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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.168 by root, Sat Dec 9 21:26:45 2006 UTC vs.
Revision 1.258 by root, Thu Apr 10 14:35:50 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
50#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
52 76
53#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
54 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
55#if 0 82#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 84#else
58# define PARACHUTE 0 85# define PARACHUTE 0
59#endif 86#endif
60 87
88static AV *texture_av;
89
61static struct 90static struct
62{ 91{
63#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 93#include "glfunc.h"
65#undef GL_FUNC 94#undef GL_FUNC
66} gl; 95} gl;
67 96
97static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 99{
70 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 104 else
75 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
76} 106}
77 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
78#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
79 134
80#include "pango-font.c" 135#include "pango-font.c"
81#include "pango-fontmap.c" 136#include "pango-fontmap.c"
82#include "pango-render.c" 137#include "pango-render.c"
83 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
86 143
87typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
88 145
89static int 146static int
90shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
91{ 148{
92 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
106 163
107typedef struct cf_layout { 164typedef struct cf_layout {
108 PangoLayout *pl; 165 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
110 int base_height; 167 int base_height;
111 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
112} *CFPlus__Layout; 170} *DC__Layout;
113 171
114static CFPlus__Font default_font; 172static DC__Font default_font;
115static PangoContext *opengl_context; 173static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
117 175
118static void 176static void
119substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
124#endif 182#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 184}
127 185
128static void 186static void
129layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
130{ 188{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 190 * reasonably well with dejavu/bistream fonts
133 */ 191 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
135 193
136 pango_font_description_set_absolute_size (font, 194 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 196
139 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
140} 198}
141 199
142static void 200static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 202{
145 PangoRectangle rect; 203 PangoRectangle rect;
146 204
147 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
155 213
156 *w = rect.width; 214 *w = rect.width;
157 *h = rect.height; 215 *h = rect.height;
158} 216}
159 217
218typedef uint16_t tileid;
160typedef uint16_t mapface; 219typedef uint16_t faceid;
161 220
162typedef struct { 221typedef struct {
163 GLint name; 222 GLuint name;
164 int w, h; 223 int w, h;
165 float s, t; 224 float s, t;
166 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
167} maptex; 228} maptex;
168 229
169typedef struct { 230typedef struct {
170 uint32_t player; 231 uint32_t player;
171 mapface face[3]; 232 tileid tile[3];
172 uint16_t darkness; 233 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 235} mapcell;
175 236
176typedef struct { 237typedef struct {
177 int32_t c0, c1; 238 int32_t c0, c1;
178 mapcell *col; 239 mapcell *col;
179} maprow; 240} maprow;
180 241
181typedef struct map { 242typedef struct map {
182 int x, y, w, h; 243 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 245 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 246 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 247
190 int32_t rows; 248 int32_t rows;
191 maprow *row; 249 maprow *row;
192} *CFPlus__Map; 250} *DC__Map;
193 251
194static char * 252static char *
195prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
196{ 254{
197 char *p; 255 char *p;
214} 272}
215 273
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
219static maprow * 297static maprow *
220map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
221{ 299{
222 if (0 > y) 300 if (0 > y)
223 { 301 {
224 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
263 341
264 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
265} 343}
266 344
267static mapcell * 345static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
269{ 347{
270 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
271} 349}
272 350
273static void 351static void
274map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
275{ 353{
276 int r; 354 int r;
277 355
278 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
287 self->row = 0; 365 self->row = 0;
288 self->rows = 0; 366 self->rows = 0;
289} 367}
290 368
291static void 369static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 371{
294 int x, y; 372 int x, y;
295 maprow *row; 373 maprow *row;
296 mapcell *cell; 374 mapcell *cell;
297 375
317 cell->player = 0; 395 cell->player = 0;
318 } 396 }
319 } 397 }
320} 398}
321 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
322static void 416static void
323music_finished (void) 417music_finished (void)
324{ 418{
325 SDL_UserEvent ev; 419 SDL_UserEvent ev;
326 420
360 n |= n >> 16; 454 n |= n >> 16;
361 455
362 return n + 1; 456 return n + 1;
363} 457}
364 458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
365/* SDL should provide this, really. */ 470/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 471#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 472#define SDLK_MODIFIER_MAX 314
368 473
369MODULE = CFPlus PACKAGE = CFPlus 474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
370 518
371PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
372 520
373BOOT: 521BOOT:
374{ 522{
375 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 524 static const struct {
377 const char *name; 525 const char *name;
378 IV iv; 526 IV iv;
379 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
402 550
403 const_iv (SDL_APPINPUTFOCUS), 551 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 552 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 553 const_iv (SDL_APPACTIVE),
406 554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
488# undef const_iv 640# undef const_iv
489 }; 641 };
490 642
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 662
511NV floor (NV x) 663NV floor (NV x)
512 664
513NV ceil (NV x) 665NV ceil (NV x)
514 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
515void 671void
516pango_init () 672pango_init ()
517 CODE: 673 CODE:
518{ 674{
519 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678 /*pango_context_set_font_description (opengl_context, default_font);*/
679#if PANGO_VERSION_CHECK (1, 15, 2)
680 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
681 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
682#endif
522} 683}
684
685char *
686SDL_GetError ()
523 687
524int 688int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 689SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 690
527void 691void
528SDL_Quit () 692SDL_Quit ()
529 693
530void 694void
531SDL_ListModes () 695SDL_ListModes (int rgb, int alpha)
532 PPCODE: 696 PPCODE:
533{ 697{
534 SDL_Rect **m; 698 SDL_Rect **m;
535 699
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 704
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 705 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 706 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 707
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 711 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 712
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 713 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 714#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 715 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 716 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 717#endif
554 718
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 719 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 720
560 if (m && m != (SDL_Rect **)-1) 721 if (m && m != (SDL_Rect **)-1)
561 while (*m) 722 while (*m)
562 { 723 {
724 if ((*m)->w >= 800 && (*m)->h >= 480)
725 {
563 AV *av = newAV (); 726 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 727 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 728 av_push (av, newSViv ((*m)->h));
729 av_push (av, newSViv (rgb));
730 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 731 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
732 }
567 733
568 ++m; 734 ++m;
569 } 735 }
570} 736}
571 737
572char *
573SDL_GetError ()
574
575int 738int
576SDL_SetVideoMode (int w, int h, int fullscreen) 739SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 740 CODE:
741{
742 SDL_EnableUNICODE (1);
743 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
744
745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
749
578 RETVAL = !!SDL_SetVideoMode ( 750 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 751 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 752 );
753
581 if (RETVAL) 754 if (RETVAL)
582 { 755 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 756 av_clear (texture_av);
757
758 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 759#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 760#include "glfunc.h"
