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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98static AV *texture_av;
59 99
60static struct 100static struct
61{ 101{
62#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 103#include "glfunc.h"
64#undef GL_FUNC 104#undef GL_FUNC
65} gl; 105} gl;
66 106
107static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 109{
69 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 114 else
74 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
75} 116}
76 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
77#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
78 144
79#include "pango-font.c" 145#include "pango-font.c"
80#include "pango-fontmap.c" 146#include "pango-fontmap.c"
81#include "pango-render.c" 147#include "pango-render.c"
82 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
85 153
86typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
87 155
88static int 156static int
89shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
90{ 158{
91 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
105 173
106typedef struct cf_layout { 174typedef struct cf_layout {
107 PangoLayout *pl; 175 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
109 int base_height; 177 int base_height;
110 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
111} *CFPlus__Layout; 180} *DC__Layout;
112 181
113static CFPlus__Font default_font; 182static DC__Font default_font;
114static PangoContext *opengl_context; 183static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
116 185
117static void 186static void
118substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
123#endif 192#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 194}
126 195
127static void 196static void
128layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
129{ 198{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
132 */ 201 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
134 203
135 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 206
138 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
139} 208}
140 209
141static void 210static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 212{
144 PangoRectangle rect; 213 PangoRectangle rect;
145 214
146 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
154 223
155 *w = rect.width; 224 *w = rect.width;
156 *h = rect.height; 225 *h = rect.height;
157} 226}
158 227
228typedef uint16_t tileid;
159typedef uint16_t mapface; 229typedef uint16_t faceid;
160 230
161typedef struct { 231typedef struct {
162 GLint name; 232 GLuint name;
163 int w, h; 233 int w, h;
164 float s, t; 234 float s, t;
165 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
166} maptex; 238} maptex;
167 239
168typedef struct { 240typedef struct {
169 uint32_t player; 241 uint32_t player;
170 mapface face[3]; 242 tileid tile[3];
171 uint16_t darkness; 243 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 244 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 245} mapcell;
174 246
175typedef struct { 247typedef struct {
176 int32_t c0, c1; 248 int32_t c0, c1;
177 mapcell *col; 249 mapcell *col;
178} maprow; 250} maprow;
179 251
180typedef struct map { 252typedef struct map {
181 int x, y, w, h; 253 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 254 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 255 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 256 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 257
189 int32_t rows; 258 int32_t rows;
190 maprow *row; 259 maprow *row;
191} *CFPlus__Map; 260} *DC__Map;
192 261
193static char * 262static char *
194prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
195{ 264{
196 char *p; 265 char *p;
213} 282}
214 283
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 284#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 286
287static void
288need_facenum (struct map *self, faceid face)
289{
290 while (self->faces <= face)
291 {
292 Append (tileid, self->face2tile, self->faces, self->faces);
293 self->faces *= 2;
294 }
295}
296
297static void
298need_texid (struct map *self, int texid)
299{
300 while (self->texs <= texid)
301 {
302 Append (maptex, self->tex, self->texs, self->texs);
303 self->texs *= 2;
304 }
305}
306
218static maprow * 307static maprow *
219map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
220{ 309{
221 if (0 > y) 310 if (0 > y)
222 { 311 {
223 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
262 351
263 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
264} 353}
265 354
266static mapcell * 355static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
268{ 357{
269 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
270} 359}
271 360
272static void 361static void
273map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
274{ 363{
275 int r; 364 int r;
276 365
277 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
285 self->oy = 0; 374 self->oy = 0;
286 self->row = 0; 375 self->row = 0;
287 self->rows = 0; 376 self->rows = 0;
288} 377}
289 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
290static void 389static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 391{
293 int x, y; 392 int x, y;
294 maprow *row; 393 maprow *row;
295 mapcell *cell; 394 mapcell *cell;
296 395
308 if (x >= row->c1) 407 if (x >= row->c1)
309 break; 408 break;
310 409
311 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
312 411
313 cell->darkness = 0; 412 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 413 }
318 } 414 }
415}
416
417typedef struct {
418 tileid tile;
419 uint8_t x, y, level;
