (int fd, int val = 1)
645 CODE: 881 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 882 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 883
650void 884void
651win32_proxy_info () 885win32_proxy_info ()
652 PPCODE: 886 PPCODE:
653{ 887{
690 STRLEN image_len; 924 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 925 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 926 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 927 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 928 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 929 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 930 : SDL_RWFromConstMem (image, image_len);
697 931
698 if (!rw) 932 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 933 croak ("load_image: %s", SDL_GetError ());
700 934
773void 1007void
774error (char *message) 1008error (char *message)
775 CODE: 1009 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1010 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1011#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1012 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1013#endif
780 1014
781void 1015void
782fatal (char *message) 1016fatal (char *message)
783 CODE: 1017 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1018 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1019#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1020 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1021#endif
788 _exit (1); 1022 _exit (1);
789 1023
790void 1024void
791_exit (int retval = 0) 1025_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1028 ExitThread (retval); // unclean, please beam me up
795#else 1029#else
796 _exit (retval); 1030 _exit (retval);
797#endif 1031#endif
798 1032
799MODULE = CFPlus PACKAGE = CFPlus::Font 1033void
1034debug ()
1035 CODE:
1036{
1037#if DEBUG
1038 VALGRIND_DO_LEAK_CHECK;
1039#endif
1040}
800 1041
801CFPlus::Font 1042MODULE = Deliantra::Client PACKAGE = DC::Font
1043
1044PROTOTYPES: DISABLE
1045
1046DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1047new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1048 CODE:
804{ 1049{
805 int count; 1050 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1051 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1054}
810 OUTPUT: 1055 OUTPUT:
811 RETVAL 1056 RETVAL
812 1057
813void 1058void
814DESTROY (CFPlus::Font self) 1059DESTROY (DC::Font self)
815 CODE: 1060 CODE:
816 pango_font_description_free (self); 1061 pango_font_description_free (self);
817 1062
818void 1063void
819make_default (CFPlus::Font self) 1064make_default (DC::Font self)
1065 PROTOTYPE: $
820 CODE: 1066 CODE:
821 default_font = self; 1067 default_font = self;
822 1068
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1069MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1070
1071PROTOTYPES: DISABLE
1072
825void 1073void
826reset_glyph_cache () 1074glyph_cache_backup ()
1075 PROTOTYPE:
827 CODE: 1076 CODE:
1077 tc_backup ();
1078
1079void
1080glyph_cache_restore ()
1081 PROTOTYPE:
1082 CODE:
828 tc_clear (); 1083 tc_restore ();
829 1084
830CFPlus::Layout 1085DC::Layout
831new (SV *class) 1086new (SV *class)
832 CODE: 1087 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1088 New (0, RETVAL, 1, struct cf_layout);
834 1089
835 RETVAL->pl = pango_layout_new (opengl_context); 1090 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1092 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1093 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1094 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1095 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1096 RETVAL->font = 0;
1097 RETVAL->rc = rc_alloc ();
842 1098
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1099 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1100 layout_update_font (RETVAL);
845 OUTPUT: 1101 OUTPUT:
846 RETVAL 1102 RETVAL
847 1103
848void 1104void
849DESTROY (CFPlus::Layout self) 1105DESTROY (DC::Layout self)
850 CODE: 1106 CODE:
851 g_object_unref (self->pl); 1107 g_object_unref (self->pl);
1108 rc_free (self->rc);
852 Safefree (self); 1109 Safefree (self);
853 1110
854void 1111void
855set_text (CFPlus::Layout self, SV *text_) 1112set_text (DC::Layout self, SV *text_)
856 CODE: 1113 CODE:
857{ 1114{
858 STRLEN textlen; 1115 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1116 char *text = SvPVutf8 (text_, textlen);
860 1117
861 pango_layout_set_text (self->pl, text, textlen); 1118 pango_layout_set_text (self->pl, text, textlen);
862} 1119}
863 1120
864void 1121void
865set_markup (CFPlus::Layout self, SV *text_) 1122set_markup (DC::Layout self, SV *text_)
866 CODE: 1123 CODE:
867{ 1124{
868 STRLEN textlen; 1125 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
870 1127
871 pango_layout_set_markup (self->pl, text, textlen); 1128 pango_layout_set_markup (self->pl, text, textlen);
872} 1129}
873 1130
874void 1131void
875set_shapes (CFPlus::Layout self, ...) 1132set_shapes (DC::Layout self, ...)