586# undef GL_FUNC 761#undef GL_FUNC
587 } 762 }
763}
588 OUTPUT: 764 OUTPUT:
589 RETVAL 765 RETVAL
590 766
591void 767void
592SDL_GL_SwapBuffers () 768SDL_GL_SwapBuffers ()
593 769
594char * 770char *
595SDL_GetKeyName (int sym) 771SDL_GetKeyName (int sym)
596 772
773int
774SDL_GetAppState ()
775
776int
777SDL_GetModState ()
778
597void 779void
598SDL_PollEvent () 780poll_events ()
599 PPCODE: 781 PPCODE:
600{ 782{
601 SDL_Event ev; 783 SDL_Event ev;
602 784
603 while (SDL_PollEvent (&ev)) 785 SDL_PumpEvents ();
786 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 787 {
605 HV *hv = newHV (); 788 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 789 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 790
608 switch (ev.type) 791 switch (ev.type)
609 { 792 {
610 case SDL_KEYDOWN: 793 case SDL_KEYDOWN:
611 case SDL_KEYUP: 794 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 795 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 796 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 797 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 798 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 799 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 800 break;
618 801
619 case SDL_ACTIVEEVENT: 802 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 803 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 804 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 805 break;
623 806
624 case SDL_MOUSEMOTION: 807 case SDL_MOUSEMOTION:
808 {
809 int state = ev.motion.state;
810 int x = ev.motion.x;
811 int y = ev.motion.y;
812 int xrel = ev.motion.xrel;
813 int yrel = ev.motion.yrel;
814
815 /* do simplistic event compression */
816 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
817 && state == ev.motion.state)
818 {
819 xrel += ev.motion.xrel;
820 yrel += ev.motion.yrel;
821 x = ev.motion.x;
822 y = ev.motion.y;
823 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
824 }
825
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 826 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 827 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 828 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 829 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 830 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 831 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
832 }
632 break; 833 break;
633 834
634 case SDL_MOUSEBUTTONDOWN: 835 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 836 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 837 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 838
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 839 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 840 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 841 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 842 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 847 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 848 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 849 break;
649 } 850 }
650 851
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 852 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 853 }
653} 854}
654 855
655int 856int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 857Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 858 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 859 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 860 Mix_ChannelFinished (channel_finished);
660 861
661void 862void
863Mix_QuerySpec ()
864 PPCODE:
865{
866 int freq, channels;
867 Uint16 format;
868
869 if (Mix_QuerySpec (&freq, &format, &channels))
870 {
871 EXTEND (SP, 3);
872 PUSHs (sv_2mortal (newSViv (freq)));
873 PUSHs (sv_2mortal (newSViv (format)));
874 PUSHs (sv_2mortal (newSViv (channels)));
875 }
876}
877
878void
662Mix_CloseAudio () 879Mix_CloseAudio ()
663 880
664int 881int
665Mix_AllocateChannels (int numchans = -1) 882Mix_AllocateChannels (int numchans = -1)
666 883
884const char *
885Mix_GetError ()
886
667void 887void
668lowdelay (int fd, int val = 1) 888lowdelay (int fd, int val = 1)
669 CODE: 889 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 890 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 891
674void 892void
675win32_proxy_info () 893win32_proxy_info ()
676 PPCODE: 894 PPCODE:
677{ 895{
698 } 916 }
699 } 917 }
700#endif 918#endif
701} 919}
702 920
703void 921int
704add_font (char *file) 922add_font (char *file)
705 CODE: 923 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 924 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
925 OUTPUT:
926 RETVAL
707 927
708void 928void
709load_image_inline (SV *image_) 929load_image_inline (SV *image_)
710 ALIAS: 930 ALIAS:
711 load_image_file = 1 931 load_image_file = 1
714 STRLEN image_len; 934 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 935 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 936 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 937 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 938 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 939 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 940 : SDL_RWFromConstMem (image, image_len);
721 941
722 if (!rw) 942 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 943 croak ("load_image: %s", SDL_GetError ());
724 944
797void 1017void
798error (char *message) 1018error (char *message)
799 CODE: 1019 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1020 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1021#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1022 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1023#endif
804 1024
805void 1025void
806fatal (char *message) 1026fatal (char *message)
807 CODE: 1027 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1028 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1029#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1030 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1031#endif
812 _exit (1); 1032 _exit (1);
813 1033
814void 1034void
815_exit (int retval = 0) 1035_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1038 ExitThread (retval); // unclean, please beam me up
819#else 1039#else
820 _exit (retval); 1040 _exit (retval);
821#endif 1041#endif
822 1042
823MODULE = CFPlus PACKAGE = CFPlus::Font 1043void
1044debug ()
1045 CODE:
1046{
1047#if DEBUG
1048 VALGRIND_DO_LEAK_CHECK;
1049#endif
1050}
824 1051
825CFPlus::Font 1052MODULE = Deliantra::Client PACKAGE = DC::Font
1053
1054PROTOTYPES: DISABLE
1055
1056DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1057new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1058 CODE:
828{ 1059{
829 int count; 1060 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1061 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1064}
834 OUTPUT: 1065 OUTPUT:
835 RETVAL 1066 RETVAL
836 1067
837void 1068void
838DESTROY (CFPlus::Font self) 1069DESTROY (DC::Font self)
839 CODE: 1070 CODE:
840 pango_font_description_free (self); 1071 pango_font_description_free (self);
841 1072
842void 1073void
843make_default (CFPlus::Font self) 1074make_default (DC::Font self)
1075 PROTOTYPE: $
844 CODE: 1076 CODE:
845 default_font = self; 1077 default_font = self;
846 1078
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1079MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1080
1081PROTOTYPES: DISABLE
1082
849void 1083void
850reset_glyph_cache () 1084glyph_cache_backup ()
1085 PROTOTYPE:
851 CODE: 1086 CODE:
1087 tc_backup ();
1088
1089void
1090glyph_cache_restore ()
1091 PROTOTYPE:
1092 CODE:
852 tc_clear (); 1093 tc_restore ();
853 1094
854CFPlus::Layout 1095DC::Layout
855new (SV *class) 1096new (SV *class)
856 CODE: 1097 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1098 New (0, RETVAL, 1, struct cf_layout);
858 1099
859 RETVAL->pl = pango_layout_new (opengl_context); 1100 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1102 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1103 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1104 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1105 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1106 RETVAL->font = 0;
1107 RETVAL->rc = rc_alloc ();
866 1108
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1109 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1110 layout_update_font (RETVAL);
869 OUTPUT: 1111 OUTPUT:
870 RETVAL 1112 RETVAL
871 1113
872void 1114void
873DESTROY (CFPlus::Layout self) 1115DESTROY (DC::Layout self)
874 CODE: 1116 CODE:
875 g_object_unref (self->pl); 1117 g_object_unref (self->pl);
1118 rc_free (self->rc);
876 Safefree (self); 1119 Safefree (self);
877 1120
878void 1121void
879set_text (CFPlus::Layout self, SV *text_) 1122set_text (DC::Layout self, SV *text_)
880 CODE: 1123 CODE:
881{ 1124{
882 STRLEN textlen; 1125 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1126 char *text = SvPVutf8 (text_, textlen);
884 1127
885 pango_layout_set_text (self->pl, text, textlen); 1128 pango_layout_set_text (self->pl, text, textlen);
886} 1129}
887 1130
888void 1131void
889set_markup (CFPlus::Layout self, SV *text_) 1132set_markup (DC::Layout self, SV *text_)
890 CODE: 1133 CODE:
891{ 1134{
892 STRLEN textlen; 1135 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
894 1137
895 pango_layout_set_markup (self->pl, text, textlen); 1138 pango_layout_set_markup (self->pl, text, textlen);
896} 1139}
897 1140
898void 1141void
899set_shapes (CFPlus::Layout self, ...) 1142set_shapes (DC::Layout self, ...)
