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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.168 by root, Sat Dec 9 21:26:45 2006 UTC vs.
Revision 1.303 by root, Thu Apr 22 11:18:04 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
60 106
61static struct 107static struct
62{ 108{
63#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 110#include "glfunc.h"
65#undef GL_FUNC 111#undef GL_FUNC
66} gl; 112} gl;
67 113
114static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 116{
70 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 121 else
75 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
76} 123}
77 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
78#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
79 151
80#include "pango-font.c" 152#include "pango-font.c"
81#include "pango-fontmap.c" 153#include "pango-fontmap.c"
82#include "pango-render.c" 154#include "pango-render.c"
83 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
86 160
87typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
88 162
89static int 163static int
90shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
91{ 165{
92 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
106 180
107typedef struct cf_layout { 181typedef struct cf_layout {
108 PangoLayout *pl; 182 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
110 int base_height; 184 int base_height;
111 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
112} *CFPlus__Layout; 187} *DC__Layout;
113 188
114static CFPlus__Font default_font; 189static DC__Font default_font;
115static PangoContext *opengl_context; 190static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
117 192
118static void 193static void
119substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
124#endif 199#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 201}
127 202
128static void 203static void
129layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
130{ 205{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
133 */ 208 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
135 210
136 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 213
139 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
140} 215}
141 216
142static void 217static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 219{
145 PangoRectangle rect; 220 PangoRectangle rect;
146 221
147 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
155 230
156 *w = rect.width; 231 *w = rect.width;
157 *h = rect.height; 232 *h = rect.height;
158} 233}
159 234
235typedef uint16_t tileid;
160typedef uint16_t mapface; 236typedef uint16_t faceid;
161 237
162typedef struct { 238typedef struct {
163 GLint name; 239 GLuint name;
164 int w, h; 240 int w, h;
165 float s, t; 241 float s, t;
166 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
167} maptex; 246} maptex;
168 247
169typedef struct { 248typedef struct {
170 uint32_t player; 249 uint32_t player;
171 mapface face[3]; 250 tileid tile[3];
172 uint16_t darkness; 251 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 253} mapcell;
175 254
176typedef struct { 255typedef struct {
177 int32_t c0, c1; 256 int32_t c0, c1;
178 mapcell *col; 257 mapcell *col;
179} maprow; 258} maprow;
180 259
181typedef struct map { 260typedef struct map {
182 int x, y, w, h; 261 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 263 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 264 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 265
190 int32_t rows; 266 int32_t rows;
191 maprow *row; 267 maprow *row;
192} *CFPlus__Map; 268} *DC__Map;
193 269
194static char * 270static char *
195prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
196{ 272{
197 char *p; 273 char *p;
214} 290}
215 291
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
219static maprow * 315static maprow *
220map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
221{ 317{
222 if (0 > y) 318 if (0 > y)
223 { 319 {
224 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
263 359
264 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
265} 361}
266 362
267static mapcell * 363static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
269{ 365{
270 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
271} 367}
272 368
273static void 369static void
274map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
275{ 371{
276 int r; 372 int r;
277 373
278 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
286 self->oy = 0; 382 self->oy = 0;
287 self->row = 0; 383 self->row = 0;
288 self->rows = 0; 384 self->rows = 0;
289} 385}
290 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
291static void 397static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 399{
294 int x, y; 400 int x, y;
295 maprow *row; 401 maprow *row;
296 mapcell *cell; 402 mapcell *cell;
297 403
309 if (x >= row->c1) 415 if (x >= row->c1)
310 break; 416 break;
311 417
312 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
313 419
314 cell->darkness = 0; 420 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 421 }
319 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
320} 439}
321 440
322static void 441static void
323music_finished (void) 442music_finished (void)
324{ 443{
360 n |= n >> 16; 479 n |= n >> 16;
361 480
362 return n + 1; 481 return n + 1;
363} 482}
364 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
365/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
368 498
369MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
370 595
371PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
372 597
373BOOT: 598BOOT:
374{ 599{
375 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 601 static const struct {
377 const char *name; 602 const char *name;
378 IV iv; 603 IV iv;
379 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
402 627
403 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
406 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
488# undef const_iv 798# undef const_iv
489 }; 799 };
490 800
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 820
511NV floor (NV x) 821NV floor (NV x)
512 822
513NV ceil (NV x) 823NV ceil (NV x)
514 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
515void 835void
516pango_init () 836pango_init ()
517 CODE: 837 CODE:
518{ 838{
519 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
522} 847}
523 848
524int 849char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 850
527void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
528SDL_Quit () 859void SDL_Quit ()
529 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
530void 870void
531SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
532 PPCODE: 872 PPCODE:
533{ 873{
534 SDL_Rect **m; 874 SDL_Rect **m;
535 875
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 880
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 883
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 888
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 891
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 893
560 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
561 while (*m) 895 while (*m)
562 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
563 AV *av = newAV (); 899 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
567 906
568 ++m; 907 ++m;
569 } 908 }
570} 909}
571 910
572char *
573SDL_GetError ()
574
575int 911int
576SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
578 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 925 );
926
581 if (RETVAL) 927 if (RETVAL)
582 { 928 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 933#include "glfunc.h"
586# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 938 }
939}
588 OUTPUT: 940 OUTPUT:
589 RETVAL 941 RETVAL
590 942
591void 943void
592SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
593 945
594char * 946char *
595SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
596 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
597void 955void
598SDL_PollEvent () 956poll_events ()
599 PPCODE: 957 PPCODE:
600{ 958{
601 SDL_Event ev; 959 SDL_Event ev;
602 960
603 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 963 {
605 HV *hv = newHV (); 964 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 966
608 switch (ev.type) 967 switch (ev.type)
609 { 968 {
610 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
611 case SDL_KEYUP: 970 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 976 break;
618 977
619 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 981 break;
623 982
624 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
632 break; 1009 break;
633 1010
634 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1014
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1025 break;
649 } 1026 }
650 1027
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1029 }
653} 1030}
654 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
655int 1045int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1047 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
660 1050
661void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
662Mix_CloseAudio () 1068Mix_CloseAudio ()
663 1069
664int 1070int
665Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
666 1072
1073const char *
1074Mix_GetError ()
1075
667void 1076void
668lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
