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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.168 by root, Sat Dec 9 21:26:45 2006 UTC vs.
Revision 1.211 by root, Sat Jul 28 00:45:28 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
76} 85}
77 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
81#include "pango-fontmap.c" 114#include "pango-fontmap.c"
82#include "pango-render.c" 115#include "pango-render.c"
155 188
156 *w = rect.width; 189 *w = rect.width;
157 *h = rect.height; 190 *h = rect.height;
158} 191}
159 192
193typedef uint16_t tileid;
160typedef uint16_t mapface; 194typedef uint16_t faceid;
161 195
162typedef struct { 196typedef struct {
163 GLint name; 197 int name;
164 int w, h; 198 int w, h;
165 float s, t; 199 float s, t;
166 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
167} maptex; 203} maptex;
168 204
169typedef struct { 205typedef struct {
170 uint32_t player; 206 uint32_t player;
171 mapface face[3]; 207 tileid tile[3];
172 uint16_t darkness; 208 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 210} mapcell;
175 211
176typedef struct { 212typedef struct {
177 int32_t c0, c1; 213 int32_t c0, c1;
178 mapcell *col; 214 mapcell *col;
179} maprow; 215} maprow;
180 216
181typedef struct map { 217typedef struct map {
182 int x, y, w, h; 218 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 220 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 221 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 222
190 int32_t rows; 223 int32_t rows;
191 maprow *row; 224 maprow *row;
192} *CFPlus__Map; 225} *CFPlus__Map;
193 226
213 return ptr; 246 return ptr;
214} 247}
215 248
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
218 271
219static maprow * 272static maprow *
220map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
221{ 274{
222 if (0 > y) 275 if (0 > y)
317 cell->player = 0; 370 cell->player = 0;
318 } 371 }
319 } 372 }
320} 373}
321 374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
389}
390
322static void 391static void
323music_finished (void) 392music_finished (void)
324{ 393{
325 SDL_UserEvent ev; 394 SDL_UserEvent ev;
326 395
363} 432}
364 433
365/* SDL should provide this, really. */ 434/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 435#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 436#define SDLK_MODIFIER_MAX 314
437
438/******************************************************************************/
439
440static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
441static GV *hover_gv;
442
443static int
444within_widget (SV *widget, NV x, NV y)
445{
446 HV *self;
447 SV **svp;
448 NV wx, ww, wy, wh;
449
450 if (!SvROK (widget))
451 return 0;
452
453 self = (HV *)SvRV (widget);
454
455 if (SvTYPE (self) != SVt_PVHV)
456 return 0;
457
458 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
459 if (y < wy)
460 return 0;
461
462 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
463 if (y >= wy + wh)
464 return 0;
465
466 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
467 if (x < wx)
468 return 0;
469
470 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
471 if (x >= wx + ww)
472 return 0;
473
474 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
475 if (!svp || !SvTRUE (*svp))
476 return 0;
477
478 return 1;
479}
368 480
369MODULE = CFPlus PACKAGE = CFPlus 481MODULE = CFPlus PACKAGE = CFPlus
370 482
371PROTOTYPES: ENABLE 483PROTOTYPES: ENABLE
372 484
519 opengl_fontmap = pango_opengl_font_map_new (); 631 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 634}
523 635
636char *
637SDL_GetError ()
638
524int 639int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 641
527void 642void
528SDL_Quit () 643SDL_Quit ()
529 644
530void 645void
531SDL_ListModes () 646SDL_ListModes (int rgb, int alpha)
532 PPCODE: 647 PPCODE:
533{ 648{
534 SDL_Rect **m; 649 SDL_Rect **m;
535 650
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 651 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 652 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 653 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 654 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 655
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 656 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 657 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 658
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 659 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 663
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 665#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 668#endif
554 669
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 671
560 if (m && m != (SDL_Rect **)-1) 672 if (m && m != (SDL_Rect **)-1)
561 while (*m) 673 while (*m)
562 { 674 {
675 if ((*m)->w >= 640 && (*m)->h >= 480)
676 {
563 AV *av = newAV (); 677 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 678 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 679 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb));
