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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.242 by root, Wed Dec 26 21:03:21 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
87 131
88static int 132static int
89shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
90{ 134{
91 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
105 149
106typedef struct cf_layout { 150typedef struct cf_layout {
107 PangoLayout *pl; 151 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
109 int base_height; 153 int base_height;
110 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
111} *CFPlus__Layout; 156} *DC__Layout;
112 157
113static CFPlus__Font default_font; 158static DC__Font default_font;
114static PangoContext *opengl_context; 159static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
116 161
117static void 162static void
118substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
123#endif 168#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 170}
126 171
127static void 172static void
128layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
129{ 174{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
132 */ 177 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
137 182
138 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
139} 184}
140 185
141static void 186static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 188{
144 PangoRectangle rect; 189 PangoRectangle rect;
145 190
146 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
154 199
155 *w = rect.width; 200 *w = rect.width;
156 *h = rect.height; 201 *h = rect.height;
157} 202}
158 203
204typedef uint16_t tileid;
159typedef uint16_t mapface; 205typedef uint16_t faceid;
160 206
161typedef struct { 207typedef struct {
162 GLint name; 208 GLuint name;
163 int w, h; 209 int w, h;
164 float s, t; 210 float s, t;
165 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
166} maptex; 214} maptex;
167 215
168typedef struct { 216typedef struct {
169 uint32_t player; 217 uint32_t player;
170 mapface face[3]; 218 tileid tile[3];
171 uint16_t darkness; 219 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 221} mapcell;
174 222
175typedef struct { 223typedef struct {
176 int32_t c0, c1; 224 int32_t c0, c1;
177 mapcell *col; 225 mapcell *col;
178} maprow; 226} maprow;
179 227
180typedef struct map { 228typedef struct map {
181 int x, y, w, h; 229 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 231 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 232 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 233
189 int32_t rows; 234 int32_t rows;
190 maprow *row; 235 maprow *row;
191} *CFPlus__Map; 236} *DC__Map;
192 237
193static char * 238static char *
194prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
195{ 240{
196 char *p; 241 char *p;
213} 258}
214 259
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
218static maprow * 283static maprow *
219map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
220{ 285{
221 if (0 > y) 286 if (0 > y)
222 { 287 {
223 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
262 327
263 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
264} 329}
265 330
266static mapcell * 331static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
268{ 333{
269 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
270} 335}
271 336
272static void 337static void
273map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
274{ 339{
275 int r; 340 int r;
276 341
277 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
286 self->row = 0; 351 self->row = 0;
287 self->rows = 0; 352 self->rows = 0;
288} 353}
289 354
290static void 355static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 357{
293 int x, y; 358 int x, y;
294 maprow *row; 359 maprow *row;
295 mapcell *cell; 360 mapcell *cell;
296 361
316 cell->player = 0; 381 cell->player = 0;
317 } 382 }
318 } 383 }
319} 384}
320 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
321static void 402static void
322music_finished (void) 403music_finished (void)
323{ 404{
324 SDL_UserEvent ev; 405 SDL_UserEvent ev;
325 406
359 n |= n >> 16; 440 n |= n >> 16;
360 441
361 return n + 1; 442 return n + 1;
362} 443}
363 444
364MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
365 504
366PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
367 506
368BOOT: 507BOOT:
369{ 508{
370 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 510 static const struct {
372 const char *name; 511 const char *name;
373 IV iv; 512 IV iv;
374 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
376 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
458 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 624
471 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 626# undef const_iv
475 }; 627 };
476 628
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
480 641
481int 642int
482in_destruct () 643in_destruct ()
483 CODE: 644 CODE:
484 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 647 RETVAL
487 648
488NV floor (NV x) 649NV floor (NV x)
489 650
490NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
491 656
492void 657void
493pango_init () 658pango_init ()
494 CODE: 659 CODE:
495{ 660{
496 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 664}
500 665
666char *
667SDL_GetError ()
668
501int 669int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 671
504void 672void
505SDL_Quit () 673SDL_Quit ()
506 674
507void 675void
508SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
509 PPCODE: 677 PPCODE:
510{ 678{
511 SDL_Rect **m; 679 SDL_Rect **m;
512 680
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 685
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 688
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 693
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 698#endif
