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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
28#include <assert.h>
19#include <math.h> 29#include <math.h>
20#include <string.h> 30#include <string.h>
21#include <stdio.h> 31#include <stdio.h>
22#include <stdlib.h> 32#include <stdlib.h>
23 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
24#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
25#include <SDL_endian.h> 38#include <SDL_endian.h>
26#include <SDL_image.h> 39#include <SDL_image.h>
27#include <SDL_mixer.h> 40#include <SDL_mixer.h>
28#include <SDL_opengl.h> 41#include <SDL_opengl.h>
29 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
30#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
32 50
33#include <glib/gmacros.h> 51#include <glib/gmacros.h>
34 52
35#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
36 65
37#ifndef _WIN32 66#ifndef _WIN32
38# include <sys/types.h> 67# include <sys/types.h>
39# include <sys/socket.h> 68# include <sys/socket.h>
40# include <netinet/in.h> 69# include <netinet/in.h>
41# include <netinet/tcp.h> 70# include <netinet/tcp.h>
42# include <inttypes.h> 71# include <inttypes.h>
43#endif 72#endif
44 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
48 89
49#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
51 92
52#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
53 94
54#if 0 95/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 97
57# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
58#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
59 104
60static struct 105static struct
61{ 106{
62#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 108#include "glfunc.h"
64#undef GL_FUNC 109#undef GL_FUNC
65} gl; 110} gl;
66 111
112static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 114{
69 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 119 else
74 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
75} 121}
76 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
77#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
78 149
79#include "pango-font.c" 150#include "pango-font.c"
80#include "pango-fontmap.c" 151#include "pango-fontmap.c"
81#include "pango-render.c" 152#include "pango-render.c"
82 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
85 158
86typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
87 160
88static int 161static int
89shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
90{ 163{
91 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
105 178
106typedef struct cf_layout { 179typedef struct cf_layout {
107 PangoLayout *pl; 180 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
109 int base_height; 182 int base_height;
110 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
111} *CFPlus__Layout; 185} *DC__Layout;
112 186
113static CFPlus__Font default_font; 187static DC__Font default_font;
114static PangoContext *opengl_context; 188static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
116 190
117static void 191static void
118substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
123#endif 197#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 199}
126 200
127static void 201static void
128layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
129{ 203{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
132 */ 206 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
134 208
135 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 211
138 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
139} 213}
140 214
141static void 215static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 217{
144 PangoRectangle rect; 218 PangoRectangle rect;
145 219
146 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
154 228
155 *w = rect.width; 229 *w = rect.width;
156 *h = rect.height; 230 *h = rect.height;
157} 231}
158 232
233typedef uint16_t tileid;
159typedef uint16_t mapface; 234typedef uint16_t faceid;
160 235
161typedef struct { 236typedef struct {
162 GLint name; 237 GLuint name;
163 int w, h; 238 int w, h;
164 float s, t; 239 float s, t;
165 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
166} maptex; 244} maptex;
167 245
168typedef struct { 246typedef struct {
169 uint32_t player; 247 uint32_t player;
170 mapface face[3]; 248 tileid tile[3];
171 uint16_t darkness; 249 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 251} mapcell;
174 252
175typedef struct { 253typedef struct {
176 int32_t c0, c1; 254 int32_t c0, c1;
177 mapcell *col; 255 mapcell *col;
178} maprow; 256} maprow;
179 257
180typedef struct map { 258typedef struct map {
181 int x, y, w, h; 259 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 261 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 262 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 263
189 int32_t rows; 264 int32_t rows;
190 maprow *row; 265 maprow *row;
191} *CFPlus__Map; 266} *DC__Map;
192 267
193static char * 268static char *
194prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
195{ 270{
196 char *p; 271 char *p;
213} 288}
214 289
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
218static maprow * 313static maprow *
219map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
220{ 315{
221 if (0 > y) 316 if (0 > y)
222 { 317 {
223 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
262 357
263 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