876 CODE: 1133 CODE:
877{ 1134{
878 PangoAttrList *attrs = 0; 1135 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1136 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1137 const char *pos = text;
915 if (attrs) 1172 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1173 pango_layout_set_attributes (self->pl, attrs);
917} 1174}
918 1175
919void 1176void
920get_shapes (CFPlus::Layout self) 1177get_shapes (DC::Layout self)
921 PPCODE: 1178 PPCODE:
922{ 1179{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1180 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1181
925 do 1182 do
926 { 1183 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1184 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1185
929 if (run && shape_attr_p (run)) 1186 if (run && shape_attr_p (run))
930 { 1187 {
931 PangoRectangle extents; 1188 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1189 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1197
941 pango_layout_iter_free (iter); 1198 pango_layout_iter_free (iter);
942} 1199}
943 1200
944int 1201int
945has_wrapped (CFPlus::Layout self) 1202has_wrapped (DC::Layout self)
946 CODE: 1203 CODE:
947{ 1204{
948 int lines = 1; 1205 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1206 const char *text = pango_layout_get_text (self->pl);
950 1207
955} 1212}
956 OUTPUT: 1213 OUTPUT:
957 RETVAL 1214 RETVAL
958 1215
959SV * 1216SV *
960get_text (CFPlus::Layout self) 1217get_text (DC::Layout self)
961 CODE: 1218 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1219 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1220 sv_utf8_decode (RETVAL);
964 OUTPUT: 1221 OUTPUT:
965 RETVAL 1222 RETVAL
966 1223
967void 1224void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1225set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1226 CODE:
970 self->r = r; 1227 self->r = r;
971 self->g = g; 1228 self->g = g;
972 self->b = b; 1229 self->b = b;
973 self->a = a; 1230 self->a = a;
974 1231
975void 1232void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1233set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1234 CODE:
978 if (self->font != font) 1235 if (self->font != font)
979 { 1236 {
980 self->font = font; 1237 self->font = font;
981 layout_update_font (self); 1238 layout_update_font (self);
982 } 1239 }
983 1240
984void 1241void
985set_height (CFPlus::Layout self, int base_height) 1242set_height (DC::Layout self, int base_height)
986 CODE: 1243 CODE:
987 if (self->base_height != base_height) 1244 if (self->base_height != base_height)
988 { 1245 {
989 self->base_height = base_height; 1246 self->base_height = base_height;
990 layout_update_font (self); 1247 layout_update_font (self);
991 } 1248 }
992 1249
993void 1250void
994set_width (CFPlus::Layout self, int max_width = -1) 1251set_width (DC::Layout self, int max_width = -1)
995 CODE: 1252 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1253 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1254
998void 1255void
999set_indent (CFPlus::Layout self, int indent) 1256set_indent (DC::Layout self, int indent)
1000 CODE: 1257 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1258 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1259
1003void 1260void
1004set_spacing (CFPlus::Layout self, int spacing) 1261set_spacing (DC::Layout self, int spacing)
1005 CODE: 1262 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1263 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1264
1008void 1265void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1266set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1267 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1268 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1269 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1270 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1271 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1272 : PANGO_ELLIPSIZE_NONE
1016 ); 1273 );
1017 1274
1018void 1275void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1276set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1277 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1278 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1279
1023void 1280void
1024size (CFPlus::Layout self) 1281size (DC::Layout self)
1025 PPCODE: 1282 PPCODE:
1026{ 1283{
1027 int w, h; 1284 int w, h;
1028 1285
1029 layout_get_pixel_size (self, &w, &h); 1286 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1289 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1290 PUSHs (sv_2mortal (newSViv (h)));
1034} 1291}
1035 1292
1036int 1293int
1037descent (CFPlus::Layout self) 1294descent (DC::Layout self)
1038 CODE: 1295 CODE:
1039{ 1296{
1040 PangoRectangle rect; 1297 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1298 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1299 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1300 RETVAL = PANGO_DESCENT (rect);
1044} 1301}
1045 OUTPUT: 1302 OUTPUT:
1046 RETVAL 1303 RETVAL
1047 1304
1048int 1305int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1306xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1307 CODE:
1051{ 1308{
1052 int index, trailing; 1309 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1310 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1311 RETVAL = index + trailing;
1055} 1312}
1056 OUTPUT: 1313 OUTPUT:
1057 RETVAL 1314 RETVAL
1058 1315
1059void 1316void
1060cursor_pos (CFPlus::Layout self, int index) 1317cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1318 PPCODE:
1062{ 1319{
1063 PangoRectangle strong_pos; 1320 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1321 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1322
1066 EXTEND (SP, 3); 1323 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1324 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1325 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1327}
1071 1328
1072void 1329void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1330index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1331 PPCODE:
1075{ 1332{
1076 int line, x; 1333 int line, x;
1077 1334
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1335 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1336#if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3))
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1337 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1338 --line;
1339#endif
1081 EXTEND (SP, 2); 1340 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1341 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1342 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1343}
1085 1344
1086void 1345void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1346line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1347 PPCODE:
1089{ 1348{
1090 PangoLayoutLine *lp; 1349 PangoLayoutLine *lp;
1091 int index, trailing; 1350 int index, trailing;
1092 1351
1093 if (line < 0) 1352 if (line < 0)
1094 XSRETURN_EMPTY; 1353 XSRETURN_EMPTY;
1095 1354
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1355 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1356 XSRETURN_EMPTY; /* do better */
1098 1357
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1358 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1359
1102 EXTEND (SP, 2); 1360 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1361 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1362 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1363 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1366 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1367 }
1110} 1368}
1111 1369
1112void 1370void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1371render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1372 CODE:
1373 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1374 pango_opengl_render_layout_subpixel (
1116 self->pl, 1375 self->pl,
1376 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1377 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1378 self->r, self->g, self->b, self->a,
1119 flags 1379 flags
1120 ); 1380 );
1381 // we assume that context_change actually clears/frees stuff
1382 // and does not do any recomputation...
