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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
87 131
154 198
155 *w = rect.width; 199 *w = rect.width;
156 *h = rect.height; 200 *h = rect.height;
157} 201}
158 202
203typedef uint16_t tileid;
159typedef uint16_t mapface; 204typedef uint16_t faceid;
160 205
161typedef struct { 206typedef struct {
162 GLint name; 207 int name;
163 int w, h; 208 int w, h;
164 float s, t; 209 float s, t;
165 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
166} maptex; 213} maptex;
167 214
168typedef struct { 215typedef struct {
169 uint32_t player; 216 uint32_t player;
170 mapface face[3]; 217 tileid tile[3];
171 uint16_t darkness; 218 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 220} mapcell;
174 221
175typedef struct { 222typedef struct {
176 int32_t c0, c1; 223 int32_t c0, c1;
177 mapcell *col; 224 mapcell *col;
178} maprow; 225} maprow;
179 226
180typedef struct map { 227typedef struct map {
181 int x, y, w, h; 228 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 230 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 231 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 232
189 int32_t rows; 233 int32_t rows;
190 maprow *row; 234 maprow *row;
191} *CFPlus__Map; 235} *CFPlus__Map;
192 236
212 return ptr; 256 return ptr;
213} 257}
214 258
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
217 281
218static maprow * 282static maprow *
219map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
220{ 284{
221 if (0 > y) 285 if (0 > y)
316 cell->player = 0; 380 cell->player = 0;
317 } 381 }
318 } 382 }
319} 383}
320 384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
321static void 401static void
322music_finished (void) 402music_finished (void)
323{ 403{
324 SDL_UserEvent ev; 404 SDL_UserEvent ev;
325 405
362} 442}
363 443
364/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
367 490
368MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
369 492
370PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
371 494
492 615
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 618}
496 619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
625
497int 626int
498in_destruct () 627in_destruct ()
499 CODE: 628 CODE:
500 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 630 OUTPUT:
512 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 644}
516 645
646char *
647SDL_GetError ()
648
517int 649int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 651
520void 652void
521SDL_Quit () 653SDL_Quit ()
522 654
523void 655void
524SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
525 PPCODE: 657 PPCODE:
526{ 658{
527 SDL_Rect **m; 659 SDL_Rect **m;
528 660
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 665
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 668
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 673
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 678#endif
547 679
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 681
553 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
554 while (*m) 683 while (*m)
555 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
556 AV *av = newAV (); 687 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
560 694
561 ++m; 695 ++m;
562 } 696 }
563} 697}
564 698
565char *
566SDL_GetError ()
567
568int 699int
569SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
571 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 713 );
714
574 if (RETVAL) 715 if (RETVAL)
575 { 716 {
717 av_clear (texture_av);
718
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 721#include "glfunc.h"
579# undef GL_FUNC 722#undef GL_FUNC
580 } 723 }
724}
581 OUTPUT: 725 OUTPUT:
582 RETVAL 726 RETVAL
583 727
584void 728void
585SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
586 730
587char * 731char *
588SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
589 733
734int
735SDL_GetAppState ()
736
590void 737void
591SDL_PollEvent () 738poll_events ()
592 PPCODE: 739 PPCODE:
593{ 740{
594 SDL_Event ev; 741 SDL_Event ev;
595 742
596 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 745 {
598 HV *hv = newHV (); 746 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 748
601 switch (ev.type) 749 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 763 break;
616 764
617 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
625 break; 791 break;
626 792
627 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
645 } 811 }
646} 812}
647 813
648int 814int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
650 POSTCALL: 816 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
653 819
654void 820void
655Mix_CloseAudio () 821Mix_CloseAudio ()
656 822
657int 823int
658Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
659 825
826const char *
827Mix_GetError ()
828
660void 829void
661lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
662 CODE: 831 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 833
667void 834void
668win32_proxy_info () 835win32_proxy_info ()
669 PPCODE: 836 PPCODE:
670{ 837{
707 STRLEN image_len; 874 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