669 CODE: 1078 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1080
674void 1081void
675win32_proxy_info () 1082win32_proxy_info ()
676 PPCODE: 1083 PPCODE:
677{ 1084{
698 } 1105 }
699 } 1106 }
700#endif 1107#endif
701} 1108}
702 1109
703void 1110int
704add_font (char *file) 1111add_font (char *file)
705 CODE: 1112 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
707 1116
708void 1117void
709load_image_inline (SV *image_) 1118load_image_inline (SV *image_)
710 ALIAS: 1119 ALIAS:
711 load_image_file = 1 1120 load_image_file = 1
714 STRLEN image_len; 1123 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1124 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1125 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1126 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1127 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1128 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1129 : SDL_RWFromConstMem (image, image_len);
721 1130
722 if (!rw) 1131 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1132 croak ("load_image: %s", SDL_GetError ());
724 1133
797void 1206void
798error (char *message) 1207error (char *message)
799 CODE: 1208 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1209 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1210#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1211 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1212#endif
804 1213
805void 1214void
806fatal (char *message) 1215fatal (char *message)
807 CODE: 1216 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1217 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1218#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1219 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1220#endif
812 _exit (1); 1221 _exit (1);
813 1222
814void 1223void
815_exit (int retval = 0) 1224_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1227 ExitThread (retval); // unclean, please beam me up
819#else 1228#else
820 _exit (retval); 1229 _exit (retval);
821#endif 1230#endif
822 1231
823MODULE = CFPlus PACKAGE = CFPlus::Font 1232void
1233debug ()
1234 CODE:
1235{
1236#if DEBUG
1237 VALGRIND_DO_LEAK_CHECK;
1238#endif
1239}
824 1240
825CFPlus::Font 1241int
1242SvREFCNT (SV *sv)
1243 CODE:
1244 RETVAL = SvREFCNT (sv);
1245 OUTPUT:
1246 RETVAL
1247
1248MODULE = Deliantra::Client PACKAGE = DC::Font
1249
1250PROTOTYPES: DISABLE
1251
1252DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1253new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1254 CODE:
828{ 1255{
829 int count; 1256 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1260}
834 OUTPUT: 1261 OUTPUT:
835 RETVAL 1262 RETVAL
836 1263
837void 1264void
838DESTROY (CFPlus::Font self) 1265DESTROY (DC::Font self)
839 CODE: 1266 CODE:
840 pango_font_description_free (self); 1267 pango_font_description_free (self);
841 1268
842void 1269void
843make_default (CFPlus::Font self) 1270make_default (DC::Font self)
1271 PROTOTYPE: $
844 CODE: 1272 CODE:
845 default_font = self; 1273 default_font = self;
846 1274
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1275MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1276
1277PROTOTYPES: DISABLE
1278
849void 1279void
850reset_glyph_cache () 1280glyph_cache_backup ()
1281 PROTOTYPE:
851 CODE: 1282 CODE:
1283 tc_backup ();
1284
1285void
1286glyph_cache_restore ()
1287 PROTOTYPE:
1288 CODE:
852 tc_clear (); 1289 tc_restore ();
853 1290
854CFPlus::Layout 1291DC::Layout
855new (SV *class) 1292new (SV *class)
856 CODE: 1293 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1294 New (0, RETVAL, 1, struct cf_layout);
858 1295
859 RETVAL->pl = pango_layout_new (opengl_context); 1296 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1298 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1299 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1300 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1301 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1302 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
866 1304
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1306 layout_update_font (RETVAL);
869 OUTPUT: 1307 OUTPUT:
870 RETVAL 1308 RETVAL
871 1309
872void 1310void
873DESTROY (CFPlus::Layout self) 1311DESTROY (DC::Layout self)
874 CODE: 1312 CODE:
875 g_object_unref (self->pl); 1313 g_object_unref (self->pl);
1314 rc_free (self->rc);
876 Safefree (self); 1315 Safefree (self);
877 1316
878void 1317void
879set_text (CFPlus::Layout self, SV *text_) 1318set_text (DC::Layout self, SV *text_)
880 CODE: 1319 CODE:
881{ 1320{
882 STRLEN textlen; 1321 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1322 char *text = SvPVutf8 (text_, textlen);
884 1323
885 pango_layout_set_text (self->pl, text, textlen); 1324 pango_layout_set_text (self->pl, text, textlen);
886} 1325}
887 1326
888void 1327void
889set_markup (CFPlus::Layout self, SV *text_) 1328set_markup (DC::Layout self, SV *text_)
890 CODE: 1329 CODE:
891{ 1330{
892 STRLEN textlen; 1331 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1332 char *text = SvPVutf8 (text_, textlen);
894 1333
895 pango_layout_set_markup (self->pl, text, textlen); 1334 pango_layout_set_markup (self->pl, text, textlen);
896} 1335}
897 1336
898void 1337void
899set_shapes (CFPlus::Layout self, ...) 1338set_shapes (DC::Layout self, ...)
900 CODE: 1339 CODE:
901{ 1340{
902 PangoAttrList *attrs = 0; 1341 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1342 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1343 const char *pos = text;
939 if (attrs) 1378 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1379 pango_layout_set_attributes (self->pl, attrs);
941} 1380}
942 1381
943void 1382void
944get_shapes (CFPlus::Layout self) 1383get_shapes (DC::Layout self)
945 PPCODE: 1384 PPCODE:
946{ 1385{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1386 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1387
949 do 1388 do
950 { 1389 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1390 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1391
953 if (run && shape_attr_p (run)) 1392 if (run && shape_attr_p (run))
954 { 1393 {
955 PangoRectangle extents; 1394 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1395 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1403
965 pango_layout_iter_free (iter); 1404 pango_layout_iter_free (iter);
966} 1405}
967 1406
968int 1407int
969has_wrapped (CFPlus::Layout self) 1408has_wrapped (DC::Layout self)
970 CODE: 1409 CODE:
971{ 1410{
972 int lines = 1; 1411 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
974 1413
979} 1418}
980 OUTPUT: 1419 OUTPUT:
981 RETVAL 1420 RETVAL
982 1421
983SV * 1422SV *
984get_text (CFPlus::Layout self) 1423get_text (DC::Layout self)
985 CODE: 1424 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1425 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1426 sv_utf8_decode (RETVAL);
988 OUTPUT: 1427 OUTPUT:
989 RETVAL 1428 RETVAL
990 1429
991void 1430void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1431set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1432 CODE:
994 self->r = r; 1433 self->r = r;
995 self->g = g; 1434 self->g = g;
996 self->b = b; 1435 self->b = b;
997 self->a = a; 1436 self->a = a;
998 1437
999void 1438void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1439set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1440 CODE:
1002 if (self->font != font) 1441 if (self->font != font)
1003 { 1442 {
1004 self->font = font; 1443 self->font = font;
1005 layout_update_font (self); 1444 layout_update_font (self);
1006 } 1445 }
1007 1446
1008void 1447void
1009set_height (CFPlus::Layout self, int base_height) 1448set_height (DC::Layout self, int base_height)
1010 CODE: 1449 CODE:
1011 if (self->base_height != base_height) 1450 if (self->base_height != base_height)
1012 { 1451 {
1013 self->base_height = base_height; 1452 self->base_height = base_height;
1014 layout_update_font (self); 1453 layout_update_font (self);
1015 } 1454 }
1016 1455
1017void 1456void
1018set_width (CFPlus::Layout self, int max_width = -1) 1457set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1458 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1459 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1460
1022void 1461void
1023set_indent (CFPlus::Layout self, int indent) 1462set_indent (DC::Layout self, int indent)
1024 CODE: 1463 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1464 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1465
1027void 1466void
1028set_spacing (CFPlus::Layout self, int spacing) 1467set_spacing (DC::Layout self, int spacing)
1029 CODE: 1468 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1469 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1470
1032void 1471void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1472set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1473 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1474 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1475 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1476 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1477 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1478 : PANGO_ELLIPSIZE_NONE
1040 ); 1479 );
1041 1480
