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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.254 by root, Sun Jan 6 18:12:20 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
31#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
32 46
33#include <glib/gmacros.h> 47#include <glib/gmacros.h>
34 48
35#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line_readonly
57# define pango_layout_get_lines_readonly pango_layout_get_lines_readonly
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly
60#endif
36 61
37#ifndef _WIN32 62#ifndef _WIN32
38# include <sys/types.h> 63# include <sys/types.h>
39# include <sys/socket.h> 64# include <sys/socket.h>
40# include <netinet/in.h> 65# include <netinet/in.h>
49#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
51 76
52#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
53 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
54#if 0 82#if 0
55# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 84#else
57# define PARACHUTE 0 85# define PARACHUTE 0
58#endif 86#endif
59 87
88static AV *texture_av;
89
60static struct 90static struct
61{ 91{
62#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 93#include "glfunc.h"
64#undef GL_FUNC 94#undef GL_FUNC
65} gl; 95} gl;
66 96
97static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 99{
69 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 104 else
74 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
75} 106}
76 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
77#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
78 134
79#include "pango-font.c" 135#include "pango-font.c"
80#include "pango-fontmap.c" 136#include "pango-fontmap.c"
81#include "pango-render.c" 137#include "pango-render.c"
82 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
85 143
86typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
87 145
88static int 146static int
89shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
90{ 148{
91 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
105 163
106typedef struct cf_layout { 164typedef struct cf_layout {
107 PangoLayout *pl; 165 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
109 int base_height; 167 int base_height;
110 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
111} *CFPlus__Layout; 170} *DC__Layout;
112 171
113static CFPlus__Font default_font; 172static DC__Font default_font;
114static PangoContext *opengl_context; 173static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
116 175
117static void 176static void
118substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
123#endif 182#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 184}
126 185
127static void 186static void
128layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
129{ 188{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
132 */ 191 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
137 196
138 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
139} 198}
140 199
141static void 200static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 202{
144 PangoRectangle rect; 203 PangoRectangle rect;
145 204
146 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
154 213
155 *w = rect.width; 214 *w = rect.width;
156 *h = rect.height; 215 *h = rect.height;
157} 216}
158 217
218typedef uint16_t tileid;
159typedef uint16_t mapface; 219typedef uint16_t faceid;
160 220
161typedef struct { 221typedef struct {
162 GLint name; 222 GLuint name;
163 int w, h; 223 int w, h;
164 float s, t; 224 float s, t;
165 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
166} maptex; 228} maptex;
167 229
168typedef struct { 230typedef struct {
169 uint32_t player; 231 uint32_t player;
170 mapface face[3]; 232 tileid tile[3];
171 uint16_t darkness; 233 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 235} mapcell;
174 236
175typedef struct { 237typedef struct {
176 int32_t c0, c1; 238 int32_t c0, c1;
177 mapcell *col; 239 mapcell *col;
178} maprow; 240} maprow;
179 241
180typedef struct map { 242typedef struct map {
181 int x, y, w, h; 243 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 245 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 246 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 247
189 int32_t rows; 248 int32_t rows;
190 maprow *row; 249 maprow *row;
191} *CFPlus__Map; 250} *DC__Map;
192 251
193static char * 252static char *
194prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
195{ 254{
196 char *p; 255 char *p;
213} 272}
214 273
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
218static maprow * 297static maprow *
219map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
220{ 299{
221 if (0 > y) 300 if (0 > y)
222 { 301 {
223 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
262 341
263 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
264} 343}
265 344
266static mapcell * 345static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
268{ 347{
269 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
270} 349}
271 350
272static void 351static void
273map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
274{ 353{
275 int r; 354 int r;
276 355
277 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
286 self->row = 0; 365 self->row = 0;
287 self->rows = 0; 366 self->rows = 0;
288} 367}
289 368
290static void 369static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 371{
293 int x, y; 372 int x, y;
294 maprow *row; 373 maprow *row;
295 mapcell *cell; 374 mapcell *cell;
296 375
316 cell->player = 0; 395 cell->player = 0;
317 } 396 }
318 } 397 }
319} 398}
320 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
321static void 416static void
322music_finished (void) 417music_finished (void)
323{ 418{
324 SDL_UserEvent ev; 419 SDL_UserEvent ev;
325 420
359 n |= n >> 16; 454 n |= n >> 16;
360 455
361 return n + 1; 456 return n + 1;
362} 457}
363 458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
364/* SDL should provide this, really. */ 470/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 471#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 472#define SDLK_MODIFIER_MAX 314
367 473
368MODULE = CFPlus PACKAGE = CFPlus 474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
369 518
370PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
371 520
372BOOT: 521BOOT:
373{ 522{
374 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 524 static const struct {
376 const char *name; 525 const char *name;
377 IV iv; 526 IV iv;
378 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
401 550
402 const_iv (SDL_APPINPUTFOCUS), 551 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 552 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 553 const_iv (SDL_APPACTIVE),
405 554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
487# undef const_iv 640# undef const_iv
488 }; 641 };
489 642
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 645
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 648}
496 649
650void
651weaken (SV *rv)
652 PROTOTYPE: $
653 CODE:
654 sv_rvweaken (rv);
655
497int 656int
498in_destruct () 657in_destruct ()
499 CODE: 658 CODE:
500 RETVAL = PL_main_cv == Nullcv; 659 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 660 OUTPUT:
503 662
504NV floor (NV x) 663NV floor (NV x)
505 664
506NV ceil (NV x) 665NV ceil (NV x)
507 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
508void 671void
509pango_init () 672pango_init ()
510 CODE: 673 CODE:
511{ 674{
512 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
515} 682}
683
684char *
685SDL_GetError ()
516 686
517int 687int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 689
520void 690void
521SDL_Quit () 691SDL_Quit ()
522 692
523void 693void
524SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
525 PPCODE: 695 PPCODE:
526{ 696{
527 SDL_Rect **m; 697 SDL_Rect **m;
528 698
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 703
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 706
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 711
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 716#endif
547 717
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 719
553 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
554 while (*m) 721 while (*m)
555 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
556 AV *av = newAV (); 725 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
560 732
561 ++m; 733 ++m;
562 } 734 }
563} 735}
564 736
565char *
566SDL_GetError ()
567
568int 737int
569SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
571 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 751 );
752
574 if (RETVAL) 753 if (RETVAL)
575 { 754 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 759#include "glfunc.h"
579# undef GL_FUNC 760#undef GL_FUNC
580 } 761 }
762}
581 OUTPUT: 763 OUTPUT:
582 RETVAL 764 RETVAL
583 765
584void 766void
585SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
