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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.206 by root, Thu Jul 19 23:29:16 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
24#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
25#include <SDL_endian.h> 32#include <SDL_endian.h>
26#include <SDL_image.h> 33#include <SDL_image.h>
27#include <SDL_mixer.h> 34#include <SDL_mixer.h>
28#include <SDL_opengl.h> 35#include <SDL_opengl.h>
29 36
55# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 63#else
57# define PARACHUTE 0 64# define PARACHUTE 0
58#endif 65#endif
59 66
67static AV *texture_av;
68
60static struct 69static struct
61{ 70{
62#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 72#include "glfunc.h"
64#undef GL_FUNC 73#undef GL_FUNC
65} gl; 74} gl;
66 75
76static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 78{
69 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 83 else
74 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
75} 85}
76 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
77#include "texcache.c" 111#include "texcache.c"
78 112
79#include "pango-font.c" 113#include "pango-font.c"
80#include "pango-fontmap.c" 114#include "pango-fontmap.c"
81#include "pango-render.c" 115#include "pango-render.c"
154 188
155 *w = rect.width; 189 *w = rect.width;
156 *h = rect.height; 190 *h = rect.height;
157} 191}
158 192
193typedef uint16_t tileid;
159typedef uint16_t mapface; 194typedef uint16_t faceid;
160 195
161typedef struct { 196typedef struct {
162 GLint name; 197 int name;
163 int w, h; 198 int w, h;
164 float s, t; 199 float s, t;
165 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
166} maptex; 203} maptex;
167 204
168typedef struct { 205typedef struct {
169 uint32_t player; 206 uint32_t player;
170 mapface face[3]; 207 tileid tile[3];
171 uint16_t darkness; 208 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 210} mapcell;
174 211
175typedef struct { 212typedef struct {
176 int32_t c0, c1; 213 int32_t c0, c1;
177 mapcell *col; 214 mapcell *col;
178} maprow; 215} maprow;
179 216
180typedef struct map { 217typedef struct map {
181 int x, y, w, h; 218 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 220 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 221 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 222
189 int32_t rows; 223 int32_t rows;
190 maprow *row; 224 maprow *row;
191} *CFPlus__Map; 225} *CFPlus__Map;
192 226
212 return ptr; 246 return ptr;
213} 247}
214 248
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
217 271
218static maprow * 272static maprow *
219map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
220{ 274{
221 if (0 > y) 275 if (0 > y)
314 cell->stat_hp = 0; 368 cell->stat_hp = 0;
315 cell->flags = 0; 369 cell->flags = 0;
316 cell->player = 0; 370 cell->player = 0;
317 } 371 }
318 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
319} 389}
320 390
321static void 391static void
322music_finished (void) 392music_finished (void)
323{ 393{
492 562
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 563 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 564 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 565}
496 566
567void
568weaken (SV *rv)
569 PROTOTYPE: $
570 CODE:
571 sv_rvweaken (rv);
572
497int 573int
498in_destruct () 574in_destruct ()
499 CODE: 575 CODE:
500 RETVAL = PL_main_cv == Nullcv; 576 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 577 OUTPUT:
512 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 591}
516 592
593char *
594SDL_GetError ()
595
517int 596int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 598
520void 599void
521SDL_Quit () 600SDL_Quit ()
522 601
523void 602void
524SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
525 PPCODE: 604 PPCODE:
526{ 605{
527 SDL_Rect **m; 606 SDL_Rect **m;
528 607
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 612
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 615
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 620
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 625#endif
547 626
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 628
553 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
554 while (*m) 630 while (*m)
555 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
556 AV *av = newAV (); 634 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
560 641
561 ++m; 642 ++m;
562 } 643 }
563} 644}
564 645
565char *
566SDL_GetError ()
567
568int 646int
569SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
571 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 660 );
661
574 if (RETVAL) 662 if (RETVAL)
575 { 663 {
664 av_clear (texture_av);
665
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 668#include "glfunc.h"
579# undef GL_FUNC 669#undef GL_FUNC
580 } 670 }
671}
581 OUTPUT: 672 OUTPUT:
582 RETVAL 673 RETVAL
583 674
584void 675void
585SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
586 677
587char * 678char *
588SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
589 680
681int
682SDL_GetAppState ()
683
590void 684void
591SDL_PollEvent () 685poll_events ()
592 PPCODE: 686 PPCODE:
593{ 687{
594 SDL_Event ev; 688 SDL_Event ev;
595 689
596 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 692 {
598 HV *hv = newHV (); 693 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 695
601 switch (ev.type) 696 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 710 break;
616 711
617 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
625 break; 738 break;
626 739
627 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
658Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
659 772
660void 773void
661lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
662 CODE: 775 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 777
667void 778void
668win32_proxy_info () 779win32_proxy_info ()
669 PPCODE: 780 PPCODE:
670{ 781{
811 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
812#else 923#else
813 _exit (retval); 924 _exit (retval);
814#endif 925#endif
815 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
816MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
937
938PROTOTYPES: DISABLE
817 939
818CFPlus::Font 940CFPlus::Font
819new_from_file (SV *class, char *path, int id = 0) 941new_from_file (SV *class, char *path, int id = 0)
820 CODE: 942 CODE:
821{ 943{
832 CODE: 954 CODE:
833 pango_font_description_free (self); 955 pango_font_description_free (self);
834 956
835void 957void
836make_default (CFPlus::Font self) 958make_default (CFPlus::Font self)
959 PROTOTYPE: $
837 CODE: 960 CODE:
838 default_font = self; 961 default_font = self;
839 962
840MODULE = CFPlus PACKAGE = CFPlus::Layout 963MODULE = CFPlus PACKAGE = CFPlus::Layout
841 964
965PROTOTYPES: DISABLE
966
842void 967void
843reset_glyph_cache () 968reset_glyph_cache ()
969 PROTOTYPE:
844 CODE: 970 CODE:
845 tc_clear (); 971 tc_clear ();
846 972
847CFPlus::Layout 973CFPlus::Layout
848new (SV *class) 974new (SV *class)
1135 flags 1261 flags
1136 ); 1262 );
1137 1263
1138MODULE = CFPlus PACKAGE = CFPlus::Texture 1264MODULE = CFPlus PACKAGE = CFPlus::Texture
1139 1265
1140void 1266PROTOTYPES: ENABLE
1141pad2pot (SV *data_, SV *w_, SV *h_)
1142 CODE:
1143{
1144 int ow = SvIV (w_);
1145 int oh = SvIV (h_);
1146 1267
1147 if (ow && oh) 1268int minpot (int n)
1269
1270void
1271pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE:
1273{
1274 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1275 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1276 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1277 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1278 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1279 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1280
1161 SvPOK_only (result_); 1281 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1282 SvCUR_set (result_, nw * nh * bpp);
1163 1283
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1284 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1285 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1286 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1287
1168 sv_setsv (data_, result_); 1288 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1289 }
1175} 1290}
1176 1291
1177void 1292void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1293draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1221 glDisable (GL_ALPHA_TEST); 1336 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1337 glDisable (GL_BLEND);
1223 } 1338 }
1224} 1339}
1225 1340
1341IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1342 CODE:
1343{
1344 GLint width;
1345 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1346 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1347 RETVAL = width > 0;
1348}
1349 OUTPUT:
1350 RETVAL
1351
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1352MODULE = CFPlus PACKAGE = CFPlus::Map
1353
1354PROTOTYPES: DISABLE
1227 1355
1228CFPlus::Map 1356CFPlus::Map
1229new (SV *class) 1357new (SV *class)
1230 CODE: 1358 CODE:
1231 New (0, RETVAL, 1, struct map); 1359 New (0, RETVAL, 1, struct map);
1233 RETVAL->y = 0; 1361 RETVAL->y = 0;
1234 RETVAL->w = 0; 1362 RETVAL->w = 0;
1235 RETVAL->h = 0; 1363 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1364 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1365 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1366 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1367 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1368 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1369 RETVAL->row = 0;
1244 OUTPUT: 1370 OUTPUT:
1245 RETVAL 1371 RETVAL
1246 1372
1247void 1373void