1042void 1481void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1482set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1483 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1484 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1485
1047void 1486void
1048size (CFPlus::Layout self) 1487size (DC::Layout self)
1049 PPCODE: 1488 PPCODE:
1050{ 1489{
1051 int w, h; 1490 int w, h;
1052 1491
1053 layout_get_pixel_size (self, &w, &h); 1492 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1495 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1496 PUSHs (sv_2mortal (newSViv (h)));
1058} 1497}
1059 1498
1060int 1499int
1061descent (CFPlus::Layout self) 1500descent (DC::Layout self)
1062 CODE: 1501 CODE:
1063{ 1502{
1064 PangoRectangle rect; 1503 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1504 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1505 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1506 RETVAL = PANGO_DESCENT (rect);
1068} 1507}
1069 OUTPUT: 1508 OUTPUT:
1070 RETVAL 1509 RETVAL
1071 1510
1072int 1511int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1512xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1513 CODE:
1075{ 1514{
1076 int index, trailing; 1515 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1516 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1517 RETVAL = index + trailing;
1079} 1518}
1080 OUTPUT: 1519 OUTPUT:
1081 RETVAL 1520 RETVAL
1082 1521
1083void 1522void
1084cursor_pos (CFPlus::Layout self, int index) 1523cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1524 PPCODE:
1086{ 1525{
1087 PangoRectangle strong_pos; 1526 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1527 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1528
1090 EXTEND (SP, 3); 1529 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1531 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1533}
1095 1534
1096void 1535void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1536index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1537 PPCODE:
1099{ 1538{
1100 int line, x; 1539 int line, x;
1101 1540
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1541 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1542#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1543 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1544 --line;
1545#endif
1105 EXTEND (SP, 2); 1546 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1547 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1548 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1549}
1109 1550
1110void 1551void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1552line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1553 PPCODE:
1113{ 1554{
1114 PangoLayoutLine *lp; 1555 PangoLayoutLine *lp;
1115 int index, trailing; 1556 int index, trailing;
1116 1557
1117 if (line < 0) 1558 if (line < 0)
1118 XSRETURN_EMPTY; 1559 XSRETURN_EMPTY;
1119 1560
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1561 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1562 XSRETURN_EMPTY; /* do better */
1122 1563
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1564 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1565
1125 EXTEND (SP, 2); 1566 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1572 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1573 }
1133} 1574}
1134 1575
1135void 1576void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1577render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1578 CODE:
1579 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1580 pango_opengl_render_layout_subpixel (
1139 self->pl, 1581 self->pl,
1582 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1583 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1584 self->r, self->g, self->b, self->a,
1142 flags 1585 flags
1143 ); 1586 );
1587 // we assume that context_change actually clears/frees stuff
1588 // and does not do any recomputation...
1589 pango_layout_context_changed (self->pl);
1144 1590
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1591void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1592draw (DC::Layout self)
1149 CODE: 1593 CODE:
1150{ 1594{
1151 int ow = SvIV (w_); 1595 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1596 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1597 glEnable (GL_BLEND);
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1602
1154 if (ow && oh) 1603 rc_draw (self->rc);
1604
1605 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D);
1608}
1609
1610MODULE = Deliantra::Client PACKAGE = DC::Texture
1611
1612PROTOTYPES: ENABLE
1613
1614void
1615pad (SV *data_, int ow, int oh, int nw, int nh)
1616 CODE:
1617{
1618 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1619 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1620 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1621 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1622 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1623 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1624
1168 SvPOK_only (result_); 1625 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1626 SvCUR_set (result_, nw * nh * bpp);
1170 1627
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1628 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1629 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1630 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1631
1175 sv_setsv (data_, result_); 1632 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1633 }
1182} 1634}
1183 1635
1184void 1636void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1637draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1643{
1192 HV *hv = (HV *)SvRV (self); 1644 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1645 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1646 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1647 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1648
1649 if (name <= 0)
1650 XSRETURN_EMPTY;
1196 1651
1197 if (items < 5) 1652 if (items < 5)
1198 { 1653 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1654 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1655 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1230 } 1685 }
1231} 1686}
1232 1687
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1688void
1689draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1690 PROTOTYPE: @
1691 CODE:
1692{
1693 glEnable (GL_BLEND);
1694 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1695 glEnable (GL_TEXTURE_2D);
1696 glBindTexture (GL_TEXTURE_2D, name1);
1234 1697
1235CFPlus::Map 1698 glColor3f (intensity, intensity, intensity);
1699 glPushMatrix ();
1700 glScalef (1./3, 1./3, 1.);
1701
1702 if (blend > 0.f)
1703 {
1704 float dx3 = dx * -3.f / w;
1705 float dy3 = dy * -3.f / h;
1706 GLfloat env_color[4] = { 0., 0., 0., blend };
1707
1708 /* interpolate the two shadow textures */
1709 /* stage 0 == rgb(glcolor) + alpha(t0) */
1710 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1711
1712 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1713 gl.ActiveTexture (GL_TEXTURE1);
1714 glEnable (GL_TEXTURE_2D);
1715 glBindTexture (GL_TEXTURE_2D, name2);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1717
1718 /* rgb == rgb(glcolor) */
1719 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1722
1723 /* alpha = interpolate t0, t1 by env_alpha */
1724 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1725
1726 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1727 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1728 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1729
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1735
1736 glBegin (GL_QUADS);
1737 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1738 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1739 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1741 glEnd ();
1742
1743 glDisable (GL_TEXTURE_2D);
1744 gl.ActiveTexture (GL_TEXTURE0);
1745 }
1746 else
1747 {
1748 /* simple blending of one texture, also opengl <1.3 path */
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1750
1751 glBegin (GL_QUADS);
1752 glTexCoord2f (0, 0); glVertex2f (0, 0);
1753 glTexCoord2f (0, t); glVertex2f (0, h);
1754 glTexCoord2f (s, t); glVertex2f (w, h);
1755 glTexCoord2f (s, 0); glVertex2f (w, 0);
1756 glEnd ();
1757 }
1758
1759 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1760 {
1761 int x, y;
1762 int dx3 = dx * 3;
1763 int dy3 = dy * 3;
1764
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1766 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1767 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1768 glTranslatef (-1., -1., 0);
1769 glBegin (GL_QUADS);
1770
1771 for (y = 1; y < h; y += 3)
1772 {
1773 int y1 = y - dy3;
1774 int y1valid = y1 >= 0 && y1 < h;
1775
1776 for (x = 1; x < w; x += 3)
1777 {
1778 int x1 = x - dx3;
1779 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1780 uint8_t h2;
1781
1782 if (y1valid && x1 >= 0 && x1 < w)
1783 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1784 else
1785 h2 = 1; /* out of range == invisible */
1786
1787 if (h1 || h2)
1788 {
1789 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1790 glColor4f (1., 1., 1., alpha);
1791
1792 glTexCoord2f (0, 0.); glVertex2i (x , y );
