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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
30#include <cassert>
19#include <math.h> 31#include <cmath>
20#include <string.h> 32#include <cstring>
21#include <stdio.h> 33#include <cstdio>
22#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
23 40
24#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
25#include <SDL_endian.h> 43#include <SDL_endian.h>
26#include <SDL_image.h> 44#include <SDL_image.h>
27#include <SDL_mixer.h> 45#include <SDL_mixer.h>
28#include <SDL_opengl.h> 46#include <SDL_opengl.h>
29 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
30#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
32 57
33#include <glib/gmacros.h> 58#include <glib.h>
34 59
35#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
36 72
37#ifndef _WIN32 73#ifndef _WIN32
38# include <sys/types.h> 74# include <sys/types.h>
39# include <sys/socket.h> 75# include <sys/socket.h>
40# include <netinet/in.h> 76# include <netinet/in.h>
41# include <netinet/tcp.h> 77# include <netinet/tcp.h>
42# include <inttypes.h> 78# include <inttypes.h>
43#endif 79#endif
44 80
81#include "ecb.h"
82
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
48 89
49#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
51 92
52#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
53 94
54#if 0 95/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 97
57# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
58#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
59 123
60static struct 124static struct
61{ 125{
62#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 127#include "glfunc.h"
64#undef GL_FUNC 128#undef GL_FUNC
65} gl; 129} gl;
66 130
131static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 133{
69 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 138 else
74 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
75} 140}
76 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
77#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
78 168
79#include "pango-font.c" 169#include "pango-font.c"
80#include "pango-fontmap.c" 170#include "pango-fontmap.c"
81#include "pango-render.c" 171#include "pango-render.c"
82 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
85 177
86typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
87 179
88static int 180static int
89shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
90{ 182{
91 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
92 184
93 while (attrs) 185 while (attrs)
94 { 186 {
95 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
96 188
97 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1; 190 return 1;
99 191
100 attrs = attrs->next; 192 attrs = attrs->next;
101 } 193 }
102 194
103 return 0; 195 return 0;
104} 196}
105 197
106typedef struct cf_layout { 198struct cf_layout {
107 PangoLayout *pl; 199 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
109 int base_height; 201 int base_height;
110 CFPlus__Font font; 202 DC__Font font;
111} *CFPlus__Layout; 203 rc_t rc;
204};
112 205
206typedef cf_layout *DC__Layout;
207
113static CFPlus__Font default_font; 208static DC__Font default_font;
114static PangoContext *opengl_context; 209static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
116 211
117static void 212static void
118substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
119{ 214{
120 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
121#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123#endif 218#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 220}
126 221
127static void 222static void
128layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
129{ 224{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
132 */ 227 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
134 229
135 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 232
138 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
139} 234}
140 235
141static void 236static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 238{
144 PangoRectangle rect; 239 PangoRectangle rect;
145 240
146 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
154 249
155 *w = rect.width; 250 *w = rect.width;
156 *h = rect.height; 251 *h = rect.height;
157} 252}
158 253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
159typedef uint16_t mapface; 257typedef uint16_t faceid;
160 258
161typedef struct { 259struct maptex
260{
162 GLint name; 261 GLuint name;
163 int w, h; 262 int w, h;
164 float s, t; 263 float s, t;
165 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
166} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
167 269
168typedef struct { 270struct mapcell
271{
169 uint32_t player; 272 uint32_t player;
170 mapface face[3]; 273 tileid tile[3];
171 uint16_t darkness; 274 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 276};
174 277
175typedef struct { 278struct maprow
279{
176 int32_t c0, c1; 280 int32_t c0, c1;
177 mapcell *col; 281 mapcell *col;
178} maprow; 282};
179 283
180typedef struct map { 284struct mapgrid {
181 int x, y, w, h; 285 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 287 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 288 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 289
189 int32_t rows; 290 int32_t rows;
190 maprow *row; 291 maprow *row;
191} *CFPlus__Map; 292};
192 293
193static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
194prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
195{ 299{
196 char *p; 300 T *p;
197 301
198 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
199 Zero (p, inc, char); 303 Zero (p, inc, T);
200 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
201 Safefree (ptr); 305 Safefree (ptr);
202 306
203 return p; 307 ptr = p;
204} 308}
205 309
206static char * 310template<typename T>
311static void
207append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
208{ 313{
209 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
210 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
211
212 return ptr;
213} 316}
214 317
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
217 337
218static maprow * 338static maprow *
219map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
220{ 340{
221 if (0 > y) 341 if (0 > y)
