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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.149 by root, Sat Aug 19 04:03:15 2006 UTC vs.
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
7#endif 9#endif
8 10
9#include "EXTERN.h" 11#include "EXTERN.h"
10#include "perl.h" 12#include "perl.h"
11#include "XSUB.h" 13#include "XSUB.h"
36# include <sys/types.h> 38# include <sys/types.h>
37# include <sys/socket.h> 39# include <sys/socket.h>
38# include <netinet/in.h> 40# include <netinet/in.h>
39# include <netinet/tcp.h> 41# include <netinet/tcp.h>
40# include <inttypes.h> 42# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 43#endif
49 44
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 46
52#define FOW_DARKNESS 32 47#define FOW_DARKNESS 32
53 48
54#define MAP_EXTEND_X 32 49#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 50#define MAP_EXTEND_Y 512
169 float s, t; 164 float s, t;
170 uint8_t r, g, b, a; 165 uint8_t r, g, b, a;
171} maptex; 166} maptex;
172 167
173typedef struct { 168typedef struct {
169 uint32_t player;
170 mapface face[3];
174 uint16_t darkness; 171 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 172 uint8_t stat_width, stat_hp, flags;
177} mapcell; 173} mapcell;
178 174
179typedef struct { 175typedef struct {
180 int32_t c0, c1; 176 int32_t c0, c1;
181 mapcell *col; 177 mapcell *col;
314 310
315 cell = row->col + x - row->c0; 311 cell = row->col + x - row->c0;
316 312
317 cell->darkness = 0; 313 cell->darkness = 0;
318 cell->stat_hp = 0; 314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
319 } 317 }
320 } 318 }
321} 319}
322 320
323static void 321static void
648#ifndef _WIN32 646#ifndef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val));
650#endif 648#endif
651 649
652void 650void
651win32_proxy_info ()
652 PPCODE:
653{
654#ifdef _WIN32
655 char buffer[2048];
656 DWORD buflen;
657
658 EXTEND (SP, 3);
659
660 buflen = sizeof (buffer);
661 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
662 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
663 {
664 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
665
666 buflen = sizeof (buffer);
667 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
668 {
669 PUSHs (newSVpv (buffer, 0));
670
671 buflen = sizeof (buffer);
672 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
673 PUSHs (newSVpv (buffer, 0));
674 }
675 }
676#endif
677}
678
679void
653add_font (char *file) 680add_font (char *file)
654 CODE: 681 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 682 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
656 683
657void 684void
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 787#endif
761 _exit (1); 788 _exit (1);
762 789
763void 790void
764_exit (int retval) 791_exit (int retval = 0)
765 CODE: 792 CODE:
793#ifdef WIN32
794 ExitThread (retval); // unclean, please beam me up
795#else
766 _exit (retval); 796 _exit (retval);
797#endif
767 798
768MODULE = CFPlus PACKAGE = CFPlus::Font 799MODULE = CFPlus PACKAGE = CFPlus::Font
769 800
770CFPlus::Font 801CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 802new_from_file (SV *class, char *path, int id = 0)
1018xy_to_index (CFPlus::Layout self, int x, int y) 1049xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1050 CODE:
1020{ 1051{
1021 int index, trailing; 1052 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1054 RETVAL = index + trailing;
1024} 1055}
1025 OUTPUT: 1056 OUTPUT:
1026 RETVAL 1057 RETVAL
1027 1058
1028void 1059void
1034 1065
1035 EXTEND (SP, 3); 1066 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070}
1071
1072void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1074 PPCODE:
1075{
1076 int line, x;
1077
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080
1081 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084}
1085
1086void
1087line_x_to_index (CFPlus::Layout self, int line, int x)
1088 PPCODE:
1089{
1090 PangoLayoutLine *lp;
1091 int index, trailing;
1092
1093 if (line < 0)
1094 XSRETURN_EMPTY;
1095
1096 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */
1098
1099 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100
1101 EXTEND (SP, 2);
1102 if (GIMME_V == G_SCALAR)
1103 PUSHs (sv_2mortal (newSViv (index + trailing)));
1104 else
1105 {
1106 PUSHs (sv_2mortal (newSViv (index)));
1107 PUSHs (sv_2mortal (newSViv (trailing)));
1108 }
1039} 1109}
1040 1110
1041void 1111void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1112render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1113 PPCODE:
1137} 1207}
1138 1208
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1209MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1210
1141CFPlus::Map 1211CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1212new (SV *class)
1143 CODE: 1213 CODE:
1144 New (0, RETVAL, 1, struct map); 1214 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1215 RETVAL->x = 0;