1383 pango_layout_context_changed (self->pl);
1121 1384
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1385void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1386draw (DC::Layout self)
1126 CODE: 1387 CODE:
1127{ 1388{
1128 int ow = SvIV (w_); 1389 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1390 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1391 glEnable (GL_BLEND);
1392 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1393 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_ALPHA_TEST);
1395 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1396
1131 if (ow && oh) 1397 rc_draw (self->rc);
1398
1399 glDisable (GL_ALPHA_TEST);
1400 glDisable (GL_BLEND);
1401 glDisable (GL_TEXTURE_2D);
1402}
1403
1404MODULE = Deliantra::Client PACKAGE = DC::Texture
1405
1406PROTOTYPES: ENABLE
1407
1408void
1409pad (SV *data_, int ow, int oh, int nw, int nh)
1410 CODE:
1411{
1412 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1413 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1414 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1415 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1416 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1417 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1418
1145 SvPOK_only (result_); 1419 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1420 SvCUR_set (result_, nw * nh * bpp);
1147 1421
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1422 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1423 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1424 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1425
1152 sv_setsv (data_, result_); 1426 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1427 }
1159} 1428}
1160 1429
1161void 1430void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1431draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1437{
1169 HV *hv = (HV *)SvRV (self); 1438 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1439 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1440 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1441 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1442
1443 if (name <= 0)
1444 XSRETURN_EMPTY;
1173 1445
1174 if (items < 5) 1446 if (items < 5)
1175 { 1447 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1448 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1449 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1477 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1478 glDisable (GL_BLEND);
1207 } 1479 }
1208} 1480}
1209 1481
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1482IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1483 CODE:
1484{
1485 GLint width;
1486 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1487 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1488 RETVAL = width > 0;
1489}
1490 OUTPUT:
1491 RETVAL
1211 1492
1212CFPlus::Map 1493MODULE = Deliantra::Client PACKAGE = DC::Map
1494
1495PROTOTYPES: DISABLE
1496
1497DC::Map
1213new (SV *class) 1498new (SV *class)
1214 CODE: 1499 CODE:
1215 New (0, RETVAL, 1, struct map); 1500 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0; 1501 RETVAL->x = 0;
1217 RETVAL->y = 0; 1502 RETVAL->y = 0;
1218 RETVAL->w = 0; 1503 RETVAL->w = 0;
1219 RETVAL->h = 0; 1504 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1505 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1506 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1507 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1508 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1509 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1510 RETVAL->row = 0;
1228 OUTPUT: 1511 OUTPUT:
1229 RETVAL 1512 RETVAL
1230 1513
1231void 1514void
1232DESTROY (CFPlus::Map self) 1515DESTROY (DC::Map self)
1233 CODE: 1516 CODE:
1234{ 1517{
1235 map_clear (self); 1518 map_clear (self);
1236 Safefree (self->face); 1519 Safefree (self->face2tile);
1237 Safefree (self->tex); 1520 Safefree (self->tex);
1238 Safefree (self); 1521 Safefree (self);
1239} 1522}
1240 1523
1241void 1524void
1242resize (CFPlus::Map self, int map_width, int map_height) 1525resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1526 CODE:
1244 self->w = map_width; 1527 self->w = map_width;
1245 self->h = map_height; 1528 self->h = map_height;
1246 1529
1247void 1530void
1248clear (CFPlus::Map self) 1531clear (DC::Map self)
1249 CODE: 1532 CODE:
1250 map_clear (self); 1533 map_clear (self);
1251 1534
1252void 1535void
1253set_face (CFPlus::Map self, int face, int texid) 1536set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1537 CODE:
1255{ 1538{
1256 while (self->faces <= face) 1539 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1540 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1541}
1264 1542
1265void 1543void
1544set_smooth (DC::Map self, int face, int smooth, int level)
1545 CODE:
1546{
1547 tileid texid;
1548 maptex *tex;
1549
1550 if (face < 0 || face >= self->faces)
1551 return;
1552
1553 if (smooth < 0 || smooth >= self->faces)
1554 return;
1555
1556 texid = self->face2tile [face];
1557
1558 if (!texid)
1559 return;
1560
1561 tex = self->tex + texid;
1562 tex->smoothtile = self->face2tile [smooth];
1563 tex->smoothlevel = level;
1564}
1565
1566void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1567set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1568 CODE:
1268{ 1569{
1269 while (self->texs <= texid) 1570 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1571
1275 { 1572 {
1276 maptex *tex = self->tex + texid; 1573 maptex *tex = self->tex + texid;
1277 1574
1278 tex->name = name; 1575 tex->name = name;
1295 // from transparent color bleeding and ugly wrapping effects. 1592 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1593 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1594}
1298 1595
1299int 1596int
1300ox (CFPlus::Map self) 1597ox (DC::Map self)
1301 ALIAS: 1598 ALIAS:
1302 oy = 1 1599 oy = 1
1303 x = 2 1600 x = 2
1304 y = 3 1601 y = 3
1305 w = 4 1602 w = 4
1316 } 1613 }
1317 OUTPUT: 1614 OUTPUT:
1318 RETVAL 1615 RETVAL
1319 1616
1320void 1617void
1321scroll (CFPlus::Map self, int dx, int dy) 1618scroll (DC::Map self, int dx, int dy)
1322 CODE: 1619 CODE:
1323{ 1620{
1324 if (dx > 0) 1621 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1622 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1623 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1624 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1625
1329 if (dy > 0) 1626 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1627 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1628 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1629 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1630
1334 self->ox += dx; self->x += dx; 1631 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1632 self->oy += dy; self->y += dy;
1336 1633
1337 while (self->y < 0) 1634 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 1638 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 1639 self->y += MAP_EXTEND_Y;
1343 } 1640 }
1344} 1641}
1345 1642
1346void 1643SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 1644map1a_update (DC::Map self, SV *data_, int extmap)
1348 CODE: 1645 CODE:
1349{ 1646{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1647 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 1648 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 1649 mapcell *cell;
1353 int x, y, flags; 1650 int x, y, z, flags;
1651 AV *missing = newAV ();
1652 RETVAL = newRV_noinc ((SV *)missing);
1354 1653
1355 while (data < data_end - 1) 1654 while (data < data_end - 1)
1356 { 1655 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 1656 flags = (data [0] << 8) + data [1]; data += 2;
1358 1657
1389 cell->stat_width = 1; 1688 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1689 cell->stat_hp = *data++;
1391 } 1690 }
1392 else if (cmd == 6) // monster width 1691 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1692 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1693 else if (cmd == 0x47)
1395 { 1694 {
1396 if (*data == 4) 1695 if (*data == 4)
1397 ; // decode player tag 1696 ; // decode player count
1398 1697
1399 data += *data + 1; 1698 data += *data + 1;
1400 } 1699 }
1401 else if (cmd == 8) // cell flags 1700 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1701 cell->flags = *data++;
1409 } 1708 }
1410 else 1709 else
1411 cell->darkness = *data++ + 1; 1710 cell->darkness = *data++ + 1;
1412 } 1711 }
1413 1712
1713 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 1714 if (flags & (4 >> z))
1415 { 1715 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1716 faceid face = (data [0] << 8) + data [1]; data += 2;
1717 need_facenum (self, face);
1718 cell->tile [z] = self->face2tile [face];
1719
1720 if (cell->tile [z])
1721 {
1722 maptex *tex = self->tex + cell->tile [z];
1723 if (!tex->name)
1724 av_push (missing, newSViv (cell->tile [z]));
1725
1726 if (tex->smoothtile)
1727 {
1728 maptex *smooth = self->tex + tex->smoothtile;
1729 if (!smooth->name)
1730 av_push (missing, newSViv (tex->smoothtile));
1731 }
1732 }
1417 } 1733 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 1734 }
1429 else 1735 else
1430 cell->darkness = 0; 1736 cell->darkness = 0;
1431 } 1737 }
1432} 1738}
1739 OUTPUT:
1740 RETVAL
1433 1741
1434SV * 1742SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1743mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 1744 CODE:
1437{ 1745{
1438 int x1, x; 1746 int x1, x;
1439 int y1, y; 1747 int y1, y;
1440 int z; 1748 int z;
1461 { 1769 {
1462 mapcell *cell = row->col + (x - row->c0); 1770 mapcell *cell = row->col + (x - row->c0);
1463 1771
1464 for (z = 0; z <= 0; z++) 1772 for (z = 0; z <= 0; z++)
1465 { 1773 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1774 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1775 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1776 int a1 = tex.a;
1473 1777
1474 r = (r * a0 + tex.r * a1) / 255; 1778 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1779 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1780 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1781 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1782 }
1480 } 1783 }
1481 1784
1482 *map++ = (r ) 1785 *map++ = (r )
1483 | (g << 8) 1786 | (g << 8)
1490} 1793}
1491 OUTPUT: 1794 OUTPUT:
1492 RETVAL 1795 RETVAL
1493 1796
1494void 1797void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1798draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1496 CODE: 1799 CODE:
1497{ 1800{
1498 int x, y, z; 1801 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 1802
1502 glColor4ub (255, 255, 255, 255); 1803 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1804 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1805 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1806 smooth_key skey;
1807
1808 rc_t *rc = rc_alloc ();
1809 rc_key_t key;
1810 rc_array_t *arr;
1811
1812 // thats current max. sorry.