222 { 342 {
223 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
225 345
226 self->rows += extend; 346 self->rows += extend;
227 self->y += extend; 347 self->y += extend;
228 y += extend; 348 y += extend;
229 } 349 }
230 else if (y >= self->rows) 350 else if (y >= self->rows)
231 { 351 {
232 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
233 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
234 self->rows += extend; 354 self->rows += extend;
235 } 355 }
236 356
237 return self->row + y; 357 return self->row + y;
238} 358}
248 } 368 }
249 369
250 if (row->c0 > x) 370 if (row->c0 > x)
251 { 371 {
252 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
253 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
254 row->c0 -= extend; 374 row->c0 -= extend;
255 } 375 }
256 else if (x >= row->c1) 376 else if (x >= row->c1)
257 { 377 {
258 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
259 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
260 row->c1 += extend; 380 row->c1 += extend;
261 } 381 }
262 382
263 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
264} 384}
265 385
266static mapcell * 386static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
268{ 388{
269 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
270} 390}
271 391
272static void 392static void
273map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
274{ 394{
275 int r; 395 int r;
276 396
277 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
285 self->oy = 0; 405 self->oy = 0;
286 self->row = 0; 406 self->row = 0;
287 self->rows = 0; 407 self->rows = 0;
288} 408}
289 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
290static void 420static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
292{ 422{
293 int x, y; 423 int x, y;
294 maprow *row; 424 maprow *row;
295 mapcell *cell; 425 mapcell *cell;
296 426
308 if (x >= row->c1) 438 if (x >= row->c1)
309 break; 439 break;
310 440
311 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
312 442
313 cell->darkness = 0; 443 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 444 }
318 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
319} 481}
320 482
321static void 483static void
322music_finished (void) 484music_finished (void)
323{ 485{
340 ev.code = 1; 502 ev.code = 1;
341 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0; 504 ev.data2 = 0;
343 505
344 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
345} 514}
346 515
347static unsigned int 516static unsigned int
348minpot (unsigned int n) 517minpot (unsigned int n)
349{ 518{
363 532
364/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
367 536
368MODULE = CFPlus PACKAGE = CFPlus 537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
369 639
370PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
371 641
372BOOT: 642BOOT:
373{ 643{
374 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 645 static const struct {
376 const char *name; 646 const char *name;
377 IV iv; 647 IV iv;
378 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
401 671
402 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
405 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
487# undef const_iv 842# undef const_iv
488 }; 843 };
489 844
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
492 847
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 850}
496 851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
857
497int 858int
498in_destruct () 859in_destruct ()
499 CODE: 860 CODE:
500 RETVAL = PL_main_cv == Nullcv; 861 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 862 OUTPUT:
502 RETVAL 863 RETVAL
503 864
504NV floor (NV x) 865NV floor (NV x)
505 866
506NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
507 888
508void 889void
509pango_init () 890pango_init ()
510 CODE: 891 CODE:
511{ 892{
512 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
515} 901}
516 902
517int 903char *SDL_GetError ()
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 904
520void 905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
521SDL_Quit () 914void SDL_Quit ()
522 915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
523void 926void
524SDL_ListModes () 927SDL_ListModes (int rgb, int alpha)
525 PPCODE: 928 PPCODE:
526{ 929{
527 SDL_Rect **m; 930 SDL_Rect **m;
528 931
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 936
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 939
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 944
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif
547
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550 947
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 949
553 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
554 while (*m) 951 while (*m)
555 { 952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
556 AV *av = newAV (); 955 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
560 962
561 ++m; 963 ++m;
562 } 964 }
563} 965}
564 966
565char *
566SDL_GetError ()
567
568int 967int
569SDL_SetVideoMode (int w, int h, int fullscreen) 968SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 969 CODE:
970{
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
571 RETVAL = !!SDL_SetVideoMode ( 979 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 981 );
982
574 if (RETVAL) 983 if (RETVAL)
575 { 984 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 985 av_clear (texture_av);
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 987#include "glfunc.h"
579# undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
580 } 991 }
992}
581 OUTPUT: 993 OUTPUT:
582 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
583 998
584void 999void
585SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
586 1001
587char * 1002char *
588SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
589 1005
1006int
1007SDL_GetAppState ()
1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
590void 1016void
591SDL_PollEvent () 1017SDL_PumpEvents ()
1018
1019void
1020peep_events ()
592 PPCODE: 1021 PPCODE:
593{ 1022{
594 SDL_Event ev; 1023 SDL_Event ev;
595 1024
596 while (SDL_PollEvent (&ev)) 1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 1027 {
598 HV *hv = newHV (); 1028 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 1030