1146 RETVAL->y = 0; 1216 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1217 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1218 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1219 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1220 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1221 RETVAL->faces = 8192;
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1222 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1153 RETVAL->texs = 8192; 1223 RETVAL->texs = 8192;
1164 map_clear (self); 1234 map_clear (self);
1165 Safefree (self->face); 1235 Safefree (self->face);
1166 Safefree (self->tex); 1236 Safefree (self->tex);
1167 Safefree (self); 1237 Safefree (self);
1168} 1238}
1239
1240void
1241resize (CFPlus::Map self, int map_width, int map_height)
1242 CODE:
1243 self->w = map_width;
1244 self->h = map_height;
1169 1245
1170void 1246void
1171clear (CFPlus::Map self) 1247clear (CFPlus::Map self)
1172 CODE: 1248 CODE:
1173 map_clear (self); 1249 map_clear (self);
1243void 1319void
1244scroll (CFPlus::Map self, int dx, int dy) 1320scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1321 CODE:
1246{ 1322{
1247 if (dx > 0) 1323 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1324 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1325 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h);
1251 1327
1252 if (dy > 0) 1328 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1329 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1330 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy);
1256 1332
1257 self->ox += dx; self->x += dx; 1333 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1334 self->oy += dy; self->y += dy;
1259 1335
1260 while (self->y < 0) 1336 while (self->y < 0)
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1349 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1350 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1351 mapcell *cell;
1276 int x, y, flags; 1352 int x, y, flags;
1277 1353
1278 while (data < data_end) 1354 while (data < data_end - 1)
1279 { 1355 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1356 flags = (data [0] << 8) + data [1]; data += 2;
1281 1357
1282 x = self->x + ((flags >> 10) & 63); 1358 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1359 y = self->y + ((flags >> 4) & 63);
1286 1362
1287 if (flags & 15) 1363 if (flags & 15)
1288 { 1364 {
1289 if (!cell->darkness) 1365 if (!cell->darkness)
1290 { 1366 {
1367 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1368 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1369 }
1296 1370
1297 //TODO: don't trust server data to be in-range(!) 1371 //TODO: don't trust server data to be in-range(!)
1298 1372
1299 if (flags & 8) 1373 if (flags & 8)
1314 cell->stat_width = 1; 1388 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1389 cell->stat_hp = *data++;
1316 } 1390 }
1317 else if (cmd == 6) // monster width 1391 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1392 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width
1394 {
1395 if (*data == 4)
1396 ; // decode player tag
1397
1398 data += *data + 1;
1399 }
1400 else if (cmd == 8) // cell flags
1401 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1402 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1403 data += *data + 1;
1321 else 1404 else
1322 data++; 1405 data++;
1323 } 1406 }
1341 { 1424 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 } 1426 }
1344 } 1427 }
1345 else 1428 else
1346 {
1347 cell->darkness = 0; 1429 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1430 }
1351} 1431}
1352 1432
1353SV * 1433SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1434mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1409} 1489}
1410 OUTPUT: 1490 OUTPUT:
1411 RETVAL 1491 RETVAL
1412 1492
1413void 1493void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1494draw (CFPlus::Map self, int mx, int my, int sw, int sh)
1415 CODE: 1495 CODE:
1416{ 1496{
1417 int vx, vy;
1418 int x, y, z; 1497 int x, y, z;
1419 int last_name; 1498 int last_name;
1420 mapface face; 1499 mapface face;
1421
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1424
1425 /*
1426 int vx = self->vx = self->w >= sw
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429
1430 int vy = self->vy = self->h >= sh
1431 ? self->y + (self->h - sh) / 2
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1433 */
1434 1500
1435 glColor4ub (255, 255, 255, 255); 1501 glColor4ub (255, 255, 255, 255);
1436 1502
1437 glEnable (GL_BLEND); 1503 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1441 1507
1442 glBegin (GL_QUADS); 1508 glBegin (GL_QUADS);
1443 1509
1444 last_name = 0; 1510 last_name = 0;
1445 1511
1512 mx += self->x;
1513 my += self->y;
1514
1446 for (z = 0; z < 3; z++) 1515 for (z = 0; z < 3; z++)