1813 if (sw > 255) sw = 255;
1814 if (sh > 255) sh = 255;
1815
1816 // clear key, in case of extra padding
1817 memset (&skey, 0, sizeof (skey));
1818
1819 memset (&key, 0, sizeof (key));
1820 key.r = 255;
1821 key.g = 255;
1822 key.b = 255;
1823 key.a = 255;
1824 key.mode = GL_QUADS;
1825 key.format = GL_T2F_V3F;
1826 key.texname = -1;
1827
1828 mx += self->x;
1829 my += self->y;
1830
1831 // first pass: determine smooth_max
1832 // rather ugly, if you ask me
1833 // could also be stored inside mapcell and updated on change
1834 memset (smooth_max, 0, sizeof (smooth_max));
1835
1836 for (y = 0; y < sh; y++)
1837 if (0 <= y + my && y + my < self->rows)
1838 {
1839 maprow *row = self->row + (y + my);
1840
1841 for (x = 0; x < sw; x++)
1842 if (row->c0 <= x + mx && x + mx < row->c1)
1843 {
1844 mapcell *cell = row->col + (x + mx - row->c0);
1845
1846 smooth_max[x + 1][y + 1] =
1847 MAX (self->tex [cell->tile [0]].smoothlevel,
1848 MAX (self->tex [cell->tile [1]].smoothlevel,
1849 self->tex [cell->tile [2]].smoothlevel));
1850 }
1851 }
1503 1852
1504 glEnable (GL_BLEND); 1853 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1854 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 1856
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 1857 for (z = 0; z <= 2; z++)
1858 {
1859 memset (smooth_level, 0, sizeof (smooth_level));
1860
1517 for (y = 0; y < sh; y++) 1861 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1862 if (0 <= y + my && y + my < self->rows)
1519 { 1863 {
1520 maprow *row = self->row + (y + my); 1864 maprow *row = self->row + (y + my);
1521 1865
1522 for (x = 0; x < sw; x++) 1866 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1867 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1868 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1869 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1870 tileid tile = cell->tile [z];
1871
1872 if (tile)
1873 {
1874 maptex tex = self->tex [tile];
1875 int px, py;
1528 1876
1529 if (face && face < self->texs) 1877 if (key.texname != tex.name)
1878 {
1879 if (!tex.name)
1880 tex = self->tex [2]; /* missing, replace by noface */
1881
1882 key.texname = tex.name;
1883 arr = rc_array (rc, &key);
1884 }
1885
1886 px = (x + 1) * T - tex.w;
1887 py = (y + 1) * T - tex.h;
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1893
1894 if (cell->flags && z == 2)
1895 {
1896 // overlays such as the speech bubble, probably more to come
1897 if (cell->flags & 1)
1898 {
1899 maptex tex = self->tex [1];
1900 int px = x * T + T * 2 / 32;
1901 int py = y * T - T * 6 / 32;
1902
1903 if (tex.name)
1904 {
1905 if (key.texname != tex.name)
1906 {
1907 key.texname = tex.name;
1908 arr = rc_array (rc, &key);
1909 }
1910
1911 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1912 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1913 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1914 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1915 }
1916 }
1917 }
1918
1919 // update smooth hash
1920 if (tex.smoothtile)
1921 {
1922 skey.tile = tex.smoothtile;
1923 skey.level = tex.smoothlevel;
1924
1925 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1926
1927 // add bits to current tile and all neighbours. skey.x|y is
1928 // shifted +1|+1 so we always stay positive.
1929
1930 // bits is ___n cccc CCCC bbbb
1931 // n do not draw borders&corners
1932 // c draw these corners, but...
1933 // C ... not these
1934 // b draw these borders
1935
1936 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1937 // ┃· ·· ·┃ ━━
1938
1939 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1940 // ·· ·· ·┏ ┓·
1941
1942 // full tile
1943 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1944
1945 // borders
1946 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1947 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1948 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1949 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1950
1951 // corners
1952 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1953 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1954 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1955 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1956 }
1957 }
1958 }
1959 }
1960
1961 rc_draw (rc);
1962 rc_clear (rc);
1963
1964 // go through all smoothlevels, lowest to highest, then draw.
