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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.168 by root, Sat Dec 9 21:26:45 2006 UTC vs.
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
9#endif 14#endif
10 15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
76} 84}
77 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
81#include "pango-fontmap.c" 113#include "pango-fontmap.c"
82#include "pango-render.c" 114#include "pango-render.c"
155 187
156 *w = rect.width; 188 *w = rect.width;
157 *h = rect.height; 189 *h = rect.height;
158} 190}
159 191
192typedef uint16_t tileid;
160typedef uint16_t mapface; 193typedef uint16_t faceid;
161 194
162typedef struct { 195typedef struct {
163 GLint name; 196 int name;
164 int w, h; 197 int w, h;
165 float s, t; 198 float s, t;
166 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
167} maptex; 202} maptex;
168 203
169typedef struct { 204typedef struct {
170 uint32_t player; 205 uint32_t player;
171 mapface face[3]; 206 tileid tile[3];
172 uint16_t darkness; 207 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 209} mapcell;
175 210
176typedef struct { 211typedef struct {
177 int32_t c0, c1; 212 int32_t c0, c1;
178 mapcell *col; 213 mapcell *col;
179} maprow; 214} maprow;
180 215
181typedef struct map { 216typedef struct map {
182 int x, y, w, h; 217 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 219 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 220 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 221
190 int32_t rows; 222 int32_t rows;
191 maprow *row; 223 maprow *row;
192} *CFPlus__Map; 224} *CFPlus__Map;
193 225
213 return ptr; 245 return ptr;
214} 246}
215 247
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
218 270
219static maprow * 271static maprow *
220map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
221{ 273{
222 if (0 > y) 274 if (0 > y)
315 cell->stat_hp = 0; 367 cell->stat_hp = 0;
316 cell->flags = 0; 368 cell->flags = 0;
317 cell->player = 0; 369 cell->player = 0;
318 } 370 }
319 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
320} 388}
321 389
322static void 390static void
323music_finished (void) 391music_finished (void)
324{ 392{
519 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 590}
523 591
592char *
593SDL_GetError ()
594
524int 595int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 597
527void 598void
528SDL_Quit () 599SDL_Quit ()
529 600
530void 601void
531SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
532 PPCODE: 603 PPCODE:
533{ 604{
534 SDL_Rect **m; 605 SDL_Rect **m;
535 606
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 611
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 614
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 619
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 624#endif
554 625
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 627
560 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
561 while (*m) 629 while (*m)
562 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
563 AV *av = newAV (); 633 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
567 640
568 ++m; 641 ++m;
569 } 642 }
570} 643}
571 644
572char *
573SDL_GetError ()
574
575int 645int
576SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
578 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 659 );
660
581 if (RETVAL) 661 if (RETVAL)
582 { 662 {
663 av_clear (texture_av);
664
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 667#include "glfunc.h"
586# undef GL_FUNC 668#undef GL_FUNC
587 } 669 }
670}
588 OUTPUT: 671 OUTPUT:
589 RETVAL 672 RETVAL
590 673
591void 674void
592SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
593 676
594char * 677char *
595SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
596 679
680int
681SDL_GetAppState ()
682
597void 683void
598SDL_PollEvent () 684poll_events ()
599 PPCODE: 685 PPCODE:
600{ 686{
601 SDL_Event ev; 687 SDL_Event ev;
602 688
603 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 691 {
605 HV *hv = newHV (); 692 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 694
608 switch (ev.type) 695 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 709 break;
623 710
624 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
632 break; 737 break;
633 738
634 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
665Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
666 771
667void 772void
668lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
669 CODE: 774 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 776
674void 777void
675win32_proxy_info () 778win32_proxy_info ()
676 PPCODE: 779 PPCODE:
677{ 780{
818 ExitThread (retval); // unclean, please beam me up 921 ExitThread (retval); // unclean, please beam me up
819#else 922#else
820 _exit (retval); 923 _exit (retval);
821#endif 924#endif