264} 359}
265 360
266static mapcell * 361static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
268{ 363{
269 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
270} 365}
271 366
272static void 367static void
273map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
274{ 369{
275 int r; 370 int r;
276 371
277 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
285 self->oy = 0; 380 self->oy = 0;
286 self->row = 0; 381 self->row = 0;
287 self->rows = 0; 382 self->rows = 0;
288} 383}
289 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
290static void 395static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 397{
293 int x, y; 398 int x, y;
294 maprow *row; 399 maprow *row;
295 mapcell *cell; 400 mapcell *cell;
296 401
308 if (x >= row->c1) 413 if (x >= row->c1)
309 break; 414 break;
310 415
311 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
312 417
313 cell->darkness = 0; 418 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 419 }
318 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
319} 437}
320 438
321static void 439static void
322music_finished (void) 440music_finished (void)
323{ 441{
359 n |= n >> 16; 477 n |= n >> 16;
360 478
361 return n + 1; 479 return n + 1;
362} 480}
363 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
364/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
367 496
368MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
369 593
370PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
371 595
372BOOT: 596BOOT:
373{ 597{
374 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 599 static const struct {
376 const char *name; 600 const char *name;
377 IV iv; 601 IV iv;
378 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
401 625
402 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
405 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
487# undef const_iv 796# undef const_iv
488 }; 797 };
489 798
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 801
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 804}
496 805
806void
807weaken (SV *rv)
808 PROTOTYPE: $
809 CODE:
810 sv_rvweaken (rv);
811
497int 812int
498in_destruct () 813in_destruct ()
499 CODE: 814 CODE:
500 RETVAL = PL_main_cv == Nullcv; 815 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 816 OUTPUT:
503 818
504NV floor (NV x) 819NV floor (NV x)
505 820
506NV ceil (NV x) 821NV ceil (NV x)
507 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
508void 833void
509pango_init () 834pango_init ()
510 CODE: 835 CODE:
511{ 836{
512 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
515} 845}
516 846
517int 847char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 848
520void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
521SDL_Quit () 857void SDL_Quit ()
522 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
523void 868void
524SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
525 PPCODE: 870 PPCODE:
526{ 871{
527 SDL_Rect **m; 872 SDL_Rect **m;
528 873
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 878
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 881
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 886
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 889
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 891
553 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
554 while (*m) 893 while (*m)
555 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
556 AV *av = newAV (); 897 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
560 904
561 ++m; 905 ++m;
562 } 906 }
563} 907}
564 908
565char *
566SDL_GetError ()
567
568int 909int
569SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
571 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 923 );
924
574 if (RETVAL) 925 if (RETVAL)
575 { 926 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 931#include "glfunc.h"
579# undef GL_FUNC 932#undef GL_FUNC
580 } 933 }
934}
581 OUTPUT: 935 OUTPUT:
582 RETVAL 936 RETVAL
583 937
584void 938void
585SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
586 940
587char * 941char *
588SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
589 943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
590void 950void
591SDL_PollEvent () 951poll_events ()
592 PPCODE: 952 PPCODE:
593{ 953{
594 SDL_Event ev; 954 SDL_Event ev;
595 955
596 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 958 {
598 HV *hv = newHV (); 959 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 961
601 switch (ev.type) 962 switch (ev.type)
602 { 963 {
603 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
604 case SDL_KEYUP: 965 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 971 break;
611 972
612 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 976 break;
616 977
617 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
625 break; 1004 break;
626 1005
627 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 1009
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 1020 break;
642 } 1021 }
643 1022
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 1024 }
646} 1025}
647 1026
648int 1027int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 1029 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
653 1032
654void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
655Mix_CloseAudio () 1050Mix_CloseAudio ()
656 1051
657int 1052int
658Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
659 1054
1055const char *
1056Mix_GetError ()
1057
660void 1058void
661lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
662 CODE: 1060 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 1062
667void 1063void
668win32_proxy_info () 1064win32_proxy_info ()
669 PPCODE: 1065 PPCODE:
670{ 1066{
691 } 1087 }
692 } 1088 }
693#endif 1089#endif
694} 1090}
695 1091
696void 1092int
697add_font (char *file) 1093add_font (char *file)
698 CODE: 1094 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
700 1098
701void 1099void
702load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
703 ALIAS: 1101 ALIAS:
704 load_image_file = 1 1102 load_image_file = 1
707 STRLEN image_len; 1105 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
714 1112
715 if (!rw) 1113 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
717 1115
790void 1188void
791error (char *message) 1189error (char *message)
792 CODE: 1190 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1192#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1194#endif
797 1195
798void 1196void
799fatal (char *message) 1197fatal (char *message)
800 CODE: 1198 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1200#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1202#endif
805 _exit (1); 1203 _exit (1);
806 1204
807void 1205void
808_exit (int retval = 0) 1206_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1209 ExitThread (retval); // unclean, please beam me up
812#else 1210#else
813 _exit (retval); 1211 _exit (retval);
814#endif 1212#endif
815 1213
816MODULE = CFPlus PACKAGE = CFPlus::Font 1214void
1215debug ()
1216 CODE:
1217{
1218#if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220#endif
1221}
817 1222
818CFPlus::Font 1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1230MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232PROTOTYPES: DISABLE
1233
1234DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1236 CODE:
821{ 1237{
822 int count; 1238 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1242}
827 OUTPUT: 1243 OUTPUT:
828 RETVAL 1244 RETVAL
829 1245
830void 1246void
831DESTROY (CFPlus::Font self) 1247DESTROY (DC::Font self)
832 CODE: 1248 CODE:
833 pango_font_description_free (self); 1249 pango_font_description_free (self);
834 1250
835void 1251void
836make_default (CFPlus::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
837 CODE: 1254 CODE:
838 default_font = self; 1255 default_font = self;
839 1256
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1258
1259PROTOTYPES: DISABLE
1260
842void 1261void
843reset_glyph_cache () 1262glyph_cache_backup ()
1263 PROTOTYPE:
844 CODE: 1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
845 tc_clear (); 1271 tc_restore ();
846 1272
847CFPlus::Layout 1273DC::Layout
848new (SV *class) 1274new (SV *class)
849 CODE: 1275 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
851 1277
852 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
859 1286
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
862 OUTPUT: 1289 OUTPUT:
863 RETVAL 1290 RETVAL
864 1291
865void 1292void
866DESTROY (CFPlus::Layout self) 1293DESTROY (DC::Layout self)
867 CODE: 1294 CODE:
868 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
869 Safefree (self); 1297 Safefree (self);
870 1298
871void 1299void
872set_text (CFPlus::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
873 CODE: 1301 CODE:
874{ 1302{
875 STRLEN textlen; 1303 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
877 1305
878 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
879} 1307}
880 1308
881void 1309void
882set_markup (CFPlus::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
883 CODE: 1311 CODE:
884{ 1312{
885 STRLEN textlen; 1313 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
887 1315
888 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
889} 1317}
890 1318
891void 1319void
892set_shapes (CFPlus::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
893 CODE: 1321 CODE:
894{ 1322{
895 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1325 const char *pos = text;
932 if (attrs) 1360 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
934} 1362}
935 1363
936void 1364void
937get_shapes (CFPlus::Layout self) 1365get_shapes (DC::Layout self)
938 PPCODE: 1366 PPCODE:
939{ 1367{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1369
942 do 1370 do
943 { 1371 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1373
946 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
947 { 1375 {
948 PangoRectangle extents; 1376 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1385
958 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
959} 1387}
960 1388
961int 1389int
962has_wrapped (CFPlus::Layout self) 1390has_wrapped (DC::Layout self)
963 CODE: 1391 CODE:
964{ 1392{
965 int lines = 1; 1393 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
967 1395
972} 1400}
973 OUTPUT: 1401 OUTPUT:
974 RETVAL 1402 RETVAL
975 1403
976SV * 1404SV *
977get_text (CFPlus::Layout self) 1405get_text (DC::Layout self)
978 CODE: 1406 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
981 OUTPUT: 1409 OUTPUT:
982 RETVAL 1410 RETVAL
983 1411
984void 1412void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1414 CODE:
987 self->r = r; 1415 self->r = r;
988 self->g = g; 1416 self->g = g;
989 self->b = b; 1417 self->b = b;
