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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98static AV *texture_av;
59 99
60static struct 100static struct
61{ 101{
62#define GL_FUNC(ptr,name) ptr name; 102#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 103#include "glfunc.h"
64#undef GL_FUNC 104#undef GL_FUNC
65} gl; 105} gl;
66 106
107static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 108gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 109{
69 if (gl.BlendFuncSeparate) 110 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 111 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 112 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 113 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 114 else
74 glBlendFunc (sa, da); 115 glBlendFunc (sa, da);
75} 116}
76 117
118static GLuint
119gen_texture ()
120{
121 GLuint name;
122
123 if (AvFILL (texture_av) >= 0)
124 name = (GLuint)(size_t)av_pop (texture_av);
125 else
126 glGenTextures (1, &name);
127
128 return name;
129}
130
131static void
132del_texture (GLuint name)
133{
134 /* make a half-assed attempt at returning the memory used by the texture */
135 /* textures are frequently being reused by cfplus anyway */
136 /*glBindTexture (GL_TEXTURE_2D, name);*/
137 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
138 av_push (texture_av, (SV *)(size_t)name);
139 glDeleteTextures (1, &name);
140}
141
77#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
78 144
79#include "pango-font.c" 145#include "pango-font.c"
80#include "pango-fontmap.c" 146#include "pango-fontmap.c"
81#include "pango-render.c" 147#include "pango-render.c"
82 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
85 153
86typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
87 155
88static int 156static int
89shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
90{ 158{
91 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
105 173
106typedef struct cf_layout { 174typedef struct cf_layout {
107 PangoLayout *pl; 175 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
109 int base_height; 177 int base_height;
110 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
111} *CFPlus__Layout; 180} *DC__Layout;
112 181
113static CFPlus__Font default_font; 182static DC__Font default_font;
114static PangoContext *opengl_context; 183static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
116 185
117static void 186static void
118substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
123#endif 192#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 194}
126 195
127static void 196static void
128layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
129{ 198{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
132 */ 201 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
134 203
135 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 206
138 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
139} 208}
140 209
141static void 210static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 212{
144 PangoRectangle rect; 213 PangoRectangle rect;
145 214
146 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
154 223
155 *w = rect.width; 224 *w = rect.width;
156 *h = rect.height; 225 *h = rect.height;
157} 226}
158 227
228typedef uint16_t tileid;
159typedef uint16_t mapface; 229typedef uint16_t faceid;
160 230
161typedef struct { 231typedef struct {
162 GLint name; 232 GLuint name;
163 int w, h; 233 int w, h;
164 float s, t; 234 float s, t;
165 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
236 tileid smoothtile;
237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
166} maptex; 239} maptex;
167 240
168typedef struct { 241typedef struct {
169 uint32_t player; 242 uint32_t player;
170 mapface face[3]; 243 tileid tile[3];
171 uint16_t darkness; 244 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 245 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 246} mapcell;
174 247
175typedef struct { 248typedef struct {
176 int32_t c0, c1; 249 int32_t c0, c1;
177 mapcell *col; 250 mapcell *col;
178} maprow; 251} maprow;
179 252
180typedef struct map { 253typedef struct map {
181 int x, y, w, h; 254 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 255 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 256 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 257 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 258
189 int32_t rows; 259 int32_t rows;
190 maprow *row; 260 maprow *row;
191} *CFPlus__Map; 261} *DC__Map;
192 262
193static char * 263static char *
194prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
195{ 265{
196 char *p; 266 char *p;
213} 283}
214 284
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 285#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 286#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 287
288static void
289need_facenum (struct map *self, faceid face)
290{
291 while (self->faces <= face)
292 {
293 Append (tileid, self->face2tile, self->faces, self->faces);
294 self->faces *= 2;
295 }
296}
297
298static void
299need_texid (struct map *self, int texid)
300{
301 while (self->texs <= texid)
302 {
303 Append (maptex, self->tex, self->texs, self->texs);
304 self->texs *= 2;
305 }
306}
307
218static maprow * 308static maprow *
219map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
220{ 310{
221 if (0 > y) 311 if (0 > y)
222 { 312 {
223 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
262 352
263 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
264} 354}
265 355
266static mapcell * 356static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
268{ 358{
269 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
270} 360}
