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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.287 by root, Sun Dec 21 21:54:27 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
30#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
32 51
33#include <glib/gmacros.h> 52#include <glib/gmacros.h>
34 53
35#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
36 66
37#ifndef _WIN32 67#ifndef _WIN32
38# include <sys/types.h> 68# include <sys/types.h>
39# include <sys/socket.h> 69# include <sys/socket.h>
40# include <netinet/in.h> 70# include <netinet/in.h>
41# include <netinet/tcp.h> 71# include <netinet/tcp.h>
42# include <inttypes.h> 72# include <inttypes.h>
43#endif 73#endif
44 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 85
47#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
48 87
49#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
51 90
52#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
53 92
54#if 0 93/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 95
57# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
58#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
59 103
60static struct 104static struct
61{ 105{
62#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 107#include "glfunc.h"
64#undef GL_FUNC 108#undef GL_FUNC
65} gl; 109} gl;
66 110
111static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 113{
69 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 118 else
74 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
75} 120}
76 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
77#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
78 148
79#include "pango-font.c" 149#include "pango-font.c"
80#include "pango-fontmap.c" 150#include "pango-fontmap.c"
81#include "pango-render.c" 151#include "pango-render.c"
82 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
85 157
86typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
87 159
88static int 160static int
89shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
90{ 162{
91 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
105 177
106typedef struct cf_layout { 178typedef struct cf_layout {
107 PangoLayout *pl; 179 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
109 int base_height; 181 int base_height;
110 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
111} *CFPlus__Layout; 184} *DC__Layout;
112 185
113static CFPlus__Font default_font; 186static DC__Font default_font;
114static PangoContext *opengl_context; 187static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
116 189
117static void 190static void
118substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
123#endif 196#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 198}
126 199
127static void 200static void
128layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
129{ 202{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
132 */ 205 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
134 207
135 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 210
138 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
139} 212}
140 213
141static void 214static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 216{
144 PangoRectangle rect; 217 PangoRectangle rect;
145 218
146 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
154 227
155 *w = rect.width; 228 *w = rect.width;
156 *h = rect.height; 229 *h = rect.height;
157} 230}
158 231
232typedef uint16_t tileid;
159typedef uint16_t mapface; 233typedef uint16_t faceid;
160 234
161typedef struct { 235typedef struct {
162 GLint name; 236 GLuint name;
163 int w, h; 237 int w, h;
164 float s, t; 238 float s, t;
165 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
166} maptex; 243} maptex;
167 244
168typedef struct { 245typedef struct {
169 uint32_t player; 246 uint32_t player;
170 mapface face[3]; 247 tileid tile[3];
171 uint16_t darkness; 248 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 250} mapcell;
174 251
175typedef struct { 252typedef struct {
176 int32_t c0, c1; 253 int32_t c0, c1;
177 mapcell *col; 254 mapcell *col;
178} maprow; 255} maprow;
179 256
180typedef struct map { 257typedef struct map {
181 int x, y, w, h; 258 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 260 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 261 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 262
189 int32_t rows; 263 int32_t rows;
190 maprow *row; 264 maprow *row;
191} *CFPlus__Map; 265} *DC__Map;
192 266
193static char * 267static char *
194prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
195{ 269{
196 char *p; 270 char *p;
213} 287}
214 288
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
218static maprow * 312static maprow *
219map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
220{ 314{
221 if (0 > y) 315 if (0 > y)
222 { 316 {
223 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
262 356
263 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
264} 358}
265 359
266static mapcell * 360static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
268{ 362{
269 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
270} 364}
271 365
272static void 366static void
273map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
274{ 368{
275 int r; 369 int r;
276 370
277 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
285 self->oy = 0; 379 self->oy = 0;
286 self->row = 0; 380 self->row = 0;
287 self->rows = 0; 381 self->rows = 0;
288} 382}
289 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
290static void 394static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 396{
293 int x, y; 397 int x, y;
294 maprow *row; 398 maprow *row;
295 mapcell *cell; 399 mapcell *cell;
296 400
308 if (x >= row->c1) 412 if (x >= row->c1)
309 break; 413 break;
310 414
311 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
312 416
313 cell->darkness = 0; 417 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 418 }
318 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
319} 436}
320 437
321static void 438static void
322music_finished (void) 439music_finished (void)
323{ 440{
359 n |= n >> 16; 476 n |= n >> 16;
360 477
361 return n + 1; 478 return n + 1;
362} 479}
363 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
364/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
367 495
368MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
369 592
370PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
371 594
372BOOT: 595BOOT:
373{ 596{
374 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 598 static const struct {
376 const char *name; 599 const char *name;
377 IV iv; 600 IV iv;
378 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
401 624
