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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.275 by root, Thu Aug 28 00:53:53 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96static AV *texture_av;
58#endif
59 97
60static struct 98static struct
61{ 99{
62#define GL_FUNC(ptr,name) ptr name; 100#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 101#include "glfunc.h"
64#undef GL_FUNC 102#undef GL_FUNC
65} gl; 103} gl;
66 104
105static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 106gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 107{
69 if (gl.BlendFuncSeparate) 108 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 109 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 110 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 111 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 112 else
74 glBlendFunc (sa, da); 113 glBlendFunc (sa, da);
75} 114}
76 115
116static GLuint
117gen_texture ()
118{
119 GLuint name;
120
121 if (AvFILL (texture_av) >= 0)
122 name = (GLuint)(size_t)av_pop (texture_av);
123 else
124 glGenTextures (1, &name);
125
126 return name;
127}
128
129static void
130del_texture (GLuint name)
131{
132 /* make a half-assed attempt at returning the memory used by the texture */
133 /* textures are frequently being reused by cfplus anyway */
134 /*glBindTexture (GL_TEXTURE_2D, name);*/
135 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
136 av_push (texture_av, (SV *)(size_t)name);
137 glDeleteTextures (1, &name);
138}
139
77#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
78 142
79#include "pango-font.c" 143#include "pango-font.c"
80#include "pango-fontmap.c" 144#include "pango-fontmap.c"
81#include "pango-render.c" 145#include "pango-render.c"
82 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
85 151
86typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
87 153
88static int 154static int
89shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
90{ 156{
91 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
105 171
106typedef struct cf_layout { 172typedef struct cf_layout {
107 PangoLayout *pl; 173 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
109 int base_height; 175 int base_height;
110 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
111} *CFPlus__Layout; 178} *DC__Layout;
112 179
113static CFPlus__Font default_font; 180static DC__Font default_font;
114static PangoContext *opengl_context; 181static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
116 183
117static void 184static void
118substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
123#endif 190#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 192}
126 193
127static void 194static void
128layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
129{ 196{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
132 */ 199 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
134 201
135 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 204
138 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
139} 206}
140 207
141static void 208static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 210{
144 PangoRectangle rect; 211 PangoRectangle rect;
145 212
146 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
154 221
155 *w = rect.width; 222 *w = rect.width;
156 *h = rect.height; 223 *h = rect.height;
157} 224}
158 225
226typedef uint16_t tileid;
159typedef uint16_t mapface; 227typedef uint16_t faceid;
160 228
161typedef struct { 229typedef struct {
162 GLint name; 230 GLuint name;
163 int w, h; 231 int w, h;
164 float s, t; 232 float s, t;
165 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
234 tileid smoothtile;
235 uint8_t smoothlevel;
166} maptex; 236} maptex;
167 237
168typedef struct { 238typedef struct {
169 uint32_t player; 239 uint32_t player;
170 mapface face[3]; 240 tileid tile[3];
171 uint16_t darkness; 241 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 242 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 243} mapcell;
174 244
175typedef struct { 245typedef struct {
176 int32_t c0, c1; 246 int32_t c0, c1;
177 mapcell *col; 247 mapcell *col;
178} maprow; 248} maprow;
179 249
180typedef struct map { 250typedef struct map {
181 int x, y, w, h; 251 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 252 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 253 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 254 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 255
189 int32_t rows; 256 int32_t rows;
190 maprow *row; 257 maprow *row;
191} *CFPlus__Map; 258} *DC__Map;
192 259
193static char * 260static char *
194prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
195{ 262{
196 char *p; 263 char *p;
213} 280}
214 281
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 282#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 283#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 284
285static void
286need_facenum (struct map *self, faceid face)
287{
288 while (self->faces <= face)
289 {
290 Append (tileid, self->face2tile, self->faces, self->faces);
291 self->faces *= 2;
292 }
293}
294
295static void
296need_texid (struct map *self, int texid)
297{
298 while (self->texs <= texid)
299 {
300 Append (maptex, self->tex, self->texs, self->texs);
301 self->texs *= 2;
302 }
303}
304
218static maprow * 305static maprow *
219map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
220{ 307{
221 if (0 > y) 308 if (0 > y)
222 { 309 {
223 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
262 349
263 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
264} 351}
265 352
266static mapcell * 353static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
268{ 355{
269 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
270} 357}
271 358
272static void 359static void
273map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
274{ 361{
275 int r; 362 int r;
276 363
277 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
285 self->oy = 0; 372 self->oy = 0;
286 self->row = 0; 373 self->row = 0;
287 self->rows = 0; 374 self->rows = 0;
288} 375}
289 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
290static void 387static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 389{
293 int x, y; 390 int x, y;
294 maprow *row; 391 maprow *row;
295 mapcell *cell; 392 mapcell *cell;
296 393
308 if (x >= row->c1) 405 if (x >= row->c1)
309 break; 406 break;
310 407
311 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
312 409
313 cell->darkness = 0; 410 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 411 }
318 } 412 }
413}
414
415typedef struct {
416 tileid tile;
417 uint8_t x, y, level;
418} smooth_key;
419
420static void
421smooth_or_bits (HV *hv, smooth_key *key, IV bits)
422{
423 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
424
425 if (SvIOK (*sv))
426 SvIV_set (*sv, SvIVX (*sv) | bits);
427 else
428 sv_setiv (*sv, bits);
319} 429}
320 430
321static void 431static void
322music_finished (void) 432music_finished (void)
323{ 433{
359 n |= n >> 16; 469 n |= n >> 16;
360 470
361 return n + 1; 471 return n + 1;
362} 472}
363 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
364/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
367 488
368MODULE = CFPlus PACKAGE = CFPlus 489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537}
538
539#ifdef __MACOSX__
540 /* to due surprising braindamage on the side of SDL design, we
541 * do some mind-boggling hack here: SDL requires a custom main()
542 * on OS X, so... we provide one and call the original main(), which,
543 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
544 * and which calls our main (== SDL_main) back.