601 switch (ev.type) 1031 switch (ev.type)
602 { 1032 {
603 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
604 case SDL_KEYUP: 1034 case SDL_KEYUP:
605 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
606 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
607 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
608 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
609 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
610 break; 1040 break;
611 1041
612 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 1045 break;
616 1046
617 case SDL_MOUSEMOTION: 1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
625 break; 1073 break;
626 1074
627 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
630 1078
631 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
632 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
633 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
634 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 1089 break;
642 } 1090 }
643 1091
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 1093 }
646} 1094}
647 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
648int 1109int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 1111 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
653 1114
654void 1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
1130
1131void
655Mix_CloseAudio () 1132Mix_CloseAudio ()
656 1133
657int 1134int
658Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
659 1136
1137const char *
1138Mix_GetError ()
1139
660void 1140void
661lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
662 CODE: 1142 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 1144
667void 1145void
668win32_proxy_info () 1146win32_proxy_info ()
669 PPCODE: 1147 PPCODE:
670{ 1148{
691 } 1169 }
692 } 1170 }
693#endif 1171#endif
694} 1172}
695 1173
696void 1174int
697add_font (char *file) 1175add_font (char *file)
698 CODE: 1176 CODE:
699 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
700 1187
701void 1188void
702load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
703 ALIAS: 1190 ALIAS:
704 load_image_file = 1 1191 load_image_file = 1
707 STRLEN image_len; 1194 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
714 1201
715 if (!rw) 1202 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
717 1204
750 1237
751 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
752 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
753 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
754 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
755 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
756 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
757 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
758 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
759 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
760 1247
790void 1277void
791error (char *message) 1278error (char *message)
792 CODE: 1279 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 1280 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 1281#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 1283#endif
797 1284
798void 1285void
799fatal (char *message) 1286fatal (char *message)
800 CODE: 1287 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1288 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1289#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1291#endif
805 _exit (1); 1292 _exit (1);
806 1293
807void 1294void
808_exit (int retval = 0) 1295_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1298 ExitThread (retval); // unclean, please beam me up
812#else 1299#else
813 _exit (retval); 1300 _exit (retval);
814#endif 1301#endif
815 1302
816MODULE = CFPlus PACKAGE = CFPlus::Font 1303void
1304debug ()
1305 CODE:
1306{
1307#if DEBUG
1308 VALGRIND_DO_LEAK_CHECK;
1309#endif
1310}
817 1311
818CFPlus::Font 1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319MODULE = Deliantra::Client PACKAGE = DC::Font
1320
1321PROTOTYPES: DISABLE
1322
1323DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
820 CODE: 1325 CODE:
821{ 1326{
822 int count; 1327 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
824 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
826} 1331}
827 OUTPUT: 1332 OUTPUT:
828 RETVAL 1333 RETVAL
829 1334
830void 1335void
831DESTROY (CFPlus::Font self) 1336DESTROY (DC::Font self)
832 CODE: 1337 CODE:
833 pango_font_description_free (self); 1338 pango_font_description_free (self);
834 1339
835void 1340void
836make_default (CFPlus::Font self) 1341make_default (DC::Font self)
1342 PROTOTYPE: $
837 CODE: 1343 CODE:
838 default_font = self; 1344 default_font = self;
839 1345
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1347
1348PROTOTYPES: DISABLE
1349
842void 1350void
843reset_glyph_cache () 1351glyph_cache_backup ()
1352 PROTOTYPE:
844 CODE: 1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
845 tc_clear (); 1360 tc_restore ();
846 1361
847CFPlus::Layout 1362DC::Layout
848new (SV *class) 1363new (SV *klass)
849 CODE: 1364 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
851 1366
852 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
853 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
854 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
861 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
862 OUTPUT: 1377 OUTPUT:
863 RETVAL 1378 RETVAL
864 1379
865void 1380void
866DESTROY (CFPlus::Layout self) 1381DESTROY (DC::Layout self)
867 CODE: 1382 CODE:
868 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
869 Safefree (self); 1384 delete self;
870 1385
871void 1386void
872set_text (CFPlus::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
873 CODE: 1388 CODE:
874{ 1389{
875 STRLEN textlen; 1390 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
877 1392
878 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
879} 1394}
880 1395
881void 1396void
882set_markup (CFPlus::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
883 CODE: 1398 CODE:
884{ 1399{
885 STRLEN textlen; 1400 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
887 1402
888 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
889} 1404}
890 1405
891void 1406void
892set_shapes (CFPlus::Layout self, ...) 1407set_shapes (DC::Layout self, ...)
