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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.260 by root, Tue May 20 20:29:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
36 61
37#ifndef _WIN32 62#ifndef _WIN32
38# include <sys/types.h> 63# include <sys/types.h>
39# include <sys/socket.h> 64# include <sys/socket.h>
40# include <netinet/in.h> 65# include <netinet/in.h>
49#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
51 76
52#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
53 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
54#if 0 82#if 0
55# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 84#else
57# define PARACHUTE 0 85# define PARACHUTE 0
58#endif 86#endif
59 87
88static AV *texture_av;
89
60static struct 90static struct
61{ 91{
62#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 93#include "glfunc.h"
64#undef GL_FUNC 94#undef GL_FUNC
65} gl; 95} gl;
66 96
97static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 99{
69 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 104 else
74 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
75} 106}
76 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
77#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
78 134
79#include "pango-font.c" 135#include "pango-font.c"
80#include "pango-fontmap.c" 136#include "pango-fontmap.c"
81#include "pango-render.c" 137#include "pango-render.c"
82 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
85 143
86typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
87 145
88static int 146static int
89shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
90{ 148{
91 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
105 163
106typedef struct cf_layout { 164typedef struct cf_layout {
107 PangoLayout *pl; 165 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
109 int base_height; 167 int base_height;
110 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
111} *CFPlus__Layout; 170} *DC__Layout;
112 171
113static CFPlus__Font default_font; 172static DC__Font default_font;
114static PangoContext *opengl_context; 173static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
116 175
117static void 176static void
118substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
123#endif 182#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 184}
126 185
127static void 186static void
128layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
129{ 188{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
132 */ 191 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
134 193
135 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 196
138 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
139} 198}
140 199
141static void 200static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 202{
144 PangoRectangle rect; 203 PangoRectangle rect;
145 204
146 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
154 213
155 *w = rect.width; 214 *w = rect.width;
156 *h = rect.height; 215 *h = rect.height;
157} 216}
158 217
218typedef uint16_t tileid;
159typedef uint16_t mapface; 219typedef uint16_t faceid;
160 220
161typedef struct { 221typedef struct {
162 GLint name; 222 GLuint name;
163 int w, h; 223 int w, h;
164 float s, t; 224 float s, t;
165 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
166} maptex; 228} maptex;
167 229
168typedef struct { 230typedef struct {
169 uint32_t player; 231 uint32_t player;
170 mapface face[3]; 232 tileid tile[3];
171 uint16_t darkness; 233 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 235} mapcell;
174 236
175typedef struct { 237typedef struct {
176 int32_t c0, c1; 238 int32_t c0, c1;
177 mapcell *col; 239 mapcell *col;
178} maprow; 240} maprow;
179 241
180typedef struct map { 242typedef struct map {
181 int x, y, w, h; 243 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 245 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 246 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 247
189 int32_t rows; 248 int32_t rows;
190 maprow *row; 249 maprow *row;
191} *CFPlus__Map; 250} *DC__Map;
192 251
193static char * 252static char *
194prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
195{ 254{
196 char *p; 255 char *p;
213} 272}
214 273
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
218static maprow * 297static maprow *
219map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
220{ 299{
221 if (0 > y) 300 if (0 > y)
222 { 301 {
223 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
262 341
263 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
264} 343}
265 344
266static mapcell * 345static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
268{ 347{
269 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
270} 349}
271 350
272static void 351static void
273map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
274{ 353{
275 int r; 354 int r;
276 355
277 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
286 self->row = 0; 365 self->row = 0;
287 self->rows = 0; 366 self->rows = 0;
288} 367}
289 368
290static void 369static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 371{
293 int x, y; 372 int x, y;
294 maprow *row; 373 maprow *row;
295 mapcell *cell; 374 mapcell *cell;
296 375
316 cell->player = 0; 395 cell->player = 0;
317 } 396 }
318 } 397 }
319} 398}
320 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
321static void 416static void
322music_finished (void) 417music_finished (void)
323{ 418{
324 SDL_UserEvent ev; 419 SDL_UserEvent ev;
325 420
359 n |= n >> 16; 454 n |= n >> 16;
360 455
361 return n + 1; 456 return n + 1;
362} 457}
363 458
364MODULE = CFPlus PACKAGE = CFPlus 459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
470/* SDL should provide this, really. */
471#define SDLK_MODIFIER_MIN 300
472#define SDLK_MODIFIER_MAX 314
473
474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
365 518
366PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
367 520
368BOOT: 521BOOT:
369{ 522{
370 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 524 static const struct {
372 const char *name; 525 const char *name;
373 IV iv; 526 IV iv;
374 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
529 const_iv (SDLK_MODIFIER_MIN),
530 const_iv (SDLK_MODIFIER_MAX),
531
376 const_iv (SDL_ACTIVEEVENT), 532 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 533 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 534 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 535 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 536 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 545 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 546 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 547 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 548 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 549 const_iv (SDL_USEREVENT),
550
551 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE),
