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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
78 119
79#include "pango-font.c" 120#include "pango-font.c"
80#include "pango-fontmap.c" 121#include "pango-fontmap.c"
81#include "pango-render.c" 122#include "pango-render.c"
82 123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
85 128
86typedef PangoFontDescription *CFPlus__Font; 129typedef PangoFontDescription *CFPlus__Font;
87 130
154 197
155 *w = rect.width; 198 *w = rect.width;
156 *h = rect.height; 199 *h = rect.height;
157} 200}
158 201
202typedef uint16_t tileid;
159typedef uint16_t mapface; 203typedef uint16_t faceid;
160 204
161typedef struct { 205typedef struct {
162 GLint name; 206 int name;
163 int w, h; 207 int w, h;
164 float s, t; 208 float s, t;
165 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
166} maptex; 212} maptex;
167 213
168typedef struct { 214typedef struct {
169 uint32_t player; 215 uint32_t player;
170 mapface face[3]; 216 tileid tile[3];
171 uint16_t darkness; 217 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 219} mapcell;
174 220
175typedef struct { 221typedef struct {
176 int32_t c0, c1; 222 int32_t c0, c1;
177 mapcell *col; 223 mapcell *col;
178} maprow; 224} maprow;
179 225
180typedef struct map { 226typedef struct map {
181 int x, y, w, h; 227 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 229 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 230 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 231
189 int32_t rows; 232 int32_t rows;
190 maprow *row; 233 maprow *row;
191} *CFPlus__Map; 234} *CFPlus__Map;
192 235
212 return ptr; 255 return ptr;
213} 256}
214 257
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
217 280
218static maprow * 281static maprow *
219map_get_row (CFPlus__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
220{ 283{
221 if (0 > y) 284 if (0 > y)
316 cell->player = 0; 379 cell->player = 0;
317 } 380 }
318 } 381 }
319} 382}
320 383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
398}
399
321static void 400static void
322music_finished (void) 401music_finished (void)
323{ 402{
324 SDL_UserEvent ev; 403 SDL_UserEvent ev;
325 404
357 n |= n >> 4; 436 n |= n >> 4;
358 n |= n >> 8; 437 n |= n >> 8;
359 n |= n >> 16; 438 n |= n >> 16;
360 439
361 return n + 1; 440 return n + 1;
441}
442
443/* SDL should provide this, really. */
444#define SDLK_MODIFIER_MIN 300
445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
362} 488}
363 489
364MODULE = CFPlus PACKAGE = CFPlus 490MODULE = CFPlus PACKAGE = CFPlus
365 491
366PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
371 static const struct { 497 static const struct {
372 const char *name; 498 const char *name;
373 IV iv; 499 IV iv;
374 } *civ, const_iv[] = { 500 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 501# define const_iv(name) { # name, (IV)name }
502 const_iv (SDLK_MODIFIER_MIN),
503 const_iv (SDLK_MODIFIER_MAX),
504
376 const_iv (SDL_ACTIVEEVENT), 505 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 506 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 507 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 508 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 509 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 518 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 519 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 520 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 521 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 522 const_iv (SDL_USEREVENT),
523
524 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE),
527
394 const_iv (SDLK_KP0), 528 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 529 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 530 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 531 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 532 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 587 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 588 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 589 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 590 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 591 const_iv (SDLK_UNDO),
592
458 const_iv (KMOD_NONE), 593 const_iv (KMOD_NONE),
594 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 595 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 596 const_iv (KMOD_RSHIFT),
597 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 598 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 599 const_iv (KMOD_RCTRL),
600 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 601 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 602 const_iv (KMOD_RALT),
603 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 604 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 605 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 606 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 607 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 608 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 609# undef const_iv
475 }; 610 };
476 611
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
614
615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 617}
618
619void
620weaken (SV *rv)
621 PROTOTYPE: $
622 CODE:
623 sv_rvweaken (rv);
480 624
481int 625int