271 361
272static void 362static void
273map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
274{ 364{
275 int r; 365 int r;
276 366
277 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
285 self->oy = 0; 375 self->oy = 0;
286 self->row = 0; 376 self->row = 0;
287 self->rows = 0; 377 self->rows = 0;
288} 378}
289 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
290static void 390static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 392{
293 int x, y; 393 int x, y;
294 maprow *row; 394 maprow *row;
295 mapcell *cell; 395 mapcell *cell;
296 396
308 if (x >= row->c1) 408 if (x >= row->c1)
309 break; 409 break;
310 410
311 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
312 412
313 cell->darkness = 0; 413 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 414 }
318 } 415 }
416}
417
418typedef struct {
419 tileid tile;
420 uint8_t x, y, level;
421} smooth_key;
422
423static void
424smooth_or_bits (HV *hv, smooth_key *key, IV bits)
425{
426 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
427
428 if (SvIOK (*sv))
429 SvIV_set (*sv, SvIVX (*sv) | bits);
430 else
431 sv_setiv (*sv, bits);
319} 432}
320 433
321static void 434static void
322music_finished (void) 435music_finished (void)
323{ 436{
359 n |= n >> 16; 472 n |= n >> 16;
360 473
361 return n + 1; 474 return n + 1;
362} 475}
363 476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
364/* SDL should provide this, really. */ 488/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 489#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 490#define SDLK_MODIFIER_MAX 314
367 491
368MODULE = CFPlus PACKAGE = CFPlus 492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
369 588
370PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
371 590
372BOOT: 591BOOT:
373{ 592{
374 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 594 static const struct {
376 const char *name; 595 const char *name;
377 IV iv; 596 IV iv;
378 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
401 620
402 const_iv (SDL_APPINPUTFOCUS), 621 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 622 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 623 const_iv (SDL_APPACTIVE),
405 624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
758
759 const_iv (KMOD_LRAM),
760
761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
487# undef const_iv 791# undef const_iv
488 }; 792 };
489 793
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 796
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 797 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 798 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 799}
496 800
801void
802weaken (SV *rv)
803 PROTOTYPE: $
804 CODE:
805 sv_rvweaken (rv);
806
497int 807int
498in_destruct () 808in_destruct ()
499 CODE: 809 CODE:
500 RETVAL = PL_main_cv == Nullcv; 810 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 811 OUTPUT:
503 813
504NV floor (NV x) 814NV floor (NV x)
505 815
506NV ceil (NV x) 816NV ceil (NV x)
507 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
508void 822void
509pango_init () 823pango_init ()
510 CODE: 824 CODE:
511{ 825{
512 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
515} 834}
516 835
517int 836char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 837
520void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
521SDL_Quit () 846void SDL_Quit ()
522 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
523void 857void
524SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
525 PPCODE: 859 PPCODE:
526{ 860{
527 SDL_Rect **m; 861 SDL_Rect **m;
528 862
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 867
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 870
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 875
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 878
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 880
553 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
554 while (*m) 882 while (*m)
555 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
556 AV *av = newAV (); 886 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
560 893
561 ++m; 894 ++m;
562 } 895 }
563} 896}
564 897
565char *
566SDL_GetError ()
567
568int 898int
569SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
571 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 912 );
913
574 if (RETVAL) 914 if (RETVAL)
575 { 915 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 916 av_clear (texture_av);
917
918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 920#include "glfunc.h"
579# undef GL_FUNC 921#undef GL_FUNC
580 } 922 }
923}
581 OUTPUT: 924 OUTPUT:
582 RETVAL 925 RETVAL
583 926
584void 927void
585SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
586 929
587char * 930char *
588SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
589 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
590void 939void
591SDL_PollEvent () 940poll_events ()
592 PPCODE: 941 PPCODE:
593{ 942{
594 SDL_Event ev; 943 SDL_Event ev;
595 944
596 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 947 {
598 HV *hv = newHV (); 948 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 950
601 switch (ev.type) 951 switch (ev.type)
602 { 952 {
603 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
604 case SDL_KEYUP: 954 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 960 break;
611 961
612 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 965 break;
616 966
617 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
625 break; 993 break;
626 994
627 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 998
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 1009 break;
642 } 1010 }
643 1011