420} smooth_key;
421
422static void
423smooth_or_bits (HV *hv, smooth_key *key, IV bits)
424{
425 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
426
427 if (SvIOK (*sv))
428 SvIV_set (*sv, SvIVX (*sv) | bits);
429 else
430 sv_setiv (*sv, bits);
319} 431}
320 432
321static void 433static void
322music_finished (void) 434music_finished (void)
323{ 435{
359 n |= n >> 16; 471 n |= n >> 16;
360 472
361 return n + 1; 473 return n + 1;
362} 474}
363 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
364/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
367 490
368MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
369 585
370PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
371 587
372BOOT: 588BOOT:
373{ 589{
374 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 591 static const struct {
376 const char *name; 592 const char *name;
377 IV iv; 593 IV iv;
378 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
401 617
402 const_iv (SDL_APPINPUTFOCUS), 618 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 619 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 620 const_iv (SDL_APPACTIVE),
405 621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
755
756 const_iv (KMOD_LRAM),
757
758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
487# undef const_iv 788# undef const_iv
488 }; 789 };
489 790
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 793
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 794 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 795 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 796}
496 797
798void
799weaken (SV *rv)
800 PROTOTYPE: $
801 CODE:
802 sv_rvweaken (rv);
803
497int 804int
498in_destruct () 805in_destruct ()
499 CODE: 806 CODE:
500 RETVAL = PL_main_cv == Nullcv; 807 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 808 OUTPUT:
503 810
504NV floor (NV x) 811NV floor (NV x)
505 812
506NV ceil (NV x) 813NV ceil (NV x)
507 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
508void 819void
509pango_init () 820pango_init ()
510 CODE: 821 CODE:
511{ 822{
512 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
515} 831}
516 832
517int 833char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 834
520void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
521SDL_Quit () 843void SDL_Quit ()
522 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
523void 854void
524SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
525 PPCODE: 856 PPCODE:
526{ 857{
527 SDL_Rect **m; 858 SDL_Rect **m;
528 859
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 864
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 867
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 872
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 875
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 877
553 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
554 while (*m) 879 while (*m)
555 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
556 AV *av = newAV (); 883 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
560 890
561 ++m; 891 ++m;
562 } 892 }
563} 893}
564 894
565char *
566SDL_GetError ()
567
568int 895int
569SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
571 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 909 );
910
574 if (RETVAL) 911 if (RETVAL)
575 { 912 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 913 av_clear (texture_av);
914
915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 917#include "glfunc.h"
579# undef GL_FUNC 918#undef GL_FUNC
580 } 919 }
920}
581 OUTPUT: 921 OUTPUT:
582 RETVAL 922 RETVAL
583 923
584void 924void
585SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
586 926
587char * 927char *
588SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
589 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
590void 936void
591SDL_PollEvent () 937poll_events ()
592 PPCODE: 938 PPCODE:
593{ 939{
594 SDL_Event ev; 940 SDL_Event ev;
595 941
596 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 944 {
598 HV *hv = newHV (); 945 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 947
601 switch (ev.type) 948 switch (ev.type)
602 { 949 {
603 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
604 case SDL_KEYUP: 951 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 957 break;
611 958
612 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 961 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 962 break;
616 963
617 case SDL_MOUSEMOTION: 964 case SDL_MOUSEMOTION:
965 {
966 int state = ev.motion.state;
967 int x = ev.motion.x;
968 int y = ev.motion.y;
969 int xrel = ev.motion.xrel;
970 int yrel = ev.motion.yrel;
971
972 /* do simplistic event compression */
973 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
974 && state == ev.motion.state)
975 {
976 xrel += ev.motion.xrel;
977 yrel += ev.motion.yrel;
978 x = ev.motion.x;
979 y = ev.motion.y;
980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
981 }
982
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
989 }
625 break; 990 break;
626 991
627 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 995
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 1006 break;
642 } 1007 }
643 1008
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 1010 }
646} 1011}
647 1012
648int 1013int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 1015 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
653 1018
654void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
655Mix_CloseAudio () 1036Mix_CloseAudio ()
656 1037
657int 1038int
658Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