990 self->a = a; 1418 self->a = a;
991 1419
992void 1420void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1422 CODE:
995 if (self->font != font) 1423 if (self->font != font)
996 { 1424 {
997 self->font = font; 1425 self->font = font;
998 layout_update_font (self); 1426 layout_update_font (self);
999 } 1427 }
1000 1428
1001void 1429void
1002set_height (CFPlus::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
1003 CODE: 1431 CODE:
1004 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
1005 { 1433 {
1006 self->base_height = base_height; 1434 self->base_height = base_height;
1007 layout_update_font (self); 1435 layout_update_font (self);
1008 } 1436 }
1009 1437
1010void 1438void
1011set_width (CFPlus::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1440 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1442
1015void 1443void
1016set_indent (CFPlus::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
1017 CODE: 1445 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1447
1020void 1448void
1021set_spacing (CFPlus::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
1022 CODE: 1450 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1452
1025void 1453void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1455 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
1033 ); 1461 );
1034 1462
1035void 1463void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1465 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1467
1040void 1468void
1041size (CFPlus::Layout self) 1469size (DC::Layout self)
1042 PPCODE: 1470 PPCODE:
1043{ 1471{
1044 int w, h; 1472 int w, h;
1045 1473
1046 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
1051} 1479}
1052 1480
1053int 1481int
1054descent (CFPlus::Layout self) 1482descent (DC::Layout self)
1055 CODE: 1483 CODE:
1056{ 1484{
1057 PangoRectangle rect; 1485 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
1061} 1489}
1062 OUTPUT: 1490 OUTPUT:
1063 RETVAL 1491 RETVAL
1064 1492
1065int 1493int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1495 CODE:
1068{ 1496{
1069 int index, trailing; 1497 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1499 RETVAL = index + trailing;
1072} 1500}
1073 OUTPUT: 1501 OUTPUT:
1074 RETVAL 1502 RETVAL
1075 1503
1076void 1504void
1077cursor_pos (CFPlus::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1506 PPCODE:
1079{ 1507{
1080 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1510
1083 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1515}
1088 1516
1089void 1517void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1519 PPCODE:
1092{ 1520{
1093 int line, x; 1521 int line, x;
1094 1522
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1526 --line;
1527#endif
1098 EXTEND (SP, 2); 1528 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1531}
1102 1532
1103void 1533void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1534line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1535 PPCODE:
1106{ 1536{
1107 PangoLayoutLine *lp; 1537 PangoLayoutLine *lp;
1108 int index, trailing; 1538 int index, trailing;
1109 1539
1110 if (line < 0) 1540 if (line < 0)
1111 XSRETURN_EMPTY; 1541 XSRETURN_EMPTY;
1112 1542
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1544 XSRETURN_EMPTY; /* do better */
1115 1545
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1547
1118 EXTEND (SP, 2); 1548 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1555 }
1126} 1556}
1127 1557
1128void 1558void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1559render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1560 CODE:
1561 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1132 self->pl, 1563 self->pl,
1564 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1566 self->r, self->g, self->b, self->a,
1135 flags 1567 flags
1136 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1137 1572
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1573void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1574draw (DC::Layout self)
1142 CODE: 1575 CODE:
1143{ 1576{
1144 int ow = SvIV (w_); 1577 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1584
1147 if (ow && oh) 1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1593
1594PROTOTYPES: ENABLE
1595
1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1601 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1602 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1606
1161 SvPOK_only (result_); 1607 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1163 1609
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1611 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1613
1168 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1615 }
1175} 1616}
1176 1617
1177void 1618void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1625{
1185 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1189 1633
1190 if (items < 5) 1634 if (items < 5)
1191 { 1635 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1223 } 1667 }
1224} 1668}
1225 1669
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1227 1679
1228CFPlus::Map 1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
1802MODULE = Deliantra::Client PACKAGE = DC::Map
1803
1804PROTOTYPES: DISABLE
1805
1806DC::Map
1229new (SV *class) 1807new (SV *class)
1230 CODE: 1808 CODE:
1231 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1810 RETVAL->x = 0;