1447 for (y = 0; y < sh; y++) 1516 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 1517 if (0 <= y + my && y + my < self->rows)
1449 { 1518 {
1450 maprow *row = self->row + (y + vy); 1519 maprow *row = self->row + (y + my);
1451 1520
1452 for (x = 0; x < sw; x++) 1521 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 1522 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 1523 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 1524 mapcell *cell = row->col + (x + mx - row->c0);
1456 1525
1457 face = cell->face [z]; 1526 face = cell->face [z];
1458 1527
1459 if (face && face < self->texs) 1528 if (face && face < self->texs)
1460 { 1529 {
1461 maptex tex = self->tex [face]; 1530 maptex tex = self->tex [face];
1462
1463 int px = (x + 1) * 32 - tex.w; 1531 int px = (x + 1) * 32 - tex.w;
1464 int py = (y + 1) * 32 - tex.h; 1532 int py = (y + 1) * 32 - tex.h;
1465 1533
1466 if (last_name != tex.name) 1534 if (last_name != tex.name)
1467 { 1535 {
1468 glEnd (); 1536 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1471 glBegin (GL_QUADS); 1538 glBegin (GL_QUADS);
1472 } 1539 }
1473 1540
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1)
1550 {
1551 maptex tex = self->tex [1];
1552 int px = (x + 1) * 32 - tex.w + 2;
1553 int py = (y + 1) * 32 - tex.h - 6;
1554
1555 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1557 glBegin (GL_QUADS);
1558
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1563 }
1564 }
1479 } 1565 }
1480 } 1566 }
1481 1567
1482 glEnd (); 1568 glEnd ();
1483 1569
1484 glDisable (GL_TEXTURE_2D); 1570 glDisable (GL_TEXTURE_2D);
1571 glDisable (GL_BLEND);
1485 1572
1486 // top layer: overlays such as the health bar 1573 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 1574 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 1575 if (0 <= y + my && y + my < self->rows)
1489 { 1576 {
1490 maprow *row = self->row + (y + vy); 1577 maprow *row = self->row + (y + my);
1491 1578
1492 for (x = 0; x < sw; x++) 1579 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 1580 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 1581 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 1582 mapcell *cell = row->col + (x + mx - row->c0);
1496 1583
1497 int px = x * 32; 1584 int px = x * 32;
1498 int py = y * 32; 1585 int py = y * 32;
1499 1586
1500 if (cell->stat_hp) 1587 if (cell->stat_hp)
1501 { 1588 {
1502 int width = cell->stat_width * 32; 1589 int width = cell->stat_width * 32;
1503 int thick = sh / 28 + 1 + cell->stat_width; 1590 int thick = sh / 28 + 1 + cell->stat_width;
1504 1591
1505 glColor4ub (0, 0, 0, 223); 1592 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 1593 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 1594 px + width - 1, py);
1508 1595
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 223); 1596 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 1597 glRectf (px + 2,
1511 py + 1, 1598 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 1599 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 1600 }
1514 } 1601 }
1515 } 1602 }
1516
1517 glDisable (GL_BLEND);
1518} 1603}
1519 1604
1520void 1605void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1606draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 1607 CODE:
1576 glDisable (GL_BLEND); 1661 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 1662 glDisable (GL_TEXTURE_2D);
1578} 1663}
1579 1664
1580void 1665void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 1667 PPCODE:
1583{ 1668{
1584 int vx, vy;
1585 int x, y; 1669 int x, y;
1586 int sw4 = (sw + 3) & ~3; 1670 int sw4 = (sw + 3) & ~3;
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1589 1673
1590 memset (darkness, 255, sw4 * sh); 1674 memset (darkness, 255, sw4 * sh);
1591 SvPOK_only (darkness_sv); 1675 SvPOK_only (darkness_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 1676 SvCUR_set (darkness_sv, sw4 * sh);
1593 1677
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1678 mx += self->x;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1679 my += self->y;
1596 1680
1597 for (y = 0; y < sh; y++) 1681 for (y = 0; y < sh; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 1682 if (0 <= y + my && y + my < self->rows)
1599 { 1683 {
1600 maprow *row = self->row + (y + vy); 1684 maprow *row = self->row + (y + my);
1601 1685
1602 for (x = 0; x < sw; x++) 1686 for (x = 0; x < sw; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 1687 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 1688 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 1689 mapcell *cell = row->col + (x + mx - row->c0);
1606 1690
1607 darkness[y * sw4 + x] = cell->darkness 1691 darkness[y * sw4 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 1692 ? 255 - (cell->darkness - 1)
1609 : 255 - FOW_DARKNESS; 1693 : 255 - FOW_DARKNESS;
1610 } 1694 }

Diff Legend

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