586 768
587char * 769char *
588SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
589 771
772int
773SDL_GetAppState ()
774
590void 775void
591SDL_PollEvent () 776poll_events ()
592 PPCODE: 777 PPCODE:
593{ 778{
594 SDL_Event ev; 779 SDL_Event ev;
595 780
596 while (SDL_PollEvent (&ev)) 781 SDL_PumpEvents ();
782 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 783 {
598 HV *hv = newHV (); 784 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 785 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 786
601 switch (ev.type) 787 switch (ev.type)
602 { 788 {
603 case SDL_KEYDOWN: 789 case SDL_KEYDOWN:
604 case SDL_KEYUP: 790 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 791 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 792 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 793 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 794 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 795 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 796 break;
611 797
612 case SDL_ACTIVEEVENT: 798 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 799 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 800 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 801 break;
616 802
617 case SDL_MOUSEMOTION: 803 case SDL_MOUSEMOTION:
804 {
805 int state = ev.motion.state;
806 int x = ev.motion.x;
807 int y = ev.motion.y;
808 int xrel = ev.motion.xrel;
809 int yrel = ev.motion.yrel;
810
811 /* do simplistic event compression */
812 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
813 && state == ev.motion.state)
814 {
815 xrel += ev.motion.xrel;
816 yrel += ev.motion.yrel;
817 x = ev.motion.x;
818 y = ev.motion.y;
819 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
820 }
821
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 822 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 823 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 824 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 825 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 826 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 827 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
828 }
625 break; 829 break;
626 830
627 case SDL_MOUSEBUTTONDOWN: 831 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 832 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 833 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 834
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 835 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 836 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 837 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 838 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 843 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 844 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 845 break;
642 } 846 }
643 847
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 848 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 849 }
646} 850}
647 851
648int 852int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 853Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 854 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 855 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 856 Mix_ChannelFinished (channel_finished);
653 857
654void 858void
859Mix_QuerySpec ()
860 PPCODE:
861{
862 int freq, channels;
863 Uint16 format;
864
865 if (Mix_QuerySpec (&freq, &format, &channels))
866 {
867 EXTEND (SP, 3);
868 PUSHs (sv_2mortal (newSViv (freq)));
869 PUSHs (sv_2mortal (newSViv (format)));
870 PUSHs (sv_2mortal (newSViv (channels)));
871 }
872}
873
874void
655Mix_CloseAudio () 875Mix_CloseAudio ()
656 876
657int 877int
658Mix_AllocateChannels (int numchans = -1) 878Mix_AllocateChannels (int numchans = -1)
659 879
880const char *
881Mix_GetError ()
882
660void 883void
661lowdelay (int fd, int val = 1) 884lowdelay (int fd, int val = 1)
662 CODE: 885 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 886 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 887
667void 888void
668win32_proxy_info () 889win32_proxy_info ()
669 PPCODE: 890 PPCODE:
670{ 891{
707 STRLEN image_len; 928 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 929 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 930 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 931 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 932 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 933 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 934 : SDL_RWFromConstMem (image, image_len);
714 935
715 if (!rw) 936 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 937 croak ("load_image: %s", SDL_GetError ());
717 938
790void 1011void
791error (char *message) 1012error (char *message)
792 CODE: 1013 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1014 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1015#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1016 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1017#endif
797 1018
798void 1019void
799fatal (char *message) 1020fatal (char *message)
800 CODE: 1021 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1022 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1023#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1024 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1025#endif
805 _exit (1); 1026 _exit (1);
806 1027
807void 1028void
808_exit (int retval = 0) 1029_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1032 ExitThread (retval); // unclean, please beam me up
812#else 1033#else
813 _exit (retval); 1034 _exit (retval);
814#endif 1035#endif
815 1036
816MODULE = CFPlus PACKAGE = CFPlus::Font 1037void
1038debug ()
1039 CODE:
1040{
1041#if DEBUG
1042 VALGRIND_DO_LEAK_CHECK;
1043#endif
1044}
817 1045
818CFPlus::Font 1046MODULE = Deliantra::Client PACKAGE = DC::Font
1047
1048PROTOTYPES: DISABLE
1049
1050DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1051new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1052 CODE:
821{ 1053{
822 int count; 1054 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1055 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1058}
827 OUTPUT: 1059 OUTPUT:
828 RETVAL 1060 RETVAL
829 1061
830void 1062void
831DESTROY (CFPlus::Font self) 1063DESTROY (DC::Font self)
832 CODE: 1064 CODE:
833 pango_font_description_free (self); 1065 pango_font_description_free (self);
834 1066
835void 1067void
836make_default (CFPlus::Font self) 1068make_default (DC::Font self)
1069 PROTOTYPE: $
837 CODE: 1070 CODE:
838 default_font = self; 1071 default_font = self;
839 1072
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1073MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1074
1075PROTOTYPES: DISABLE
1076
842void 1077void
843reset_glyph_cache () 1078glyph_cache_backup ()
1079 PROTOTYPE:
844 CODE: 1080 CODE:
1081 tc_backup ();
1082
1083void
1084glyph_cache_restore ()
1085 PROTOTYPE:
1086 CODE:
845 tc_clear (); 1087 tc_restore ();
846 1088
847CFPlus::Layout 1089DC::Layout
848new (SV *class) 1090new (SV *class)
849 CODE: 1091 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1092 New (0, RETVAL, 1, struct cf_layout);
851 1093
852 RETVAL->pl = pango_layout_new (opengl_context); 1094 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1096 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1097 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1098 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1099 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1100 RETVAL->font = 0;
1101 RETVAL->rc = rc_alloc ();
859 1102
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1103 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1104 layout_update_font (RETVAL);
862 OUTPUT: 1105 OUTPUT:
863 RETVAL 1106 RETVAL
864 1107
865void 1108void
866DESTROY (CFPlus::Layout self) 1109DESTROY (DC::Layout self)
867 CODE: 1110 CODE:
868 g_object_unref (self->pl); 1111 g_object_unref (self->pl);
1112 rc_free (self->rc);
869 Safefree (self); 1113 Safefree (self);
870 1114
871void 1115void
872set_text (CFPlus::Layout self, SV *text_) 1116set_text (DC::Layout self, SV *text_)
873 CODE: 1117 CODE:
874{ 1118{
875 STRLEN textlen; 1119 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1120 char *text = SvPVutf8 (text_, textlen);
877 1121
878 pango_layout_set_text (self->pl, text, textlen); 1122 pango_layout_set_text (self->pl, text, textlen);
879} 1123}
880 1124
881void 1125void
882set_markup (CFPlus::Layout self, SV *text_) 1126set_markup (DC::Layout self, SV *text_)
883 CODE: 1127 CODE:
884{ 1128{
885 STRLEN textlen; 1129 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1130 char *text = SvPVutf8 (text_, textlen);
887 1131
888 pango_layout_set_markup (self->pl, text, textlen); 1132 pango_layout_set_markup (self->pl, text, textlen);
889} 1133}
890 1134
891void 1135void
892set_shapes (CFPlus::Layout self, ...) 1136set_shapes (DC::Layout self, ...)