531 699
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 701
537 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
538 while (*m) 703 while (*m)
539 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
540 AV *av = newAV (); 707 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
544 714
545 ++m; 715 ++m;
546 } 716 }
547} 717}
548 718
549char *
550SDL_GetError ()
551
552int 719int
553SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
555 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 733 );
734
558 if (RETVAL) 735 if (RETVAL)
559 { 736 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 741#include "glfunc.h"
563# undef GL_FUNC 742#undef GL_FUNC
564 } 743 }
744}
565 OUTPUT: 745 OUTPUT:
566 RETVAL 746 RETVAL
567 747
568void 748void
569SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
570 750
571char * 751char *
572SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
573 753
754int
755SDL_GetAppState ()
756
574void 757void
575SDL_PollEvent () 758poll_events ()
576 PPCODE: 759 PPCODE:
577{ 760{
578 SDL_Event ev; 761 SDL_Event ev;
579 762
580 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 765 {
582 HV *hv = newHV (); 766 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 768
585 switch (ev.type) 769 switch (ev.type)
587 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
588 case SDL_KEYUP: 772 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 778 break;
594 779
595 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 783 break;
599 784
600 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
608 break; 811 break;
609 812
610 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 827 break;
625 } 828 }
626 829
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 831 }
629} 832}
630 833
631int 834int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 836 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
636 839
637void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
638Mix_CloseAudio () 857Mix_CloseAudio ()
639 858
640int 859int
641Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
642 861
862const char *
863Mix_GetError ()
864
643void 865void
644lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
645 CODE: 867 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 869
650void 870void
651win32_proxy_info () 871win32_proxy_info ()
652 PPCODE: 872 PPCODE:
653{ 873{
690 STRLEN image_len; 910 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
697 917
698 if (!rw) 918 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
700 920
773void 993void
774error (char *message) 994error (char *message)
775 CODE: 995 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 997#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 999#endif
780 1000
781void 1001void
782fatal (char *message) 1002fatal (char *message)
783 CODE: 1003 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1005#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1007#endif
788 _exit (1); 1008 _exit (1);
789 1009
790void 1010void
791_exit (int retval = 0) 1011_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
795#else 1015#else
796 _exit (retval); 1016 _exit (retval);
797#endif 1017#endif
798 1018
799MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
800 1027
801CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1034 CODE:
804{ 1035{
805 int count; 1036 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1040}
810 OUTPUT: 1041 OUTPUT:
811 RETVAL 1042 RETVAL
812 1043
813void 1044void
814DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
815 CODE: 1046 CODE:
816 pango_font_description_free (self); 1047 pango_font_description_free (self);
817 1048
818void 1049void
819make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
820 CODE: 1052 CODE:
821 default_font = self; 1053 default_font = self;
822 1054
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1056
1057PROTOTYPES: DISABLE
1058
825void 1059void
826reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
827 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
828 tc_clear (); 1069 tc_restore ();
829 1070
830CFPlus::Layout 1071DC::Layout
831new (SV *class) 1072new (SV *class)
832 CODE: 1073 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
834 1075
835 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
842 1084
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
845 OUTPUT: 1087 OUTPUT:
846 RETVAL 1088 RETVAL
847 1089
848void 1090void
849DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
850 CODE: 1092 CODE:
851 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
852 Safefree (self); 1095 Safefree (self);
853 1096
854void 1097void
855set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
856 CODE: 1099 CODE:
857{ 1100{
858 STRLEN textlen; 1101 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
860 1103
861 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
862} 1105}
863 1106
864void 1107void
865set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
866 CODE: 1109 CODE:
867{ 1110{
868 STRLEN textlen; 1111 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
870 1113
871 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
872} 1115}
873 1116
874void 1117void
875set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
876 CODE: 1119 CODE:
877{ 1120{
878 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1123 const char *pos = text;
915 if (attrs) 1158 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
917} 1160}
918 1161
919void 1162void
920get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
921 PPCODE: 1164 PPCODE:
922{ 1165{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1167
925 do 1168 do
940 1183
941 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
942} 1185}
943 1186