1793 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1794 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1795 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1796 }
1797 }
1798 }
1799 }
1800
1801 glEnd ();
1802
1803 glPopMatrix ();
1804
1805 glDisable (GL_TEXTURE_2D);
1806 glDisable (GL_BLEND);
1807}
1808
1809IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1810 CODE:
1811{
1812 GLint width;
1813 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1814 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1815 RETVAL = width > 0;
1816}
1817 OUTPUT:
1818 RETVAL
1819
1820MODULE = Deliantra::Client PACKAGE = DC::Map
1821
1822PROTOTYPES: DISABLE
1823
1824DC::Map
1236new (SV *class) 1825new (SV *class)
1237 CODE: 1826 CODE:
1238 New (0, RETVAL, 1, struct map); 1827 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1828 RETVAL->x = 0;
1240 RETVAL->y = 0; 1829 RETVAL->y = 0;
1241 RETVAL->w = 0; 1830 RETVAL->w = 0;
1242 RETVAL->h = 0; 1831 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1832 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1833 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1834 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1835 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1836 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1837 RETVAL->row = 0;
1251 OUTPUT: 1838 OUTPUT:
1252 RETVAL 1839 RETVAL
1253 1840
1254void 1841void
1255DESTROY (CFPlus::Map self) 1842DESTROY (DC::Map self)
1256 CODE: 1843 CODE:
1257{ 1844{
1258 map_clear (self); 1845 map_clear (self);
1259 Safefree (self->face); 1846 Safefree (self->face2tile);
1260 Safefree (self->tex); 1847 Safefree (self->tex);
1261 Safefree (self); 1848 Safefree (self);
1262} 1849}
1263 1850
1264void 1851void
1265resize (CFPlus::Map self, int map_width, int map_height) 1852resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1853 CODE:
1267 self->w = map_width; 1854 self->w = map_width;
1268 self->h = map_height; 1855 self->h = map_height;
1269 1856
1270void 1857void
1271clear (CFPlus::Map self) 1858clear (DC::Map self)
1272 CODE: 1859 CODE:
1273 map_clear (self); 1860 map_clear (self);
1274 1861
1275void 1862void
1276set_face (CFPlus::Map self, int face, int texid) 1863set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1864 CODE:
1278{ 1865{
1279 while (self->faces <= face) 1866 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1867 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1868}
1287 1869
1288void 1870void
1871set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE:
1873{
1874 tileid texid;
1875 maptex *tex;
1876
1877 if (face < 0 || face >= self->faces)
1878 return;
1879
1880 if (smooth < 0 || smooth >= self->faces)
1881 return;
1882
1883 texid = self->face2tile [face];
1884
1885 if (!texid)
1886 return;
1887
1888 tex = self->tex + texid;
1889 tex->smoothtile = self->face2tile [smooth];
1890 tex->smoothlevel = level;
1891}
1892
1893void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1894set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1895 CODE:
1291{ 1896{
1292 while (self->texs <= texid) 1897 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1898
1298 { 1899 {
1299 maptex *tex = self->tex + texid; 1900 maptex *tex = self->tex + texid;
1300 1901
1301 tex->name = name; 1902 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1918 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1919 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1920 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1921}
1321 1922
1923void
1924expire_textures (DC::Map self, int texid, int count)
1925 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count)
1927 {
1928 maptex *tex = self->tex + texid;
1929
1930 if (tex->name)
1931 {
1932 if (tex->unused)
1933 {
1934 tex->name = 0;
1935 tex->unused = 0;
1936 XPUSHs (sv_2mortal (newSViv (texid)));
1937 }
1938 else
1939 tex->unused = 1;
1940 }
1941 }
1942
1322int 1943int
1323ox (CFPlus::Map self) 1944ox (DC::Map self)
1324 ALIAS: 1945 ALIAS:
1325 oy = 1 1946 oy = 1
1326 x = 2 1947 x = 2
1327 y = 3 1948 y = 3
1328 w = 4 1949 w = 4
1339 } 1960 }
1340 OUTPUT: 1961 OUTPUT:
1341 RETVAL 1962 RETVAL
1342 1963
1343void 1964void
1344scroll (CFPlus::Map self, int dx, int dy) 1965scroll (DC::Map self, int dx, int dy)
1345 CODE: 1966 CODE:
1346{ 1967{
1347 if (dx > 0) 1968 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1969 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1970 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1971 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1972
1352 if (dy > 0) 1973 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1974 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1975 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1976 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1977
1357 self->ox += dx; self->x += dx; 1978 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1979 self->oy += dy; self->y += dy;
1359 1980
1360 while (self->y < 0) 1981 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1985 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1986 self->y += MAP_EXTEND_Y;
1366 } 1987 }
1367} 1988}
1368 1989
1369void 1990SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1991map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1992 CODE:
1372{ 1993{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1995 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1996 mapcell *cell;
1376 int x, y, flags; 1997 int x, y, z, flags;
1998 AV *missing = newAV ();
1999 RETVAL = newRV_noinc ((SV *)missing);
1377 2000
1378 while (data < data_end - 1) 2001 while (data < data_end - 1)
1379 { 2002 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 2003 flags = (data [0] << 8) + data [1]; data += 2;
1381 2004
1401 uint8_t ext, cmd; 2024 uint8_t ext, cmd;
1402 2025
1403 do 2026 do
1404 { 2027 {
1405 ext = *data++; 2028 ext = *data++;
1406 cmd = ext & 0x3f; 2029 cmd = ext & 0x7f;
1407 2030
1408 if (cmd < 4) 2031 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1410 else if (cmd == 5) // health 2033 else if (cmd == 5) // health
1411 { 2034 {
1412 cell->stat_width = 1; 2035 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2036 cell->stat_hp = *data++;
1414 } 2037 }
1415 else if (cmd == 6) // monster width 2038 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 2039 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) // monster width 2040 else if (cmd == 0x47)
1418 { 2041 {
1419 if (*data == 4) 2042 if (*data == 1) cell->player = data [1];
1420 ; // decode player tag 2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 2046
1422 data += *data + 1; 2047 data += *data + 1;
1423 } 2048 }
1424 else if (cmd == 8) // cell flags 2049 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 2050 cell->flags = *data++;
1432 } 2057 }
1433 else 2058 else
1434 cell->darkness = *data++ + 1; 2059 cell->darkness = *data++ + 1;
1435 } 2060 }
1436 2061
2062 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2063 if (flags & (4 >> z))
1438 { 2064 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2065 faceid face = (data [0] << 8) + data [1]; data += 2;
2066 need_facenum (self, face);
2067 cell->tile [z] = self->face2tile [face];
2068
2069 if (cell->tile [z])
2070 {
2071 maptex *tex = self->tex + cell->tile [z];
2072 tex->unused = 0;
2073 if (!tex->name)
2074 av_push (missing, newSViv (cell->tile [z]));
2075
2076 if (tex->smoothtile)
2077 {
2078 maptex *smooth = self->tex + tex->smoothtile;
2079 smooth->unused = 0;
2080 if (!smooth->name)
2081 av_push (missing, newSViv (tex->smoothtile));
2082 }
2083 }
1440 } 2084 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2085 }
1452 else 2086 else
1453 cell->darkness = 0; 2087 CELL_CLEAR (cell);
1454 } 2088 }
1455} 2089}
2090 OUTPUT:
2091 RETVAL
1456 2092
1457SV * 2093SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2094mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2095 CODE:
1460{ 2096{
1461 int x1, x; 2097 int x1, x;
1462 int y1, y; 2098 int y1, y;
1463 int z; 2099 int z;
1484 { 2120 {
1485 mapcell *cell = row->col + (x - row->c0); 2121 mapcell *cell = row->col + (x - row->c0);
1486 2122
1487 for (z = 0; z <= 0; z++) 2123 for (z = 0; z <= 0; z++)
1488 { 2124 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 2125 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2126 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2127 int a1 = tex.a;
1496 2128
1497 r = (r * a0 + tex.r * a1) / 255; 2129 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 2130 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 2131 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 2132 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 2133 }
1503 } 2134 }
1504 2135
1505 *map++ = (r ) 2136 *map++ = (r )
1506 | (g << 8) 2137 | (g << 8)
1513} 2144}
1514 OUTPUT: 2145 OUTPUT:
1515 RETVAL 2146 RETVAL
1516 2147
1517void 2148void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2150 CODE:
1520{ 2151{
1521 int x, y, z; 2152 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2153
1525 glColor4ub (255, 255, 255, 255); 2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2157 smooth_key skey;
2158 int pl_x, pl_y;
2159 maptex pl_tex;
2160 rc_t *rc = rc_alloc ();
2161 rc_t *rc_ov = rc_alloc ();
2162 rc_key_t key;
2163 rc_array_t *arr;
2164
2165 pl_tex.name = 0;
2166
2167 // that's current max. sorry.