900 CODE: 1143 CODE:
901{ 1144{
902 PangoAttrList *attrs = 0; 1145 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1146 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1147 const char *pos = text;
939 if (attrs) 1182 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1183 pango_layout_set_attributes (self->pl, attrs);
941} 1184}
942 1185
943void 1186void
944get_shapes (CFPlus::Layout self) 1187get_shapes (DC::Layout self)
945 PPCODE: 1188 PPCODE:
946{ 1189{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1190 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1191
949 do 1192 do
950 { 1193 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1194 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1195
953 if (run && shape_attr_p (run)) 1196 if (run && shape_attr_p (run))
954 { 1197 {
955 PangoRectangle extents; 1198 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1199 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1207
965 pango_layout_iter_free (iter); 1208 pango_layout_iter_free (iter);
966} 1209}
967 1210
968int 1211int
969has_wrapped (CFPlus::Layout self) 1212has_wrapped (DC::Layout self)
970 CODE: 1213 CODE:
971{ 1214{
972 int lines = 1; 1215 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1216 const char *text = pango_layout_get_text (self->pl);
974 1217
979} 1222}
980 OUTPUT: 1223 OUTPUT:
981 RETVAL 1224 RETVAL
982 1225
983SV * 1226SV *
984get_text (CFPlus::Layout self) 1227get_text (DC::Layout self)
985 CODE: 1228 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1229 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1230 sv_utf8_decode (RETVAL);
988 OUTPUT: 1231 OUTPUT:
989 RETVAL 1232 RETVAL
990 1233
991void 1234void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1235set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1236 CODE:
994 self->r = r; 1237 self->r = r;
995 self->g = g; 1238 self->g = g;
996 self->b = b; 1239 self->b = b;
997 self->a = a; 1240 self->a = a;
998 1241
999void 1242void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1243set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1244 CODE:
1002 if (self->font != font) 1245 if (self->font != font)
1003 { 1246 {
1004 self->font = font; 1247 self->font = font;
1005 layout_update_font (self); 1248 layout_update_font (self);
1006 } 1249 }
1007 1250
1008void 1251void
1009set_height (CFPlus::Layout self, int base_height) 1252set_height (DC::Layout self, int base_height)
1010 CODE: 1253 CODE:
1011 if (self->base_height != base_height) 1254 if (self->base_height != base_height)
1012 { 1255 {
1013 self->base_height = base_height; 1256 self->base_height = base_height;
1014 layout_update_font (self); 1257 layout_update_font (self);
1015 } 1258 }
1016 1259
1017void 1260void
1018set_width (CFPlus::Layout self, int max_width = -1) 1261set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1262 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1263 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1264
1022void 1265void
1023set_indent (CFPlus::Layout self, int indent) 1266set_indent (DC::Layout self, int indent)
1024 CODE: 1267 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1268 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1269
1027void 1270void
1028set_spacing (CFPlus::Layout self, int spacing) 1271set_spacing (DC::Layout self, int spacing)
1029 CODE: 1272 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1273 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1274
1032void 1275void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1276set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1277 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1278 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1279 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1280 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1281 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1282 : PANGO_ELLIPSIZE_NONE
1040 ); 1283 );
1041 1284
1042void 1285void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1286set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1287 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1288 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1289
1047void 1290void
1048size (CFPlus::Layout self) 1291size (DC::Layout self)
1049 PPCODE: 1292 PPCODE:
1050{ 1293{
1051 int w, h; 1294 int w, h;
1052 1295
1053 layout_get_pixel_size (self, &w, &h); 1296 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (h)));
1058} 1301}
1059 1302
1060int 1303int
1061descent (CFPlus::Layout self) 1304descent (DC::Layout self)
1062 CODE: 1305 CODE:
1063{ 1306{
1064 PangoRectangle rect; 1307 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1308 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1309 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1310 RETVAL = PANGO_DESCENT (rect);
1068} 1311}
1069 OUTPUT: 1312 OUTPUT:
1070 RETVAL 1313 RETVAL
1071 1314
1072int 1315int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1316xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1317 CODE:
1075{ 1318{
1076 int index, trailing; 1319 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1320 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1321 RETVAL = index + trailing;
1079} 1322}
1080 OUTPUT: 1323 OUTPUT:
1081 RETVAL 1324 RETVAL
1082 1325
1083void 1326void
1084cursor_pos (CFPlus::Layout self, int index) 1327cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1328 PPCODE:
1086{ 1329{
1087 PangoRectangle strong_pos; 1330 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1331 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1332
1090 EXTEND (SP, 3); 1333 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1334 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1335 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1336 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1337}
1095 1338
1096void 1339void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1340index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1341 PPCODE:
1099{ 1342{
1100 int line, x; 1343 int line, x;
1101 1344
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1345 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1346#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1347 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1348 --line;
1349#endif
1105 EXTEND (SP, 2); 1350 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1351 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1352 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1353}
1109 1354
1110void 1355void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1356line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1357 PPCODE:
1113{ 1358{
1114 PangoLayoutLine *lp; 1359 PangoLayoutLine *lp;
1115 int index, trailing; 1360 int index, trailing;
1116 1361
1117 if (line < 0) 1362 if (line < 0)
1118 XSRETURN_EMPTY; 1363 XSRETURN_EMPTY;
1119 1364
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1365 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1366 XSRETURN_EMPTY; /* do better */
1122 1367
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1368 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1369
1125 EXTEND (SP, 2); 1370 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1376 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1377 }
1133} 1378}
1134 1379
1135void 1380void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1381render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1382 CODE:
1383 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1384 pango_opengl_render_layout_subpixel (
1139 self->pl, 1385 self->pl,
1386 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1387 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1388 self->r, self->g, self->b, self->a,
1142 flags 1389 flags
1143 ); 1390 );
1391 // we assume that context_change actually clears/frees stuff
1392 // and does not do any recomputation...