944int 1187int
945has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
946 CODE: 1189 CODE:
947{ 1190{
948 int lines = 1; 1191 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
950 1193
955} 1198}
956 OUTPUT: 1199 OUTPUT:
957 RETVAL 1200 RETVAL
958 1201
959SV * 1202SV *
960get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
961 CODE: 1204 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
964 OUTPUT: 1207 OUTPUT:
965 RETVAL 1208 RETVAL
966 1209
967void 1210void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1212 CODE:
970 self->r = r; 1213 self->r = r;
971 self->g = g; 1214 self->g = g;
972 self->b = b; 1215 self->b = b;
973 self->a = a; 1216 self->a = a;
974 1217
975void 1218void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1220 CODE:
978 if (self->font != font) 1221 if (self->font != font)
979 { 1222 {
980 self->font = font; 1223 self->font = font;
981 layout_update_font (self); 1224 layout_update_font (self);
982 } 1225 }
983 1226
984void 1227void
985set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
986 CODE: 1229 CODE:
987 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
988 { 1231 {
989 self->base_height = base_height; 1232 self->base_height = base_height;
990 layout_update_font (self); 1233 layout_update_font (self);
991 } 1234 }
992 1235
993void 1236void
994set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
995 CODE: 1238 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1240
998void 1241void
999set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1000 CODE: 1243 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1245
1003void 1246void
1004set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1005 CODE: 1248 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1250
1008void 1251void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1253 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1016 ); 1259 );
1017 1260
1018void 1261void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1263 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1265
1023void 1266void
1024size (CFPlus::Layout self) 1267size (DC::Layout self)
1025 PPCODE: 1268 PPCODE:
1026{ 1269{
1027 int w, h; 1270 int w, h;
1028 1271
1029 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1034} 1277}
1035 1278
1036int 1279int
1037descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1038 CODE: 1281 CODE:
1039{ 1282{
1040 PangoRectangle rect; 1283 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1044} 1287}
1045 OUTPUT: 1288 OUTPUT:
1046 RETVAL 1289 RETVAL
1047 1290
1048int 1291int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1293 CODE:
1051{ 1294{
1052 int index, trailing; 1295 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1055} 1298}
1056 OUTPUT: 1299 OUTPUT:
1057 RETVAL 1300 RETVAL
1058 1301
1059void 1302void
1060cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1304 PPCODE:
1062{ 1305{
1063 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1065 1308
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070} 1313}
1071 1314
1072void 1315void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1317 PPCODE:
1075{ 1318{
1076 int line, x; 1319 int line, x;
1077 1320
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1327}
1085 1328
1086void 1329void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1330line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1331 PPCODE:
1089{ 1332{
1090 PangoLayoutLine *lp; 1333 PangoLayoutLine *lp;
1091 int index, trailing; 1334 int index, trailing;
1092 1335
1107 PUSHs (sv_2mortal (newSViv (trailing))); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
1108 } 1351 }
1109} 1352}
1110 1353
1111void 1354void
1112render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (DC::Layout self, float x, float y, int flags = 0)
1113 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1114 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1115 self->pl, 1359 self->pl,
1360 self->rc,
1116 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1117 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1118 flags 1363 flags
1119 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1120 1368
1121MODULE = CFPlus PACKAGE = CFPlus::Texture
1122
1123void 1369void
1124pad2pot (SV *data_, SV *w_, SV *h_) 1370draw (DC::Layout self)
1125 CODE: 1371 CODE:
1126{ 1372{
1127 int ow = SvIV (w_); 1373 glEnable (GL_TEXTURE_2D);
1128 int oh = SvIV (h_); 1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1129 1380
1130 if (ow && oh) 1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
1388MODULE = Deliantra::Client PACKAGE = DC::Texture
1389
1390PROTOTYPES: ENABLE
1391
1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1131 { 1397 {
1132 int nw = minpot (ow);
1133 int nh = minpot (oh);
1134
1135 if (nw != ow || nh != oh)
1136 {
1137 if (SvOK (data_))
1138 {
1139 STRLEN datalen; 1398 STRLEN datalen;
1140 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1141 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1142 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1143 1402
1144 SvPOK_only (result_); 1403 SvPOK_only (result_);
1145 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1146 1405
1147 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1148 while (oh--) 1407 while (oh--)
1149 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1150 1409
1151 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1152 }
1153
1154 sv_setiv (w_, nw);
1155 sv_setiv (h_, nh);
1156 }
1157 } 1411 }
1158} 1412}
1159 1413
1160void 1414void
1161draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1167{ 1421{
1168 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1169 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1170 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1171 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1172 1429