893 CODE: 1137 CODE:
894{ 1138{
895 PangoAttrList *attrs = 0; 1139 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1140 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1141 const char *pos = text;
932 if (attrs) 1176 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1177 pango_layout_set_attributes (self->pl, attrs);
934} 1178}
935 1179
936void 1180void
937get_shapes (CFPlus::Layout self) 1181get_shapes (DC::Layout self)
938 PPCODE: 1182 PPCODE:
939{ 1183{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1184 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1185
942 do 1186 do
943 { 1187 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1188 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1189
946 if (run && shape_attr_p (run)) 1190 if (run && shape_attr_p (run))
947 { 1191 {
948 PangoRectangle extents; 1192 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1193 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1201
958 pango_layout_iter_free (iter); 1202 pango_layout_iter_free (iter);
959} 1203}
960 1204
961int 1205int
962has_wrapped (CFPlus::Layout self) 1206has_wrapped (DC::Layout self)
963 CODE: 1207 CODE:
964{ 1208{
965 int lines = 1; 1209 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1210 const char *text = pango_layout_get_text (self->pl);
967 1211
972} 1216}
973 OUTPUT: 1217 OUTPUT:
974 RETVAL 1218 RETVAL
975 1219
976SV * 1220SV *
977get_text (CFPlus::Layout self) 1221get_text (DC::Layout self)
978 CODE: 1222 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1223 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1224 sv_utf8_decode (RETVAL);
981 OUTPUT: 1225 OUTPUT:
982 RETVAL 1226 RETVAL
983 1227
984void 1228void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1229set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1230 CODE:
987 self->r = r; 1231 self->r = r;
988 self->g = g; 1232 self->g = g;
989 self->b = b; 1233 self->b = b;
990 self->a = a; 1234 self->a = a;
991 1235
992void 1236void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1237set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1238 CODE:
995 if (self->font != font) 1239 if (self->font != font)
996 { 1240 {
997 self->font = font; 1241 self->font = font;
998 layout_update_font (self); 1242 layout_update_font (self);
999 } 1243 }
1000 1244
1001void 1245void
1002set_height (CFPlus::Layout self, int base_height) 1246set_height (DC::Layout self, int base_height)
1003 CODE: 1247 CODE:
1004 if (self->base_height != base_height) 1248 if (self->base_height != base_height)
1005 { 1249 {
1006 self->base_height = base_height; 1250 self->base_height = base_height;
1007 layout_update_font (self); 1251 layout_update_font (self);
1008 } 1252 }
1009 1253
1010void 1254void
1011set_width (CFPlus::Layout self, int max_width = -1) 1255set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1256 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1257 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1258
1015void 1259void
1016set_indent (CFPlus::Layout self, int indent) 1260set_indent (DC::Layout self, int indent)
1017 CODE: 1261 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1262 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1263
1020void 1264void
1021set_spacing (CFPlus::Layout self, int spacing) 1265set_spacing (DC::Layout self, int spacing)
1022 CODE: 1266 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1267 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1268
1025void 1269void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1270set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1271 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1272 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1273 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1274 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1275 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1276 : PANGO_ELLIPSIZE_NONE
1033 ); 1277 );
1034 1278
1035void 1279void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1280set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1281 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1282 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1283
1040void 1284void
1041size (CFPlus::Layout self) 1285size (DC::Layout self)
1042 PPCODE: 1286 PPCODE:
1043{ 1287{
1044 int w, h; 1288 int w, h;
1045 1289
1046 layout_get_pixel_size (self, &w, &h); 1290 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1293 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1294 PUSHs (sv_2mortal (newSViv (h)));
1051} 1295}
1052 1296
1053int 1297int
1054descent (CFPlus::Layout self) 1298descent (DC::Layout self)
1055 CODE: 1299 CODE:
1056{ 1300{
1057 PangoRectangle rect; 1301 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1302 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1303 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1304 RETVAL = PANGO_DESCENT (rect);
1061} 1305}
1062 OUTPUT: 1306 OUTPUT:
1063 RETVAL 1307 RETVAL
1064 1308
1065int 1309int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1310xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1311 CODE:
1068{ 1312{
1069 int index, trailing; 1313 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1314 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1315 RETVAL = index + trailing;
1072} 1316}
1073 OUTPUT: 1317 OUTPUT:
1074 RETVAL 1318 RETVAL
1075 1319
1076void 1320void
1077cursor_pos (CFPlus::Layout self, int index) 1321cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1322 PPCODE:
1079{ 1323{
1080 PangoRectangle strong_pos; 1324 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1325 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1326
1083 EXTEND (SP, 3); 1327 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1328 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1329 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1331}
1088 1332
1089void 1333void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1334index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1335 PPCODE:
1092{ 1336{
1093 int line, x; 1337 int line, x;
1094 1338
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1339 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1340#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1341 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1342 --line;
1343#endif
1098 EXTEND (SP, 2); 1344 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1345 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1347}
1102 1348
1103void 1349void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1350line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1351 PPCODE:
1106{ 1352{
1107 PangoLayoutLine *lp; 1353 PangoLayoutLine *lp;
1108 int index, trailing; 1354 int index, trailing;
1109 1355
1110 if (line < 0) 1356 if (line < 0)
1111 XSRETURN_EMPTY; 1357 XSRETURN_EMPTY;
1112 1358
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1359 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1360 XSRETURN_EMPTY; /* do better */
1115 1361
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1362 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1363
1118 EXTEND (SP, 2); 1364 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1370 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1371 }
1126} 1372}
1127 1373
1128void 1374void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1375render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1376 CODE:
1377 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1378 pango_opengl_render_layout_subpixel (
1132 self->pl, 1379 self->pl,
1380 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1381 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1382 self->r, self->g, self->b, self->a,
1135 flags 1383 flags
1136 ); 1384 );
1385 // we assume that context_change actually clears/frees stuff
1386 // and does not do any recomputation...