659 1040
1041const char *
1042Mix_GetError ()
1043
660void 1044void
661lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
662 CODE: 1046 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 1048
667void 1049void
668win32_proxy_info () 1050win32_proxy_info ()
669 PPCODE: 1051 PPCODE:
670{ 1052{
691 } 1073 }
692 } 1074 }
693#endif 1075#endif
694} 1076}
695 1077
696void 1078int
697add_font (char *file) 1079add_font (char *file)
698 CODE: 1080 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
700 1084
701void 1085void
702load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
703 ALIAS: 1087 ALIAS:
704 load_image_file = 1 1088 load_image_file = 1
707 STRLEN image_len; 1091 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
714 1098
715 if (!rw) 1099 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
717 1101
790void 1174void
791error (char *message) 1175error (char *message)
792 CODE: 1176 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1178#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1180#endif
797 1181
798void 1182void
799fatal (char *message) 1183fatal (char *message)
800 CODE: 1184 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1186#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1188#endif
805 _exit (1); 1189 _exit (1);
806 1190
807void 1191void
808_exit (int retval = 0) 1192_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1195 ExitThread (retval); // unclean, please beam me up
812#else 1196#else
813 _exit (retval); 1197 _exit (retval);
814#endif 1198#endif
815 1199
816MODULE = CFPlus PACKAGE = CFPlus::Font 1200void
1201debug ()
1202 CODE:
1203{
1204#if DEBUG
1205 VALGRIND_DO_LEAK_CHECK;
1206#endif
1207}
817 1208
818CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
1210
1211PROTOTYPES: DISABLE
1212
1213DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1215 CODE:
821{ 1216{
822 int count; 1217 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1221}
827 OUTPUT: 1222 OUTPUT:
828 RETVAL 1223 RETVAL
829 1224
830void 1225void
831DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
832 CODE: 1227 CODE:
833 pango_font_description_free (self); 1228 pango_font_description_free (self);
834 1229
835void 1230void
836make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
837 CODE: 1233 CODE:
838 default_font = self; 1234 default_font = self;
839 1235
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1237
1238PROTOTYPES: DISABLE
1239
842void 1240void
843reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
844 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
845 tc_clear (); 1250 tc_restore ();
846 1251
847CFPlus::Layout 1252DC::Layout
848new (SV *class) 1253new (SV *class)
849 CODE: 1254 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
851 1256
852 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
859 1265
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
862 OUTPUT: 1268 OUTPUT:
863 RETVAL 1269 RETVAL
864 1270
865void 1271void
866DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
867 CODE: 1273 CODE:
868 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
869 Safefree (self); 1276 Safefree (self);
870 1277
871void 1278void
872set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
873 CODE: 1280 CODE:
874{ 1281{
875 STRLEN textlen; 1282 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
877 1284
878 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
879} 1286}
880 1287
881void 1288void
882set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
883 CODE: 1290 CODE:
884{ 1291{
885 STRLEN textlen; 1292 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
887 1294
888 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
889} 1296}
890 1297
891void 1298void
892set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
893 CODE: 1300 CODE:
894{ 1301{
895 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1304 const char *pos = text;
932 if (attrs) 1339 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
934} 1341}
935 1342
936void 1343void
937get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
938 PPCODE: 1345 PPCODE:
939{ 1346{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1348
942 do 1349 do
943 { 1350 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1352
946 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
947 { 1354 {
948 PangoRectangle extents; 1355 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1364
958 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
959} 1366}
960 1367
961int 1368int
962has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
963 CODE: 1370 CODE:
964{ 1371{
965 int lines = 1; 1372 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
967 1374
972} 1379}
973 OUTPUT: 1380 OUTPUT:
974 RETVAL 1381 RETVAL
975 1382
976SV * 1383SV *
977get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
978 CODE: 1385 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
981 OUTPUT: 1388 OUTPUT:
982 RETVAL 1389 RETVAL
983 1390
984void 1391void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1393 CODE:
987 self->r = r; 1394 self->r = r;
988 self->g = g; 1395 self->g = g;
989 self->b = b; 1396 self->b = b;
990 self->a = a; 1397 self->a = a;
991 1398
992void 1399void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1401 CODE:
995 if (self->font != font) 1402 if (self->font != font)
996 { 1403 {
997 self->font = font; 1404 self->font = font;
998 layout_update_font (self); 1405 layout_update_font (self);
999 } 1406 }
1000 1407
1001void 1408void
1002set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
1003 CODE: 1410 CODE:
1004 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
1005 { 1412 {
1006 self->base_height = base_height; 1413 self->base_height = base_height;
1007 layout_update_font (self); 1414 layout_update_font (self);
1008 } 1415 }
1009 1416
1010void 1417void
1011set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1419 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1421
1015void 1422void
1016set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1017 CODE: 1424 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1426
1020void 1427void
1021set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1022 CODE: 1429 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1431
1025void 1432void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1434 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1033 ); 1440 );
1034 1441
1035void 1442void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1444 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1446
1040void 1447void
1041size (CFPlus::Layout self) 1448size (DC::Layout self)
1042 PPCODE: 1449 PPCODE:
1043{ 1450{
1044 int w, h; 1451 int w, h;
1045 1452
1046 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1051} 1458}
1052 1459
1053int 1460int
1054descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1055 CODE: 1462 CODE:
1056{ 1463{
1057 PangoRectangle rect; 1464 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1061} 1468}
1062 OUTPUT: 1469 OUTPUT:
1063 RETVAL 1470 RETVAL
1064 1471
1065int 1472int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1474 CODE:
1068{ 1475{
1069 int index, trailing; 1476 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1478 RETVAL = index + trailing;
1072} 1479}
1073 OUTPUT: 1480 OUTPUT:
1074 RETVAL 1481 RETVAL
1075 1482
1076void 1483void
1077cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1485 PPCODE:
1079{ 1486{
1080 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1489
1083 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1494}
1088 1495
1089void 1496void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1498 PPCODE:
1092{ 1499{
1093 int line, x; 1500 int line, x;
1094 1501
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1505 --line;
1506#endif
1098 EXTEND (SP, 2); 1507 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1510}
1102 1511
1103void 1512void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1513line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1514 PPCODE:
1106{ 1515{
1107 PangoLayoutLine *lp; 1516 PangoLayoutLine *lp;
1108 int index, trailing; 1517 int index, trailing;
1109 1518
1110 if (line < 0) 1519 if (line < 0)
1111 XSRETURN_EMPTY; 1520 XSRETURN_EMPTY;
1112 1521
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1523 XSRETURN_EMPTY; /* do better */
1115 1524
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1526
1118 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1534 }
1126} 1535}
1127 1536
1128void 1537void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1538render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1539 CODE:
1540 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1132 self->pl, 1542 self->pl,
1543 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1135 flags 1546 flags
1136 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1137 1551
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1552void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1142 CODE: 1554 CODE:
1143{ 1555{
1144 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1563
1147 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1580 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1581 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1585
1161 SvPOK_only (result_); 1586 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1163 1588
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1590 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1592
1168 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1594 }
1175} 1595}
1176 1596
1177void 1597void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1604{
1185 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1189 1612
1190 if (items < 5) 1613 if (items < 5)
1191 { 1614 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1223 } 1646 }
1224} 1647}
1225 1648
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1227 1659
1228CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1229new (SV *class) 1665new (SV *class)
1230 CODE: 1666 CODE:
1231 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1668 RETVAL->x = 0;
1233 RETVAL->y = 0; 1669 RETVAL->y = 0;
1234 RETVAL->w = 0; 1670 RETVAL->w = 0;
1235 RETVAL->h = 0; 1671 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1672 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1673 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1674 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1675 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1676 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1677 RETVAL->row = 0;
1244 OUTPUT: 1678 OUTPUT:
1245 RETVAL 1679 RETVAL
1246 1680
1247void 1681void
1248DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1249 CODE: 1683 CODE:
1250{ 1684{
1251 map_clear (self); 1685 map_clear (self);
1252 Safefree (self->face); 1686 Safefree (self->face2tile);
1253 Safefree (self->tex); 1687 Safefree (self->tex);
1254 Safefree (self); 1688 Safefree (self);
1255} 1689}
1256 1690
1257void 1691void
1258resize (CFPlus::Map self, int map_width, int map_height) 1692resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1693 CODE:
1260 self->w = map_width; 1694 self->w = map_width;