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 1013 }
646} 1014}
647 1015
648int 1016int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 1018 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
653 1021
654void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
655Mix_CloseAudio () 1039Mix_CloseAudio ()
656 1040
657int 1041int
658Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
659 1043
1044const char *
1045Mix_GetError ()
1046
660void 1047void
661lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
662 CODE: 1049 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 1051
667void 1052void
668win32_proxy_info () 1053win32_proxy_info ()
669 PPCODE: 1054 PPCODE:
670{ 1055{
691 } 1076 }
692 } 1077 }
693#endif 1078#endif
694} 1079}
695 1080
696void 1081int
697add_font (char *file) 1082add_font (char *file)
698 CODE: 1083 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
700 1087
701void 1088void
702load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
703 ALIAS: 1090 ALIAS:
704 load_image_file = 1 1091 load_image_file = 1
707 STRLEN image_len; 1094 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
714 1101
715 if (!rw) 1102 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
717 1104
790void 1177void
791error (char *message) 1178error (char *message)
792 CODE: 1179 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1181#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1183#endif
797 1184
798void 1185void
799fatal (char *message) 1186fatal (char *message)
800 CODE: 1187 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1189#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1191#endif
805 _exit (1); 1192 _exit (1);
806 1193
807void 1194void
808_exit (int retval = 0) 1195_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1198 ExitThread (retval); // unclean, please beam me up
812#else 1199#else
813 _exit (retval); 1200 _exit (retval);
814#endif 1201#endif
815 1202
816MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
817 1211
818CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1225 CODE:
821{ 1226{
822 int count; 1227 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1231}
827 OUTPUT: 1232 OUTPUT:
828 RETVAL 1233 RETVAL
829 1234
830void 1235void
831DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
832 CODE: 1237 CODE:
833 pango_font_description_free (self); 1238 pango_font_description_free (self);
834 1239
835void 1240void
836make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
837 CODE: 1243 CODE:
838 default_font = self; 1244 default_font = self;
839 1245
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1247
1248PROTOTYPES: DISABLE
1249
842void 1250void
843reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
844 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
845 tc_clear (); 1260 tc_restore ();
846 1261
847CFPlus::Layout 1262DC::Layout
848new (SV *class) 1263new (SV *class)
849 CODE: 1264 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
851 1266
852 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
859 1275
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
862 OUTPUT: 1278 OUTPUT:
863 RETVAL 1279 RETVAL
864 1280
865void 1281void
866DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
867 CODE: 1283 CODE:
868 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
869 Safefree (self); 1286 Safefree (self);
870 1287
871void 1288void
872set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
873 CODE: 1290 CODE:
874{ 1291{
875 STRLEN textlen; 1292 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
877 1294
878 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
879} 1296}
880 1297
881void 1298void
882set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
883 CODE: 1300 CODE:
884{ 1301{
885 STRLEN textlen; 1302 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
887 1304
888 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
889} 1306}
890 1307
891void 1308void
892set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
893 CODE: 1310 CODE:
894{ 1311{
895 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1314 const char *pos = text;
932 if (attrs) 1349 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
934} 1351}
935 1352
936void 1353void
937get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
938 PPCODE: 1355 PPCODE:
939{ 1356{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1358
942 do 1359 do
943 { 1360 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1362
946 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
947 { 1364 {
948 PangoRectangle extents; 1365 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1374
958 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
959} 1376}
960 1377
961int 1378int
962has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
963 CODE: 1380 CODE:
964{ 1381{
965 int lines = 1; 1382 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
967 1384
972} 1389}
973 OUTPUT: 1390 OUTPUT:
974 RETVAL 1391 RETVAL
975 1392
976SV * 1393SV *
977get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
978 CODE: 1395 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
981 OUTPUT: 1398 OUTPUT:
982 RETVAL 1399 RETVAL
983 1400
984void 1401void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1403 CODE:
987 self->r = r; 1404 self->r = r;
988 self->g = g; 1405 self->g = g;
989 self->b = b; 1406 self->b = b;
990 self->a = a; 1407 self->a = a;
991 1408
992void 1409void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1411 CODE:
995 if (self->font != font) 1412 if (self->font != font)
996 { 1413 {
997 self->font = font; 1414 self->font = font;
998 layout_update_font (self); 1415 layout_update_font (self);
999 } 1416 }
1000 1417
1001void 1418void