822 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
823MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
824 936
825CFPlus::Font 937CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
827 CODE: 939 CODE:
1142 flags 1254 flags
1143 ); 1255 );
1144 1256
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1258
1259int minpot (int n)
1260
1147void 1261void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE: 1263 CODE:
1150{ 1264{
1151 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1228 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1230 } 1344 }
1231} 1345}
1232 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1234 1359
1235CFPlus::Map 1360CFPlus::Map
1236new (SV *class) 1361new (SV *class)
1237 CODE: 1362 CODE:
1240 RETVAL->y = 0; 1365 RETVAL->y = 0;
1241 RETVAL->w = 0; 1366 RETVAL->w = 0;
1242 RETVAL->h = 0; 1367 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1373 RETVAL->row = 0;
1251 OUTPUT: 1374 OUTPUT:
1252 RETVAL 1375 RETVAL
1253 1376
1254void 1377void
1255DESTROY (CFPlus::Map self) 1378DESTROY (CFPlus::Map self)
1256 CODE: 1379 CODE:
1257{ 1380{
1258 map_clear (self); 1381 map_clear (self);
1259 Safefree (self->face); 1382 Safefree (self->face2tile);
1260 Safefree (self->tex); 1383 Safefree (self->tex);
1261 Safefree (self); 1384 Safefree (self);
1262} 1385}
1263 1386
1264void 1387void
1271clear (CFPlus::Map self) 1394clear (CFPlus::Map self)
1272 CODE: 1395 CODE:
1273 map_clear (self); 1396 map_clear (self);
1274 1397
1275void 1398void
1276set_face (CFPlus::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1400 CODE:
1278{ 1401{
1279 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1403 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1404}
1282 self->faces *= 2;
1283 }
1284 1405
1285 self->face [face] = texid; 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1286} 1427}
1287 1428
1288void 1429void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1431 CODE:
1291{ 1432{
1292 while (self->texs <= texid) 1433 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1434
1298 { 1435 {
1299 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1300 1437
1301 tex->name = name; 1438 tex->name = name;
1345 CODE: 1482 CODE:
1346{ 1483{
1347 if (dx > 0) 1484 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1486 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1488
1352 if (dy > 0) 1489 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1490 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1491 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1493
1357 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1359 1496
1360 while (self->y < 0) 1497 while (self->y < 0)
1412 cell->stat_width = 1; 1549 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 1550 cell->stat_hp = *data++;
1414 } 1551 }
1415 else if (cmd == 6) // monster width 1552 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1553 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) // monster width 1554 else if (cmd == 0x47)
1418 { 1555 {
1419 if (*data == 4) 1556 if (*data == 4)
1420 ; // decode player tag 1557 ; // decode player count
1421 1558
1422 data += *data + 1; 1559 data += *data + 1;
1423 } 1560 }
1424 else if (cmd == 8) // cell flags 1561 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1562 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1571 cell->darkness = *data++ + 1;
1435 } 1572 }
1436 1573
1437 if (flags & 4) 1574 if (flags & 4)
1438 { 1575 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1440 } 1579 }
1441 1580
1442 if (flags & 2) 1581 if (flags & 2)
1443 { 1582 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1445 } 1586 }
1446 1587
1447 if (flags & 1) 1588 if (flags & 1)
1448 { 1589 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1450 } 1593 }
1451 } 1594 }
1452 else 1595 else
1453 cell->darkness = 0; 1596 cell->darkness = 0;
1454 } 1597 }
1484 { 1627 {
1485 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1486 1629
1487 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1488 { 1631 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1634 int a1 = tex.a;
1496 1635
1497 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1640 }
1503 } 1641 }
1504 1642
1505 *map++ = (r ) 1643 *map++ = (r )
1506 | (g << 8) 1644 | (g << 8)
1513} 1651}
1514 OUTPUT: 1652 OUTPUT:
1515 RETVAL 1653 RETVAL
1516 1654
1517void 1655void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1657 CODE:
1520{ 1658{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1521 int x, y, z; 1663 int x, y, z;
1522 int last_name; 1664 int last_name;
1523 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1524 1672
1525 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1526 1674
1527 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1682 last_name = 0;
1535 1683
1536 mx += self->x; 1684 mx += self->x;