1393 pango_layout_context_changed (self->pl);
1144 1394
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1395void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1396draw (DC::Layout self)
1149 CODE: 1397 CODE:
1150{ 1398{
1151 int ow = SvIV (w_); 1399 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1400 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1401 glEnable (GL_BLEND);
1402 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1403 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_ALPHA_TEST);
1405 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1406
1154 if (ow && oh) 1407 rc_draw (self->rc);
1408
1409 glDisable (GL_ALPHA_TEST);
1410 glDisable (GL_BLEND);
1411 glDisable (GL_TEXTURE_2D);
1412}
1413
1414MODULE = Deliantra::Client PACKAGE = DC::Texture
1415
1416PROTOTYPES: ENABLE
1417
1418void
1419pad (SV *data_, int ow, int oh, int nw, int nh)
1420 CODE:
1421{
1422 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1423 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1424 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1425 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1426 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1427 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1428
1168 SvPOK_only (result_); 1429 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1430 SvCUR_set (result_, nw * nh * bpp);
1170 1431
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1432 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1433 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1434 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1435
1175 sv_setsv (data_, result_); 1436 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1437 }
1182} 1438}
1183 1439
1184void 1440void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1441draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1447{
1192 HV *hv = (HV *)SvRV (self); 1448 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1449 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1450 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1451 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1452
1453 if (name <= 0)
1454 XSRETURN_EMPTY;
1196 1455
1197 if (items < 5) 1456 if (items < 5)
1198 { 1457 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1458 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1459 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1487 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1488 glDisable (GL_BLEND);
1230 } 1489 }
1231} 1490}
1232 1491
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1492IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1493 CODE:
1494{
1495 GLint width;
1496 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1497 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1498 RETVAL = width > 0;
1499}
1500 OUTPUT:
1501 RETVAL
1234 1502
1235CFPlus::Map 1503MODULE = Deliantra::Client PACKAGE = DC::Map
1504
1505PROTOTYPES: DISABLE
1506
1507DC::Map
1236new (SV *class) 1508new (SV *class)
1237 CODE: 1509 CODE:
1238 New (0, RETVAL, 1, struct map); 1510 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1511 RETVAL->x = 0;
1240 RETVAL->y = 0; 1512 RETVAL->y = 0;
1241 RETVAL->w = 0; 1513 RETVAL->w = 0;
1242 RETVAL->h = 0; 1514 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1515 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1516 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1517 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1518 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1519 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1520 RETVAL->row = 0;
1251 OUTPUT: 1521 OUTPUT:
1252 RETVAL 1522 RETVAL
1253 1523
1254void 1524void
1255DESTROY (CFPlus::Map self) 1525DESTROY (DC::Map self)
1256 CODE: 1526 CODE:
1257{ 1527{
1258 map_clear (self); 1528 map_clear (self);
1259 Safefree (self->face); 1529 Safefree (self->face2tile);
1260 Safefree (self->tex); 1530 Safefree (self->tex);
1261 Safefree (self); 1531 Safefree (self);
1262} 1532}
1263 1533
1264void 1534void
1265resize (CFPlus::Map self, int map_width, int map_height) 1535resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1536 CODE:
1267 self->w = map_width; 1537 self->w = map_width;
1268 self->h = map_height; 1538 self->h = map_height;
1269 1539
1270void 1540void
1271clear (CFPlus::Map self) 1541clear (DC::Map self)
1272 CODE: 1542 CODE:
1273 map_clear (self); 1543 map_clear (self);
1274 1544
1275void 1545void
1276set_face (CFPlus::Map self, int face, int texid) 1546set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1547 CODE:
1278{ 1548{
1279 while (self->faces <= face) 1549 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1550 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1551}
1287 1552
1288void 1553void
1554set_smooth (DC::Map self, int face, int smooth, int level)
1555 CODE:
1556{
1557 tileid texid;
1558 maptex *tex;
1559
1560 if (face < 0 || face >= self->faces)
1561 return;
1562
1563 if (smooth < 0 || smooth >= self->faces)
1564 return;
1565
1566 texid = self->face2tile [face];
1567
1568 if (!texid)
1569 return;
1570
1571 tex = self->tex + texid;
1572 tex->smoothtile = self->face2tile [smooth];
1573 tex->smoothlevel = level;
1574}
1575
1576void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1577set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1578 CODE:
1291{ 1579{
1292 while (self->texs <= texid) 1580 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1581
1298 { 1582 {
1299 maptex *tex = self->tex + texid; 1583 maptex *tex = self->tex + texid;
1300 1584
1301 tex->name = name; 1585 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1602 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1603 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1604}
1321 1605
1322int 1606int
1323ox (CFPlus::Map self) 1607ox (DC::Map self)
1324 ALIAS: 1608 ALIAS:
1325 oy = 1 1609 oy = 1
1326 x = 2 1610 x = 2
1327 y = 3 1611 y = 3
1328 w = 4 1612 w = 4
1339 } 1623 }
1340 OUTPUT: 1624 OUTPUT:
1341 RETVAL 1625 RETVAL
1342 1626
1343void 1627void
1344scroll (CFPlus::Map self, int dx, int dy) 1628scroll (DC::Map self, int dx, int dy)
1345 CODE: 1629 CODE:
1346{ 1630{
1347 if (dx > 0) 1631 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1632 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1633 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1634 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1635
1352 if (dy > 0) 1636 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1637 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1638 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1639 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1640
1357 self->ox += dx; self->x += dx; 1641 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1642 self->oy += dy; self->y += dy;
1359 1643
1360 while (self->y < 0) 1644 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1648 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1649 self->y += MAP_EXTEND_Y;
1366 } 1650 }
1367} 1651}
1368 1652
1369void 1653SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1654map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1655 CODE:
1372{ 1656{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1657 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1658 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1659 mapcell *cell;
1376 int x, y, flags; 1660 int x, y, z, flags;
1661 AV *missing = newAV ();
1662 RETVAL = newRV_noinc ((SV *)missing);
1377 1663
1378 while (data < data_end - 1) 1664 while (data < data_end - 1)
1379 { 1665 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1666 flags = (data [0] << 8) + data [1]; data += 2;
1381 1667
1412 cell->stat_width = 1; 1698 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 1699 cell->stat_hp = *data++;
1414 } 1700 }
1415 else if (cmd == 6) // monster width 1701 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1702 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) // monster width 1703 else if (cmd == 0x47)
1418 { 1704 {
1419 if (*data == 4) 1705 if (*data == 4)
1420 ; // decode player tag 1706 ; // decode player count
1421 1707
1422 data += *data + 1; 1708 data += *data + 1;
1423 } 1709 }
1424 else if (cmd == 8) // cell flags 1710 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1711 cell->flags = *data++;
1432 } 1718 }
1433 else 1719 else
1434 cell->darkness = *data++ + 1; 1720 cell->darkness = *data++ + 1;
1435 } 1721 }
1436 1722
1723 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1724 if (flags & (4 >> z))
1438 { 1725 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1726 faceid face = (data [0] << 8) + data [1]; data += 2;
1727 need_facenum (self, face);
1728 cell->tile [z] = self->face2tile [face];
1729
1730 if (cell->tile [z])
1731 {
1732 maptex *tex = self->tex + cell->tile [z];
1733 if (!tex->name)
1734 av_push (missing, newSViv (cell->tile [z]));
1735
1736 if (tex->smoothtile)
1737 {
1738 maptex *smooth = self->tex + tex->smoothtile;
1739 if (!smooth->name)
1740 av_push (missing, newSViv (tex->smoothtile));
1741 }
1742 }
1440 } 1743 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1744 }
1452 else 1745 else
1453 cell->darkness = 0; 1746 cell->darkness = 0;
1454 } 1747 }
1455} 1748}
1749 OUTPUT:
1750 RETVAL
1456 1751
1457SV * 1752SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1753mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1754 CODE:
1460{ 1755{
1461 int x1, x; 1756 int x1, x;
1462 int y1, y; 1757 int y1, y;
1463 int z; 1758 int z;
1484 { 1779 {
1485 mapcell *cell = row->col + (x - row->c0); 1780 mapcell *cell = row->col + (x - row->c0);
1486 1781
1487 for (z = 0; z <= 0; z++) 1782 for (z = 0; z <= 0; z++)
1488 { 1783 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1784 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1785 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1786 int a1 = tex.a;
1496 1787
1497 r = (r * a0 + tex.r * a1) / 255; 1788 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1789 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1790 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1791 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1792 }
1503 } 1793 }
1504 1794
1505 *map++ = (r ) 1795 *map++ = (r )
1506 | (g << 8) 1796 | (g << 8)
1513} 1803}
1514 OUTPUT: 1804 OUTPUT:
1515 RETVAL 1805 RETVAL
1516 1806
1517void 1807void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1808draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1809 CODE:
1520{ 1810{
1521 int x, y, z; 1811 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1812
1525 glColor4ub (255, 255, 255, 255); 1813 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1814 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1815 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1816 smooth_key skey;
1817
1818 rc_t *rc = rc_alloc ();
1819 rc_key_t key;
1820 rc_array_t *arr;
1821
1822 // thats current max. sorry.