1002set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
1003 CODE: 1420 CODE:
1004 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
1005 { 1422 {
1006 self->base_height = base_height; 1423 self->base_height = base_height;
1007 layout_update_font (self); 1424 layout_update_font (self);
1008 } 1425 }
1009 1426
1010void 1427void
1011set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1429 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1431
1015void 1432void
1016set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1017 CODE: 1434 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1436
1020void 1437void
1021set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1022 CODE: 1439 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1441
1025void 1442void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1444 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1033 ); 1450 );
1034 1451
1035void 1452void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1454 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1456
1040void 1457void
1041size (CFPlus::Layout self) 1458size (DC::Layout self)
1042 PPCODE: 1459 PPCODE:
1043{ 1460{
1044 int w, h; 1461 int w, h;
1045 1462
1046 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1051} 1468}
1052 1469
1053int 1470int
1054descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1055 CODE: 1472 CODE:
1056{ 1473{
1057 PangoRectangle rect; 1474 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1061} 1478}
1062 OUTPUT: 1479 OUTPUT:
1063 RETVAL 1480 RETVAL
1064 1481
1065int 1482int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1484 CODE:
1068{ 1485{
1069 int index, trailing; 1486 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1488 RETVAL = index + trailing;
1072} 1489}
1073 OUTPUT: 1490 OUTPUT:
1074 RETVAL 1491 RETVAL
1075 1492
1076void 1493void
1077cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1495 PPCODE:
1079{ 1496{
1080 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1499
1083 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1504}
1088 1505
1089void 1506void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1508 PPCODE:
1092{ 1509{
1093 int line, x; 1510 int line, x;
1094 1511
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1515 --line;
1516#endif
1098 EXTEND (SP, 2); 1517 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1520}
1102 1521
1103void 1522void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1523line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1524 PPCODE:
1106{ 1525{
1107 PangoLayoutLine *lp; 1526 PangoLayoutLine *lp;
1108 int index, trailing; 1527 int index, trailing;
1109 1528
1110 if (line < 0) 1529 if (line < 0)
1111 XSRETURN_EMPTY; 1530 XSRETURN_EMPTY;
1112 1531
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1533 XSRETURN_EMPTY; /* do better */
1115 1534
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1536
1118 EXTEND (SP, 2); 1537 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1544 }
1126} 1545}
1127 1546
1128void 1547void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1548render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1549 CODE:
1550 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1132 self->pl, 1552 self->pl,
1553 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1135 flags 1556 flags
1136 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1137 1561
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1562void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1142 CODE: 1564 CODE:
1143{ 1565{
1144 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1573
1147 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1590 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1591 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1595
1161 SvPOK_only (result_); 1596 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1163 1598
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1600 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1602
1168 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1604 }
1175} 1605}
1176 1606
1177void 1607void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1614{
1185 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1189 1622
1190 if (items < 5) 1623 if (items < 5)
1191 { 1624 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1223 } 1656 }
1224} 1657}
1225 1658
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1227 1669
1228CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1229new (SV *class) 1675new (SV *class)
1230 CODE: 1676 CODE:
1231 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1678 RETVAL->x = 0;
1233 RETVAL->y = 0; 1679 RETVAL->y = 0;
1234 RETVAL->w = 0; 1680 RETVAL->w = 0;
1235 RETVAL->h = 0; 1681 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1682 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1683 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1684 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1685 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1686 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1687 RETVAL->row = 0;
1244 OUTPUT: 1688 OUTPUT:
1245 RETVAL 1689 RETVAL
1246 1690
1247void 1691void
1248DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1249 CODE: 1693 CODE:
1250{ 1694{
1251 map_clear (self); 1695 map_clear (self);
1252 Safefree (self->face); 1696 Safefree (self->face2tile);
1253 Safefree (self->tex); 1697 Safefree (self->tex);
1254 Safefree (self); 1698 Safefree (self);
1255} 1699}
1256 1700
1257void 1701void
1258resize (CFPlus::Map self, int map_width, int map_height) 1702resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1703 CODE:
1260 self->w = map_width; 1704 self->w = map_width;