482in_destruct () 626in_destruct ()
483 CODE: 627 CODE:
484 RETVAL = PL_main_cv == Nullcv; 628 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 640 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 643}
500 644
645char *
646SDL_GetError ()
647
501int 648int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 650
504void 651void
505SDL_Quit () 652SDL_Quit ()
506 653
507void 654void
508SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
509 PPCODE: 656 PPCODE:
510{ 657{
511 SDL_Rect **m; 658 SDL_Rect **m;
512 659
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 664
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 667
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 672
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 674#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 677#endif
531 678
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 680
537 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
538 while (*m) 682 while (*m)
539 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
540 AV *av = newAV (); 686 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
544 693
545 ++m; 694 ++m;
546 } 695 }
547} 696}
548 697
549char *
550SDL_GetError ()
551
552int 698int
553SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
555 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 712 );
713
558 if (RETVAL) 714 if (RETVAL)
559 { 715 {
716 av_clear (texture_av);
717
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 720#include "glfunc.h"
563# undef GL_FUNC 721#undef GL_FUNC
564 } 722 }
723}
565 OUTPUT: 724 OUTPUT:
566 RETVAL 725 RETVAL
567 726
568void 727void
569SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
570 729
571char * 730char *
572SDL_GetKeyName (int sym) 731SDL_GetKeyName (int sym)
573 732
733int
734SDL_GetAppState ()
735
574void 736void
575SDL_PollEvent () 737poll_events ()
576 PPCODE: 738 PPCODE:
577{ 739{
578 SDL_Event ev; 740 SDL_Event ev;
579 741
580 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 744 {
582 HV *hv = newHV (); 745 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 747
585 switch (ev.type) 748 switch (ev.type)
587 case SDL_KEYDOWN: 750 case SDL_KEYDOWN:
588 case SDL_KEYUP: 751 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 753 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 754 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
755 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 756 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 757 break;
594 758
595 case SDL_ACTIVEEVENT: 759 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 762 break;
599 763
600 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
608 break; 790 break;
609 791
610 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 810 }
629} 811}
630 812
631int 813int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
633 POSTCALL: 815 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
636 818
637void 819void
638Mix_CloseAudio () 820Mix_CloseAudio ()
639 821
640int 822int
641Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
642 824
825const char *
826Mix_GetError ()
827
643void 828void
644lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
645 CODE: 830 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 832
650void 833void
651win32_proxy_info () 834win32_proxy_info ()
652 PPCODE: 835 PPCODE:
653{ 836{
690 STRLEN image_len; 873 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
697 880
698 if (!rw) 881 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
700 883
794 ExitThread (retval); // unclean, please beam me up 977 ExitThread (retval); // unclean, please beam me up
795#else 978#else
796 _exit (retval); 979 _exit (retval);
797#endif 980#endif
798 981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
990
799MODULE = CFPlus PACKAGE = CFPlus::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
800 994
801CFPlus::Font 995CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
803 CODE: 997 CODE:
804{ 998{
815 CODE: 1009 CODE:
816 pango_font_description_free (self); 1010 pango_font_description_free (self);
817 1011
818void 1012void
819make_default (CFPlus::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
820 CODE: 1015 CODE:
821 default_font = self; 1016 default_font = self;
822 1017
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1019
1020PROTOTYPES: DISABLE
1021
825void 1022void
826reset_glyph_cache () 1023reset_glyph_cache ()
1024 PROTOTYPE:
827 CODE: 1025 CODE:
828 tc_clear (); 1026 tc_clear ();
829 1027
830CFPlus::Layout 1028CFPlus::Layout
831new (SV *class) 1029new (SV *class)
1118 flags 1316 flags
1119 ); 1317 );
1120 1318
1121MODULE = CFPlus PACKAGE = CFPlus::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
1122 1320
1123void 1321PROTOTYPES: ENABLE
1124pad2pot (SV *data_, SV *w_, SV *h_)
1125 CODE:
1126{
1127 int ow = SvIV (w_);
1128 int oh = SvIV (h_);
1129 1322
1130 if (ow && oh) 1323int minpot (int n)
1324
1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1131 { 1330 {
1132 int nw = minpot (ow);
1133 int nh = minpot (oh);
1134
1135 if (nw != ow || nh != oh)
1136 {
1137 if (SvOK (data_))
1138 {
1139 STRLEN datalen; 1331 STRLEN datalen;
1140 char *data = SvPVbyte (data_, datalen); 1332 char *data = SvPVbyte (data_, datalen);