1261 self->h = map_height; 1695 self->h = map_height;
1262 1696
1263void 1697void
1264clear (CFPlus::Map self) 1698clear (DC::Map self)
1265 CODE: 1699 CODE:
1266 map_clear (self); 1700 map_clear (self);
1267 1701
1268void 1702void
1269set_face (CFPlus::Map self, int face, int texid) 1703set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1704 CODE:
1271{ 1705{
1272 while (self->faces <= face) 1706 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1707 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1708}
1280 1709
1281void 1710void
1711set_smooth (DC::Map self, int face, int smooth, int level)
1712 CODE:
1713{
1714 tileid texid;
1715 maptex *tex;
1716
1717 if (face < 0 || face >= self->faces)
1718 return;
1719
1720 if (smooth < 0 || smooth >= self->faces)
1721 return;
1722
1723 texid = self->face2tile [face];
1724
1725 if (!texid)
1726 return;
1727
1728 tex = self->tex + texid;
1729 tex->smoothtile = self->face2tile [smooth];
1730 tex->smoothlevel = level;
1731}
1732
1733void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1735 CODE:
1284{ 1736{
1285 while (self->texs <= texid) 1737 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1738
1291 { 1739 {
1292 maptex *tex = self->tex + texid; 1740 maptex *tex = self->tex + texid;
1293 1741
1294 tex->name = name; 1742 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1761}
1314 1762
1315int 1763int
1316ox (CFPlus::Map self) 1764ox (DC::Map self)
1317 ALIAS: 1765 ALIAS:
1318 oy = 1 1766 oy = 1
1319 x = 2 1767 x = 2
1320 y = 3 1768 y = 3
1321 w = 4 1769 w = 4
1332 } 1780 }
1333 OUTPUT: 1781 OUTPUT:
1334 RETVAL 1782 RETVAL
1335 1783
1336void 1784void
1337scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1338 CODE: 1786 CODE:
1339{ 1787{
1340 if (dx > 0) 1788 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1790 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1791 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1792
1345 if (dy > 0) 1793 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1794 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1795 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1796 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1797
1350 self->ox += dx; self->x += dx; 1798 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1799 self->oy += dy; self->y += dy;
1352 1800
1353 while (self->y < 0) 1801 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1359 } 1807 }
1360} 1808}
1361 1809
1362void 1810SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1812 CODE:
1365{ 1813{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1816 mapcell *cell;
1369 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1370 1820
1371 while (data < data_end - 1) 1821 while (data < data_end - 1)
1372 { 1822 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1374 1824
1394 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1395 1845
1396 do 1846 do
1397 { 1847 {
1398 ext = *data++; 1848 ext = *data++;
1399 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1400 1850
1401 if (cmd < 4) 1851 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1404 { 1854 {
1405 cell->stat_width = 1; 1855 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1856 cell->stat_hp = *data++;
1407 } 1857 }
1408 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1860 else if (cmd == 0x47)
1411 { 1861 {
1412 if (*data == 4) 1862 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 1866
1415 data += *data + 1; 1867 data += *data + 1;
1416 } 1868 }
1417 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1870 cell->flags = *data++;
1425 } 1877 }
1426 else 1878 else
1427 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1428 } 1880 }
1429 1881
1882 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1883 if (flags & (4 >> z))
1431 { 1884 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1886 need_facenum (self, face);
1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1433 } 1902 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1903 }
1445 else 1904 else
1446 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1447 } 1906 }
1448} 1907}
1908 OUTPUT:
1909 RETVAL
1449 1910
1450SV * 1911SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1913 CODE:
1453{ 1914{
1454 int x1, x; 1915 int x1, x;
1455 int y1, y; 1916 int y1, y;
1456 int z; 1917 int z;
1477 { 1938 {
1478 mapcell *cell = row->col + (x - row->c0); 1939 mapcell *cell = row->col + (x - row->c0);
1479 1940
1480 for (z = 0; z <= 0; z++) 1941 for (z = 0; z <= 0; z++)
1481 { 1942 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1943 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1944 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1945 int a1 = tex.a;
1489 1946
1490 r = (r * a0 + tex.r * a1) / 255; 1947 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1948 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1949 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1950 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1951 }
1496 } 1952 }
1497 1953
1498 *map++ = (r ) 1954 *map++ = (r )
1499 | (g << 8) 1955 | (g << 8)
1506} 1962}
1507 OUTPUT: 1963 OUTPUT:
1508 RETVAL 1964 RETVAL
1509 1965
1510void 1966void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1512 CODE: 1968 CODE:
1513{ 1969{
1514 int x, y, z; 1970 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1971
1518 glColor4ub (255, 255, 255, 255); 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1975 smooth_key skey;
1976 int pl_x, pl_y;
1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1983
1984 // thats current max. sorry.