1965 // this is basically counting sort
1966 {
1967 int w, b;
1968
1969 glEnable (GL_TEXTURE_2D);
1970 glBegin (GL_QUADS);
1971 for (w = 0; w < 256 / 32; ++w)
1972 {
1973 uint32_t smask = smooth_level [w];
1974 if (smask)
1975 for (b = 0; b < 32; ++b)
1976 if (smask & (((uint32_t)1) << b))
1530 { 1977 {
1531 maptex tex = self->tex [face]; 1978 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 1979 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 1980
1535 if (last_name != tex.name) 1981 hv_iterinit (smooth);
1982 while ((he = hv_iternext (smooth)))
1536 { 1983 {
1537 glEnd (); 1984 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1985 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 1986
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 1987 if (!(bits & 0x1000)
1988 && skey->level == level
1989 && level > smooth_max [skey->x][skey->y])
1551 { 1990 {
1552 maptex tex = self->tex [1]; 1991 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 1992 int px = (((int)skey->x) - 1) * T;
1554 int py = (y + 1) * 32 - tex.h - 6; 1993 int py = (((int)skey->y) - 1) * T;
1994 int border = bits & 15;
1995 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1996 float dx = tex.s * .0625f; // 16 images/row
1997 float dy = tex.t * .5f ; // 2 images/column
1555 1998
1999 if (tex.name)
2000 {
2001 // this time avoiding texture state changes
2002 // save gobs of state changes.
2003 if (key.texname != tex.name)
2004 {
1556 glEnd (); 2005 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2006 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1558 glBegin (GL_QUADS); 2007 glBegin (GL_QUADS);
2008 }
1559 2009
2010 if (border)
2011 {
2012 float ox = border * dx;
2013
2014 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2015 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2016 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2017 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2018 }
2019
2020 if (corner)
2021 {
2022 float ox = corner * dx;
2023
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2024 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2025 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2026 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2027 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2028 }
2029 }
2030 }
1564 } 2031 }
1565 } 2032 }
1566 }
1567 } 2033 }
1568 2034
1569 glEnd (); 2035 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
2037 key.texname = -1;
2038 }
2039
2040 hv_clear (smooth);
2041 }
2042
1572 glDisable (GL_BLEND); 2043 glDisable (GL_BLEND);
2044 rc_free (rc);
1573 2045
1574 // top layer: overlays such as the health bar 2046 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2047 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2048 if (0 <= y + my && y + my < self->rows)
1577 { 2049 {
1580 for (x = 0; x < sw; x++) 2052 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2053 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2054 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2055 mapcell *cell = row->col + (x + mx - row->c0);
1584 2056
1585 int px = x * 32; 2057 int px = x * T;
1586 int py = y * 32; 2058 int py = y * T;
1587 2059
1588 if (cell->stat_hp) 2060 if (cell->stat_hp)
1589 { 2061 {
1590 int width = cell->stat_width * 32; 2062 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2063 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2064
1593 glColor3ub (0, 0, 0); 2065 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2066 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2067 px + width - 1, py);
1596 2068
1602 } 2074 }
1603 } 2075 }
1604} 2076}
1605 2077
1606void 2078void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2079draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1608 CODE: 2080 CODE:
1609{ 2081{
1610 static float color[16][3] = { 2082 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2083 { 0.00F, 0.00F, 0.00F },
1612 { 1.00F, 1.00F, 1.00F }, 2084 { 1.00F, 1.00F, 1.00F },
1662 glDisable (GL_BLEND); 2134 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2135 glDisable (GL_TEXTURE_2D);
1664} 2136}
1665 2137
1666void 2138void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2139fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2140 PPCODE:
1669{ 2141{
1670 int x, y; 2142 int x, y;
2143 int sw1 = sw + 2;
2144 int sh1 = sh + 2;
2145 int sh3 = sh * 3;
1671 int sw4 = (sw + 3) & ~3; 2146 int sw34 = (sw * 3 + 3) & ~3;
2147 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2148 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2149 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2150
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2151 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2152 SvCUR_set (darkness3_sv, sw34 * sh3);
1678 2153
1679 mx += self->x; 2154 mx += self->x - 1;
1680 my += self->y; 2155 my += self->y - 1;
1681 2156
2157 memset (darkness1, 255, sw1 * sh1);
2158
1682 for (y = 0; y < sh; y++) 2159 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2160 if (0 <= y + my && y + my < self->rows)
1684 { 2161 {
1685 maprow *row = self->row + (y + my); 2162 maprow *row = self->row + (y + my);
1686 2163
1687 for (x = 0; x < sw; x++) 2164 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2165 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2166 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2167 mapcell *cell = row->col + (x + mx - row->c0);
1691 2168
1692 darkness[y * sw4 + x] = cell->darkness 2169 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2170 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS; 2171 : 255 - FOW_DARKNESS;
1695 } 2172 }
1696 } 2173 }
1697 2174
2175 for (y = 0; y < sh; ++y)
2176 for (x = 0; x < sw; ++x)
2177 {
2178 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2179 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2180 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2181 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2182 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2183 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2184 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2185 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2186 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2187
2188 uint8_t r11 = (d11 + d21 + d12) / 3;
2189 uint8_t r21 = d21;
2190 uint8_t r31 = (d21 + d31 + d32) / 3;
2191
2192 uint8_t r12 = d12;
2193 uint8_t r22 = d22;
2194 uint8_t r32 = d32;
2195
2196 uint8_t r13 = (d13 + d23 + d12) / 3;
2197 uint8_t r23 = d23;
2198 uint8_t r33 = (d23 + d33 + d32) / 3;
2199
2200 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2201 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2202 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2203 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2204 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2205 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2206 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2207 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2208 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2209 }
2210
2211 free (darkness1);