893 CODE: 1408 CODE:
894{ 1409{
895 PangoAttrList *attrs = 0; 1410 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1411 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1412 const char *pos = text;
932 if (attrs) 1447 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1448 pango_layout_set_attributes (self->pl, attrs);
934} 1449}
935 1450
936void 1451void
937get_shapes (CFPlus::Layout self) 1452get_shapes (DC::Layout self)
938 PPCODE: 1453 PPCODE:
939{ 1454{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1456
942 do 1457 do
943 { 1458 {
944 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
945 1460
946 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
947 { 1462 {
948 PangoRectangle extents; 1463 PangoRectangle extents;
949 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
957 1472
958 pango_layout_iter_free (iter); 1473 pango_layout_iter_free (iter);
959} 1474}
960 1475
961int 1476int
962has_wrapped (CFPlus::Layout self) 1477has_wrapped (DC::Layout self)
963 CODE: 1478 CODE:
964{ 1479{
965 int lines = 1; 1480 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1481 const char *text = pango_layout_get_text (self->pl);
967 1482
972} 1487}
973 OUTPUT: 1488 OUTPUT:
974 RETVAL 1489 RETVAL
975 1490
976SV * 1491SV *
977get_text (CFPlus::Layout self) 1492get_text (DC::Layout self)
978 CODE: 1493 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1495 sv_utf8_decode (RETVAL);
981 OUTPUT: 1496 OUTPUT:
982 RETVAL 1497 RETVAL
983 1498
984void 1499void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1501 CODE:
987 self->r = r; 1502 self->r = r;
988 self->g = g; 1503 self->g = g;
989 self->b = b; 1504 self->b = b;
990 self->a = a; 1505 self->a = a;
991 1506
992void 1507void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1509 CODE:
995 if (self->font != font) 1510 if (self->font != font)
996 { 1511 {
997 self->font = font; 1512 self->font = font;
998 layout_update_font (self); 1513 layout_update_font (self);
999 } 1514 }
1000 1515
1001void 1516void
1002set_height (CFPlus::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1003 CODE: 1518 CODE:
1004 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1005 { 1520 {
1006 self->base_height = base_height; 1521 self->base_height = base_height;
1007 layout_update_font (self); 1522 layout_update_font (self);
1008 } 1523 }
1009 1524
1010void 1525void
1011set_width (CFPlus::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1527 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1529
1015void 1530void
1016set_indent (CFPlus::Layout self, int indent) 1531set_indent (DC::Layout self, int indent)
1017 CODE: 1532 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1534
1020void 1535void
1021set_spacing (CFPlus::Layout self, int spacing) 1536set_spacing (DC::Layout self, int spacing)
1022 CODE: 1537 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1539
1025void 1540void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1541set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1542 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1543 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1547 : PANGO_ELLIPSIZE_NONE
1033 ); 1548 );
1034 1549
1035void 1550void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1551set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1552 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1554
1040void 1555void
1041size (CFPlus::Layout self) 1556size (DC::Layout self)
1042 PPCODE: 1557 PPCODE:
1043{ 1558{
1044 int w, h; 1559 int w, h;
1045 1560
1046 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
1051} 1566}
1052 1567
1053int 1568int
1054descent (CFPlus::Layout self) 1569descent (DC::Layout self)
1055 CODE: 1570 CODE:
1056{ 1571{
1057 PangoRectangle rect; 1572 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1060 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
1061} 1576}
1062 OUTPUT: 1577 OUTPUT:
1063 RETVAL 1578 RETVAL
1064 1579
1065int 1580int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1582 CODE:
1068{ 1583{
1069 int index, trailing; 1584 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1586 RETVAL = index + trailing;
1072} 1587}
1073 OUTPUT: 1588 OUTPUT:
1074 RETVAL 1589 RETVAL
1075 1590
1076void 1591void
1077cursor_pos (CFPlus::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1593 PPCODE:
1079{ 1594{
1080 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1082 1597
1083 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1084 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1087} 1602}
1088 1603
1089void 1604void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1606 PPCODE:
1092{ 1607{
1093 int line, x; 1608 int line, x;
1094 1609
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1097 1613 --line;
1614#endif
1098 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1618}
1102 1619
1103void 1620void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1621line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1622 PPCODE:
1106{ 1623{
1107 PangoLayoutLine *lp; 1624 PangoLayoutLine *lp;
1108 int index, trailing; 1625 int index, trailing;
1109 1626
1110 if (line < 0) 1627 if (line < 0)
1111 XSRETURN_EMPTY; 1628 XSRETURN_EMPTY;
1112 1629
1113 if (!(lp = pango_layout_get_line (self->pl, line))) 1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1114 XSRETURN_EMPTY; /* do better */ 1631 XSRETURN_EMPTY; /* do better */
1115 1632
1116 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1117 1634
1118 EXTEND (SP, 2); 1635 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1642 }
1126} 1643}
1127 1644
1128void 1645void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1647 CODE:
1648 self->rc.clear ();
1131 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1132 self->pl, 1650 self->pl,
1651 &self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1135 flags 1654 flags
1136 ); 1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1137 1659
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1660void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1661draw (DC::Layout self)
