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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.319 by root, Sun Nov 18 00:52:22 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
30#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
32 52
33#include <glib/gmacros.h> 53#include <glib.h>
34 54
35#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
36 67
37#ifndef _WIN32 68#ifndef _WIN32
38# include <sys/types.h> 69# include <sys/types.h>
39# include <sys/socket.h> 70# include <sys/socket.h>
40# include <netinet/in.h> 71# include <netinet/in.h>
41# include <netinet/tcp.h> 72# include <netinet/tcp.h>
42# include <inttypes.h> 73# include <inttypes.h>
43#endif 74#endif
44 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
48 91
49#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
51 94
52#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
53 96
54#if 0 97/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 99
57# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
58#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
59 125
60static struct 126static struct
61{ 127{
62#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 129#include "glfunc.h"
64#undef GL_FUNC 130#undef GL_FUNC
65} gl; 131} gl;
66 132
133static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 135{
69 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 140 else
74 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
75} 142}
76 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
77#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
78 170
79#include "pango-font.c" 171#include "pango-font.c"
80#include "pango-fontmap.c" 172#include "pango-fontmap.c"
81#include "pango-render.c" 173#include "pango-render.c"
82 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
85 179
86typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
87 181
88static int 182static int
89shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
90{ 184{
91 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
92 186
93 while (attrs) 187 while (attrs)
94 { 188 {
95 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
96 190
97 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1; 192 return 1;
99 193
100 attrs = attrs->next; 194 attrs = attrs->next;
105 199
106typedef struct cf_layout { 200typedef struct cf_layout {
107 PangoLayout *pl; 201 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
109 int base_height; 203 int base_height;
110 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
111} *CFPlus__Layout; 206} *DC__Layout;
112 207
113static CFPlus__Font default_font; 208static DC__Font default_font;
114static PangoContext *opengl_context; 209static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
116 211
117static void 212static void
118substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
123#endif 218#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 220}
126 221
127static void 222static void
128layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
129{ 224{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
132 */ 227 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
134 229
135 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 232
138 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
139} 234}
140 235
141static void 236static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 238{
144 PangoRectangle rect; 239 PangoRectangle rect;
145 240
146 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
154 249
155 *w = rect.width; 250 *w = rect.width;
156 *h = rect.height; 251 *h = rect.height;
157} 252}
158 253
254typedef uint16_t tileid;
159typedef uint16_t mapface; 255typedef uint16_t faceid;
160 256
161typedef struct { 257typedef struct {
162 GLint name; 258 GLuint name;
163 int w, h; 259 int w, h;
164 float s, t; 260 float s, t;
165 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
166} maptex; 265} maptex;
167 266
168typedef struct { 267typedef struct {
169 uint32_t player; 268 uint32_t player;
170 mapface face[3]; 269 tileid tile[3];
171 uint16_t darkness; 270 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 272} mapcell;
174 273
175typedef struct { 274typedef struct {
176 int32_t c0, c1; 275 int32_t c0, c1;
177 mapcell *col; 276 mapcell *col;
178} maprow; 277} maprow;
179 278
180typedef struct map { 279typedef struct map {
181 int x, y, w, h; 280 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 282 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 283 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 284
189 int32_t rows; 285 int32_t rows;
190 maprow *row; 286 maprow *row;
191} *CFPlus__Map; 287} *DC__Map;
192 288
193static char * 289static char *
194prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
195{ 291{
196 char *p; 292 char *p;
213} 309}
214 310
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
218static maprow * 334static maprow *
219map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
220{ 336{
221 if (0 > y) 337 if (0 > y)
222 { 338 {
223 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
262 378
263 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
264} 380}
265 381
266static mapcell * 382static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
268{ 384{
269 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
270} 386}
271 387
272static void 388static void
273map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
274{ 390{
275 int r; 391 int r;
276 392
277 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
285 self->oy = 0; 401 self->oy = 0;
286 self->row = 0; 402 self->row = 0;
287 self->rows = 0; 403 self->rows = 0;
288} 404}
289 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
290static void 416static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 418{
293 int x, y; 419 int x, y;
294 maprow *row; 420 maprow *row;
295 mapcell *cell; 421 mapcell *cell;
296 422
308 if (x >= row->c1) 434 if (x >= row->c1)
309 break; 435 break;
310 436
311 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
312 438
313 cell->darkness = 0; 439 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 440 }
318 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
319} 458}
320 459
321static void 460static void
322music_finished (void) 461music_finished (void)
323{ 462{
340 ev.code = 1; 479 ev.code = 1;
341 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0; 481 ev.data2 = 0;
343 482
344 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
345} 490}
346 491
347static unsigned int 492static unsigned int
348minpot (unsigned int n) 493minpot (unsigned int n)
349{ 494{
359 n |= n >> 16; 504 n |= n >> 16;
360 505
361 return n + 1; 506 return n + 1;
362} 507}
363 508
364MODULE = CFPlus PACKAGE = CFPlus 509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314
523
524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
365 626
366PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
367 628
368BOOT: 629BOOT:
369{ 630{
370 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 632 static const struct {
372 const char *name; 633 const char *name;
373 IV iv; 634 IV iv;
374 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
376 const_iv (SDL_ACTIVEEVENT), 640 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 641 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 642 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 643 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 644 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 653 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 654 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 655 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 656 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 774 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 775 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 776 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 777 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 778 const_iv (SDLK_UNDO),
779
458 const_iv (KMOD_NONE), 780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 782 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 785 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 788 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 796
471 const_iv (KMOD_SHIFT), 797 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 798
473 const_iv (KMOD_META) 799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
474# undef const_iv 829# undef const_iv
475 }; 830 };
476 831
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 837}
838
839void
840weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
480 844
481int 845int
482in_destruct () 846in_destruct ()
483 CODE: 847 CODE:
484 RETVAL = PL_main_cv == Nullcv; 848 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 850 RETVAL
487 851
488NV floor (NV x) 852NV floor (NV x)
489 853
490NV ceil (NV x) 854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
491 865
492void 866void
493pango_init () 867pango_init ()
494 CODE: 868 CODE:
495{ 869{
496 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
499} 878}
500 879
501int 880char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 881
504void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