681 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 682 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
683 }
567 684
568 ++m; 685 ++m;
569 } 686 }
570} 687}
571 688
572char *
573SDL_GetError ()
574
575int 689int
576SDL_SetVideoMode (int w, int h, int fullscreen) 690SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 691 CODE:
692{
693 SDL_EnableUNICODE (1);
694 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
695
696 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
697 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
698 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
699 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
700
578 RETVAL = !!SDL_SetVideoMode ( 701 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 702 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 703 );
704
581 if (RETVAL) 705 if (RETVAL)
582 { 706 {
707 av_clear (texture_av);
708
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 711#include "glfunc.h"
586# undef GL_FUNC 712#undef GL_FUNC
587 } 713 }
714}
588 OUTPUT: 715 OUTPUT:
589 RETVAL 716 RETVAL
590 717
591void 718void
592SDL_GL_SwapBuffers () 719SDL_GL_SwapBuffers ()
593 720
594char * 721char *
595SDL_GetKeyName (int sym) 722SDL_GetKeyName (int sym)
596 723
724int
725SDL_GetAppState ()
726
597void 727void
598SDL_PollEvent () 728poll_events ()
599 PPCODE: 729 PPCODE:
600{ 730{
601 SDL_Event ev; 731 SDL_Event ev;
602 732
603 while (SDL_PollEvent (&ev)) 733 SDL_PumpEvents ();
734 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 735 {
605 HV *hv = newHV (); 736 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 737 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 738
608 switch (ev.type) 739 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 753 break;
623 754
624 case SDL_MOUSEMOTION: 755 case SDL_MOUSEMOTION:
756 {
757 int state = ev.motion.state;
758 int x = ev.motion.x;
759 int y = ev.motion.y;
760 int xrel = ev.motion.xrel;
761 int yrel = ev.motion.yrel;
762
763 /* do simplistic event compression */
764 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
765 && state == ev.motion.state)
766 {
767 xrel += ev.motion.xrel;
768 yrel += ev.motion.yrel;
769 x = ev.motion.x;
770 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 }
773
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 775 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 776 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 777 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 778 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 779 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 }
632 break; 781 break;
633 782
634 case SDL_MOUSEBUTTONDOWN: 783 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 784 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
652 } 801 }
653} 802}
654 803
655int 804int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 805Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 806 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 807 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 808 Mix_ChannelFinished (channel_finished);
660 809
661void 810void
665Mix_AllocateChannels (int numchans = -1) 814Mix_AllocateChannels (int numchans = -1)
666 815
667void 816void
668lowdelay (int fd, int val = 1) 817lowdelay (int fd, int val = 1)
669 CODE: 818 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 820
674void 821void
675win32_proxy_info () 822win32_proxy_info ()
676 PPCODE: 823 PPCODE:
677{ 824{
818 ExitThread (retval); // unclean, please beam me up 965 ExitThread (retval); // unclean, please beam me up
819#else 966#else
820 _exit (retval); 967 _exit (retval);
821#endif 968#endif
822 969
970void
971debug ()
972 CODE:
973{
974#if DEBUG
975 VALGRIND_DO_LEAK_CHECK;
976#endif
977}
978
823MODULE = CFPlus PACKAGE = CFPlus::Font 979MODULE = CFPlus PACKAGE = CFPlus::Font
980
981PROTOTYPES: DISABLE
824 982
825CFPlus::Font 983CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 984new_from_file (SV *class, char *path, int id = 0)
827 CODE: 985 CODE:
828{ 986{
839 CODE: 997 CODE:
840 pango_font_description_free (self); 998 pango_font_description_free (self);
841 999
842void 1000void
843make_default (CFPlus::Font self) 1001make_default (CFPlus::Font self)
1002 PROTOTYPE: $
844 CODE: 1003 CODE:
845 default_font = self; 1004 default_font = self;
846 1005
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1006MODULE = CFPlus PACKAGE = CFPlus::Layout
848 1007
1008PROTOTYPES: DISABLE
1009
849void 1010void
850reset_glyph_cache () 1011reset_glyph_cache ()
1012 PROTOTYPE:
851 CODE: 1013 CODE:
852 tc_clear (); 1014 tc_clear ();
853 1015
854CFPlus::Layout 1016CFPlus::Layout
855new (SV *class) 1017new (SV *class)
1142 flags 1304 flags
1143 ); 1305 );
1144 1306