1142 CODE: 1662 CODE:
1143{ 1663{
1144 int ow = SvIV (w_); 1664 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1671
1147 if (ow && oh) 1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
1679MODULE = Deliantra::Client PACKAGE = DC::Texture
1680
1681PROTOTYPES: ENABLE
1682
1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1688 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1689 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1690 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1691 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1693
1161 SvPOK_only (result_); 1694 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1695 SvCUR_set (result_, nw * nh * bpp);
1163 1696
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1698 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1700
1168 sv_setsv (data_, result_); 1701 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1702 }
1175} 1703}
1176 1704
1177void 1705void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1712{
1185 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
1189 1720
1190 if (items < 5) 1721 if (items < 5)
1191 { 1722 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1223 } 1754 }
1224} 1755}
1225 1756
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1227 1766
1228CFPlus::Map 1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880{
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1889MODULE = Deliantra::Client PACKAGE = DC::Map
1890
1891PROTOTYPES: DISABLE
1892
1893DC::Map
1229new (SV *class) 1894new (SV *klass)
1230 CODE: 1895 CODE:
1231 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1232 RETVAL->x = 0; 1897 RETVAL->x = 0;
1233 RETVAL->y = 0; 1898 RETVAL->y = 0;
1234 RETVAL->w = 0; 1899 RETVAL->w = 0;
1235 RETVAL->h = 0; 1900 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1902 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1903 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1904 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1905 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1906 RETVAL->row = 0;
1244 OUTPUT: 1907 OUTPUT:
1245 RETVAL 1908 RETVAL
1246 1909
1247void 1910void
1248DESTROY (CFPlus::Map self) 1911DESTROY (DC::Map self)
1249 CODE: 1912 CODE:
1250{ 1913{
1251 map_clear (self); 1914 map_clear (self);
1252 Safefree (self->face); 1915 Safefree (self->face2tile);
1253 Safefree (self->tex); 1916 Safefree (self->tex);
1254 Safefree (self); 1917 Safefree (self);
1255} 1918}
1256 1919
1257void 1920void
1258resize (CFPlus::Map self, int map_width, int map_height) 1921resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1922 CODE:
1260 self->w = map_width; 1923 self->w = map_width;
1261 self->h = map_height; 1924 self->h = map_height;
1262 1925
1263void 1926void
1264clear (CFPlus::Map self) 1927clear (DC::Map self)
1265 CODE: 1928 CODE:
1266 map_clear (self); 1929 map_clear (self);
1267 1930
1268void 1931void
1269set_face (CFPlus::Map self, int face, int texid) 1932set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1933 CODE:
1271{ 1934{
1272 while (self->faces <= face) 1935 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1936 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1937}
1280 1938
1281void 1939void
1940set_smooth (DC::Map self, int face, int smooth, int level)
1941 CODE:
1942{
1943 tileid texid;
1944 maptex *tex;
1945
1946 if (face < 0 || face >= self->faces)
1947 return;
1948
1949 if (smooth < 0 || smooth >= self->faces)
1950 return;
1951
1952 texid = self->face2tile [face];
1953
1954 if (!texid)
1955 return;
1956
1957 tex = self->tex + texid;
1958 tex->smoothtile = self->face2tile [smooth];
1959 tex->smoothlevel = level;
1960}
1961
1962void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1964 CODE:
1284{ 1965{
1285 while (self->texs <= texid) 1966 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1967
1291 { 1968 {
1292 maptex *tex = self->tex + texid; 1969 maptex *tex = self->tex + texid;
1293 1970
1294 tex->name = name; 1971 tex->name = name;
1310 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1311 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1990}
1314 1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
1315int 2012int
1316ox (CFPlus::Map self) 2013ox (DC::Map self)
1317 ALIAS: 2014 ALIAS:
1318 oy = 1 2015 oy = 1
1319 x = 2 2016 x = 2
1320 y = 3 2017 y = 3
1321 w = 4 2018 w = 4
1332 } 2029 }
1333 OUTPUT: 2030 OUTPUT:
1334 RETVAL 2031 RETVAL
1335 2032
1336void 2033void
1337scroll (CFPlus::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1338 CODE: 2035 CODE:
1339{ 2036{
1340 if (dx > 0) 2037 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 2039 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2040 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 2041
1345 if (dy > 0) 2042 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 2043 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 2044 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2045 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 2046
1350 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1352 2049
1353 while (self->y < 0) 2050 while (self->y < 0)
1354 { 2051 {
1355 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1356 2053
1357 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1359 } 2056 }
1360} 2057}
1361 2058
1362void 2059SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1364 CODE: 2061 CODE:
1365{ 2062{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 2065 mapcell *cell;
1369 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
1370 2069
1371 while (data < data_end - 1) 2070 while (data < data_end - 1)
1372 { 2071 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
1374 2073
1387 2086
1388 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1389 2088
1390 if (flags & 8) 2089 if (flags & 8)
1391 { 2090 {
2091 uint8_t ext, cmd;
2092
1392 if (extmap) 2093 do
1393 { 2094 {
1394 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1395 2097
1396 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1397 { 2101 {