1248DESTROY (CFPlus::Map self) 1374DESTROY (CFPlus::Map self)
1249 CODE: 1375 CODE:
1250{ 1376{
1251 map_clear (self); 1377 map_clear (self);
1252 Safefree (self->face); 1378 Safefree (self->face2tile);
1253 Safefree (self->tex); 1379 Safefree (self->tex);
1254 Safefree (self); 1380 Safefree (self);
1255} 1381}
1256 1382
1257void 1383void
1264clear (CFPlus::Map self) 1390clear (CFPlus::Map self)
1265 CODE: 1391 CODE:
1266 map_clear (self); 1392 map_clear (self);
1267 1393
1268void 1394void
1269set_face (CFPlus::Map self, int face, int texid) 1395set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1396 CODE:
1271{ 1397{
1272 while (self->faces <= face) 1398 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1399 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces); 1400}
1275 self->faces *= 2;
1276 }
1277 1401
1278 self->face [face] = texid; 1402void
1403set_smooth (CFPlus::Map self, int face, int smooth, int level)
1404 CODE:
1405{
1406 tileid texid;
1407 maptex *tex;
1408
1409 if (face < 0 || face >= self->faces)
1410 return;
1411
1412 if (smooth < 0 || smooth >= self->faces)
1413 return;
1414
1415 texid = self->face2tile [face];
1416
1417 if (!texid)
1418 return;
1419
1420 tex = self->tex + texid;
1421 tex->smoothtile = self->face2tile [smooth];
1422 tex->smoothlevel = level;
1279} 1423}
1280 1424
1281void 1425void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1426set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1427 CODE:
1284{ 1428{
1285 while (self->texs <= texid) 1429 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1430
1291 { 1431 {
1292 maptex *tex = self->tex + texid; 1432 maptex *tex = self->tex + texid;
1293 1433
1294 tex->name = name; 1434 tex->name = name;
1338 CODE: 1478 CODE:
1339{ 1479{
1340 if (dx > 0) 1480 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1481 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1482 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1483 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1484
1345 if (dy > 0) 1485 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1486 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1487 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1488 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1489
1350 self->ox += dx; self->x += dx; 1490 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1491 self->oy += dy; self->y += dy;
1352 1492
1353 while (self->y < 0) 1493 while (self->y < 0)
1405 cell->stat_width = 1; 1545 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1546 cell->stat_hp = *data++;
1407 } 1547 }
1408 else if (cmd == 6) // monster width 1548 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1549 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1550 else if (cmd == 0x47)
1411 { 1551 {
1412 if (*data == 4) 1552 if (*data == 4)
1413 ; // decode player tag 1553 ; // decode player count
1414 1554
1415 data += *data + 1; 1555 data += *data + 1;
1416 } 1556 }
1417 else if (cmd == 8) // cell flags 1557 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1558 cell->flags = *data++;
1427 cell->darkness = *data++ + 1; 1567 cell->darkness = *data++ + 1;
1428 } 1568 }
1429 1569
1430 if (flags & 4) 1570 if (flags & 4)
1431 { 1571 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1572 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face];
1433 } 1575 }
1434 1576
1435 if (flags & 2) 1577 if (flags & 2)
1436 { 1578 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1438 } 1582 }
1439 1583
1440 if (flags & 1) 1584 if (flags & 1)
1441 { 1585 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1443 } 1589 }
1444 } 1590 }
1445 else 1591 else
1446 cell->darkness = 0; 1592 cell->darkness = 0;
1447 } 1593 }
1477 { 1623 {
1478 mapcell *cell = row->col + (x - row->c0); 1624 mapcell *cell = row->col + (x - row->c0);
1479 1625
1480 for (z = 0; z <= 0; z++) 1626 for (z = 0; z <= 0; z++)
1481 { 1627 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1628 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1629 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1630 int a1 = tex.a;
1489 1631
1490 r = (r * a0 + tex.r * a1) / 255; 1632 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1633 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1634 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1635 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1636 }
1496 } 1637 }
1497 1638
1498 *map++ = (r ) 1639 *map++ = (r )
1499 | (g << 8) 1640 | (g << 8)
1506} 1647}
1507 OUTPUT: 1648 OUTPUT:
1508 RETVAL 1649 RETVAL
1509 1650
1510void 1651void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1653 CODE:
1513{ 1654{
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey;
1514 int x, y, z; 1659 int x, y, z;
1515 int last_name; 1660 int last_name;
1516 mapface face; 1661
1662 // thats current max. sorry.