545 */
546 extern C_LINKAGE int
547 main (int argc, char *argv[])
548 {
549 deliantra_main ();
550 }
551
552 #undef main
553
554 extern C_LINKAGE int main (int argc, char *argv[]);
555
556 static void
557 SDL_braino (void)
558 {
559 char *argv[] = { "deliantra client", 0 };
560 (main) (1, argv);
561 }
562#else
563 static void
564 SDL_braino (void)
565 {
566 deliantra_main ();
567 }
568#endif
569
570MODULE = Deliantra::Client PACKAGE = DC
369 571
370PROTOTYPES: ENABLE 572PROTOTYPES: ENABLE
371 573
372BOOT: 574BOOT:
373{ 575{
374 HV *stash = gv_stashpv ("CFPlus", 1); 576 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 577 static const struct {
376 const char *name; 578 const char *name;
377 IV iv; 579 IV iv;
378 } *civ, const_iv[] = { 580 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 581# define const_iv(name) { # name, (IV)name }
401 603
402 const_iv (SDL_APPINPUTFOCUS), 604 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 605 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 606 const_iv (SDL_APPACTIVE),
405 607
608
609 const_iv (SDLK_UNKNOWN),
610 const_iv (SDLK_FIRST),
611 const_iv (SDLK_BACKSPACE),
612 const_iv (SDLK_TAB),
613 const_iv (SDLK_CLEAR),
614 const_iv (SDLK_RETURN),
615 const_iv (SDLK_PAUSE),
616 const_iv (SDLK_ESCAPE),
617 const_iv (SDLK_SPACE),
618 const_iv (SDLK_EXCLAIM),
619 const_iv (SDLK_QUOTEDBL),
620 const_iv (SDLK_HASH),
621 const_iv (SDLK_DOLLAR),
622 const_iv (SDLK_AMPERSAND),
623 const_iv (SDLK_QUOTE),
624 const_iv (SDLK_LEFTPAREN),
625 const_iv (SDLK_RIGHTPAREN),
626 const_iv (SDLK_ASTERISK),
627 const_iv (SDLK_PLUS),
628 const_iv (SDLK_COMMA),
629 const_iv (SDLK_MINUS),
630 const_iv (SDLK_PERIOD),
631 const_iv (SDLK_SLASH),
632 const_iv (SDLK_0),
633 const_iv (SDLK_1),
634 const_iv (SDLK_2),
635 const_iv (SDLK_3),
636 const_iv (SDLK_4),
637 const_iv (SDLK_5),
638 const_iv (SDLK_6),
639 const_iv (SDLK_7),
640 const_iv (SDLK_8),
641 const_iv (SDLK_9),
642 const_iv (SDLK_COLON),
643 const_iv (SDLK_SEMICOLON),
644 const_iv (SDLK_LESS),
645 const_iv (SDLK_EQUALS),
646 const_iv (SDLK_GREATER),
647 const_iv (SDLK_QUESTION),
648 const_iv (SDLK_AT),
649
650 const_iv (SDLK_LEFTBRACKET),
651 const_iv (SDLK_BACKSLASH),
652 const_iv (SDLK_RIGHTBRACKET),
653 const_iv (SDLK_CARET),
654 const_iv (SDLK_UNDERSCORE),
655 const_iv (SDLK_BACKQUOTE),
656 const_iv (SDLK_DELETE),
657
658 const_iv (SDLK_FIRST),
659 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 660 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 661 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 662 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 663 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 664 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 736 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 737 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 738 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 739 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 740 const_iv (KMOD_MODE),
741
742 const_iv (MIX_DEFAULT_FORMAT),
743
744 const_iv (SDL_INIT_TIMER),
745 const_iv (SDL_INIT_AUDIO),
746 const_iv (SDL_INIT_VIDEO),
747 const_iv (SDL_INIT_CDROM),
748 const_iv (SDL_INIT_JOYSTICK),
749 const_iv (SDL_INIT_EVERYTHING),
750 const_iv (SDL_INIT_NOPARACHUTE),
751 const_iv (SDL_INIT_EVENTTHREAD),
752
753 const_iv (SDL_GL_RED_SIZE),
754 const_iv (SDL_GL_GREEN_SIZE),
755 const_iv (SDL_GL_BLUE_SIZE),
756 const_iv (SDL_GL_ALPHA_SIZE),
757 const_iv (SDL_GL_DOUBLEBUFFER),
758 const_iv (SDL_GL_BUFFER_SIZE),
759 const_iv (SDL_GL_DEPTH_SIZE),
760 const_iv (SDL_GL_STENCIL_SIZE),
761 const_iv (SDL_GL_ACCUM_RED_SIZE),
762 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
763 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
764 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
765 const_iv (SDL_GL_STEREO),
766 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
767 const_iv (SDL_GL_MULTISAMPLESAMPLES),
768 const_iv (SDL_GL_ACCELERATED_VISUAL),
769 const_iv (SDL_GL_SWAP_CONTROL),
770
771 const_iv (FOW_DARKNESS)
487# undef const_iv 772# undef const_iv
488 }; 773 };
489 774
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 777
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 778 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 779 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 780}
496 781
782void
783weaken (SV *rv)
784 PROTOTYPE: $
785 CODE:
786 sv_rvweaken (rv);
787
497int 788int
498in_destruct () 789in_destruct ()
499 CODE: 790 CODE:
500 RETVAL = PL_main_cv == Nullcv; 791 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 792 OUTPUT:
503 794
504NV floor (NV x) 795NV floor (NV x)
505 796
506NV ceil (NV x) 797NV ceil (NV x)
507 798
799IV minpot (UV n)
800
801IV popcount (UV n)
802
508void 803void
509pango_init () 804pango_init ()
510 CODE: 805 CODE:
511{ 806{
512 opengl_fontmap = pango_opengl_font_map_new (); 807 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 808 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 809 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
810 /*pango_context_set_font_description (opengl_context, default_font);*/
811#if PANGO_VERSION_CHECK (1, 15, 2)
812 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
813 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
814#endif
515} 815}
516 816
517int 817char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 818
520void 819void SDL_braino ()
820
821int SDL_Init (U32 flags)
822
823int SDL_InitSubSystem (U32 flags)
824
825void SDL_QuitSubSystem (U32 flags)
826
521SDL_Quit () 827void SDL_Quit ()
522 828
829int SDL_GL_SetAttribute (int attr, int value)
830
831int SDL_GL_GetAttribute (int attr)
832 CODE:
833 if (SDL_GL_GetAttribute (attr, &RETVAL))
834 XSRETURN_UNDEF;
835 OUTPUT:
836 RETVAL
837
523void 838void
524SDL_ListModes () 839SDL_ListModes (int rgb, int alpha)
525 PPCODE: 840 PPCODE:
526{ 841{
527 SDL_Rect **m; 842 SDL_Rect **m;
528 843
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 844 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 845 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 846 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 847 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 848
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 849 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 850 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 851
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 852 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 853 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 854 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 855 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 856
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 857 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 858 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 859
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 860 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 861
553 if (m && m != (SDL_Rect **)-1) 862 if (m && m != (SDL_Rect **)-1)
554 while (*m) 863 while (*m)
555 { 864 {
865 if ((*m)->w >= 400 && (*m)->h >= 300)
866 {
556 AV *av = newAV (); 867 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 868 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 869 av_push (av, newSViv ((*m)->h));
870 av_push (av, newSViv (rgb));
871 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 872 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
873 }
560 874
561 ++m; 875 ++m;
562 } 876 }
563} 877}
564 878
565char *
566SDL_GetError ()
567
568int 879int
569SDL_SetVideoMode (int w, int h, int fullscreen) 880SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 881 CODE:
882{
883 SDL_EnableUNICODE (1);
884 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
885
886 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
887 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
888 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
889 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
890
571 RETVAL = !!SDL_SetVideoMode ( 891 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 892 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 893 );
894
574 if (RETVAL) 895 if (RETVAL)
575 { 896 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 897 av_clear (texture_av);
898
899 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 900#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 901#include "glfunc.h"
579# undef GL_FUNC 902#undef GL_FUNC
580 } 903 }
904}
581 OUTPUT: 905 OUTPUT:
582 RETVAL 906 RETVAL
583 907
584void 908void
585SDL_GL_SwapBuffers () 909SDL_GL_SwapBuffers ()
586 910
587char * 911char *
588SDL_GetKeyName (int sym) 912SDL_GetKeyName (int sym)
589 913
914int
915SDL_GetAppState ()
916
917int
918SDL_GetModState ()
919
590void 920void
591SDL_PollEvent () 921poll_events ()
592 PPCODE: 922 PPCODE:
593{ 923{
594 SDL_Event ev; 924 SDL_Event ev;
595 925
596 while (SDL_PollEvent (&ev)) 926 SDL_PumpEvents ();
927 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 928 {
598 HV *hv = newHV (); 929 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 930 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 931
601 switch (ev.type) 932 switch (ev.type)
602 { 933 {
603 case SDL_KEYDOWN: 934 case SDL_KEYDOWN:
604 case SDL_KEYUP: 935 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 936 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 937 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 938 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 939 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 940 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 941 break;
611 942
612 case SDL_ACTIVEEVENT: 943 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 944 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 945 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 946 break;
616 947
617 case SDL_MOUSEMOTION: 948 case SDL_MOUSEMOTION:
949 {
950 int state = ev.motion.state;
951 int x = ev.motion.x;
952 int y = ev.motion.y;
953 int xrel = ev.motion.xrel;
954 int yrel = ev.motion.yrel;
955
956 /* do simplistic event compression */
957 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
958 && state == ev.motion.state)
959 {
960 xrel += ev.motion.xrel;
961 yrel += ev.motion.yrel;
962 x = ev.motion.x;
963 y = ev.motion.y;
964 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
965 }
966