554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 616 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 617 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 618 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 619 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 620 const_iv (SDLK_UNDO),
621
458 const_iv (KMOD_NONE), 622 const_iv (KMOD_NONE),
623 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 624 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 625 const_iv (KMOD_RSHIFT),
626 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 627 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 628 const_iv (KMOD_RCTRL),
629 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 630 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 631 const_iv (KMOD_RALT),
632 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 638
471 const_iv (KMOD_SHIFT), 639 const_iv (MIX_DEFAULT_FORMAT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 640# undef const_iv
475 }; 641 };
476 642
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
645
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 648}
649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
480 655
481int 656int
482in_destruct () 657in_destruct ()
483 CODE: 658 CODE:
484 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 661 RETVAL
487 662
488NV floor (NV x) 663NV floor (NV x)
489 664
490NV ceil (NV x) 665NV ceil (NV x)
666
667IV minpot (UV n)
668
669IV popcount (UV n)
491 670
492void 671void
493pango_init () 672pango_init ()
494 CODE: 673 CODE:
495{ 674{
496 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
499} 683}
684
685char *
686SDL_GetError ()
500 687
501int 688int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 690
504void 691void
505SDL_Quit () 692SDL_Quit ()
506 693
507void 694void
508SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
509 PPCODE: 696 PPCODE:
510{ 697{
511 SDL_Rect **m; 698 SDL_Rect **m;
512 699
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 704
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 707
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 712
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 717#endif
531 718
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 720
537 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
538 while (*m) 722 while (*m)
539 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
540 AV *av = newAV (); 726 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
544 733
545 ++m; 734 ++m;
546 } 735 }
547} 736}
548 737
549char *
550SDL_GetError ()
551
552int 738int
553SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
555 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 752 );
753
558 if (RETVAL) 754 if (RETVAL)
559 { 755 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 760#include "glfunc.h"
563# undef GL_FUNC 761#undef GL_FUNC
564 } 762 }
763}
565 OUTPUT: 764 OUTPUT:
566 RETVAL 765 RETVAL
567 766
568void 767void
569SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
570 769
571char * 770char *
572SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
573 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
574void 779void
575SDL_PollEvent () 780poll_events ()
576 PPCODE: 781 PPCODE:
577{ 782{
578 SDL_Event ev; 783 SDL_Event ev;
579 784
580 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 787 {
582 HV *hv = newHV (); 788 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 790
585 switch (ev.type) 791 switch (ev.type)
586 { 792 {
587 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
588 case SDL_KEYUP: 794 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 800 break;
594 801
595 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 805 break;
599 806
600 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
608 break; 833 break;
609 834
610 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 838
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 849 break;
625 } 850 }
626 851
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 853 }
629} 854}
630 855
631int 856int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 858 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
636 861
637void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
638Mix_CloseAudio () 879Mix_CloseAudio ()
639 880
640int 881int
641Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
642 883
884const char *
885Mix_GetError ()
886
643void 887void
644lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
645 CODE: 889 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 891
650void 892void
651win32_proxy_info () 893win32_proxy_info ()
652 PPCODE: 894 PPCODE:
653{ 895{
674 } 916 }
675 } 917 }
676#endif 918#endif
677} 919}
678 920
679void 921int
680add_font (char *file) 922add_font (char *file)
681 CODE: 923 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
683 927
684void 928void
685load_image_inline (SV *image_) 929load_image_inline (SV *image_)
686 ALIAS: 930 ALIAS:
687 load_image_file = 1 931 load_image_file = 1
690 STRLEN image_len; 934 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
697 941
698 if (!rw) 942 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
700 944
773void 1017void
774error (char *message) 1018error (char *message)
775 CODE: 1019 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1021#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1023#endif
780 1024
781void 1025void
782fatal (char *message) 1026fatal (char *message)
783 CODE: 1027 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1029#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1031#endif
788 _exit (1); 1032 _exit (1);
789 1033
790void 1034void
791_exit (int retval = 0) 1035_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1038 ExitThread (retval); // unclean, please beam me up
795#else 1039#else
796 _exit (retval); 1040 _exit (retval);
797#endif 1041#endif
798 1042
799MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
800 1051
801CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
803 CODE: 1058 CODE:
804{ 1059{
805 int count; 1060 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809} 1064}
810 OUTPUT: 1065 OUTPUT:
811 RETVAL 1066 RETVAL
812 1067
813void 1068void
814DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
815 CODE: 1070 CODE:
816 pango_font_description_free (self); 1071 pango_font_description_free (self);
817 1072
818void 1073void
819make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
820 CODE: 1076 CODE:
821 default_font = self; 1077 default_font = self;
822 1078
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1080
1081PROTOTYPES: DISABLE
1082
825void 1083void
826reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
827 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
828 tc_clear (); 1093 tc_restore ();
829 1094
830CFPlus::Layout 1095DC::Layout
831new (SV *class) 1096new (SV *class)
832 CODE: 1097 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
834 1099
835 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
837 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
842 1108
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