1261 self->h = map_height; 1705 self->h = map_height;
1262 1706
1263void 1707void
1264clear (CFPlus::Map self) 1708clear (DC::Map self)
1265 CODE: 1709 CODE:
1266 map_clear (self); 1710 map_clear (self);
1267 1711
1268void 1712void
1269set_face (CFPlus::Map self, int face, int texid) 1713set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1714 CODE:
1271{ 1715{
1272 while (self->faces <= face) 1716 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1717 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1718}
1280 1719
1281void 1720void
1721set_smooth (DC::Map self, int face, int smooth, int level)
1722 CODE:
1723{
1724 tileid texid;
1725 maptex *tex;
1726
1727 if (face < 0 || face >= self->faces)
1728 return;
1729
1730 if (smooth < 0 || smooth >= self->faces)
1731 return;
1732
1733 texid = self->face2tile [face];
1734
1735 if (!texid)
1736 return;
1737
1738 tex = self->tex + texid;
1739 tex->smoothtile = self->face2tile [smooth];
1740 tex->smoothlevel = level;
1741}
1742
1743void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1745 CODE:
1284{ 1746{
1285 while (self->texs <= texid) 1747 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1748
1291 { 1749 {
1292 maptex *tex = self->tex + texid; 1750 maptex *tex = self->tex + texid;
1293 1751
1294 tex->name = name; 1752 tex->name = name;
1310 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1311 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1771}
1314 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1315int 1793int
1316ox (CFPlus::Map self) 1794ox (DC::Map self)
1317 ALIAS: 1795 ALIAS:
1318 oy = 1 1796 oy = 1
1319 x = 2 1797 x = 2
1320 y = 3 1798 y = 3
1321 w = 4 1799 w = 4
1332 } 1810 }
1333 OUTPUT: 1811 OUTPUT:
1334 RETVAL 1812 RETVAL
1335 1813
1336void 1814void
1337scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1338 CODE: 1816 CODE:
1339{ 1817{
1340 if (dx > 0) 1818 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1820 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1821 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1822
1345 if (dy > 0) 1823 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1824 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1825 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1826 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1827
1350 self->ox += dx; self->x += dx; 1828 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1829 self->oy += dy; self->y += dy;
1352 1830
1353 while (self->y < 0) 1831 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1359 } 1837 }
1360} 1838}
1361 1839
1362void 1840SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1842 CODE:
1365{ 1843{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1846 mapcell *cell;
1369 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1370 1850
1371 while (data < data_end - 1) 1851 while (data < data_end - 1)
1372 { 1852 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1374 1854
1394 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1395 1875
1396 do 1876 do
1397 { 1877 {
1398 ext = *data++; 1878 ext = *data++;
1399 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1400 1880
1401 if (cmd < 4) 1881 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1404 { 1884 {
1405 cell->stat_width = 1; 1885 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1886 cell->stat_hp = *data++;
1407 } 1887 }
1408 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1890 else if (cmd == 0x47)
1411 { 1891 {
1412 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 1896
1415 data += *data + 1; 1897 data += *data + 1;
1416 } 1898 }
1417 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1900 cell->flags = *data++;
1425 } 1907 }
1426 else 1908 else
1427 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1428 } 1910 }
1429 1911
1912 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1913 if (flags & (4 >> z))
1431 { 1914 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1916 need_facenum (self, face);
1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1433 } 1934 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1935 }
1445 else 1936 else
1446 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1447 } 1938 }
1448} 1939}
1940 OUTPUT:
1941 RETVAL
1449 1942
1450SV * 1943SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1945 CODE:
1453{ 1946{
1454 int x1, x; 1947 int x1, x;
1455 int y1, y; 1948 int y1, y;
1456 int z; 1949 int z;
1477 { 1970 {
1478 mapcell *cell = row->col + (x - row->c0); 1971 mapcell *cell = row->col + (x - row->c0);
1479 1972
1480 for (z = 0; z <= 0; z++) 1973 for (z = 0; z <= 0; z++)
1481 { 1974 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1975 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1976 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1977 int a1 = tex.a;
1489 1978
1490 r = (r * a0 + tex.r * a1) / 255; 1979 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1980 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1981 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1982 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1983 }
1496 } 1984 }
1497 1985
1498 *map++ = (r ) 1986 *map++ = (r )
1499 | (g << 8) 1987 | (g << 8)
1506} 1994}
1507 OUTPUT: 1995 OUTPUT:
1508 RETVAL 1996 RETVAL
1509 1997
1510void 1998void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1512 CODE: 2000 CODE:
1513{ 2001{
1514 int x, y, z; 2002 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 2003
1518 glColor4ub (255, 255, 255, 255); 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2007 smooth_key skey;
2008 int pl_x, pl_y;
2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
2015
2016 // thats current max. sorry.