1173 if (items < 5) 1430 if (items < 5)
1174 { 1431 {
1175 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1176 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1204 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1205 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1206 } 1463 }
1207} 1464}
1208 1465
1209MODULE = CFPlus PACKAGE = CFPlus::Map 1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1210 1476
1211CFPlus::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
1478
1479PROTOTYPES: DISABLE
1480
1481DC::Map
1212new (SV *class) 1482new (SV *class)
1213 CODE: 1483 CODE:
1214 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1215 RETVAL->x = 0; 1485 RETVAL->x = 0;
1216 RETVAL->y = 0; 1486 RETVAL->y = 0;
1217 RETVAL->w = 0; 1487 RETVAL->w = 0;
1218 RETVAL->h = 0; 1488 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1494 RETVAL->row = 0;
1227 OUTPUT: 1495 OUTPUT:
1228 RETVAL 1496 RETVAL
1229 1497
1230void 1498void
1231DESTROY (CFPlus::Map self) 1499DESTROY (DC::Map self)
1232 CODE: 1500 CODE:
1233{ 1501{
1234 map_clear (self); 1502 map_clear (self);
1235 Safefree (self->face); 1503 Safefree (self->face2tile);
1236 Safefree (self->tex); 1504 Safefree (self->tex);
1237 Safefree (self); 1505 Safefree (self);
1238} 1506}
1239 1507
1240void 1508void
1241resize (CFPlus::Map self, int map_width, int map_height) 1509resize (DC::Map self, int map_width, int map_height)
1242 CODE: 1510 CODE:
1243 self->w = map_width; 1511 self->w = map_width;
1244 self->h = map_height; 1512 self->h = map_height;
1245 1513
1246void 1514void
1247clear (CFPlus::Map self) 1515clear (DC::Map self)
1248 CODE: 1516 CODE:
1249 map_clear (self); 1517 map_clear (self);
1250 1518
1251void 1519void
1252set_face (CFPlus::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
1253 CODE: 1521 CODE:
1254{ 1522{
1255 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1524 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces);
1258 self->faces *= 2;
1259 }
1260
1261 self->face [face] = texid;
1262} 1525}
1263 1526
1264void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1552 CODE:
1267{ 1553{
1268 while (self->texs <= texid) 1554 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1555
1274 { 1556 {
1275 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1276 1558
1277 tex->name = name; 1559 tex->name = name;
1294 // from transparent color bleeding and ugly wrapping effects. 1576 // from transparent color bleeding and ugly wrapping effects.
1295 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1296} 1578}
1297 1579
1298int 1580int
1299ox (CFPlus::Map self) 1581ox (DC::Map self)
1300 ALIAS: 1582 ALIAS:
1301 oy = 1 1583 oy = 1
1302 x = 2 1584 x = 2
1303 y = 3 1585 y = 3
1304 w = 4 1586 w = 4
1315 } 1597 }
1316 OUTPUT: 1598 OUTPUT:
1317 RETVAL 1599 RETVAL
1318 1600
1319void 1601void
1320scroll (CFPlus::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1321 CODE: 1603 CODE:
1322{ 1604{
1323 if (dx > 0) 1605 if (dx > 0)
1324 map_blank (self, self->x, self->y, dx, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1325 else if (dx < 0) 1607 else if (dx < 0)
1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1327 1609
1328 if (dy > 0) 1610 if (dy > 0)
1329 map_blank (self, self->x, self->y, self->w, dy); 1611 map_blank (self, self->x, self->y, self->w, dy);
1330 else if (dy < 0) 1612 else if (dy < 0)
1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1332 1614
1333 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1334 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1335 1617
1336 while (self->y < 0) 1618 while (self->y < 0)
1340 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1341 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1342 } 1624 }
1343} 1625}
1344 1626
1345void 1627SV *
1346map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1347 CODE: 1629 CODE:
1348{ 1630{
1349 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1350 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1351 mapcell *cell; 1633 mapcell *cell;
1352 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1353 1637
1354 while (data < data_end - 1) 1638 while (data < data_end - 1)
1355 { 1639 {
1356 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1357 1641
1388 cell->stat_width = 1; 1672 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1673 cell->stat_hp = *data++;
1390 } 1674 }
1391 else if (cmd == 6) // monster width 1675 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1676 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1677 else if (cmd == 0x47)
1394 { 1678 {
1395 if (*data == 4) 1679 if (*data == 4)
1396 ; // decode player tag 1680 ; // decode player count
1397 1681
1398 data += *data + 1; 1682 data += *data + 1;
1399 } 1683 }
1400 else if (cmd == 8) // cell flags 1684 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1685 cell->flags = *data++;
1408 } 1692 }
1409 else 1693 else
1410 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1411 } 1695 }
1412 1696
1697 for (z = 0; z <= 2; ++z)
1413 if (flags & 4) 1698 if (flags & (4 >> z))
1414 { 1699 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1416 } 1717 }
1417
1418 if (flags & 2)
1419 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1421 }
1422
1423 if (flags & 1)
1424 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1426 }
1427 } 1718 }
1428 else 1719 else
1429 cell->darkness = 0; 1720 cell->darkness = 0;
1430 } 1721 }
1431} 1722}
1723 OUTPUT:
1724 RETVAL
1432 1725
1433SV * 1726SV *
1434mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1435 CODE: 1728 CODE:
1436{ 1729{
1437 int x1, x; 1730 int x1, x;
1438 int y1, y; 1731 int y1, y;
1439 int z; 1732 int z;
1460 { 1753 {