845 OUTPUT: 1111 OUTPUT:
846 RETVAL 1112 RETVAL
847 1113
848void 1114void
849DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
850 CODE: 1116 CODE:
851 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
852 Safefree (self); 1119 Safefree (self);
853 1120
854void 1121void
855set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
856 CODE: 1123 CODE:
857{ 1124{
858 STRLEN textlen; 1125 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
860 1127
861 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
862} 1129}
863 1130
864void 1131void
865set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
866 CODE: 1133 CODE:
867{ 1134{
868 STRLEN textlen; 1135 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
870 1137
871 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
872} 1139}
873 1140
874void 1141void
875set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
876 CODE: 1143 CODE:
877{ 1144{
878 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1147 const char *pos = text;
915 if (attrs) 1182 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
917} 1184}
918 1185
919void 1186void
920get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
921 PPCODE: 1188 PPCODE:
922{ 1189{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1191
925 do 1192 do
926 { 1193 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1195
929 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
930 { 1197 {
931 PangoRectangle extents; 1198 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1207
941 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
942} 1209}
943 1210
944int 1211int
945has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
946 CODE: 1213 CODE:
947{ 1214{
948 int lines = 1; 1215 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
950 1217
955} 1222}
956 OUTPUT: 1223 OUTPUT:
957 RETVAL 1224 RETVAL
958 1225
959SV * 1226SV *
960get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
961 CODE: 1228 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
964 OUTPUT: 1231 OUTPUT:
965 RETVAL 1232 RETVAL
966 1233
967void 1234void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1236 CODE:
970 self->r = r; 1237 self->r = r;
971 self->g = g; 1238 self->g = g;
972 self->b = b; 1239 self->b = b;
973 self->a = a; 1240 self->a = a;
974 1241
975void 1242void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1244 CODE:
978 if (self->font != font) 1245 if (self->font != font)
979 { 1246 {
980 self->font = font; 1247 self->font = font;
981 layout_update_font (self); 1248 layout_update_font (self);
982 } 1249 }
983 1250
984void 1251void
985set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
986 CODE: 1253 CODE:
987 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
988 { 1255 {
989 self->base_height = base_height; 1256 self->base_height = base_height;
990 layout_update_font (self); 1257 layout_update_font (self);
991 } 1258 }
992 1259
993void 1260void
994set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
995 CODE: 1262 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1264
998void 1265void
999set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
1000 CODE: 1267 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1269
1003void 1270void
1004set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
1005 CODE: 1272 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1274
1008void 1275void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1277 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
1016 ); 1283 );
1017 1284
1018void 1285void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1287 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1289
1023void 1290void
1024size (CFPlus::Layout self) 1291size (DC::Layout self)
1025 PPCODE: 1292 PPCODE:
1026{ 1293{
1027 int w, h; 1294 int w, h;
1028 1295
1029 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1034} 1301}
1035 1302
1036int 1303int
1037descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1038 CODE: 1305 CODE:
1039{ 1306{
1040 PangoRectangle rect; 1307 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1044} 1311}
1045 OUTPUT: 1312 OUTPUT:
1046 RETVAL 1313 RETVAL
1047 1314
1048int 1315int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1317 CODE:
1051{ 1318{
1052 int index, trailing; 1319 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1321 RETVAL = index + trailing;
1055} 1322}
1056 OUTPUT: 1323 OUTPUT:
1057 RETVAL 1324 RETVAL
1058 1325
1059void 1326void
1060cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1328 PPCODE:
1062{ 1329{
1063 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1332
1066 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1337}
1071 1338
1072void 1339void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1341 PPCODE:
1075{ 1342{
1076 int line, x; 1343 int line, x;
1077 1344
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1348 --line;
1349#endif
1081 EXTEND (SP, 2); 1350 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1353}
1085 1354
1086void 1355void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1356line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1357 PPCODE:
1089{ 1358{
1090 PangoLayoutLine *lp; 1359 PangoLayoutLine *lp;
1091 int index, trailing; 1360 int index, trailing;
1092 1361
1093 if (line < 0) 1362 if (line < 0)
1094 XSRETURN_EMPTY; 1363 XSRETURN_EMPTY;
1095 1364
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1366 XSRETURN_EMPTY; /* do better */
1098 1367
1099 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 1369
1101 EXTEND (SP, 2); 1370 EXTEND (SP, 2);
1107 PUSHs (sv_2mortal (newSViv (trailing))); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1108 } 1377 }
1109} 1378}
1110 1379
1111void 1380void
1112render (CFPlus::Layout self, float x, float y, int flags = 0) 1381render (DC::Layout self, float x, float y, int flags = 0)
1113 PPCODE: 1382 CODE:
1383 rc_clear (self->rc);
1114 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1115 self->pl, 1385 self->pl,
1386 self->rc,
1116 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1117 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1118 flags 1389 flags
1119 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1120 1394
1121MODULE = CFPlus PACKAGE = CFPlus::Texture
1122
1123void 1395void
1124pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1125 CODE: 1397 CODE:
1126{ 1398{
1127 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1128 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1129 1406
1130 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1131 { 1423 {
1132 int nw = minpot (ow);
1133 int nh = minpot (oh);
1134
1135 if (nw != ow || nh != oh)
1136 {
1137 if (SvOK (data_))
1138 {
1139 STRLEN datalen; 1424 STRLEN datalen;
1140 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1141 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1142 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1143 1428
1144 SvPOK_only (result_); 1429 SvPOK_only (result_);
1145 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1146 1431