1663 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255;
1665
1666 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey));
1517 1668
1518 glColor4ub (255, 255, 255, 255); 1669 glColor4ub (255, 255, 255, 255);
1519 1670
1520 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1527 last_name = 0; 1678 last_name = 0;
1528 1679
1529 mx += self->x; 1680 mx += self->x;
1530 my += self->y; 1681 my += self->y;
1531 1682
1683 // first pass: determine smooth_max
1684 // rather ugly, if you ask me
1685 // could also be stored inside mapcell and updated on change
1686 memset (smooth_max, 0, sizeof (smooth_max));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697
1698 smooth_max[x + 1][y + 1] =
1699 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel));
1702 }
1703 }
1704
1532 for (z = 0; z < 3; z++) 1705 for (z = 0; z <= 2; z++)
1706 {
1707 memset (smooth_level, 0, sizeof (smooth_level));
1708
1533 for (y = 0; y < sh; y++) 1709 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1710 if (0 <= y + my && y + my < self->rows)
1535 { 1711 {
1536 maprow *row = self->row + (y + my); 1712 maprow *row = self->row + (y + my);
1537 1713
1538 for (x = 0; x < sw; x++) 1714 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1715 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1716 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1717 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1718 tileid tile = cell->tile [z];
1719
1720 if (tile)
1721 {
1722 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w;
1724 int py = (y + 1) * T - tex.h;
1544 1725
1545 if (face && face < self->texs) 1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name)
1729 {
1730 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */
1732
1733 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS);
1736 }
1737
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1742
1743 if (cell->flags && z == 2)
1744 {
1745 if (cell->flags & 1)
1746 {
1747 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32;
1750
1751 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1753 glBegin (GL_QUADS);
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 }
1760 }
1761
1762 // update smooth hash
1763 if (tex.smoothtile)
1764 {
1765 skey.tile = tex.smoothtile;
1766 skey.level = tex.smoothlevel;
1767
1768 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1769
1770 // add bits to current tile and all neighbours. skey.x|y is
1771 // shifted +1|+1 so we always stay positive.
1772
1773 // bits is ___n cccc CCCC bbbb
1774 // n do not draw borders&corners
1775 // c draw these corners, but...
1776 // C ... not these
1777 // b draw these borders
1778
1779 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1780 // ┃· ·· ·┃ ━━
1781
1782 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1783 // ·· ·· ·┏ ┓·
1784
1785 // full tile
1786 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1787
1788 // borders
1789 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1790 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1791 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1792 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1793
1794 // corners
1795 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1796 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1797 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1798 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1799 }
1800 }
1801 }
1802 }
1803
1804 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort
1806 {
1807 int w, b;
1808
1809 for (w = 0; w < 256 / 32; ++w)
1810 {
1811 uint32_t smask = smooth_level [w];
1812 if (smask)
1813 for (b = 0; b < 32; ++b)
1814 if (smask & (((uint32_t)1) << b))
1546 { 1815 {
1547 maptex tex = self->tex [face]; 1816 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1817 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1818
1551 if (last_name != tex.name) 1819 hv_iterinit (smooth);
1820 while ((he = hv_iternext (smooth)))
1552 { 1821 {
1822 smooth_key *skey = (smooth_key *)HeKEY (he);
1823 IV bits = SvIVX (HeVAL (he));
1824
1825 if (!(bits & 0x1000)
1826 && skey->level == level
1827 && level > smooth_max [skey->x][skey->y])
1828 {
1829 maptex tex = self->tex [skey->tile];
1830 int px = (((int)skey->x) - 1) * T;
1831 int py = (((int)skey->y) - 1) * T;
1832 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column
1836
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name)
1840 {
1841 if (!tex.name)
1842 continue; // smoothing not yet available
1843
1553 glEnd (); 1844 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS); 1846 glBegin (GL_QUADS);
1847 }
1848
1849 if (border)
1850 {
1851 float ox = border * dx;
1852
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1857 }
1858
1859 if (corner)
1860 {
1861 float ox = corner * dx;
1862
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1867 }
1556 } 1868 }
1557
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 {
1568 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571
1572 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 } 1869 }
1581 } 1870 }
1582 }
1583 } 1871 }
1872 }
1873
1874 hv_clear (smooth);
1875 }
1584 1876
1585 glEnd (); 1877 glEnd ();
1586 1878
1587 glDisable (GL_TEXTURE_2D); 1879 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND); 1880 glDisable (GL_BLEND);
1596 for (x = 0; x < sw; x++) 1888 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1889 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1890 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1891 mapcell *cell = row->col + (x + mx - row->c0);
1600 1892
1601 int px = x * 32; 1893 int px = x * T;
1602 int py = y * 32; 1894 int py = y * T;
1603 1895
1604 if (cell->stat_hp) 1896 if (cell->stat_hp)
1605 { 1897 {
1606 int width = cell->stat_width * 32; 1898 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1899 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1900