1387 pango_layout_context_changed (self->pl);
1137 1388
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1389void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1390draw (DC::Layout self)
1142 CODE: 1391 CODE:
1143{ 1392{
1144 int ow = SvIV (w_); 1393 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1394 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1395 glEnable (GL_BLEND);
1396 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1397 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1398 glEnable (GL_ALPHA_TEST);
1399 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1400
1147 if (ow && oh) 1401 rc_draw (self->rc);
1402
1403 glDisable (GL_ALPHA_TEST);
1404 glDisable (GL_BLEND);
1405 glDisable (GL_TEXTURE_2D);
1406}
1407
1408MODULE = Deliantra::Client PACKAGE = DC::Texture
1409
1410PROTOTYPES: ENABLE
1411
1412void
1413pad (SV *data_, int ow, int oh, int nw, int nh)
1414 CODE:
1415{
1416 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1417 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1418 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1419 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1420 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1421 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1422
1161 SvPOK_only (result_); 1423 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1424 SvCUR_set (result_, nw * nh * bpp);
1163 1425
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1426 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1427 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1428 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1429
1168 sv_setsv (data_, result_); 1430 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1431 }
1175} 1432}
1176 1433
1177void 1434void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1435draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1441{
1185 HV *hv = (HV *)SvRV (self); 1442 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1443 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1444 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1445 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1446
1447 if (name <= 0)
1448 XSRETURN_EMPTY;
1189 1449
1190 if (items < 5) 1450 if (items < 5)
1191 { 1451 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1452 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1453 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1481 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1482 glDisable (GL_BLEND);
1223 } 1483 }
1224} 1484}
1225 1485
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1486IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1487 CODE:
1488{
1489 GLint width;
1490 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1491 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1492 RETVAL = width > 0;
1493}
1494 OUTPUT:
1495 RETVAL
1227 1496
1228CFPlus::Map 1497MODULE = Deliantra::Client PACKAGE = DC::Map
1498
1499PROTOTYPES: DISABLE
1500
1501DC::Map
1229new (SV *class) 1502new (SV *class)
1230 CODE: 1503 CODE:
1231 New (0, RETVAL, 1, struct map); 1504 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1505 RETVAL->x = 0;
1233 RETVAL->y = 0; 1506 RETVAL->y = 0;
1234 RETVAL->w = 0; 1507 RETVAL->w = 0;
1235 RETVAL->h = 0; 1508 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1509 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1510 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1511 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1512 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1513 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1514 RETVAL->row = 0;
1244 OUTPUT: 1515 OUTPUT:
1245 RETVAL 1516 RETVAL
1246 1517
1247void 1518void
1248DESTROY (CFPlus::Map self) 1519DESTROY (DC::Map self)
1249 CODE: 1520 CODE:
1250{ 1521{
1251 map_clear (self); 1522 map_clear (self);
1252 Safefree (self->face); 1523 Safefree (self->face2tile);
1253 Safefree (self->tex); 1524 Safefree (self->tex);
1254 Safefree (self); 1525 Safefree (self);
1255} 1526}
1256 1527
1257void 1528void
1258resize (CFPlus::Map self, int map_width, int map_height) 1529resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1530 CODE:
1260 self->w = map_width; 1531 self->w = map_width;
1261 self->h = map_height; 1532 self->h = map_height;
1262 1533
1263void 1534void
1264clear (CFPlus::Map self) 1535clear (DC::Map self)
1265 CODE: 1536 CODE:
1266 map_clear (self); 1537 map_clear (self);
1267 1538
1268void 1539void
1269set_face (CFPlus::Map self, int face, int texid) 1540set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1541 CODE:
1271{ 1542{
1272 while (self->faces <= face) 1543 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1544 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1545}
1280 1546
1281void 1547void
1548set_smooth (DC::Map self, int face, int smooth, int level)
1549 CODE:
1550{
1551 tileid texid;
1552 maptex *tex;
1553
1554 if (face < 0 || face >= self->faces)
1555 return;
1556
1557 if (smooth < 0 || smooth >= self->faces)
1558 return;
1559
1560 texid = self->face2tile [face];
1561
1562 if (!texid)
1563 return;
1564
1565 tex = self->tex + texid;
1566 tex->smoothtile = self->face2tile [smooth];
1567 tex->smoothlevel = level;
1568}
1569
1570void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1571set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1572 CODE:
1284{ 1573{
1285 while (self->texs <= texid) 1574 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1575
1291 { 1576 {
1292 maptex *tex = self->tex + texid; 1577 maptex *tex = self->tex + texid;
1293 1578
1294 tex->name = name; 1579 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1596 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1597 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1598}
1314 1599
1315int 1600int
1316ox (CFPlus::Map self) 1601ox (DC::Map self)
1317 ALIAS: 1602 ALIAS:
1318 oy = 1 1603 oy = 1
1319 x = 2 1604 x = 2
1320 y = 3 1605 y = 3
1321 w = 4 1606 w = 4
1332 } 1617 }
1333 OUTPUT: 1618 OUTPUT:
1334 RETVAL 1619 RETVAL
1335 1620
1336void 1621void
1337scroll (CFPlus::Map self, int dx, int dy) 1622scroll (DC::Map self, int dx, int dy)
1338 CODE: 1623 CODE:
1339{ 1624{
1340 if (dx > 0) 1625 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1626 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1627 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1628 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1629
1345 if (dy > 0) 1630 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1631 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1632 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1633 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1634
1350 self->ox += dx; self->x += dx; 1635 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1636 self->oy += dy; self->y += dy;
1352 1637
1353 while (self->y < 0) 1638 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1642 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1643 self->y += MAP_EXTEND_Y;
1359 } 1644 }
1360} 1645}
1361 1646
1362void 1647SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1648map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1649 CODE:
1365{ 1650{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1651 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1652 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1653 mapcell *cell;
1369 int x, y, flags; 1654 int x, y, z, flags;
1655 AV *missing = newAV ();
1656 RETVAL = newRV_noinc ((SV *)missing);
1370 1657
1371 while (data < data_end - 1) 1658 while (data < data_end - 1)
1372 { 1659 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1660 flags = (data [0] << 8) + data [1]; data += 2;
1374 1661
1405 cell->stat_width = 1; 1692 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1693 cell->stat_hp = *data++;
1407 } 1694 }
1408 else if (cmd == 6) // monster width 1695 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1696 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1697 else if (cmd == 0x47)
1411 { 1698 {
1412 if (*data == 4) 1699 if (*data == 4)
1413 ; // decode player tag 1700 ; // decode player count
1414 1701
1415 data += *data + 1; 1702 data += *data + 1;
1416 } 1703 }
1417 else if (cmd == 8) // cell flags 1704 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1705 cell->flags = *data++;
1425 } 1712 }
1426 else 1713 else
1427 cell->darkness = *data++ + 1; 1714 cell->darkness = *data++ + 1;
1428 } 1715 }
1429 1716
1717 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1718 if (flags & (4 >> z))
1431 { 1719 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1720 faceid face = (data [0] << 8) + data [1]; data += 2;
1721 need_facenum (self, face);
1722 cell->tile [z] = self->face2tile [face];
1723
1724 if (cell->tile [z])
1725 {
1726 maptex *tex = self->tex + cell->tile [z];
1727 if (!tex->name)
1728 av_push (missing, newSViv (cell->tile [z]));
1729
1730 if (tex->smoothtile)
1731 {
1732 maptex *smooth = self->tex + tex->smoothtile;
1733 if (!smooth->name)
1734 av_push (missing, newSViv (tex->smoothtile));
1735 }
1736 }
1433 } 1737 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1738 }
1445 else 1739 else
1446 cell->darkness = 0; 1740 cell->darkness = 0;
1447 } 1741 }
1448} 1742}
1743 OUTPUT:
1744 RETVAL
1449 1745
1450SV * 1746SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1747mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1748 CODE:
1453{ 1749{
1454 int x1, x; 1750 int x1, x;
1455 int y1, y; 1751 int y1, y;
1456 int z; 1752 int z;
1477 { 1773 {
1478 mapcell *cell = row->col + (x - row->c0); 1774 mapcell *cell = row->col + (x - row->c0);
1479 1775
1480 for (z = 0; z <= 0; z++) 1776 for (z = 0; z <= 0; z++)
1481 { 1777 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1778 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1779 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1780 int a1 = tex.a;
1489 1781
1490 r = (r * a0 + tex.r * a1) / 255; 1782 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1783 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1784 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1785 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1786 }
1496 } 1787 }
1497 1788
1498 *map++ = (r ) 1789 *map++ = (r )
1499 | (g << 8) 1790 | (g << 8)
1506} 1797}
1507 OUTPUT: 1798 OUTPUT:
1508 RETVAL 1799 RETVAL
1509 1800
1510void 1801void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1802draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1803 CODE:
1513{ 1804{
1514 int x, y, z; 1805 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1806
1518 glColor4ub (255, 255, 255, 255); 1807 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1808 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1809 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1810 smooth_key skey;
1811
1812 rc_t *rc = rc_alloc ();
1813 rc_key_t key;
1814 rc_array_t *arr;
1815
1816 // thats current max. sorry.