505SDL_Quit () 891void SDL_Quit ()
506 892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
902
507void 903void
508SDL_ListModes () 904SDL_ListModes (int rgb, int alpha)
509 PPCODE: 905 PPCODE:
510{ 906{
511 SDL_Rect **m; 907 SDL_Rect **m;
512 908
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 913
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 914 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 916
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 921
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 924
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 926
537 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
538 while (*m) 928 while (*m)
539 { 929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
540 AV *av = newAV (); 932 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
935 av_push (av, newSViv (rgb));
936 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
544 939
545 ++m; 940 ++m;
546 } 941 }
547} 942}
548 943
549char *
550SDL_GetError ()
551
552int 944int
553SDL_SetVideoMode (int w, int h, int fullscreen) 945SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 946 CODE:
947{
948 SDL_EnableUNICODE (1);
949 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
950
951 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
952 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
953 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
954 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
955
555 RETVAL = !!SDL_SetVideoMode ( 956 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 957 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 958 );
959
558 if (RETVAL) 960 if (RETVAL)
559 { 961 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 962 av_clear (texture_av);
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 964#include "glfunc.h"
563# undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
564 } 968 }
969}
565 OUTPUT: 970 OUTPUT:
566 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
567 975
568void 976void
569SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
570 978
571char * 979char *
572SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
573 982
983int
984SDL_GetAppState ()
985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
574void 993void
575SDL_PollEvent () 994SDL_PumpEvents ()
995
996void
997peep_events ()
576 PPCODE: 998 PPCODE:
577{ 999{
578 SDL_Event ev; 1000 SDL_Event ev;
579 1001
580 while (SDL_PollEvent (&ev)) 1002 SDL_PumpEvents ();
1003 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 1004 {
582 HV *hv = newHV (); 1005 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1006 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 1007
585 switch (ev.type) 1008 switch (ev.type)
586 { 1009 {
587 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
588 case SDL_KEYUP: 1011 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 1017 break;
594 1018
595 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1021 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 1022 break;
599 1023
600 case SDL_MOUSEMOTION: 1024 case SDL_MOUSEMOTION:
1025 {
1026 int state = ev.motion.state;
1027 int x = ev.motion.x;
1028 int y = ev.motion.y;
1029 int xrel = ev.motion.xrel;
1030 int yrel = ev.motion.yrel;
1031
1032 /* do simplistic event compression */
1033 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1034 && state == ev.motion.state)
1035 {
1036 xrel += ev.motion.xrel;
1037 yrel += ev.motion.yrel;
1038 x = ev.motion.x;
1039 y = ev.motion.y;
1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1041 }
1042
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1049 }
608 break; 1050 break;
609 1051
610 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1055
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1066 break;
625 } 1067 }
626 1068
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1070 }
629} 1071}
630 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
631int 1086int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1088 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
636 1091
637void 1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
1107
1108void
638Mix_CloseAudio () 1109Mix_CloseAudio ()
639 1110
640int 1111int
641Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
642 1113
1114const char *
1115Mix_GetError ()
1116
643void 1117void
644lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
645 CODE: 1119 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1121
650void 1122void
651win32_proxy_info () 1123win32_proxy_info ()
652 PPCODE: 1124 PPCODE:
653{ 1125{
674 } 1146 }
675 } 1147 }
676#endif 1148#endif
677} 1149}
678 1150
679void 1151int
680add_font (char *file) 1152add_font (char *file)
681 CODE: 1153 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1155 OUTPUT:
1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
683 1164
684void 1165void
685load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
686 ALIAS: 1167 ALIAS:
687 load_image_file = 1 1168 load_image_file = 1
690 STRLEN image_len; 1171 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1172 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1173 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1174 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1175 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1176 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1177 : SDL_RWFromConstMem (image, image_len);
697 1178
698 if (!rw) 1179 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1180 croak ("load_image: %s", SDL_GetError ());
700 1181
733 1214
734 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
735 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
743 1224
773void 1254void
774error (char *message) 1255error (char *message)
775 CODE: 1256 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1257 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1258#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1260#endif
780 1261
781void 1262void
782fatal (char *message) 1263fatal (char *message)
783 CODE: 1264 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1265 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1266#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1268#endif
788 _exit (1); 1269 _exit (1);
789 1270
790void 1271void
791_exit (int retval = 0) 1272_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1275 ExitThread (retval); // unclean, please beam me up
795#else 1276#else
796 _exit (retval); 1277 _exit (retval);
797#endif 1278#endif
798 1279
799MODULE = CFPlus PACKAGE = CFPlus::Font 1280void
1281debug ()
1282 CODE:
1283{
1284#if DEBUG
1285 VALGRIND_DO_LEAK_CHECK;
1286#endif
1287}
800 1288
801CFPlus::Font 1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1296MODULE = Deliantra::Client PACKAGE = DC::Font
1297
1298PROTOTYPES: DISABLE
1299
1300DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
803 CODE: 1302 CODE:
804{ 1303{
805 int count; 1304 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
809} 1308}
810 OUTPUT: 1309 OUTPUT:
811 RETVAL 1310 RETVAL
812 1311
813void 1312void
814DESTROY (CFPlus::Font self) 1313DESTROY (DC::Font self)
815 CODE: 1314 CODE:
816 pango_font_description_free (self); 1315 pango_font_description_free (self);
817 1316
818void 1317void
819make_default (CFPlus::Font self) 1318make_default (DC::Font self)
1319 PROTOTYPE: $
820 CODE: 1320 CODE:
821 default_font = self; 1321 default_font = self;
822 1322
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1324
1325PROTOTYPES: DISABLE
1326
825void 1327void
826reset_glyph_cache () 1328glyph_cache_backup ()
1329 PROTOTYPE:
827 CODE: 1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
828 tc_clear (); 1337 tc_restore ();
829 1338
830CFPlus::Layout 1339DC::Layout
831new (SV *class) 1340new (SV *klass)
832 CODE: 1341 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
834 1343
835 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
837 RETVAL->g = 1.; 1346 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1347 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1348 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1349 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
842 1352
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1354 layout_update_font (RETVAL);
845 OUTPUT: 1355 OUTPUT:
846 RETVAL 1356 RETVAL
847 1357
848void 1358void
849DESTROY (CFPlus::Layout self) 1359DESTROY (DC::Layout self)
850 CODE: 1360 CODE:
851 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
852 Safefree (self); 1363 Safefree (self);
853 1364
854void 1365void
855set_text (CFPlus::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
856 CODE: 1367 CODE:
857{ 1368{
858 STRLEN textlen; 1369 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
860 1371
861 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
862} 1373}
863 1374
864void 1375void
865set_markup (CFPlus::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
866 CODE: 1377 CODE:
867{ 1378{
868 STRLEN textlen; 1379 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
870 1381
871 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
872} 1383}
873 1384
874void 1385void
875set_shapes (CFPlus::Layout self, ...) 1386set_shapes (DC::Layout self, ...)