1141 int bpp = datalen / (ow * oh); 1333 int bpp = datalen / (ow * oh);
1142 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1143 1335
1144 SvPOK_only (result_); 1336 SvPOK_only (result_);
1145 SvCUR_set (result_, nw * nh * bpp); 1337 SvCUR_set (result_, nw * nh * bpp);
1146 1338
1147 memset (SvPVX (result_), 0, nw * nh * bpp); 1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1148 while (oh--) 1340 while (oh--)
1149 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1150 1342
1151 sv_setsv (data_, result_); 1343 sv_setsv (data_, result_);
1152 }
1153
1154 sv_setiv (w_, nw);
1155 sv_setiv (h_, nh);
1156 }
1157 } 1344 }
1158} 1345}
1159 1346
1160void 1347void
1161draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1167{ 1354{
1168 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
1169 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1170 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1171 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
1172 1362
1173 if (items < 5) 1363 if (items < 5)
1174 { 1364 {
1175 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1176 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1204 glDisable (GL_ALPHA_TEST); 1394 glDisable (GL_ALPHA_TEST);
1205 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1206 } 1396 }
1207} 1397}
1208 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
1209MODULE = CFPlus PACKAGE = CFPlus::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
1411
1412PROTOTYPES: DISABLE
1210 1413
1211CFPlus::Map 1414CFPlus::Map
1212new (SV *class) 1415new (SV *class)
1213 CODE: 1416 CODE:
1214 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
1216 RETVAL->y = 0; 1419 RETVAL->y = 0;
1217 RETVAL->w = 0; 1420 RETVAL->w = 0;
1218 RETVAL->h = 0; 1421 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1427 RETVAL->row = 0;
1227 OUTPUT: 1428 OUTPUT:
1228 RETVAL 1429 RETVAL
1229 1430
1230void 1431void
1231DESTROY (CFPlus::Map self) 1432DESTROY (CFPlus::Map self)
1232 CODE: 1433 CODE:
1233{ 1434{
1234 map_clear (self); 1435 map_clear (self);
1235 Safefree (self->face); 1436 Safefree (self->face2tile);
1236 Safefree (self->tex); 1437 Safefree (self->tex);
1237 Safefree (self); 1438 Safefree (self);
1238} 1439}
1239 1440
1240void 1441void
1247clear (CFPlus::Map self) 1448clear (CFPlus::Map self)
1248 CODE: 1449 CODE:
1249 map_clear (self); 1450 map_clear (self);
1250 1451
1251void 1452void
1252set_face (CFPlus::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
1253 CODE: 1454 CODE:
1254{ 1455{
1255 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1457 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces); 1458}
1258 self->faces *= 2;
1259 }
1260 1459
1261 self->face [face] = texid; 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1262} 1481}
1263 1482
1264void 1483void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1485 CODE:
1267{ 1486{
1268 while (self->texs <= texid) 1487 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1488
1274 { 1489 {
1275 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
1276 1491
1277 tex->name = name; 1492 tex->name = name;
1321 CODE: 1536 CODE:
1322{ 1537{
1323 if (dx > 0) 1538 if (dx > 0)
1324 map_blank (self, self->x, self->y, dx, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1325 else if (dx < 0) 1540 else if (dx < 0)
1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1327 1542
1328 if (dy > 0) 1543 if (dy > 0)
1329 map_blank (self, self->x, self->y, self->w, dy); 1544 map_blank (self, self->x, self->y, self->w, dy);
1330 else if (dy < 0) 1545 else if (dy < 0)
1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1332 1547
1333 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1334 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1335 1550
1336 while (self->y < 0) 1551 while (self->y < 0)
1340 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1341 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1342 } 1557 }
1343} 1558}
1344 1559
1345void 1560SV *
1346map1a_update (CFPlus::Map self, SV *data_, int extmap) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1347 CODE: 1562 CODE:
1348{ 1563{
1349 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1350 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1351 mapcell *cell; 1566 mapcell *cell;
1352 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1353 1570
1354 while (data < data_end - 1) 1571 while (data < data_end - 1)
1355 { 1572 {
1356 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1357 1574
1388 cell->stat_width = 1; 1605 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1606 cell->stat_hp = *data++;
1390 } 1607 }
1391 else if (cmd == 6) // monster width 1608 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1609 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1610 else if (cmd == 0x47)
1394 { 1611 {
1395 if (*data == 4) 1612 if (*data == 4)
1396 ; // decode player tag 1613 ; // decode player count
1397 1614
1398 data += *data + 1; 1615 data += *data + 1;
1399 } 1616 }
1400 else if (cmd == 8) // cell flags 1617 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1618 cell->flags = *data++;
1408 } 1625 }
1409 else 1626 else
1410 cell->darkness = *data++ + 1; 1627 cell->darkness = *data++ + 1;
1411 } 1628 }
1412 1629
1630 for (z = 0; z <= 2; ++z)