1817 if (sw > 255) sw = 255;
1818 if (sh > 255) sh = 255;
1819
1820 // clear key, in case of extra padding
1821 memset (&skey, 0, sizeof (skey));
1822
1823 memset (&key, 0, sizeof (key));
1824 key.r = 255;
1825 key.g = 255;
1826 key.b = 255;
1827 key.a = 255;
1828 key.mode = GL_QUADS;
1829 key.format = GL_T2F_V3F;
1830 key.texname = -1;
1831
1832 mx += self->x;
1833 my += self->y;
1834
1835 // first pass: determine smooth_max
1836 // rather ugly, if you ask me
1837 // could also be stored inside mapcell and updated on change
1838 memset (smooth_max, 0, sizeof (smooth_max));
1839
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 smooth_max[x + 1][y + 1] =
1851 MAX (self->tex [cell->tile [0]].smoothlevel,
1852 MAX (self->tex [cell->tile [1]].smoothlevel,
1853 self->tex [cell->tile [2]].smoothlevel));
1854 }
1855 }
1519 1856
1520 glEnable (GL_BLEND); 1857 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1858 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1859 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1860
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1861 for (z = 0; z <= 2; z++)
1862 {
1863 memset (smooth_level, 0, sizeof (smooth_level));
1864
1533 for (y = 0; y < sh; y++) 1865 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1866 if (0 <= y + my && y + my < self->rows)
1535 { 1867 {
1536 maprow *row = self->row + (y + my); 1868 maprow *row = self->row + (y + my);
1537 1869
1538 for (x = 0; x < sw; x++) 1870 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1871 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1872 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1873 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1874 tileid tile = cell->tile [z];
1875
1876 if (tile)
1877 {
1878 maptex tex = self->tex [tile];
1879 int px, py;
1544 1880
1545 if (face && face < self->texs) 1881 if (key.texname != tex.name)
1882 {
1883 if (!tex.name)
1884 tex = self->tex [2]; /* missing, replace by noface */
1885
1886 key.texname = tex.name;
1887 arr = rc_array (rc, &key);
1888 }
1889
1890 px = (x + 1) * T - tex.w;
1891 py = (y + 1) * T - tex.h;
1892
1893 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1894 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1895 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1896 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1897
1898 if (cell->flags && z == 2)
1899 {
1900 // overlays such as the speech bubble, probably more to come
1901 if (cell->flags & 1)
1902 {
1903 maptex tex = self->tex [1];
1904 int px = x * T + T * 2 / 32;
1905 int py = y * T - T * 6 / 32;
1906
1907 if (tex.name)
1908 {
1909 if (key.texname != tex.name)
1910 {
1911 key.texname = tex.name;
1912 arr = rc_array (rc, &key);
1913 }
1914
1915 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1916 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1917 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1918 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1919 }
1920 }
1921 }
1922
1923 // update smooth hash
1924 if (tex.smoothtile)
1925 {
1926 skey.tile = tex.smoothtile;
1927 skey.level = tex.smoothlevel;
1928
1929 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1930
1931 // add bits to current tile and all neighbours. skey.x|y is
1932 // shifted +1|+1 so we always stay positive.
1933
1934 // bits is ___n cccc CCCC bbbb
1935 // n do not draw borders&corners
1936 // c draw these corners, but...
1937 // C ... not these
1938 // b draw these borders
1939
1940 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1941 // ┃· ·· ·┃ ━━
1942
1943 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1944 // ·· ·· ·┏ ┓·
1945
1946 // full tile
1947 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1948
1949 // borders
1950 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1951 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1952 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1953 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1954
1955 // corners
1956 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1957 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1958 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1959 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1960 }
1961 }
1962 }
1963 }
1964
1965 rc_draw (rc);
1966 rc_clear (rc);
1967
1968 // go through all smoothlevels, lowest to highest, then draw.
1969 // this is basically counting sort
1970 {
1971 int w, b;
1972
1973 glEnable (GL_TEXTURE_2D);
1974 glBegin (GL_QUADS);
1975 for (w = 0; w < 256 / 32; ++w)
1976 {
1977 uint32_t smask = smooth_level [w];
1978 if (smask)
1979 for (b = 0; b < 32; ++b)
1980 if (smask & (((uint32_t)1) << b))
1546 { 1981 {
1547 maptex tex = self->tex [face]; 1982 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1983 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1984
1551 if (last_name != tex.name) 1985 hv_iterinit (smooth);
1986 while ((he = hv_iternext (smooth)))
1552 { 1987 {
1553 glEnd (); 1988 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1989 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 1990
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 1991 if (!(bits & 0x1000)
1992 && skey->level == level
1993 && level > smooth_max [skey->x][skey->y])
1567 { 1994 {
1568 maptex tex = self->tex [1]; 1995 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 1996 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 1997 int py = (((int)skey->y) - 1) * T;
1998 int border = bits & 15;
1999 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2000 float dx = tex.s * .0625f; // 16 images/row
2001 float dy = tex.t * .5f ; // 2 images/column
1571 2002
2003 if (tex.name)
2004 {
2005 // this time avoiding texture state changes
2006 // save gobs of state changes.