1985 if (sw > 255) sw = 255;
1986 if (sh > 255) sh = 255;
1987
1988 // clear key, in case of extra padding
1989 memset (&skey, 0, sizeof (skey));
1990
1991 memset (&key, 0, sizeof (key));
1992 key.r = 255;
1993 key.g = 255;
1994 key.b = 255;
1995 key.a = 255;
1996 key.mode = GL_QUADS;
1997 key.format = GL_T2F_V3F;
1998 key.texname = -1;
1999
2000 mx += self->x;
2001 my += self->y;
2002
2003 // first pass: determine smooth_max
2004 // rather ugly, if you ask me
2005 // could also be stored inside mapcell and updated on change
2006 memset (smooth_max, 0, sizeof (smooth_max));
2007
2008 for (y = 0; y < sh; y++)
2009 if (0 <= y + my && y + my < self->rows)
2010 {
2011 maprow *row = self->row + (y + my);
2012
2013 for (x = 0; x < sw; x++)
2014 if (row->c0 <= x + mx && x + mx < row->c1)
2015 {
2016 mapcell *cell = row->col + (x + mx - row->c0);
2017
2018 smooth_max[x + 1][y + 1] =
2019 MAX (self->tex [cell->tile [0]].smoothlevel,
2020 MAX (self->tex [cell->tile [1]].smoothlevel,
2021 self->tex [cell->tile [2]].smoothlevel));
2022 }
2023 }
1519 2024
1520 glEnable (GL_BLEND); 2025 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 2028
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 2029 for (z = 0; z <= 2; z++)
2030 {
2031 memset (smooth_level, 0, sizeof (smooth_level));
2032
1533 for (y = 0; y < sh; y++) 2033 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 2034 if (0 <= y + my && y + my < self->rows)
1535 { 2035 {
1536 maprow *row = self->row + (y + my); 2036 maprow *row = self->row + (y + my);
1537 2037
1538 for (x = 0; x < sw; x++) 2038 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 2039 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 2040 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 2041 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 2042 tileid tile = cell->tile [z];
2043
2044 if (tile)
2045 {
2046 maptex tex = self->tex [tile];
2047 int px = (x + 1) * T - tex.w;
2048 int py = (y + 1) * T - tex.h;
1544 2049
1545 if (face && face < self->texs) 2050 if (key.texname != tex.name)
2051 {
2052 if (!tex.name)
2053 tex = self->tex [2]; /* missing, replace by noface */
2054
2055 key.texname = tex.name;
2056 arr = rc_array (rc, &key);
2057 }
2058
2059 if (expect_false (cell->player == player) && expect_false (z == 2))
2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
2075 if (cell->flags & 1)
2076 {
2077 maptex tex = self->tex [1];
2078 int px = x * T + T * 2 / 32;
2079 int py = y * T - T * 6 / 32;
2080
2081 if (tex.name)
2082 {
2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2093 }
2094 }
2095 }
2096
2097 // update smooth hash
2098 if (tex.smoothtile)
2099 {
2100 skey.tile = tex.smoothtile;
2101 skey.level = tex.smoothlevel;
2102
2103 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2104
2105 // add bits to current tile and all neighbours. skey.x|y is
2106 // shifted +1|+1 so we always stay positive.
2107
2108 // bits is ___n cccc CCCC bbbb
2109 // n do not draw borders&corners
2110 // c draw these corners, but...
2111 // C ... not these
2112 // b draw these borders
2113
2114 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2115 // ┃· ·· ·┃ ━━
2116
2117 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2118 // ·· ·· ·┏ ┓·
2119
2120 // full tile
2121 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2122
2123 // borders
2124 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2125 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2126 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2127 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2128
2129 // corners
2130 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2131 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2132 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2133 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2134 }
2135 }
2136 }
2137 }
2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
2142 // go through all smoothlevels, lowest to highest, then draw.