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1307MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1308
1147void 1309PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1310
1154 if (ow && oh) 1311int minpot (int n)
1312
1313void
1314pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE:
1316{
1317 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1318 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1319 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1320 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1321 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1322 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1323
1168 SvPOK_only (result_); 1324 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1325 SvCUR_set (result_, nw * nh * bpp);
1170 1326
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1327 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1328 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1329 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1330
1175 sv_setsv (data_, result_); 1331 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1332 }
1182} 1333}
1183 1334
1184void 1335void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1336draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1228 glDisable (GL_ALPHA_TEST); 1379 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1380 glDisable (GL_BLEND);
1230 } 1381 }
1231} 1382}
1232 1383
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE:
1386{
1387 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1389 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1390 RETVAL = width > 0;
1391}
1392 OUTPUT:
1393 RETVAL
1394
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1395MODULE = CFPlus PACKAGE = CFPlus::Map
1396
1397PROTOTYPES: DISABLE
1234 1398
1235CFPlus::Map 1399CFPlus::Map
1236new (SV *class) 1400new (SV *class)
1237 CODE: 1401 CODE:
1238 New (0, RETVAL, 1, struct map); 1402 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1404 RETVAL->y = 0;
1241 RETVAL->w = 0; 1405 RETVAL->w = 0;
1242 RETVAL->h = 0; 1406 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1407 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1408 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1409 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1410 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1411 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1412 RETVAL->row = 0;
1251 OUTPUT: 1413 OUTPUT:
1252 RETVAL 1414 RETVAL
1253 1415
1254void 1416void
1255DESTROY (CFPlus::Map self) 1417DESTROY (CFPlus::Map self)
1256 CODE: 1418 CODE:
1257{ 1419{
1258 map_clear (self); 1420 map_clear (self);
1259 Safefree (self->face); 1421 Safefree (self->face2tile);
1260 Safefree (self->tex); 1422 Safefree (self->tex);
1261 Safefree (self); 1423 Safefree (self);
1262} 1424}
1263 1425
1264void 1426void
1271clear (CFPlus::Map self) 1433clear (CFPlus::Map self)
1272 CODE: 1434 CODE:
1273 map_clear (self); 1435 map_clear (self);
1274 1436
1275void 1437void
1276set_face (CFPlus::Map self, int face, int texid) 1438set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1439 CODE:
1278{ 1440{
1279 while (self->faces <= face) 1441 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1442 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1443}
1282 self->faces *= 2;
1283 }
1284 1444
1285 self->face [face] = texid; 1445void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level)
1447 CODE:
1448{
1449 tileid texid;
1450 maptex *tex;
1451
1452 if (face < 0 || face >= self->faces)
1453 return;
1454
1455 if (smooth < 0 || smooth >= self->faces)
1456 return;
1457
1458 texid = self->face2tile [face];
1459
1460 if (!texid)
1461 return;
1462
1463 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level;
1286} 1466}
1287 1467
1288void 1468void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1470 CODE:
1291{ 1471{
1292 while (self->texs <= texid) 1472 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1473
1298 { 1474 {
1299 maptex *tex = self->tex + texid; 1475 maptex *tex = self->tex + texid;
1300 1476
1301 tex->name = name; 1477 tex->name = name;
1345 CODE: 1521 CODE:
1346{ 1522{
1347 if (dx > 0) 1523 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1524 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1525 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1526 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1527
1352 if (dy > 0) 1528 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1529 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1530 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1531 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1532
1357 self->ox += dx; self->x += dx; 1533 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1534 self->oy += dy; self->y += dy;
1359 1535
1360 while (self->y < 0) 1536 while (self->y < 0)
1412 cell->stat_width = 1; 1588 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 1589 cell->stat_hp = *data++;