2017 if (sw > 255) sw = 255;
2018 if (sh > 255) sh = 255;
2019
2020 // clear key, in case of extra padding
2021 memset (&skey, 0, sizeof (skey));
2022
2023 memset (&key, 0, sizeof (key));
2024 key.r = 255;
2025 key.g = 255;
2026 key.b = 255;
2027 key.a = 255;
2028 key.mode = GL_QUADS;
2029 key.format = GL_T2F_V3F;
2030
2031 mx += self->x;
2032 my += self->y;
2033
2034 // first pass: determine smooth_max
2035 // rather ugly, if you ask me
2036 // could also be stored inside mapcell and updated on change
2037 memset (smooth_max, 0, sizeof (smooth_max));
2038
2039 for (y = 0; y < sh; y++)
2040 if (0 <= y + my && y + my < self->rows)
2041 {
2042 maprow *row = self->row + (y + my);
2043
2044 for (x = 0; x < sw; x++)
2045 if (row->c0 <= x + mx && x + mx < row->c1)
2046 {
2047 mapcell *cell = row->col + (x + mx - row->c0);
2048
2049 smooth_max[x + 1][y + 1] =
2050 MAX (self->tex [cell->tile [0]].smoothlevel,
2051 MAX (self->tex [cell->tile [1]].smoothlevel,
2052 self->tex [cell->tile [2]].smoothlevel));
2053 }
2054 }
1519 2055
1520 glEnable (GL_BLEND); 2056 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 2059
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 2060 for (z = 0; z <= 2; z++)
2061 {
2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
2064
1533 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1535 { 2067 {
1536 maprow *row = self->row + (y + my); 2068 maprow *row = self->row + (y + my);
1537 2069
1538 for (x = 0; x < sw; x++) 2070 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 2071 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 2072 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 2073 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 2074 tileid tile = cell->tile [z];
2075
2076 if (tile)
2077 {
2078 maptex tex = self->tex [tile];
2079 int px = (x + 1) * T - tex.w;
2080 int py = (y + 1) * T - tex.h;
1544 2081
1545 if (face && face < self->texs) 2082 if (key.texname != tex.name)
2083 {
2084 self->tex [tile].unused = 0;
2085
2086 if (!tex.name)
2087 tex = self->tex [2]; /* missing, replace by noface */
2088
2089 key.texname = tex.name;
2090 arr = rc_array (rc, &key);
2091 }
2092
2093 if (expect_false (cell->player == player) && expect_false (z == 2))
2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
2115 if (cell->flags & 1)
2116 {
2117 maptex tex = self->tex [1];
2118 int px = x * T + T * 2 / 32;
2119 int py = y * T - T * 6 / 32;
2120
2121 if (tex.name)
2122 {
2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2133 }
2134 }
2135 }
2136
2137 // update smooth hash
2138 if (tex.smoothtile)
2139 {
2140 skey.tile = tex.smoothtile;
2141 skey.level = tex.smoothlevel;
2142
2143 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2144
2145 // add bits to current tile and all neighbours. skey.x|y is
2146 // shifted +1|+1 so we always stay positive.
2147
2148 // bits is ___n cccc CCCC bbbb
2149 // n do not draw borders&corners
2150 // c draw these corners, but...
2151 // C ... not these
2152 // b draw these borders
2153
2154 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2155 // ┃· ·· ·┃ ━━
2156
2157 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2158 // ·· ·· ·┏ ┓·
2159
2160 // full tile
2161 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2162
2163 // borders
2164 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2165 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2166 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2167 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2168
2169 // corners
2170 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2171 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2172 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2173 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2174 }
2175 }
2176 }
2177 }
2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
2182 // go through all smoothlevels, lowest to highest, then draw.
2183 // this is basically counting sort
2184 {
2185 int w, b;
2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
2189 for (w = 0; w < 256 / 32; ++w)
2190 {
2191 uint32_t smask = smooth_level [w];
2192 if (smask)
2193 for (b = 0; b < 32; ++b)
2194 if (smask & (((uint32_t)1) << b))
1546 { 2195 {
1547 maptex tex = self->tex [face]; 2196 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2197 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2198
1551 if (last_name != tex.name) 2199 hv_iterinit (smooth);
2200 while ((he = hv_iternext (smooth)))
1552 { 2201 {
1553 glEnd (); 2202 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2203 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2204
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2205 if (!(bits & 0x1000)
2206 && skey->level == level
2207 && level > smooth_max [skey->x][skey->y])
1567 { 2208 {
1568 maptex tex = self->tex [1]; 2209 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2210 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2211 int py = (((int)skey->y) - 1) * T;
2212 int border = bits & 15;
2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2214 float dx = tex.s * .0625f; // 16 images/row
2215 float dy = tex.t * .5f ; // 2 images/column
1571 2216
2217 if (tex.name)
2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
2221 if (key.texname != tex.name)
2222 {
2223 self->tex [skey->tile].unused = 0;
2224
1572 glEnd (); 2225 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2227 glBegin (GL_QUADS);
2228 }
1575 2229
2230 if (border)
2231 {
2232 float ox = border * dx;
2233
2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2238 }
2239
2240 if (corner)
2241 {
2242 float ox = corner * dx;
2243
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
2249 }
2250 }
1580 } 2251 }
1581 } 2252 }
1582 }
1583 } 2253 }