876 CODE: 1387 CODE:
877{ 1388{
878 PangoAttrList *attrs = 0; 1389 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1390 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1391 const char *pos = text;
915 if (attrs) 1426 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1427 pango_layout_set_attributes (self->pl, attrs);
917} 1428}
918 1429
919void 1430void
920get_shapes (CFPlus::Layout self) 1431get_shapes (DC::Layout self)
921 PPCODE: 1432 PPCODE:
922{ 1433{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1435
925 do 1436 do
926 { 1437 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1439
929 if (run && shape_attr_p (run)) 1440 if (run && shape_attr_p (run))
930 { 1441 {
931 PangoRectangle extents; 1442 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1451
941 pango_layout_iter_free (iter); 1452 pango_layout_iter_free (iter);
942} 1453}
943 1454
944int 1455int
945has_wrapped (CFPlus::Layout self) 1456has_wrapped (DC::Layout self)
946 CODE: 1457 CODE:
947{ 1458{
948 int lines = 1; 1459 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1460 const char *text = pango_layout_get_text (self->pl);
950 1461
955} 1466}
956 OUTPUT: 1467 OUTPUT:
957 RETVAL 1468 RETVAL
958 1469
959SV * 1470SV *
960get_text (CFPlus::Layout self) 1471get_text (DC::Layout self)
961 CODE: 1472 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1474 sv_utf8_decode (RETVAL);
964 OUTPUT: 1475 OUTPUT:
965 RETVAL 1476 RETVAL
966 1477
967void 1478void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1480 CODE:
970 self->r = r; 1481 self->r = r;
971 self->g = g; 1482 self->g = g;
972 self->b = b; 1483 self->b = b;
973 self->a = a; 1484 self->a = a;
974 1485
975void 1486void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1487set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1488 CODE:
978 if (self->font != font) 1489 if (self->font != font)
979 { 1490 {
980 self->font = font; 1491 self->font = font;
981 layout_update_font (self); 1492 layout_update_font (self);
982 } 1493 }
983 1494
984void 1495void
985set_height (CFPlus::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
986 CODE: 1497 CODE:
987 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
988 { 1499 {
989 self->base_height = base_height; 1500 self->base_height = base_height;
990 layout_update_font (self); 1501 layout_update_font (self);
991 } 1502 }
992 1503
993void 1504void
994set_width (CFPlus::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
995 CODE: 1506 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1508
998void 1509void
999set_indent (CFPlus::Layout self, int indent) 1510set_indent (DC::Layout self, int indent)
1000 CODE: 1511 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1513
1003void 1514void
1004set_spacing (CFPlus::Layout self, int spacing) 1515set_spacing (DC::Layout self, int spacing)
1005 CODE: 1516 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1518
1008void 1519void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1520set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1521 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1522 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1526 : PANGO_ELLIPSIZE_NONE
1016 ); 1527 );
1017 1528
1018void 1529void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1530set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1531 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1533
1023void 1534void
1024size (CFPlus::Layout self) 1535size (DC::Layout self)
1025 PPCODE: 1536 PPCODE:
1026{ 1537{
1027 int w, h; 1538 int w, h;
1028 1539
1029 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
1034} 1545}
1035 1546
1036int 1547int
1037descent (CFPlus::Layout self) 1548descent (DC::Layout self)
1038 CODE: 1549 CODE:
1039{ 1550{
1040 PangoRectangle rect; 1551 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1554 RETVAL = PANGO_DESCENT (rect);
1044} 1555}
1045 OUTPUT: 1556 OUTPUT:
1046 RETVAL 1557 RETVAL
1047 1558
1048int 1559int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1561 CODE:
1051{ 1562{
1052 int index, trailing; 1563 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1565 RETVAL = index + trailing;
1055} 1566}
1056 OUTPUT: 1567 OUTPUT:
1057 RETVAL 1568 RETVAL
1058 1569
1059void 1570void
1060cursor_pos (CFPlus::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1572 PPCODE:
1062{ 1573{
1063 PangoRectangle strong_pos; 1574 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1576
1066 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1581}
1071 1582
1072void 1583void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1585 PPCODE:
1075{ 1586{
1076 int line, x; 1587 int line, x;
1077 1588
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1590#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1592 --line;
1593#endif
1081 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1595 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1597}
1085 1598
1086void 1599void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1600line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1601 PPCODE:
1089{ 1602{
1090 PangoLayoutLine *lp; 1603 PangoLayoutLine *lp;
1091 int index, trailing; 1604 int index, trailing;
1092 1605
1093 if (line < 0) 1606 if (line < 0)
1094 XSRETURN_EMPTY; 1607 XSRETURN_EMPTY;
1095 1608
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1610 XSRETURN_EMPTY; /* do better */
1098 1611
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1613
1102 EXTEND (SP, 2); 1614 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1615 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1616 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1617 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1620 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1621 }
1110} 1622}
1111 1623
1112void 1624void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1625render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1626 CODE:
1627 rc_clear (self->rc);
1115 pango_opengl_render_layout_subpixel ( 1628 pango_opengl_render_layout_subpixel (
1116 self->pl, 1629 self->pl,
1630 self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1631 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1632 self->r, self->g, self->b, self->a,
1119 flags 1633 flags
1120 ); 1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1121 1638