1398 ext = *data++;
1399 cmd = ext & 0x3f;
1400
1401 if (cmd < 4)
1402 cell->darkness = 255 - ext * 64 + 1;
1403 else if (cmd == 5) // health
1404 {
1405 cell->stat_width = 1; 2102 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1407 }
1408 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width
1411 {
1412 if (*data == 4)
1413 ; // decode player tag
1414
1415 data += *data + 1;
1416 }
1417 else if (cmd == 8) // cell flags
1418 cell->flags = *data++;
1419 else if (ext & 0x40) // unknown, multibyte => skip
1420 data += *data + 1;
1421 else
1422 data++;
1423 } 2104 }
1424 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1425 } 2122 }
1426 else 2123 while (ext & 0x80);
1427 cell->darkness = *data++ + 1;
1428 } 2124 }
1429 2125
2126 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 2127 if (flags & (4 >> z))
1431 { 2128 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
2130 need_facenum (self, face);
2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
1433 } 2148 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 2149 }
1445 else 2150 else
1446 cell->darkness = 0; 2151 CELL_CLEAR (cell);
1447 } 2152 }
1448} 2153}
2154 OUTPUT:
2155 RETVAL
1449 2156
1450SV * 2157SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 2159 CODE:
1453{ 2160{
1454 int x1, x; 2161 int x1, x;
1455 int y1, y; 2162 int y1, y;
1456 int z; 2163 int z;
1469 ? self->row + y 2176 ? self->row + y
1470 : 0; 2177 : 0;
1471 2178
1472 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1473 { 2180 {
1474 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1475 2182
1476 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1477 { 2184 {
1478 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1479 2186
1480 for (z = 0; z <= 0; z++) 2187 for (z = 0; z <= 0; z++)
1481 { 2188 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 2189 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 2191 int a1 = tex.a;
1489 2192
1490 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1491 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1492 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1493 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1494 }
1495 } 2197 }
1496 } 2198 }
1497 2199
1498 *map++ = (r ) 2200 *map++ = (r )
1499 | (g << 8) 2201 | (g << 8)
1500 | (b << 16) 2202 | (b << 16)
1501 | (a << 24); 2203 | (a << 24);
1502 } 2204 }
1503 } 2205 }
1504 2206
1505 RETVAL = map_sv; 2207 RETVAL = map_sv;
1506} 2208}
1507 OUTPUT: 2209 OUTPUT:
1508 RETVAL 2210 RETVAL
1509 2211
1510void 2212void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1512 CODE: 2214 CODE:
1513{ 2215{
1514 int x, y, z; 2216 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 2217
1518 glColor4ub (255, 255, 255, 255); 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2219 int pl_x, pl_y;
2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
2225
2226 pl_tex.name = 0;
2227
2228 // that's current max. sorry.
2229 if (sw > 255) sw = 255;
2230 if (sh > 255) sh = 255;
2231
2232 memset (&key, 0, sizeof (key));
2233 key.r = 255;
2234 key.g = 255;
2235 key.b = 255;
2236 key.a = 255;
2237 key.mode = GL_QUADS;
2238 key.format = GL_T2F_V3F;
2239
2240 mx += self->x;
2241 my += self->y;
2242
2243 // first pass: determine smooth_max
2244 // rather ugly, if you ask me
2245 // could also be stored inside mapcell and updated on change
2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2247
2248 for (y = 0; y < sh; y++)
2249 if (0 <= y + my && y + my < self->rows)
2250 {
2251 maprow *row = self->row + (y + my);
2252
2253 for (x = 0; x < sw; x++)
2254 if (row->c0 <= x + mx && x + mx < row->c1)
2255 {
2256 mapcell *cell = row->col + (x + mx - row->c0);
2257
2258 smooth_max[x + 1][y + 1] =
2259 MAX (self->tex [cell->tile [0]].smoothlevel,
2260 MAX (self->tex [cell->tile [1]].smoothlevel,
2261 self->tex [cell->tile [2]].smoothlevel));
2262 }
2263 }
1519 2264
1520 glEnable (GL_BLEND); 2265 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 2268
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 2269 for (z = 0; z <= 2; z++)
2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2275
1533 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1535 { 2278 {
1536 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
1537 2280
1538 for (x = 0; x < sw; x++) 2281 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 2282 if (row->c0 <= x + mx && x + mx < row->c1)
2283 {
2284 mapcell *cell = row->col + (x + mx - row->c0);
2285 tileid tile = cell->tile [z];
2286
2287 if (tile)
2288 {
2289 maptex tex = self->tex [tile];
2290 int px, py;
2291
2292 if (key.texname != tex.name)
2293 {
2294 self->tex [tile].unused = 0;
2295
2296 if (!tex.name)
2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2298
2299 key.texname = tex.name;
2300 arr = &rc.array (key);
2301 }
2302
2303 px = (x + 1) * Th - tex.w;
2304 py = (y + 1) * Tw - tex.h;
2305
2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2307 {
2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
2311 continue;
2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2318
2319 // update smooth hash
2320 if (tex.smoothtile)
2321 {
2322 skey.tile = tex.smoothtile;
2323 skey.level = tex.smoothlevel;
2324
2325 smooth_level[tex.smoothlevel] = 1;
2326
2327 // add bits to current tile and all neighbours. skey.x|y is
2328 // shifted +1|+1 so we always stay positive.
2329
2330 // bits is ___n cccc CCCC bbbb
2331 // n do not draw borders&corners
2332 // c draw these corners, but...
2333 // C ... not these
2334 // b draw these borders
2335
2336 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2337 // ┃· ·· ·┃ ━━
2338
2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2340 // ·· ·· ·┏ ┓·
2341
2342 // full tile
2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2344
2345 // borders
2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2350
2351 // corners
2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2376 }
2377 }
2378 }
2379 }
2380
2381 rc.draw ();
2382 rc.clear ();
2383
2384 // go through all smoothlevels, lowest to highest, then draw.
