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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
30#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
32 52
33#include <glib/gmacros.h> 53#include <glib/gmacros.h>
34 54
35#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
36 67
37#ifndef _WIN32 68#ifndef _WIN32
38# include <sys/types.h> 69# include <sys/types.h>
39# include <sys/socket.h> 70# include <sys/socket.h>
40# include <netinet/in.h> 71# include <netinet/in.h>
41# include <netinet/tcp.h> 72# include <netinet/tcp.h>
42# include <inttypes.h> 73# include <inttypes.h>
43#endif 74#endif
44 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
53 96
54#if 0 97/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 99
57# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
58#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
59 106
60static struct 107static struct
61{ 108{
62#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 110#include "glfunc.h"
64#undef GL_FUNC 111#undef GL_FUNC
65} gl; 112} gl;
66 113
114static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 116{
69 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 121 else
74 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
75} 123}
76 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
77#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
78 151
79#include "pango-font.c" 152#include "pango-font.c"
80#include "pango-fontmap.c" 153#include "pango-fontmap.c"
81#include "pango-render.c" 154#include "pango-render.c"
82 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
85 160
86typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
87 162
88static int 163static int
89shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
90{ 165{
91 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
105 180
106typedef struct cf_layout { 181typedef struct cf_layout {
107 PangoLayout *pl; 182 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
109 int base_height; 184 int base_height;
110 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
111} *CFPlus__Layout; 187} *DC__Layout;
112 188
113static CFPlus__Font default_font; 189static DC__Font default_font;
114static PangoContext *opengl_context; 190static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
116 192
117static void 193static void
118substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
123#endif 199#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 201}
126 202
127static void 203static void
128layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
129{ 205{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
132 */ 208 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
134 210
135 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 213
138 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
139} 215}
140 216
141static void 217static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 219{
144 PangoRectangle rect; 220 PangoRectangle rect;
145 221
146 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
154 230
155 *w = rect.width; 231 *w = rect.width;
156 *h = rect.height; 232 *h = rect.height;
157} 233}
158 234
235typedef uint16_t tileid;
159typedef uint16_t mapface; 236typedef uint16_t faceid;
160 237
161typedef struct { 238typedef struct {
162 GLint name; 239 GLuint name;
163 int w, h; 240 int w, h;
164 float s, t; 241 float s, t;
165 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
166} maptex; 246} maptex;
167 247
168typedef struct { 248typedef struct {
169 uint32_t player; 249 uint32_t player;
170 mapface face[3]; 250 tileid tile[3];
171 uint16_t darkness; 251 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 253} mapcell;
174 254
175typedef struct { 255typedef struct {
176 int32_t c0, c1; 256 int32_t c0, c1;
177 mapcell *col; 257 mapcell *col;
178} maprow; 258} maprow;
179 259
180typedef struct map { 260typedef struct map {
181 int x, y, w, h; 261 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 263 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 264 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 265
189 int32_t rows; 266 int32_t rows;
190 maprow *row; 267 maprow *row;
191} *CFPlus__Map; 268} *DC__Map;
192 269
193static char * 270static char *
194prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
195{ 272{
196 char *p; 273 char *p;
213} 290}
214 291
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
218static maprow * 315static maprow *
219map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
220{ 317{
221 if (0 > y) 318 if (0 > y)
222 { 319 {
223 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
262 359
263 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
264} 361}
265 362
266static mapcell * 363static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
268{ 365{
269 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
270} 367}
271 368
272static void 369static void
273map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
274{ 371{
275 int r; 372 int r;
276 373
277 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
285 self->oy = 0; 382 self->oy = 0;
286 self->row = 0; 383 self->row = 0;
287 self->rows = 0; 384 self->rows = 0;
288} 385}
289 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
290static void 397static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 399{
293 int x, y; 400 int x, y;
294 maprow *row; 401 maprow *row;
295 mapcell *cell; 402 mapcell *cell;
296 403
308 if (x >= row->c1) 415 if (x >= row->c1)
309 break; 416 break;
310 417
311 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
312 419
313 cell->darkness = 0; 420 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 421 }
318 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
319} 439}
320 440
321static void 441static void
322music_finished (void) 442music_finished (void)
323{ 443{
359 n |= n >> 16; 479 n |= n >> 16;
360 480
361 return n + 1; 481 return n + 1;
362} 482}
363 483
364MODULE = CFPlus PACKAGE = CFPlus 484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
495/* SDL should provide this, really. */
496#define SDLK_MODIFIER_MIN 300
497#define SDLK_MODIFIER_MAX 314
498
499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
365 595
366PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
367 597
368BOOT: 598BOOT:
369{ 599{
370 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 601 static const struct {
372 const char *name; 602 const char *name;
373 IV iv; 603 IV iv;
374 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
606 const_iv (SDLK_MODIFIER_MIN),
607 const_iv (SDLK_MODIFIER_MAX),
608
376 const_iv (SDL_ACTIVEEVENT), 609 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 610 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 611 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 612 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 613 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 622 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 623 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 624 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 625 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 626 const_iv (SDL_USEREVENT),
627
628 const_iv (SDL_APPINPUTFOCUS),
629 const_iv (SDL_APPMOUSEFOCUS),
630 const_iv (SDL_APPACTIVE),
631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 743 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 744 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 745 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 746 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 747 const_iv (SDLK_UNDO),
748
458 const_iv (KMOD_NONE), 749 const_iv (KMOD_NONE),
750 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 751 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 752 const_iv (KMOD_RSHIFT),
753 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 754 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 755 const_iv (KMOD_RCTRL),
756 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 757 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 758 const_iv (KMOD_RALT),
759 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 765
471 const_iv (KMOD_SHIFT), 766 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 767
473 const_iv (KMOD_META) 768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
474# undef const_iv 798# undef const_iv
475 }; 799 };
476 800
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
803
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 806}
807
808void
809weaken (SV *rv)
810 PROTOTYPE: $
811 CODE:
812 sv_rvweaken (rv);
480 813
481int 814int
482in_destruct () 815in_destruct ()
483 CODE: 816 CODE:
484 RETVAL = PL_main_cv == Nullcv; 817 RETVAL = PL_main_cv == Nullcv;
487 820
488NV floor (NV x) 821NV floor (NV x)
489 822
490NV ceil (NV x) 823NV ceil (NV x)