402 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
405 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
487# undef const_iv 795# undef const_iv
488 }; 796 };
489 797
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 800
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 803}
496 804
805void
806weaken (SV *rv)
807 PROTOTYPE: $
808 CODE:
809 sv_rvweaken (rv);
810
497int 811int
498in_destruct () 812in_destruct ()
499 CODE: 813 CODE:
500 RETVAL = PL_main_cv == Nullcv; 814 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 815 OUTPUT:
503 817
504NV floor (NV x) 818NV floor (NV x)
505 819
506NV ceil (NV x) 820NV ceil (NV x)
507 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
508void 826void
509pango_init () 827pango_init ()
510 CODE: 828 CODE:
511{ 829{
512 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
515} 838}
516 839
517int 840char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 841
520void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
521SDL_Quit () 850void SDL_Quit ()
522 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
523void 861void
524SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
525 PPCODE: 863 PPCODE:
526{ 864{
527 SDL_Rect **m; 865 SDL_Rect **m;
528 866
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 871
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 874
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 879
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 882
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 884
553 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
554 while (*m) 886 while (*m)
555 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
556 AV *av = newAV (); 890 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
560 897
561 ++m; 898 ++m;
562 } 899 }
563} 900}
564 901
565char *
566SDL_GetError ()
567
568int 902int
569SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
571 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 916 );
917
574 if (RETVAL) 918 if (RETVAL)
575 { 919 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 924#include "glfunc.h"
579# undef GL_FUNC 925#undef GL_FUNC
580 } 926 }
927}
581 OUTPUT: 928 OUTPUT:
582 RETVAL 929 RETVAL
583 930
584void 931void
585SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
586 933
587char * 934char *
588SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
589 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
590void 943void
591SDL_PollEvent () 944poll_events ()
592 PPCODE: 945 PPCODE:
593{ 946{
594 SDL_Event ev; 947 SDL_Event ev;
595 948
596 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 951 {
598 HV *hv = newHV (); 952 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 954
601 switch (ev.type) 955 switch (ev.type)
602 { 956 {
603 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
604 case SDL_KEYUP: 958 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 964 break;
611 965
612 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 969 break;
616 970
617 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
625 break; 997 break;
626 998
627 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 1002
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 1013 break;
642 } 1014 }
643 1015
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 1017 }
646} 1018}
647 1019
648int 1020int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 1022 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
653 1025
654void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
655Mix_CloseAudio () 1043Mix_CloseAudio ()
656 1044
657int 1045int
658Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
659 1047
1048const char *
1049Mix_GetError ()
1050
660void 1051void
661lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
662 CODE: 1053 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 1055
667void 1056void
668win32_proxy_info () 1057win32_proxy_info ()
669 PPCODE: 1058 PPCODE:
670{ 1059{
691 } 1080 }
692 } 1081 }
693#endif 1082#endif
694} 1083}
695 1084
696void 1085int
697add_font (char *file) 1086add_font (char *file)
698 CODE: 1087 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
700 1091
701void 1092void
702load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
703 ALIAS: 1094 ALIAS:
704 load_image_file = 1 1095 load_image_file = 1
707 STRLEN image_len; 1098 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
714 1105
715 if (!rw) 1106 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
717 1108
790void 1181void
791error (char *message) 1182error (char *message)
792 CODE: 1183 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1185#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1187#endif
797 1188
798void 1189void
799fatal (char *message) 1190fatal (char *message)
800 CODE: 1191 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1193#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1195#endif
805 _exit (1); 1196 _exit (1);
806 1197
807void 1198void
808_exit (int retval = 0) 1199_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
812#else 1203#else
813 _exit (retval); 1204 _exit (retval);
814#endif 1205#endif
815 1206
816MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
817 1215
818CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1229 CODE:
821{ 1230{
822 int count; 1231 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1235}
827 OUTPUT: 1236 OUTPUT:
828 RETVAL 1237 RETVAL
829 1238
830void 1239void
831DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
832 CODE: 1241 CODE:
833 pango_font_description_free (self); 1242 pango_font_description_free (self);
834 1243
835void 1244void
836make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
837 CODE: 1247 CODE:
838 default_font = self; 1248 default_font = self;
839 1249
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1251
1252PROTOTYPES: DISABLE
1253
842void 1254void
843reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
844 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
845 tc_clear (); 1264 tc_restore ();
846 1265
847CFPlus::Layout 1266DC::Layout
848new (SV *class) 1267new (SV *class)
849 CODE: 1268 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
851 1270
852 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
859 1279
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
862 OUTPUT: 1282 OUTPUT:
863 RETVAL 1283 RETVAL
864 1284
865void 1285void
866DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
867 CODE: 1287 CODE:
868 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
869 Safefree (self); 1290 Safefree (self);
870 1291
871void 1292void
872set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
873 CODE: 1294 CODE:
874{ 1295{
875 STRLEN textlen; 1296 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