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 967 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 968 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 969 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 970 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 971 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 972 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
973 }
625 break; 974 break;
626 975
627 case SDL_MOUSEBUTTONDOWN: 976 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 977 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 978 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 979
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 980 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 981 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 982 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 983 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 988 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 989 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 990 break;
642 } 991 }
643 992
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 993 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 994 }
646} 995}
647 996
648int 997int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 998Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 999 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 1000 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 1001 Mix_ChannelFinished (channel_finished);
653 1002
654void 1003void
1004Mix_QuerySpec ()
1005 PPCODE:
1006{
1007 int freq, channels;
1008 Uint16 format;
1009
1010 if (Mix_QuerySpec (&freq, &format, &channels))
1011 {
1012 EXTEND (SP, 3);
1013 PUSHs (sv_2mortal (newSViv (freq)));
1014 PUSHs (sv_2mortal (newSViv (format)));
1015 PUSHs (sv_2mortal (newSViv (channels)));
1016 }
1017}
1018
1019void
655Mix_CloseAudio () 1020Mix_CloseAudio ()
656 1021
657int 1022int
658Mix_AllocateChannels (int numchans = -1) 1023Mix_AllocateChannels (int numchans = -1)
659 1024
1025const char *
1026Mix_GetError ()
1027
660void 1028void
661lowdelay (int fd, int val = 1) 1029lowdelay (int fd, int val = 1)
662 CODE: 1030 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1031 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 1032
667void 1033void
668win32_proxy_info () 1034win32_proxy_info ()
669 PPCODE: 1035 PPCODE:
670{ 1036{
691 } 1057 }
692 } 1058 }
693#endif 1059#endif
694} 1060}
695 1061
696void 1062int
697add_font (char *file) 1063add_font (char *file)
698 CODE: 1064 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1065 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1066 OUTPUT:
1067 RETVAL
700 1068
701void 1069void
702load_image_inline (SV *image_) 1070load_image_inline (SV *image_)
703 ALIAS: 1071 ALIAS:
704 load_image_file = 1 1072 load_image_file = 1
707 STRLEN image_len; 1075 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 1076 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 1077 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 1078 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 1079 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 1080 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 1081 : SDL_RWFromConstMem (image, image_len);
714 1082
715 if (!rw) 1083 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 1084 croak ("load_image: %s", SDL_GetError ());
717 1085
790void 1158void
791error (char *message) 1159error (char *message)
792 CODE: 1160 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1161 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1162#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1163 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1164#endif
797 1165
798void 1166void
799fatal (char *message) 1167fatal (char *message)
800 CODE: 1168 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1169 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1170#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1171 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1172#endif
805 _exit (1); 1173 _exit (1);
806 1174
807void 1175void
808_exit (int retval = 0) 1176_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1179 ExitThread (retval); // unclean, please beam me up
812#else 1180#else
813 _exit (retval); 1181 _exit (retval);
814#endif 1182#endif
815 1183
816MODULE = CFPlus PACKAGE = CFPlus::Font 1184void
1185debug ()
1186 CODE:
1187{
1188#if DEBUG
1189 VALGRIND_DO_LEAK_CHECK;
1190#endif
1191}
817 1192
818CFPlus::Font 1193MODULE = Deliantra::Client PACKAGE = DC::Font
1194
1195PROTOTYPES: DISABLE
1196
1197DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1198new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1199 CODE:
821{ 1200{
822 int count; 1201 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1202 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1205}
827 OUTPUT: 1206 OUTPUT:
828 RETVAL 1207 RETVAL
829 1208
830void 1209void
831DESTROY (CFPlus::Font self) 1210DESTROY (DC::Font self)
832 CODE: 1211 CODE:
833 pango_font_description_free (self); 1212 pango_font_description_free (self);
834 1213
835void 1214void
836make_default (CFPlus::Font self) 1215make_default (DC::Font self)
1216 PROTOTYPE: $
837 CODE: 1217 CODE:
838 default_font = self; 1218 default_font = self;
839 1219
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1220MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1221
1222PROTOTYPES: DISABLE
1223
842void 1224void
843reset_glyph_cache () 1225glyph_cache_backup ()
1226 PROTOTYPE:
844 CODE: 1227 CODE:
1228 tc_backup ();
1229
1230void
1231glyph_cache_restore ()
1232 PROTOTYPE:
1233 CODE:
845 tc_clear (); 1234 tc_restore ();
846 1235
847CFPlus::Layout 1236DC::Layout
848new (SV *class) 1237new (SV *class)
849 CODE: 1238 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1239 New (0, RETVAL, 1, struct cf_layout);
851 1240
852 RETVAL->pl = pango_layout_new (opengl_context); 1241 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1243 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1244 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1245 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1246 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1247 RETVAL->font = 0;
1248 RETVAL->rc = rc_alloc ();
859 1249
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1250 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1251 layout_update_font (RETVAL);
862 OUTPUT: 1252 OUTPUT:
863 RETVAL 1253 RETVAL
864 1254
865void 1255void
866DESTROY (CFPlus::Layout self) 1256DESTROY (DC::Layout self)
867 CODE: 1257 CODE:
868 g_object_unref (self->pl); 1258 g_object_unref (self->pl);
1259 rc_free (self->rc);
869 Safefree (self); 1260 Safefree (self);
870 1261
871void 1262void
872set_text (CFPlus::Layout self, SV *text_) 1263set_text (DC::Layout self, SV *text_)
873 CODE: 1264 CODE:
874{ 1265{
875 STRLEN textlen; 1266 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1267 char *text = SvPVutf8 (text_, textlen);
877 1268
878 pango_layout_set_text (self->pl, text, textlen); 1269 pango_layout_set_text (self->pl, text, textlen);
879} 1270}
880 1271
881void 1272void
882set_markup (CFPlus::Layout self, SV *text_) 1273set_markup (DC::Layout self, SV *text_)
883 CODE: 1274 CODE:
884{ 1275{
885 STRLEN textlen; 1276 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1277 char *text = SvPVutf8 (text_, textlen);
887 1278
888 pango_layout_set_markup (self->pl, text, textlen); 1279 pango_layout_set_markup (self->pl, text, textlen);
889} 1280}
890 1281
891void 1282void
892set_shapes (CFPlus::Layout self, ...) 1283set_shapes (DC::Layout self, ...)
893 CODE: 1284 CODE:
894{ 1285{
895 PangoAttrList *attrs = 0; 1286 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1287 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1288 const char *pos = text;
932 if (attrs) 1323 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1324 pango_layout_set_attributes (self->pl, attrs);
934} 1325}
935 1326
936void 1327void
937get_shapes (CFPlus::Layout self) 1328get_shapes (DC::Layout self)
938 PPCODE: 1329 PPCODE:
939{ 1330{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1331 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1332
942 do 1333 do
943 { 1334 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1335 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1336
946 if (run && shape_attr_p (run)) 1337 if (run && shape_attr_p (run))
947 { 1338 {
948 PangoRectangle extents; 1339 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1340 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1348
958 pango_layout_iter_free (iter); 1349 pango_layout_iter_free (iter);
959} 1350}
960 1351
961int 1352int
962has_wrapped (CFPlus::Layout self) 1353has_wrapped (DC::Layout self)
963 CODE: 1354 CODE:
964{ 1355{
965 int lines = 1; 1356 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1357 const char *text = pango_layout_get_text (self->pl);
967 1358
972} 1363}
973 OUTPUT: 1364 OUTPUT:
974 RETVAL 1365 RETVAL
975 1366
976SV * 1367SV *
977get_text (CFPlus::Layout self) 1368get_text (DC::Layout self)
978 CODE: 1369 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1370 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1371 sv_utf8_decode (RETVAL);
981 OUTPUT: 1372 OUTPUT:
982 RETVAL 1373 RETVAL
983 1374
984void 1375void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1376set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1377 CODE:
987 self->r = r; 1378 self->r = r;
988 self->g = g; 1379 self->g = g;
989 self->b = b; 1380 self->b = b;
990 self->a = a; 1381 self->a = a;
991 1382
992void 1383void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1384set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1385 CODE:
995 if (self->font != font) 1386 if (self->font != font)
996 { 1387 {
997 self->font = font; 1388 self->font = font;
998 layout_update_font (self); 1389 layout_update_font (self);
999 } 1390 }
1000 1391
1001void 1392void
1002set_height (CFPlus::Layout self, int base_height) 1393set_height (DC::Layout self, int base_height)
1003 CODE: 1394 CODE:
1004 if (self->base_height != base_height) 1395 if (self->base_height != base_height)
1005 { 1396 {
1006 self->base_height = base_height; 1397 self->base_height = base_height;
1007 layout_update_font (self); 1398 layout_update_font (self);
1008 } 1399 }
1009 1400
1010void 1401void
1011set_width (CFPlus::Layout self, int max_width = -1) 1402set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1403 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1404 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1405
1015void 1406void