491 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
492void 835void
493pango_init () 836pango_init ()
494 CODE: 837 CODE:
495{ 838{
496 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
499} 847}
500 848
501int 849char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 850
504void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
505SDL_Quit () 859void SDL_Quit ()
506 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
507void 870void
508SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
509 PPCODE: 872 PPCODE:
510{ 873{
511 SDL_Rect **m; 874 SDL_Rect **m;
512 875
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 880
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 883
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 888
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 891
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 893
537 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
538 while (*m) 895 while (*m)
539 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
540 AV *av = newAV (); 899 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
544 906
545 ++m; 907 ++m;
546 } 908 }
547} 909}
548 910
549char *
550SDL_GetError ()
551
552int 911int
553SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
555 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 925 );
926
558 if (RETVAL) 927 if (RETVAL)
559 { 928 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 933#include "glfunc.h"
563# undef GL_FUNC 934#undef GL_FUNC
564 } 935 }
936}
565 OUTPUT: 937 OUTPUT:
566 RETVAL 938 RETVAL
567 939
568void 940void
569SDL_GL_SwapBuffers () 941SDL_GL_SwapBuffers ()
570 942
571char * 943char *
572SDL_GetKeyName (int sym) 944SDL_GetKeyName (int sym)
573 945
946int
947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
951
574void 952void
575SDL_PollEvent () 953poll_events ()
576 PPCODE: 954 PPCODE:
577{ 955{
578 SDL_Event ev; 956 SDL_Event ev;
579 957
580 while (SDL_PollEvent (&ev)) 958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 960 {
582 HV *hv = newHV (); 961 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 963
585 switch (ev.type) 964 switch (ev.type)
586 { 965 {
587 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
588 case SDL_KEYUP: 967 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 973 break;
594 974
595 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 977 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 978 break;
599 979
600 case SDL_MOUSEMOTION: 980 case SDL_MOUSEMOTION:
981 {
982 int state = ev.motion.state;
983 int x = ev.motion.x;
984 int y = ev.motion.y;
985 int xrel = ev.motion.xrel;
986 int yrel = ev.motion.yrel;
987
988 /* do simplistic event compression */
989 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
990 && state == ev.motion.state)
991 {
992 xrel += ev.motion.xrel;
993 yrel += ev.motion.yrel;
994 x = ev.motion.x;
995 y = ev.motion.y;
996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
997 }
998
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1005 }
608 break; 1006 break;
609 1007
610 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1011
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1022 break;
625 } 1023 }
626 1024
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1026 }
629} 1027}
630 1028
631int 1029int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1031 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1033 Mix_ChannelFinished (channel_finished);
636 1034
637void 1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
1050
1051void
638Mix_CloseAudio () 1052Mix_CloseAudio ()
639 1053
640int 1054int
641Mix_AllocateChannels (int numchans = -1) 1055Mix_AllocateChannels (int numchans = -1)
642 1056
1057const char *
1058Mix_GetError ()
1059
643void 1060void
644lowdelay (int fd, int val = 1) 1061lowdelay (int fd, int val = 1)
645 CODE: 1062 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1064
650void 1065void
651win32_proxy_info () 1066win32_proxy_info ()
652 PPCODE: 1067 PPCODE:
653{ 1068{
674 } 1089 }
675 } 1090 }
676#endif 1091#endif
677} 1092}
678 1093
679void 1094int
680add_font (char *file) 1095add_font (char *file)
681 CODE: 1096 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT:
1099 RETVAL
683 1100
684void 1101void
685load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
686 ALIAS: 1103 ALIAS:
687 load_image_file = 1 1104 load_image_file = 1
690 STRLEN image_len; 1107 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1108 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1109 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1110 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1111 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1112 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1113 : SDL_RWFromConstMem (image, image_len);
697 1114
698 if (!rw) 1115 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1116 croak ("load_image: %s", SDL_GetError ());
700 1117
773void 1190void
774error (char *message) 1191error (char *message)
775 CODE: 1192 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1193 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1194#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1196#endif
780 1197
781void 1198void
782fatal (char *message) 1199fatal (char *message)
783 CODE: 1200 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1201 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1202#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1204#endif
788 _exit (1); 1205 _exit (1);
789 1206
790void 1207void
791_exit (int retval = 0) 1208_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1211 ExitThread (retval); // unclean, please beam me up
795#else 1212#else
796 _exit (retval); 1213 _exit (retval);
797#endif 1214#endif
798 1215
799MODULE = CFPlus PACKAGE = CFPlus::Font 1216void
1217debug ()
1218 CODE:
1219{
1220#if DEBUG
1221 VALGRIND_DO_LEAK_CHECK;
1222#endif
1223}
800 1224
801CFPlus::Font 1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
1232MODULE = Deliantra::Client PACKAGE = DC::Font
1233
1234PROTOTYPES: DISABLE
1235
1236DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1237new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1238 CODE:
804{ 1239{
805 int count; 1240 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1244}
810 OUTPUT: 1245 OUTPUT:
811 RETVAL 1246 RETVAL
812 1247
813void 1248void
814DESTROY (CFPlus::Font self) 1249DESTROY (DC::Font self)
815 CODE: 1250 CODE:
816 pango_font_description_free (self); 1251 pango_font_description_free (self);
817 1252
818void 1253void
819make_default (CFPlus::Font self) 1254make_default (DC::Font self)
1255 PROTOTYPE: $
820 CODE: 1256 CODE:
821 default_font = self; 1257 default_font = self;
822 1258
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1260
1261PROTOTYPES: DISABLE
1262
825void 1263void
826reset_glyph_cache () 1264glyph_cache_backup ()
1265 PROTOTYPE:
827 CODE: 1266 CODE:
1267 tc_backup ();
1268
1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
828 tc_clear (); 1273 tc_restore ();
829 1274
830CFPlus::Layout 1275DC::Layout
831new (SV *class) 1276new (SV *class)
832 CODE: 1277 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
834 1279
835 RETVAL->pl = pango_layout_new (opengl_context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1282 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1283 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1284 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1285 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
842 1288
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1290 layout_update_font (RETVAL);
845 OUTPUT: 1291 OUTPUT:
846 RETVAL 1292 RETVAL
847 1293
848void 1294void
849DESTROY (CFPlus::Layout self) 1295DESTROY (DC::Layout self)
850 CODE: 1296 CODE:
851 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
852 Safefree (self); 1299 Safefree (self);
853 1300
854void 1301void
855set_text (CFPlus::Layout self, SV *text_) 1302set_text (DC::Layout self, SV *text_)
856 CODE: 1303 CODE:
857{ 1304{
858 STRLEN textlen; 1305 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1306 char *text = SvPVutf8 (text_, textlen);
860 1307
861 pango_layout_set_text (self->pl, text, textlen); 1308 pango_layout_set_text (self->pl, text, textlen);
862} 1309}
863 1310
864void 1311void
865set_markup (CFPlus::Layout self, SV *text_) 1312set_markup (DC::Layout self, SV *text_)
866 CODE: 1313 CODE:
867{ 1314{
868 STRLEN textlen; 1315 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1316 char *text = SvPVutf8 (text_, textlen);
870 1317
871 pango_layout_set_markup (self->pl, text, textlen); 1318 pango_layout_set_markup (self->pl, text, textlen);
872} 1319}
873 1320
874void 1321void
875set_shapes (CFPlus::Layout self, ...) 1322set_shapes (DC::Layout self, ...)