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1639void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1640draw (DC::Layout self)
1126 CODE: 1641 CODE:
1127{ 1642{
1128 int ow = SvIV (w_); 1643 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1650
1131 if (ow && oh) 1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
1658MODULE = Deliantra::Client PACKAGE = DC::Texture
1659
1660PROTOTYPES: ENABLE
1661
1662void
1663pad (SV *data_, int ow, int oh, int nw, int nh)
1664 CODE:
1665{
1666 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1667 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1668 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1669 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1670 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1671 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1672
1145 SvPOK_only (result_); 1673 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1674 SvCUR_set (result_, nw * nh * bpp);
1147 1675
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1676 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1677 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1678 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1679
1152 sv_setsv (data_, result_); 1680 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1681 }
1159} 1682}
1160 1683
1161void 1684void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1685draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1691{
1169 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1173 1699
1174 if (items < 5) 1700 if (items < 5)
1175 { 1701 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1207 } 1733 }
1208} 1734}
1209 1735
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1211 1745
1212CFPlus::Map 1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1858 CODE:
1859{
1860 GLint width;
1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1862 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1863 RETVAL = width > 0;
1864}
1865 OUTPUT:
1866 RETVAL
1867
1868MODULE = Deliantra::Client PACKAGE = DC::Map
1869
1870PROTOTYPES: DISABLE
1871
1872DC::Map
1213new (SV *class) 1873new (SV *klass)
1214 CODE: 1874 CODE:
1215 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1216 RETVAL->x = 0; 1876 RETVAL->x = 0;
1217 RETVAL->y = 0; 1877 RETVAL->y = 0;
1218 RETVAL->w = 0; 1878 RETVAL->w = 0;
1219 RETVAL->h = 0; 1879 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1880 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1881 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1882 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1883 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1884 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1885 RETVAL->row = 0;
1228 OUTPUT: 1886 OUTPUT:
1229 RETVAL 1887 RETVAL
1230 1888
1231void 1889void
1232DESTROY (CFPlus::Map self) 1890DESTROY (DC::Map self)
1233 CODE: 1891 CODE:
1234{ 1892{
1235 map_clear (self); 1893 map_clear (self);
1236 Safefree (self->face); 1894 Safefree (self->face2tile);
1237 Safefree (self->tex); 1895 Safefree (self->tex);
1238 Safefree (self); 1896 Safefree (self);
1239} 1897}
1240 1898
1241void 1899void
1242resize (CFPlus::Map self, int map_width, int map_height) 1900resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1901 CODE:
1244 self->w = map_width; 1902 self->w = map_width;
1245 self->h = map_height; 1903 self->h = map_height;
1246 1904
1247void 1905void
1248clear (CFPlus::Map self) 1906clear (DC::Map self)
1249 CODE: 1907 CODE:
1250 map_clear (self); 1908 map_clear (self);
1251 1909
1252void 1910void
1253set_face (CFPlus::Map self, int face, int texid) 1911set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1912 CODE:
1255{ 1913{
1256 while (self->faces <= face) 1914 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1915 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1916}
1264 1917
1265void 1918void
1919set_smooth (DC::Map self, int face, int smooth, int level)
1920 CODE:
1921{
1922 tileid texid;
1923 maptex *tex;
1924
1925 if (face < 0 || face >= self->faces)
1926 return;
1927
1928 if (smooth < 0 || smooth >= self->faces)
1929 return;
1930
1931 texid = self->face2tile [face];
1932
1933 if (!texid)
1934 return;
1935
1936 tex = self->tex + texid;
1937 tex->smoothtile = self->face2tile [smooth];
1938 tex->smoothlevel = level;
1939}
1940
1941void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1943 CODE:
1268{ 1944{
1269 while (self->texs <= texid) 1945 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1946
1275 { 1947 {
1276 maptex *tex = self->tex + texid; 1948 maptex *tex = self->tex + texid;
1277 1949
1278 tex->name = name; 1950 tex->name = name;
1294 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1295 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1969}
1298 1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1299int 1991int
1300ox (CFPlus::Map self) 1992ox (DC::Map self)
1301 ALIAS: 1993 ALIAS:
1302 oy = 1 1994 oy = 1
1303 x = 2 1995 x = 2
1304 y = 3 1996 y = 3
1305 w = 4 1997 w = 4
1316 } 2008 }
1317 OUTPUT: 2009 OUTPUT:
1318 RETVAL 2010 RETVAL
1319 2011
1320void 2012void
1321scroll (CFPlus::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
1322 CODE: 2014 CODE:
1323{ 2015{
1324 if (dx > 0) 2016 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 2018 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2019 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 2020
1329 if (dy > 0) 2021 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 2022 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 2023 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2024 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 2025
1334 self->ox += dx; self->x += dx; 2026 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 2027 self->oy += dy; self->y += dy;
1336 2028
1337 while (self->y < 0) 2029 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1343 } 2035 }
1344} 2036}
1345 2037
1346void 2038SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1348 CODE: 2040 CODE:
1349{ 2041{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 2044 mapcell *cell;
1353 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
1354 2048
1355 while (data < data_end - 1) 2049 while (data < data_end - 1)
1356 { 2050 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
1358 2052
1371 2065
1372 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1373 2067