877 1298
878 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
879} 1300}
880 1301
881void 1302void
882set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
883 CODE: 1304 CODE:
884{ 1305{
885 STRLEN textlen; 1306 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
887 1308
888 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
889} 1310}
890 1311
891void 1312void
892set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
893 CODE: 1314 CODE:
894{ 1315{
895 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1318 const char *pos = text;
932 if (attrs) 1353 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
934} 1355}
935 1356
936void 1357void
937get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
938 PPCODE: 1359 PPCODE:
939{ 1360{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1362
942 do 1363 do
943 { 1364 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1366
946 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
947 { 1368 {
948 PangoRectangle extents; 1369 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1378
958 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
959} 1380}
960 1381
961int 1382int
962has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
963 CODE: 1384 CODE:
964{ 1385{
965 int lines = 1; 1386 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
967 1388
972} 1393}
973 OUTPUT: 1394 OUTPUT:
974 RETVAL 1395 RETVAL
975 1396
976SV * 1397SV *
977get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
978 CODE: 1399 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
981 OUTPUT: 1402 OUTPUT:
982 RETVAL 1403 RETVAL
983 1404
984void 1405void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1407 CODE:
987 self->r = r; 1408 self->r = r;
988 self->g = g; 1409 self->g = g;
989 self->b = b; 1410 self->b = b;
990 self->a = a; 1411 self->a = a;
991 1412
992void 1413void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1415 CODE:
995 if (self->font != font) 1416 if (self->font != font)
996 { 1417 {
997 self->font = font; 1418 self->font = font;
998 layout_update_font (self); 1419 layout_update_font (self);
999 } 1420 }
1000 1421
1001void 1422void
1002set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1003 CODE: 1424 CODE:
1004 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1005 { 1426 {
1006 self->base_height = base_height; 1427 self->base_height = base_height;
1007 layout_update_font (self); 1428 layout_update_font (self);
1008 } 1429 }
1009 1430
1010void 1431void
1011set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1433 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1435
1015void 1436void
1016set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1017 CODE: 1438 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1440
1020void 1441void
1021set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1022 CODE: 1443 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1445
1025void 1446void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1448 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1033 ); 1454 );
1034 1455
1035void 1456void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1458 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1460
1040void 1461void
1041size (CFPlus::Layout self) 1462size (DC::Layout self)
1042 PPCODE: 1463 PPCODE:
1043{ 1464{
1044 int w, h; 1465 int w, h;
1045 1466
1046 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1051} 1472}
1052 1473
1053int 1474int
1054descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1055 CODE: 1476 CODE:
1056{ 1477{
1057 PangoRectangle rect; 1478 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1061} 1482}
1062 OUTPUT: 1483 OUTPUT:
1063 RETVAL 1484 RETVAL
1064 1485
1065int 1486int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1488 CODE:
1068{ 1489{
1069 int index, trailing; 1490 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1072} 1493}
1073 OUTPUT: 1494 OUTPUT:
1074 RETVAL 1495 RETVAL
1075 1496
1076void 1497void
1077cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1499 PPCODE:
1079{ 1500{
1080 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1503
1083 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1508}
1088 1509
1089void 1510void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1512 PPCODE:
1092{ 1513{
1093 int line, x; 1514 int line, x;
1094 1515
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1519 --line;
1520#endif
1098 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1524}
1102 1525
1103void 1526void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1528 PPCODE:
1106{ 1529{
1107 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1108 int index, trailing; 1531 int index, trailing;
1109 1532
1110 if (line < 0) 1533 if (line < 0)
1111 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1112 1535
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1115 1538
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1540
1118 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1548 }
1126} 1549}
1127 1550
1128void 1551void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1132 self->pl, 1556 self->pl,
1557 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1135 flags 1560 flags
1136 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1137 1565
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1566void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1142 CODE: 1568 CODE:
1143{ 1569{
1144 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1577
1147 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1594 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1595 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1599
1161 SvPOK_only (result_); 1600 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1163 1602
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1604 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1606
1168 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1608 }
1175} 1609}
1176 1610
1177void 1611void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1618{
1185 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1189 1626
1190 if (items < 5) 1627 if (items < 5)
1191 { 1628 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1223 } 1660 }
1224} 1661}
1225 1662
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1227 1673
1228CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1229new (SV *class) 1679new (SV *class)
1230 CODE: 1680 CODE:
1231 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1682 RETVAL->x = 0;
1233 RETVAL->y = 0; 1683 RETVAL->y = 0;
1234 RETVAL->w = 0; 1684 RETVAL->w = 0;
1235 RETVAL->h = 0; 1685 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1691 RETVAL->row = 0;
1244 OUTPUT: 1692 OUTPUT:
1245 RETVAL 1693 RETVAL
1246 1694
1247void 1695void
1248DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1249 CODE: 1697 CODE:
1250{ 1698{
1251 map_clear (self); 1699 map_clear (self);
1252 Safefree (self->face); 1700 Safefree (self->face2tile);
1253 Safefree (self->tex); 1701 Safefree (self->tex);
1254 Safefree (self); 1702 Safefree (self);
1255} 1703}
1256 1704
1257void 1705void
1258resize (CFPlus::Map self, int map_width, int map_height) 1706resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1707 CODE:
1260 self->w = map_width; 1708 self->w = map_width;
1261 self->h = map_height; 1709 self->h = map_height;
1262 1710
1263void 1711void
1264clear (CFPlus::Map self) 1712clear (DC::Map self)
1265 CODE: 1713 CODE:
1266 map_clear (self); 1714 map_clear (self);
1267 1715
1268void 1716void
1269set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1718 CODE:
1271{ 1719{
1272 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1721 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1722}
1280 1723
1281void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1749 CODE:
1284{ 1750{
1285 while (self->texs <= texid) 1751 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1752
1291 { 1753 {
1292 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1293 1755
1294 tex->name = name; 1756 tex->name = name;
1310 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1311 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1775}
1314 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1315int 1797int
1316ox (CFPlus::Map self) 1798ox (DC::Map self)
1317 ALIAS: 1799 ALIAS:
1318 oy = 1 1800 oy = 1
1319 x = 2 1801 x = 2
1320 y = 3 1802 y = 3
1321 w = 4 1803 w = 4
1332 } 1814 }
1333 OUTPUT: 1815 OUTPUT:
1334 RETVAL 1816 RETVAL
1335 1817
1336void 1818void
1337scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1338 CODE: 1820 CODE:
1339{ 1821{
1340 if (dx > 0) 1822 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1824 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1826
1345 if (dy > 0) 1827 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1828 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1829 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1831
1350 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1352 1834
1353 while (self->y < 0) 1835 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1359 } 1841 }
1360} 1842}
1361 1843
1362void 1844SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1846 CODE:
1365{ 1847{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1850 mapcell *cell;
1369 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1370 1854
1371 while (data < data_end - 1) 1855 while (data < data_end - 1)
1372 { 1856 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1374 1858
1394 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1395 1879
1396 do 1880 do
1397 { 1881 {
1398 ext = *data++; 1882 ext = *data++;
1399 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1400 1884
1401 if (cmd < 4) 1885 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1404 { 1888 {
1405 cell->stat_width = 1; 1889 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1890 cell->stat_hp = *data++;
1407 } 1891 }
1408 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1894 else if (cmd == 0x47)
1411 { 1895 {
1412 if (*data == 4) 1896 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 1900
1415 data += *data + 1; 1901 data += *data + 1;
1416 } 1902 }
1417 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1904 cell->flags = *data++;
1425 } 1911 }
1426 else 1912 else
1427 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1428 } 1914 }
1429 1915
1916 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1917 if (flags & (4 >> z))
1431 { 1918 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1433 } 1938 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1939 }
1445 else 1940 else
1446 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1447 } 1942 }
1448} 1943}
1944 OUTPUT:
1945 RETVAL
1449 1946
1450SV * 1947SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1949 CODE:
1453{ 1950{
1454 int x1, x; 1951 int x1, x;
1455 int y1, y; 1952 int y1, y;
1456 int z; 1953 int z;
1477 { 1974 {
1478 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1479 1976
1480 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1481 { 1978 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1981 int a1 = tex.a;
1489 1982
1490 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1987 }
1496 } 1988 }
1497 1989
1498 *map++ = (r ) 1990 *map++ = (r )
1499 | (g << 8) 1991 | (g << 8)
1506} 1998}
1507 OUTPUT: 1999 OUTPUT:
1508 RETVAL 2000 RETVAL
1509 2001
1510void 2002void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1512 CODE: 2004 CODE:
1513{ 2005{
1514 int x, y, z; 2006 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 2007
1518 glColor4ub (255, 255, 255, 255); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // thats current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1519 2060
1520 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 2064
1525 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1526 2067
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1533 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1535 { 2075 {
1536 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1537 2077
1538 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 2080 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1544 2088
1545 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179
2180 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov);
2182
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
2191 }
2192 }
2193 }
2194 }
2195
2196 rc_draw (rc);
2197 rc_clear (rc);
2198
2199 // go through all smoothlevels, lowest to highest, then draw.
2200 // this is basically counting sort
2201 {
2202 int w, b;
2203
2204 glEnable (GL_TEXTURE_2D);
2205 glBegin (GL_QUADS);
2206 for (w = 0; w < 256 / 32; ++w)
2207 {
2208 uint32_t smask = smooth_level [w];
2209 if (smask)
2210 for (b = 0; b < 32; ++b)
2211 if (smask & (((uint32_t)1) << b))
1546 { 2212 {
1547 maptex tex = self->tex [face]; 2213 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2214 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2215
1551 if (last_name != tex.name) 2216 hv_iterinit (smooth);
2217 while ((he = hv_iternext (smooth)))
1552 { 2218 {
1553 glEnd (); 2219 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2220 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2221
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2222 if (!(bits & 0x1000)
2223 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y])
1567 { 2225 {