1537 my += self->y; 1685 my += self->y;
1538 1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1539 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1540 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1542 { 1715 {
1543 maprow *row = self->row + (y + my); 1716 maprow *row = self->row + (y + my);
1544 1717
1545 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1720 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1551 1729
1552 if (face && face < self->texs) 1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1553 { 1819 {
1554 maptex tex = self->tex [face]; 1820 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1821 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1822
1558 if (last_name != tex.name) 1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1559 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1560 glEnd (); 1848 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1563 } 1872 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * 32 - tex.w + 2;
1577 int py = (y + 1) * 32 - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1873 }
1588 } 1874 }
1589 }
1590 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1591 1880
1592 glEnd (); 1881 glEnd ();
1593 1882
1594 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1603 for (x = 0; x < sw; x++) 1892 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 1893 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 1894 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 1895 mapcell *cell = row->col + (x + mx - row->c0);
1607 1896
1608 int px = x * 32; 1897 int px = x * T;
1609 int py = y * 32; 1898 int py = y * T;
1610 1899
1611 if (cell->stat_hp) 1900 if (cell->stat_hp)
1612 { 1901 {
1613 int width = cell->stat_width * 32; 1902 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1904
1616 glColor3ub (0, 0, 0); 1905 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1906 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1907 px + width - 1, py);
1619 1908
1685 glDisable (GL_BLEND); 1974 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 1975 glDisable (GL_TEXTURE_2D);
1687} 1976}
1688 1977
1689void 1978void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1691 PPCODE: 1980 PPCODE:
1692{ 1981{
1693 int x, y; 1982 int x, y;
1694 int sw4 = (sw + 3) & ~3; 1983 int sw4 = (sw + 3) & ~3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1715 darkness[y * sw4 + x] = cell->darkness 2004 darkness[y * sw4 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2005 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2006 : 255 - FOW_DARKNESS;
1718 } 2007 }
1719 } 2008 }
2009
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x)
2020 {
2021 float *f = (float *)matrix;
2022 int dx, dy;
2023 float sum = 0.f;
2024
2025 for (dy = -1; dy <= 1; ++dy)
2026 for (dx = -1; dx <= 1; ++dx)
2027 {
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2032 }
2033
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2035 }
2036
2037 darkness_sv = darkness2_sv;
2038 }
1720 2039
1721 EXTEND (SP, 3); 2040 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2041 PUSHs (sv_2mortal (newSViv (sw4)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2042 PUSHs (sv_2mortal (newSViv (sh)));
1724 PUSHs (darkness_sv); 2043 PUSHs (darkness_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2077 if (row && row->c0 <= x && x < row->c1)
1759 { 2078 {
1760 mapcell *cell = row->col + (x - row->c0); 2079 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2080 uint8_t flags = 0;
1762 2081
1763 if (cell->face [0]) flags |= 1; 2082 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2083 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2084 if (cell->tile [2]) flags |= 4;
1766 2085
1767 *data++ = flags; 2086 *data++ = flags;
1768 2087
1769 if (flags & 1) 2088 if (flags & 1)
1770 { 2089 {
2090 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2091 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2092 *data++ = tile;
1773 } 2093 }
1774 2094
1775 if (flags & 2) 2095 if (flags & 2)
1776 { 2096 {
2097 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2098 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2099 *data++ = tile;
1779 } 2100 }
1780 2101
1781 if (flags & 4) 2102 if (flags & 4)
1782 { 2103 {
2104 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2105 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2106 *data++ = tile;
1785 } 2107 }
1786 } 2108 }
1787 else 2109 else
1788 *data++ = 0; 2110 *data++ = 0;
1789 } 2111 }
1829 { 2151 {
1830 uint8_t flags = *data++; 2152 uint8_t flags = *data++;
1831 2153
1832 if (flags) 2154 if (flags)
1833 { 2155 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2156 mapcell *cell = row_get_cell (row, x);
2157 tileid tile[3] = { 0, 0, 0 };
1837 2158