1461 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1462 1755
1463 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1464 { 1757 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1760 int a1 = tex.a;
1472 1761
1473 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1766 }
1479 } 1767 }
1480 1768
1481 *map++ = (r ) 1769 *map++ = (r )
1482 | (g << 8) 1770 | (g << 8)
1489} 1777}
1490 OUTPUT: 1778 OUTPUT:
1491 RETVAL 1779 RETVAL
1492 1780
1493void 1781void
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1495 CODE: 1783 CODE:
1496{ 1784{
1497 int x, y, z; 1785 int x, y, z;
1498 int last_name;
1499 mapface face;
1500 1786
1501 glColor4ub (255, 255, 255, 255); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1791
1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1795
1796 // thats current max. sorry.
1797 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1502 1836
1503 glEnable (GL_BLEND); 1837 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glEnable (GL_TEXTURE_2D);
1506 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1507 1840
1508 glBegin (GL_QUADS);
1509
1510 last_name = 0;
1511
1512 mx += self->x;
1513 my += self->y;
1514
1515 for (z = 0; z < 3; z++) 1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1516 for (y = 0; y < sh; y++) 1845 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 1846 if (0 <= y + my && y + my < self->rows)
1518 { 1847 {
1519 maprow *row = self->row + (y + my); 1848 maprow *row = self->row + (y + my);
1520 1849
1521 for (x = 0; x < sw; x++) 1850 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 1851 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 1852 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 1853 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1527 1860
1528 if (face && face < self->texs) 1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1529 { 1961 {
1530 maptex tex = self->tex [face]; 1962 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 1963 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 1964
1534 if (last_name != tex.name) 1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1535 { 1967 {
1536 glEnd (); 1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1969 IV bits = SvIVX (HeVAL (he));
1538 glBegin (GL_QUADS);
1539 }
1540 1970
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1) 1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1550 { 1974 {
1551 maptex tex = self->tex [1]; 1975 maptex tex = self->tex [skey->tile];
1552 int px = (x + 1) * 32 - tex.w + 2; 1976 int px = (((int)skey->x) - 1) * T;
1553 int py = (y + 1) * 32 - tex.h - 6; 1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1554 1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1555 glEnd (); 1989 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1557 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1992 }
1558 1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
1563 } 2015 }
1564 } 2016 }
1565 }
1566 } 2017 }
1567 2018
1568 glEnd (); 2019 glEnd ();
1569
1570 glDisable (GL_TEXTURE_2D); 2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
1571 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1572 2029
1573 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1574 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1575 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1576 { 2033 {
1579 for (x = 0; x < sw; x++) 2036 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 2037 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 2038 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 2039 mapcell *cell = row->col + (x + mx - row->c0);
1583 2040
1584 int px = x * 32; 2041 int px = x * T;
1585 int py = y * 32; 2042 int py = y * T;
1586 2043
1587 if (cell->stat_hp) 2044 if (cell->stat_hp)
1588 { 2045 {
1589 int width = cell->stat_width * 32; 2046 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 2048
1592 glColor3ub (0, 0, 0); 2049 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 2050 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 2051 px + width - 1, py);
1595 2052
1601 } 2058 }
1602 } 2059 }
1603} 2060}
1604 2061
1605void 2062void
1606draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1607 CODE: 2064 CODE:
1608{ 2065{
1609 static float color[16][3] = { 2066 static float color[16][3] = {
1610 { 0.00F, 0.00F, 0.00F }, 2067 { 0.00F, 0.00F, 0.00F },
1611 { 1.00F, 1.00F, 1.00F }, 2068 { 1.00F, 1.00F, 1.00F },
1661 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1662 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1663} 2120}
1664 2121
1665void 2122void
1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1667 PPCODE: 2124 PPCODE:
1668{ 2125{
1669 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1670 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1673 2134
1674 memset (darkness, 255, sw4 * sh);
1675 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1676 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1677 2137
1678 mx += self->x; 2138 mx += self->x - 1;
1679 my += self->y; 2139 my += self->y - 1;
1680 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1681 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1682 if (0 <= y + my && y + my < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1683 { 2145 {
1684 maprow *row = self->row + (y + my); 2146 maprow *row = self->row + (y + my);
1685 2147
1686 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1687 if (row->c0 <= x + mx && x + mx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1688 { 2150 {
1689 mapcell *cell = row->col + (x + mx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1690 2152
1691 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
1692 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
1693 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