1414 } 1590 }
1415 else if (cmd == 6) // monster width 1591 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1592 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) // monster width 1593 else if (cmd == 0x47)
1418 { 1594 {
1419 if (*data == 4) 1595 if (*data == 4)
1420 ; // decode player tag 1596 ; // decode player count
1421 1597
1422 data += *data + 1; 1598 data += *data + 1;
1423 } 1599 }
1424 else if (cmd == 8) // cell flags 1600 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1601 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1610 cell->darkness = *data++ + 1;
1435 } 1611 }
1436 1612
1437 if (flags & 4) 1613 if (flags & 4)
1438 { 1614 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1615 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face];
1440 } 1618 }
1441 1619
1442 if (flags & 2) 1620 if (flags & 2)
1443 { 1621 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1445 } 1625 }
1446 1626
1447 if (flags & 1) 1627 if (flags & 1)
1448 { 1628 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1450 } 1632 }
1451 } 1633 }
1452 else 1634 else
1453 cell->darkness = 0; 1635 cell->darkness = 0;
1454 } 1636 }
1484 { 1666 {
1485 mapcell *cell = row->col + (x - row->c0); 1667 mapcell *cell = row->col + (x - row->c0);
1486 1668
1487 for (z = 0; z <= 0; z++) 1669 for (z = 0; z <= 0; z++)
1488 { 1670 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1671 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1672 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1673 int a1 = tex.a;
1496 1674
1497 r = (r * a0 + tex.r * a1) / 255; 1675 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1676 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1677 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1678 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1679 }
1503 } 1680 }
1504 1681
1505 *map++ = (r ) 1682 *map++ = (r )
1506 | (g << 8) 1683 | (g << 8)
1513} 1690}
1514 OUTPUT: 1691 OUTPUT:
1515 RETVAL 1692 RETVAL
1516 1693
1517void 1694void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1696 CODE:
1520{ 1697{
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1521 int x, y, z; 1702 int x, y, z;
1522 int last_name; 1703 int last_name;
1523 mapface face; 1704
1705 // thats current max. sorry.
1706 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255;
1708
1709 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey));
1524 1711
1525 glColor4ub (255, 255, 255, 255); 1712 glColor4ub (255, 255, 255, 255);
1526 1713
1527 glEnable (GL_BLEND); 1714 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1721 last_name = 0;
1535 1722
1536 mx += self->x; 1723 mx += self->x;
1537 my += self->y; 1724 my += self->y;
1538 1725
1726 // first pass: determine smooth_max
1727 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max));
1730
1731 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows)
1733 {
1734 maprow *row = self->row + (y + my);
1735
1736 for (x = 0; x < sw; x++)
1737 if (row->c0 <= x + mx && x + mx < row->c1)
1738 {
1739 mapcell *cell = row->col + (x + mx - row->c0);
1740
1741 smooth_max[x + 1][y + 1] =
1742 MAX (self->tex [cell->tile [0]].smoothlevel,
1743 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel));
1745 }
1746 }
1747
1539 for (z = 0; z < 3; z++) 1748 for (z = 0; z <= 2; z++)
1749 {
1750 memset (smooth_level, 0, sizeof (smooth_level));
1751
1540 for (y = 0; y < sh; y++) 1752 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1753 if (0 <= y + my && y + my < self->rows)
1542 { 1754 {
1543 maprow *row = self->row + (y + my); 1755 maprow *row = self->row + (y + my);
1544 1756
1545 for (x = 0; x < sw; x++) 1757 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1758 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1759 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1760 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1761 tileid tile = cell->tile [z];
1762
1763 if (tile)
1764 {
1765 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w;
1767 int py = (y + 1) * T - tex.h;
1551 1768
1552 if (face && face < self->texs) 1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name)
1772 {
1773 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */
1775
1776 glEnd ();
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 }
1780
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785
1786 if (cell->flags && z == 2)
1787 {
1788 if (cell->flags & 1)
1789 {
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 }
1804
1805 // update smooth hash
1806 if (tex.smoothtile)
1807 {
1808 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel;
1810
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1812
1813 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive.
1815
1816 // bits is ___n cccc CCCC bbbb
1817 // n do not draw borders&corners
1818 // c draw these corners, but...