1233 RETVAL->y = 0; 1811 RETVAL->y = 0;
1234 RETVAL->w = 0; 1812 RETVAL->w = 0;
1235 RETVAL->h = 0; 1813 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1819 RETVAL->row = 0;
1244 OUTPUT: 1820 OUTPUT:
1245 RETVAL 1821 RETVAL
1246 1822
1247void 1823void
1248DESTROY (CFPlus::Map self) 1824DESTROY (DC::Map self)
1249 CODE: 1825 CODE:
1250{ 1826{
1251 map_clear (self); 1827 map_clear (self);
1252 Safefree (self->face); 1828 Safefree (self->face2tile);
1253 Safefree (self->tex); 1829 Safefree (self->tex);
1254 Safefree (self); 1830 Safefree (self);
1255} 1831}
1256 1832
1257void 1833void
1258resize (CFPlus::Map self, int map_width, int map_height) 1834resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1835 CODE:
1260 self->w = map_width; 1836 self->w = map_width;
1261 self->h = map_height; 1837 self->h = map_height;
1262 1838
1263void 1839void
1264clear (CFPlus::Map self) 1840clear (DC::Map self)
1265 CODE: 1841 CODE:
1266 map_clear (self); 1842 map_clear (self);
1267 1843
1268void 1844void
1269set_face (CFPlus::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1846 CODE:
1271{ 1847{
1272 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1849 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1850}
1280 1851
1281void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1877 CODE:
1284{ 1878{
1285 while (self->texs <= texid) 1879 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1880
1291 { 1881 {
1292 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
1293 1883
1294 tex->name = name; 1884 tex->name = name;
1310 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1311 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1903}
1314 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1315int 1925int
1316ox (CFPlus::Map self) 1926ox (DC::Map self)
1317 ALIAS: 1927 ALIAS:
1318 oy = 1 1928 oy = 1
1319 x = 2 1929 x = 2
1320 y = 3 1930 y = 3
1321 w = 4 1931 w = 4
1332 } 1942 }
1333 OUTPUT: 1943 OUTPUT:
1334 RETVAL 1944 RETVAL
1335 1945
1336void 1946void
1337scroll (CFPlus::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1338 CODE: 1948 CODE:
1339{ 1949{
1340 if (dx > 0) 1950 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1952 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1954
1345 if (dy > 0) 1955 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1956 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1957 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1959
1350 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
1352 1962
1353 while (self->y < 0) 1963 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1359 } 1969 }
1360} 1970}
1361 1971
1362void 1972SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1974 CODE:
1365{ 1975{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1978 mapcell *cell;
1369 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1370 1982
1371 while (data < data_end - 1) 1983 while (data < data_end - 1)
1372 { 1984 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1374 1986
1394 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1395 2007
1396 do 2008 do
1397 { 2009 {
1398 ext = *data++; 2010 ext = *data++;
1399 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1400 2012
1401 if (cmd < 4) 2013 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1403 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1404 { 2016 {
1405 cell->stat_width = 1; 2017 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1407 } 2019 }
1408 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 2022 else if (cmd == 0x47)
1411 { 2023 {
1412 if (*data == 4) 2024 if (*data == 1) cell->player = data [1];
1413 ; // decode player tag 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1414 2028
1415 data += *data + 1; 2029 data += *data + 1;
1416 } 2030 }
1417 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 2032 cell->flags = *data++;
1425 } 2039 }
1426 else 2040 else
1427 cell->darkness = *data++ + 1; 2041 cell->darkness = *data++ + 1;
1428 } 2042 }
1429 2043
2044 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 2045 if (flags & (4 >> z))
1431 { 2046 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1433 } 2066 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 2067 }
1445 else 2068 else
1446 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1447 } 2070 }
1448} 2071}
2072 OUTPUT:
2073 RETVAL
1449 2074
1450SV * 2075SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 2077 CODE:
1453{ 2078{
1454 int x1, x; 2079 int x1, x;
1455 int y1, y; 2080 int y1, y;
1456 int z; 2081 int z;
1477 { 2102 {
1478 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
1479 2104
1480 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
1481 { 2106 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 2109 int a1 = tex.a;
1489 2110
1490 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 2115 }
1496 } 2116 }
1497 2117
1498 *map++ = (r ) 2118 *map++ = (r )
1499 | (g << 8) 2119 | (g << 8)
1506} 2126}
1507 OUTPUT: 2127 OUTPUT:
1508 RETVAL 2128 RETVAL
1509 2129
1510void 2130void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1512 CODE: 2132 CODE:
1513{ 2133{
1514 int x, y, z; 2134 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 2135
1518 glColor4ub (255, 255, 255, 255); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
2146
2147 pl_tex.name = 0;
2148
2149 // that's current max. sorry.