1413 if (flags & 4) 1631 if (flags & (4 >> z))
1414 { 1632 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1416 } 1650 }
1417
1418 if (flags & 2)
1419 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1421 }
1422
1423 if (flags & 1)
1424 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1426 }
1427 } 1651 }
1428 else 1652 else
1429 cell->darkness = 0; 1653 cell->darkness = 0;
1430 } 1654 }
1431} 1655}
1656 OUTPUT:
1657 RETVAL
1432 1658
1433SV * 1659SV *
1434mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1435 CODE: 1661 CODE:
1436{ 1662{
1460 { 1686 {
1461 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
1462 1688
1463 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
1464 { 1690 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1693 int a1 = tex.a;
1472 1694
1473 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1699 }
1479 } 1700 }
1480 1701
1481 *map++ = (r ) 1702 *map++ = (r )
1482 | (g << 8) 1703 | (g << 8)
1489} 1710}
1490 OUTPUT: 1711 OUTPUT:
1491 RETVAL 1712 RETVAL
1492 1713
1493void 1714void
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1495 CODE: 1716 CODE:
1496{ 1717{
1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1497 int x, y, z; 1722 int x, y, z;
1498 int last_name; 1723 int last_name;
1499 mapface face; 1724
1725 // thats current max. sorry.
1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
1728
1729 // clear key, in case of extra padding
1730 memset (&skey, 0, sizeof (skey));
1500 1731
1501 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1502 1733
1503 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1506 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1507 1738
1508 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1509 1740
1510 last_name = 0; 1741 last_name = -1;
1511 1742
1512 mx += self->x; 1743 mx += self->x;
1513 my += self->y; 1744 my += self->y;
1514 1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1515 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1516 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1518 { 1774 {
1519 maprow *row = self->row + (y + my); 1775 maprow *row = self->row + (y + my);
1520 1776
1521 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 1779 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 1781 tileid tile = cell->tile [z];
1782
1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1527 1787
1528 if (face && face < self->texs) 1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1529 { 1880 {
1530 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 1882 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 1883
1534 if (last_name != tex.name) 1884 hv_iterinit (smooth);
1885 while ((he = hv_iternext (smooth)))
1535 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1536 glEnd (); 1909 glEnd ();
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1538 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1539 } 1933 }
1540
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1)
1550 {
1551 maptex tex = self->tex [1];
1552 int px = (x + 1) * 32 - tex.w + 2;
1553 int py = (y + 1) * 32 - tex.h - 6;
1554
1555 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1557 glBegin (GL_QUADS);
1558
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1563 } 1934 }
1564 } 1935 }
1565 }
1566 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1567 1941
1568 glEnd (); 1942 glEnd ();
1569 1943
1570 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1571 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1579 for (x = 0; x < sw; x++) 1953 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 1954 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 1955 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 1956 mapcell *cell = row->col + (x + mx - row->c0);
1583 1957
1584 int px = x * 32; 1958 int px = x * T;
1585 int py = y * 32; 1959 int py = y * T;
1586 1960
1587 if (cell->stat_hp) 1961 if (cell->stat_hp)
1588 { 1962 {
1589 int width = cell->stat_width * 32; 1963 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 1965
1592 glColor3ub (0, 0, 0); 1966 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 1967 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 1968 px + width - 1, py);
1595 1969
1665void 2039void
1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1667 PPCODE: 2041 PPCODE:
1668{ 2042{
1669 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1670 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1673 2051
1674 memset (darkness, 255, sw4 * sh);
1675 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1676 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1677 2054
1678 mx += self->x; 2055 mx += self->x - 1;
1679 my += self->y; 2056 my += self->y - 1;
1680 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1681 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1682 if (0 <= y + my && y + my < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1683 { 2062 {
1684 maprow *row = self->row + (y + my); 2063 maprow *row = self->row + (y + my);
1685 2064
1686 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1687 if (row->c0 <= x + mx && x + mx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1688 { 2067 {
1689 mapcell *cell = row->col + (x + mx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1690 2069