876 CODE: 1323 CODE:
877{ 1324{
878 PangoAttrList *attrs = 0; 1325 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1326 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1327 const char *pos = text;
915 if (attrs) 1362 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1363 pango_layout_set_attributes (self->pl, attrs);
917} 1364}
918 1365
919void 1366void
920get_shapes (CFPlus::Layout self) 1367get_shapes (DC::Layout self)
921 PPCODE: 1368 PPCODE:
922{ 1369{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1371
925 do 1372 do
926 { 1373 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1375
929 if (run && shape_attr_p (run)) 1376 if (run && shape_attr_p (run))
930 { 1377 {
931 PangoRectangle extents; 1378 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1387
941 pango_layout_iter_free (iter); 1388 pango_layout_iter_free (iter);
942} 1389}
943 1390
944int 1391int
945has_wrapped (CFPlus::Layout self) 1392has_wrapped (DC::Layout self)
946 CODE: 1393 CODE:
947{ 1394{
948 int lines = 1; 1395 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1396 const char *text = pango_layout_get_text (self->pl);
950 1397
955} 1402}
956 OUTPUT: 1403 OUTPUT:
957 RETVAL 1404 RETVAL
958 1405
959SV * 1406SV *
960get_text (CFPlus::Layout self) 1407get_text (DC::Layout self)
961 CODE: 1408 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1410 sv_utf8_decode (RETVAL);
964 OUTPUT: 1411 OUTPUT:
965 RETVAL 1412 RETVAL
966 1413
967void 1414void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1416 CODE:
970 self->r = r; 1417 self->r = r;
971 self->g = g; 1418 self->g = g;
972 self->b = b; 1419 self->b = b;
973 self->a = a; 1420 self->a = a;
974 1421
975void 1422void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1424 CODE:
978 if (self->font != font) 1425 if (self->font != font)
979 { 1426 {
980 self->font = font; 1427 self->font = font;
981 layout_update_font (self); 1428 layout_update_font (self);
982 } 1429 }
983 1430
984void 1431void
985set_height (CFPlus::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
986 CODE: 1433 CODE:
987 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
988 { 1435 {
989 self->base_height = base_height; 1436 self->base_height = base_height;
990 layout_update_font (self); 1437 layout_update_font (self);
991 } 1438 }
992 1439
993void 1440void
994set_width (CFPlus::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
995 CODE: 1442 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1444
998void 1445void
999set_indent (CFPlus::Layout self, int indent) 1446set_indent (DC::Layout self, int indent)
1000 CODE: 1447 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1449
1003void 1450void
1004set_spacing (CFPlus::Layout self, int spacing) 1451set_spacing (DC::Layout self, int spacing)
1005 CODE: 1452 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1454
1008void 1455void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1456set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1457 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1458 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1462 : PANGO_ELLIPSIZE_NONE
1016 ); 1463 );
1017 1464
1018void 1465void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1466set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1467 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1469
1023void 1470void
1024size (CFPlus::Layout self) 1471size (DC::Layout self)
1025 PPCODE: 1472 PPCODE:
1026{ 1473{
1027 int w, h; 1474 int w, h;
1028 1475
1029 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
1034} 1481}
1035 1482
1036int 1483int
1037descent (CFPlus::Layout self) 1484descent (DC::Layout self)
1038 CODE: 1485 CODE:
1039{ 1486{
1040 PangoRectangle rect; 1487 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1490 RETVAL = PANGO_DESCENT (rect);
1044} 1491}
1045 OUTPUT: 1492 OUTPUT:
1046 RETVAL 1493 RETVAL
1047 1494
1048int 1495int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1497 CODE:
1051{ 1498{
1052 int index, trailing; 1499 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1501 RETVAL = index + trailing;
1055} 1502}
1056 OUTPUT: 1503 OUTPUT:
1057 RETVAL 1504 RETVAL
1058 1505
1059void 1506void
1060cursor_pos (CFPlus::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1508 PPCODE:
1062{ 1509{
1063 PangoRectangle strong_pos; 1510 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1512
1066 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1517}
1071 1518
1072void 1519void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1521 PPCODE:
1075{ 1522{
1076 int line, x; 1523 int line, x;
1077 1524
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1526#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1528 --line;
1529#endif
1081 EXTEND (SP, 2); 1530 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1531 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1533}
1085 1534
1086void 1535void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1536line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1537 PPCODE:
1089{ 1538{
1090 PangoLayoutLine *lp; 1539 PangoLayoutLine *lp;
1091 int index, trailing; 1540 int index, trailing;
1092 1541
1093 if (line < 0) 1542 if (line < 0)
1094 XSRETURN_EMPTY; 1543 XSRETURN_EMPTY;
1095 1544
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1546 XSRETURN_EMPTY; /* do better */
1098 1547
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1549
1102 EXTEND (SP, 2); 1550 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1551 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1552 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1553 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1556 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1557 }
1110} 1558}
1111 1559
1112void 1560void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1561render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1562 CODE:
1563 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1564 pango_opengl_render_layout_subpixel (
1116 self->pl, 1565 self->pl,
1566 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1567 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1568 self->r, self->g, self->b, self->a,
1119 flags 1569 flags
1120 ); 1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1121 1574
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1575void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1576draw (DC::Layout self)
1126 CODE: 1577 CODE:
1127{ 1578{