1823 if (sw > 255) sw = 255;
1824 if (sh > 255) sh = 255;
1825
1826 // clear key, in case of extra padding
1827 memset (&skey, 0, sizeof (skey));
1828
1829 memset (&key, 0, sizeof (key));
1830 key.r = 255;
1831 key.g = 255;
1832 key.b = 255;
1833 key.a = 255;
1834 key.mode = GL_QUADS;
1835 key.format = GL_T2F_V3F;
1836 key.texname = -1;
1837
1838 mx += self->x;
1839 my += self->y;
1840
1841 // first pass: determine smooth_max
1842 // rather ugly, if you ask me
1843 // could also be stored inside mapcell and updated on change
1844 memset (smooth_max, 0, sizeof (smooth_max));
1845
1846 for (y = 0; y < sh; y++)
1847 if (0 <= y + my && y + my < self->rows)
1848 {
1849 maprow *row = self->row + (y + my);
1850
1851 for (x = 0; x < sw; x++)
1852 if (row->c0 <= x + mx && x + mx < row->c1)
1853 {
1854 mapcell *cell = row->col + (x + mx - row->c0);
1855
1856 smooth_max[x + 1][y + 1] =
1857 MAX (self->tex [cell->tile [0]].smoothlevel,
1858 MAX (self->tex [cell->tile [1]].smoothlevel,
1859 self->tex [cell->tile [2]].smoothlevel));
1860 }
1861 }
1526 1862
1527 glEnable (GL_BLEND); 1863 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1865 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1866
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1867 for (z = 0; z <= 2; z++)
1868 {
1869 memset (smooth_level, 0, sizeof (smooth_level));
1870
1540 for (y = 0; y < sh; y++) 1871 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1872 if (0 <= y + my && y + my < self->rows)
1542 { 1873 {
1543 maprow *row = self->row + (y + my); 1874 maprow *row = self->row + (y + my);
1544 1875
1545 for (x = 0; x < sw; x++) 1876 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1877 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1878 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1879 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1880 tileid tile = cell->tile [z];
1881
1882 if (tile)
1883 {
1884 maptex tex = self->tex [tile];
1885 int px, py;
1551 1886
1552 if (face && face < self->texs) 1887 if (key.texname != tex.name)
1888 {
1889 if (!tex.name)
1890 tex = self->tex [2]; /* missing, replace by noface */
1891
1892 key.texname = tex.name;
1893 arr = rc_array (rc, &key);
1894 }
1895
1896 px = (x + 1) * T - tex.w;
1897 py = (y + 1) * T - tex.h;
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1903
1904 if (cell->flags && z == 2)
1905 {
1906 // overlays such as the speech bubble, probably more to come
1907 if (cell->flags & 1)
1908 {
1909 maptex tex = self->tex [1];
1910 int px = x * T + T * 2 / 32;
1911 int py = y * T - T * 6 / 32;
1912
1913 if (tex.name)
1914 {
1915 if (key.texname != tex.name)
1916 {
1917 key.texname = tex.name;
1918 arr = rc_array (rc, &key);
1919 }
1920
1921 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1922 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1923 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1924 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1925 }
1926 }
1927 }
1928
1929 // update smooth hash
1930 if (tex.smoothtile)
1931 {
1932 skey.tile = tex.smoothtile;
1933 skey.level = tex.smoothlevel;
1934
1935 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1936
1937 // add bits to current tile and all neighbours. skey.x|y is
1938 // shifted +1|+1 so we always stay positive.
1939
1940 // bits is ___n cccc CCCC bbbb
1941 // n do not draw borders&corners
1942 // c draw these corners, but...
1943 // C ... not these
1944 // b draw these borders
1945
1946 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1947 // ┃· ·· ·┃ ━━
1948
1949 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1950 // ·· ·· ·┏ ┓·
1951
1952 // full tile
1953 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1954
1955 // borders
1956 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1957 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1958 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1959 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1960
1961 // corners
1962 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1963 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1964 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1965 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1966 }
1967 }
1968 }
1969 }
1970
1971 rc_draw (rc);
1972 rc_clear (rc);
1973
1974 // go through all smoothlevels, lowest to highest, then draw.
1975 // this is basically counting sort
1976 {
1977 int w, b;
1978
1979 glEnable (GL_TEXTURE_2D);
1980 glBegin (GL_QUADS);
1981 for (w = 0; w < 256 / 32; ++w)
1982 {
1983 uint32_t smask = smooth_level [w];
1984 if (smask)
1985 for (b = 0; b < 32; ++b)
1986 if (smask & (((uint32_t)1) << b))
1553 { 1987 {
1554 maptex tex = self->tex [face]; 1988 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1989 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1990
1558 if (last_name != tex.name) 1991 hv_iterinit (smooth);
1992 while ((he = hv_iternext (smooth)))
1559 { 1993 {
1560 glEnd (); 1994 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1995 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1996
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1997 if (!(bits & 0x1000)
1998 && skey->level == level
1999 && level > smooth_max [skey->x][skey->y])
1574 { 2000 {
1575 maptex tex = self->tex [1]; 2001 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2002 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 2003 int py = (((int)skey->y) - 1) * T;
2004 int border = bits & 15;
2005 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2006 float dx = tex.s * .0625f; // 16 images/row
2007 float dy = tex.t * .5f ; // 2 images/column
1578 2008
2009 if (tex.name)
2010 {
2011 // this time avoiding texture state changes
2012 // save gobs of state changes.