1694 } 2156 }
1695 } 2157 }
1696 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1697 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1698 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1699 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1700 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1701} 2201}
1702 2202
1703SV * 2203SV *
1704get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1705 CODE: 2205 CODE:
1706{ 2206{
1707 int x, y, x1, y1; 2207 int x, y, x1, y1;
1708 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1709 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1734 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1735 { 2235 {
1736 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 2237 uint8_t flags = 0;
1738 2238
1739 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1742 2242
1743 *data++ = flags; 2243 *data++ = flags;
1744 2244
1745 if (flags & 1) 2245 if (flags & 1)
1746 { 2246 {
2247 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 2249 *data++ = tile;
1749 } 2250 }
1750 2251
1751 if (flags & 2) 2252 if (flags & 2)
1752 { 2253 {
2254 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 2256 *data++ = tile;
1755 } 2257 }
1756 2258
1757 if (flags & 4) 2259 if (flags & 4)
1758 { 2260 {
2261 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 2263 *data++ = tile;
1761 } 2264 }
1762 } 2265 }
1763 else 2266 else
1764 *data++ = 0; 2267 *data++ = 0;
1765 } 2268 }
1771} 2274}
1772 OUTPUT: 2275 OUTPUT:
1773 RETVAL 2276 RETVAL
1774 2277
1775void 2278void
1776set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1777 PPCODE: 2280 PPCODE:
1778{ 2281{
1779 int x, y, z; 2282 int x, y, z;
1780 int w, h; 2283 int w, h;
1781 int x1, y1; 2284 int x1, y1;
1782 2285
1783 if (*data++ != 0) 2286 if (*data++ != 0)
1784 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1785 2288
1786 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1787 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1788 2291
1789 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1805 { 2308 {
1806 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1807 2310
1808 if (flags) 2311 if (flags)
1809 { 2312 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1813 2315
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2319
1818 if (cell->darkness == 0) 2320 if (cell->darkness == 0)
1819 { 2321 {
1820 cell->darkness = 0; 2322 cell->darkness = 0;
1821 2323
1822 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1823 { 2325 {
1824 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1825 2327
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1828 } 2335 }
1829 } 2336 }
1830 } 2337 }
1831 } 2338 }
1832 } 2339 }
1833} 2340}
1834 2341
1835MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1836 2343
1837CFPlus::MixChunk 2344DC::RW
1838new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1839 CODE: 2346 CODE:
1840 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1841 OUTPUT: 2353 OUTPUT:
1842 RETVAL 2354 RETVAL
1843 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1844void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1845DESTROY (CFPlus::MixChunk self) 2465DESTROY (DC::MixChunk self)
1846 CODE: 2466 CODE:
1847 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1848 2468
1849int 2469int
1850volume (CFPlus::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1851 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1852 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1853 OUTPUT: 2475 OUTPUT:
1854 RETVAL 2476 RETVAL
1855 2477
1856int 2478DC::Channel
1857play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1858 CODE: 2480 CODE:
2481{
1859 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1860 OUTPUT: 2493 OUTPUT:
1861 RETVAL 2494 RETVAL
1862 2495
1863MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1864 2497
1865int 2498int
1866volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1867 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1868 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1869 OUTPUT: 2505 OUTPUT:
1870 RETVAL 2506 RETVAL
1871 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1872CFPlus::MixMusic 2518DC::MixMusic
1873new_from_file (SV *class, char *path) 2519new (SV *class, DC::RW rwops)
1874 CODE: 2520 CODE:
1875 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1876 OUTPUT: 2522 OUTPUT:
1877 RETVAL 2523 RETVAL
1878 2524
1879void 2525void
1880DESTROY (CFPlus::MixMusic self) 2526DESTROY (DC::MixMusic self)
1881 CODE: 2527 CODE:
1882 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1883 2529
1884int 2530int
1885play (CFPlus::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1886 CODE: 2532 CODE:
1887 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1888 OUTPUT: 2534 OUTPUT:
1889 RETVAL 2535 RETVAL
1890 2536
1891MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1892 2545
1893BOOT: 2546BOOT:
1894{ 2547{
1895 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1896 static const struct { 2549 static const struct {
1897 const char *name; 2550 const char *name;
1898 IV iv; 2551 IV iv;
1899 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1900# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1901 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1902 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1903 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1904 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1905 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1909 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1910 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1911 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
1912 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