1819 // C ... not these
1820 // b draw these borders
1821
1822 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1823 // ┃· ·· ·┃ ━━
1824
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓·
1827
1828 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1830
1831 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1836
1837 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1842 }
1843 }
1844 }
1845 }
1846
1847 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort
1849 {
1850 int w, b;
1851
1852 for (w = 0; w < 256 / 32; ++w)
1853 {
1854 uint32_t smask = smooth_level [w];
1855 if (smask)
1856 for (b = 0; b < 32; ++b)
1857 if (smask & (((uint32_t)1) << b))
1553 { 1858 {
1554 maptex tex = self->tex [face]; 1859 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1860 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1861
1558 if (last_name != tex.name) 1862 hv_iterinit (smooth);
1863 while ((he = hv_iternext (smooth)))
1559 { 1864 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he);
1866 IV bits = SvIVX (HeVAL (he));
1867
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 {
1872 maptex tex = self->tex [skey->tile];
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1560 glEnd (); 1887 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1889 glBegin (GL_QUADS);
1890 }
1891
1892 if (border)
1893 {
1894 float ox = border * dx;
1895
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1900 }
1901
1902 if (corner)
1903 {
1904 float ox = corner * dx;
1905
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1910 }
1563 } 1911 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * 32 - tex.w + 2;
1577 int py = (y + 1) * 32 - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1912 }
1588 } 1913 }
1589 }
1590 } 1914 }
1915 }
1916
1917 hv_clear (smooth);
1918 }
1591 1919
1592 glEnd (); 1920 glEnd ();
1593 1921
1594 glDisable (GL_TEXTURE_2D); 1922 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1923 glDisable (GL_BLEND);
1603 for (x = 0; x < sw; x++) 1931 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 1932 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 1933 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 1934 mapcell *cell = row->col + (x + mx - row->c0);
1607 1935
1608 int px = x * 32; 1936 int px = x * T;
1609 int py = y * 32; 1937 int py = y * T;
1610 1938
1611 if (cell->stat_hp) 1939 if (cell->stat_hp)
1612 { 1940 {
1613 int width = cell->stat_width * 32; 1941 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1943
1616 glColor3ub (0, 0, 0); 1944 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1945 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1946 px + width - 1, py);
1619 1947
1689void 2017void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2019 PPCODE:
1692{ 2020{
1693 int x, y; 2021 int x, y;
2022 int sw1 = sw + 2;
2023 int sh1 = sh + 2;
2024 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2025 int sw34 = (sw * 3 + 3) & ~3;
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2029
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2030 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2031 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2032
1702 mx += self->x; 2033 mx += self->x - 1;
1703 my += self->y; 2034 my += self->y - 1;
1704 2035
2036 memset (darkness1, 255, sw1 * sh1);
2037
1705 for (y = 0; y < sh; y++) 2038 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2039 if (0 <= y + my && y + my < self->rows)
1707 { 2040 {
1708 maprow *row = self->row + (y + my); 2041 maprow *row = self->row + (y + my);
1709 2042
1710 for (x = 0; x < sw; x++) 2043 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2044 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2045 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2046 mapcell *cell = row->col + (x + mx - row->c0);
1714 2047
1715 darkness[y * sw4 + x] = cell->darkness 2048 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2049 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2050 : 255 - FOW_DARKNESS;
1718 } 2051 }
1719 } 2052 }
1720 2053
2054 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x)
2056 {
2057 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2058 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2059 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2060 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2061 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2062 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2063 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2064 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2065 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2066
2067 uint8_t r11 = (d11 + d21 + d12) / 3;
2068 uint8_t r21 = d21;
2069 uint8_t r31 = (d21 + d31 + d32) / 3;
2070
2071 uint8_t r12 = d12;
2072 uint8_t r22 = d22;
2073 uint8_t r32 = d32;
2074
2075 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3;
2078
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2088 }
2089
2090 free (darkness1);
2091