2150 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
1519 2188
1520 glEnable (GL_BLEND); 2189 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 2192
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
1533 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1535 { 2200 {
1536 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1537 2202
1538 for (x = 0; x < sw; x++) 2203 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 2204 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 2205 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 2206 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 2207 tileid tile = cell->tile [z];
2208
2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
1544 2213
1545 if (face && face < self->texs) 2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
1546 { 2320 {
1547 maptex tex = self->tex [face]; 2321 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 2322 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 2323
1551 if (last_name != tex.name) 2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
1552 { 2326 {
1553 glEnd (); 2327 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2328 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 2329
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
1567 { 2333 {
1568 maptex tex = self->tex [1]; 2334 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 2335 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
1571 2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
1572 glEnd (); 2350 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
2353 }
1575 2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
1580 } 2376 }
1581 } 2377 }
1582 }
1583 } 2378 }
1584 2379
1585 glEnd (); 2380 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1588 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
1589 2411
1590 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
1593 { 2415 {
1596 for (x = 0; x < sw; x++) 2418 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2419 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2420 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
1600 2422
1601 int px = x * 32; 2423 int px = x * T;
1602 int py = y * 32; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
1603 2431
1604 if (cell->stat_hp) 2432 if (cell->stat_hp)
1605 { 2433 {
1606 int width = cell->stat_width * 32; 2434 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2436
1609 glColor3ub (0, 0, 0); 2437 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2438 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2439 px + width - 1, py);
1612 2440
1618 } 2446 }
1619 } 2447 }
1620} 2448}
1621 2449
1622void 2450void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1624 CODE: 2452 CODE:
1625{ 2453{
1626 static float color[16][3] = { 2454 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1628 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1629 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1630 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1631 2459
1632 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1633 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1634 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1635 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1636 2464
1637 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1638 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1639 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1640 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1641 2469
1642 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1643 2471
1644 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1645 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1646 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1647 }; 2475 };
1648 2476
1649 int x, y; 2477 int x, y;
1650 2478
1651 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1652 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1653 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1654 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1655 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1656 2490
1657 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1661 2495
1662 if (m) 2496 if (m)
1663 { 2497 {
1664 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1665 2499
1666 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1667 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1668 2502
1669 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1670 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1671 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1672 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1673 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1674 } 2508 }
1678 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1680} 2514}
1681 2515
1682void 2516void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2518 PPCODE:
1685{ 2519{
1686 int x, y; 2520 int x, y;
1687 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2528
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1694 2531
1695 mx += self->x; 2532 mx += self->x - 1;
1696 my += self->y; 2533 my += self->y - 1;
1697 2534
1698 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1700 { 2537 {
1701 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
1702 2539
1703 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2542 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1707 2544
1708 darkness[y * sw4 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1710 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1711 } 2548 }
1712 } 2549 }
1713 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1714 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1718} 2593}
1719 2594
1720SV * 2595SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2597 CODE:
1723{ 2598{
1724 int x, y, x1, y1; 2599 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1752 { 2627 {
1753 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2629 uint8_t flags = 0;
1755 2630
1756 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1759 2634
1760 *data++ = flags; 2635 *data++ = flags;
1761 2636
1762 if (flags & 1) 2637 if (flags & 1)
1763 { 2638 {
2639 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2641 *data++ = tile;
1766 } 2642 }
1767 2643
1768 if (flags & 2) 2644 if (flags & 2)
1769 { 2645 {
2646 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2648 *data++ = tile;
1772 } 2649 }
1773 2650
1774 if (flags & 4) 2651 if (flags & 4)
1775 { 2652 {
2653 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2655 *data++ = tile;
1778 } 2656 }
1779 } 2657 }
1780 else 2658 else
1781 *data++ = 0; 2659 *data++ = 0;
1782 } 2660 }
1783 } 2661 }
1784 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1785 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1787 RETVAL = data_sv; 2670 RETVAL = data_sv;
1788} 2671}
1789 OUTPUT: 2672 OUTPUT:
1790 RETVAL 2673 RETVAL
1791 2674
1792void 2675void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2677 PPCODE:
1795{ 2678{
1796 int x, y, z; 2679 int x, y, z;
1797 int w, h; 2680 int w, h;
1798 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1799 2692
1800 if (*data++ != 0) 2693 if (*data++ != 0)