1374 if (flags & 8) 2068 if (flags & 8)
1375 { 2069 {
2070 uint8_t ext, cmd;
2071
1376 if (extmap) 2072 do
1377 { 2073 {
1378 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1379 2076
1380 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1381 { 2080 {
1382 ext = *data++;
1383 cmd = ext & 0x3f;
1384
1385 if (cmd < 4)
1386 cell->darkness = 255 - ext * 64 + 1;
1387 else if (cmd == 5) // health
1388 {
1389 cell->stat_width = 1; 2081 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1391 }
1392 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width
1395 {
1396 if (*data == 4)
1397 ; // decode player tag
1398
1399 data += *data + 1;
1400 }
1401 else if (cmd == 8) // cell flags
1402 cell->flags = *data++;
1403 else if (ext & 0x40) // unknown, multibyte => skip
1404 data += *data + 1;
1405 else
1406 data++;
1407 } 2083 }
1408 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1409 } 2101 }
1410 else 2102 while (ext & 0x80);
1411 cell->darkness = *data++ + 1;
1412 } 2103 }
1413 2104
2105 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 2106 if (flags & (4 >> z))
1415 { 2107 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
2109 need_facenum (self, face);
2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
1417 } 2127 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 2128 }
1429 else 2129 else
1430 cell->darkness = 0; 2130 CELL_CLEAR (cell);
1431 } 2131 }
1432} 2132}
2133 OUTPUT:
2134 RETVAL
1433 2135
1434SV * 2136SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 2138 CODE:
1437{ 2139{
1438 int x1, x; 2140 int x1, x;
1439 int y1, y; 2141 int y1, y;
1440 int z; 2142 int z;
1453 ? self->row + y 2155 ? self->row + y
1454 : 0; 2156 : 0;
1455 2157
1456 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1457 { 2159 {
1458 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1459 2161
1460 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1461 { 2163 {
1462 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1463 2165
1464 for (z = 0; z <= 0; z++) 2166 for (z = 0; z <= 0; z++)
1465 { 2167 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 2168 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 2170 int a1 = tex.a;
1473 2171
1474 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1475 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1476 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1477 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1478 }
1479 } 2176 }
1480 } 2177 }
1481 2178
1482 *map++ = (r ) 2179 *map++ = (r )
1483 | (g << 8) 2180 | (g << 8)
1490} 2187}
1491 OUTPUT: 2188 OUTPUT:
1492 RETVAL 2189 RETVAL
1493 2190
1494void 2191void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1496 CODE: 2193 CODE:
1497{ 2194{
1498 int x, y, z; 2195 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 2196
1502 glColor4ub (255, 255, 255, 255); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2200 smooth_key skey;
2201 int pl_x, pl_y;
2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
2207
2208 pl_tex.name = 0;
2209
2210 // that's current max. sorry.
2211 if (sw > 255) sw = 255;
2212 if (sh > 255) sh = 255;
2213
2214 // clear key, in case of extra padding
2215 memset (&skey, 0, sizeof (skey));
2216
2217 memset (&key, 0, sizeof (key));
2218 key.r = 255;
2219 key.g = 255;
2220 key.b = 255;
2221 key.a = 255;
2222 key.mode = GL_QUADS;
2223 key.format = GL_T2F_V3F;
2224
2225 mx += self->x;
2226 my += self->y;
2227
2228 // first pass: determine smooth_max
2229 // rather ugly, if you ask me
2230 // could also be stored inside mapcell and updated on change
2231 memset (smooth_max, 0, sizeof (smooth_max));
2232
2233 for (y = 0; y < sh; y++)
2234 if (0 <= y + my && y + my < self->rows)
2235 {
2236 maprow *row = self->row + (y + my);
2237
2238 for (x = 0; x < sw; x++)
2239 if (row->c0 <= x + mx && x + mx < row->c1)
2240 {
2241 mapcell *cell = row->col + (x + mx - row->c0);
2242
2243 smooth_max[x + 1][y + 1] =
2244 MAX (self->tex [cell->tile [0]].smoothlevel,
2245 MAX (self->tex [cell->tile [1]].smoothlevel,
2246 self->tex [cell->tile [2]].smoothlevel));
2247 }
2248 }
1503 2249
1504 glEnable (GL_BLEND); 2250 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 2253
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 2254 for (z = 0; z <= 2; z++)
2255 {
2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
2258
1517 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1519 { 2261 {
1520 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1521 2263
1522 for (x = 0; x < sw; x++) 2264 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 2265 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 2266 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 2267 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 2268 tileid tile = cell->tile [z];
2269
2270 if (tile)
2271 {
2272 maptex tex = self->tex [tile];
2273 int px, py;
1528 2274
1529 if (face && face < self->texs) 2275 if (key.texname != tex.name)
2276 {
2277 self->tex [tile].unused = 0;
2278
2279 if (!tex.name)
2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2281
2282 key.texname = tex.name;
2283 arr = rc_array (rc, &key);
2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2288
2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2290 {
2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
2294 continue;
2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2301
2302 // update smooth hash
2303 if (tex.smoothtile)
2304 {
2305 skey.tile = tex.smoothtile;
2306 skey.level = tex.smoothlevel;
2307
2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2309
2310 // add bits to current tile and all neighbours. skey.x|y is
2311 // shifted +1|+1 so we always stay positive.
2312
2313 // bits is ___n cccc CCCC bbbb
2314 // n do not draw borders&corners
2315 // c draw these corners, but...
2316 // C ... not these
2317 // b draw these borders
2318
2319 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2320 // ┃· ·· ·┃ ━━
2321
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓·
2324
2325 // full tile
2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2327
2328 // borders
2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2333
2334 // corners
2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
2362 }
2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
2367
2368 // go through all smoothlevels, lowest to highest, then draw.