1128 int ow = SvIV (w_); 1579 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1586
1131 if (ow && oh) 1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
1594MODULE = Deliantra::Client PACKAGE = DC::Texture
1595
1596PROTOTYPES: ENABLE
1597
1598void
1599pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601{
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1603 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1604 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1605 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1606 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1608
1145 SvPOK_only (result_); 1609 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1610 SvCUR_set (result_, nw * nh * bpp);
1147 1611
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1613 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1615
1152 sv_setsv (data_, result_); 1616 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1617 }
1159} 1618}
1160 1619
1161void 1620void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1621draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1627{
1169 HV *hv = (HV *)SvRV (self); 1628 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
1173 1635
1174 if (items < 5) 1636 if (items < 5)
1175 { 1637 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1207 } 1669 }
1208} 1670}
1209 1671
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1211 1681
1212CFPlus::Map 1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795{
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800}
1801 OUTPUT:
1802 RETVAL
1803
1804MODULE = Deliantra::Client PACKAGE = DC::Map
1805
1806PROTOTYPES: DISABLE
1807
1808DC::Map
1213new (SV *class) 1809new (SV *class)
1214 CODE: 1810 CODE:
1215 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0; 1812 RETVAL->x = 0;
1217 RETVAL->y = 0; 1813 RETVAL->y = 0;
1218 RETVAL->w = 0; 1814 RETVAL->w = 0;
1219 RETVAL->h = 0; 1815 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1816 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1817 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1818 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1819 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1820 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1821 RETVAL->row = 0;
1228 OUTPUT: 1822 OUTPUT:
1229 RETVAL 1823 RETVAL
1230 1824
1231void 1825void
1232DESTROY (CFPlus::Map self) 1826DESTROY (DC::Map self)
1233 CODE: 1827 CODE:
1234{ 1828{
1235 map_clear (self); 1829 map_clear (self);
1236 Safefree (self->face); 1830 Safefree (self->face2tile);
1237 Safefree (self->tex); 1831 Safefree (self->tex);
1238 Safefree (self); 1832 Safefree (self);
1239} 1833}
1240 1834
1241void 1835void
1242resize (CFPlus::Map self, int map_width, int map_height) 1836resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1837 CODE:
1244 self->w = map_width; 1838 self->w = map_width;
1245 self->h = map_height; 1839 self->h = map_height;
1246 1840
1247void 1841void
1248clear (CFPlus::Map self) 1842clear (DC::Map self)
1249 CODE: 1843 CODE:
1250 map_clear (self); 1844 map_clear (self);
1251 1845
1252void 1846void
1253set_face (CFPlus::Map self, int face, int texid) 1847set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1848 CODE:
1255{ 1849{
1256 while (self->faces <= face) 1850 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1851 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1852}
1264 1853
1265void 1854void
1855set_smooth (DC::Map self, int face, int smooth, int level)
1856 CODE:
1857{
1858 tileid texid;
1859 maptex *tex;
1860
1861 if (face < 0 || face >= self->faces)
1862 return;
1863
1864 if (smooth < 0 || smooth >= self->faces)
1865 return;
1866
1867 texid = self->face2tile [face];
1868
1869 if (!texid)
1870 return;
1871
1872 tex = self->tex + texid;
1873 tex->smoothtile = self->face2tile [smooth];
1874 tex->smoothlevel = level;
1875}
1876
1877void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1879 CODE:
1268{ 1880{
1269 while (self->texs <= texid) 1881 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1882
1275 { 1883 {
1276 maptex *tex = self->tex + texid; 1884 maptex *tex = self->tex + texid;
1277 1885
1278 tex->name = name; 1886 tex->name = name;
1294 // use uglier nearest interpolation because linear suffers 1902 // use uglier nearest interpolation because linear suffers
1295 // from transparent color bleeding and ugly wrapping effects. 1903 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1905}
1298 1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1926
1299int 1927int
1300ox (CFPlus::Map self) 1928ox (DC::Map self)
1301 ALIAS: 1929 ALIAS:
1302 oy = 1 1930 oy = 1
1303 x = 2 1931 x = 2
1304 y = 3 1932 y = 3
1305 w = 4 1933 w = 4
1316 } 1944 }
1317 OUTPUT: 1945 OUTPUT:
1318 RETVAL 1946 RETVAL
1319 1947
1320void 1948void
1321scroll (CFPlus::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
1322 CODE: 1950 CODE:
1323{ 1951{
1324 if (dx > 0) 1952 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1954 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1955 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1956
1329 if (dy > 0) 1957 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1958 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1959 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1960 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1961
1334 self->ox += dx; self->x += dx; 1962 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1963 self->oy += dy; self->y += dy;
1336 1964
1337 while (self->y < 0) 1965 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
1343 } 1971 }
1344} 1972}
1345 1973
1346void 1974SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 1975map1a_update (DC::Map self, SV *data_, int extmap)
1348 CODE: 1976 CODE:
1349{ 1977{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 1980 mapcell *cell;
1353 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
1354 1984
1355 while (data < data_end - 1) 1985 while (data < data_end - 1)
1356 { 1986 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
1358 1988
1378 uint8_t ext, cmd; 2008 uint8_t ext, cmd;
1379 2009
1380 do 2010 do
1381 { 2011 {
1382 ext = *data++; 2012 ext = *data++;
1383 cmd = ext & 0x3f; 2013 cmd = ext & 0x7f;
1384 2014
1385 if (cmd < 4) 2015 if (cmd < 4)
1386 cell->darkness = 255 - ext * 64 + 1; 2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1387 else if (cmd == 5) // health 2017 else if (cmd == 5) // health