714 881
715 if (!rw) 882 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
717 884
811 ExitThread (retval); // unclean, please beam me up 978 ExitThread (retval); // unclean, please beam me up
812#else 979#else
813 _exit (retval); 980 _exit (retval);
814#endif 981#endif
815 982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
991
816MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
817 995
818CFPlus::Font 996CFPlus::Font
819new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
820 CODE: 998 CODE:
821{ 999{
832 CODE: 1010 CODE:
833 pango_font_description_free (self); 1011 pango_font_description_free (self);
834 1012
835void 1013void
836make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
837 CODE: 1016 CODE:
838 default_font = self; 1017 default_font = self;
839 1018
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
841 1020
1021PROTOTYPES: DISABLE
1022
842void 1023void
843reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
844 CODE: 1026 CODE:
845 tc_clear (); 1027 tc_clear ();
846 1028
847CFPlus::Layout 1029CFPlus::Layout
848new (SV *class) 1030new (SV *class)
1135 flags 1317 flags
1136 ); 1318 );
1137 1319
1138MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1139 1321
1140void 1322PROTOTYPES: ENABLE
1141pad2pot (SV *data_, SV *w_, SV *h_)
1142 CODE:
1143{
1144 int ow = SvIV (w_);
1145 int oh = SvIV (h_);
1146 1323
1147 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1331 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1332 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1336
1161 SvPOK_only (result_); 1337 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1163 1339
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1341 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1343
1168 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1345 }
1175} 1346}
1176 1347
1177void 1348void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1355{
1185 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1189 1363
1190 if (items < 5) 1364 if (items < 5)
1191 { 1365 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1223 } 1397 }
1224} 1398}
1225 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1227 1414
1228CFPlus::Map 1415CFPlus::Map
1229new (SV *class) 1416new (SV *class)
1230 CODE: 1417 CODE:
1231 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1233 RETVAL->y = 0; 1420 RETVAL->y = 0;
1234 RETVAL->w = 0; 1421 RETVAL->w = 0;
1235 RETVAL->h = 0; 1422 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1428 RETVAL->row = 0;
1244 OUTPUT: 1429 OUTPUT:
1245 RETVAL 1430 RETVAL
1246 1431
1247void 1432void
1248DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1249 CODE: 1434 CODE:
1250{ 1435{
1251 map_clear (self); 1436 map_clear (self);
1252 Safefree (self->face); 1437 Safefree (self->face2tile);
1253 Safefree (self->tex); 1438 Safefree (self->tex);
1254 Safefree (self); 1439 Safefree (self);
1255} 1440}
1256 1441
1257void 1442void
1264clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1265 CODE: 1450 CODE:
1266 map_clear (self); 1451 map_clear (self);
1267 1452
1268void 1453void
1269set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1455 CODE:
1271{ 1456{
1272 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1458 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces); 1459}
1275 self->faces *= 2;
1276 }
1277 1460
1278 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1279} 1482}
1280 1483
1281void 1484void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1486 CODE:
1284{ 1487{
1285 while (self->texs <= texid) 1488 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1489
1291 { 1490 {
1292 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1293 1492
1294 tex->name = name; 1493 tex->name = name;
1338 CODE: 1537 CODE:
1339{ 1538{
1340 if (dx > 0) 1539 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1541 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1543
1345 if (dy > 0) 1544 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1545 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1546 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1548
1350 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1352 1551
1353 while (self->y < 0) 1552 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1359 } 1558 }
1360} 1559}
1361 1560
1362void 1561SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1364 CODE: 1563 CODE:
1365{ 1564{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1567 mapcell *cell;
1369 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1370 1571
1371 while (data < data_end - 1) 1572 while (data < data_end - 1)
1372 { 1573 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1374 1575
1405 cell->stat_width = 1; 1606 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1607 cell->stat_hp = *data++;
1407 } 1608 }
1408 else if (cmd == 6) // monster width 1609 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1610 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1611 else if (cmd == 0x47)
1411 { 1612 {
1412 if (*data == 4) 1613 if (*data == 4)