1568 maptex tex = self->tex [1]; 2226 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2227 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2228 int py = (((int)skey->y) - 1) * T;
2229 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column
1571 2233
2234 if (tex.name)
2235 {
2236 // this time avoiding texture state changes
2237 // save gobs of state changes.
2238 if (key.texname != tex.name)
2239 {
2240 self->tex [skey->tile].unused = 0;
2241
1572 glEnd (); 2242 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2244 glBegin (GL_QUADS);
2245 }
1575 2246
2247 if (border)
2248 {
2249 float ox = border * dx;
2250
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2255 }
2256
2257 if (corner)
2258 {
2259 float ox = corner * dx;
2260
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2261 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2265 }
2266 }
2267 }
1580 } 2268 }
1581 } 2269 }
1582 }
1583 } 2270 }
1584 2271
1585 glEnd (); 2272 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2273 glDisable (GL_TEXTURE_2D);
2274 key.texname = -1;
2275 }
2276
2277 hv_clear (smooth);
2278 }
2279
2280 if (pl_tex.name)
2281 {
2282 maptex tex = pl_tex;
2283 int px = pl_x + sdx;
2284 int py = pl_y + sdy;
2285
2286 key.texname = tex.name;
2287 arr = rc_array (rc, &key);
2288
2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2290 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2293
2294 rc_draw (rc);
2295 }
2296
2297 rc_draw (rc_ov);
2298 rc_clear (rc_ov);
2299
1588 glDisable (GL_BLEND); 2300 glDisable (GL_BLEND);
2301 rc_free (rc);
2302 rc_free (rc_ov);
1589 2303
1590 // top layer: overlays such as the health bar 2304 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2305 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2306 if (0 <= y + my && y + my < self->rows)
1593 { 2307 {
1596 for (x = 0; x < sw; x++) 2310 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2311 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2312 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2313 mapcell *cell = row->col + (x + mx - row->c0);
1600 2314
1601 int px = x * 32; 2315 int px = x * T;
1602 int py = y * 32; 2316 int py = y * T;
2317
2318 if (expect_false (cell->player == player))
2319 {
2320 px += sdx;
2321 py += sdy;
2322 }
1603 2323
1604 if (cell->stat_hp) 2324 if (cell->stat_hp)
1605 { 2325 {
1606 int width = cell->stat_width * 32; 2326 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2328
1609 glColor3ub (0, 0, 0); 2329 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2330 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2331 px + width - 1, py);
1612 2332
1618 } 2338 }
1619 } 2339 }
1620} 2340}
1621 2341
1622void 2342void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2344 CODE:
1625{ 2345{
1626 static float color[16][3] = { 2346 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2347 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2348 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2398 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
1680} 2400}
1681 2401
1682void 2402void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2403fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2404 PPCODE:
1685{ 2405{
1686 int x, y; 2406 int x, y;
2407 int sw1 = sw + 2;
2408 int sh1 = sh + 2;
2409 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2410 int sw34 = (sw * 3 + 3) & ~3;
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2414
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2415 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2416 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2417
1695 mx += self->x; 2418 mx += self->x - 1;
1696 my += self->y; 2419 my += self->y - 1;
1697 2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422
1698 for (y = 0; y < sh; y++) 2423 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2424 if (0 <= y + my && y + my < self->rows)
1700 { 2425 {
1701 maprow *row = self->row + (y + my); 2426 maprow *row = self->row + (y + my);
1702 2427
1703 for (x = 0; x < sw; x++) 2428 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2429 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2430 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2431 mapcell *cell = row->col + (x + mx - row->c0);
1707 2432
1708 darkness[y * sw4 + x] = cell->darkness 2433 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2434 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2435 : 255 - FOW_DARKNESS;
1711 } 2436 }
1712 } 2437 }
1713 2438
2439 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x)
2441 {
2442 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2443 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2444 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2445 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2446 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2447 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2448 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2449 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2450 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2451
2452 uint8_t r11 = (d11 + d21 + d12) / 3;
2453 uint8_t r21 = d21;
2454 uint8_t r31 = (d21 + d31 + d32) / 3;
2455
2456 uint8_t r12 = d12;
2457 uint8_t r22 = d22;
2458 uint8_t r32 = d32;
2459
2460 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3;
2463
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2473 }
2474
2475 free (darkness1);
2476
1714 EXTEND (SP, 3); 2477 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2478 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2479 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2480 PUSHs (darkness3_sv);
1718} 2481}
1719 2482
1720SV * 2483SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2484get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2485 CODE:
1723{ 2486{
1724 int x, y, x1, y1; 2487 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2488 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2489 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2514 if (row && row->c0 <= x && x < row->c1)
1752 { 2515 {
1753 mapcell *cell = row->col + (x - row->c0); 2516 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2517 uint8_t flags = 0;
1755 2518
1756 if (cell->face [0]) flags |= 1; 2519 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2520 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2521 if (cell->tile [2]) flags |= 4;
1759 2522
1760 *data++ = flags; 2523 *data++ = flags;
1761 2524
1762 if (flags & 1) 2525 if (flags & 1)
1763 { 2526 {
2527 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2528 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2529 *data++ = tile;
1766 } 2530 }
1767 2531
1768 if (flags & 2) 2532 if (flags & 2)
1769 { 2533 {