1801 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1802 2695
1803 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1805 2698
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2711 {
1819 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1820 2713
1821 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1822 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1823 uint8_t flags = *data++; 2721 flags = *data++;
1824 2722
1825 if (flags) 2723 if (flags)
1826 { 2724 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1830 2727
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2731
1835 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
1836 { 2733 {
1837 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1838 2736
1839 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1840 { 2738 {
1841 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1842 2740
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1845 } 2748 }
1846 } 2749 }
1847 } 2750 }
1848 } 2751 }
1849 } 2752 }
1850} 2753}
1851 2754
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2756
1854CFPlus::MixChunk 2757DC::RW
1855new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1856 CODE: 2759 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1858 OUTPUT: 2766 OUTPUT:
1859 RETVAL 2767 RETVAL
1860 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1861void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1862DESTROY (CFPlus::MixChunk self) 2878DESTROY (DC::MixChunk self)
1863 CODE: 2879 CODE:
1864 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1865 2881
1866int 2882int
1867volume (CFPlus::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2888 OUTPUT:
1871 RETVAL 2889 RETVAL
1872 2890
1873int 2891DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2893 CODE:
2894{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1877 OUTPUT: 2906 OUTPUT:
1878 RETVAL 2907 RETVAL
1879 2908
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2910
1882int 2911int
1883volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1884 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2918 OUTPUT:
1887 RETVAL 2919 RETVAL
1888 2920
2921void
2922fade_out (int ms)
2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
1889CFPlus::MixMusic 2931DC::MixMusic
1890new_from_file (SV *class, char *path) 2932new (SV *class, DC::RW rwops)
1891 CODE: 2933 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2935 OUTPUT:
1894 RETVAL 2936 RETVAL
1895 2937
1896void 2938void
1897DESTROY (CFPlus::MixMusic self) 2939DESTROY (DC::MixMusic self)
1898 CODE: 2940 CODE:
1899 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1900 2942
1901int 2943int
1902play (CFPlus::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1903 CODE: 2945 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2947 OUTPUT:
1906 RETVAL 2948 RETVAL
1907 2949
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1909 2958
1910BOOT: 2959BOOT:
1911{ 2960{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2962 static const struct {
1914 const char *name; 2963 const char *name;
1915 IV iv; 2964 IV iv;
1916 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1918 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2985 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
1936 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1937 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
1938 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
1939 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1940 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
1941 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
1942 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
1948 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 3052 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1998# undef const_iv 3076# undef const_iv
1999 }; 3077 };
2000 3078
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
2003} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
2004 3094
2005char * 3095char *
2006gl_vendor () 3096gl_vendor ()
2007 CODE: 3097 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 3111 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 3113 OUTPUT:
2024 RETVAL 3114 RETVAL
2025 3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
2026int glGetError () 3130int glGetError ()
2027 3131
2028void glFinish () 3132void glFinish ()
2029 3133
2030void glClear (int mask) 3134void glClear (int mask)
2044 3148
2045void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2046 CODE: 3150 CODE:
2047 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2048 3152
3153# void glBlendEquation (int se)
3154
2049void glDepthMask (int flag) 3155void glDepthMask (int flag)
2050 3156
2051void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2052 3158
2053void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2067# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 3175
2070# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
2072 3180
2073void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
2074 3182
2075void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
2076 3184
2084 3192
2085void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2086 CODE: 3194 CODE:
2087 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2088 3196
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @ 3198 PROTOTYPE: @
2095 ALIAS: 3199 ALIAS:
2096 glColor_premultiply = 1 3200 glColor_premultiply = 1
2097 CODE: 3201 CODE:
2098 if (ix) 3202 if (ix)
2099 { 3203 {
2102 b *= a; 3206 b *= a;
2103 } 3207 }
2104 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
2106 3210
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 3212 CODE:
2115 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2117 3215
2121 3219
2122void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2123 CODE: 3221 CODE:
2124 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2125 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2126void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2127 CODE: 3254 CODE:
2128 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2129 3256
2130void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 3274 CODE:
2148 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 3277
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 3279
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 3281
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
2156 3285
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 3287
2159int glGenTexture () 3288int glGenTexture ()
2160 CODE: 3289 CODE:
2161{ 3290 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 3291 OUTPUT:
2167 RETVAL 3292 RETVAL
2168 3293
2169void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
2170 CODE: 3295 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 3296 del_texture (name);
2174} 3297
2175
2176int glGenList () 3298int glGenList ()
2177 CODE: 3299 CODE:
2178 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
2179 OUTPUT: 3301 OUTPUT:
2180 RETVAL 3302 RETVAL
2187 3309
2188void glEndList () 3310void glEndList ()
2189 3311
2190void glCallList (int list) 3312void glCallList (int list)
2191 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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