1584 2254
1585 glEnd (); 2255 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
2258 }
2259
2260 hv_clear (smooth);
2261 }
2262
2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
2268
2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
1588 glDisable (GL_BLEND); 2280 glDisable (GL_BLEND);
2281 rc_free (rc);
1589 2282
1590 // top layer: overlays such as the health bar 2283 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2284 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2285 if (0 <= y + my && y + my < self->rows)
1593 { 2286 {
1596 for (x = 0; x < sw; x++) 2289 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2290 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2291 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2292 mapcell *cell = row->col + (x + mx - row->c0);
1600 2293
1601 int px = x * 32; 2294 int px = x * T;
1602 int py = y * 32; 2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
1603 2302
1604 if (cell->stat_hp) 2303 if (cell->stat_hp)
1605 { 2304 {
1606 int width = cell->stat_width * 32; 2305 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2307
1609 glColor3ub (0, 0, 0); 2308 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2309 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2310 px + width - 1, py);
1612 2311
1618 } 2317 }
1619 } 2318 }
1620} 2319}
1621 2320
1622void 2321void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2323 CODE:
1625{ 2324{
1626 static float color[16][3] = { 2325 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2326 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2327 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2377 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2378 glDisable (GL_TEXTURE_2D);
1680} 2379}
1681 2380
1682void 2381void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2383 PPCODE:
1685{ 2384{
1686 int x, y; 2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2393
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2396
1695 mx += self->x; 2397 mx += self->x - 1;
1696 my += self->y; 2398 my += self->y - 1;
1697 2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
1698 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1700 { 2404 {
1701 maprow *row = self->row + (y + my); 2405 maprow *row = self->row + (y + my);
1702 2406
1703 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2409 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1707 2411
1708 darkness[y * sw4 + x] = cell->darkness 2412 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2413 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2414 : 255 - FOW_DARKNESS;
1711 } 2415 }
1712 } 2416 }
1713 2417
2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2430
2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
2455
1714 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1718} 2460}
1719 2461
1720SV * 2462SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2464 CODE:
1723{ 2465{
1724 int x, y, x1, y1; 2466 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2493 if (row && row->c0 <= x && x < row->c1)
1752 { 2494 {
1753 mapcell *cell = row->col + (x - row->c0); 2495 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2496 uint8_t flags = 0;
1755 2497
1756 if (cell->face [0]) flags |= 1; 2498 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2499 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2500 if (cell->tile [2]) flags |= 4;
1759 2501
1760 *data++ = flags; 2502 *data++ = flags;
1761 2503
1762 if (flags & 1) 2504 if (flags & 1)
1763 { 2505 {
2506 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2507 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2508 *data++ = tile;
1766 } 2509 }
1767 2510
1768 if (flags & 2) 2511 if (flags & 2)
1769 { 2512 {
2513 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2514 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2515 *data++ = tile;
1772 } 2516 }
1773 2517
1774 if (flags & 4) 2518 if (flags & 4)
1775 { 2519 {
2520 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2521 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2522 *data++ = tile;
1778 } 2523 }
1779 } 2524 }
1780 else 2525 else
1781 *data++ = 0; 2526 *data++ = 0;
1782 } 2527 }
1783 } 2528 }
1784 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
1785 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
1787 RETVAL = data_sv; 2537 RETVAL = data_sv;
1788} 2538}
1789 OUTPUT: 2539 OUTPUT:
1790 RETVAL 2540 RETVAL
1791 2541
1792void 2542void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2544 PPCODE:
1795{ 2545{
1796 int x, y, z; 2546 int x, y, z;
1797 int w, h; 2547 int w, h;
1798 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
1799 2559
1800 if (*data++ != 0) 2560 if (*data++ != 0)
1801 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
1802 2562
1803 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
1805 2565
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2578 {
1819 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
1820 2580
1821 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
1822 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
1823 uint8_t flags = *data++; 2588 flags = *data++;
1824 2589
1825 if (flags) 2590 if (flags)
1826 { 2591 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2593 tileid tile[3] = { 0, 0, 0 };
1830 2594
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2595 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2598
1835 if (cell->darkness == 0) 2599 if (cell->darkness == 0)
1836 { 2600 {
1837 cell->darkness = 0; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
1838 2603
1839 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
1840 { 2605 {
1841 cell->face[z] = face[z]; 2606 tileid t = tile [z];
1842 2607