1147 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1148 while (oh--) 1433 while (oh--)
1149 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1150 1435
1151 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1152 }
1153
1154 sv_setiv (w_, nw);
1155 sv_setiv (h_, nh);
1156 }
1157 } 1437 }
1158} 1438}
1159 1439
1160void 1440void
1161draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1167{ 1447{
1168 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1169 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1170 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1171 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1172 1455
1173 if (items < 5) 1456 if (items < 5)
1174 { 1457 {
1175 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1176 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1204 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1205 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1206 } 1489 }
1207} 1490}
1208 1491
1209MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1210 1502
1211CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1212new (SV *class) 1508new (SV *class)
1213 CODE: 1509 CODE:
1214 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1215 RETVAL->x = 0; 1511 RETVAL->x = 0;
1216 RETVAL->y = 0; 1512 RETVAL->y = 0;
1217 RETVAL->w = 0; 1513 RETVAL->w = 0;
1218 RETVAL->h = 0; 1514 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1520 RETVAL->row = 0;
1227 OUTPUT: 1521 OUTPUT:
1228 RETVAL 1522 RETVAL
1229 1523
1230void 1524void
1231DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1232 CODE: 1526 CODE:
1233{ 1527{
1234 map_clear (self); 1528 map_clear (self);
1235 Safefree (self->face); 1529 Safefree (self->face2tile);
1236 Safefree (self->tex); 1530 Safefree (self->tex);
1237 Safefree (self); 1531 Safefree (self);
1238} 1532}
1239 1533
1240void 1534void
1241resize (CFPlus::Map self, int map_width, int map_height) 1535resize (DC::Map self, int map_width, int map_height)
1242 CODE: 1536 CODE:
1243 self->w = map_width; 1537 self->w = map_width;
1244 self->h = map_height; 1538 self->h = map_height;
1245 1539
1246void 1540void
1247clear (CFPlus::Map self) 1541clear (DC::Map self)
1248 CODE: 1542 CODE:
1249 map_clear (self); 1543 map_clear (self);
1250 1544
1251void 1545void
1252set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1253 CODE: 1547 CODE:
1254{ 1548{
1255 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1550 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces);
1258 self->faces *= 2;
1259 }
1260
1261 self->face [face] = texid;
1262} 1551}
1263 1552
1264void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1578 CODE:
1267{ 1579{
1268 while (self->texs <= texid) 1580 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1581
1274 { 1582 {
1275 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1276 1584
1277 tex->name = name; 1585 tex->name = name;
1294 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1295 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1296} 1604}
1297 1605
1298int 1606int
1299ox (CFPlus::Map self) 1607ox (DC::Map self)
1300 ALIAS: 1608 ALIAS:
1301 oy = 1 1609 oy = 1
1302 x = 2 1610 x = 2
1303 y = 3 1611 y = 3
1304 w = 4 1612 w = 4
1315 } 1623 }
1316 OUTPUT: 1624 OUTPUT:
1317 RETVAL 1625 RETVAL
1318 1626
1319void 1627void
1320scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1321 CODE: 1629 CODE:
1322{ 1630{
1323 if (dx > 0) 1631 if (dx > 0)
1324 map_blank (self, self->x, self->y, dx, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1325 else if (dx < 0) 1633 else if (dx < 0)
1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1327 1635
1328 if (dy > 0) 1636 if (dy > 0)
1329 map_blank (self, self->x, self->y, self->w, dy); 1637 map_blank (self, self->x, self->y, self->w, dy);
1330 else if (dy < 0) 1638 else if (dy < 0)
1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1332 1640
1333 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1334 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1335 1643
1336 while (self->y < 0) 1644 while (self->y < 0)
1340 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1341 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1342 } 1650 }
1343} 1651}
1344 1652
1345void 1653SV *
1346map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1347 CODE: 1655 CODE:
1348{ 1656{
1349 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1350 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1351 mapcell *cell; 1659 mapcell *cell;
1352 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1353 1663
1354 while (data < data_end - 1) 1664 while (data < data_end - 1)
1355 { 1665 {
1356 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1357 1667
1388 cell->stat_width = 1; 1698 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1699 cell->stat_hp = *data++;
1390 } 1700 }
1391 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1703 else if (cmd == 0x47)
1394 { 1704 {
1395 if (*data == 4) 1705 if (*data == 4)
1396 ; // decode player tag 1706 ; // decode player count
1397 1707
1398 data += *data + 1; 1708 data += *data + 1;
1399 } 1709 }
1400 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1711 cell->flags = *data++;
1408 } 1718 }
1409 else 1719 else
1410 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1411 } 1721 }
1412 1722
1723 for (z = 0; z <= 2; ++z)
1413 if (flags & 4) 1724 if (flags & (4 >> z))
1414 { 1725 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1416 } 1743 }
1417
1418 if (flags & 2)
1419 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1421 }
1422
1423 if (flags & 1)
1424 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1426 }
1427 } 1744 }
1428 else 1745 else
1429 cell->darkness = 0; 1746 cell->darkness = 0;
1430 } 1747 }
1431} 1748}
1749 OUTPUT:
1750 RETVAL
1432 1751
1433SV * 1752SV *
1434mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1435 CODE: 1754 CODE:
1436{ 1755{
1437 int x1, x; 1756 int x1, x;
1438 int y1, y; 1757 int y1, y;
1439 int z; 1758 int z;
1460 { 1779 {
1461 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1462 1781
1463 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1464 { 1783 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1786 int a1 = tex.a;
1472 1787
1473 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1792 }
1479 } 1793 }
1480 1794
1481 *map++ = (r ) 1795 *map++ = (r )
1482 | (g << 8) 1796 | (g << 8)
1489} 1803}
1490 OUTPUT: 1804 OUTPUT:
1491 RETVAL 1805 RETVAL
1492 1806
1493void 1807void
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1495 CODE: 1809 CODE:
1496{ 1810{
1497 int x, y, z; 1811 int x, y, z;
1498 int last_name;
1499 mapface face;
1500 1812
1501 glColor4ub (255, 255, 255, 255); 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1502 1862
1503 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glEnable (GL_TEXTURE_2D);
1506 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1507 1866
1508 glBegin (GL_QUADS);
1509
1510 last_name = 0;
1511
1512 mx += self->x;
1513 my += self->y;