2168 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173
2174 memset (&key, 0, sizeof (key));
2175 key.r = 255;
2176 key.g = 255;
2177 key.b = 255;
2178 key.a = 255;
2179 key.mode = GL_QUADS;
2180 key.format = GL_T2F_V3F;
2181
2182 mx += self->x;
2183 my += self->y;
2184
2185 // first pass: determine smooth_max
2186 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max));
2189
2190 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows)
2192 {
2193 maprow *row = self->row + (y + my);
2194
2195 for (x = 0; x < sw; x++)
2196 if (row->c0 <= x + mx && x + mx < row->c1)
2197 {
2198 mapcell *cell = row->col + (x + mx - row->c0);
2199
2200 smooth_max[x + 1][y + 1] =
2201 MAX (self->tex [cell->tile [0]].smoothlevel,
2202 MAX (self->tex [cell->tile [1]].smoothlevel,
2203 self->tex [cell->tile [2]].smoothlevel));
2204 }
2205 }
1526 2206
1527 glEnable (GL_BLEND); 2207 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2210
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2211 for (z = 0; z <= 2; z++)
2212 {
2213 memset (smooth_level, 0, sizeof (smooth_level));
2214 key.texname = -1;
2215
1540 for (y = 0; y < sh; y++) 2216 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2217 if (0 <= y + my && y + my < self->rows)
1542 { 2218 {
1543 maprow *row = self->row + (y + my); 2219 maprow *row = self->row + (y + my);
1544 2220
1545 for (x = 0; x < sw; x++) 2221 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2222 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2223 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2224 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2225 tileid tile = cell->tile [z];
2226
2227 if (tile)
2228 {
2229 maptex tex = self->tex [tile];
2230 int px, py;
1551 2231
1552 if (face && face < self->texs) 2232 if (key.texname != tex.name)
2233 {
2234 self->tex [tile].unused = 0;
2235
2236 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238
2239 key.texname = tex.name;
2240 arr = rc_array (rc, &key);
2241 }
2242
2243 px = (x + 1) * T - tex.w;
2244 py = (y + 1) * T - tex.h;
2245
2246 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 {
2248 pl_x = px;
2249 pl_y = py;
2250 pl_tex = tex;
2251 continue;
2252 }
2253
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2258
2259 // update smooth hash
2260 if (tex.smoothtile)
2261 {
2262 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel;
2264
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2266
2267 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive.
2269
2270 // bits is ___n cccc CCCC bbbb
2271 // n do not draw borders&corners
2272 // c draw these corners, but...
2273 // C ... not these
2274 // b draw these borders
2275
2276 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2277 // ┃· ·· ·┃ ━━
2278
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓·
2281
2282 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2284
2285 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2290
2291 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2296 }
2297 }
2298
2299 if (expect_false (z == 2) && expect_false (cell->flags))
2300 {
2301 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1)
2303 {
2304 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32;
2308 int py = y * T - T * 6 / 32;
2309
2310 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov);
2312
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2317 }
2318 }
2319 }
2320 }
2321
2322 rc_draw (rc);
2323 rc_clear (rc);
2324
2325 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort
2327 {
2328 int w, b;
2329
2330 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w)
2333 {
2334 uint32_t smask = smooth_level [w];
2335 if (smask)
2336 for (b = 0; b < 32; ++b)
2337 if (smask & (((uint32_t)1) << b))
1553 { 2338 {
1554 maptex tex = self->tex [face]; 2339 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2340 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2341
1558 if (last_name != tex.name) 2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
1559 { 2344 {
1560 glEnd (); 2345 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2346 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2347
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
1574 { 2351 {
1575 maptex tex = self->tex [1]; 2352 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2353 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
1578 2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0;
2367
1579 glEnd (); 2368 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2370 glBegin (GL_QUADS);
2371 }
1582 2372
2373 if (border)
2374 {
2375 float ox = border * dx;
2376
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2381 }
2382
2383 if (corner)
2384 {
2385 float ox = corner * dx;
2386
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2387 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2391 }
2392 }
2393 }
1587 } 2394 }
1588 } 2395 }
1589 }
1590 } 2396 }
1591 2397
1592 glEnd (); 2398 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1;
2401 }
2402
2403 hv_clear (smooth);
2404 }
2405
2406 if (pl_tex.name)
2407 {
2408 maptex tex = pl_tex;
2409 int px = pl_x + sdx;
2410 int py = pl_y + sdy;
2411
2412 key.texname = tex.name;
2413 arr = rc_array (rc, &key);
2414
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2419
2420 rc_draw (rc);
2421 }
2422
2423 rc_draw (rc_ov);
2424 rc_clear (rc_ov);
2425
1595 glDisable (GL_BLEND); 2426 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
1596 2429
1597 // top layer: overlays such as the health bar 2430 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2431 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2432 if (0 <= y + my && y + my < self->rows)
1600 { 2433 {
1603 for (x = 0; x < sw; x++) 2436 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2437 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2438 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2439 mapcell *cell = row->col + (x + mx - row->c0);
1607 2440
1608 int px = x * 32; 2441 int px = x * T;
1609 int py = y * 32; 2442 int py = y * T;
2443
2444 if (expect_false (cell->player == player))
2445 {
2446 px += sdx;
2447 py += sdy;
2448 }
1610 2449
1611 if (cell->stat_hp) 2450 if (cell->stat_hp)
1612 { 2451 {
1613 int width = cell->stat_width * 32; 2452 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2454
1616 glColor3ub (0, 0, 0); 2455 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2456 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2457 px + width - 1, py);
1619 2458
1625 } 2464 }
1626 } 2465 }
1627} 2466}
1628 2467
1629void 2468void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2469draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2470 CODE:
1632{ 2471{
1633 static float color[16][3] = { 2472 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2473 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2474 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2475 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2476 { 1.00f, 0.00f, 0.00f },
1638 2477
1639 { 1.00F, 0.54F, 0.00F }, 2478 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2479 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2480 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2481 { 0.18f, 0.54f, 0.34f },
1643 2482
1644 { 0.56F, 0.73F, 0.56F }, 2483 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2484 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2485 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2486 { 0.99f, 0.77f, 0.26f },
1648 2487
1649 { 0.74F, 0.65F, 0.41F }, 2488 { 0.74f, 0.65f, 0.41f },
1650 2489
1651 { 0.00F, 1.00F, 1.00F }, 2490 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2491 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2492 { 1.00f, 1.00f, 0.00f },
1654 }; 2493 };
1655 2494
1656 int x, y; 2495 int x, y;
1657 2496
1658 glEnable (GL_TEXTURE_2D); 2497 glEnable (GL_TEXTURE_2D);
2498 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2499 * but the nvidia driver (185.18.14) mishandles alpha textures
2500 * and takes the colour from god knows where instead of using
2501 * Cp. MODULATE results in the same colour, but slightly different
2502 * alpha, but atcually gives us the correct colour with nvidia.