1413 ; // decode player tag 1614 ; // decode player count
1414 1615
1415 data += *data + 1; 1616 data += *data + 1;
1416 } 1617 }
1417 else if (cmd == 8) // cell flags 1618 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1619 cell->flags = *data++;
1425 } 1626 }
1426 else 1627 else
1427 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1428 } 1629 }
1429 1630
1631 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1632 if (flags & (4 >> z))
1431 { 1633 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1433 } 1651 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1652 }
1445 else 1653 else
1446 cell->darkness = 0; 1654 cell->darkness = 0;
1447 } 1655 }
1448} 1656}
1657 OUTPUT:
1658 RETVAL
1449 1659
1450SV * 1660SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1452 CODE: 1662 CODE:
1453{ 1663{
1477 { 1687 {
1478 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1479 1689
1480 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1481 { 1691 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1694 int a1 = tex.a;
1489 1695
1490 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1700 }
1496 } 1701 }
1497 1702
1498 *map++ = (r ) 1703 *map++ = (r )
1499 | (g << 8) 1704 | (g << 8)
1506} 1711}
1507 OUTPUT: 1712 OUTPUT:
1508 RETVAL 1713 RETVAL
1509 1714
1510void 1715void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1717 CODE:
1513{ 1718{
1514 int x, y, z; 1719 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1720
1518 glColor4ub (255, 255, 255, 255); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1725
1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1729
1730 // thats current max. sorry.
1731 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1519 1770
1520 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1774
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1533 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1535 { 1781 {
1536 maprow *row = self->row + (y + my); 1782 maprow *row = self->row + (y + my);
1537 1783
1538 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1786 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1544 1794
1545 if (face && face < self->texs) 1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 // go through all smoothlevels, lowest to highest, then draw.
1882 // this is basically counting sort
1883 {
1884 int w, b;
1885
1886 for (w = 0; w < 256 / 32; ++w)
1887 {
1888 uint32_t smask = smooth_level [w];
1889 if (smask)
1890 for (b = 0; b < 32; ++b)
1891 if (smask & (((uint32_t)1) << b))
1546 { 1892 {
1547 maptex tex = self->tex [face]; 1893 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1894 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1895
1551 if (last_name != tex.name) 1896 hv_iterinit (smooth);
1897 while ((he = hv_iternext (smooth)))
1552 { 1898 {
1553 glEnd (); 1899 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1900 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 1901
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 1902 if (!(bits & 0x1000)
1903 && skey->level == level
1904 && level > smooth_max [skey->x][skey->y])
1567 { 1905 {
1568 maptex tex = self->tex [1]; 1906 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 1907 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 1908 int py = (((int)skey->y) - 1) * T;
1909 int border = bits & 15;
1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1911 float dx = tex.s * .0625f; // 16 images/row
1912 float dy = tex.t * .5f ; // 2 images/column
1571 1913
1914 if (tex.name)
1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1918 if (key.texname != tex.name)
1919 {
1920 key.texname = tex.name;
1921 arr = rc_array (rc, &key);
1922 }
1923
1924 if (border)
1925 {
1926 float ox = border * dx;
1927
1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1932 }
1933
1934 if (corner)
1935 {
1936 float ox = corner * dx;
1937
1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1943 }
1572 glEnd (); 1944 }
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 } 1945 }
1581 } 1946 }
1582 }
1583 } 1947 }
1948 }
1584 1949
1585 glEnd (); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1953 }
1586 1954
1587 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1589 1957
1590 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1593 { 1961 {
1596 for (x = 0; x < sw; x++) 1964 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1965 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1966 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1967 mapcell *cell = row->col + (x + mx - row->c0);
1600 1968
1601 int px = x * 32; 1969 int px = x * T;
1602 int py = y * 32; 1970 int py = y * T;
1603 1971
1604 if (cell->stat_hp) 1972 if (cell->stat_hp)
1605 { 1973 {
1606 int width = cell->stat_width * 32; 1974 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1975 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1976
1609 glColor3ub (0, 0, 0); 1977 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1978 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1979 px + width - 1, py);
1612 1980
1682void 2050void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2052 PPCODE:
1685{ 2053{
1686 int x, y; 2054 int x, y;
2055 int sw1 = sw + 2;
2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2062
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2065
1695 mx += self->x; 2066 mx += self->x - 1;
1696 my += self->y; 2067 my += self->y - 1;
1697 2068
2069 memset (darkness1, 255, sw1 * sh1);
2070
1698 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1700 { 2073 {
1701 maprow *row = self->row + (y + my); 2074 maprow *row = self->row + (y + my);
1702 2075
1703 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2078 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1707 2080
1708 darkness[y * sw4 + x] = cell->darkness 2081 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2082 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2083 : 255 - FOW_DARKNESS;
1711 } 2084 }
1712 } 2085 }
1713 2086
2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2099
2100 uint8_t r11 = (d11 + d21 + d12) / 3;
2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
2124
1714 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
1718} 2129}
1719 2130
1720SV * 2131SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1722 CODE: 2133 CODE:
1751 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1752 { 2163 {
1753 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2165 uint8_t flags = 0;
1755 2166
1756 if (cell->face [0]) flags |= 1; 2167 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2168 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2169 if (cell->tile [2]) flags |= 4;
1759 2170
1760 *data++ = flags; 2171 *data++ = flags;
1761 2172
1762 if (flags & 1) 2173 if (flags & 1)
1763 { 2174 {
2175 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2176 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2177 *data++ = tile;
1766 } 2178 }
1767 2179
1768 if (flags & 2) 2180 if (flags & 2)
1769 { 2181 {
2182 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2183 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2184 *data++ = tile;
1772 } 2185 }
1773 2186
1774 if (flags & 4) 2187 if (flags & 4)
1775 { 2188 {
2189 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2190 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2191 *data++ = tile;
1778 } 2192 }
1779 } 2193 }
1780 else 2194 else
1781 *data++ = 0; 2195 *data++ = 0;
1782 } 2196 }
1822 { 2236 {
1823 uint8_t flags = *data++; 2237 uint8_t flags = *data++;
1824 2238
1825 if (flags) 2239 if (flags)
1826 { 2240 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2241 mapcell *cell = row_get_cell (row, x);
2242 tileid tile[3] = { 0, 0, 0 };
1830 2243
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2244 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2245 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2246 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2247
1835 if (cell->darkness == 0) 2248 if (cell->darkness == 0)
1836 { 2249 {
1837 cell->darkness = 0; 2250 cell->darkness = 0;
1838 2251
1839 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1840 { 2253 {
1841 cell->face[z] = face[z]; 2254 tileid t = tile [z];
1842 2255
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2256 if (t >= self->texs || (t && !self->tex [t].name))
2257 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2258 XPUSHs (sv_2mortal (newSViv (t)));
2259 need_texid (self, t);
2260 }
2261
2262 cell->tile [z] = t;
1845 } 2263 }
1846 } 2264 }
1847 } 2265 }
1848 } 2266 }
1849 } 2267 }
1850} 2268}
1851 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1853 2382
2383PROTOTYPES: DISABLE
2384
1854CFPlus::MixChunk 2385CFPlus::MixChunk
1855new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
1856 CODE: 2387 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1858 OUTPUT: 2389 OUTPUT:
1859 RETVAL 2390 RETVAL
1860 2391
1861void 2392void
1862DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
1864 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
1865 2396
1866int 2397int
1867volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
1868 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2403 OUTPUT:
1871 RETVAL 2404 RETVAL
1872 2405
1873int 2406CFPlus::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2408 CODE:
2409{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
1877 OUTPUT: 2421 OUTPUT:
1878 RETVAL 2422 RETVAL
1879 2423
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1881 2425
1882int 2426int
1883volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
1884 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2433 OUTPUT:
1887 RETVAL 2434 RETVAL
1888 2435
2436void
2437fade_out (int ms)
2438 CODE:
2439 Mix_FadeOutMusic (ms);
2440
2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2445
1889CFPlus::MixMusic 2446CFPlus::MixMusic
1890new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
1891 CODE: 2448 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2450 OUTPUT:
1894 RETVAL 2451 RETVAL
1895 2452
1896void 2453void
1897DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
1903 CODE: 2460 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2462 OUTPUT:
1906 RETVAL 2463 RETVAL
1907 2464