2212
1698 EXTEND (SP, 3); 2213 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2214 PUSHs (sv_2mortal (newSViv (sw34)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2215 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2216 PUSHs (darkness3_sv);
1702} 2217}
1703 2218
1704SV * 2219SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2220get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2221 CODE:
1707{ 2222{
1708 int x, y, x1, y1; 2223 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2224 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2225 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2250 if (row && row->c0 <= x && x < row->c1)
1736 { 2251 {
1737 mapcell *cell = row->col + (x - row->c0); 2252 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2253 uint8_t flags = 0;
1739 2254
1740 if (cell->face [0]) flags |= 1; 2255 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2256 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2257 if (cell->tile [2]) flags |= 4;
1743 2258
1744 *data++ = flags; 2259 *data++ = flags;
1745 2260
1746 if (flags & 1) 2261 if (flags & 1)
1747 { 2262 {
2263 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2264 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2265 *data++ = tile;
1750 } 2266 }
1751 2267
1752 if (flags & 2) 2268 if (flags & 2)
1753 { 2269 {
2270 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2271 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2272 *data++ = tile;
1756 } 2273 }
1757 2274
1758 if (flags & 4) 2275 if (flags & 4)
1759 { 2276 {
2277 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2278 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2279 *data++ = tile;
1762 } 2280 }
1763 } 2281 }
1764 else 2282 else
1765 *data++ = 0; 2283 *data++ = 0;
1766 } 2284 }
1772} 2290}
1773 OUTPUT: 2291 OUTPUT:
1774 RETVAL 2292 RETVAL
1775 2293
1776void 2294void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2295set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1778 PPCODE: 2296 PPCODE:
1779{ 2297{
1780 int x, y, z; 2298 int x, y, z;
1781 int w, h; 2299 int w, h;
1782 int x1, y1; 2300 int x1, y1;
1783 2301
1784 if (*data++ != 0) 2302 if (*data++ != 0)
1785 return; /* version mismatch */ 2303 XSRETURN_EMPTY; /* version mismatch */
1786 2304
1787 w = *data++ << 8; w |= *data++; 2305 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2306 h = *data++ << 8; h |= *data++;
1789 2307
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2308 // we need to do this 'cause we don't keep an absolute coord system for rows
1806 { 2324 {
1807 uint8_t flags = *data++; 2325 uint8_t flags = *data++;
1808 2326
1809 if (flags) 2327 if (flags)
1810 { 2328 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2329 mapcell *cell = row_get_cell (row, x);
2330 tileid tile[3] = { 0, 0, 0 };
1814 2331
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2332 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2333 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2334 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2335
1819 if (cell->darkness == 0) 2336 if (cell->darkness == 0)
1820 { 2337 {
1821 cell->darkness = 0; 2338 cell->darkness = 0;
1822 2339
1823 for (z = 0; z <= 2; z++) 2340 for (z = 0; z <= 2; z++)
1824 { 2341 {
1825 cell->face[z] = face[z]; 2342 tileid t = tile [z];
1826 2343
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2344 if (t >= self->texs || (t && !self->tex [t].name))
2345 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2346 XPUSHs (sv_2mortal (newSViv (t)));
2347 need_texid (self, t);
2348 }
2349
2350 cell->tile [z] = t;
1829 } 2351 }
1830 } 2352 }
1831 } 2353 }
1832 } 2354 }
1833 } 2355 }
1834} 2356}
1835 2357
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2358MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2359
1838CFPlus::MixChunk 2360DC::RW
1839new_from_file (SV *class, char *path) 2361new (SV *class, SV *data_sv)
1840 CODE: 2362 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2363{
2364 STRLEN datalen;
2365 char *data = SvPVbyte (data_sv, datalen);
2366
2367 RETVAL = SDL_RWFromConstMem (data, datalen);
2368}
1842 OUTPUT: 2369 OUTPUT:
1843 RETVAL 2370 RETVAL
1844 2371
2372DC::RW
2373new_from_file (SV *class, const char *path, const char *mode = "rb")
2374 CODE:
2375 RETVAL = SDL_RWFromFile (path, mode);
2376 OUTPUT:
2377 RETVAL
2378
2379# fails on win32:
2380# dc.xs(2268) : error C2059: syntax error : '('
1845void 2381#void
2382#close (DC::RW self)
2383# CODE:
2384# (self->(close)) (self);
2385
2386MODULE = Deliantra::Client PACKAGE = DC::Channel
2387
2388PROTOTYPES: DISABLE
2389
2390DC::Channel
2391find ()
2392 CODE:
2393{
2394 RETVAL = Mix_GroupAvailable (-1);
2395
2396 if (RETVAL < 0)
2397 {
2398 RETVAL = Mix_GroupOldest (-1);
2399
2400 if (RETVAL < 0)
2401 XSRETURN_UNDEF;
2402
2403 Mix_HaltChannel (RETVAL);
2404 }
2405
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408}
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413halt (DC::Channel self)
2414 CODE:
2415 Mix_HaltChannel (self);
2416
2417void
2418expire (DC::Channel self, int ticks = -1)
2419 CODE:
2420 Mix_ExpireChannel (self, ticks);
2421
2422void
2423fade_out (DC::Channel self, int ticks = -1)
2424 CODE:
2425 Mix_FadeOutChannel (self, ticks);
2426
2427int
2428volume (DC::Channel self, int volume)
2429 CODE:
2430 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2431 OUTPUT:
2432 RETVAL
2433
2434void
2435unregister_all_effects (DC::Channel self)
2436 CODE:
2437 Mix_UnregisterAllEffects (self);
2438
2439void
2440set_panning (DC::Channel self, int left, int right)
2441 CODE:
2442 left = CLAMP (left , 0, 255);
2443 right = CLAMP (right, 0, 255);
2444 Mix_SetPanning (self, left, right);
2445
2446void
2447set_distance (DC::Channel self, int distance)
2448 CODE:
2449 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2450
2451void
2452set_position (DC::Channel self, int angle, int distance)
2453 CODE:
2454
2455void
2456set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2457 CODE:
2458{
2459 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2460 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2461 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2462}
2463
2464void
2465set_reverse_stereo (DC::Channel self, int flip)
2466 CODE:
2467 Mix_SetReverseStereo (self, flip);
2468
2469MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2470
2471PROTOTYPES: DISABLE
2472
2473DC::MixChunk
2474new (SV *class, DC::RW rwops)
2475 CODE:
2476 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2477 OUTPUT:
2478 RETVAL
2479
2480void
1846DESTROY (CFPlus::MixChunk self) 2481DESTROY (DC::MixChunk self)
1847 CODE: 2482 CODE:
1848 Mix_FreeChunk (self); 2483 Mix_FreeChunk (self);
1849 2484
1850int 2485int
1851volume (CFPlus::MixChunk self, int volume = -1) 2486volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2487 CODE:
2488 if (items > 1)
2489 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2490 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2491 OUTPUT:
1855 RETVAL 2492 RETVAL
1856 2493