2503 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2504 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2505 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2506 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2507 glBegin (GL_QUADS);
1663 2508
1664 for (y = 0; y < h; y++) 2509 for (y = 0; y < h; y++)
1668 2513
1669 if (m) 2514 if (m)
1670 { 2515 {
1671 float *c = color [m & 15]; 2516 float *c = color [m & 15];
1672 2517
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2518 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2519 float tx2 = tx1 + 0.5f;
1675 2520
1676 glColor4f (c[0], c[1], c[2], 0.75); 2521 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2522 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2523 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2524 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2525 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2526 }
1685 glDisable (GL_BLEND); 2530 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2531 glDisable (GL_TEXTURE_2D);
1687} 2532}
1688 2533
1689void 2534void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2535fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2536 PPCODE:
1692{ 2537{
1693 int x, y; 2538 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2539 int sw1 = sw + 2;
2540 int sh1 = sh + 2;
2541 int sh3 = sh * 3;
2542 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2546
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2547 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2548 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2549
1702 mx += self->x; 2550 mx += self->x - 1;
1703 my += self->y; 2551 my += self->y - 1;
1704 2552
1705 for (y = 0; y < sh; y++) 2553 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2554 if (0 <= y + my && y + my < self->rows)
1707 { 2555 {
1708 maprow *row = self->row + (y + my); 2556 maprow *row = self->row + (y + my);
1709 2557
1710 for (x = 0; x < sw; x++) 2558 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2559 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2560 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2561 mapcell *cell = row->col + (x + mx - row->c0);
1714 2562
1715 darkness[y * sw4 + x] = cell->darkness 2563 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2564 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2565 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2566 }
1719 } 2567 }
1720 2568
2569 for (y = 0; y < sh; ++y)
2570 for (x = 0; x < sw; ++x)
2571 {
2572 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2573 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2574 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2575 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2576 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2577 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2578 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2579 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2580 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2581
2582 uint8_t r11 = (d11 + d21 + d12) / 3;
2583 uint8_t r21 = d21;
2584 uint8_t r31 = (d21 + d31 + d32) / 3;
2585
2586 uint8_t r12 = d12;
2587 uint8_t r22 = d22;
2588 uint8_t r32 = d32;
2589
2590 uint8_t r13 = (d13 + d23 + d12) / 3;
2591 uint8_t r23 = d23;
2592 uint8_t r33 = (d23 + d33 + d32) / 3;
2593
2594 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2595 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2596 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2597 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2598 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2599 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2600 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2601 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2602 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2603 }
2604
2605 free (darkness1);
2606
1721 EXTEND (SP, 3); 2607 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2608 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2609 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2610 PUSHs (darkness3_sv);
1725} 2611}
1726 2612
1727SV * 2613SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2614get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2615 CODE:
1730{ 2616{
1731 int x, y, x1, y1; 2617 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2618 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2619 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2644 if (row && row->c0 <= x && x < row->c1)
1759 { 2645 {
1760 mapcell *cell = row->col + (x - row->c0); 2646 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2647 uint8_t flags = 0;
1762 2648
1763 if (cell->face [0]) flags |= 1; 2649 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2650 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2651 if (cell->tile [2]) flags |= 4;
1766 2652
1767 *data++ = flags; 2653 *data++ = flags;
1768 2654
1769 if (flags & 1) 2655 if (flags & 1)
1770 { 2656 {
2657 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2658 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2659 *data++ = tile;
1773 } 2660 }
1774 2661
1775 if (flags & 2) 2662 if (flags & 2)
1776 { 2663 {
2664 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2665 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2666 *data++ = tile;
1779 } 2667 }
1780 2668
1781 if (flags & 4) 2669 if (flags & 4)
1782 { 2670 {
2671 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2672 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2673 *data++ = tile;
1785 } 2674 }
1786 } 2675 }
1787 else 2676 else
1788 *data++ = 0; 2677 *data++ = 0;
1789 } 2678 }
1790 } 2679 }
1791 2680
2681 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 {
1792 SvPOK_only (data_sv); 2684 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 }
2687
1794 RETVAL = data_sv; 2688 RETVAL = data_sv;
1795} 2689}
1796 OUTPUT: 2690 OUTPUT:
1797 RETVAL 2691 RETVAL
1798 2692
1799void 2693void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2694set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2695 PPCODE:
1802{ 2696{
1803 int x, y, z; 2697 int x, y, z;
1804 int w, h; 2698 int w, h;
1805 int x1, y1; 2699 int x1, y1;
2700 STRLEN len;
2701 uint8_t *data, *end;
2702
2703 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv);
2706 end = data + len + 8;
2707
2708 if (len < 5)
2709 XSRETURN_EMPTY;
1806 2710
1807 if (*data++ != 0) 2711 if (*data++ != 0)
1808 return; /* version mismatch */ 2712 XSRETURN_EMPTY; /* version mismatch */
1809 2713
1810 w = *data++ << 8; w |= *data++; 2714 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2715 h = *data++ << 8; h |= *data++;
1812 2716
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2717 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2729 {
1826 maprow *row = map_get_row (self, y); 2730 maprow *row = map_get_row (self, y);
1827 2731
1828 for (x = x0; x < x1; x++) 2732 for (x = x0; x < x1; x++)
1829 { 2733 {
2734 uint8_t flags;
2735
2736 if (data + 7 >= end)
2737 XSRETURN_EMPTY;
2738
1830 uint8_t flags = *data++; 2739 flags = *data++;
1831 2740
1832 if (flags) 2741 if (flags)
1833 { 2742 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2743 mapcell *cell = row_get_cell (row, x);
2744 tileid tile[3] = { 0, 0, 0 };
1837 2745
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2746 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2747 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2748 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2749
1842 if (cell->darkness == 0) 2750 if (cell->darkness == 0)
1843 { 2751 {
1844 cell->darkness = 0; 2752 /*cell->darkness = 0;*/
2753 EXTEND (SP, 3);
1845 2754
1846 for (z = 0; z <= 2; z++) 2755 for (z = 0; z <= 2; z++)
1847 { 2756 {
1848 cell->face[z] = face[z]; 2757 tileid t = tile [z];
1849 2758
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2759 if (t >= self->texs || (t && !self->tex [t].name))
2760 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2761 PUSHs (sv_2mortal (newSViv (t)));
2762 need_texid (self, t);
2763 }
2764
2765 cell->tile [z] = t;
1852 } 2766 }
1853 } 2767 }