2013 if (key.texname != tex.name)
2014 {
1579 glEnd (); 2015 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2016 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2017 glBegin (GL_QUADS);
2018 }
1582 2019
2020 if (border)
2021 {
2022 float ox = border * dx;
2023
2024 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2025 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2026 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2027 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2028 }
2029
2030 if (corner)
2031 {
2032 float ox = corner * dx;
2033
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2034 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2035 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2036 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2037 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2038 }
2039 }
2040 }
1587 } 2041 }
1588 } 2042 }
1589 }
1590 } 2043 }
1591 2044
1592 glEnd (); 2045 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2046 glDisable (GL_TEXTURE_2D);
2047 key.texname = -1;
2048 }
2049
2050 hv_clear (smooth);
2051 }
2052
1595 glDisable (GL_BLEND); 2053 glDisable (GL_BLEND);
2054 rc_free (rc);
1596 2055
1597 // top layer: overlays such as the health bar 2056 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2057 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2058 if (0 <= y + my && y + my < self->rows)
1600 { 2059 {
1603 for (x = 0; x < sw; x++) 2062 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2063 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2064 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2065 mapcell *cell = row->col + (x + mx - row->c0);
1607 2066
1608 int px = x * 32; 2067 int px = x * T;
1609 int py = y * 32; 2068 int py = y * T;
1610 2069
1611 if (cell->stat_hp) 2070 if (cell->stat_hp)
1612 { 2071 {
1613 int width = cell->stat_width * 32; 2072 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2073 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2074
1616 glColor3ub (0, 0, 0); 2075 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2076 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2077 px + width - 1, py);
1619 2078
1625 } 2084 }
1626 } 2085 }
1627} 2086}
1628 2087
1629void 2088void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2089draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2090 CODE:
1632{ 2091{
1633 static float color[16][3] = { 2092 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2093 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2094 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2144 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2145 glDisable (GL_TEXTURE_2D);
1687} 2146}
1688 2147
1689void 2148void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2149fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2150 PPCODE:
1692{ 2151{
1693 int x, y; 2152 int x, y;
2153 int sw1 = sw + 2;
2154 int sh1 = sh + 2;
2155 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2156 int sw34 = (sw * 3 + 3) & ~3;
2157 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2158 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2159 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2160
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2161 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2162 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2163
1702 mx += self->x; 2164 mx += self->x - 1;
1703 my += self->y; 2165 my += self->y - 1;
1704 2166
2167 memset (darkness1, 255, sw1 * sh1);
2168
1705 for (y = 0; y < sh; y++) 2169 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2170 if (0 <= y + my && y + my < self->rows)
1707 { 2171 {
1708 maprow *row = self->row + (y + my); 2172 maprow *row = self->row + (y + my);
1709 2173
1710 for (x = 0; x < sw; x++) 2174 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2175 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2176 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2177 mapcell *cell = row->col + (x + mx - row->c0);
1714 2178
1715 darkness[y * sw4 + x] = cell->darkness 2179 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2180 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2181 : 255 - FOW_DARKNESS;
1718 } 2182 }
1719 } 2183 }
1720 2184
2185 for (y = 0; y < sh; ++y)
2186 for (x = 0; x < sw; ++x)
2187 {
2188 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2189 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2190 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2191 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2192 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2193 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2194 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2195 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2196 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2197
2198 uint8_t r11 = (d11 + d21 + d12) / 3;
2199 uint8_t r21 = d21;
2200 uint8_t r31 = (d21 + d31 + d32) / 3;
2201
2202 uint8_t r12 = d12;
2203 uint8_t r22 = d22;
2204 uint8_t r32 = d32;
2205
2206 uint8_t r13 = (d13 + d23 + d12) / 3;
2207 uint8_t r23 = d23;
2208 uint8_t r33 = (d23 + d33 + d32) / 3;
2209
2210 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2211 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2212 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2213 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2214 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2215 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2216 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2217 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2218 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2219 }
2220
2221 free (darkness1);
2222
1721 EXTEND (SP, 3); 2223 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2224 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2225 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2226 PUSHs (darkness3_sv);
1725} 2227}
1726 2228
1727SV * 2229SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2230get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2231 CODE:
1730{ 2232{
1731 int x, y, x1, y1; 2233 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2234 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2235 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2260 if (row && row->c0 <= x && x < row->c1)
1759 { 2261 {
1760 mapcell *cell = row->col + (x - row->c0); 2262 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2263 uint8_t flags = 0;
1762 2264
1763 if (cell->face [0]) flags |= 1; 2265 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2266 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2267 if (cell->tile [2]) flags |= 4;
1766 2268
1767 *data++ = flags; 2269 *data++ = flags;
1768 2270
1769 if (flags & 1) 2271 if (flags & 1)
1770 { 2272 {
2273 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2274 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2275 *data++ = tile;
1773 } 2276 }
1774 2277
1775 if (flags & 2) 2278 if (flags & 2)
1776 { 2279 {
2280 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2281 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2282 *data++ = tile;
1779 } 2283 }
1780 2284
1781 if (flags & 4) 2285 if (flags & 4)
1782 { 2286 {
2287 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2288 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2289 *data++ = tile;
1785 } 2290 }
1786 } 2291 }
1787 else 2292 else
1788 *data++ = 0; 2293 *data++ = 0;
1789 } 2294 }
1795} 2300}
1796 OUTPUT: 2301 OUTPUT:
1797 RETVAL 2302 RETVAL
1798 2303
1799void 2304void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2305set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1801 PPCODE: 2306 PPCODE:
1802{ 2307{
1803 int x, y, z; 2308 int x, y, z;
1804 int w, h; 2309 int w, h;
1805 int x1, y1; 2310 int x1, y1;
1806 2311
1807 if (*data++ != 0) 2312 if (*data++ != 0)
1808 return; /* version mismatch */ 2313 XSRETURN_EMPTY; /* version mismatch */
1809 2314
1810 w = *data++ << 8; w |= *data++; 2315 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2316 h = *data++ << 8; h |= *data++;
1812 2317
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2318 // we need to do this 'cause we don't keep an absolute coord system for rows
1829 { 2334 {
1830 uint8_t flags = *data++; 2335 uint8_t flags = *data++;
1831 2336
1832 if (flags) 2337 if (flags)
1833 { 2338 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2339 mapcell *cell = row_get_cell (row, x);
2340 tileid tile[3] = { 0, 0, 0 };
1837 2341
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2342 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2343 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2344 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2345
1842 if (cell->darkness == 0) 2346 if (cell->darkness == 0)
1843 { 2347 {
1844 cell->darkness = 0; 2348 cell->darkness = 0;
1845 2349
1846 for (z = 0; z <= 2; z++) 2350 for (z = 0; z <= 2; z++)