1609 glColor3ub (0, 0, 0); 1901 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1902 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1903 px + width - 1, py);
1612 1904
1682void 1974void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1975fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 1976 PPCODE:
1685{ 1977{
1686 int x, y; 1978 int x, y;
1979 int sw1 = sw + 2;
1980 int sh1 = sh + 2;
1981 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 1982 int sw34 = (sw * 3 + 3) & ~3;
1983 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1985 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 1986
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 1987 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 1988 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 1989
1695 mx += self->x; 1990 mx += self->x - 1;
1696 my += self->y; 1991 my += self->y - 1;
1697 1992
1993 memset (darkness1, 255, sw1 * sh1);
1994
1698 for (y = 0; y < sh; y++) 1995 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 1996 if (0 <= y + my && y + my < self->rows)
1700 { 1997 {
1701 maprow *row = self->row + (y + my); 1998 maprow *row = self->row + (y + my);
1702 1999
1703 for (x = 0; x < sw; x++) 2000 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2001 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2002 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2003 mapcell *cell = row->col + (x + mx - row->c0);
1707 2004
1708 darkness[y * sw4 + x] = cell->darkness 2005 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1711 } 2008 }
1712 } 2009 }
1713 2010
2011 for (y = 0; y < sh; ++y)
2012 for (x = 0; x < sw; ++x)
2013 {
2014 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2015 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2016 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2017 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2018 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2019 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2020 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2021 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2022 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2023
2024 uint8_t r11 = (d11 + d21 + d12) / 3;
2025 uint8_t r21 = d21;
2026 uint8_t r31 = (d21 + d31 + d32) / 3;
2027
2028 uint8_t r12 = d12;
2029 uint8_t r22 = d22;
2030 uint8_t r32 = d32;
2031
2032 uint8_t r13 = (d13 + d23 + d12) / 3;
2033 uint8_t r23 = d23;
2034 uint8_t r33 = (d23 + d33 + d32) / 3;
2035
2036 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2037 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2038 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2039 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2040 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2041 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2042 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2043 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2044 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2045 }
2046
2047 free (darkness1);
2048
1714 EXTEND (SP, 3); 2049 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2050 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2051 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2052 PUSHs (darkness3_sv);
1718} 2053}
1719 2054
1720SV * 2055SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2056get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1722 CODE: 2057 CODE:
1751 if (row && row->c0 <= x && x < row->c1) 2086 if (row && row->c0 <= x && x < row->c1)
1752 { 2087 {
1753 mapcell *cell = row->col + (x - row->c0); 2088 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2089 uint8_t flags = 0;
1755 2090
1756 if (cell->face [0]) flags |= 1; 2091 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2092 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2093 if (cell->tile [2]) flags |= 4;
1759 2094
1760 *data++ = flags; 2095 *data++ = flags;
1761 2096
1762 if (flags & 1) 2097 if (flags & 1)
1763 { 2098 {
2099 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2100 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2101 *data++ = tile;
1766 } 2102 }
1767 2103
1768 if (flags & 2) 2104 if (flags & 2)
1769 { 2105 {
2106 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2107 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2108 *data++ = tile;
1772 } 2109 }
1773 2110
1774 if (flags & 4) 2111 if (flags & 4)
1775 { 2112 {
2113 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2114 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2115 *data++ = tile;
1778 } 2116 }
1779 } 2117 }
1780 else 2118 else
1781 *data++ = 0; 2119 *data++ = 0;
1782 } 2120 }
1822 { 2160 {
1823 uint8_t flags = *data++; 2161 uint8_t flags = *data++;
1824 2162
1825 if (flags) 2163 if (flags)
1826 { 2164 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2165 mapcell *cell = row_get_cell (row, x);
2166 tileid tile[3] = { 0, 0, 0 };
1830 2167
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2168 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2169 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2170 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2171
1835 if (cell->darkness == 0) 2172 if (cell->darkness == 0)
1836 { 2173 {
1837 cell->darkness = 0; 2174 cell->darkness = 0;
1838 2175
1839 for (z = 0; z <= 2; z++) 2176 for (z = 0; z <= 2; z++)
1840 { 2177 {
1841 cell->face[z] = face[z]; 2178 tileid t = tile [z];
1842 2179
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2180 if (t >= self->texs || (t && !self->tex [t].name))
2181 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2182 XPUSHs (sv_2mortal (newSViv (t)));
2183 need_texid (self, t);
2184 }
2185
2186 cell->tile [z] = t;
1845 } 2187 }
1846 } 2188 }
1847 } 2189 }
1848 } 2190 }
1849 } 2191 }
1850} 2192}
1851 2193
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1853 2195
2196PROTOTYPES: DISABLE
2197
1854CFPlus::MixChunk 2198CFPlus::MixChunk