2143 // this is basically counting sort
2144 {
2145 int w, b;
2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
2149 for (w = 0; w < 256 / 32; ++w)
2150 {
2151 uint32_t smask = smooth_level [w];
2152 if (smask)
2153 for (b = 0; b < 32; ++b)
2154 if (smask & (((uint32_t)1) << b))
1546 { 2155 {
1547 maptex tex = self->tex [face]; 2156 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2157 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2158
1551 if (last_name != tex.name) 2159 hv_iterinit (smooth);
2160 while ((he = hv_iternext (smooth)))
1552 { 2161 {
1553 glEnd (); 2162 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2163 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2164
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2165 if (!(bits & 0x1000)
2166 && skey->level == level
2167 && level > smooth_max [skey->x][skey->y])
1567 { 2168 {
1568 maptex tex = self->tex [1]; 2169 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2170 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2171 int py = (((int)skey->y) - 1) * T;
2172 int border = bits & 15;
2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2174 float dx = tex.s * .0625f; // 16 images/row
2175 float dy = tex.t * .5f ; // 2 images/column
1571 2176
2177 if (tex.name)
2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
2181 if (key.texname != tex.name)
2182 {
1572 glEnd (); 2183 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
2186 }
1575 2187
2188 if (border)
2189 {
2190 float ox = border * dx;
2191
2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2196 }
2197
2198 if (corner)
2199 {
2200 float ox = corner * dx;
2201
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
2207 }
2208 }
1580 } 2209 }
1581 } 2210 }
1582 }
1583 } 2211 }
1584 2212
1585 glEnd (); 2213 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
2216 }
2217
2218 hv_clear (smooth);
2219 }
2220
2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
2226
2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1588 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1589 2240
1590 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1593 { 2244 {
1596 for (x = 0; x < sw; x++) 2247 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2248 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2249 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2250 mapcell *cell = row->col + (x + mx - row->c0);
1600 2251
1601 int px = x * 32; 2252 int px = x * T;
1602 int py = y * 32; 2253 int py = y * T;
1603 2254
1604 if (cell->stat_hp) 2255 if (cell->stat_hp)
1605 { 2256 {
1606 int width = cell->stat_width * 32; 2257 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2258 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2259
1609 glColor3ub (0, 0, 0); 2260 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2261 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2262 px + width - 1, py);
1612 2263
1618 } 2269 }
1619 } 2270 }
1620} 2271}
1621 2272
1622void 2273void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2275 CODE:
1625{ 2276{
1626 static float color[16][3] = { 2277 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1680} 2331}
1681 2332
1682void 2333void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2335 PPCODE:
1685{ 2336{
1686 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2345
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2348
1695 mx += self->x; 2349 mx += self->x - 1;
1696 my += self->y; 2350 my += self->y - 1;
1697 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1698 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1700 { 2356 {
1701 maprow *row = self->row + (y + my); 2357 maprow *row = self->row + (y + my);
1702 2358
1703 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2361 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1707 2363
1708 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1711 } 2367 }
1712 } 2368 }
1713 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1714 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1718} 2412}
1719 2413
1720SV * 2414SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2416 CODE:
1723{ 2417{
1724 int x, y, x1, y1; 2418 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2445 if (row && row->c0 <= x && x < row->c1)
1752 { 2446 {
1753 mapcell *cell = row->col + (x - row->c0); 2447 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2448 uint8_t flags = 0;
1755 2449
1756 if (cell->face [0]) flags |= 1; 2450 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2451 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2452 if (cell->tile [2]) flags |= 4;
1759 2453
1760 *data++ = flags; 2454 *data++ = flags;
1761 2455
1762 if (flags & 1) 2456 if (flags & 1)
1763 { 2457 {
2458 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2459 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2460 *data++ = tile;
1766 } 2461 }
1767 2462
1768 if (flags & 2) 2463 if (flags & 2)
1769 { 2464 {
2465 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2466 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2467 *data++ = tile;
1772 } 2468 }
1773 2469
1774 if (flags & 4) 2470 if (flags & 4)
1775 { 2471 {
2472 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2473 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2474 *data++ = tile;
1778 } 2475 }
1779 } 2476 }
1780 else 2477 else
1781 *data++ = 0; 2478 *data++ = 0;
1782 } 2479 }
1783 } 2480 }
1784 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
1785 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
1787 RETVAL = data_sv; 2489 RETVAL = data_sv;
1788} 2490}
1789 OUTPUT: 2491 OUTPUT:
1790 RETVAL 2492 RETVAL
1791 2493
1792void 2494void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2496 PPCODE:
1795{ 2497{
1796 int x, y, z; 2498 int x, y, z;
1797 int w, h; 2499 int w, h;
1798 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
1799 2511
1800 if (*data++ != 0) 2512 if (*data++ != 0)
1801 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
1802 2514
1803 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
1805 2517
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2530 {
1819 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
1820 2532
1821 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
1822 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
1823 uint8_t flags = *data++; 2540 flags = *data++;