1388 { 2018 {
1389 cell->stat_width = 1; 2019 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 2020 cell->stat_hp = *data++;
1391 } 2021 }
1392 else if (cmd == 6) // monster width 2022 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 2023 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 2024 else if (cmd == 0x47)
1395 { 2025 {
1396 if (*data == 4) 2026 if (*data == 1) cell->player = data [1];
1397 ; // decode player tag 2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1398 2030
1399 data += *data + 1; 2031 data += *data + 1;
1400 } 2032 }
1401 else if (cmd == 8) // cell flags 2033 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 2034 cell->flags = *data++;
1409 } 2041 }
1410 else 2042 else
1411 cell->darkness = *data++ + 1; 2043 cell->darkness = *data++ + 1;
1412 } 2044 }
1413 2045
2046 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 2047 if (flags & (4 >> z))
1415 { 2048 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
2050 need_facenum (self, face);
2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
1417 } 2068 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 2069 }
1429 else 2070 else
1430 cell->darkness = 0; 2071 CELL_CLEAR (cell);
1431 } 2072 }
1432} 2073}
2074 OUTPUT:
2075 RETVAL
1433 2076
1434SV * 2077SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 2079 CODE:
1437{ 2080{
1438 int x1, x; 2081 int x1, x;
1439 int y1, y; 2082 int y1, y;
1440 int z; 2083 int z;
1461 { 2104 {
1462 mapcell *cell = row->col + (x - row->c0); 2105 mapcell *cell = row->col + (x - row->c0);
1463 2106
1464 for (z = 0; z <= 0; z++) 2107 for (z = 0; z <= 0; z++)
1465 { 2108 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 2109 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 2110 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 2111 int a1 = tex.a;
1473 2112
1474 r = (r * a0 + tex.r * a1) / 255; 2113 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 2114 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 2115 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 2116 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 2117 }
1480 } 2118 }
1481 2119
1482 *map++ = (r ) 2120 *map++ = (r )
1483 | (g << 8) 2121 | (g << 8)
1490} 2128}
1491 OUTPUT: 2129 OUTPUT:
1492 RETVAL 2130 RETVAL
1493 2131
1494void 2132void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1496 CODE: 2134 CODE:
1497{ 2135{
1498 int x, y, z; 2136 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 2137
1502 glColor4ub (255, 255, 255, 255); 2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2141 smooth_key skey;
2142 int pl_x, pl_y;
2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
2148
2149 pl_tex.name = 0;
2150
2151 // that's current max. sorry.
2152 if (sw > 255) sw = 255;
2153 if (sh > 255) sh = 255;
2154
2155 // clear key, in case of extra padding
2156 memset (&skey, 0, sizeof (skey));
2157
2158 memset (&key, 0, sizeof (key));
2159 key.r = 255;
2160 key.g = 255;
2161 key.b = 255;
2162 key.a = 255;
2163 key.mode = GL_QUADS;
2164 key.format = GL_T2F_V3F;
2165
2166 mx += self->x;
2167 my += self->y;
2168
2169 // first pass: determine smooth_max
2170 // rather ugly, if you ask me
2171 // could also be stored inside mapcell and updated on change
2172 memset (smooth_max, 0, sizeof (smooth_max));
2173
2174 for (y = 0; y < sh; y++)
2175 if (0 <= y + my && y + my < self->rows)
2176 {
2177 maprow *row = self->row + (y + my);
2178
2179 for (x = 0; x < sw; x++)
2180 if (row->c0 <= x + mx && x + mx < row->c1)
2181 {
2182 mapcell *cell = row->col + (x + mx - row->c0);
2183
2184 smooth_max[x + 1][y + 1] =
2185 MAX (self->tex [cell->tile [0]].smoothlevel,
2186 MAX (self->tex [cell->tile [1]].smoothlevel,
2187 self->tex [cell->tile [2]].smoothlevel));
2188 }
2189 }
1503 2190
1504 glEnable (GL_BLEND); 2191 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 2194
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 2195 for (z = 0; z <= 2; z++)
2196 {
2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
2199
1517 for (y = 0; y < sh; y++) 2200 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 2201 if (0 <= y + my && y + my < self->rows)
1519 { 2202 {
1520 maprow *row = self->row + (y + my); 2203 maprow *row = self->row + (y + my);
1521 2204
1522 for (x = 0; x < sw; x++) 2205 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 2206 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 2207 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 2208 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 2209 tileid tile = cell->tile [z];
2210
2211 if (tile)
2212 {
2213 maptex tex = self->tex [tile];
2214 int px, py;
1528 2215
1529 if (face && face < self->texs) 2216 if (key.texname != tex.name)
2217 {
2218 self->tex [tile].unused = 0;
2219
2220 if (!tex.name)
2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2222
2223 key.texname = tex.name;
2224 arr = rc_array (rc, &key);
2225 }
2226
2227 px = (x + 1) * T - tex.w;
2228 py = (y + 1) * T - tex.h;
2229
2230 if (expect_false (cell->player == player) && expect_false (z == 2))
2231 {
2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
2235 continue;
2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2242
2243 // update smooth hash
2244 if (tex.smoothtile)
2245 {
2246 skey.tile = tex.smoothtile;
2247 skey.level = tex.smoothlevel;
2248
2249 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2250
2251 // add bits to current tile and all neighbours. skey.x|y is
2252 // shifted +1|+1 so we always stay positive.
2253
2254 // bits is ___n cccc CCCC bbbb
2255 // n do not draw borders&corners
2256 // c draw these corners, but...
2257 // C ... not these
2258 // b draw these borders
2259
2260 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2261 // ┃· ·· ·┃ ━━
2262
2263 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2264 // ·· ·· ·┏ ┓·
2265
2266 // full tile
2267 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2268
2269 // borders
2270 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2271 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2272 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2273 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2274
2275 // corners
2276 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2280 }
2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
2303 }
2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
2308
2309 // go through all smoothlevels, lowest to highest, then draw.