2369 // this is basically counting sort
2370 {
2371 int w, b;
2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
2375 for (w = 0; w < 256 / 32; ++w)
2376 {
2377 uint32_t smask = smooth_level [w];
2378 if (smask)
2379 for (b = 0; b < 32; ++b)
2380 if (smask & (((uint32_t)1) << b))
1530 { 2381 {
1531 maptex tex = self->tex [face]; 2382 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 2383 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 2384
1535 if (last_name != tex.name) 2385 hv_iterinit (smooth);
2386 while ((he = hv_iternext (smooth)))
1536 { 2387 {
1537 glEnd (); 2388 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2389 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 2390
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 2391 if (!(bits & 0x1000)
2392 && skey->level == level
2393 && level > smooth_max [skey->x][skey->y])
1551 { 2394 {
1552 maptex tex = self->tex [1]; 2395 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 2396 int px = (((int)skey->x) - 1) * Tw;
1554 int py = (y + 1) * 32 - tex.h - 6; 2397 int py = (((int)skey->y) - 1) * Th;
2398 int border = bits & 15;
2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2400 float dx = tex.s * .0625f; // 16 images/row
2401 float dy = tex.t * .5f ; // 2 images/column
1555 2402
2403 if (tex.name)
2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
2407 if (key.texname != tex.name)
2408 {
2409 self->tex [skey->tile].unused = 0;
2410
1556 glEnd (); 2411 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1558 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2414 }
1559 2415
2416 if (border)
2417 {
2418 float ox = border * dx;
2419
2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2424 }
2425
2426 if (corner)
2427 {
2428 float ox = corner * dx;
2429
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
2435 }
2436 }
1564 } 2437 }
1565 } 2438 }
1566 }
1567 } 2439 }
1568 2440
1569 glEnd (); 2441 glEnd ();
1570
1571 glDisable (GL_TEXTURE_2D); 2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
2444 }
2445
2446 hv_clear (smooth);
2447 }
2448
2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
2454
2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
1572 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
1573 2472
1574 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
1577 { 2476 {
1580 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2481 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
1584 2483
1585 int px = x * 32; 2484 int px = x * Tw;
1586 int py = y * 32; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
1587 2492
1588 if (cell->stat_hp) 2493 if (cell->stat_hp)
1589 { 2494 {
1590 int width = cell->stat_width * 32; 2495 int width = cell->stat_width * Tw;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2497
1593 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2500 px + width - 1, py);
1596 2501
1602 } 2507 }
1603 } 2508 }
1604} 2509}
1605 2510
1606void 2511void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1608 CODE: 2513 CODE:
1609{ 2514{
1610 static float color[16][3] = { 2515 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
1612 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
1613 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
1614 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
1615 2520
1616 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
1617 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
1618 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
1619 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
1620 2525
1621 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
1622 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
1623 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
1624 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
1625 2530
1626 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
1627 2532
1628 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
1629 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
1630 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
1631 }; 2536 };
1632 2537
1633 int x, y; 2538 int x, y;
1634 2539
1635 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
1636 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1637 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
1638 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1639 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
1640 2551
1641 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
1645 2556
1646 if (m) 2557 if (m)
1647 { 2558 {
1648 float *c = color [m & 15]; 2559 float *c = color [m & 15];
1649 2560
1650 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
1651 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
1652 2563
1653 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
1654 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1655 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1656 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1657 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1658 } 2569 }
1662 glDisable (GL_BLEND); 2573 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2574 glDisable (GL_TEXTURE_2D);
1664} 2575}
1665 2576
1666void 2577void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2579 PPCODE:
1669{ 2580{
1670 int x, y; 2581 int x, y;
1671 int sw4 = (sw + 3) & ~3; 2582 int sw1 = sw + 2;
2583 int sh1 = sh + 2;
2584 int sh3 = sh * 3;
2585 int sw3 = sw * 3;
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1675 memset (darkness, 255, sw4 * sh); 2589 memset (darkness1, 0, sw1*sh1);
2590
1676 SvPOK_only (darkness_sv); 2591 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
1678 2593
1679 mx += self->x; 2594 mx += self->x - 1;
1680 my += self->y; 2595 my += self->y - 1;
1681 2596
1682 for (y = 0; y < sh; y++) 2597 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
1684 { 2599 {
1685 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
1686 2601
1687 for (x = 0; x < sw; x++) 2602 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2604 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
1691 2606
1692 darkness[y * sw4 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1694 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1695 } 2610 }
1696 } 2611 }
1697 2612
2613 for (y = 0; y < sh; ++y)
2614 for (x = 0; x < sw; ++x)
2615 {
2616 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2617 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2618 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2619 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2620 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2621 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2622 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2623 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2624 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2625
2626 uint8_t r11 = (d11 + d21 + d12) / 3;
2627 uint8_t r21 = d21;
2628 uint8_t r31 = (d21 + d31 + d32) / 3;
2629
2630 uint8_t r12 = d12;
2631 uint8_t r22 = d22;
2632 uint8_t r32 = d32;
2633
2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2635 uint8_t r23 = d23;
2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2637
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2647 }
2648
2649 free (darkness1);
2650
1698 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2654 PUSHs (darkness3_sv);
1702} 2655}
1703 2656
1704SV * 2657SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2659 CODE:
1707{ 2660{
1708 int x, y, x1, y1; 2661 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2688 if (row && row->c0 <= x && x < row->c1)
1736 { 2689 {