1847 { 2351 {
1848 cell->face[z] = face[z]; 2352 tileid t = tile [z];
1849 2353
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2354 if (t >= self->texs || (t && !self->tex [t].name))
2355 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2356 XPUSHs (sv_2mortal (newSViv (t)));
2357 need_texid (self, t);
2358 }
2359
2360 cell->tile [z] = t;
1852 } 2361 }
1853 } 2362 }
1854 } 2363 }
1855 } 2364 }
1856 } 2365 }
1857} 2366}
1858 2367
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2368MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2369
1861CFPlus::MixChunk 2370DC::RW
1862new_from_file (SV *class, char *path) 2371new (SV *class, SV *data_sv)
1863 CODE: 2372 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2373{
2374 STRLEN datalen;
2375 char *data = SvPVbyte (data_sv, datalen);
2376
2377 RETVAL = SDL_RWFromConstMem (data, datalen);
2378}
1865 OUTPUT: 2379 OUTPUT:
1866 RETVAL 2380 RETVAL
1867 2381
2382DC::RW
2383new_from_file (SV *class, const char *path, const char *mode = "rb")
2384 CODE:
2385 RETVAL = SDL_RWFromFile (path, mode);
2386 OUTPUT:
2387 RETVAL
2388
2389# fails on win32:
2390# dc.xs(2268) : error C2059: syntax error : '('
1868void 2391#void
2392#close (DC::RW self)
2393# CODE:
2394# (self->(close)) (self);
2395
2396MODULE = Deliantra::Client PACKAGE = DC::Channel
2397
2398PROTOTYPES: DISABLE
2399
2400DC::Channel
2401find ()
2402 CODE:
2403{
2404 RETVAL = Mix_GroupAvailable (-1);
2405
2406 if (RETVAL < 0)
2407 {
2408 RETVAL = Mix_GroupOldest (-1);
2409
2410 if (RETVAL < 0)
2411 XSRETURN_UNDEF;
2412
2413 Mix_HaltChannel (RETVAL);
2414 }
2415
2416 Mix_UnregisterAllEffects (RETVAL);
2417 Mix_Volume (RETVAL, 128);
2418}
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423halt (DC::Channel self)
2424 CODE:
2425 Mix_HaltChannel (self);
2426
2427void
2428expire (DC::Channel self, int ticks = -1)
2429 CODE:
2430 Mix_ExpireChannel (self, ticks);
2431
2432void
2433fade_out (DC::Channel self, int ticks = -1)
2434 CODE:
2435 Mix_FadeOutChannel (self, ticks);
2436
2437int
2438volume (DC::Channel self, int volume)
2439 CODE:
2440 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2441 OUTPUT:
2442 RETVAL
2443
2444void
2445unregister_all_effects (DC::Channel self)
2446 CODE:
2447 Mix_UnregisterAllEffects (self);
2448
2449void
2450set_panning (DC::Channel self, int left, int right)
2451 CODE:
2452 left = CLAMP (left , 0, 255);
2453 right = CLAMP (right, 0, 255);
2454 Mix_SetPanning (self, left, right);
2455
2456void
2457set_distance (DC::Channel self, int distance)
2458 CODE:
2459 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2460
2461void
2462set_position (DC::Channel self, int angle, int distance)
2463 CODE:
2464
2465void
2466set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2467 CODE:
2468{
2469 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2470 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2471 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2472}
2473
2474void
2475set_reverse_stereo (DC::Channel self, int flip)
2476 CODE:
2477 Mix_SetReverseStereo (self, flip);
2478
2479MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2480
2481PROTOTYPES: DISABLE
2482
2483DC::MixChunk
2484new (SV *class, DC::RW rwops)
2485 CODE:
2486 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2487 OUTPUT:
2488 RETVAL
2489
2490void
1869DESTROY (CFPlus::MixChunk self) 2491DESTROY (DC::MixChunk self)
1870 CODE: 2492 CODE:
1871 Mix_FreeChunk (self); 2493 Mix_FreeChunk (self);
1872 2494
1873int 2495int
1874volume (CFPlus::MixChunk self, int volume = -1) 2496volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2497 CODE:
2498 if (items > 1)
2499 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2500 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2501 OUTPUT:
1878 RETVAL 2502 RETVAL
1879 2503
1880int 2504DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2505play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2506 CODE:
2507{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2509
2510 if (RETVAL < 0)
2511 XSRETURN_UNDEF;
2512
2513 if (channel < 0)
2514 {
2515 Mix_UnregisterAllEffects (RETVAL);
2516 Mix_Volume (RETVAL, 128);
2517 }
2518}
1884 OUTPUT: 2519 OUTPUT:
1885 RETVAL 2520 RETVAL
1886 2521
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2522MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2523
1889int 2524int
1890volume (int volume = -1) 2525volume (int volume = -1)
2526 PROTOTYPE: ;$
1891 CODE: 2527 CODE:
2528 if (items > 0)
2529 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2530 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2531 OUTPUT:
1894 RETVAL 2532 RETVAL
1895 2533
2534void
2535fade_out (int ms)
2536 CODE:
2537 Mix_FadeOutMusic (ms);
2538
2539void
2540halt ()
2541 CODE:
2542 Mix_HaltMusic ();
2543
1896CFPlus::MixMusic 2544DC::MixMusic
1897new_from_file (SV *class, char *path) 2545new (SV *class, DC::RW rwops)
1898 CODE: 2546 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2547 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2548 OUTPUT:
1901 RETVAL 2549 RETVAL
1902 2550
1903void 2551void
1904DESTROY (CFPlus::MixMusic self) 2552DESTROY (DC::MixMusic self)
1905 CODE: 2553 CODE:
1906 Mix_FreeMusic (self); 2554 Mix_FreeMusic (self);
1907 2555
1908int 2556int
1909play (CFPlus::MixMusic self, int loops = -1) 2557play (DC::MixMusic self, int loops = -1)
1910 CODE: 2558 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2559 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2560 OUTPUT:
1913 RETVAL 2561 RETVAL
1914 2562
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2563void
2564fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2565 CODE:
2566 Mix_FadeInMusicPos (self, loops, ms, position);
2567
2568MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2569
2570PROTOTYPES: ENABLE
1916 2571
1917BOOT: 2572BOOT:
1918{ 2573{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2574 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2575 static const struct {
1921 const char *name; 2576 const char *name;
1922 IV iv; 2577 IV iv;
1923 } *civ, const_iv[] = { 2578 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2579# define const_iv(name) { # name, (IV)name }
2580 const_iv (GL_VENDOR),
2581 const_iv (GL_VERSION),
2582 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2583 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2584 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2585 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2586 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2587 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2591 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2592 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2593 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2594 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2595 const_iv (GL_BACK),
2596 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2597 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2598 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2599 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2600 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2601 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2614 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2615 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2616 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2617 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2618 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2619 const_iv (GL_COMPRESSED_ALPHA_ARB),
2620 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2621 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2622 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2623 const_iv (GL_COMPRESSED_RGB_ARB),
2624 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2625 const_iv (GL_COMPILE),
2626 const_iv (GL_PROXY_TEXTURE_1D),
2627 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2628 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2629 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2630 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2631 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2632 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2653 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2654 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2655 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2656 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2657 const_iv (GL_CONSTANT_BORDER),
2658 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2659 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2660 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2661 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2662 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2663 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2664 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2665 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2666 const_iv (GL_TRIANGLE_FAN),