1691 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1692 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1693 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1694 } 2073 }
1695 } 2074 }
1696 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1697 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1698 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1699 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1700 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1701} 2118}
1702 2119
1703SV * 2120SV *
1704get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1705 CODE: 2122 CODE:
1734 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1735 { 2152 {
1736 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 2154 uint8_t flags = 0;
1738 2155
1739 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1742 2159
1743 *data++ = flags; 2160 *data++ = flags;
1744 2161
1745 if (flags & 1) 2162 if (flags & 1)
1746 { 2163 {
2164 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 2166 *data++ = tile;
1749 } 2167 }
1750 2168
1751 if (flags & 2) 2169 if (flags & 2)
1752 { 2170 {
2171 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 2173 *data++ = tile;
1755 } 2174 }
1756 2175
1757 if (flags & 4) 2176 if (flags & 4)
1758 { 2177 {
2178 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 2180 *data++ = tile;
1761 } 2181 }
1762 } 2182 }
1763 else 2183 else
1764 *data++ = 0; 2184 *data++ = 0;
1765 } 2185 }
1805 { 2225 {
1806 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1807 2227
1808 if (flags) 2228 if (flags)
1809 { 2229 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1813 2232
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2236
1818 if (cell->darkness == 0) 2237 if (cell->darkness == 0)
1819 { 2238 {
1820 cell->darkness = 0; 2239 cell->darkness = 0;
1821 2240
1822 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1823 { 2242 {
1824 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1825 2244
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1828 } 2252 }
1829 } 2253 }
1830 } 2254 }
1831 } 2255 }
1832 } 2256 }
1833} 2257}
1834 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1835MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1836 2371
2372PROTOTYPES: DISABLE
2373
1837CFPlus::MixChunk 2374CFPlus::MixChunk
1838new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1839 CODE: 2376 CODE:
1840 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1841 OUTPUT: 2378 OUTPUT:
1842 RETVAL 2379 RETVAL
1843 2380
1844void 2381void
1845DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1847 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1848 2385
1849int 2386int
1850volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1851 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1852 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1853 OUTPUT: 2392 OUTPUT:
1854 RETVAL 2393 RETVAL
1855 2394
1856int 2395CFPlus::Channel
1857play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1858 CODE: 2397 CODE:
2398{
1859 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1860 OUTPUT: 2410 OUTPUT:
1861 RETVAL 2411 RETVAL
1862 2412
1863MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1864 2414
1865int 2415int
1866volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1867 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1868 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1869 OUTPUT: 2422 OUTPUT:
1870 RETVAL 2423 RETVAL
1871 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1872CFPlus::MixMusic 2435CFPlus::MixMusic
1873new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1874 CODE: 2437 CODE:
1875 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1876 OUTPUT: 2439 OUTPUT:
1877 RETVAL 2440 RETVAL
1878 2441
1879void 2442void
1880DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1886 CODE: 2449 CODE:
1887 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1888 OUTPUT: 2451 OUTPUT:
1889 RETVAL 2452 RETVAL
1890 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1891MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1892 2462
1893BOOT: 2463BOOT:
1894{ 2464{
1895 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1896 static const struct { 2466 static const struct {
1897 const char *name; 2467 const char *name;
1898 IV iv; 2468 IV iv;
1899 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1900# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1901 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1902 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1903 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1904 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1905 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1909 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1910 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1911 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1912 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1913 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1914 const_iv (GL_AND), 2488 const_iv (GL_AND),