1854 } 2768 }
1855 } 2769 }
1856 } 2770 }
1857} 2771}
1858 2772
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2773MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2774
1861CFPlus::MixChunk 2775DC::RW
1862new_from_file (SV *class, char *path) 2776new (SV *class, SV *data_sv)
1863 CODE: 2777 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2778{
2779 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen);
2781
2782 RETVAL = SDL_RWFromConstMem (data, datalen);
2783}
1865 OUTPUT: 2784 OUTPUT:
1866 RETVAL 2785 RETVAL
1867 2786
2787DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb")
2789 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT:
2792 RETVAL
2793
2794# fails on win32:
2795# dc.xs(2268) : error C2059: syntax error : '('
1868void 2796#void
2797#close (DC::RW self)
2798# CODE:
2799# (self->(close)) (self);
2800
2801MODULE = Deliantra::Client PACKAGE = DC::Channel
2802
2803PROTOTYPES: DISABLE
2804
2805DC::Channel
2806find ()
2807 CODE:
2808{
2809 RETVAL = Mix_GroupAvailable (-1);
2810
2811 if (RETVAL < 0)
2812 {
2813 RETVAL = Mix_GroupOldest (-1);
2814
2815 if (RETVAL < 0)
2816 {
2817 // happens sometimes, maybe it just stopped playing(?)
2818 RETVAL = Mix_GroupAvailable (-1);
2819
2820 if (RETVAL < 0)
2821 XSRETURN_UNDEF;
2822 }
2823 else
2824 Mix_HaltChannel (RETVAL);
2825 }
2826
2827 Mix_UnregisterAllEffects (RETVAL);
2828 Mix_Volume (RETVAL, 128);
2829}
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834halt (DC::Channel self)
2835 CODE:
2836 Mix_HaltChannel (self);
2837
2838void
2839expire (DC::Channel self, int ticks = -1)
2840 CODE:
2841 Mix_ExpireChannel (self, ticks);
2842
2843void
2844fade_out (DC::Channel self, int ticks = -1)
2845 CODE:
2846 Mix_FadeOutChannel (self, ticks);
2847
2848int
2849volume (DC::Channel self, int volume)
2850 CODE:
2851 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2852 OUTPUT:
2853 RETVAL
2854
2855void
2856unregister_all_effects (DC::Channel self)
2857 CODE:
2858 Mix_UnregisterAllEffects (self);
2859
2860void
2861set_panning (DC::Channel self, int left, int right)
2862 CODE:
2863 left = CLAMP (left , 0, 255);
2864 right = CLAMP (right, 0, 255);
2865 Mix_SetPanning (self, left, right);
2866
2867void
2868set_distance (DC::Channel self, int distance)
2869 CODE:
2870 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2871
2872void
2873set_position (DC::Channel self, int angle, int distance)
2874 CODE:
2875
2876void
2877set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2878 CODE:
2879{
2880 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2881 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2882 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2883}
2884
2885void
2886set_reverse_stereo (DC::Channel self, int flip)
2887 CODE:
2888 Mix_SetReverseStereo (self, flip);
2889
2890MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2891
2892PROTOTYPES: DISABLE
2893
2894void
2895decoders ()
2896 PPCODE:
2897#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2898 int i, num = Mix_GetNumChunkDecoders ();
2899 EXTEND (SP, num);
2900 for (i = 0; i < num; ++i)
2901 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2902#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif
2905
2906DC::MixChunk
2907new (SV *class, DC::RW rwops)
2908 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT:
2911 RETVAL
2912
2913void
1869DESTROY (CFPlus::MixChunk self) 2914DESTROY (DC::MixChunk self)
1870 CODE: 2915 CODE:
1871 Mix_FreeChunk (self); 2916 Mix_FreeChunk (self);
1872 2917
1873int 2918int
1874volume (CFPlus::MixChunk self, int volume = -1) 2919volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2920 CODE:
2921 if (items > 1)
2922 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2923 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2924 OUTPUT:
1878 RETVAL 2925 RETVAL
1879 2926
1880int 2927DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2928play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2929 CODE:
2930{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2931 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2932
2933 if (RETVAL < 0)
2934 XSRETURN_UNDEF;
2935
2936 if (channel < 0)
2937 {
2938 Mix_UnregisterAllEffects (RETVAL);
2939 Mix_Volume (RETVAL, 128);
2940 }
2941}
1884 OUTPUT: 2942 OUTPUT:
1885 RETVAL 2943 RETVAL
1886 2944
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2945MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2946
2947void
2948decoders ()
2949 PPCODE:
2950#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2951 int i, num = Mix_GetNumMusicDecoders ();
2952 EXTEND (SP, num);
2953 for (i = 0; i < num; ++i)
2954 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2955#else
2956 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2957#endif
1888 2958
1889int 2959int
1890volume (int volume = -1) 2960volume (int volume = -1)
2961 PROTOTYPE: ;$
1891 CODE: 2962 CODE:
2963 if (items > 0)
2964 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2965 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2966 OUTPUT:
1894 RETVAL 2967 RETVAL
1895 2968
1896CFPlus::MixMusic 2969void
1897new_from_file (SV *class, char *path) 2970fade_out (int ms)
1898 CODE: 2971 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2972 Mix_FadeOutMusic (ms);
2973
2974void
2975halt ()
2976 CODE:
2977 Mix_HaltMusic ();
2978
2979int
2980playing ()
2981 CODE:
2982 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 2983 OUTPUT:
1901 RETVAL 2984 RETVAL
1902 2985
2986DC::MixMusic
2987new (SV *class, DC::RW rwops)
2988 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT:
2991 RETVAL
2992
1903void 2993void
1904DESTROY (CFPlus::MixMusic self) 2994DESTROY (DC::MixMusic self)
1905 CODE: 2995 CODE:
1906 Mix_FreeMusic (self); 2996 Mix_FreeMusic (self);
1907 2997
1908int 2998int
1909play (CFPlus::MixMusic self, int loops = -1) 2999play (DC::MixMusic self, int loops = -1)
1910 CODE: 3000 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 3001 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 3002 OUTPUT:
1913 RETVAL 3003 RETVAL
1914 3004
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3005void
3006fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3007 CODE:
3008 Mix_FadeInMusicPos (self, loops, ms, position);
3009
3010MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3011
3012PROTOTYPES: ENABLE
1916 3013
1917BOOT: 3014BOOT:
1918{ 3015{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3016 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3017 static const struct {
1921 const char *name; 3018 const char *name;
1922 IV iv; 3019 IV iv;
1923 } *civ, const_iv[] = { 3020 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3021# define const_iv(name) { # name, (IV)name }
3022 const_iv (GL_VENDOR),
3023 const_iv (GL_VERSION),
3024 const_iv (GL_EXTENSIONS),
3025 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3026 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3027 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3028 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3029 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3030 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3034 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3035 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3036 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3037 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3038 const_iv (GL_BACK),
3039 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3040 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3041 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3042 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3043 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3044 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3045 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3046 const_iv (GL_ONE_MINUS_DST_ALPHA),
3047 const_iv (GL_SRC_COLOR),
3048 const_iv (GL_DST_COLOR),
3049 const_iv (GL_ONE_MINUS_SRC_COLOR),