1514
1515 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1516 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1518 { 1873 {
1519 maprow *row = self->row + (y + my); 1874 maprow *row = self->row + (y + my);
1520 1875
1521 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 1878 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1527 1886
1528 if (face && face < self->texs) 1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1529 { 1987 {
1530 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 1989 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 1990
1534 if (last_name != tex.name) 1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1535 { 1993 {
1536 glEnd (); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1995 IV bits = SvIVX (HeVAL (he));
1538 glBegin (GL_QUADS);
1539 }
1540 1996
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1) 1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
1550 { 2000 {
1551 maptex tex = self->tex [1]; 2001 maptex tex = self->tex [skey->tile];
1552 int px = (x + 1) * 32 - tex.w + 2; 2002 int px = (((int)skey->x) - 1) * T;
1553 int py = (y + 1) * 32 - tex.h - 6; 2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
1554 2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1555 glEnd (); 2015 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1557 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
1558 2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1563 } 2041 }
1564 } 2042 }
1565 }
1566 } 2043 }
1567 2044
1568 glEnd (); 2045 glEnd ();
1569
1570 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1571 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1572 2055
1573 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1574 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1575 if (0 <= y + my && y + my < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1576 { 2059 {
1579 for (x = 0; x < sw; x++) 2062 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 2063 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 2064 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 2065 mapcell *cell = row->col + (x + mx - row->c0);
1583 2066
1584 int px = x * 32; 2067 int px = x * T;
1585 int py = y * 32; 2068 int py = y * T;
1586 2069
1587 if (cell->stat_hp) 2070 if (cell->stat_hp)
1588 { 2071 {
1589 int width = cell->stat_width * 32; 2072 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 2074
1592 glColor3ub (0, 0, 0); 2075 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 2076 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 2077 px + width - 1, py);
1595 2078
1601 } 2084 }
1602 } 2085 }
1603} 2086}
1604 2087
1605void 2088void
1606draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1607 CODE: 2090 CODE:
1608{ 2091{
1609 static float color[16][3] = { 2092 static float color[16][3] = {
1610 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1611 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1661 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1662 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1663} 2146}
1664 2147
1665void 2148void
1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1667 PPCODE: 2150 PPCODE:
1668{ 2151{
1669 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1670 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1673 2160
1674 memset (darkness, 255, sw4 * sh);
1675 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1676 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1677 2163
1678 mx += self->x; 2164 mx += self->x - 1;
1679 my += self->y; 2165 my += self->y - 1;
1680 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1681 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1682 if (0 <= y + my && y + my < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1683 { 2171 {
1684 maprow *row = self->row + (y + my); 2172 maprow *row = self->row + (y + my);
1685 2173
1686 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1687 if (row->c0 <= x + mx && x + mx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1688 { 2176 {
1689 mapcell *cell = row->col + (x + mx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1690 2178
1691 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1692 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1693 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1694 } 2182 }
1695 } 2183 }
1696 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1697 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1698 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1699 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1700 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1701} 2227}
1702 2228
1703SV * 2229SV *
1704get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1705 CODE: 2231 CODE:
1706{ 2232{
1707 int x, y, x1, y1; 2233 int x, y, x1, y1;
1708 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1709 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1734 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1735 { 2261 {
1736 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 2263 uint8_t flags = 0;
1738 2264
1739 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1742 2268
1743 *data++ = flags; 2269 *data++ = flags;
1744 2270
1745 if (flags & 1) 2271 if (flags & 1)
1746 { 2272 {
2273 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 2275 *data++ = tile;
1749 } 2276 }
1750 2277
1751 if (flags & 2) 2278 if (flags & 2)
1752 { 2279 {
2280 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 2282 *data++ = tile;
1755 } 2283 }
1756 2284
1757 if (flags & 4) 2285 if (flags & 4)
1758 { 2286 {
2287 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 2289 *data++ = tile;
1761 } 2290 }
1762 } 2291 }
1763 else 2292 else
1764 *data++ = 0; 2293 *data++ = 0;
1765 } 2294 }
1766 } 2295 }
1767 2296
2297 /* if size is w*h + 5 then no data has been found */
2298 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2299 {
1768 SvPOK_only (data_sv); 2300 SvPOK_only (data_sv);
1769 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2301 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2302 }
2303
1770 RETVAL = data_sv; 2304 RETVAL = data_sv;
1771} 2305}
1772 OUTPUT: 2306 OUTPUT:
1773 RETVAL 2307 RETVAL
1774 2308
1775void 2309void
1776set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2310set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1777 PPCODE: 2311 PPCODE:
1778{ 2312{
1779 int x, y, z; 2313 int x, y, z;
1780 int w, h; 2314 int w, h;
1781 int x1, y1; 2315 int x1, y1;
2316 STRLEN len;
2317 uint8_t *data, *end;
2318
2319 len = SvLEN (data_sv);
2320 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2321 data = SvPVbyte_nolen (data_sv);
2322 end = data + len + 8;
2323
2324 if (len < 5)
2325 XSRETURN_EMPTY;
1782 2326
1783 if (*data++ != 0) 2327 if (*data++ != 0)
1784 return; /* version mismatch */ 2328 XSRETURN_EMPTY; /* version mismatch */
1785 2329
1786 w = *data++ << 8; w |= *data++; 2330 w = *data++ << 8; w |= *data++;
1787 h = *data++ << 8; h |= *data++; 2331 h = *data++ << 8; h |= *data++;