1913 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1914 const_iv (GL_AND), 2571 const_iv (GL_AND),
1915 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1916 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1917 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1918 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
1931 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1932 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1933 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1934 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1935 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1936 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1937 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1938 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1939 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1940 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1941 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1962 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1963 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1964 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1965 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1966 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1967 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
1968 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
1969 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1970 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1971 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1972 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1973 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1974 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1975 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1976 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1977 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1978 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1979 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1980 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1981# undef const_iv 2655# undef const_iv
1982 }; 2656 };
1983 2657
1984 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1985 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1986} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
1987 2670
1988char * 2671char *
1989gl_vendor () 2672gl_vendor ()
1990 CODE: 2673 CODE:
1991 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2004 CODE: 2687 CODE:
2005 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2006 OUTPUT: 2689 OUTPUT:
2007 RETVAL 2690 RETVAL
2008 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
2009int glGetError () 2706int glGetError ()
2010 2707
2011void glFinish () 2708void glFinish ()
2012 2709
2013void glClear (int mask) 2710void glClear (int mask)
2050# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2051void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2052 2749
2053# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
2054void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
2055 2754
2056void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2057 2756
2058void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2059 2758
2067 2766
2068void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2069 CODE: 2768 CODE:
2070 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2071 2770
2072void glBegin (int mode)
2073
2074void glEnd ()
2075
2076void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2077 PROTOTYPE: @
2078 ALIAS: 2772 ALIAS:
2079 glColor_premultiply = 1 2773 glColor_premultiply = 1
2080 CODE: 2774 CODE:
2081 if (ix) 2775 if (ix)
2082 { 2776 {
2085 b *= a; 2779 b *= a;
2086 } 2780 }
2087 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2088 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2089 2783
2090void glInterleavedArrays (int format, int stride, char *data)
2091
2092void glDrawElements (int mode, int count, int type, char *indices)
2093
2094# 1.2 void glDrawRangeElements (int mode, int start, int end
2095
2096void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2097 CODE: 2785 CODE:
2098 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2099 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2100 2788
2104 2792
2105void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2106 CODE: 2794 CODE:
2107 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2108 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2109void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2110 CODE: 2827 CODE:
2111 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2112 2829
2113void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2135 2852
2136void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2137 2854
2138void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2139 2856
2857void glPixelZoom (float x, float y)
2858
2140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2141 2860
2142int glGenTexture () 2861int glGenTexture ()
2143 CODE: 2862 CODE:
2144{ 2863 RETVAL = gen_texture ();
2145 GLuint name;
2146 glGenTextures (1, &name);
2147 RETVAL = name;
2148}
2149 OUTPUT: 2864 OUTPUT:
2150 RETVAL 2865 RETVAL
2151 2866
2152void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
2153 CODE: 2868 CODE:
2154{
2155 GLuint name_ = name;
2156 glDeleteTextures (1, &name_); 2869 del_texture (name);
2157} 2870
2158
2159int glGenList () 2871int glGenList ()
2160 CODE: 2872 CODE:
2161 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2162 OUTPUT: 2874 OUTPUT:
2163 RETVAL 2875 RETVAL
2170 2882
2171void glEndList () 2883void glEndList ()
2172 2884
2173void glCallList (int list) 2885void glCallList (int list)
2174 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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