1737 mapcell *cell = row->col + (x - row->c0); 2690 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2691 uint8_t flags = 0;
1739 2692
1740 if (cell->face [0]) flags |= 1; 2693 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2694 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2695 if (cell->tile [2]) flags |= 4;
1743 2696
1744 *data++ = flags; 2697 *data++ = flags;
1745 2698
1746 if (flags & 1) 2699 if (flags & 1)
1747 { 2700 {
2701 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2702 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2703 *data++ = tile;
1750 } 2704 }
1751 2705
1752 if (flags & 2) 2706 if (flags & 2)
1753 { 2707 {
2708 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2709 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2710 *data++ = tile;
1756 } 2711 }
1757 2712
1758 if (flags & 4) 2713 if (flags & 4)
1759 { 2714 {
2715 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2716 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2717 *data++ = tile;
1762 } 2718 }
1763 } 2719 }
1764 else 2720 else
1765 *data++ = 0; 2721 *data++ = 0;
1766 } 2722 }
1767 } 2723 }
1768 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
1769 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
1770 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
1771 RETVAL = data_sv; 2732 RETVAL = data_sv;
1772} 2733}
1773 OUTPUT: 2734 OUTPUT:
1774 RETVAL 2735 RETVAL
1775 2736
1776void 2737void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1778 PPCODE: 2739 PPCODE:
1779{ 2740{
1780 int x, y, z; 2741 int x, y, z;
1781 int w, h; 2742 int w, h;
1782 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
1783 2754
1784 if (*data++ != 0) 2755 if (*data++ != 0)
1785 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
1786 2757
1787 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
1789 2760
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
1802 { 2773 {
1803 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
1804 2775
1805 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
1806 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
1807 uint8_t flags = *data++; 2783 flags = *data++;
1808 2784
1809 if (flags) 2785 if (flags)
1810 { 2786 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2788 tileid tile[3] = { 0, 0, 0 };
1814 2789
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2790 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2793
1819 if (cell->darkness == 0) 2794 if (cell->darkness == 0)
1820 { 2795 {
1821 cell->darkness = 0; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
1822 2798
1823 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
1824 { 2800 {
1825 cell->face[z] = face[z]; 2801 tileid t = tile [z];
1826 2802
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2804 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2806 need_texid (self, t);
2807 }
2808
2809 cell->tile [z] = t;
1829 } 2810 }
1830 } 2811 }
1831 } 2812 }
1832 } 2813 }
1833 } 2814 }
1834} 2815}
1835 2816
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2817MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2818
1838CFPlus::MixChunk 2819DC::RW
1839new_from_file (SV *class, char *path) 2820new (SV *klass, SV *data_sv)
1840 CODE: 2821 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2822{
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827}
1842 OUTPUT: 2828 OUTPUT:
1843 RETVAL 2829 RETVAL
1844 2830
2831DC::RW
2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
1845void 2840#void
2841#close (DC::RW self)
2842# CODE:
2843# (self->(close)) (self);
2844
2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2846
2847PROTOTYPES: DISABLE
2848
2849DC::Channel
2850find ()
2851 CODE:
2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2874 OUTPUT:
2875 RETVAL
2876
2877void
2878halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882void
2883expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887void
2888fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892int
2893volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899void
2900unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904void
2905set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911void
2912set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916void
2917set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2928
2929void
2930set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2950DC::MixChunk
2951new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957void
1846DESTROY (CFPlus::MixChunk self) 2958DESTROY (DC::MixChunk self)
1847 CODE: 2959 CODE:
1848 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
1849 2961
1850int 2962int
1851volume (CFPlus::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2968 OUTPUT:
1855 RETVAL 2969 RETVAL
1856 2970
1857int 2971DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2973 CODE:
2974{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
1861 OUTPUT: 2986 OUTPUT:
1862 RETVAL 2987 RETVAL
1863 2988
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
1865 3002
1866int 3003int
1867volume (int volume = -1) 3004volume (int volume = -1)
3005 PROTOTYPE: ;$
1868 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 3010 OUTPUT:
1871 RETVAL 3011 RETVAL
1872 3012
1873CFPlus::MixMusic 3013void
1874new_from_file (SV *class, char *path) 3014fade_out (int ms)
1875 CODE: 3015 CODE:
1876 RETVAL = Mix_LoadMUS (path); 3016 Mix_FadeOutMusic (ms);
3017
3018void
3019halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
1877 OUTPUT: 3027 OUTPUT:
1878 RETVAL 3028 RETVAL
1879 3029
3030DC::MixMusic
3031new (SV *klass, DC::RW rwops)
3032 CODE:
3033 RETVAL = Mix_LoadMUS_RW (rwops);
3034 OUTPUT:
3035 RETVAL
3036
1880void 3037void
1881DESTROY (CFPlus::MixMusic self) 3038DESTROY (DC::MixMusic self)
1882 CODE: 3039 CODE:
1883 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
1884 3041
1885int 3042int
1886play (CFPlus::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
1887 CODE: 3044 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 3046 OUTPUT:
1890 RETVAL 3047 RETVAL
1891 3048
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049void
3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3051 CODE:
3052 Mix_FadeInMusicPos (self, loops, ms, position);
3053
3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3055
3056PROTOTYPES: ENABLE
1893 3057
1894BOOT: 3058BOOT:
1895{ 3059{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 3061 static const struct {
1898 const char *name; 3062 const char *name;
1899 IV iv; 3063 IV iv;
1900 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
3066 const_iv (GL_VENDOR),
3067 const_iv (GL_VERSION),
3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
1902 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 3078 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 3079 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 3080 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 3081 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 3082 const_iv (GL_BACK),
3083 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 3084 const_iv (GL_AND),
1916 const_iv (GL_ONE), 3085 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
1920 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1921 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
1922 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
1923 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
1924 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
1925 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
1926 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