2534 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2535 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2536 *data++ = tile;
1772 } 2537 }
1773 2538
1774 if (flags & 4) 2539 if (flags & 4)
1775 { 2540 {
2541 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2542 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2543 *data++ = tile;
1778 } 2544 }
1779 } 2545 }
1780 else 2546 else
1781 *data++ = 0; 2547 *data++ = 0;
1782 } 2548 }
1783 } 2549 }
1784 2550
2551 /* if size is w*h + 5 then no data has been found */
2552 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2553 {
1785 SvPOK_only (data_sv); 2554 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2555 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2556 }
2557
1787 RETVAL = data_sv; 2558 RETVAL = data_sv;
1788} 2559}
1789 OUTPUT: 2560 OUTPUT:
1790 RETVAL 2561 RETVAL
1791 2562
1792void 2563void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2564set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2565 PPCODE:
1795{ 2566{
1796 int x, y, z; 2567 int x, y, z;
1797 int w, h; 2568 int w, h;
1798 int x1, y1; 2569 int x1, y1;
2570 STRLEN len;
2571 uint8_t *data, *end;
2572
2573 len = SvLEN (data_sv);
2574 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2575 data = SvPVbyte_nolen (data_sv);
2576 end = data + len + 8;
2577
2578 if (len < 5)
2579 XSRETURN_EMPTY;
1799 2580
1800 if (*data++ != 0) 2581 if (*data++ != 0)
1801 return; /* version mismatch */ 2582 XSRETURN_EMPTY; /* version mismatch */
1802 2583
1803 w = *data++ << 8; w |= *data++; 2584 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2585 h = *data++ << 8; h |= *data++;
1805 2586
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2587 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2599 {
1819 maprow *row = map_get_row (self, y); 2600 maprow *row = map_get_row (self, y);
1820 2601
1821 for (x = x0; x < x1; x++) 2602 for (x = x0; x < x1; x++)
1822 { 2603 {
2604 uint8_t flags;
2605
2606 if (data + 7 >= end)
2607 XSRETURN_EMPTY;
2608
1823 uint8_t flags = *data++; 2609 flags = *data++;
1824 2610
1825 if (flags) 2611 if (flags)
1826 { 2612 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2613 mapcell *cell = row_get_cell (row, x);
2614 tileid tile[3] = { 0, 0, 0 };
1830 2615
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2616 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2617 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2618 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2619
1835 if (cell->darkness == 0) 2620 if (cell->darkness == 0)
1836 { 2621 {
1837 cell->darkness = 0; 2622 /*cell->darkness = 0;*/
2623 EXTEND (SP, 3);
1838 2624
1839 for (z = 0; z <= 2; z++) 2625 for (z = 0; z <= 2; z++)
1840 { 2626 {
1841 cell->face[z] = face[z]; 2627 tileid t = tile [z];
1842 2628
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2629 if (t >= self->texs || (t && !self->tex [t].name))
2630 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2631 PUSHs (sv_2mortal (newSViv (t)));
2632 need_texid (self, t);
2633 }
2634
2635 cell->tile [z] = t;
1845 } 2636 }
1846 } 2637 }
1847 } 2638 }
1848 } 2639 }
1849 } 2640 }
1850} 2641}
1851 2642
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2643MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2644
1854CFPlus::MixChunk 2645DC::RW
1855new_from_file (SV *class, char *path) 2646new (SV *class, SV *data_sv)
1856 CODE: 2647 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2648{
2649 STRLEN datalen;
2650 char *data = SvPVbyte (data_sv, datalen);
2651
2652 RETVAL = SDL_RWFromConstMem (data, datalen);
2653}
1858 OUTPUT: 2654 OUTPUT:
1859 RETVAL 2655 RETVAL
1860 2656
2657DC::RW
2658new_from_file (SV *class, const char *path, const char *mode = "rb")
2659 CODE:
2660 RETVAL = SDL_RWFromFile (path, mode);
2661 OUTPUT:
2662 RETVAL
2663
2664# fails on win32:
2665# dc.xs(2268) : error C2059: syntax error : '('
1861void 2666#void
2667#close (DC::RW self)
2668# CODE:
2669# (self->(close)) (self);
2670
2671MODULE = Deliantra::Client PACKAGE = DC::Channel
2672
2673PROTOTYPES: DISABLE
2674
2675DC::Channel
2676find ()
2677 CODE:
2678{
2679 RETVAL = Mix_GroupAvailable (-1);
2680
2681 if (RETVAL < 0)
2682 {
2683 RETVAL = Mix_GroupOldest (-1);
2684
2685 if (RETVAL < 0)
2686 XSRETURN_UNDEF;
2687
2688 Mix_HaltChannel (RETVAL);
2689 }
2690
2691 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128);
2693}
2694 OUTPUT:
2695 RETVAL
2696
2697void
2698halt (DC::Channel self)
2699 CODE:
2700 Mix_HaltChannel (self);
2701
2702void
2703expire (DC::Channel self, int ticks = -1)
2704 CODE:
2705 Mix_ExpireChannel (self, ticks);
2706
2707void
2708fade_out (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_FadeOutChannel (self, ticks);
2711
2712int
2713volume (DC::Channel self, int volume)
2714 CODE:
2715 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2716 OUTPUT:
2717 RETVAL
2718
2719void
2720unregister_all_effects (DC::Channel self)
2721 CODE:
2722 Mix_UnregisterAllEffects (self);
2723
2724void
2725set_panning (DC::Channel self, int left, int right)
2726 CODE:
2727 left = CLAMP (left , 0, 255);
2728 right = CLAMP (right, 0, 255);
2729 Mix_SetPanning (self, left, right);
2730
2731void
2732set_distance (DC::Channel self, int distance)
2733 CODE:
2734 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2735
2736void
2737set_position (DC::Channel self, int angle, int distance)
2738 CODE:
2739
2740void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE:
2743{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747}
2748
2749void
2750set_reverse_stereo (DC::Channel self, int flip)
2751 CODE:
2752 Mix_SetReverseStereo (self, flip);
2753
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755
2756PROTOTYPES: DISABLE
2757
2758DC::MixChunk
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2762 OUTPUT:
2763 RETVAL
2764
2765void
1862DESTROY (CFPlus::MixChunk self) 2766DESTROY (DC::MixChunk self)
1863 CODE: 2767 CODE:
1864 Mix_FreeChunk (self); 2768 Mix_FreeChunk (self);
1865 2769
1866int 2770int
1867volume (CFPlus::MixChunk self, int volume = -1) 2771volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2772 CODE:
2773 if (items > 1)
2774 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2775 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2776 OUTPUT:
1871 RETVAL 2777 RETVAL
1872 2778
1873int 2779DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2780play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2781 CODE:
2782{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 if (channel < 0)
2789 {
2790 Mix_UnregisterAllEffects (RETVAL);
2791 Mix_Volume (RETVAL, 128);
2792 }
2793}
1877 OUTPUT: 2794 OUTPUT:
1878 RETVAL 2795 RETVAL
1879 2796
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2798