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2159 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2160 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2161 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2162
1842 if (cell->darkness == 0) 2163 if (cell->darkness == 0)
1843 { 2164 {
1844 cell->darkness = 0; 2165 cell->darkness = 0;
1845 2166
1846 for (z = 0; z <= 2; z++) 2167 for (z = 0; z <= 2; z++)
1847 { 2168 {
1848 cell->face[z] = face[z]; 2169 tileid t = tile [z];
1849 2170
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2171 if (t >= self->texs || (t && !self->tex [t].name))
2172 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2173 XPUSHs (sv_2mortal (newSViv (t)));
2174 need_texid (self, t);
2175 }
2176
2177 cell->tile [z] = t;
1852 } 2178 }
1853 } 2179 }
1854 } 2180 }
1855 } 2181 }
1856 } 2182 }
1891 CODE: 2217 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2218 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2219 OUTPUT:
1894 RETVAL 2220 RETVAL
1895 2221
2222int
2223fade_out (int ms)
2224 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms);
2226 OUTPUT:
2227 RETVAL
2228
1896CFPlus::MixMusic 2229CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2230new_from_file (SV *class, char *path)
1898 CODE: 2231 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2232 RETVAL = Mix_LoadMUS (path);
1900 OUTPUT: 2233 OUTPUT:
1907 2240
1908int 2241int
1909play (CFPlus::MixMusic self, int loops = -1) 2242play (CFPlus::MixMusic self, int loops = -1)
1910 CODE: 2243 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2244 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT:
2246 RETVAL
2247
2248int
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1912 OUTPUT: 2252 OUTPUT:
1913 RETVAL 2253 RETVAL
1914 2254
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1916 2256
1920 static const struct { 2260 static const struct {
1921 const char *name; 2261 const char *name;
1922 IV iv; 2262 IV iv;
1923 } *civ, const_iv[] = { 2263 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2264# define const_iv(name) { # name, (IV)name }
2265 const_iv (GL_VENDOR),
2266 const_iv (GL_VERSION),
2267 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2268 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2269 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2270 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2271 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2272 const_iv (GL_BLEND),
1956 const_iv (GL_LUMINANCE), 2299 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2300 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2301 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2303 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2306 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2307 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2308 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2309 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2310 const_iv (GL_TEXTURE_MIN_FILTER),
2005# undef const_iv 2350# undef const_iv
2006 }; 2351 };
2007 2352
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2355
2356 texture_av = newAV ();
2357 AvREAL_off (texture_av);
2010} 2358}
2011 2359
2012char * 2360char *
2013gl_vendor () 2361gl_vendor ()
2014 CODE: 2362 CODE:
2025 2373
2026char * 2374char *
2027gl_extensions () 2375gl_extensions ()
2028 CODE: 2376 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2377 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2378 OUTPUT:
2379 RETVAL
2380
2381const char *glGetString (GLenum pname)
2382
2383GLint glGetInteger (GLenum pname)
2384 CODE:
2385 glGetIntegerv (pname, &RETVAL);
2386 OUTPUT:
2387 RETVAL
2388
2389GLdouble glGetDouble (GLenum pname)
2390 CODE:
2391 glGetDoublev (pname, &RETVAL);
2030 OUTPUT: 2392 OUTPUT:
2031 RETVAL 2393 RETVAL
2032 2394
2033int glGetError () 2395int glGetError ()
2034 2396
2159 2521
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2522void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2523
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2524void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2525
2526void glPixelZoom (float x, float y)
2527
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2528void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2529
2166int glGenTexture () 2530int glGenTexture ()
2167 CODE: 2531 CODE:
2168{ 2532 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2533 OUTPUT:
2174 RETVAL 2534 RETVAL
2175 2535
2176void glDeleteTexture (int name) 2536void glDeleteTexture (int name)
2177 CODE: 2537 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2538 del_texture (name);
2181} 2539
2182
2183int glGenList () 2540int glGenList ()
2184 CODE: 2541 CODE:
2185 RETVAL = glGenLists (1); 2542 RETVAL = glGenLists (1);
2186 OUTPUT: 2543 OUTPUT:
2187 RETVAL 2544 RETVAL

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