1857int 2494DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2495play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2496 CODE:
2497{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2498 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2499
2500 if (RETVAL < 0)
2501 XSRETURN_UNDEF;
2502
2503 if (channel < 0)
2504 {
2505 Mix_UnregisterAllEffects (RETVAL);
2506 Mix_Volume (RETVAL, 128);
2507 }
2508}
1861 OUTPUT: 2509 OUTPUT:
1862 RETVAL 2510 RETVAL
1863 2511
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2512MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1865 2513
1866int 2514int
1867volume (int volume = -1) 2515volume (int volume = -1)
2516 PROTOTYPE: ;$
1868 CODE: 2517 CODE:
2518 if (items > 0)
2519 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 2520 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2521 OUTPUT:
1871 RETVAL 2522 RETVAL
1872 2523
2524void
2525fade_out (int ms)
2526 CODE:
2527 Mix_FadeOutMusic (ms);
2528
2529void
2530halt ()
2531 CODE:
2532 Mix_HaltMusic ();
2533
1873CFPlus::MixMusic 2534DC::MixMusic
1874new_from_file (SV *class, char *path) 2535new (SV *class, DC::RW rwops)
1875 CODE: 2536 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2537 RETVAL = Mix_LoadMUS_RW (rwops);
1877 OUTPUT: 2538 OUTPUT:
1878 RETVAL 2539 RETVAL
1879 2540
1880void 2541void
1881DESTROY (CFPlus::MixMusic self) 2542DESTROY (DC::MixMusic self)
1882 CODE: 2543 CODE:
1883 Mix_FreeMusic (self); 2544 Mix_FreeMusic (self);
1884 2545
1885int 2546int
1886play (CFPlus::MixMusic self, int loops = -1) 2547play (DC::MixMusic self, int loops = -1)
1887 CODE: 2548 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2549 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2550 OUTPUT:
1890 RETVAL 2551 RETVAL
1891 2552
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2553void
2554fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2555 CODE:
2556 Mix_FadeInMusicPos (self, loops, ms, position);
2557
2558MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2559
2560PROTOTYPES: ENABLE
1893 2561
1894BOOT: 2562BOOT:
1895{ 2563{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2564 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 2565 static const struct {
1898 const char *name; 2566 const char *name;
1899 IV iv; 2567 IV iv;
1900 } *civ, const_iv[] = { 2568 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2569# define const_iv(name) { # name, (IV)name }
2570 const_iv (GL_VENDOR),
2571 const_iv (GL_VERSION),
2572 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2573 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2574 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2575 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2576 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2577 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2581 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2582 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2583 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2584 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2585 const_iv (GL_BACK),
2586 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2587 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2588 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2589 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2590 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2591 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_INTENSITY), 2604 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 2605 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2606 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2607 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2608 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2609 const_iv (GL_COMPRESSED_ALPHA_ARB),
2610 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2611 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2612 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2613 const_iv (GL_COMPRESSED_RGB_ARB),
2614 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 2615 const_iv (GL_COMPILE),
2616 const_iv (GL_PROXY_TEXTURE_1D),
2617 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2618 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2619 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2620 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2621 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2622 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 2643 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 2644 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 2645 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 2646 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 2647 const_iv (GL_CONSTANT_BORDER),
2648 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 2649 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 2650 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 2651 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 2652 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 2653 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 2654 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 2655 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 2656 const_iv (GL_TRIANGLE_FAN),
2657 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2658 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2659 const_iv (GL_POINT_SMOOTH_HINT),
2660 const_iv (GL_LINE_SMOOTH_HINT),
2661 const_iv (GL_POLYGON_SMOOTH_HINT),
2662 const_iv (GL_GENERATE_MIPMAP_HINT),
2663 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 2664 const_iv (GL_FASTEST),
2665 const_iv (GL_DONT_CARE),
2666 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 2667 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 2668 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 2669 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 2670 const_iv (GL_T2F_N3F_V3F),
1982# undef const_iv 2671# undef const_iv
1983 }; 2672 };
1984 2673
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2674 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2675 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2676
2677 texture_av = newAV ();
2678 AvREAL_off (texture_av);
1987} 2679}
2680
2681void
2682disable_GL_EXT_blend_func_separate ()
2683 CODE:
2684 gl.BlendFuncSeparate = 0;
2685 gl.BlendFuncSeparateEXT = 0;
1988 2686
1989char * 2687char *
1990gl_vendor () 2688gl_vendor ()
1991 CODE: 2689 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 2690 RETVAL = (char *)glGetString (GL_VENDOR);
2005 CODE: 2703 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2704 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 2705 OUTPUT:
2008 RETVAL 2706 RETVAL
2009 2707
2708const char *glGetString (GLenum pname)
2709
2710GLint glGetInteger (GLenum pname)
2711 CODE:
2712 glGetIntegerv (pname, &RETVAL);
2713 OUTPUT:
2714 RETVAL
2715
2716GLdouble glGetDouble (GLenum pname)
2717 CODE:
2718 glGetDoublev (pname, &RETVAL);
2719 OUTPUT:
2720 RETVAL
2721
2010int glGetError () 2722int glGetError ()
2011 2723
2012void glFinish () 2724void glFinish ()
2013 2725
2014void glClear (int mask) 2726void glClear (int mask)