2385 // this is basically counting sort
2386 {
2387 int w, b;
2388
2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1540 { 2394 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 2395 smooth_key &skey = it->first;
2396 IV bits = it->second;
1542 2397
1543 face = cell->face [z]; 2398 if (!(bits & 0x1000)
1544 2399 && skey.level == level
1545 if (face && face < self->texs) 2400 && level > smooth_max [skey.x][skey.y])
1546 { 2401 {
1547 maptex tex = self->tex [face]; 2402 maptex tex = self->tex [skey.tile];
1548 int px = (x + 1) * 32 - tex.w; 2403 int px = (((int)skey.x) - 1) * Tw;
1549 int py = (y + 1) * 32 - tex.h; 2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
1550 2409
1551 if (last_name != tex.name) 2410 if (tex.name)
1552 { 2411 {
2412 // this time avoiding texture state changes
2413 // save gobs of state changes.
2414 if (key.texname != tex.name)
2415 {
2416 self->tex [skey.tile].unused = 0;
2417
1553 glEnd (); 2418 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1555 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
1556 } 2421 }
1557 2422
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2423 if (border)
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 { 2424 {
1568 maptex tex = self->tex [1]; 2425 float ox = border * dx;
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571 2426
2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1572 glEnd (); 2431 }
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575 2432
2433 if (corner)
2434 {
2435 float ox = corner * dx;
2436
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2441 }
1580 } 2442 }
1581 } 2443 }
1582 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
1583 } 2449 }
2450 }
1584 2451
1585 glEnd (); 2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
1586 2457
1587 glDisable (GL_TEXTURE_2D); 2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
1588 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1589 2473
1590 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1596 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2482 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1600 2484
1601 int px = x * 32; 2485 int px = x * Tw;
1602 int py = y * 32; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1603 2493
1604 if (cell->stat_hp) 2494 if (cell->stat_hp)
1605 { 2495 {
1606 int width = cell->stat_width * 32; 2496 int width = cell->stat_width * Tw;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2498
1609 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2501 px + width - 1, py);
1612 2502
1618 } 2508 }
1619 } 2509 }
1620} 2510}
1621 2511
1622void 2512void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1624 CODE: 2514 CODE:
1625{ 2515{
1626 static float color[16][3] = { 2516 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1628 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1629 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1630 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1631 2521
1632 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1633 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1634 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1635 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1636 2526
1637 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1638 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1639 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1640 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1641 2531
1642 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1643 2533
1644 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1645 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1646 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1647 }; 2537 };
1648 2538
1649 int x, y; 2539 int x, y;
1650 2540
1651 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1652 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1653 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1654 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1655 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1656 2552
1657 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1661 2557
1662 if (m) 2558 if (m)
1663 { 2559 {
1664 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1665 2561
1666 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1667 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1668 2564
1669 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1670 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1671 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1672 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1673 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1674 } 2570 }
1678 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1680} 2576}
1681 2577
1682void 2578void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2580 PPCODE:
1685{ 2581{
1686 int x, y; 2582 int x, y;
1687 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1691 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1692 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1694 2594
1695 mx += self->x; 2595 mx += self->x - 1;
1696 my += self->y; 2596 my += self->y - 1;
1697 2597
1698 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1700 { 2600 {
1701 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1702 2602
1703 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2605 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1707 2607
1708 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1710 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1711 } 2611 }
1712 } 2612 }
1713 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1714 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1718} 2656}
1719 2657
1720SV * 2658SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2660 CODE:
1723{ 2661{
1724 int x, y, x1, y1; 2662 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1752 { 2690 {
1753 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2692 uint8_t flags = 0;
1755 2693
1756 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1759 2697
1760 *data++ = flags; 2698 *data++ = flags;
1761 2699
1762 if (flags & 1) 2700 if (flags & 1)
1763 { 2701 {
2702 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2704 *data++ = tile;
1766 } 2705 }
1767 2706
1768 if (flags & 2) 2707 if (flags & 2)
1769 { 2708 {
2709 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2711 *data++ = tile;
1772 } 2712 }
1773 2713
1774 if (flags & 4) 2714 if (flags & 4)
1775 { 2715 {
2716 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2718 *data++ = tile;
1778 } 2719 }
1779 } 2720 }
1780 else 2721 else
1781 *data++ = 0; 2722 *data++ = 0;
1782 } 2723 }
1783 } 2724 }
1784 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1785 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1786 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1787 RETVAL = data_sv; 2733 RETVAL = data_sv;
1788} 2734}
1789 OUTPUT: 2735 OUTPUT:
1790 RETVAL 2736 RETVAL
1791 2737
1792void 2738void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1794 PPCODE: 2740 PPCODE:
1795{ 2741{
1796 int x, y, z; 2742 int x, y, z;
1797 int w, h; 2743 int w, h;
1798 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1799 2755
1800 if (*data++ != 0) 2756 if (*data++ != 0)
1801 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1802 2758
1803 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1805 2761