1016set_indent (CFPlus::Layout self, int indent) 1407set_indent (DC::Layout self, int indent)
1017 CODE: 1408 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1409 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1410
1020void 1411void
1021set_spacing (CFPlus::Layout self, int spacing) 1412set_spacing (DC::Layout self, int spacing)
1022 CODE: 1413 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1414 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1415
1025void 1416void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1417set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1418 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1419 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1420 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1421 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1422 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1423 : PANGO_ELLIPSIZE_NONE
1033 ); 1424 );
1034 1425
1035void 1426void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1427set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1428 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1429 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1430
1040void 1431void
1041size (CFPlus::Layout self) 1432size (DC::Layout self)
1042 PPCODE: 1433 PPCODE:
1043{ 1434{
1044 int w, h; 1435 int w, h;
1045 1436
1046 layout_get_pixel_size (self, &w, &h); 1437 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1440 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1441 PUSHs (sv_2mortal (newSViv (h)));
1051} 1442}
1052 1443
1053int 1444int
1054descent (CFPlus::Layout self) 1445descent (DC::Layout self)
1055 CODE: 1446 CODE:
1056{ 1447{
1057 PangoRectangle rect; 1448 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1449 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1450 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1451 RETVAL = PANGO_DESCENT (rect);
1061} 1452}
1062 OUTPUT: 1453 OUTPUT:
1063 RETVAL 1454 RETVAL
1064 1455
1065int 1456int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1457xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1458 CODE:
1068{ 1459{
1069 int index, trailing; 1460 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1461 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1462 RETVAL = index + trailing;
1072} 1463}
1073 OUTPUT: 1464 OUTPUT:
1074 RETVAL 1465 RETVAL
1075 1466
1076void 1467void
1077cursor_pos (CFPlus::Layout self, int index) 1468cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1469 PPCODE:
1079{ 1470{
1080 PangoRectangle strong_pos; 1471 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1472 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1473
1083 EXTEND (SP, 3); 1474 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1475 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1476 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1477 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1478}
1088 1479
1089void 1480void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1481index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1482 PPCODE:
1092{ 1483{
1093 int line, x; 1484 int line, x;
1094 1485
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1486 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1487#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1488 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1489 --line;
1490#endif
1098 EXTEND (SP, 2); 1491 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1492 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1494}
1102 1495
1103void 1496void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1497line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1498 PPCODE:
1106{ 1499{
1107 PangoLayoutLine *lp; 1500 PangoLayoutLine *lp;
1108 int index, trailing; 1501 int index, trailing;
1109 1502
1110 if (line < 0) 1503 if (line < 0)
1111 XSRETURN_EMPTY; 1504 XSRETURN_EMPTY;
1112 1505
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1506 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1507 XSRETURN_EMPTY; /* do better */
1115 1508
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1509 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1510
1118 EXTEND (SP, 2); 1511 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1517 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1518 }
1126} 1519}
1127 1520
1128void 1521void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1522render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1523 CODE:
1524 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1525 pango_opengl_render_layout_subpixel (
1132 self->pl, 1526 self->pl,
1527 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1528 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1529 self->r, self->g, self->b, self->a,
1135 flags 1530 flags
1136 ); 1531 );
1532 // we assume that context_change actually clears/frees stuff
1533 // and does not do any recomputation...
1534 pango_layout_context_changed (self->pl);
1137 1535
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1536void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1537draw (DC::Layout self)
1142 CODE: 1538 CODE:
1143{ 1539{
1144 int ow = SvIV (w_); 1540 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1541 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1542 glEnable (GL_BLEND);
1543 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1544 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1545 glEnable (GL_ALPHA_TEST);
1546 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1547
1147 if (ow && oh) 1548 rc_draw (self->rc);
1549
1550 glDisable (GL_ALPHA_TEST);
1551 glDisable (GL_BLEND);
1552 glDisable (GL_TEXTURE_2D);
1553}
1554
1555MODULE = Deliantra::Client PACKAGE = DC::Texture
1556
1557PROTOTYPES: ENABLE
1558
1559void
1560pad (SV *data_, int ow, int oh, int nw, int nh)
1561 CODE:
1562{
1563 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1564 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1565 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1566 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1567 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1568 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1569
1161 SvPOK_only (result_); 1570 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1571 SvCUR_set (result_, nw * nh * bpp);
1163 1572
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1573 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1574 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1575 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1576
1168 sv_setsv (data_, result_); 1577 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1578 }
1175} 1579}
1176 1580
1177void 1581void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1582draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1588{
1185 HV *hv = (HV *)SvRV (self); 1589 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1590 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1591 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1592 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1593
1594 if (name <= 0)
1595 XSRETURN_EMPTY;
1189 1596
1190 if (items < 5) 1597 if (items < 5)
1191 { 1598 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1599 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1600 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1628 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1629 glDisable (GL_BLEND);
1223 } 1630 }
1224} 1631}
1225 1632
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1633IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1634 CODE:
1635{
1636 GLint width;
1637 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1638 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1639 RETVAL = width > 0;
1640}
1641 OUTPUT:
1642 RETVAL
1227 1643
1228CFPlus::Map 1644MODULE = Deliantra::Client PACKAGE = DC::Map
1645
1646PROTOTYPES: DISABLE
1647
1648DC::Map
1229new (SV *class) 1649new (SV *class)
1230 CODE: 1650 CODE:
1231 New (0, RETVAL, 1, struct map); 1651 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1652 RETVAL->x = 0;
1233 RETVAL->y = 0; 1653 RETVAL->y = 0;
1234 RETVAL->w = 0; 1654 RETVAL->w = 0;
1235 RETVAL->h = 0; 1655 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1656 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1657 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1658 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1659 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1660 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1661 RETVAL->row = 0;
1244 OUTPUT: 1662 OUTPUT:
1245 RETVAL 1663 RETVAL
1246 1664
1247void 1665void
1248DESTROY (CFPlus::Map self) 1666DESTROY (DC::Map self)
1249 CODE: 1667 CODE:
1250{ 1668{
1251 map_clear (self); 1669 map_clear (self);
1252 Safefree (self->face); 1670 Safefree (self->face2tile);
1253 Safefree (self->tex); 1671 Safefree (self->tex);
1254 Safefree (self); 1672 Safefree (self);
1255} 1673}
1256 1674
1257void 1675void
1258resize (CFPlus::Map self, int map_width, int map_height) 1676resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1677 CODE:
1260 self->w = map_width; 1678 self->w = map_width;
1261 self->h = map_height; 1679 self->h = map_height;
1262 1680
1263void 1681void
1264clear (CFPlus::Map self) 1682clear (DC::Map self)
1265 CODE: 1683 CODE:
1266 map_clear (self); 1684 map_clear (self);
1267 1685
1268void 1686void
1269set_face (CFPlus::Map self, int face, int texid) 1687set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1688 CODE:
1271{ 1689{
1272 while (self->faces <= face) 1690 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1691 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1692}
1280 1693
1281void 1694void
1695set_smooth (DC::Map self, int face, int smooth, int level)
1696 CODE:
1697{
1698 tileid texid;
1699 maptex *tex;
1700
1701 if (face < 0 || face >= self->faces)
1702 return;
1703
1704 if (smooth < 0 || smooth >= self->faces)
1705 return;
1706
1707 texid = self->face2tile [face];
1708
1709 if (!texid)
1710 return;
1711
1712 tex = self->tex + texid;
1713 tex->smoothtile = self->face2tile [smooth];
1714 tex->smoothlevel = level;
1715}
1716
1717void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1718set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1719 CODE:
1284{ 1720{
1285 while (self->texs <= texid) 1721 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1722
1291 { 1723 {
1292 maptex *tex = self->tex + texid; 1724 maptex *tex = self->tex + texid;
1293 1725