2310 // this is basically counting sort
2311 {
2312 int w, b;
2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
2316 for (w = 0; w < 256 / 32; ++w)
2317 {
2318 uint32_t smask = smooth_level [w];
2319 if (smask)
2320 for (b = 0; b < 32; ++b)
2321 if (smask & (((uint32_t)1) << b))
1530 { 2322 {
1531 maptex tex = self->tex [face]; 2323 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 2324 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 2325
1535 if (last_name != tex.name) 2326 hv_iterinit (smooth);
2327 while ((he = hv_iternext (smooth)))
1536 { 2328 {
1537 glEnd (); 2329 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2330 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 2331
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 2332 if (!(bits & 0x1000)
2333 && skey->level == level
2334 && level > smooth_max [skey->x][skey->y])
1551 { 2335 {
1552 maptex tex = self->tex [1]; 2336 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 2337 int px = (((int)skey->x) - 1) * T;
1554 int py = (y + 1) * 32 - tex.h - 6; 2338 int py = (((int)skey->y) - 1) * T;
2339 int border = bits & 15;
2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2341 float dx = tex.s * .0625f; // 16 images/row
2342 float dy = tex.t * .5f ; // 2 images/column
1555 2343
2344 if (tex.name)
2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
2348 if (key.texname != tex.name)
2349 {
2350 self->tex [skey->tile].unused = 0;
2351
1556 glEnd (); 2352 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1558 glBegin (GL_QUADS); 2354 glBegin (GL_QUADS);
2355 }
1559 2356
2357 if (border)
2358 {
2359 float ox = border * dx;
2360
2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2365 }
2366
2367 if (corner)
2368 {
2369 float ox = corner * dx;
2370
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
2376 }
2377 }
1564 } 2378 }
1565 } 2379 }
1566 }
1567 } 2380 }
1568 2381
1569 glEnd (); 2382 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D); 2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
2385 }
2386
2387 hv_clear (smooth);
2388 }
2389
2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
2395
2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
1572 glDisable (GL_BLEND); 2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
1573 2413
1574 // top layer: overlays such as the health bar 2414 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2415 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2416 if (0 <= y + my && y + my < self->rows)
1577 { 2417 {
1580 for (x = 0; x < sw; x++) 2420 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2421 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2422 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2423 mapcell *cell = row->col + (x + mx - row->c0);
1584 2424
1585 int px = x * 32; 2425 int px = x * T;
1586 int py = y * 32; 2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
1587 2433
1588 if (cell->stat_hp) 2434 if (cell->stat_hp)
1589 { 2435 {
1590 int width = cell->stat_width * 32; 2436 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2438
1593 glColor3ub (0, 0, 0); 2439 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2440 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2441 px + width - 1, py);
1596 2442
1602 } 2448 }
1603 } 2449 }
1604} 2450}
1605 2451
1606void 2452void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1608 CODE: 2454 CODE:
1609{ 2455{
1610 static float color[16][3] = { 2456 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2457 { 0.00f, 0.00f, 0.00f },
1612 { 1.00F, 1.00F, 1.00F }, 2458 { 1.00f, 1.00f, 1.00f },
1613 { 0.00F, 0.00F, 0.55F }, 2459 { 0.00f, 0.00f, 0.55f },
1614 { 1.00F, 0.00F, 0.00F }, 2460 { 1.00f, 0.00f, 0.00f },
1615 2461
1616 { 1.00F, 0.54F, 0.00F }, 2462 { 1.00f, 0.54f, 0.00f },
1617 { 0.11F, 0.56F, 1.00F }, 2463 { 0.11f, 0.56f, 1.00f },
1618 { 0.93F, 0.46F, 0.00F }, 2464 { 0.93f, 0.46f, 0.00f },
1619 { 0.18F, 0.54F, 0.34F }, 2465 { 0.18f, 0.54f, 0.34f },
1620 2466
1621 { 0.56F, 0.73F, 0.56F }, 2467 { 0.56f, 0.73f, 0.56f },
1622 { 0.80F, 0.80F, 0.80F }, 2468 { 0.80f, 0.80f, 0.80f },
1623 { 0.55F, 0.41F, 0.13F }, 2469 { 0.55f, 0.41f, 0.13f },
1624 { 0.99F, 0.77F, 0.26F }, 2470 { 0.99f, 0.77f, 0.26f },
1625 2471
1626 { 0.74F, 0.65F, 0.41F }, 2472 { 0.74f, 0.65f, 0.41f },
1627 2473
1628 { 0.00F, 1.00F, 1.00F }, 2474 { 0.00f, 1.00f, 1.00f },
1629 { 1.00F, 0.00F, 1.00F }, 2475 { 1.00f, 0.00f, 1.00f },
1630 { 1.00F, 1.00F, 0.00F }, 2476 { 1.00f, 1.00f, 0.00f },
1631 }; 2477 };
1632 2478
1633 int x, y; 2479 int x, y;
1634 2480
1635 glEnable (GL_TEXTURE_2D); 2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
1636 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1637 glEnable (GL_BLEND); 2489 glEnable (GL_BLEND);
1638 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1639 glBegin (GL_QUADS); 2491 glBegin (GL_QUADS);
1640 2492
1641 for (y = 0; y < h; y++) 2493 for (y = 0; y < h; y++)
1645 2497
1646 if (m) 2498 if (m)
1647 { 2499 {
1648 float *c = color [m & 15]; 2500 float *c = color [m & 15];
1649 2501
1650 float tx1 = m & 0x40 ? 0.5 : 0.; 2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
1651 float tx2 = tx1 + 0.5; 2503 float tx2 = tx1 + 0.5f;
1652 2504
1653 glColor4f (c[0], c[1], c[2], 0.75); 2505 glColor4f (c[0], c[1], c[2], 1);
1654 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1655 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1656 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1657 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1658 } 2510 }
1662 glDisable (GL_BLEND); 2514 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2515 glDisable (GL_TEXTURE_2D);
1664} 2516}
1665 2517
1666void 2518void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2520 PPCODE:
1669{ 2521{
1670 int x, y; 2522 int x, y;
1671 int sw4 = (sw + 3) & ~3; 2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2530
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2531 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
1678 2533
1679 mx += self->x; 2534 mx += self->x - 1;
1680 my += self->y; 2535 my += self->y - 1;
1681 2536
1682 for (y = 0; y < sh; y++) 2537 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
1684 { 2539 {
1685 maprow *row = self->row + (y + my); 2540 maprow *row = self->row + (y + my);
1686 2541
1687 for (x = 0; x < sw; x++) 2542 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2544 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
1691 2546
1692 darkness[y * sw4 + x] = cell->darkness 2547 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1694 : 255 - FOW_DARKNESS; 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1695 } 2550 }
1696 } 2551 }
1697 2552
2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2565
2566 uint8_t r11 = (d11 + d21 + d12) / 3;
2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
2590
1698 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2594 PUSHs (darkness3_sv);
1702} 2595}
1703 2596
1704SV * 2597SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2599 CODE:
1707{ 2600{
1708 int x, y, x1, y1; 2601 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2628 if (row && row->c0 <= x && x < row->c1)