1788 2332
1789 // we need to do this 'cause we don't keep an absolute coord system for rows 2333 // we need to do this 'cause we don't keep an absolute coord system for rows
1801 { 2345 {
1802 maprow *row = map_get_row (self, y); 2346 maprow *row = map_get_row (self, y);
1803 2347
1804 for (x = x0; x < x1; x++) 2348 for (x = x0; x < x1; x++)
1805 { 2349 {
2350 uint8_t flags;
2351
2352 if (data + 7 >= end)
2353 XSRETURN_EMPTY;
2354
1806 uint8_t flags = *data++; 2355 flags = *data++;
1807 2356
1808 if (flags) 2357 if (flags)
1809 { 2358 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2359 mapcell *cell = row_get_cell (row, x);
2360 tileid tile[3] = { 0, 0, 0 };
1813 2361
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2362 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2363 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2364 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2365
1818 if (cell->darkness == 0) 2366 if (cell->darkness == 0)
1819 { 2367 {
1820 cell->darkness = 0; 2368 /*cell->darkness = 0;*/
2369 EXTEND (SP, 3);
1821 2370
1822 for (z = 0; z <= 2; z++) 2371 for (z = 0; z <= 2; z++)
1823 { 2372 {
1824 cell->face[z] = face[z]; 2373 tileid t = tile [z];
1825 2374
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2375 if (t >= self->texs || (t && !self->tex [t].name))
2376 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2377 PUSHs (sv_2mortal (newSViv (t)));
2378 need_texid (self, t);
2379 }
2380
2381 cell->tile [z] = t;
1828 } 2382 }
1829 } 2383 }
1830 } 2384 }
1831 } 2385 }
1832 } 2386 }
1833} 2387}
1834 2388
1835MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2389MODULE = Deliantra::Client PACKAGE = DC::RW
1836 2390
1837CFPlus::MixChunk 2391DC::RW
1838new_from_file (SV *class, char *path) 2392new (SV *class, SV *data_sv)
1839 CODE: 2393 CODE:
1840 RETVAL = Mix_LoadWAV (path); 2394{
2395 STRLEN datalen;
2396 char *data = SvPVbyte (data_sv, datalen);
2397
2398 RETVAL = SDL_RWFromConstMem (data, datalen);
2399}
1841 OUTPUT: 2400 OUTPUT:
1842 RETVAL 2401 RETVAL
1843 2402
2403DC::RW
2404new_from_file (SV *class, const char *path, const char *mode = "rb")
2405 CODE:
2406 RETVAL = SDL_RWFromFile (path, mode);
2407 OUTPUT:
2408 RETVAL
2409
2410# fails on win32:
2411# dc.xs(2268) : error C2059: syntax error : '('
1844void 2412#void
2413#close (DC::RW self)
2414# CODE:
2415# (self->(close)) (self);
2416
2417MODULE = Deliantra::Client PACKAGE = DC::Channel
2418
2419PROTOTYPES: DISABLE
2420
2421DC::Channel
2422find ()
2423 CODE:
2424{
2425 RETVAL = Mix_GroupAvailable (-1);
2426
2427 if (RETVAL < 0)
2428 {
2429 RETVAL = Mix_GroupOldest (-1);
2430
2431 if (RETVAL < 0)
2432 XSRETURN_UNDEF;
2433
2434 Mix_HaltChannel (RETVAL);
2435 }
2436
2437 Mix_UnregisterAllEffects (RETVAL);
2438 Mix_Volume (RETVAL, 128);
2439}
2440 OUTPUT:
2441 RETVAL
2442
2443void
2444halt (DC::Channel self)
2445 CODE:
2446 Mix_HaltChannel (self);
2447
2448void
2449expire (DC::Channel self, int ticks = -1)
2450 CODE:
2451 Mix_ExpireChannel (self, ticks);
2452
2453void
2454fade_out (DC::Channel self, int ticks = -1)
2455 CODE:
2456 Mix_FadeOutChannel (self, ticks);
2457
2458int
2459volume (DC::Channel self, int volume)
2460 CODE:
2461 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2462 OUTPUT:
2463 RETVAL
2464
2465void
2466unregister_all_effects (DC::Channel self)
2467 CODE:
2468 Mix_UnregisterAllEffects (self);
2469
2470void
2471set_panning (DC::Channel self, int left, int right)
2472 CODE:
2473 left = CLAMP (left , 0, 255);
2474 right = CLAMP (right, 0, 255);
2475 Mix_SetPanning (self, left, right);
2476
2477void
2478set_distance (DC::Channel self, int distance)
2479 CODE:
2480 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2481
2482void
2483set_position (DC::Channel self, int angle, int distance)
2484 CODE:
2485
2486void
2487set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2488 CODE:
2489{
2490 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2491 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2492 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2493}
2494
2495void
2496set_reverse_stereo (DC::Channel self, int flip)
2497 CODE:
2498 Mix_SetReverseStereo (self, flip);
2499
2500MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2501
2502PROTOTYPES: DISABLE
2503
2504DC::MixChunk
2505new (SV *class, DC::RW rwops)
2506 CODE:
2507 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2508 OUTPUT:
2509 RETVAL
2510
2511void
1845DESTROY (CFPlus::MixChunk self) 2512DESTROY (DC::MixChunk self)
1846 CODE: 2513 CODE:
1847 Mix_FreeChunk (self); 2514 Mix_FreeChunk (self);
1848 2515
1849int 2516int
1850volume (CFPlus::MixChunk self, int volume = -1) 2517volume (DC::MixChunk self, int volume = -1)
1851 CODE: 2518 CODE:
2519 if (items > 1)
2520 volume = CLAMP (volume, 0, 128);
1852 RETVAL = Mix_VolumeChunk (self, volume); 2521 RETVAL = Mix_VolumeChunk (self, volume);
1853 OUTPUT: 2522 OUTPUT:
1854 RETVAL 2523 RETVAL
1855 2524
1856int 2525DC::Channel
1857play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2526play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1858 CODE: 2527 CODE:
2528{
1859 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2529 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2530
2531 if (RETVAL < 0)
2532 XSRETURN_UNDEF;
2533
2534 if (channel < 0)
2535 {
2536 Mix_UnregisterAllEffects (RETVAL);
2537 Mix_Volume (RETVAL, 128);
2538 }
2539}
1860 OUTPUT: 2540 OUTPUT:
1861 RETVAL 2541 RETVAL
1862 2542
1863MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2543MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1864 2544
1865int 2545int
1866volume (int volume = -1) 2546volume (int volume = -1)
2547 PROTOTYPE: ;$
1867 CODE: 2548 CODE:
2549 if (items > 0)
2550 volume = CLAMP (volume, 0, 128);
1868 RETVAL = Mix_VolumeMusic (volume); 2551 RETVAL = Mix_VolumeMusic (volume);
1869 OUTPUT: 2552 OUTPUT:
1870 RETVAL 2553 RETVAL
1871 2554
2555void
2556fade_out (int ms)
2557 CODE:
2558 Mix_FadeOutMusic (ms);
2559
2560void
2561halt ()
2562 CODE:
2563 Mix_HaltMusic ();
2564
1872CFPlus::MixMusic 2565DC::MixMusic
1873new_from_file (SV *class, char *path) 2566new (SV *class, DC::RW rwops)
1874 CODE: 2567 CODE:
1875 RETVAL = Mix_LoadMUS (path); 2568 RETVAL = Mix_LoadMUS_RW (rwops);
1876 OUTPUT: 2569 OUTPUT:
1877 RETVAL 2570 RETVAL
1878 2571
1879void 2572void
1880DESTROY (CFPlus::MixMusic self) 2573DESTROY (DC::MixMusic self)
1881 CODE: 2574 CODE:
1882 Mix_FreeMusic (self); 2575 Mix_FreeMusic (self);
1883 2576
1884int 2577int
1885play (CFPlus::MixMusic self, int loops = -1) 2578play (DC::MixMusic self, int loops = -1)
1886 CODE: 2579 CODE:
1887 RETVAL = Mix_PlayMusic (self, loops); 2580 RETVAL = Mix_PlayMusic (self, loops);
1888 OUTPUT: 2581 OUTPUT:
1889 RETVAL 2582 RETVAL
1890 2583
1891MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2584void
2585fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2586 CODE:
2587 Mix_FadeInMusicPos (self, loops, ms, position);
2588