1294 tex->name = name; 1726 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1743 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1744 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1745}
1314 1746
1315int 1747int
1316ox (CFPlus::Map self) 1748ox (DC::Map self)
1317 ALIAS: 1749 ALIAS:
1318 oy = 1 1750 oy = 1
1319 x = 2 1751 x = 2
1320 y = 3 1752 y = 3
1321 w = 4 1753 w = 4
1332 } 1764 }
1333 OUTPUT: 1765 OUTPUT:
1334 RETVAL 1766 RETVAL
1335 1767
1336void 1768void
1337scroll (CFPlus::Map self, int dx, int dy) 1769scroll (DC::Map self, int dx, int dy)
1338 CODE: 1770 CODE:
1339{ 1771{
1340 if (dx > 0) 1772 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1773 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1774 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1775 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1776
1345 if (dy > 0) 1777 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1778 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1779 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1780 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1781
1350 self->ox += dx; self->x += dx; 1782 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1783 self->oy += dy; self->y += dy;
1352 1784
1353 while (self->y < 0) 1785 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1789 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1790 self->y += MAP_EXTEND_Y;
1359 } 1791 }
1360} 1792}
1361 1793
1362void 1794SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1795map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1796 CODE:
1365{ 1797{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1798 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1799 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1800 mapcell *cell;
1369 int x, y, flags; 1801 int x, y, z, flags;
1802 AV *missing = newAV ();
1803 RETVAL = newRV_noinc ((SV *)missing);
1370 1804
1371 while (data < data_end - 1) 1805 while (data < data_end - 1)
1372 { 1806 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1807 flags = (data [0] << 8) + data [1]; data += 2;
1374 1808
1394 uint8_t ext, cmd; 1828 uint8_t ext, cmd;
1395 1829
1396 do 1830 do
1397 { 1831 {
1398 ext = *data++; 1832 ext = *data++;
1399 cmd = ext & 0x3f; 1833 cmd = ext & 0x7f;
1400 1834
1401 if (cmd < 4) 1835 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 1836 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health 1837 else if (cmd == 5) // health
1404 { 1838 {
1405 cell->stat_width = 1; 1839 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1840 cell->stat_hp = *data++;
1407 } 1841 }
1408 else if (cmd == 6) // monster width 1842 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1843 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1844 else if (cmd == 0x47)
1411 { 1845 {
1412 if (*data == 4) 1846 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 1847 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1848 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1849 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 1850
1415 data += *data + 1; 1851 data += *data + 1;
1416 } 1852 }
1417 else if (cmd == 8) // cell flags 1853 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1854 cell->flags = *data++;
1425 } 1861 }
1426 else 1862 else
1427 cell->darkness = *data++ + 1; 1863 cell->darkness = *data++ + 1;
1428 } 1864 }
1429 1865
1866 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1867 if (flags & (4 >> z))
1431 { 1868 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1869 faceid face = (data [0] << 8) + data [1]; data += 2;
1870 need_facenum (self, face);
1871 cell->tile [z] = self->face2tile [face];
1872
1873 if (cell->tile [z])
1874 {
1875 maptex *tex = self->tex + cell->tile [z];
1876 if (!tex->name)
1877 av_push (missing, newSViv (cell->tile [z]));
1878
1879 if (tex->smoothtile)
1880 {
1881 maptex *smooth = self->tex + tex->smoothtile;
1882 if (!smooth->name)
1883 av_push (missing, newSViv (tex->smoothtile));
1884 }
1885 }
1433 } 1886 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1887 }
1445 else 1888 else
1446 cell->darkness = 0; 1889 CELL_CLEAR (cell);
1447 } 1890 }
1448} 1891}
1892 OUTPUT:
1893 RETVAL
1449 1894
1450SV * 1895SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1896mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1897 CODE:
1453{ 1898{
1454 int x1, x; 1899 int x1, x;
1455 int y1, y; 1900 int y1, y;
1456 int z; 1901 int z;
1477 { 1922 {
1478 mapcell *cell = row->col + (x - row->c0); 1923 mapcell *cell = row->col + (x - row->c0);
1479 1924
1480 for (z = 0; z <= 0; z++) 1925 for (z = 0; z <= 0; z++)
1481 { 1926 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1927 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1928 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1929 int a1 = tex.a;
1489 1930
1490 r = (r * a0 + tex.r * a1) / 255; 1931 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1932 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1933 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1934 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1935 }
1496 } 1936 }
1497 1937
1498 *map++ = (r ) 1938 *map++ = (r )
1499 | (g << 8) 1939 | (g << 8)
1506} 1946}
1507 OUTPUT: 1947 OUTPUT:
1508 RETVAL 1948 RETVAL
1509 1949
1510void 1950void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1951draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1512 CODE: 1952 CODE:
1513{ 1953{
1514 int x, y, z; 1954 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1955
1518 glColor4ub (255, 255, 255, 255); 1956 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1957 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1958 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1959 smooth_key skey;
1960 int pl_x, pl_y;
1961 maptex pl_tex;
1962 rc_t *rc = rc_alloc ();
1963 rc_key_t key;
1964 rc_array_t *arr;
1965
1966 pl_tex.name = 0;
1967
1968 // thats current max. sorry.
1969 if (sw > 255) sw = 255;
1970 if (sh > 255) sh = 255;
1971
1972 // clear key, in case of extra padding
1973 memset (&skey, 0, sizeof (skey));
1974
1975 memset (&key, 0, sizeof (key));
1976 key.r = 255;
1977 key.g = 255;
1978 key.b = 255;
1979 key.a = 255;
1980 key.mode = GL_QUADS;
1981 key.format = GL_T2F_V3F;
1982 key.texname = -1;
1983
1984 mx += self->x;
1985 my += self->y;
1986
1987 // first pass: determine smooth_max
1988 // rather ugly, if you ask me
1989 // could also be stored inside mapcell and updated on change
1990 memset (smooth_max, 0, sizeof (smooth_max));
1991
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 smooth_max[x + 1][y + 1] =
2003 MAX (self->tex [cell->tile [0]].smoothlevel,
2004 MAX (self->tex [cell->tile [1]].smoothlevel,
2005 self->tex [cell->tile [2]].smoothlevel));
2006 }
2007 }
1519 2008
1520 glEnable (GL_BLEND); 2009 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2010 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2011 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 2012
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 2013 for (z = 0; z <= 2; z++)
2014 {
2015 memset (smooth_level, 0, sizeof (smooth_level));
2016
1533 for (y = 0; y < sh; y++) 2017 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 2018 if (0 <= y + my && y + my < self->rows)
1535 { 2019 {
1536 maprow *row = self->row + (y + my); 2020 maprow *row = self->row + (y + my);
1537 2021
1538 for (x = 0; x < sw; x++) 2022 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 2023 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 2024 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 2025 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 2026 tileid tile = cell->tile [z];
2027
2028 if (tile)
2029 {
2030 maptex tex = self->tex [tile];
2031 int px = (x + 1) * T - tex.w;
2032 int py = (y + 1) * T - tex.h;
1544 2033
1545 if (face && face < self->texs) 2034 if (key.texname != tex.name)
2035 {
2036 if (!tex.name)
2037 tex = self->tex [2]; /* missing, replace by noface */
2038
2039 key.texname = tex.name;
2040 arr = rc_array (rc, &key);
2041 }
2042
2043 if (expect_false (cell->player == player) && expect_false (z == 2))
2044 {
2045 pl_x = px;
2046 pl_y = py;
2047 pl_tex = tex;
2048 continue;
2049 }
2050
2051 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2052 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2053 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2054 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2055
2056 if (expect_false (cell->flags) && expect_false (z == 2))
2057 {
2058 // overlays such as the speech bubble, probably more to come
2059 if (cell->flags & 1)
2060 {
2061 maptex tex = self->tex [1];
2062 int px = x * T + T * 2 / 32;
2063 int py = y * T - T * 6 / 32;
2064
2065 if (tex.name)
2066 {
2067 if (key.texname != tex.name)
2068 {
2069 key.texname = tex.name;
2070 arr = rc_array (rc, &key);
2071 }
2072
2073 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2074 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2075 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2076 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2077 }
2078 }
2079 }
2080
2081 // update smooth hash
2082 if (tex.smoothtile)
2083 {
2084 skey.tile = tex.smoothtile;
2085 skey.level = tex.smoothlevel;
2086
2087 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2088
2089 // add bits to current tile and all neighbours. skey.x|y is
2090 // shifted +1|+1 so we always stay positive.
2091
2092 // bits is ___n cccc CCCC bbbb
2093 // n do not draw borders&corners
2094 // c draw these corners, but...
2095 // C ... not these
2096 // b draw these borders
2097
2098 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2099 // ┃· ·· ·┃ ━━
2100
2101 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2102 // ·· ·· ·┏ ┓·
2103
2104 // full tile
2105 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2106
2107 // borders
2108 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2109 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2110 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2111 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2112
2113 // corners
2114 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2115 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2116 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2117 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2118 }
2119 }
2120 }
2121 }
2122
2123 rc_draw (rc);
2124 rc_clear (rc);
2125
2126 // go through all smoothlevels, lowest to highest, then draw.