1824 2541
1825 if (flags) 2542 if (flags)
1826 { 2543 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2545 tileid tile[3] = { 0, 0, 0 };
1830 2546
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2547 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2550
1835 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
1836 { 2552 {
1837 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
1838 2555
1839 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
1840 { 2557 {
1841 cell->face[z] = face[z]; 2558 tileid t = tile [z];
1842 2559
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2561 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2563 need_texid (self, t);
2564 }
2565
2566 cell->tile [z] = t;
1845 } 2567 }
1846 } 2568 }
1847 } 2569 }
1848 } 2570 }
1849 } 2571 }
1850} 2572}
1851 2573
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2575
1854CFPlus::MixChunk 2576DC::RW
1855new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
1856 CODE: 2578 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
1858 OUTPUT: 2585 OUTPUT:
1859 RETVAL 2586 RETVAL
1860 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
1861void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
1862DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
1863 CODE: 2698 CODE:
1864 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
1865 2700
1866int 2701int
1867volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2707 OUTPUT:
1871 RETVAL 2708 RETVAL
1872 2709
1873int 2710DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2712 CODE:
2713{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
1877 OUTPUT: 2725 OUTPUT:
1878 RETVAL 2726 RETVAL
1879 2727
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2729
1882int 2730int
1883volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
1884 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2737 OUTPUT:
1887 RETVAL 2738 RETVAL
1888 2739
2740void
2741fade_out (int ms)
2742 CODE:
2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
1889CFPlus::MixMusic 2750DC::MixMusic
1890new_from_file (SV *class, char *path) 2751new (SV *class, DC::RW rwops)
1891 CODE: 2752 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2753 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2754 OUTPUT:
1894 RETVAL 2755 RETVAL
1895 2756
1896void 2757void
1897DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
1898 CODE: 2759 CODE:
1899 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
1900 2761
1901int 2762int
1902play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
1903 CODE: 2764 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2766 OUTPUT:
1906 RETVAL 2767 RETVAL
1907 2768
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2769void
2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2771 CODE:
2772 Mix_FadeInMusicPos (self, loops, ms, position);
2773
2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
1909 2777
1910BOOT: 2778BOOT:
1911{ 2779{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2781 static const struct {
1914 const char *name; 2782 const char *name;
1915 IV iv; 2783 IV iv;
1916 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2803 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2887# undef const_iv
1999 }; 2888 };
2000 2889
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2890 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2891 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2892
2893 texture_av = newAV ();
2894 AvREAL_off (texture_av);
2003} 2895}
2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2004 2902
2005char * 2903char *
2006gl_vendor () 2904gl_vendor ()
2007 CODE: 2905 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2919 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2921 OUTPUT:
2024 RETVAL 2922 RETVAL
2025 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
2026int glGetError () 2938int glGetError ()
2027 2939
2028void glFinish () 2940void glFinish ()
2029 2941
2030void glClear (int mask) 2942void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2981
2070# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
2072 2986
2073void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2074 2988
2075void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2076 2990
2084 2998
2085void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2086 CODE: 3000 CODE:
2087 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2088 3002
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 3004 ALIAS:
2096 glColor_premultiply = 1 3005 glColor_premultiply = 1
2097 CODE: 3006 CODE:
2098 if (ix) 3007 if (ix)
2099 { 3008 {
2102 b *= a; 3011 b *= a;
2103 } 3012 }
2104 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2106 3015
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 3017 CODE:
2115 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2117 3020
2121 3024
2122void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2123 CODE: 3026 CODE:
2124 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2125 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2126void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2127 CODE: 3059 CODE:
2128 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2129 3061
2130void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 3079 CODE:
2148 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 3082
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 3084
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 3086
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
2156 3090
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 3092
2159int glGenTexture () 3093int glGenTexture ()
2160 CODE: 3094 CODE:
2161{ 3095 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 3096 OUTPUT:
2167 RETVAL 3097 RETVAL
2168 3098
2169void glDeleteTexture (int name) 3099void glDeleteTexture (int name)
2170 CODE: 3100 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 3101 del_texture (name);
2174} 3102
2175
2176int glGenList () 3103int glGenList ()
2177 CODE: 3104 CODE:
2178 RETVAL = glGenLists (1); 3105 RETVAL = glGenLists (1);
2179 OUTPUT: 3106 OUTPUT:
2180 RETVAL 3107 RETVAL
2187 3114
2188void glEndList () 3115void glEndList ()
2189 3116
2190void glCallList (int list) 3117void glCallList (int list)
2191 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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