1721 EXTEND (SP, 3); 2092 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2093 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2094 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2095 PUSHs (darkness3_sv);
1725} 2096}
1726 2097
1727SV * 2098SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2100 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2129 if (row && row->c0 <= x && x < row->c1)
1759 { 2130 {
1760 mapcell *cell = row->col + (x - row->c0); 2131 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2132 uint8_t flags = 0;
1762 2133
1763 if (cell->face [0]) flags |= 1; 2134 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2135 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2136 if (cell->tile [2]) flags |= 4;
1766 2137
1767 *data++ = flags; 2138 *data++ = flags;
1768 2139
1769 if (flags & 1) 2140 if (flags & 1)
1770 { 2141 {
2142 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2143 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2144 *data++ = tile;
1773 } 2145 }
1774 2146
1775 if (flags & 2) 2147 if (flags & 2)
1776 { 2148 {
2149 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2150 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2151 *data++ = tile;
1779 } 2152 }
1780 2153
1781 if (flags & 4) 2154 if (flags & 4)
1782 { 2155 {
2156 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2157 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2158 *data++ = tile;
1785 } 2159 }
1786 } 2160 }
1787 else 2161 else
1788 *data++ = 0; 2162 *data++ = 0;
1789 } 2163 }
1829 { 2203 {
1830 uint8_t flags = *data++; 2204 uint8_t flags = *data++;
1831 2205
1832 if (flags) 2206 if (flags)
1833 { 2207 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2208 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 };
1837 2210
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2211 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2214
1842 if (cell->darkness == 0) 2215 if (cell->darkness == 0)
1843 { 2216 {
1844 cell->darkness = 0; 2217 cell->darkness = 0;
1845 2218
1846 for (z = 0; z <= 2; z++) 2219 for (z = 0; z <= 2; z++)
1847 { 2220 {
1848 cell->face[z] = face[z]; 2221 tileid t = tile [z];
1849 2222
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2223 if (t >= self->texs || (t && !self->tex [t].name))
2224 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2225 XPUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t);
2227 }
2228
2229 cell->tile [z] = t;
1852 } 2230 }
1853 } 2231 }
1854 } 2232 }
1855 } 2233 }
1856 } 2234 }
1857} 2235}
1858 2236
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2238
2239PROTOTYPES: DISABLE
2240
2241CFPlus::MixChunk
2242new (SV *class, SV *data_sv)
2243 CODE:
2244{
2245 STRLEN datalen;
2246 char *data = SvPVbyte (data_sv, datalen);
2247
2248 RETVAL = Mix_LoadWAV_RW (SDL_RWFromConstMem (data, datalen), 1);
2249}
2250 OUTPUT:
2251 RETVAL
2252
1861CFPlus::MixChunk 2253CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2254new_from_file (SV *class, char *path)
1863 CODE: 2255 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2256 RETVAL = Mix_LoadWAV (path);
1865 OUTPUT: 2257 OUTPUT:
1886 2278
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2279MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2280
1889int 2281int
1890volume (int volume = -1) 2282volume (int volume = -1)
2283 PROTOTYPE: ;$
1891 CODE: 2284 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2285 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2286 OUTPUT:
1894 RETVAL 2287 RETVAL
1895 2288
2289int
2290fade_out (int ms)
2291 CODE:
2292 RETVAL = Mix_FadeOutMusic (ms);
2293 OUTPUT:
2294 RETVAL
2295
1896CFPlus::MixMusic 2296CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2297new_from_file (SV *class, char *path)
1898 CODE: 2298 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2299 RETVAL = Mix_LoadMUS (path);
1900 OUTPUT: 2300 OUTPUT:
1910 CODE: 2310 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2311 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2312 OUTPUT:
1913 RETVAL 2313 RETVAL
1914 2314
2315int
2316fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2317 CODE:
2318 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2319 OUTPUT:
2320 RETVAL
2321
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2322MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2323
2324PROTOTYPES: ENABLE
1916 2325
1917BOOT: 2326BOOT:
1918{ 2327{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2328 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2329 static const struct {
1921 const char *name; 2330 const char *name;
1922 IV iv; 2331 IV iv;
1923 } *civ, const_iv[] = { 2332 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2333# define const_iv(name) { # name, (IV)name }
2334 const_iv (GL_VENDOR),
2335 const_iv (GL_VERSION),
2336 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2337 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2338 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2339 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2340 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2341 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2345 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2346 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2347 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2348 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2349 const_iv (GL_BACK),