1882int 2799int
1883volume (int volume = -1) 2800volume (int volume = -1)
2801 PROTOTYPE: ;$
1884 CODE: 2802 CODE:
2803 if (items > 0)
2804 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2805 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2806 OUTPUT:
1887 RETVAL 2807 RETVAL
1888 2808
2809void
2810fade_out (int ms)
2811 CODE:
2812 Mix_FadeOutMusic (ms);
2813
2814void
2815halt ()
2816 CODE:
2817 Mix_HaltMusic ();
2818
1889CFPlus::MixMusic 2819DC::MixMusic
1890new_from_file (SV *class, char *path) 2820new (SV *class, DC::RW rwops)
1891 CODE: 2821 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2822 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2823 OUTPUT:
1894 RETVAL 2824 RETVAL
1895 2825
1896void 2826void
1897DESTROY (CFPlus::MixMusic self) 2827DESTROY (DC::MixMusic self)
1898 CODE: 2828 CODE:
1899 Mix_FreeMusic (self); 2829 Mix_FreeMusic (self);
1900 2830
1901int 2831int
1902play (CFPlus::MixMusic self, int loops = -1) 2832play (DC::MixMusic self, int loops = -1)
1903 CODE: 2833 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2834 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2835 OUTPUT:
1906 RETVAL 2836 RETVAL
1907 2837
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2838void
2839fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2840 CODE:
2841 Mix_FadeInMusicPos (self, loops, ms, position);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2844
2845PROTOTYPES: ENABLE
1909 2846
1910BOOT: 2847BOOT:
1911{ 2848{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2849 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2850 static const struct {
1914 const char *name; 2851 const char *name;
1915 IV iv; 2852 IV iv;
1916 } *civ, const_iv[] = { 2853 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2854# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2858 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2859 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2860 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2861 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2862 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2866 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2867 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2868 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2869 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2870 const_iv (GL_BACK),
2871 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2872 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2873 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2874 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2875 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2876 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2889 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2890 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2891 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2892 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2893 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2894 const_iv (GL_COMPRESSED_ALPHA_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2896 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2897 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2898 const_iv (GL_COMPRESSED_RGB_ARB),
2899 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2900 const_iv (GL_COMPILE),
2901 const_iv (GL_PROXY_TEXTURE_1D),
2902 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2903 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2904 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2905 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2906 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2907 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2928 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2929 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2930 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2931 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2932 const_iv (GL_CONSTANT_BORDER),
2933 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2934 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2935 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2936 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2937 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2938 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2939 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2940 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2941 const_iv (GL_TRIANGLE_FAN),
2942 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2943 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2944 const_iv (GL_POINT_SMOOTH_HINT),
2945 const_iv (GL_LINE_SMOOTH_HINT),
2946 const_iv (GL_POLYGON_SMOOTH_HINT),
2947 const_iv (GL_GENERATE_MIPMAP_HINT),
2948 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2949 const_iv (GL_FASTEST),
2950 const_iv (GL_DONT_CARE),
2951 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2952 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2953 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2954 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2955 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2956# undef const_iv
1999 }; 2957 };
2000 2958
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2961
2962 texture_av = newAV ();
2963 AvREAL_off (texture_av);
2003} 2964}
2965
2966void
2967disable_GL_EXT_blend_func_separate ()
2968 CODE:
2969 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0;
2004 2971
2005char * 2972char *
2006gl_vendor () 2973gl_vendor ()
2007 CODE: 2974 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2975 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2988 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2989 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2990 OUTPUT:
2024 RETVAL 2991 RETVAL
2025 2992
2993const char *glGetString (GLenum pname)
2994
2995GLint glGetInteger (GLenum pname)
2996 CODE:
2997 glGetIntegerv (pname, &RETVAL);
2998 OUTPUT:
2999 RETVAL
3000
3001GLdouble glGetDouble (GLenum pname)
3002 CODE:
3003 glGetDoublev (pname, &RETVAL);
3004 OUTPUT:
3005 RETVAL
3006
2026int glGetError () 3007int glGetError ()
2027 3008
2028void glFinish () 3009void glFinish ()
2029 3010
2030void glClear (int mask) 3011void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 3048# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3049void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 3050
2070# near_ and far_ are due to microsofts buggy "c" compiler 3051# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3052void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3053
3054PROTOTYPES: DISABLE
2072 3055