2007 if (key.texname != tex.name)
2008 {
1572 glEnd (); 2009 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2010 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2011 glBegin (GL_QUADS);
2012 }
1575 2013
2014 if (border)
2015 {
2016 float ox = border * dx;
2017
2018 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2019 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2020 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2021 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2022 }
2023
2024 if (corner)
2025 {
2026 float ox = corner * dx;
2027
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2028 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2029 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2030 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2031 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2032 }
2033 }
2034 }
1580 } 2035 }
1581 } 2036 }
1582 }
1583 } 2037 }
1584 2038
1585 glEnd (); 2039 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2040 glDisable (GL_TEXTURE_2D);
2041 key.texname = -1;
2042 }
2043
2044 hv_clear (smooth);
2045 }
2046
1588 glDisable (GL_BLEND); 2047 glDisable (GL_BLEND);
2048 rc_free (rc);
1589 2049
1590 // top layer: overlays such as the health bar 2050 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2051 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2052 if (0 <= y + my && y + my < self->rows)
1593 { 2053 {
1596 for (x = 0; x < sw; x++) 2056 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2057 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2058 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2059 mapcell *cell = row->col + (x + mx - row->c0);
1600 2060
1601 int px = x * 32; 2061 int px = x * T;
1602 int py = y * 32; 2062 int py = y * T;
1603 2063
1604 if (cell->stat_hp) 2064 if (cell->stat_hp)
1605 { 2065 {
1606 int width = cell->stat_width * 32; 2066 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2067 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2068
1609 glColor3ub (0, 0, 0); 2069 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2070 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2071 px + width - 1, py);
1612 2072
1618 } 2078 }
1619 } 2079 }
1620} 2080}
1621 2081
1622void 2082void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2083draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2084 CODE:
1625{ 2085{
1626 static float color[16][3] = { 2086 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2087 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2088 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2138 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2139 glDisable (GL_TEXTURE_2D);
1680} 2140}
1681 2141
1682void 2142void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2143fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2144 PPCODE:
1685{ 2145{
1686 int x, y; 2146 int x, y;
2147 int sw1 = sw + 2;
2148 int sh1 = sh + 2;
2149 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2150 int sw34 = (sw * 3 + 3) & ~3;
2151 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2152 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2153 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2154
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2155 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2156 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2157
1695 mx += self->x; 2158 mx += self->x - 1;
1696 my += self->y; 2159 my += self->y - 1;
1697 2160
2161 memset (darkness1, 255, sw1 * sh1);
2162
1698 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1700 { 2165 {
1701 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1702 2167
1703 for (x = 0; x < sw; x++) 2168 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2169 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2170 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2171 mapcell *cell = row->col + (x + mx - row->c0);
1707 2172
1708 darkness[y * sw4 + x] = cell->darkness 2173 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2174 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2175 : 255 - FOW_DARKNESS;
1711 } 2176 }
1712 } 2177 }
1713 2178
2179 for (y = 0; y < sh; ++y)
2180 for (x = 0; x < sw; ++x)
2181 {
2182 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2183 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2184 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2185 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2186 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2187 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2188 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2189 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2190 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2191
2192 uint8_t r11 = (d11 + d21 + d12) / 3;
2193 uint8_t r21 = d21;
2194 uint8_t r31 = (d21 + d31 + d32) / 3;
2195
2196 uint8_t r12 = d12;
2197 uint8_t r22 = d22;
2198 uint8_t r32 = d32;
2199
2200 uint8_t r13 = (d13 + d23 + d12) / 3;
2201 uint8_t r23 = d23;
2202 uint8_t r33 = (d23 + d33 + d32) / 3;
2203
2204 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2205 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2206 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2207 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2208 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2209 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2210 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2211 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2212 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2213 }
2214
2215 free (darkness1);
2216
1714 EXTEND (SP, 3); 2217 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2218 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2219 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2220 PUSHs (darkness3_sv);
1718} 2221}
1719 2222
1720SV * 2223SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2224get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2225 CODE:
1723{ 2226{
1724 int x, y, x1, y1; 2227 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2228 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2229 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2254 if (row && row->c0 <= x && x < row->c1)
1752 { 2255 {
1753 mapcell *cell = row->col + (x - row->c0); 2256 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2257 uint8_t flags = 0;
1755 2258
1756 if (cell->face [0]) flags |= 1; 2259 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2260 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2261 if (cell->tile [2]) flags |= 4;
1759 2262
1760 *data++ = flags; 2263 *data++ = flags;
1761 2264
1762 if (flags & 1) 2265 if (flags & 1)
1763 { 2266 {
2267 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2268 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2269 *data++ = tile;
1766 } 2270 }
1767 2271
1768 if (flags & 2) 2272 if (flags & 2)
1769 { 2273 {
2274 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2275 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2276 *data++ = tile;
1772 } 2277 }
1773 2278
1774 if (flags & 4) 2279 if (flags & 4)
1775 { 2280 {
2281 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2282 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2283 *data++ = tile;
1778 } 2284 }
1779 } 2285 }
1780 else 2286 else
1781 *data++ = 0; 2287 *data++ = 0;
1782 } 2288 }
1788} 2294}
1789 OUTPUT: 2295 OUTPUT:
1790 RETVAL 2296 RETVAL
1791 2297
1792void 2298void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2299set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1794 PPCODE: 2300 PPCODE:
1795{ 2301{
1796 int x, y, z; 2302 int x, y, z;
1797 int w, h; 2303 int w, h;
1798 int x1, y1; 2304 int x1, y1;
1799 2305
1800 if (*data++ != 0) 2306 if (*data++ != 0)
1801 return; /* version mismatch */ 2307 XSRETURN_EMPTY; /* version mismatch */
1802 2308
1803 w = *data++ << 8; w |= *data++; 2309 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2310 h = *data++ << 8; h |= *data++;
1805 2311
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2312 // we need to do this 'cause we don't keep an absolute coord system for rows
1822 { 2328 {
1823 uint8_t flags = *data++; 2329 uint8_t flags = *data++;
1824 2330
1825 if (flags) 2331 if (flags)
1826 { 2332 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2333 mapcell *cell = row_get_cell (row, x);
2334 tileid tile[3] = { 0, 0, 0 };
1830 2335
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2336 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2337 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2338 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2339
1835 if (cell->darkness == 0) 2340 if (cell->darkness == 0)
1836 { 2341 {
1837 cell->darkness = 0; 2342 cell->darkness = 0;
1838 2343
1839 for (z = 0; z <= 2; z++) 2344 for (z = 0; z <= 2; z++)