2465void
2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2467 CODE:
2468 Mix_FadeInMusicPos (self, loops, ms, position);
2469
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
1909 2473
1910BOOT: 2474BOOT:
1911{ 2475{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1913 static const struct { 2477 static const struct {
1914 const char *name; 2478 const char *name;
1915 IV iv; 2479 IV iv;
1916 } *civ, const_iv[] = { 2480 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2481# define const_iv(name) { # name, (IV)name }
2482 const_iv (GL_VENDOR),
2483 const_iv (GL_VERSION),
2484 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2485 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2486 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2487 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2488 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2489 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2499 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
1949 const_iv (GL_LUMINANCE), 2517 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2518 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2519 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2520 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1953 const_iv (GL_COMPILE), 2521 const_iv (GL_COMPILE),
2522 const_iv (GL_PROXY_TEXTURE_1D),
2523 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2524 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2525 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2526 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2527 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2528 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
1993 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2576# undef const_iv
1999 }; 2577 };
2000 2578
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2580 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2581
2582 texture_av = newAV ();
2583 AvREAL_off (texture_av);
2003} 2584}
2004 2585
2005char * 2586char *
2006gl_vendor () 2587gl_vendor ()
2007 CODE: 2588 CODE:
2021 CODE: 2602 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2604 OUTPUT:
2024 RETVAL 2605 RETVAL
2025 2606
2607const char *glGetString (GLenum pname)
2608
2609GLint glGetInteger (GLenum pname)
2610 CODE:
2611 glGetIntegerv (pname, &RETVAL);
2612 OUTPUT:
2613 RETVAL
2614
2615GLdouble glGetDouble (GLenum pname)
2616 CODE:
2617 glGetDoublev (pname, &RETVAL);
2618 OUTPUT:
2619 RETVAL
2620
2026int glGetError () 2621int glGetError ()
2027 2622
2028void glFinish () 2623void glFinish ()
2029 2624
2030void glClear (int mask) 2625void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2664
2070# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
2072 2669
2073void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
2074 2671
2075void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
2076 2673
2084 2681
2085void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
2086 CODE: 2683 CODE:
2087 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
2088 2685
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2687 ALIAS:
2096 glColor_premultiply = 1 2688 glColor_premultiply = 1
2097 CODE: 2689 CODE:
2098 if (ix) 2690 if (ix)
2099 { 2691 {
2102 b *= a; 2694 b *= a;
2103 } 2695 }
2104 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2106 2698
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2700 CODE:
2115 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2703
2121 2707
2122void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2123 CODE: 2709 CODE:
2124 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2125 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2126void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2127 CODE: 2733 CODE:
2128 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2129 2735
2130void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2152 2758
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2759void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2760
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2761void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156 2762
2763void glPixelZoom (float x, float y)
2764
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2765void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2766
2159int glGenTexture () 2767int glGenTexture ()
2160 CODE: 2768 CODE:
2161{ 2769 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2770 OUTPUT:
2167 RETVAL 2771 RETVAL
2168 2772
2169void glDeleteTexture (int name) 2773void glDeleteTexture (int name)
2170 CODE: 2774 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2775 del_texture (name);
2174} 2776
2175
2176int glGenList () 2777int glGenList ()
2177 CODE: 2778 CODE:
2178 RETVAL = glGenLists (1); 2779 RETVAL = glGenLists (1);
2179 OUTPUT: 2780 OUTPUT:
2180 RETVAL 2781 RETVAL
2187 2788
2188void glEndList () 2789void glEndList ()
2189 2790
2190void glCallList (int list) 2791void glCallList (int list)
2191 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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