2073void glViewport (int x, int y, int width, int height) 3056void glViewport (int x, int y, int width, int height)
2074 3057
2075void glScissor (int x, int y, int width, int height) 3058void glScissor (int x, int y, int width, int height)
2076 3059
2084 3067
2085void glRotate (float angle, float x, float y, float z) 3068void glRotate (float angle, float x, float y, float z)
2086 CODE: 3069 CODE:
2087 glRotatef (angle, x, y, z); 3070 glRotatef (angle, x, y, z);
2088 3071
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 3072void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @ 3073 PROTOTYPE: @
2095 ALIAS: 3074 ALIAS:
2096 glColor_premultiply = 1 3075 glColor_premultiply = 1
2097 CODE: 3076 CODE:
2098 if (ix) 3077 if (ix)
2099 { 3078 {
2102 b *= a; 3081 b *= a;
2103 } 3082 }
2104 // microsoft visual "c" rounds instead of truncating... 3083 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 3084 glColor4f (r, g, b, a);
2106 3085
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 3086void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 3087 CODE:
2115 glRasterPos3f (0, 0, z); 3088 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 3089 glBitmap (0, 0, 0, 0, x, y, 0);
2117 3090
2121 3094
2122void glTexCoord (float s, float t) 3095void glTexCoord (float s, float t)
2123 CODE: 3096 CODE:
2124 glTexCoord2f (s, t); 3097 glTexCoord2f (s, t);
2125 3098
3099void glRect (float x1, float y1, float x2, float y2)
3100 CODE:
3101 glRectf (x1, y1, x2, y2);
3102
3103void glRect_lineloop (float x1, float y1, float x2, float y2)
3104 CODE:
3105 glBegin (GL_LINE_LOOP);
3106 glVertex2f (x1, y1);
3107 glVertex2f (x2, y1);
3108 glVertex2f (x2, y2);
3109 glVertex2f (x1, y2);
3110 glEnd ();
3111
3112PROTOTYPES: ENABLE
3113
3114void glBegin (int mode)
3115
3116void glEnd ()
3117
3118void glPointSize (GLfloat size)
3119
3120void glLineWidth (GLfloat width)
3121
3122void glInterleavedArrays (int format, int stride, char *data)
3123
3124void glDrawElements (int mode, int count, int type, char *indices)
3125
3126# 1.2 void glDrawRangeElements (int mode, int start, int end
3127
2126void glTexEnv (int target, int pname, float param) 3128void glTexEnv (int target, int pname, float param)
2127 CODE: 3129 CODE:
2128 glTexEnvf (target, pname, param); 3130 glTexEnvf (target, pname, param);
2129 3131
2130void glTexParameter (int target, int pname, float param) 3132void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3148void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 3149 CODE:
2148 if (gl.SeparableFilter2D) 3150 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3151 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 3152
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3153void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 3154
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3155void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 3156
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 3157void glDrawPixels (int width, int height, int format, int type, char *pixels)
3158
3159void glPixelZoom (float x, float y)
2156 3160
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3161void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 3162
2159int glGenTexture () 3163int glGenTexture ()
2160 CODE: 3164 CODE:
2161{ 3165 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 3166 OUTPUT:
2167 RETVAL 3167 RETVAL
2168 3168
2169void glDeleteTexture (int name) 3169void glDeleteTexture (int name)
2170 CODE: 3170 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 3171 del_texture (name);
2174} 3172
2175
2176int glGenList () 3173int glGenList ()
2177 CODE: 3174 CODE:
2178 RETVAL = glGenLists (1); 3175 RETVAL = glGenLists (1);
2179 OUTPUT: 3176 OUTPUT:
2180 RETVAL 3177 RETVAL
2187 3184
2188void glEndList () 3185void glEndList ()
2189 3186
2190void glCallList (int list) 3187void glCallList (int list)
2191 3188
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190
3191PROTOTYPES: DISABLE
3192
3193void
3194find_widget (SV *self, NV x, NV y)
3195 PPCODE:
3196{
3197 if (within_widget (self, x, y))
3198 XPUSHs (self);
3199}
3200
3201BOOT:
3202{
3203 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3204
3205 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3206 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3207 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3208 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3209}
3210
3211void
3212draw (SV *self)
3213 CODE:
3214{
3215 HV *hv;
3216 SV **svp;
3217 NV x, y, w, h;
3218 SV *draw_x_sv = GvSV (draw_x_gv);
3219 SV *draw_y_sv = GvSV (draw_y_gv);
3220 SV *draw_w_sv = GvSV (draw_w_gv);
3221 SV *draw_h_sv = GvSV (draw_h_gv);
3222 double draw_x, draw_y;
3223
3224 if (!SvROK (self))
3225 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3226
3227 hv = (HV *)SvRV (self);
3228
3229 if (SvTYPE (hv) != SVt_PVHV)
3230 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3231
3232 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3233 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3234
3235 if (!h || !w)
3236 XSRETURN_EMPTY;
3237
3238 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3239 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3240
3241 draw_x = SvNV (draw_x_sv) + x;
3242 draw_y = SvNV (draw_y_sv) + y;
3243
3244 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3245 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3246 XSRETURN_EMPTY;
3247
3248 sv_setnv (draw_x_sv, draw_x);
3249 sv_setnv (draw_y_sv, draw_y);
3250
3251 glPushMatrix ();
3252 glTranslated (x, y, 0);
3253
3254 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3255 {
3256 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3257
3258 if (svp && SvTRUE (*svp))
3259 {
3260 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3261 glEnable (GL_BLEND);
3262 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3263 glBegin (GL_QUADS);
3264 glVertex2f (0, 0);
3265 glVertex2f (w, 0);
3266 glVertex2f (w, h);
3267 glVertex2f (0, h);
3268 glEnd ();
3269 glDisable (GL_BLEND);
3270 }
3271 }
3272#if 0
3273 // draw borders, for debugging
3274 glPushMatrix ();
3275 glColor4f (1., 1., 0., 1.);
3276 glTranslatef (.5, .5, 0.);
3277 glBegin (GL_LINE_LOOP);
3278 glVertex2f (0 , 0);
3279 glVertex2f (w - 1, 0);
3280 glVertex2f (w - 1, h - 1);
3281 glVertex2f (0 , h - 1);
3282 glEnd ();
3283 glPopMatrix ();
3284#endif
3285 PUSHMARK (SP);
3286 XPUSHs (self);
3287 PUTBACK;
3288 call_method ("_draw", G_VOID | G_DISCARD);
3289 SPAGAIN;
3290
3291 glPopMatrix ();
3292
3293 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3294 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3295}
3296

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