1932 const_iv (GL_INTENSITY), 3105 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 3106 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 3107 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
3117 const_iv (GL_PROXY_TEXTURE_1D),
3118 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 3121 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 3122 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 3123 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 3144 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 3145 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 3146 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 3147 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 3148 const_iv (GL_CONSTANT_BORDER),
3149 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 3150 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 3151 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 3152 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 3153 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 3154 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 3155 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 3156 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 3157 const_iv (GL_TRIANGLE_FAN),
3158 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3160 const_iv (GL_POINT_SMOOTH_HINT),
3161 const_iv (GL_LINE_SMOOTH_HINT),
3162 const_iv (GL_POLYGON_SMOOTH_HINT),
3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
3166 const_iv (GL_DONT_CARE),
3167 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1982# undef const_iv 3175# undef const_iv
1983 }; 3176 };
1984 3177
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1987}
1988 3180
1989char * 3181 texture_av = newAV ();
3182 AvREAL_off (texture_av);
3183}
3184
3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
1990gl_vendor () 3195gl_vendor ()
1991 CODE: 3196 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
1993 OUTPUT: 3198 OUTPUT:
1994 RETVAL 3199 RETVAL
1995 3200
1996char * 3201const char *
1997gl_version () 3202gl_version ()
1998 CODE: 3203 CODE:
1999 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2000 OUTPUT: 3205 OUTPUT:
2001 RETVAL 3206 RETVAL
2002 3207
2003char * 3208const char *
2004gl_extensions () 3209gl_extensions ()
2005 CODE: 3210 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 3212 OUTPUT:
2008 RETVAL 3213 RETVAL
2009 3214
3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3220
3221GLint glGetInteger (GLenum pname)
3222 CODE:
3223 glGetIntegerv (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227GLdouble glGetDouble (GLenum pname)
3228 CODE:
3229 glGetDoublev (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
2010int glGetError () 3233int glGetError ()
2011 3234
2012void glFinish () 3235void glFinish ()
3236
3237void glFlush ()
2013 3238
2014void glClear (int mask) 3239void glClear (int mask)
2015 3240
2016void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2017 PROTOTYPE: @ 3242 PROTOTYPE: @
2028 3253
2029void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2030 CODE: 3255 CODE:
2031 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
2032 3257
3258# void glBlendEquation (int se)
3259
2033void glDepthMask (int flag) 3260void glDepthMask (int flag)
2034 3261
2035void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2036 3263
2037void glColorMask (int red, int green, int blue, int alpha) 3264void glColorMask (int red, int green, int blue, int alpha)
2051# near_ and far_ are due to microsofts buggy "c" compiler 3278# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3279void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 3280
2054# near_ and far_ are due to microsofts buggy "c" compiler 3281# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3282void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3283
3284PROTOTYPES: DISABLE
2056 3285
2057void glViewport (int x, int y, int width, int height) 3286void glViewport (int x, int y, int width, int height)
2058 3287
2059void glScissor (int x, int y, int width, int height) 3288void glScissor (int x, int y, int width, int height)
2060 3289
2068 3297
2069void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2070 CODE: 3299 CODE:
2071 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2072 3301
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @ 3303 PROTOTYPE: @
2079 ALIAS: 3304 ALIAS:
2080 glColor_premultiply = 1 3305 glColor_premultiply = 1
2081 CODE: 3306 CODE:
2082 if (ix) 3307 if (ix)
2083 { 3308 {
2086 b *= a; 3311 b *= a;
2087 } 3312 }
2088 // microsoft visual "c" rounds instead of truncating... 3313 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 3314 glColor4f (r, g, b, a);
2090 3315
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 3316void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 3317 CODE:
2099 glRasterPos3f (0, 0, z); 3318 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 3319 glBitmap (0, 0, 0, 0, x, y, 0);
2101 3320
2105 3324
2106void glTexCoord (float s, float t) 3325void glTexCoord (float s, float t)
2107 CODE: 3326 CODE:
2108 glTexCoord2f (s, t); 3327 glTexCoord2f (s, t);
2109 3328
3329void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
3342PROTOTYPES: ENABLE
3343
3344void glBegin (int mode)
3345
3346void glEnd ()
3347
3348void glPointSize (GLfloat size)
3349
3350void glLineWidth (GLfloat width)
3351
3352void glInterleavedArrays (int format, int stride, char *data)
3353
3354void glDrawElements (int mode, int count, int type, char *indices)
3355
3356# 1.2 void glDrawRangeElements (int mode, int start, int end
3357
2110void glTexEnv (int target, int pname, float param) 3358void glTexEnv (int target, int pname, float param)
2111 CODE: 3359 CODE:
2112 glTexEnvf (target, pname, param); 3360 glTexEnvf (target, pname, param);
2113 3361
2114void glTexParameter (int target, int pname, float param) 3362void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 3379 CODE:
2132 if (gl.SeparableFilter2D) 3380 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 3382
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 3384
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 3386
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
3388
3389void glPixelZoom (float x, float y)
2140 3390
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3391void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 3392
2143int glGenTexture () 3393int glGenTexture ()
2144 CODE: 3394 CODE:
2145{ 3395 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 3396 OUTPUT:
2151 RETVAL 3397 RETVAL
2152 3398
2153void glDeleteTexture (int name) 3399void glDeleteTexture (int name)
2154 CODE: 3400 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 3401 del_texture (name);
2158} 3402
2159
2160int glGenList () 3403int glGenList ()
2161 CODE: 3404 CODE:
2162 RETVAL = glGenLists (1); 3405 RETVAL = glGenLists (1);
2163 OUTPUT: 3406 OUTPUT:
2164 RETVAL 3407 RETVAL
2171 3414
2172void glEndList () 3415void glEndList ()
2173 3416
2174void glCallList (int list) 3417void glCallList (int list)
2175 3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3425
3426PROTOTYPES: DISABLE
3427
3428void
3429find_widget (SV *self, NV x, NV y)
3430 PPCODE:
3431{
3432 if (within_widget (self, x, y))
3433 XPUSHs (self);
3434}
3435
3436BOOT:
3437{
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444}
3445
3446void
3447draw (SV *self)
3448 CODE:
3449{
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507#if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519#endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530}
3531

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