2127 // this is basically counting sort
2128 {
2129 int w, b;
2130
2131 glEnable (GL_TEXTURE_2D);
2132 glBegin (GL_QUADS);
2133 for (w = 0; w < 256 / 32; ++w)
2134 {
2135 uint32_t smask = smooth_level [w];
2136 if (smask)
2137 for (b = 0; b < 32; ++b)
2138 if (smask & (((uint32_t)1) << b))
1546 { 2139 {
1547 maptex tex = self->tex [face]; 2140 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2141 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2142
1551 if (last_name != tex.name) 2143 hv_iterinit (smooth);
2144 while ((he = hv_iternext (smooth)))
1552 { 2145 {
1553 glEnd (); 2146 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2147 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2148
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2149 if (!(bits & 0x1000)
2150 && skey->level == level
2151 && level > smooth_max [skey->x][skey->y])
1567 { 2152 {
1568 maptex tex = self->tex [1]; 2153 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2154 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2155 int py = (((int)skey->y) - 1) * T;
2156 int border = bits & 15;
2157 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2158 float dx = tex.s * .0625f; // 16 images/row
2159 float dy = tex.t * .5f ; // 2 images/column
1571 2160
2161 if (tex.name)
2162 {
2163 // this time avoiding texture state changes
2164 // save gobs of state changes.
2165 if (key.texname != tex.name)
2166 {
1572 glEnd (); 2167 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2168 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2169 glBegin (GL_QUADS);
2170 }
1575 2171
2172 if (border)
2173 {
2174 float ox = border * dx;
2175
2176 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2177 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2178 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2179 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2180 }
2181
2182 if (corner)
2183 {
2184 float ox = corner * dx;
2185
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2186 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2187 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2188 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2189 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2190 }
2191 }
2192 }
1580 } 2193 }
1581 } 2194 }
1582 }
1583 } 2195 }
1584 2196
1585 glEnd (); 2197 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2198 glDisable (GL_TEXTURE_2D);
2199 key.texname = -1;
2200 }
2201
2202 hv_clear (smooth);
2203 }
2204
2205 if (pl_tex.name)
2206 {
2207 maptex tex = pl_tex;
2208 int px = pl_x + sdx;
2209 int py = pl_y + sdy;
2210
2211 key.texname = tex.name;
2212 arr = rc_array (rc, &key);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2218
2219 rc_draw (rc);
2220 }
2221
1588 glDisable (GL_BLEND); 2222 glDisable (GL_BLEND);
2223 rc_free (rc);
1589 2224
1590 // top layer: overlays such as the health bar 2225 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2226 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2227 if (0 <= y + my && y + my < self->rows)
1593 { 2228 {
1596 for (x = 0; x < sw; x++) 2231 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2232 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2233 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2234 mapcell *cell = row->col + (x + mx - row->c0);
1600 2235
1601 int px = x * 32; 2236 int px = x * T;
1602 int py = y * 32; 2237 int py = y * T;
1603 2238
1604 if (cell->stat_hp) 2239 if (cell->stat_hp)
1605 { 2240 {
1606 int width = cell->stat_width * 32; 2241 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2242 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2243
1609 glColor3ub (0, 0, 0); 2244 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2245 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2246 px + width - 1, py);
1612 2247
1618 } 2253 }
1619 } 2254 }
1620} 2255}
1621 2256
1622void 2257void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2258draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2259 CODE:
1625{ 2260{
1626 static float color[16][3] = { 2261 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2262 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2263 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2313 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2314 glDisable (GL_TEXTURE_2D);
1680} 2315}
1681 2316
1682void 2317void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2318fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2319 PPCODE:
1685{ 2320{
1686 int x, y; 2321 int x, y;
2322 int sw1 = sw + 2;
2323 int sh1 = sh + 2;
2324 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2325 int sw34 = (sw * 3 + 3) & ~3;
2326 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2327 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2328 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2329
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2330 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2331 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2332
1695 mx += self->x; 2333 mx += self->x - 1;
1696 my += self->y; 2334 my += self->y - 1;
1697 2335
2336 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2337
1698 for (y = 0; y < sh; y++) 2338 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2339 if (0 <= y + my && y + my < self->rows)
1700 { 2340 {
1701 maprow *row = self->row + (y + my); 2341 maprow *row = self->row + (y + my);
1702 2342
1703 for (x = 0; x < sw; x++) 2343 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2344 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2345 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2346 mapcell *cell = row->col + (x + mx - row->c0);
1707 2347
1708 darkness[y * sw4 + x] = cell->darkness 2348 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2349 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2350 : 255 - FOW_DARKNESS;
1711 } 2351 }
1712 } 2352 }
1713 2353
2354 for (y = 0; y < sh; ++y)
2355 for (x = 0; x < sw; ++x)
2356 {
2357 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2358 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2359 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2360 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2361 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2362 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2363 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2364 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2365 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2366
2367 uint8_t r11 = (d11 + d21 + d12) / 3;
2368 uint8_t r21 = d21;
2369 uint8_t r31 = (d21 + d31 + d32) / 3;
2370
2371 uint8_t r12 = d12;
2372 uint8_t r22 = d22;
2373 uint8_t r32 = d32;
2374
2375 uint8_t r13 = (d13 + d23 + d12) / 3;
2376 uint8_t r23 = d23;
2377 uint8_t r33 = (d23 + d33 + d32) / 3;
2378
2379 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2380 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2381 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2382 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2383 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2384 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2385 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2386 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2387 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2388 }
2389
2390 free (darkness1);
2391
1714 EXTEND (SP, 3); 2392 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2393 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2394 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2395 PUSHs (darkness3_sv);
1718} 2396}
1719 2397
1720SV * 2398SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2399get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2400 CODE:
1723{ 2401{
1724 int x, y, x1, y1; 2402 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2403 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2404 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2429 if (row && row->c0 <= x && x < row->c1)
1752 { 2430 {
1753 mapcell *cell = row->col + (x - row->c0); 2431 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2432 uint8_t flags = 0;
1755 2433
1756 if (cell->face [0]) flags |= 1; 2434 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2435 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2436 if (cell->tile [2]) flags |= 4;
1759 2437
1760 *data++ = flags; 2438 *data++ = flags;
1761 2439
1762 if (flags & 1) 2440 if (flags & 1)
1763 { 2441 {
2442 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2443 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2444 *data++ = tile;
1766 } 2445 }
1767 2446
1768 if (flags & 2) 2447 if (flags & 2)
1769 { 2448 {
2449 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2450 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2451 *data++ = tile;
1772 } 2452 }
1773 2453
1774 if (flags & 4) 2454 if (flags & 4)
1775 { 2455 {
2456 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2457 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2458 *data++ = tile;
1778 } 2459 }
1779 } 2460 }
1780 else 2461 else
1781 *data++ = 0; 2462 *data++ = 0;
1782 } 2463 }
1783 } 2464 }
1784 2465
2466 /* if size is w*h + 5 then no data has been found */
2467 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2468 {
1785 SvPOK_only (data_sv); 2469 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2470 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2471 }
2472
1787 RETVAL = data_sv; 2473 RETVAL = data_sv;
1788} 2474}
1789 OUTPUT: 2475 OUTPUT:
1790 RETVAL 2476 RETVAL
1791 2477
1792void 2478void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2479set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2480 PPCODE:
1795{ 2481{
1796 int x, y, z; 2482 int x, y, z;
1797 int w, h; 2483 int w, h;