2589MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2590
2591PROTOTYPES: ENABLE
1892 2592
1893BOOT: 2593BOOT:
1894{ 2594{
1895 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2595 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1896 static const struct { 2596 static const struct {
1897 const char *name; 2597 const char *name;
1898 IV iv; 2598 IV iv;
1899 } *civ, const_iv[] = { 2599 } *civ, const_iv[] = {
1900# define const_iv(name) { # name, (IV)name } 2600# define const_iv(name) { # name, (IV)name }
2601 const_iv (GL_VENDOR),
2602 const_iv (GL_VERSION),
2603 const_iv (GL_EXTENSIONS),
1901 const_iv (GL_COLOR_MATERIAL), 2604 const_iv (GL_COLOR_MATERIAL),
1902 const_iv (GL_SMOOTH), 2605 const_iv (GL_SMOOTH),
1903 const_iv (GL_FLAT), 2606 const_iv (GL_FLAT),
1904 const_iv (GL_DITHER), 2607 const_iv (GL_DITHER),
1905 const_iv (GL_BLEND), 2608 const_iv (GL_BLEND),
1909 const_iv (GL_ALPHA_TEST), 2612 const_iv (GL_ALPHA_TEST),
1910 const_iv (GL_NORMALIZE), 2613 const_iv (GL_NORMALIZE),
1911 const_iv (GL_RESCALE_NORMAL), 2614 const_iv (GL_RESCALE_NORMAL),
1912 const_iv (GL_FRONT), 2615 const_iv (GL_FRONT),
1913 const_iv (GL_BACK), 2616 const_iv (GL_BACK),
2617 const_iv (GL_AUX0),
1914 const_iv (GL_AND), 2618 const_iv (GL_AND),
1915 const_iv (GL_ONE), 2619 const_iv (GL_ONE),
1916 const_iv (GL_ZERO), 2620 const_iv (GL_ZERO),
1917 const_iv (GL_SRC_ALPHA), 2621 const_iv (GL_SRC_ALPHA),
1918 const_iv (GL_DST_ALPHA), 2622 const_iv (GL_DST_ALPHA),
1931 const_iv (GL_INTENSITY), 2635 const_iv (GL_INTENSITY),
1932 const_iv (GL_LUMINANCE), 2636 const_iv (GL_LUMINANCE),
1933 const_iv (GL_LUMINANCE_ALPHA), 2637 const_iv (GL_LUMINANCE_ALPHA),
1934 const_iv (GL_FLOAT), 2638 const_iv (GL_FLOAT),
1935 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2639 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2640 const_iv (GL_COMPRESSED_ALPHA_ARB),
2641 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2642 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2643 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2644 const_iv (GL_COMPRESSED_RGB_ARB),
2645 const_iv (GL_COMPRESSED_RGBA_ARB),
1936 const_iv (GL_COMPILE), 2646 const_iv (GL_COMPILE),
2647 const_iv (GL_PROXY_TEXTURE_1D),
2648 const_iv (GL_PROXY_TEXTURE_2D),
1937 const_iv (GL_TEXTURE_1D), 2649 const_iv (GL_TEXTURE_1D),
1938 const_iv (GL_TEXTURE_2D), 2650 const_iv (GL_TEXTURE_2D),
1939 const_iv (GL_TEXTURE_ENV), 2651 const_iv (GL_TEXTURE_ENV),
1940 const_iv (GL_TEXTURE_MAG_FILTER), 2652 const_iv (GL_TEXTURE_MAG_FILTER),
1941 const_iv (GL_TEXTURE_MIN_FILTER), 2653 const_iv (GL_TEXTURE_MIN_FILTER),
1962 const_iv (GL_COLOR_LOGIC_OP), 2674 const_iv (GL_COLOR_LOGIC_OP),
1963 const_iv (GL_SEPARABLE_2D), 2675 const_iv (GL_SEPARABLE_2D),
1964 const_iv (GL_CONVOLUTION_2D), 2676 const_iv (GL_CONVOLUTION_2D),
1965 const_iv (GL_CONVOLUTION_BORDER_MODE), 2677 const_iv (GL_CONVOLUTION_BORDER_MODE),
1966 const_iv (GL_CONSTANT_BORDER), 2678 const_iv (GL_CONSTANT_BORDER),
2679 const_iv (GL_POINTS),
1967 const_iv (GL_LINES), 2680 const_iv (GL_LINES),
1968 const_iv (GL_LINE_STRIP), 2681 const_iv (GL_LINE_STRIP),
1969 const_iv (GL_LINE_LOOP), 2682 const_iv (GL_LINE_LOOP),
1970 const_iv (GL_QUADS), 2683 const_iv (GL_QUADS),
1971 const_iv (GL_QUAD_STRIP), 2684 const_iv (GL_QUAD_STRIP),
1972 const_iv (GL_TRIANGLES), 2685 const_iv (GL_TRIANGLES),
1973 const_iv (GL_TRIANGLE_STRIP), 2686 const_iv (GL_TRIANGLE_STRIP),
1974 const_iv (GL_TRIANGLE_FAN), 2687 const_iv (GL_TRIANGLE_FAN),
2688 const_iv (GL_POLYGON),
1975 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2689 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2690 const_iv (GL_POINT_SMOOTH_HINT),
2691 const_iv (GL_LINE_SMOOTH_HINT),
2692 const_iv (GL_POLYGON_SMOOTH_HINT),
2693 const_iv (GL_GENERATE_MIPMAP_HINT),
2694 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1976 const_iv (GL_FASTEST), 2695 const_iv (GL_FASTEST),
2696 const_iv (GL_DONT_CARE),
2697 const_iv (GL_NICEST),
1977 const_iv (GL_V2F), 2698 const_iv (GL_V2F),
1978 const_iv (GL_V3F), 2699 const_iv (GL_V3F),
1979 const_iv (GL_T2F_V3F), 2700 const_iv (GL_T2F_V3F),
1980 const_iv (GL_T2F_N3F_V3F), 2701 const_iv (GL_T2F_N3F_V3F),
1981# undef const_iv 2702# undef const_iv
1982 }; 2703 };
1983 2704
1984 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2705 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1985 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2706 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2707
2708 texture_av = newAV ();
2709 AvREAL_off (texture_av);
1986} 2710}
2711
2712void
2713disable_GL_EXT_blend_func_separate ()
2714 CODE:
2715 gl.BlendFuncSeparate = 0;
2716 gl.BlendFuncSeparateEXT = 0;
1987 2717
1988char * 2718char *
1989gl_vendor () 2719gl_vendor ()
1990 CODE: 2720 CODE:
1991 RETVAL = (char *)glGetString (GL_VENDOR); 2721 RETVAL = (char *)glGetString (GL_VENDOR);
2004 CODE: 2734 CODE:
2005 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2735 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2006 OUTPUT: 2736 OUTPUT:
2007 RETVAL 2737 RETVAL
2008 2738
2739const char *glGetString (GLenum pname)
2740
2741GLint glGetInteger (GLenum pname)
2742 CODE:
2743 glGetIntegerv (pname, &RETVAL);
2744 OUTPUT:
2745 RETVAL
2746
2747GLdouble glGetDouble (GLenum pname)
2748 CODE:
2749 glGetDoublev (pname, &RETVAL);
2750 OUTPUT:
2751 RETVAL
2752
2009int glGetError () 2753int glGetError ()
2010 2754
2011void glFinish () 2755void glFinish ()
2012 2756
2013void glClear (int mask) 2757void glClear (int mask)
2050# near_ and far_ are due to microsofts buggy "c" compiler 2794# near_ and far_ are due to microsofts buggy "c" compiler
2051void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2795void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2052 2796
2053# near_ and far_ are due to microsofts buggy "c" compiler 2797# near_ and far_ are due to microsofts buggy "c" compiler
2054void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2798void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2799
2800PROTOTYPES: DISABLE
2055 2801
2056void glViewport (int x, int y, int width, int height) 2802void glViewport (int x, int y, int width, int height)
2057 2803
2058void glScissor (int x, int y, int width, int height) 2804void glScissor (int x, int y, int width, int height)
2059 2805
2067 2813
2068void glRotate (float angle, float x, float y, float z) 2814void glRotate (float angle, float x, float y, float z)
2069 CODE: 2815 CODE:
2070 glRotatef (angle, x, y, z); 2816 glRotatef (angle, x, y, z);
2071 2817
2072void glBegin (int mode)
2073
2074void glEnd ()
2075
2076void glColor (float r, float g, float b, float a = 1.0) 2818void glColor (float r, float g, float b, float a = 1.0)
2077 PROTOTYPE: @
2078 ALIAS: 2819 ALIAS:
2079 glColor_premultiply = 1 2820 glColor_premultiply = 1
2080 CODE: 2821 CODE:
2081 if (ix) 2822 if (ix)
2082 { 2823 {
2085 b *= a; 2826 b *= a;
2086 } 2827 }
2087 // microsoft visual "c" rounds instead of truncating... 2828 // microsoft visual "c" rounds instead of truncating...