1915 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1916 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1917 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1918 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1933 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1934 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1935 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1936 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1937 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1938 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1939 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1940 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1941 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1962 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1963 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1964 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1965 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1966 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1967 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
1968 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
1969 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1970 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1971 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1972 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1973 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1974 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1975 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1976 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
1977 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
1978 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
1979 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
1980 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
1981# undef const_iv 2565# undef const_iv
1982 }; 2566 };
1983 2567
1984 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1985 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
1986} 2573}
1987 2574
1988char * 2575char *
1989gl_vendor () 2576gl_vendor ()
1990 CODE: 2577 CODE:
2004 CODE: 2591 CODE:
2005 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2006 OUTPUT: 2593 OUTPUT:
2007 RETVAL 2594 RETVAL
2008 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
2009int glGetError () 2610int glGetError ()
2010 2611
2011void glFinish () 2612void glFinish ()
2012 2613
2013void glClear (int mask) 2614void glClear (int mask)
2050# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
2051void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2052 2653
2053# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2054void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
2055 2658
2056void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2057 2660
2058void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2059 2662
2067 2670
2068void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2069 CODE: 2672 CODE:
2070 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2071 2674
2072void glBegin (int mode)
2073
2074void glEnd ()
2075
2076void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2077 PROTOTYPE: @
2078 ALIAS: 2676 ALIAS:
2079 glColor_premultiply = 1 2677 glColor_premultiply = 1
2080 CODE: 2678 CODE:
2081 if (ix) 2679 if (ix)
2082 { 2680 {
2085 b *= a; 2683 b *= a;
2086 } 2684 }
2087 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2088 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2089 2687
2090void glInterleavedArrays (int format, int stride, char *data)
2091
2092void glDrawElements (int mode, int count, int type, char *indices)
2093
2094# 1.2 void glDrawRangeElements (int mode, int start, int end
2095
2096void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2097 CODE: 2689 CODE:
2098 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2099 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2100 2692
2104 2696
2105void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2106 CODE: 2698 CODE:
2107 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2108 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2109void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2110 CODE: 2722 CODE:
2111 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2112 2724
2113void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2135 2747
2136void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2137 2749
2138void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2139 2751
2752void glPixelZoom (float x, float y)
2753
2140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2141 2755
2142int glGenTexture () 2756int glGenTexture ()
2143 CODE: 2757 CODE:
2144{ 2758 RETVAL = gen_texture ();
2145 GLuint name;
2146 glGenTextures (1, &name);
2147 RETVAL = name;
2148}
2149 OUTPUT: 2759 OUTPUT:
2150 RETVAL 2760 RETVAL
2151 2761
2152void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2153 CODE: 2763 CODE:
2154{
2155 GLuint name_ = name;
2156 glDeleteTextures (1, &name_); 2764 del_texture (name);
2157} 2765
2158
2159int glGenList () 2766int glGenList ()
2160 CODE: 2767 CODE:
2161 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2162 OUTPUT: 2769 OUTPUT:
2163 RETVAL 2770 RETVAL
2170 2777
2171void glEndList () 2778void glEndList ()
2172 2779
2173void glCallList (int list) 2780void glCallList (int list)
2174 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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