2051# near_ and far_ are due to microsofts buggy "c" compiler 2763# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2764void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 2765
2054# near_ and far_ are due to microsofts buggy "c" compiler 2766# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2767void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2768
2769PROTOTYPES: DISABLE
2056 2770
2057void glViewport (int x, int y, int width, int height) 2771void glViewport (int x, int y, int width, int height)
2058 2772
2059void glScissor (int x, int y, int width, int height) 2773void glScissor (int x, int y, int width, int height)
2060 2774
2068 2782
2069void glRotate (float angle, float x, float y, float z) 2783void glRotate (float angle, float x, float y, float z)
2070 CODE: 2784 CODE:
2071 glRotatef (angle, x, y, z); 2785 glRotatef (angle, x, y, z);
2072 2786
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 2787void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @
2079 ALIAS: 2788 ALIAS:
2080 glColor_premultiply = 1 2789 glColor_premultiply = 1
2081 CODE: 2790 CODE:
2082 if (ix) 2791 if (ix)
2083 { 2792 {
2086 b *= a; 2795 b *= a;
2087 } 2796 }
2088 // microsoft visual "c" rounds instead of truncating... 2797 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 2798 glColor4f (r, g, b, a);
2090 2799
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 2800void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 2801 CODE:
2099 glRasterPos3f (0, 0, z); 2802 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 2803 glBitmap (0, 0, 0, 0, x, y, 0);
2101 2804
2105 2808
2106void glTexCoord (float s, float t) 2809void glTexCoord (float s, float t)
2107 CODE: 2810 CODE:
2108 glTexCoord2f (s, t); 2811 glTexCoord2f (s, t);
2109 2812
2813void glRect (float x1, float y1, float x2, float y2)
2814 CODE:
2815 glRectf (x1, y1, x2, y2);
2816
2817void glRect_lineloop (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glBegin (GL_LINE_LOOP);
2820 glVertex2f (x1, y1);
2821 glVertex2f (x2, y1);
2822 glVertex2f (x2, y2);
2823 glVertex2f (x1, y2);
2824 glEnd ();
2825
2826PROTOTYPES: ENABLE
2827
2828void glBegin (int mode)
2829
2830void glEnd ()
2831
2832void glPointSize (GLfloat size)
2833
2834void glLineWidth (GLfloat width)
2835
2836void glInterleavedArrays (int format, int stride, char *data)
2837
2838void glDrawElements (int mode, int count, int type, char *indices)
2839
2840# 1.2 void glDrawRangeElements (int mode, int start, int end
2841
2110void glTexEnv (int target, int pname, float param) 2842void glTexEnv (int target, int pname, float param)
2111 CODE: 2843 CODE:
2112 glTexEnvf (target, pname, param); 2844 glTexEnvf (target, pname, param);
2113 2845
2114void glTexParameter (int target, int pname, float param) 2846void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2862void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 2863 CODE:
2132 if (gl.SeparableFilter2D) 2864 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2865 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 2866
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2867void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 2868
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2869void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 2870
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 2871void glDrawPixels (int width, int height, int format, int type, char *pixels)
2872
2873void glPixelZoom (float x, float y)
2140 2874
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2875void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 2876
2143int glGenTexture () 2877int glGenTexture ()
2144 CODE: 2878 CODE:
2145{ 2879 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 2880 OUTPUT:
2151 RETVAL 2881 RETVAL
2152 2882
2153void glDeleteTexture (int name) 2883void glDeleteTexture (int name)
2154 CODE: 2884 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 2885 del_texture (name);
2158} 2886
2159
2160int glGenList () 2887int glGenList ()
2161 CODE: 2888 CODE:
2162 RETVAL = glGenLists (1); 2889 RETVAL = glGenLists (1);
2163 OUTPUT: 2890 OUTPUT:
2164 RETVAL 2891 RETVAL
2171 2898
2172void glEndList () 2899void glEndList ()
2173 2900
2174void glCallList (int list) 2901void glCallList (int list)
2175 2902
2903MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2904
2905PROTOTYPES: DISABLE
2906
2907void
2908find_widget (SV *self, NV x, NV y)
2909 PPCODE:
2910{
2911 if (within_widget (self, x, y))
2912 XPUSHs (self);
2913}
2914
2915BOOT:
2916{
2917 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2918
2919 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2920 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2921 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2922 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2923}
2924
2925void
2926draw (SV *self)
2927 CODE:
2928{
2929 HV *hv;
2930 SV **svp;
2931 NV x, y, w, h;
2932 SV *draw_x_sv = GvSV (draw_x_gv);
2933 SV *draw_y_sv = GvSV (draw_y_gv);
2934 SV *draw_w_sv = GvSV (draw_w_gv);
2935 SV *draw_h_sv = GvSV (draw_h_gv);
2936 double draw_x, draw_y;
2937
2938 if (!SvROK (self))
2939 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2940
2941 hv = (HV *)SvRV (self);
2942
2943 if (SvTYPE (hv) != SVt_PVHV)
2944 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2945
2946 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2947 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2948
2949 if (!h || !w)
2950 XSRETURN_EMPTY;
2951
2952 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2953 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2954
2955 draw_x = SvNV (draw_x_sv) + x;
2956 draw_y = SvNV (draw_y_sv) + y;
2957
2958 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2959 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2960 XSRETURN_EMPTY;
2961
2962 sv_setnv (draw_x_sv, draw_x);
2963 sv_setnv (draw_y_sv, draw_y);
2964
2965 glPushMatrix ();
2966 glTranslated (x, y, 0);
2967
2968 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2969 {
2970 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2971
2972 if (svp && SvTRUE (*svp))
2973 {
2974 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2975 glEnable (GL_BLEND);
2976 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2977 glBegin (GL_QUADS);
2978 glVertex2f (0, 0);
2979 glVertex2f (w, 0);
2980 glVertex2f (w, h);
2981 glVertex2f (0, h);
2982 glEnd ();
2983 glDisable (GL_BLEND);
2984 }
2985 }
2986#if 0
2987 // draw borders, for debugging
2988 glPushMatrix ();
2989 glColor4f (1., 1., 0., 1.);
2990 glTranslatef (.5, .5, 0.);
2991 glBegin (GL_LINE_LOOP);
2992 glVertex2f (0 , 0);
2993 glVertex2f (w - 1, 0);
2994 glVertex2f (w - 1, h - 1);
2995 glVertex2f (0 , h - 1);
2996 glEnd ();
2997 glPopMatrix ();
2998#endif
2999 PUSHMARK (SP);
3000 XPUSHs (self);
3001 PUTBACK;
3002 call_method ("_draw", G_VOID | G_DISCARD);
3003 SPAGAIN;
3004
3005 glPopMatrix ();
3006
3007 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3008 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3009}
3010

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