1736 { 2629 {
1737 mapcell *cell = row->col + (x - row->c0); 2630 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2631 uint8_t flags = 0;
1739 2632
1740 if (cell->face [0]) flags |= 1; 2633 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2634 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2635 if (cell->tile [2]) flags |= 4;
1743 2636
1744 *data++ = flags; 2637 *data++ = flags;
1745 2638
1746 if (flags & 1) 2639 if (flags & 1)
1747 { 2640 {
2641 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2642 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2643 *data++ = tile;
1750 } 2644 }
1751 2645
1752 if (flags & 2) 2646 if (flags & 2)
1753 { 2647 {
2648 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2649 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2650 *data++ = tile;
1756 } 2651 }
1757 2652
1758 if (flags & 4) 2653 if (flags & 4)
1759 { 2654 {
2655 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2656 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2657 *data++ = tile;
1762 } 2658 }
1763 } 2659 }
1764 else 2660 else
1765 *data++ = 0; 2661 *data++ = 0;
1766 } 2662 }
1767 } 2663 }
1768 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
1769 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
1770 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
1771 RETVAL = data_sv; 2672 RETVAL = data_sv;
1772} 2673}
1773 OUTPUT: 2674 OUTPUT:
1774 RETVAL 2675 RETVAL
1775 2676
1776void 2677void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1778 PPCODE: 2679 PPCODE:
1779{ 2680{
1780 int x, y, z; 2681 int x, y, z;
1781 int w, h; 2682 int w, h;
1782 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
1783 2694
1784 if (*data++ != 0) 2695 if (*data++ != 0)
1785 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
1786 2697
1787 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
1789 2700
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
1802 { 2713 {
1803 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
1804 2715
1805 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
1806 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
1807 uint8_t flags = *data++; 2723 flags = *data++;
1808 2724
1809 if (flags) 2725 if (flags)
1810 { 2726 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2728 tileid tile[3] = { 0, 0, 0 };
1814 2729
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2730 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2733
1819 if (cell->darkness == 0) 2734 if (cell->darkness == 0)
1820 { 2735 {
1821 cell->darkness = 0; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
1822 2738
1823 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
1824 { 2740 {
1825 cell->face[z] = face[z]; 2741 tileid t = tile [z];
1826 2742
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2744 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2746 need_texid (self, t);
2747 }
2748
2749 cell->tile [z] = t;
1829 } 2750 }
1830 } 2751 }
1831 } 2752 }
1832 } 2753 }
1833 } 2754 }
1834} 2755}
1835 2756
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2757MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2758
1838CFPlus::MixChunk 2759DC::RW
1839new_from_file (SV *class, char *path) 2760new (SV *class, SV *data_sv)
1840 CODE: 2761 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2762{
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767}
1842 OUTPUT: 2768 OUTPUT:
1843 RETVAL 2769 RETVAL
1844 2770
2771DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778# fails on win32:
2779# dc.xs(2268) : error C2059: syntax error : '('
1845void 2780#void
2781#close (DC::RW self)
2782# CODE:
2783# (self->(close)) (self);
2784
2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787PROTOTYPES: DISABLE
2788
2789DC::Channel
2790find ()
2791 CODE:
2792{
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807}
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816void
2817expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821void
2822fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826int
2827volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838void
2839set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845void
2846set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850void
2851set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854void
2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857{
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861}
2862
2863void
2864set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870PROTOTYPES: DISABLE
2871
2872DC::MixChunk
2873new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879void
1846DESTROY (CFPlus::MixChunk self) 2880DESTROY (DC::MixChunk self)
1847 CODE: 2881 CODE:
1848 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
1849 2883
1850int 2884int
1851volume (CFPlus::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2890 OUTPUT:
1855 RETVAL 2891 RETVAL
1856 2892
1857int 2893DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2895 CODE:
2896{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907}
1861 OUTPUT: 2908 OUTPUT:
1862 RETVAL 2909 RETVAL
1863 2910
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1865 2912
1866int 2913int
1867volume (int volume = -1) 2914volume (int volume = -1)
2915 PROTOTYPE: ;$
1868 CODE: 2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 2919 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2920 OUTPUT:
1871 RETVAL 2921 RETVAL
1872 2922
2923void
2924fade_out (int ms)
2925 CODE:
2926 Mix_FadeOutMusic (ms);
2927
2928void
2929halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
1873CFPlus::MixMusic 2933DC::MixMusic
1874new_from_file (SV *class, char *path) 2934new (SV *class, DC::RW rwops)
1875 CODE: 2935 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2936 RETVAL = Mix_LoadMUS_RW (rwops);
1877 OUTPUT: 2937 OUTPUT:
1878 RETVAL 2938 RETVAL
1879 2939
1880void 2940void
1881DESTROY (CFPlus::MixMusic self) 2941DESTROY (DC::MixMusic self)
1882 CODE: 2942 CODE:
1883 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
1884 2944
1885int 2945int
1886play (CFPlus::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
1887 CODE: 2947 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2949 OUTPUT:
1890 RETVAL 2950 RETVAL
1891 2951
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2952void
2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2954 CODE:
2955 Mix_FadeInMusicPos (self, loops, ms, position);
2956
2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959PROTOTYPES: ENABLE
1893 2960
1894BOOT: 2961BOOT:
1895{ 2962{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 2964 static const struct {
1898 const char *name; 2965 const char *name;
1899 IV iv; 2966 IV iv;
1900 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
1902 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2981 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2982 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2983 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2984 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2987 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2988 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2991 const_iv (GL_DST_ALPHA),