2350 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2351 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2352 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2353 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2354 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2355 const_iv (GL_DST_ALPHA),
1956 const_iv (GL_LUMINANCE), 2369 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2370 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2371 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2372 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2373 const_iv (GL_COMPILE),
2374 const_iv (GL_PROXY_TEXTURE_1D),
2375 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2376 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2377 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2378 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2379 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2380 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2401 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2402 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2403 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2404 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2405 const_iv (GL_CONSTANT_BORDER),
2406 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2407 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2408 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2409 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2410 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2411 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2412 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2413 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2414 const_iv (GL_TRIANGLE_FAN),
2415 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2416 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2417 const_iv (GL_POINT_SMOOTH_HINT),
2418 const_iv (GL_LINE_SMOOTH_HINT),
2419 const_iv (GL_POLYGON_SMOOTH_HINT),
2420 const_iv (GL_GENERATE_MIPMAP_HINT),
2000 const_iv (GL_FASTEST), 2421 const_iv (GL_FASTEST),
2422 const_iv (GL_DONT_CARE),
2423 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2424 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2425 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2426 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2427 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2428# undef const_iv
2006 }; 2429 };
2007 2430
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2431 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2432 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2433
2434 texture_av = newAV ();
2435 AvREAL_off (texture_av);
2010} 2436}
2011 2437
2012char * 2438char *
2013gl_vendor () 2439gl_vendor ()
2014 CODE: 2440 CODE:
2028 CODE: 2454 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2455 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2456 OUTPUT:
2031 RETVAL 2457 RETVAL
2032 2458
2459const char *glGetString (GLenum pname)
2460
2461GLint glGetInteger (GLenum pname)
2462 CODE:
2463 glGetIntegerv (pname, &RETVAL);
2464 OUTPUT:
2465 RETVAL
2466
2467GLdouble glGetDouble (GLenum pname)
2468 CODE:
2469 glGetDoublev (pname, &RETVAL);
2470 OUTPUT:
2471 RETVAL
2472
2033int glGetError () 2473int glGetError ()
2034 2474
2035void glFinish () 2475void glFinish ()
2036 2476
2037void glClear (int mask) 2477void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2514# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2515void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2516
2077# near_ and far_ are due to microsofts buggy "c" compiler 2517# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2518void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2519
2520PROTOTYPES: DISABLE
2079 2521
2080void glViewport (int x, int y, int width, int height) 2522void glViewport (int x, int y, int width, int height)
2081 2523
2082void glScissor (int x, int y, int width, int height) 2524void glScissor (int x, int y, int width, int height)
2083 2525
2091 2533
2092void glRotate (float angle, float x, float y, float z) 2534void glRotate (float angle, float x, float y, float z)
2093 CODE: 2535 CODE:
2094 glRotatef (angle, x, y, z); 2536 glRotatef (angle, x, y, z);
2095 2537
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2538void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2539 ALIAS:
2103 glColor_premultiply = 1 2540 glColor_premultiply = 1
2104 CODE: 2541 CODE:
2105 if (ix) 2542 if (ix)
2106 { 2543 {
2109 b *= a; 2546 b *= a;
2110 } 2547 }
2111 // microsoft visual "c" rounds instead of truncating... 2548 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2549 glColor4f (r, g, b, a);
2113 2550
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2551void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2552 CODE:
2122 glRasterPos3f (0, 0, z); 2553 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2554 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2555
2128 2559
2129void glTexCoord (float s, float t) 2560void glTexCoord (float s, float t)
2130 CODE: 2561 CODE:
2131 glTexCoord2f (s, t); 2562 glTexCoord2f (s, t);
2132 2563
2564void glRect (float x1, float y1, float x2, float y2)
2565 CODE:
2566 glRectf (x1, y1, x2, y2);
2567
2568PROTOTYPES: ENABLE
2569
2570void glBegin (int mode)
2571
2572void glEnd ()
2573
2574void glPointSize (GLfloat size)
2575
2576void glLineWidth (GLfloat width)
2577
2578void glInterleavedArrays (int format, int stride, char *data)
2579
2580void glDrawElements (int mode, int count, int type, char *indices)
2581
2582# 1.2 void glDrawRangeElements (int mode, int start, int end
2583
2133void glTexEnv (int target, int pname, float param) 2584void glTexEnv (int target, int pname, float param)
2134 CODE: 2585 CODE:
2135 glTexEnvf (target, pname, param); 2586 glTexEnvf (target, pname, param);
2136 2587
2137void glTexParameter (int target, int pname, float param) 2588void glTexParameter (int target, int pname, float param)
2159 2610
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2611void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2612
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2613void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2614
2615void glPixelZoom (float x, float y)
2616
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2617void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2618
2166int glGenTexture () 2619int glGenTexture ()
2167 CODE: 2620 CODE:
2168{ 2621 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2622 OUTPUT:
2174 RETVAL 2623 RETVAL
2175 2624
2176void glDeleteTexture (int name) 2625void glDeleteTexture (int name)
2177 CODE: 2626 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2627 del_texture (name);
2181} 2628
2182
2183int glGenList () 2629int glGenList ()
2184 CODE: 2630 CODE:
2185 RETVAL = glGenLists (1); 2631 RETVAL = glGenLists (1);
2186 OUTPUT: 2632 OUTPUT:
2187 RETVAL 2633 RETVAL
2194 2640
2195void glEndList () 2641void glEndList ()
2196 2642
2197void glCallList (int list) 2643void glCallList (int list)
2198 2644
2645MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2646
2647PROTOTYPES: DISABLE
2648
2649void
2650find_widget (SV *self, NV x, NV y)
2651 PPCODE:
2652{
2653 if (within_widget (self, x, y))
2654 XPUSHs (self);
2655}
2656
2657BOOT:
2658{
2659 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2660
2661 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2662 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2663 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2664 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2665}
2666
2667void
2668draw (SV *self)
2669 CODE:
2670{
2671 HV *hv;
2672 SV **svp;
2673 NV x, y, w, h;
2674 SV *draw_x_sv = GvSV (draw_x_gv);
2675 SV *draw_y_sv = GvSV (draw_y_gv);
2676 SV *draw_w_sv = GvSV (draw_w_gv);
2677 SV *draw_h_sv = GvSV (draw_h_gv);
2678 SV *hover;
2679 double draw_x, draw_y, draw_w, draw_h;
2680
2681 if (!SvROK (self))
2682 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2683
2684 hv = (HV *)SvRV (self);
2685
2686 if (SvTYPE (hv) != SVt_PVHV)
2687 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2688
2689 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2690 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2691
2692 if (!h || !w)
2693 XSRETURN_EMPTY;
2694
2695 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2696 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2697
2698 draw_x = SvNV (draw_x_sv) + x;
2699 draw_y = SvNV (draw_y_sv) + y;
2700
2701 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2702 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2703 XSRETURN_EMPTY;
2704
2705 sv_setnv (draw_x_sv, draw_x);
2706 sv_setnv (draw_y_sv, draw_y);
2707
2708 glPushMatrix ();
2709 glTranslated (x, y, 0);
2710
2711 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2712 {
2713 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2714
2715 if (svp && SvTRUE (*svp))
2716 {
2717 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2718 glEnable (GL_BLEND);
2719 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2720 glBegin (GL_QUADS);
2721 glVertex2f (0, 0);
2722 glVertex2f (w, 0);
2723 glVertex2f (w, h);
2724 glVertex2f (0, h);
2725 glEnd ();
2726 glDisable (GL_BLEND);
2727 }
2728 }
2729#if 0
2730 if ($ENV{CFPLUS_DEBUG} & 1) {
2731 glPushMatrix;
2732 glColor 1, 1, 0, 1;
2733 glTranslate 0.375, 0.375;
2734 glBegin GL_LINE_LOOP;
2735 glVertex 0 , 0;
2736 glVertex $self->{w} - 1, 0;
2737 glVertex $self->{w} - 1, $self->{h} - 1;
2738 glVertex 0 , $self->{h} - 1;
2739 glEnd;
2740 glPopMatrix;
2741 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2742 }
2743#endif
2744 PUSHMARK (SP);
2745 XPUSHs (self);
2746 PUTBACK;
2747 call_method ("_draw", G_VOID | G_DISCARD);
2748 SPAGAIN;
2749
2750 glPopMatrix ();
2751
2752 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2753 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2754}
2755

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