2667 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2668 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2669 const_iv (GL_POINT_SMOOTH_HINT),
2670 const_iv (GL_LINE_SMOOTH_HINT),
2671 const_iv (GL_POLYGON_SMOOTH_HINT),
2672 const_iv (GL_GENERATE_MIPMAP_HINT),
2673 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2674 const_iv (GL_FASTEST),
2675 const_iv (GL_DONT_CARE),
2676 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2677 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2678 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2679 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2680 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2681# undef const_iv
2006 }; 2682 };
2007 2683
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2684 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2685 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2686
2687 texture_av = newAV ();
2688 AvREAL_off (texture_av);
2010} 2689}
2690
2691void
2692disable_GL_EXT_blend_func_separate ()
2693 CODE:
2694 gl.BlendFuncSeparate = 0;
2695 gl.BlendFuncSeparateEXT = 0;
2011 2696
2012char * 2697char *
2013gl_vendor () 2698gl_vendor ()
2014 CODE: 2699 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2700 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2713 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2714 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2715 OUTPUT:
2031 RETVAL 2716 RETVAL
2032 2717
2718const char *glGetString (GLenum pname)
2719
2720GLint glGetInteger (GLenum pname)
2721 CODE:
2722 glGetIntegerv (pname, &RETVAL);
2723 OUTPUT:
2724 RETVAL
2725
2726GLdouble glGetDouble (GLenum pname)
2727 CODE:
2728 glGetDoublev (pname, &RETVAL);
2729 OUTPUT:
2730 RETVAL
2731
2033int glGetError () 2732int glGetError ()
2034 2733
2035void glFinish () 2734void glFinish ()
2036 2735
2037void glClear (int mask) 2736void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2774void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2775
2077# near_ and far_ are due to microsofts buggy "c" compiler 2776# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2777void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2778
2779PROTOTYPES: DISABLE
2079 2780
2080void glViewport (int x, int y, int width, int height) 2781void glViewport (int x, int y, int width, int height)
2081 2782
2082void glScissor (int x, int y, int width, int height) 2783void glScissor (int x, int y, int width, int height)
2083 2784
2091 2792
2092void glRotate (float angle, float x, float y, float z) 2793void glRotate (float angle, float x, float y, float z)
2093 CODE: 2794 CODE:
2094 glRotatef (angle, x, y, z); 2795 glRotatef (angle, x, y, z);
2095 2796
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2797void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2798 ALIAS:
2103 glColor_premultiply = 1 2799 glColor_premultiply = 1
2104 CODE: 2800 CODE:
2105 if (ix) 2801 if (ix)
2106 { 2802 {
2109 b *= a; 2805 b *= a;
2110 } 2806 }
2111 // microsoft visual "c" rounds instead of truncating... 2807 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2808 glColor4f (r, g, b, a);
2113 2809
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2810void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2811 CODE:
2122 glRasterPos3f (0, 0, z); 2812 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2813 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2814
2128 2818
2129void glTexCoord (float s, float t) 2819void glTexCoord (float s, float t)
2130 CODE: 2820 CODE:
2131 glTexCoord2f (s, t); 2821 glTexCoord2f (s, t);
2132 2822
2823void glRect (float x1, float y1, float x2, float y2)
2824 CODE:
2825 glRectf (x1, y1, x2, y2);
2826
2827void glRect_lineloop (float x1, float y1, float x2, float y2)
2828 CODE:
2829 glBegin (GL_LINE_LOOP);
2830 glVertex2f (x1, y1);
2831 glVertex2f (x2, y1);
2832 glVertex2f (x2, y2);
2833 glVertex2f (x1, y2);
2834 glEnd ();
2835
2836PROTOTYPES: ENABLE
2837
2838void glBegin (int mode)
2839
2840void glEnd ()
2841
2842void glPointSize (GLfloat size)
2843
2844void glLineWidth (GLfloat width)
2845
2846void glInterleavedArrays (int format, int stride, char *data)
2847
2848void glDrawElements (int mode, int count, int type, char *indices)
2849
2850# 1.2 void glDrawRangeElements (int mode, int start, int end
2851
2133void glTexEnv (int target, int pname, float param) 2852void glTexEnv (int target, int pname, float param)
2134 CODE: 2853 CODE:
2135 glTexEnvf (target, pname, param); 2854 glTexEnvf (target, pname, param);
2136 2855
2137void glTexParameter (int target, int pname, float param) 2856void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2872void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2873 CODE:
2155 if (gl.SeparableFilter2D) 2874 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2875 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2876
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2877void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2878
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2879void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2880
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2881void glDrawPixels (int width, int height, int format, int type, char *pixels)
2882
2883void glPixelZoom (float x, float y)
2163 2884
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2885void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2886
2166int glGenTexture () 2887int glGenTexture ()
2167 CODE: 2888 CODE:
2168{ 2889 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2890 OUTPUT:
2174 RETVAL 2891 RETVAL
2175 2892
2176void glDeleteTexture (int name) 2893void glDeleteTexture (int name)
2177 CODE: 2894 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2895 del_texture (name);
2181} 2896
2182
2183int glGenList () 2897int glGenList ()
2184 CODE: 2898 CODE:
2185 RETVAL = glGenLists (1); 2899 RETVAL = glGenLists (1);
2186 OUTPUT: 2900 OUTPUT:
2187 RETVAL 2901 RETVAL
2194 2908
2195void glEndList () 2909void glEndList ()
2196 2910
2197void glCallList (int list) 2911void glCallList (int list)
2198 2912
2913MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2914
2915PROTOTYPES: DISABLE
2916
2917void
2918find_widget (SV *self, NV x, NV y)
2919 PPCODE:
2920{
2921 if (within_widget (self, x, y))
2922 XPUSHs (self);
2923}
2924
2925BOOT:
2926{
2927 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2928
2929 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2930 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2931 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2932 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2933}
2934
2935void
2936draw (SV *self)
2937 CODE:
2938{
2939 HV *hv;
2940 SV **svp;
2941 NV x, y, w, h;
2942 SV *draw_x_sv = GvSV (draw_x_gv);
2943 SV *draw_y_sv = GvSV (draw_y_gv);
2944 SV *draw_w_sv = GvSV (draw_w_gv);
2945 SV *draw_h_sv = GvSV (draw_h_gv);
2946 double draw_x, draw_y;
2947
2948 if (!SvROK (self))
2949 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2950
2951 hv = (HV *)SvRV (self);
2952
2953 if (SvTYPE (hv) != SVt_PVHV)
2954 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2955
2956 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2957 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2958
2959 if (!h || !w)
2960 XSRETURN_EMPTY;
2961
2962 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2963 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2964
2965 draw_x = SvNV (draw_x_sv) + x;
2966 draw_y = SvNV (draw_y_sv) + y;
2967
2968 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2969 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2970 XSRETURN_EMPTY;
2971
2972 sv_setnv (draw_x_sv, draw_x);
2973 sv_setnv (draw_y_sv, draw_y);
2974
2975 glPushMatrix ();
2976 glTranslated (x, y, 0);
2977
2978 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2979 {
2980 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2981
2982 if (svp && SvTRUE (*svp))
2983 {
2984 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2985 glEnable (GL_BLEND);
2986 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2987 glBegin (GL_QUADS);
2988 glVertex2f (0, 0);
2989 glVertex2f (w, 0);
2990 glVertex2f (w, h);
2991 glVertex2f (0, h);
2992 glEnd ();
2993 glDisable (GL_BLEND);
2994 }
2995 }
2996#if 0
2997 // draw borders, for debugging
2998 glPushMatrix ();
2999 glColor4f (1., 1., 0., 1.);
3000 glTranslatef (.5, .5, 0.);
3001 glBegin (GL_LINE_LOOP);
3002 glVertex2f (0 , 0);
3003 glVertex2f (w - 1, 0);
3004 glVertex2f (w - 1, h - 1);
3005 glVertex2f (0 , h - 1);
3006 glEnd ();
3007 glPopMatrix ();
3008#endif
3009 PUSHMARK (SP);
3010 XPUSHs (self);
3011 PUTBACK;
3012 call_method ("_draw", G_VOID | G_DISCARD);
3013 SPAGAIN;
3014
3015 glPopMatrix ();
3016
3017 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3018 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3019}
3020

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