1840 { 2345 {
1841 cell->face[z] = face[z]; 2346 tileid t = tile [z];
1842 2347
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2348 if (t >= self->texs || (t && !self->tex [t].name))
2349 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2350 XPUSHs (sv_2mortal (newSViv (t)));
2351 need_texid (self, t);
2352 }
2353
2354 cell->tile [z] = t;
1845 } 2355 }
1846 } 2356 }
1847 } 2357 }
1848 } 2358 }
1849 } 2359 }
1850} 2360}
1851 2361
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2363
1854CFPlus::MixChunk 2364DC::RW
1855new_from_file (SV *class, char *path) 2365new (SV *class, SV *data_sv)
1856 CODE: 2366 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2367{
2368 STRLEN datalen;
2369 char *data = SvPVbyte (data_sv, datalen);
2370
2371 RETVAL = SDL_RWFromConstMem (data, datalen);
2372}
1858 OUTPUT: 2373 OUTPUT:
1859 RETVAL 2374 RETVAL
1860 2375
2376DC::RW
2377new_from_file (SV *class, const char *path, const char *mode = "rb")
2378 CODE:
2379 RETVAL = SDL_RWFromFile (path, mode);
2380 OUTPUT:
2381 RETVAL
2382
2383# fails on win32:
2384# dc.xs(2268) : error C2059: syntax error : '('
1861void 2385#void
2386#close (DC::RW self)
2387# CODE:
2388# (self->(close)) (self);
2389
2390MODULE = Deliantra::Client PACKAGE = DC::Channel
2391
2392PROTOTYPES: DISABLE
2393
2394DC::Channel
2395find ()
2396 CODE:
2397{
2398 RETVAL = Mix_GroupAvailable (-1);
2399
2400 if (RETVAL < 0)
2401 {
2402 RETVAL = Mix_GroupOldest (-1);
2403
2404 if (RETVAL < 0)
2405 XSRETURN_UNDEF;
2406
2407 Mix_HaltChannel (RETVAL);
2408 }
2409
2410 Mix_UnregisterAllEffects (RETVAL);
2411 Mix_Volume (RETVAL, 128);
2412}
2413 OUTPUT:
2414 RETVAL
2415
2416void
2417halt (DC::Channel self)
2418 CODE:
2419 Mix_HaltChannel (self);
2420
2421void
2422expire (DC::Channel self, int ticks = -1)
2423 CODE:
2424 Mix_ExpireChannel (self, ticks);
2425
2426void
2427fade_out (DC::Channel self, int ticks = -1)
2428 CODE:
2429 Mix_FadeOutChannel (self, ticks);
2430
2431int
2432volume (DC::Channel self, int volume)
2433 CODE:
2434 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2435 OUTPUT:
2436 RETVAL
2437
2438void
2439unregister_all_effects (DC::Channel self)
2440 CODE:
2441 Mix_UnregisterAllEffects (self);
2442
2443void
2444set_panning (DC::Channel self, int left, int right)
2445 CODE:
2446 left = CLAMP (left , 0, 255);
2447 right = CLAMP (right, 0, 255);
2448 Mix_SetPanning (self, left, right);
2449
2450void
2451set_distance (DC::Channel self, int distance)
2452 CODE:
2453 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2454
2455void
2456set_position (DC::Channel self, int angle, int distance)
2457 CODE:
2458
2459void
2460set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2461 CODE:
2462{
2463 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2464 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2465 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2466}
2467
2468void
2469set_reverse_stereo (DC::Channel self, int flip)
2470 CODE:
2471 Mix_SetReverseStereo (self, flip);
2472
2473MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2474
2475PROTOTYPES: DISABLE
2476
2477DC::MixChunk
2478new (SV *class, DC::RW rwops)
2479 CODE:
2480 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2481 OUTPUT:
2482 RETVAL
2483
2484void
1862DESTROY (CFPlus::MixChunk self) 2485DESTROY (DC::MixChunk self)
1863 CODE: 2486 CODE:
1864 Mix_FreeChunk (self); 2487 Mix_FreeChunk (self);
1865 2488
1866int 2489int
1867volume (CFPlus::MixChunk self, int volume = -1) 2490volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2491 CODE:
2492 if (items > 1)
2493 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2494 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2495 OUTPUT:
1871 RETVAL 2496 RETVAL
1872 2497
1873int 2498DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2499play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2500 CODE:
2501{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2503
2504 if (RETVAL < 0)
2505 XSRETURN_UNDEF;
2506
2507 if (channel < 0)
2508 {
2509 Mix_UnregisterAllEffects (RETVAL);
2510 Mix_Volume (RETVAL, 128);
2511 }
2512}
1877 OUTPUT: 2513 OUTPUT:
1878 RETVAL 2514 RETVAL
1879 2515
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2516MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2517
1882int 2518int
1883volume (int volume = -1) 2519volume (int volume = -1)
2520 PROTOTYPE: ;$
1884 CODE: 2521 CODE:
2522 if (items > 0)
2523 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2524 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2525 OUTPUT:
1887 RETVAL 2526 RETVAL
1888 2527
2528void
2529fade_out (int ms)
2530 CODE:
2531 Mix_FadeOutMusic (ms);
2532
2533void
2534halt ()
2535 CODE:
2536 Mix_HaltMusic ();
2537
1889CFPlus::MixMusic 2538DC::MixMusic
1890new_from_file (SV *class, char *path) 2539new (SV *class, DC::RW rwops)
1891 CODE: 2540 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2541 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2542 OUTPUT:
1894 RETVAL 2543 RETVAL
1895 2544
1896void 2545void
1897DESTROY (CFPlus::MixMusic self) 2546DESTROY (DC::MixMusic self)
1898 CODE: 2547 CODE:
1899 Mix_FreeMusic (self); 2548 Mix_FreeMusic (self);
1900 2549
1901int 2550int
1902play (CFPlus::MixMusic self, int loops = -1) 2551play (DC::MixMusic self, int loops = -1)
1903 CODE: 2552 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2553 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2554 OUTPUT:
1906 RETVAL 2555 RETVAL
1907 2556
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2557void
2558fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2559 CODE:
2560 Mix_FadeInMusicPos (self, loops, ms, position);
2561
2562MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2563
2564PROTOTYPES: ENABLE
1909 2565
1910BOOT: 2566BOOT:
1911{ 2567{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2568 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2569 static const struct {
1914 const char *name; 2570 const char *name;
1915 IV iv; 2571 IV iv;
1916 } *civ, const_iv[] = { 2572 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2573# define const_iv(name) { # name, (IV)name }
2574 const_iv (GL_VENDOR),
2575 const_iv (GL_VERSION),
2576 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2577 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2578 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2579 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2580 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2581 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2585 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2586 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2587 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2588 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2589 const_iv (GL_BACK),
2590 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2591 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2592 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2593 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2594 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2595 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2608 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2609 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2610 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2611 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2612 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2613 const_iv (GL_COMPRESSED_ALPHA_ARB),
2614 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2615 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2616 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2617 const_iv (GL_COMPRESSED_RGB_ARB),
2618 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2619 const_iv (GL_COMPILE),
2620 const_iv (GL_PROXY_TEXTURE_1D),
2621 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2622 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2623 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2624 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2625 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2626 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2647 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2648 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2649 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2650 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2651 const_iv (GL_CONSTANT_BORDER),
2652 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2653 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2654 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2655 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2656 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2657 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2658 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2659 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2660 const_iv (GL_TRIANGLE_FAN),
