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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.162 by root, Fri Oct 13 19:23:08 2006 UTC vs.
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC

1049xy_to_index (CFPlus::Layout self, int x, int y) 1049xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1050 CODE:
1051{ 1051{
1052 int index, trailing; 1052 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1054 RETVAL = index + trailing;
1055} 1055}
1056 OUTPUT: 1056 OUTPUT:
1057 RETVAL 1057 RETVAL
1058 1058
1059void 1059void
1065 1065
1066 EXTEND (SP, 3); 1066 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070}
1071
1072void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1074 PPCODE:
1075{
1076 int line, x;
1077
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080
1081 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084}
1085
1086void
1087line_x_to_index (CFPlus::Layout self, int line, int x)
1088 PPCODE:
1089{
1090 PangoLayoutLine *lp;
1091 int index, trailing;
1092
1093 if (line < 0)
1094 XSRETURN_EMPTY;
1095
1096 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */
1098
1099 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100
1101 EXTEND (SP, 2);
1102 if (GIMME_V == G_SCALAR)
1103 PUSHs (sv_2mortal (newSViv (index + trailing)));
1104 else
1105 {
1106 PUSHs (sv_2mortal (newSViv (index)));
1107 PUSHs (sv_2mortal (newSViv (trailing)));
1108 }
1070} 1109}
1071 1110
1072void 1111void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1112render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1113 PPCODE:
1168} 1207}
1169 1208
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1209MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1210
1172CFPlus::Map 1211CFPlus::Map
1173new (SV *class, int map_width, int map_height) 1212new (SV *class)
1174 CODE: 1213 CODE:
1175 New (0, RETVAL, 1, struct map); 1214 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1215 RETVAL->x = 0;
1177 RETVAL->y = 0; 1216 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1217 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1218 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1219 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1220 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1221 RETVAL->faces = 8192;
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1222 Newz (0, RETVAL->face, RETVAL->faces, mapface);
1184 RETVAL->texs = 8192; 1223 RETVAL->texs = 8192;
1195 map_clear (self); 1234 map_clear (self);
1196 Safefree (self->face); 1235 Safefree (self->face);
1197 Safefree (self->tex); 1236 Safefree (self->tex);
1198 Safefree (self); 1237 Safefree (self);
1199} 1238}
1239
1240void
1241resize (CFPlus::Map self, int map_width, int map_height)
1242 CODE:
1243 self->w = map_width;
1244 self->h = map_height;
1200 1245
1201void 1246void
1202clear (CFPlus::Map self) 1247clear (CFPlus::Map self)
1203 CODE: 1248 CODE:
1204 map_clear (self); 1249 map_clear (self);
1444} 1489}
1445 OUTPUT: 1490 OUTPUT:
1446 RETVAL 1491 RETVAL
1447 1492
1448void 1493void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1494draw (CFPlus::Map self, int mx, int my, int sw, int sh)
1450 CODE: 1495 CODE:
1451{ 1496{
1452 int vx, vy;
1453 int x, y, z; 1497 int x, y, z;
1454 int last_name; 1498 int last_name;
1455 mapface face; 1499 mapface face;
1456
1457 vx = self->x + self->w / 2 - sw / 2 - shift_x;
1458 vy = self->y + self->h / 2 - sh / 2 - shift_y;
1459
1460 /*
1461 int vx = self->vx = self->w >= sw
1462 ? self->x + (self->w - sw) / 2
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464
1465 int vy = self->vy = self->h >= sh
1466 ? self->y + (self->h - sh) / 2
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1468 */
1469 1500
1470 glColor4ub (255, 255, 255, 255); 1501 glColor4ub (255, 255, 255, 255);
1471 1502
1472 glEnable (GL_BLEND); 1503 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 1507
1477 glBegin (GL_QUADS); 1508 glBegin (GL_QUADS);
1478 1509
1479 last_name = 0; 1510 last_name = 0;
1480 1511
1512 mx += self->x;
1513 my += self->y;
1514
1481 for (z = 0; z < 3; z++) 1515 for (z = 0; z < 3; z++)
1482 for (y = 0; y < sh; y++) 1516 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1517 if (0 <= y + my && y + my < self->rows)
1484 { 1518 {
1485 maprow *row = self->row + (y + vy); 1519 maprow *row = self->row + (y + my);
1486 1520
1487 for (x = 0; x < sw; x++) 1521 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1522 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1523 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1524 mapcell *cell = row->col + (x + mx - row->c0);
1491 1525
1492 face = cell->face [z]; 1526 face = cell->face [z];
1493 1527
1494 if (face && face < self->texs) 1528 if (face && face < self->texs)
1495 { 1529 {
1536 glDisable (GL_TEXTURE_2D); 1570 glDisable (GL_TEXTURE_2D);
1537 glDisable (GL_BLEND); 1571 glDisable (GL_BLEND);
1538 1572
1539 // top layer: overlays such as the health bar 1573 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 1574 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 1575 if (0 <= y + my && y + my < self->rows)
1542 { 1576 {
1543 maprow *row = self->row + (y + vy); 1577 maprow *row = self->row + (y + my);
1544 1578
1545 for (x = 0; x < sw; x++) 1579 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 1580 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1581 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 1582 mapcell *cell = row->col + (x + mx - row->c0);
1549 1583
1550 int px = x * 32; 1584 int px = x * 32;
1551 int py = y * 32; 1585 int py = y * 32;
1552 1586
1553 if (cell->stat_hp) 1587 if (cell->stat_hp)
1627 glDisable (GL_BLEND); 1661 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 1662 glDisable (GL_TEXTURE_2D);
1629} 1663}
1630 1664
1631void 1665void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 1667 PPCODE:
1634{ 1668{
1635 int vx, vy;
1636 int x, y; 1669 int x, y;
1637 int sw4 = (sw + 3) & ~3; 1670 int sw4 = (sw + 3) & ~3;
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1640 1673
1641 memset (darkness, 255, sw4 * sh); 1674 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 1675 SvPOK_only (darkness_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 1676 SvCUR_set (darkness_sv, sw4 * sh);
1644 1677
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1678 mx += self->x;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1679 my += self->y;
1647 1680
1648 for (y = 0; y < sh; y++) 1681 for (y = 0; y < sh; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 1682 if (0 <= y + my && y + my < self->rows)
1650 { 1683 {
1651 maprow *row = self->row + (y + vy); 1684 maprow *row = self->row + (y + my);
1652 1685
1653 for (x = 0; x < sw; x++) 1686 for (x = 0; x < sw; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 1687 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 1688 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 1689 mapcell *cell = row->col + (x + mx - row->c0);
1657 1690
1658 darkness[y * sw4 + x] = cell->darkness 1691 darkness[y * sw4 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 1692 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 1693 : 255 - FOW_DARKNESS;
1661 } 1694 }

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