2088 glColor4f (r, g, b, a); 2829 glColor4f (r, g, b, a);
2089 2830
2090void glInterleavedArrays (int format, int stride, char *data)
2091
2092void glDrawElements (int mode, int count, int type, char *indices)
2093
2094# 1.2 void glDrawRangeElements (int mode, int start, int end
2095
2096void glRasterPos (float x, float y, float z = 0.) 2831void glRasterPos (float x, float y, float z = 0.)
2097 CODE: 2832 CODE:
2098 glRasterPos3f (0, 0, z); 2833 glRasterPos3f (0, 0, z);
2099 glBitmap (0, 0, 0, 0, x, y, 0); 2834 glBitmap (0, 0, 0, 0, x, y, 0);
2100 2835
2104 2839
2105void glTexCoord (float s, float t) 2840void glTexCoord (float s, float t)
2106 CODE: 2841 CODE:
2107 glTexCoord2f (s, t); 2842 glTexCoord2f (s, t);
2108 2843
2844void glRect (float x1, float y1, float x2, float y2)
2845 CODE:
2846 glRectf (x1, y1, x2, y2);
2847
2848void glRect_lineloop (float x1, float y1, float x2, float y2)
2849 CODE:
2850 glBegin (GL_LINE_LOOP);
2851 glVertex2f (x1, y1);
2852 glVertex2f (x2, y1);
2853 glVertex2f (x2, y2);
2854 glVertex2f (x1, y2);
2855 glEnd ();
2856
2857PROTOTYPES: ENABLE
2858
2859void glBegin (int mode)
2860
2861void glEnd ()
2862
2863void glPointSize (GLfloat size)
2864
2865void glLineWidth (GLfloat width)
2866
2867void glInterleavedArrays (int format, int stride, char *data)
2868
2869void glDrawElements (int mode, int count, int type, char *indices)
2870
2871# 1.2 void glDrawRangeElements (int mode, int start, int end
2872
2109void glTexEnv (int target, int pname, float param) 2873void glTexEnv (int target, int pname, float param)
2110 CODE: 2874 CODE:
2111 glTexEnvf (target, pname, param); 2875 glTexEnvf (target, pname, param);
2112 2876
2113void glTexParameter (int target, int pname, float param) 2877void glTexParameter (int target, int pname, float param)
2129void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2893void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2130 CODE: 2894 CODE:
2131 if (gl.SeparableFilter2D) 2895 if (gl.SeparableFilter2D)
2132 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2896 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2133 2897
2134void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2898void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2135 2899
2136void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2900void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2137 2901
2138void glDrawPixels (int width, int height, int format, int type, char *pixels) 2902void glDrawPixels (int width, int height, int format, int type, char *pixels)
2903
2904void glPixelZoom (float x, float y)
2139 2905
2140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2906void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2141 2907
2142int glGenTexture () 2908int glGenTexture ()
2143 CODE: 2909 CODE:
2144{ 2910 RETVAL = gen_texture ();
2145 GLuint name;
2146 glGenTextures (1, &name);
2147 RETVAL = name;
2148}
2149 OUTPUT: 2911 OUTPUT:
2150 RETVAL 2912 RETVAL
2151 2913
2152void glDeleteTexture (int name) 2914void glDeleteTexture (int name)
2153 CODE: 2915 CODE:
2154{
2155 GLuint name_ = name;
2156 glDeleteTextures (1, &name_); 2916 del_texture (name);
2157} 2917
2158
2159int glGenList () 2918int glGenList ()
2160 CODE: 2919 CODE:
2161 RETVAL = glGenLists (1); 2920 RETVAL = glGenLists (1);
2162 OUTPUT: 2921 OUTPUT:
2163 RETVAL 2922 RETVAL
2170 2929
2171void glEndList () 2930void glEndList ()
2172 2931
2173void glCallList (int list) 2932void glCallList (int list)
2174 2933
2934MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939find_widget (SV *self, NV x, NV y)
2940 PPCODE:
2941{
2942 if (within_widget (self, x, y))
2943 XPUSHs (self);
2944}
2945
2946BOOT:
2947{
2948 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2949
2950 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2951 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2952 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2953 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2954}
2955
2956void
2957draw (SV *self)
2958 CODE:
2959{
2960 HV *hv;
2961 SV **svp;
2962 NV x, y, w, h;
2963 SV *draw_x_sv = GvSV (draw_x_gv);
2964 SV *draw_y_sv = GvSV (draw_y_gv);
2965 SV *draw_w_sv = GvSV (draw_w_gv);
2966 SV *draw_h_sv = GvSV (draw_h_gv);
2967 double draw_x, draw_y;
2968
2969 if (!SvROK (self))
2970 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2971
2972 hv = (HV *)SvRV (self);
2973
2974 if (SvTYPE (hv) != SVt_PVHV)
2975 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2976
2977 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2978 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2979
2980 if (!h || !w)
2981 XSRETURN_EMPTY;
2982
2983 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2984 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2985
2986 draw_x = SvNV (draw_x_sv) + x;
2987 draw_y = SvNV (draw_y_sv) + y;
2988
2989 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2990 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2991 XSRETURN_EMPTY;
2992
2993 sv_setnv (draw_x_sv, draw_x);
2994 sv_setnv (draw_y_sv, draw_y);
2995
2996 glPushMatrix ();
2997 glTranslated (x, y, 0);
2998
2999 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3000 {
3001 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3002
3003 if (svp && SvTRUE (*svp))
3004 {
3005 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3006 glEnable (GL_BLEND);
3007 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3008 glBegin (GL_QUADS);
3009 glVertex2f (0, 0);
3010 glVertex2f (w, 0);
3011 glVertex2f (w, h);
3012 glVertex2f (0, h);
3013 glEnd ();
3014 glDisable (GL_BLEND);
3015 }
3016 }
3017#if 0
3018 // draw borders, for debugging
3019 glPushMatrix ();
3020 glColor4f (1., 1., 0., 1.);
3021 glTranslatef (.5, .5, 0.);
3022 glBegin (GL_LINE_LOOP);
3023 glVertex2f (0 , 0);
3024 glVertex2f (w - 1, 0);
3025 glVertex2f (w - 1, h - 1);
3026 glVertex2f (0 , h - 1);
3027 glEnd ();
3028 glPopMatrix ();
3029#endif
3030 PUSHMARK (SP);
3031 XPUSHs (self);
3032 PUTBACK;
3033 call_method ("_draw", G_VOID | G_DISCARD);
3034 SPAGAIN;
3035
3036 glPopMatrix ();
3037
3038 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3039 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3040}
3041

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