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2609 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2611 need_texid (self, t);
2612 }
2613
2614 cell->tile [z] = t;
1845 } 2615 }
1846 } 2616 }
1847 } 2617 }
1848 } 2618 }
1849 } 2619 }
1850} 2620}
1851 2621
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2623
1854CFPlus::MixChunk 2624DC::RW
1855new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
1856 CODE: 2626 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
1858 OUTPUT: 2633 OUTPUT:
1859 RETVAL 2634 RETVAL
1860 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
1861void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
1862DESTROY (CFPlus::MixChunk self) 2745DESTROY (DC::MixChunk self)
1863 CODE: 2746 CODE:
1864 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
1865 2748
1866int 2749int
1867volume (CFPlus::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2755 OUTPUT:
1871 RETVAL 2756 RETVAL
1872 2757
1873int 2758DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2760 CODE:
2761{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
1877 OUTPUT: 2773 OUTPUT:
1878 RETVAL 2774 RETVAL
1879 2775
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2777
1882int 2778int
1883volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
1884 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2785 OUTPUT:
1887 RETVAL 2786 RETVAL
1888 2787
2788void
2789fade_out (int ms)
2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
1889CFPlus::MixMusic 2798DC::MixMusic
1890new_from_file (SV *class, char *path) 2799new (SV *class, DC::RW rwops)
1891 CODE: 2800 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2802 OUTPUT:
1894 RETVAL 2803 RETVAL
1895 2804
1896void 2805void
1897DESTROY (CFPlus::MixMusic self) 2806DESTROY (DC::MixMusic self)
1898 CODE: 2807 CODE:
1899 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
1900 2809
1901int 2810int
1902play (CFPlus::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
1903 CODE: 2812 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2814 OUTPUT:
1906 RETVAL 2815 RETVAL
1907 2816
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
1909 2825
1910BOOT: 2826BOOT:
1911{ 2827{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2829 static const struct {
1914 const char *name; 2830 const char *name;
1915 IV iv; 2831 IV iv;
1916 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2848 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2851 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2914 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2935# undef const_iv
1999 }; 2936 };
2000 2937
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2938 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2939 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2940
2941 texture_av = newAV ();
2942 AvREAL_off (texture_av);
2003} 2943}
2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
2004 2950
2005char * 2951char *
2006gl_vendor () 2952gl_vendor ()
2007 CODE: 2953 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2967 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2969 OUTPUT:
2024 RETVAL 2970 RETVAL
2025 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
2026int glGetError () 2986int glGetError ()
2027 2987
2028void glFinish () 2988void glFinish ()
2029 2989
2030void glClear (int mask) 2990void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 3029
2070# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
2072 3034
2073void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
2074 3036
2075void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
2076 3038
2084 3046
2085void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
2086 CODE: 3048 CODE:
2087 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
2088 3050
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @ 3052 PROTOTYPE: @
2095 ALIAS: 3053 ALIAS:
2096 glColor_premultiply = 1 3054 glColor_premultiply = 1
2097 CODE: 3055 CODE:
2098 if (ix) 3056 if (ix)
2099 { 3057 {
2102 b *= a; 3060 b *= a;
2103 } 3061 }
2104 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
2106 3064
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 3066 CODE:
2115 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
2117 3069
2121 3073
2122void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
2123 CODE: 3075 CODE:
2124 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
2125 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
2126void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
2127 CODE: 3108 CODE:
2128 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
2129 3110
2130void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 3128 CODE:
2148 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 3131
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 3133
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 3135
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
2156 3139
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 3141
2159int glGenTexture () 3142int glGenTexture ()
2160 CODE: 3143 CODE:
2161{ 3144 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 3145 OUTPUT:
2167 RETVAL 3146 RETVAL
2168 3147
2169void glDeleteTexture (int name) 3148void glDeleteTexture (int name)
2170 CODE: 3149 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 3150 del_texture (name);
2174} 3151
2175
2176int glGenList () 3152int glGenList ()
2177 CODE: 3153 CODE:
2178 RETVAL = glGenLists (1); 3154 RETVAL = glGenLists (1);
2179 OUTPUT: 3155 OUTPUT:
2180 RETVAL 3156 RETVAL
2187 3163
2188void glEndList () 3164void glEndList ()
2189 3165
2190void glCallList (int list) 3166void glCallList (int list)
2191 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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