1920 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1921 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
1922 const_iv (GL_SRC_ALPHA_SATURATE), 2998 const_iv (GL_SRC_ALPHA_SATURATE),
1923 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
1924 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
1925 const_iv (GL_RGBA4), 3001 const_iv (GL_RGBA4),
1926 const_iv (GL_RGBA8), 3002 const_iv (GL_RGBA8),
1932 const_iv (GL_INTENSITY), 3008 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 3009 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 3010 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 3024 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 3025 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 3026 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 3047 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 3048 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 3049 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 3053 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 3054 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 3055 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 3056 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 3057 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 3058 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 3059 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 3060 const_iv (GL_TRIANGLE_FAN),
3061 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1982# undef const_iv 3078# undef const_iv
1983 }; 3079 };
1984 3080
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3083
3084 texture_av = newAV ();
3085 AvREAL_off (texture_av);
1987} 3086}
3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
1988 3096
1989char * 3097char *
1990gl_vendor () 3098gl_vendor ()
1991 CODE: 3099 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 3100 RETVAL = (char *)glGetString (GL_VENDOR);
2005 CODE: 3113 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 3115 OUTPUT:
2008 RETVAL 3116 RETVAL
2009 3117
3118const char *glGetString (GLenum pname)
3119
3120GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
3131
2010int glGetError () 3132int glGetError ()
2011 3133
2012void glFinish () 3134void glFinish ()
2013 3135
2014void glClear (int mask) 3136void glClear (int mask)
2028 3150
2029void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2030 CODE: 3152 CODE:
2031 gl_BlendFuncSeparate (sa, da, saa, daa); 3153 gl_BlendFuncSeparate (sa, da, saa, daa);
2032 3154
3155# void glBlendEquation (int se)
3156
2033void glDepthMask (int flag) 3157void glDepthMask (int flag)
2034 3158
2035void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
2036 3160
2037void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
2051# near_ and far_ are due to microsofts buggy "c" compiler 3175# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3176void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 3177
2054# near_ and far_ are due to microsofts buggy "c" compiler 3178# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3179void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3180
3181PROTOTYPES: DISABLE
2056 3182
2057void glViewport (int x, int y, int width, int height) 3183void glViewport (int x, int y, int width, int height)
2058 3184
2059void glScissor (int x, int y, int width, int height) 3185void glScissor (int x, int y, int width, int height)
2060 3186
2068 3194
2069void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
2070 CODE: 3196 CODE:
2071 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
2072 3198
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @ 3200 PROTOTYPE: @
2079 ALIAS: 3201 ALIAS:
2080 glColor_premultiply = 1 3202 glColor_premultiply = 1
2081 CODE: 3203 CODE:
2082 if (ix) 3204 if (ix)
2083 { 3205 {
2086 b *= a; 3208 b *= a;
2087 } 3209 }
2088 // microsoft visual "c" rounds instead of truncating... 3210 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 3211 glColor4f (r, g, b, a);
2090 3212
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 3213void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 3214 CODE:
2099 glRasterPos3f (0, 0, z); 3215 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 3216 glBitmap (0, 0, 0, 0, x, y, 0);
2101 3217
2105 3221
2106void glTexCoord (float s, float t) 3222void glTexCoord (float s, float t)
2107 CODE: 3223 CODE:
2108 glTexCoord2f (s, t); 3224 glTexCoord2f (s, t);
2109 3225
3226void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239PROTOTYPES: ENABLE
3240
3241void glBegin (int mode)
3242
3243void glEnd ()
3244
3245void glPointSize (GLfloat size)
3246
3247void glLineWidth (GLfloat width)
3248
3249void glInterleavedArrays (int format, int stride, char *data)
3250
3251void glDrawElements (int mode, int count, int type, char *indices)
3252
3253# 1.2 void glDrawRangeElements (int mode, int start, int end
3254
2110void glTexEnv (int target, int pname, float param) 3255void glTexEnv (int target, int pname, float param)
2111 CODE: 3256 CODE:
2112 glTexEnvf (target, pname, param); 3257 glTexEnvf (target, pname, param);
2113 3258
2114void glTexParameter (int target, int pname, float param) 3259void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 3276 CODE:
2132 if (gl.SeparableFilter2D) 3277 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 3279
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 3281
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 3283
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
3285
3286void glPixelZoom (float x, float y)
2140 3287
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3288void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 3289
2143int glGenTexture () 3290int glGenTexture ()
2144 CODE: 3291 CODE:
2145{ 3292 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 3293 OUTPUT:
2151 RETVAL 3294 RETVAL
2152 3295
2153void glDeleteTexture (int name) 3296void glDeleteTexture (int name)
2154 CODE: 3297 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 3298 del_texture (name);
2158} 3299
2159
2160int glGenList () 3300int glGenList ()
2161 CODE: 3301 CODE:
2162 RETVAL = glGenLists (1); 3302 RETVAL = glGenLists (1);
2163 OUTPUT: 3303 OUTPUT:
2164 RETVAL 3304 RETVAL
2171 3311
2172void glEndList () 3312void glEndList ()
2173 3313
2174void glCallList (int list) 3314void glCallList (int list)
2175 3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323PROTOTYPES: DISABLE
3324
3325void
3326find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328{
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331}
3332
3333BOOT:
3334{
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341}
3342
3343void
3344draw (SV *self)
3345 CODE:
3346{
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404#if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416#endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427}
3428

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