1798 int x1, y1; 2484 int x1, y1;
2485 STRLEN len;
2486 uint8_t *data, *end;
2487
2488 len = SvLEN (data_sv);
2489 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2490 data = SvPVbyte_nolen (data_sv);
2491 end = data + len + 8;
2492
2493 if (len < 5)
2494 XSRETURN_EMPTY;
1799 2495
1800 if (*data++ != 0) 2496 if (*data++ != 0)
1801 return; /* version mismatch */ 2497 XSRETURN_EMPTY; /* version mismatch */
1802 2498
1803 w = *data++ << 8; w |= *data++; 2499 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2500 h = *data++ << 8; h |= *data++;
1805 2501
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2502 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2514 {
1819 maprow *row = map_get_row (self, y); 2515 maprow *row = map_get_row (self, y);
1820 2516
1821 for (x = x0; x < x1; x++) 2517 for (x = x0; x < x1; x++)
1822 { 2518 {
2519 uint8_t flags;
2520
2521 if (data + 7 >= end)
2522 XSRETURN_EMPTY;
2523
1823 uint8_t flags = *data++; 2524 flags = *data++;
1824 2525
1825 if (flags) 2526 if (flags)
1826 { 2527 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2528 mapcell *cell = row_get_cell (row, x);
2529 tileid tile[3] = { 0, 0, 0 };
1830 2530
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2531 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2532 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2533 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2534
1835 if (cell->darkness == 0) 2535 if (cell->darkness == 0)
1836 { 2536 {
1837 cell->darkness = 0; 2537 /*cell->darkness = 0;*/
2538 EXTEND (SP, 3);
1838 2539
1839 for (z = 0; z <= 2; z++) 2540 for (z = 0; z <= 2; z++)
1840 { 2541 {
1841 cell->face[z] = face[z]; 2542 tileid t = tile [z];
1842 2543
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2544 if (t >= self->texs || (t && !self->tex [t].name))
2545 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2546 PUSHs (sv_2mortal (newSViv (t)));
2547 need_texid (self, t);
2548 }
2549
2550 cell->tile [z] = t;
1845 } 2551 }
1846 } 2552 }
1847 } 2553 }
1848 } 2554 }
1849 } 2555 }
1850} 2556}
1851 2557
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2558MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2559
1854CFPlus::MixChunk 2560DC::RW
1855new_from_file (SV *class, char *path) 2561new (SV *class, SV *data_sv)
1856 CODE: 2562 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2563{
2564 STRLEN datalen;
2565 char *data = SvPVbyte (data_sv, datalen);
2566
2567 RETVAL = SDL_RWFromConstMem (data, datalen);
2568}
1858 OUTPUT: 2569 OUTPUT:
1859 RETVAL 2570 RETVAL
1860 2571
2572DC::RW
2573new_from_file (SV *class, const char *path, const char *mode = "rb")
2574 CODE:
2575 RETVAL = SDL_RWFromFile (path, mode);
2576 OUTPUT:
2577 RETVAL
2578
2579# fails on win32:
2580# dc.xs(2268) : error C2059: syntax error : '('
1861void 2581#void
2582#close (DC::RW self)
2583# CODE:
2584# (self->(close)) (self);
2585
2586MODULE = Deliantra::Client PACKAGE = DC::Channel
2587
2588PROTOTYPES: DISABLE
2589
2590DC::Channel
2591find ()
2592 CODE:
2593{
2594 RETVAL = Mix_GroupAvailable (-1);
2595
2596 if (RETVAL < 0)
2597 {
2598 RETVAL = Mix_GroupOldest (-1);
2599
2600 if (RETVAL < 0)
2601 XSRETURN_UNDEF;
2602
2603 Mix_HaltChannel (RETVAL);
2604 }
2605
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608}
2609 OUTPUT:
2610 RETVAL
2611
2612void
2613halt (DC::Channel self)
2614 CODE:
2615 Mix_HaltChannel (self);
2616
2617void
2618expire (DC::Channel self, int ticks = -1)
2619 CODE:
2620 Mix_ExpireChannel (self, ticks);
2621
2622void
2623fade_out (DC::Channel self, int ticks = -1)
2624 CODE:
2625 Mix_FadeOutChannel (self, ticks);
2626
2627int
2628volume (DC::Channel self, int volume)
2629 CODE:
2630 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2631 OUTPUT:
2632 RETVAL
2633
2634void
2635unregister_all_effects (DC::Channel self)
2636 CODE:
2637 Mix_UnregisterAllEffects (self);
2638
2639void
2640set_panning (DC::Channel self, int left, int right)
2641 CODE:
2642 left = CLAMP (left , 0, 255);
2643 right = CLAMP (right, 0, 255);
2644 Mix_SetPanning (self, left, right);
2645
2646void
2647set_distance (DC::Channel self, int distance)
2648 CODE:
2649 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2650
2651void
2652set_position (DC::Channel self, int angle, int distance)
2653 CODE:
2654
2655void
2656set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2657 CODE:
2658{
2659 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2660 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2661 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2662}
2663
2664void
2665set_reverse_stereo (DC::Channel self, int flip)
2666 CODE:
2667 Mix_SetReverseStereo (self, flip);
2668
2669MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2670
2671PROTOTYPES: DISABLE
2672
2673DC::MixChunk
2674new (SV *class, DC::RW rwops)
2675 CODE:
2676 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2677 OUTPUT:
2678 RETVAL
2679
2680void
1862DESTROY (CFPlus::MixChunk self) 2681DESTROY (DC::MixChunk self)
1863 CODE: 2682 CODE:
1864 Mix_FreeChunk (self); 2683 Mix_FreeChunk (self);
1865 2684
1866int 2685int
1867volume (CFPlus::MixChunk self, int volume = -1) 2686volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2687 CODE:
2688 if (items > 1)
2689 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2690 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2691 OUTPUT:
1871 RETVAL 2692 RETVAL
1872 2693
1873int 2694DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2695play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2696 CODE:
2697{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2699
2700 if (RETVAL < 0)
2701 XSRETURN_UNDEF;
2702
2703 if (channel < 0)
2704 {
2705 Mix_UnregisterAllEffects (RETVAL);
2706 Mix_Volume (RETVAL, 128);
2707 }
2708}
1877 OUTPUT: 2709 OUTPUT:
1878 RETVAL 2710 RETVAL
1879 2711
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2712MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2713
1882int 2714int
1883volume (int volume = -1) 2715volume (int volume = -1)
2716 PROTOTYPE: ;$
1884 CODE: 2717 CODE:
2718 if (items > 0)
2719 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2720 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2721 OUTPUT:
1887 RETVAL 2722 RETVAL
1888 2723
2724void
2725fade_out (int ms)
2726 CODE:
2727 Mix_FadeOutMusic (ms);
2728
2729void
2730halt ()
2731 CODE:
2732 Mix_HaltMusic ();
2733
1889CFPlus::MixMusic 2734DC::MixMusic
1890new_from_file (SV *class, char *path) 2735new (SV *class, DC::RW rwops)
1891 CODE: 2736 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2737 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2738 OUTPUT:
1894 RETVAL 2739 RETVAL
1895 2740
1896void 2741void
1897DESTROY (CFPlus::MixMusic self) 2742DESTROY (DC::MixMusic self)
1898 CODE: 2743 CODE:
1899 Mix_FreeMusic (self); 2744 Mix_FreeMusic (self);
1900 2745
1901int 2746int
1902play (CFPlus::MixMusic self, int loops = -1) 2747play (DC::MixMusic self, int loops = -1)
1903 CODE: 2748 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2749 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2750 OUTPUT:
1906 RETVAL 2751 RETVAL
1907 2752
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2753void
2754fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2755 CODE:
2756 Mix_FadeInMusicPos (self, loops, ms, position);
2757
2758MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2759
2760PROTOTYPES: ENABLE
1909 2761
1910BOOT: 2762BOOT:
1911{ 2763{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2764 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2765 static const struct {
1914 const char *name; 2766 const char *name;
1915 IV iv; 2767 IV iv;
1916 } *civ, const_iv[] = { 2768 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2769# define const_iv(name) { # name, (IV)name }
2770 const_iv (GL_VENDOR),
2771 const_iv (GL_VERSION),
2772 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2773 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2774 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2775 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2776 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2777 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2781 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2782 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2783 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2784 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2785 const_iv (GL_BACK),
2786 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2787 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2788 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2789 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2790 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2791 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2804 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2805 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2806 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2807 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2808 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2809 const_iv (GL_COMPRESSED_ALPHA_ARB),
2810 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2811 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2812 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2813 const_iv (GL_COMPRESSED_RGB_ARB),
2814 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2815 const_iv (GL_COMPILE),
2816 const_iv (GL_PROXY_TEXTURE_1D),
2817 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2818 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2819 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2820 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2821 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2822 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2843 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2844 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2845 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2846 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2847 const_iv (GL_CONSTANT_BORDER),