1855new_from_file (SV *class, char *path) 2199new_from_file (SV *class, char *path)
1856 CODE: 2200 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2201 RETVAL = Mix_LoadWAV (path);
1858 OUTPUT: 2202 OUTPUT:
1879 2223
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1881 2225
1882int 2226int
1883volume (int volume = -1) 2227volume (int volume = -1)
2228 PROTOTYPE: ;$
1884 CODE: 2229 CODE:
1885 RETVAL = Mix_VolumeMusic (volume); 2230 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT:
2232 RETVAL
2233
2234int
2235fade_out (int ms)
2236 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms);
1886 OUTPUT: 2238 OUTPUT:
1887 RETVAL 2239 RETVAL
1888 2240
1889CFPlus::MixMusic 2241CFPlus::MixMusic
1890new_from_file (SV *class, char *path) 2242new_from_file (SV *class, char *path)
1903 CODE: 2255 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2256 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2257 OUTPUT:
1906 RETVAL 2258 RETVAL
1907 2259
2260int
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268
2269PROTOTYPES: ENABLE
1909 2270
1910BOOT: 2271BOOT:
1911{ 2272{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2273 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1913 static const struct { 2274 static const struct {
1914 const char *name; 2275 const char *name;
1915 IV iv; 2276 IV iv;
1916 } *civ, const_iv[] = { 2277 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2278# define const_iv(name) { # name, (IV)name }
2279 const_iv (GL_VENDOR),
2280 const_iv (GL_VERSION),
2281 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2282 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2283 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2284 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2285 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2286 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2290 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2291 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2292 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2293 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2294 const_iv (GL_BACK),
2295 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2296 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2297 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2298 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2299 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2300 const_iv (GL_DST_ALPHA),
1949 const_iv (GL_LUMINANCE), 2314 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2315 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2316 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2317 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1953 const_iv (GL_COMPILE), 2318 const_iv (GL_COMPILE),
2319 const_iv (GL_PROXY_TEXTURE_1D),
2320 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2321 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2322 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2323 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2324 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2325 const_iv (GL_TEXTURE_MIN_FILTER),
1988 const_iv (GL_QUAD_STRIP), 2355 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2356 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2357 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2358 const_iv (GL_TRIANGLE_FAN),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2360 const_iv (GL_POINT_SMOOTH_HINT),
2361 const_iv (GL_LINE_SMOOTH_HINT),
2362 const_iv (GL_POLYGON_SMOOTH_HINT),
2363 const_iv (GL_GENERATE_MIPMAP_HINT),
1993 const_iv (GL_FASTEST), 2364 const_iv (GL_FASTEST),
2365 const_iv (GL_DONT_CARE),
2366 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2367 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2368 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2369 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2370 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2371# undef const_iv
1999 }; 2372 };
2000 2373
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2374 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2375 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2376
2377 texture_av = newAV ();
2378 AvREAL_off (texture_av);
2003} 2379}
2004 2380
2005char * 2381char *
2006gl_vendor () 2382gl_vendor ()
2007 CODE: 2383 CODE:
2018 2394
2019char * 2395char *
2020gl_extensions () 2396gl_extensions ()
2021 CODE: 2397 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2398 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2399 OUTPUT:
2400 RETVAL
2401
2402const char *glGetString (GLenum pname)
2403
2404GLint glGetInteger (GLenum pname)
2405 CODE:
2406 glGetIntegerv (pname, &RETVAL);
2407 OUTPUT:
2408 RETVAL
2409
2410GLdouble glGetDouble (GLenum pname)
2411 CODE:
2412 glGetDoublev (pname, &RETVAL);
2023 OUTPUT: 2413 OUTPUT:
2024 RETVAL 2414 RETVAL
2025 2415
2026int glGetError () 2416int glGetError ()
2027 2417
2152 2542
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2543void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2544
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2545void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156 2546
2547void glPixelZoom (float x, float y)
2548
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2549void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2550
2159int glGenTexture () 2551int glGenTexture ()
2160 CODE: 2552 CODE:
2161{ 2553 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2554 OUTPUT:
2167 RETVAL 2555 RETVAL
2168 2556
2169void glDeleteTexture (int name) 2557void glDeleteTexture (int name)
2170 CODE: 2558 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2559 del_texture (name);
2174} 2560
2175
2176int glGenList () 2561int glGenList ()
2177 CODE: 2562 CODE:
2178 RETVAL = glGenLists (1); 2563 RETVAL = glGenLists (1);
2179 OUTPUT: 2564 OUTPUT:
2180 RETVAL 2565 RETVAL

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