2661 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2662 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2663 const_iv (GL_POINT_SMOOTH_HINT),
2664 const_iv (GL_LINE_SMOOTH_HINT),
2665 const_iv (GL_POLYGON_SMOOTH_HINT),
2666 const_iv (GL_GENERATE_MIPMAP_HINT),
2667 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2668 const_iv (GL_FASTEST),
2669 const_iv (GL_DONT_CARE),
2670 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2671 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2672 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2673 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2674 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2675# undef const_iv
1999 }; 2676 };
2000 2677
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2680
2681 texture_av = newAV ();
2682 AvREAL_off (texture_av);
2003} 2683}
2684
2685void
2686disable_GL_EXT_blend_func_separate ()
2687 CODE:
2688 gl.BlendFuncSeparate = 0;
2689 gl.BlendFuncSeparateEXT = 0;
2004 2690
2005char * 2691char *
2006gl_vendor () 2692gl_vendor ()
2007 CODE: 2693 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2694 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2707 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2708 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2709 OUTPUT:
2024 RETVAL 2710 RETVAL
2025 2711
2712const char *glGetString (GLenum pname)
2713
2714GLint glGetInteger (GLenum pname)
2715 CODE:
2716 glGetIntegerv (pname, &RETVAL);
2717 OUTPUT:
2718 RETVAL
2719
2720GLdouble glGetDouble (GLenum pname)
2721 CODE:
2722 glGetDoublev (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2026int glGetError () 2726int glGetError ()
2027 2727
2028void glFinish () 2728void glFinish ()
2029 2729
2030void glClear (int mask) 2730void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2767# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2768void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2769
2070# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2771void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2772
2773PROTOTYPES: DISABLE
2072 2774
2073void glViewport (int x, int y, int width, int height) 2775void glViewport (int x, int y, int width, int height)
2074 2776
2075void glScissor (int x, int y, int width, int height) 2777void glScissor (int x, int y, int width, int height)
2076 2778
2084 2786
2085void glRotate (float angle, float x, float y, float z) 2787void glRotate (float angle, float x, float y, float z)
2086 CODE: 2788 CODE:
2087 glRotatef (angle, x, y, z); 2789 glRotatef (angle, x, y, z);
2088 2790
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2791void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2792 ALIAS:
2096 glColor_premultiply = 1 2793 glColor_premultiply = 1
2097 CODE: 2794 CODE:
2098 if (ix) 2795 if (ix)
2099 { 2796 {
2102 b *= a; 2799 b *= a;
2103 } 2800 }
2104 // microsoft visual "c" rounds instead of truncating... 2801 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2802 glColor4f (r, g, b, a);
2106 2803
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2804void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2805 CODE:
2115 glRasterPos3f (0, 0, z); 2806 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2807 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2808
2121 2812
2122void glTexCoord (float s, float t) 2813void glTexCoord (float s, float t)
2123 CODE: 2814 CODE:
2124 glTexCoord2f (s, t); 2815 glTexCoord2f (s, t);
2125 2816
2817void glRect (float x1, float y1, float x2, float y2)
2818 CODE:
2819 glRectf (x1, y1, x2, y2);
2820
2821void glRect_lineloop (float x1, float y1, float x2, float y2)
2822 CODE:
2823 glBegin (GL_LINE_LOOP);
2824 glVertex2f (x1, y1);
2825 glVertex2f (x2, y1);
2826 glVertex2f (x2, y2);
2827 glVertex2f (x1, y2);
2828 glEnd ();
2829
2830PROTOTYPES: ENABLE
2831
2832void glBegin (int mode)
2833
2834void glEnd ()
2835
2836void glPointSize (GLfloat size)
2837
2838void glLineWidth (GLfloat width)
2839
2840void glInterleavedArrays (int format, int stride, char *data)
2841
2842void glDrawElements (int mode, int count, int type, char *indices)
2843
2844# 1.2 void glDrawRangeElements (int mode, int start, int end
2845
2126void glTexEnv (int target, int pname, float param) 2846void glTexEnv (int target, int pname, float param)
2127 CODE: 2847 CODE:
2128 glTexEnvf (target, pname, param); 2848 glTexEnvf (target, pname, param);
2129 2849
2130void glTexParameter (int target, int pname, float param) 2850void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2866void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 2867 CODE:
2148 if (gl.SeparableFilter2D) 2868 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2869 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 2870
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2871void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 2872
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2873void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2874
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2875void glDrawPixels (int width, int height, int format, int type, char *pixels)
2876
2877void glPixelZoom (float x, float y)
2156 2878
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2879void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2880
2159int glGenTexture () 2881int glGenTexture ()
2160 CODE: 2882 CODE:
2161{ 2883 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2884 OUTPUT:
2167 RETVAL 2885 RETVAL
2168 2886
2169void glDeleteTexture (int name) 2887void glDeleteTexture (int name)
2170 CODE: 2888 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2889 del_texture (name);
2174} 2890
2175
2176int glGenList () 2891int glGenList ()
2177 CODE: 2892 CODE:
2178 RETVAL = glGenLists (1); 2893 RETVAL = glGenLists (1);
2179 OUTPUT: 2894 OUTPUT:
2180 RETVAL 2895 RETVAL
2187 2902
2188void glEndList () 2903void glEndList ()
2189 2904
2190void glCallList (int list) 2905void glCallList (int list)
2191 2906
2907MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2908
2909PROTOTYPES: DISABLE
2910
2911void
2912find_widget (SV *self, NV x, NV y)
2913 PPCODE:
2914{
2915 if (within_widget (self, x, y))
2916 XPUSHs (self);
2917}
2918
2919BOOT:
2920{
2921 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2922
2923 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2924 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2925 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2926 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2927}
2928
2929void
2930draw (SV *self)
2931 CODE:
2932{
2933 HV *hv;
2934 SV **svp;
2935 NV x, y, w, h;
2936 SV *draw_x_sv = GvSV (draw_x_gv);
2937 SV *draw_y_sv = GvSV (draw_y_gv);
2938 SV *draw_w_sv = GvSV (draw_w_gv);
2939 SV *draw_h_sv = GvSV (draw_h_gv);
2940 double draw_x, draw_y;
2941
2942 if (!SvROK (self))
2943 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2944
2945 hv = (HV *)SvRV (self);
2946
2947 if (SvTYPE (hv) != SVt_PVHV)
2948 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2949
2950 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2951 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2952
2953 if (!h || !w)
2954 XSRETURN_EMPTY;
2955
2956 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2958
2959 draw_x = SvNV (draw_x_sv) + x;
2960 draw_y = SvNV (draw_y_sv) + y;
2961
2962 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2963 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2964 XSRETURN_EMPTY;
2965
2966 sv_setnv (draw_x_sv, draw_x);
2967 sv_setnv (draw_y_sv, draw_y);
2968
2969 glPushMatrix ();
2970 glTranslated (x, y, 0);
2971
2972 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2973 {
2974 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2975
2976 if (svp && SvTRUE (*svp))
2977 {
2978 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2979 glEnable (GL_BLEND);
2980 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2981 glBegin (GL_QUADS);
2982 glVertex2f (0, 0);
2983 glVertex2f (w, 0);
2984 glVertex2f (w, h);
2985 glVertex2f (0, h);
2986 glEnd ();
2987 glDisable (GL_BLEND);
2988 }
2989 }
2990#if 0
2991 // draw borders, for debugging
2992 glPushMatrix ();
2993 glColor4f (1., 1., 0., 1.);
2994 glTranslatef (.5, .5, 0.);
2995 glBegin (GL_LINE_LOOP);
2996 glVertex2f (0 , 0);
2997 glVertex2f (w - 1, 0);
2998 glVertex2f (w - 1, h - 1);
2999 glVertex2f (0 , h - 1);
3000 glEnd ();
3001 glPopMatrix ();
3002#endif
3003 PUSHMARK (SP);
3004 XPUSHs (self);
3005 PUTBACK;
3006 call_method ("_draw", G_VOID | G_DISCARD);
3007 SPAGAIN;
3008
3009 glPopMatrix ();
3010
3011 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3012 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3013}
3014

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