2848 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2849 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2850 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2851 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2852 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2853 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2854 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2855 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2856 const_iv (GL_TRIANGLE_FAN),
2857 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2858 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2859 const_iv (GL_POINT_SMOOTH_HINT),
2860 const_iv (GL_LINE_SMOOTH_HINT),
2861 const_iv (GL_POLYGON_SMOOTH_HINT),
2862 const_iv (GL_GENERATE_MIPMAP_HINT),
2863 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2864 const_iv (GL_FASTEST),
2865 const_iv (GL_DONT_CARE),
2866 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2867 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2868 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2869 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2870 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2871# undef const_iv
1999 }; 2872 };
2000 2873
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2874 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2875 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2876
2877 texture_av = newAV ();
2878 AvREAL_off (texture_av);
2003} 2879}
2880
2881void
2882disable_GL_EXT_blend_func_separate ()
2883 CODE:
2884 gl.BlendFuncSeparate = 0;
2885 gl.BlendFuncSeparateEXT = 0;
2004 2886
2005char * 2887char *
2006gl_vendor () 2888gl_vendor ()
2007 CODE: 2889 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2890 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2903 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2904 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2905 OUTPUT:
2024 RETVAL 2906 RETVAL
2025 2907
2908const char *glGetString (GLenum pname)
2909
2910GLint glGetInteger (GLenum pname)
2911 CODE:
2912 glGetIntegerv (pname, &RETVAL);
2913 OUTPUT:
2914 RETVAL
2915
2916GLdouble glGetDouble (GLenum pname)
2917 CODE:
2918 glGetDoublev (pname, &RETVAL);
2919 OUTPUT:
2920 RETVAL
2921
2026int glGetError () 2922int glGetError ()
2027 2923
2028void glFinish () 2924void glFinish ()
2029 2925
2030void glClear (int mask) 2926void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2963# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2964void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2965
2070# near_ and far_ are due to microsofts buggy "c" compiler 2966# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2967void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2968
2969PROTOTYPES: DISABLE
2072 2970
2073void glViewport (int x, int y, int width, int height) 2971void glViewport (int x, int y, int width, int height)
2074 2972
2075void glScissor (int x, int y, int width, int height) 2973void glScissor (int x, int y, int width, int height)
2076 2974
2084 2982
2085void glRotate (float angle, float x, float y, float z) 2983void glRotate (float angle, float x, float y, float z)
2086 CODE: 2984 CODE:
2087 glRotatef (angle, x, y, z); 2985 glRotatef (angle, x, y, z);
2088 2986
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2987void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2988 ALIAS:
2096 glColor_premultiply = 1 2989 glColor_premultiply = 1
2097 CODE: 2990 CODE:
2098 if (ix) 2991 if (ix)
2099 { 2992 {
2102 b *= a; 2995 b *= a;
2103 } 2996 }
2104 // microsoft visual "c" rounds instead of truncating... 2997 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2998 glColor4f (r, g, b, a);
2106 2999
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 3000void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 3001 CODE:
2115 glRasterPos3f (0, 0, z); 3002 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 3003 glBitmap (0, 0, 0, 0, x, y, 0);
2117 3004
2121 3008
2122void glTexCoord (float s, float t) 3009void glTexCoord (float s, float t)
2123 CODE: 3010 CODE:
2124 glTexCoord2f (s, t); 3011 glTexCoord2f (s, t);
2125 3012
3013void glRect (float x1, float y1, float x2, float y2)
3014 CODE:
3015 glRectf (x1, y1, x2, y2);
3016
3017void glRect_lineloop (float x1, float y1, float x2, float y2)
3018 CODE:
3019 glBegin (GL_LINE_LOOP);
3020 glVertex2f (x1, y1);
3021 glVertex2f (x2, y1);
3022 glVertex2f (x2, y2);
3023 glVertex2f (x1, y2);
3024 glEnd ();
3025
3026PROTOTYPES: ENABLE
3027
3028void glBegin (int mode)
3029
3030void glEnd ()
3031
3032void glPointSize (GLfloat size)
3033
3034void glLineWidth (GLfloat width)
3035
3036void glInterleavedArrays (int format, int stride, char *data)
3037
3038void glDrawElements (int mode, int count, int type, char *indices)
3039
3040# 1.2 void glDrawRangeElements (int mode, int start, int end
3041
2126void glTexEnv (int target, int pname, float param) 3042void glTexEnv (int target, int pname, float param)
2127 CODE: 3043 CODE:
2128 glTexEnvf (target, pname, param); 3044 glTexEnvf (target, pname, param);
2129 3045
2130void glTexParameter (int target, int pname, float param) 3046void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3062void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 3063 CODE:
2148 if (gl.SeparableFilter2D) 3064 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3065 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 3066
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3067void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 3068
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3069void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 3070
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 3071void glDrawPixels (int width, int height, int format, int type, char *pixels)
3072
3073void glPixelZoom (float x, float y)
2156 3074
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3075void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 3076
2159int glGenTexture () 3077int glGenTexture ()
2160 CODE: 3078 CODE:
2161{ 3079 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 3080 OUTPUT:
2167 RETVAL 3081 RETVAL
2168 3082
2169void glDeleteTexture (int name) 3083void glDeleteTexture (int name)
2170 CODE: 3084 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 3085 del_texture (name);
2174} 3086
2175
2176int glGenList () 3087int glGenList ()
2177 CODE: 3088 CODE:
2178 RETVAL = glGenLists (1); 3089 RETVAL = glGenLists (1);
2179 OUTPUT: 3090 OUTPUT:
2180 RETVAL 3091 RETVAL
2187 3098
2188void glEndList () 3099void glEndList ()
2189 3100
2190void glCallList (int list) 3101void glCallList (int list)
2191 3102
3103MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3104
3105PROTOTYPES: DISABLE
3106
3107void
3108find_widget (SV *self, NV x, NV y)
3109 PPCODE:
3110{
3111 if (within_widget (self, x, y))
3112 XPUSHs (self);
3113}
3114
3115BOOT:
3116{
3117 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3118
3119 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3120 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3121 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3122 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3123}
3124
3125void
3126draw (SV *self)
3127 CODE:
3128{
3129 HV *hv;
3130 SV **svp;
3131 NV x, y, w, h;
3132 SV *draw_x_sv = GvSV (draw_x_gv);
3133 SV *draw_y_sv = GvSV (draw_y_gv);
3134 SV *draw_w_sv = GvSV (draw_w_gv);
3135 SV *draw_h_sv = GvSV (draw_h_gv);
3136 double draw_x, draw_y;
3137
3138 if (!SvROK (self))
3139 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3140
3141 hv = (HV *)SvRV (self);
3142
3143 if (SvTYPE (hv) != SVt_PVHV)
3144 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3145
3146 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3147 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3148
3149 if (!h || !w)
3150 XSRETURN_EMPTY;
3151
3152 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3153 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3154
3155 draw_x = SvNV (draw_x_sv) + x;
3156 draw_y = SvNV (draw_y_sv) + y;
3157
3158 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3159 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3160 XSRETURN_EMPTY;
3161
3162 sv_setnv (draw_x_sv, draw_x);
3163 sv_setnv (draw_y_sv, draw_y);
3164
3165 glPushMatrix ();
3166 glTranslated (x, y, 0);
3167
3168 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3169 {
3170 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3171
3172 if (svp && SvTRUE (*svp))
3173 {
3174 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3175 glEnable (GL_BLEND);
3176 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3177 glBegin (GL_QUADS);
3178 glVertex2f (0, 0);
3179 glVertex2f (w, 0);
3180 glVertex2f (w, h);
3181 glVertex2f (0, h);
3182 glEnd ();
3183 glDisable (GL_BLEND);
3184 }
3185 }
3186#if 0
3187 // draw borders, for debugging
3188 glPushMatrix ();
3189 glColor4f (1., 1., 0., 1.);
3190 glTranslatef (.5, .5, 0.);
3191 glBegin (GL_LINE_LOOP);
3192 glVertex2f (0 , 0);
3193 glVertex2f (w - 1, 0);
3194 glVertex2f (w - 1, h - 1);
3195 glVertex2f (0 , h - 1);
3196 glEnd ();
3197 glPopMatrix ();
3198#endif
3199 PUSHMARK (SP);
3200 XPUSHs (self);
3201 PUTBACK;
3202 call_method ("_draw", G_VOID | G_DISCARD);
3203 SPAGAIN;
3204
3205 glPopMatrix ();
3206
3207 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3208 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3209}
3210

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