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1818 { 2774 {
1819 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1820 2776
1821 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1822 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1823 uint8_t flags = *data++; 2784 flags = *data++;
1824 2785
1825 if (flags) 2786 if (flags)
1826 { 2787 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1830 2790
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2794
1835 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
1836 { 2796 {
1837 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1838 2799
1839 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1840 { 2801 {
1841 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1842 2803
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1845 } 2811 }
1846 } 2812 }
1847 } 2813 }
1848 } 2814 }
1849 } 2815 }
1850} 2816}
1851 2817
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2819
1854CFPlus::MixChunk 2820DC::RW
1855new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1856 CODE: 2822 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1858 OUTPUT: 2829 OUTPUT:
1859 RETVAL 2830 RETVAL
1860 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1861void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1862DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
1863 CODE: 2960 CODE:
1864 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1865 2962
1866int 2963int
1867volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2969 OUTPUT:
1871 RETVAL 2970 RETVAL
1872 2971
1873int 2972DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2974 CODE:
2975{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1877 OUTPUT: 2987 OUTPUT:
1878 RETVAL 2988 RETVAL
1879 2989
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1881 3003
1882int 3004int
1883volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1884 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 3011 OUTPUT:
1887 RETVAL 3012 RETVAL
1888 3013
1889CFPlus::MixMusic 3014void
1890new_from_file (SV *class, char *path) 3015fade_out (int ms)
1891 CODE: 3016 CODE:
1892 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1893 OUTPUT: 3028 OUTPUT:
1894 RETVAL 3029 RETVAL
1895 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1896void 3038void
1897DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
1898 CODE: 3040 CODE:
1899 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1900 3042
1901int 3043int
1902play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1903 CODE: 3045 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 3047 OUTPUT:
1906 RETVAL 3048 RETVAL
1907 3049
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1909 3058
1910BOOT: 3059BOOT:
1911{ 3060{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 3062 static const struct {
1914 const char *name; 3063 const char *name;
1915 IV iv; 3064 IV iv;
1916 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1918 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 3085 const_iv (GL_AND),
1932 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
1936 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1937 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
1938 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
1939 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1940 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
1941 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
1942 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
1948 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1998# undef const_iv 3176# undef const_iv
1999 }; 3177 };
2000 3178
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2003}
2004 3181
2005char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2006gl_vendor () 3196gl_vendor ()
2007 CODE: 3197 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2009 OUTPUT: 3199 OUTPUT:
2010 RETVAL 3200 RETVAL
2011 3201
2012char * 3202const char *
2013gl_version () 3203gl_version ()
2014 CODE: 3204 CODE:
2015 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2016 OUTPUT: 3206 OUTPUT:
2017 RETVAL 3207 RETVAL
2018 3208
2019char * 3209const char *
2020gl_extensions () 3210gl_extensions ()
2021 CODE: 3211 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 3213 OUTPUT:
2024 RETVAL 3214 RETVAL
2025 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
2026int glGetError () 3234int glGetError ()
2027 3235
2028void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
2029 3239
2030void glClear (int mask) 3240void glClear (int mask)
2031 3241
2032void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2033 PROTOTYPE: @ 3243 PROTOTYPE: @
2044 3254
2045void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2046 CODE: 3256 CODE:
2047 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2048 3258
3259# void glBlendEquation (int se)
3260
2049void glDepthMask (int flag) 3261void glDepthMask (int flag)
2050 3262
2051void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2052 3264
2053void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2067# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 3281
2070# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2072 3286
2073void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2074 3288
2075void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2076 3290
2084 3298
2085void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2086 CODE: 3300 CODE:
2087 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2088 3302
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @ 3304 PROTOTYPE: @
2095 ALIAS: 3305 ALIAS:
2096 glColor_premultiply = 1 3306 glColor_premultiply = 1
2097 CODE: 3307 CODE:
2098 if (ix) 3308 if (ix)
2099 { 3309 {
2102 b *= a; 3312 b *= a;
2103 } 3313 }
2104 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2106 3316
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 3318 CODE:
2115 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2117 3321
2121 3325
2122void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2123 CODE: 3327 CODE:
2124 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2125 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2126void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2127 CODE: 3360 CODE:
2128 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2129 3362
2130void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 3380 CODE:
2148 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 3383
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 3385
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 3387
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2156 3391
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 3393
2159int glGenTexture () 3394int glGenTexture ()
2160 CODE: 3395 CODE:
2161{ 3396 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 3397 OUTPUT:
2167 RETVAL 3398 RETVAL
2168 3399
2169void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
2170 CODE: 3401 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 3402 del_texture (name);
2174} 3403
2175
2176int glGenList () 3404int glGenList ()
2177 CODE: 3405 CODE:
2178 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2179 OUTPUT: 3407 OUTPUT:
2180 RETVAL 3408 RETVAL
2187 3415
2188void glEndList () 3416void glEndList ()
2189 3417
2190void glCallList (int list) 3418void glCallList (int list)
2191 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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