3050 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3051 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3052 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3053 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3054 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3055 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3061 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3062 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3063 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3064 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3065 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3066 const_iv (GL_COMPRESSED_ALPHA_ARB),
3067 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3068 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3069 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3070 const_iv (GL_COMPRESSED_RGB_ARB),
3071 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3072 const_iv (GL_COMPILE),
3073 const_iv (GL_PROXY_TEXTURE_1D),
3074 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3075 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3076 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3077 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3078 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3079 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3100 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3101 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3102 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3103 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3104 const_iv (GL_CONSTANT_BORDER),
3105 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3106 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3107 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3108 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3109 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3110 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3111 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3112 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3113 const_iv (GL_TRIANGLE_FAN),
3114 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3115 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3116 const_iv (GL_POINT_SMOOTH_HINT),
3117 const_iv (GL_LINE_SMOOTH_HINT),
3118 const_iv (GL_POLYGON_SMOOTH_HINT),
3119 const_iv (GL_GENERATE_MIPMAP_HINT),
3120 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3121 const_iv (GL_FASTEST),
3122 const_iv (GL_DONT_CARE),
3123 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3124 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3125 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3126 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3127 const_iv (GL_T2F_N3F_V3F),
3128 const_iv (GL_FUNC_ADD),
3129 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3131# undef const_iv
2006 }; 3132 };
2007 3133
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3136
3137 texture_av = newAV ();
3138 AvREAL_off (texture_av);
2010} 3139}
3140
3141void
3142disable_GL_EXT_blend_func_separate ()
3143 CODE:
3144 gl.BlendFuncSeparate = 0;
3145 gl.BlendFuncSeparateEXT = 0;
3146
3147void
3148apple_nvidia_bug (int enable)
2011 3149
2012char * 3150char *
2013gl_vendor () 3151gl_vendor ()
2014 CODE: 3152 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3153 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 3166 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3167 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3168 OUTPUT:
2031 RETVAL 3169 RETVAL
2032 3170
3171const char *glGetString (GLenum pname)
3172
3173GLint glGetInteger (GLenum pname)
3174 CODE:
3175 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT:
3177 RETVAL
3178
3179GLdouble glGetDouble (GLenum pname)
3180 CODE:
3181 glGetDoublev (pname, &RETVAL);
3182 OUTPUT:
3183 RETVAL
3184
2033int glGetError () 3185int glGetError ()
2034 3186
2035void glFinish () 3187void glFinish ()
2036 3188
2037void glClear (int mask) 3189void glClear (int mask)
2051 3203
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3204void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3205 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3206 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3207
3208# void glBlendEquation (int se)
3209
2056void glDepthMask (int flag) 3210void glDepthMask (int flag)
2057 3211
2058void glLogicOp (int opcode) 3212void glLogicOp (int opcode)
2059 3213
2060void glColorMask (int red, int green, int blue, int alpha) 3214void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3228# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3229void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3230
2077# near_ and far_ are due to microsofts buggy "c" compiler 3231# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3232void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3233
3234PROTOTYPES: DISABLE
2079 3235
2080void glViewport (int x, int y, int width, int height) 3236void glViewport (int x, int y, int width, int height)
2081 3237
2082void glScissor (int x, int y, int width, int height) 3238void glScissor (int x, int y, int width, int height)
2083 3239
2091 3247
2092void glRotate (float angle, float x, float y, float z) 3248void glRotate (float angle, float x, float y, float z)
2093 CODE: 3249 CODE:
2094 glRotatef (angle, x, y, z); 3250 glRotatef (angle, x, y, z);
2095 3251
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3252void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3253 PROTOTYPE: @
2102 ALIAS: 3254 ALIAS:
2103 glColor_premultiply = 1 3255 glColor_premultiply = 1
2104 CODE: 3256 CODE:
2105 if (ix) 3257 if (ix)
2106 { 3258 {
2109 b *= a; 3261 b *= a;
2110 } 3262 }
2111 // microsoft visual "c" rounds instead of truncating... 3263 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3264 glColor4f (r, g, b, a);
2113 3265
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3266void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3267 CODE:
2122 glRasterPos3f (0, 0, z); 3268 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3269 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3270
2128 3274
2129void glTexCoord (float s, float t) 3275void glTexCoord (float s, float t)
2130 CODE: 3276 CODE:
2131 glTexCoord2f (s, t); 3277 glTexCoord2f (s, t);
2132 3278
3279void glRect (float x1, float y1, float x2, float y2)
3280 CODE:
3281 glRectf (x1, y1, x2, y2);
3282
3283void glRect_lineloop (float x1, float y1, float x2, float y2)
3284 CODE:
3285 glBegin (GL_LINE_LOOP);
3286 glVertex2f (x1, y1);
3287 glVertex2f (x2, y1);
3288 glVertex2f (x2, y2);
3289 glVertex2f (x1, y2);
3290 glEnd ();
3291
3292PROTOTYPES: ENABLE
3293
3294void glBegin (int mode)
3295
3296void glEnd ()
3297
3298void glPointSize (GLfloat size)
3299
3300void glLineWidth (GLfloat width)
3301
3302void glInterleavedArrays (int format, int stride, char *data)
3303
3304void glDrawElements (int mode, int count, int type, char *indices)
3305
3306# 1.2 void glDrawRangeElements (int mode, int start, int end
3307
2133void glTexEnv (int target, int pname, float param) 3308void glTexEnv (int target, int pname, float param)
2134 CODE: 3309 CODE:
2135 glTexEnvf (target, pname, param); 3310 glTexEnvf (target, pname, param);
2136 3311
2137void glTexParameter (int target, int pname, float param) 3312void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3328void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3329 CODE:
2155 if (gl.SeparableFilter2D) 3330 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3331 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3332
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3333void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3334
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3335void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3336
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3337void glDrawPixels (int width, int height, int format, int type, char *pixels)
3338
3339void glPixelZoom (float x, float y)
2163 3340
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3341void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3342
2166int glGenTexture () 3343int glGenTexture ()
2167 CODE: 3344 CODE:
2168{ 3345 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3346 OUTPUT:
2174 RETVAL 3347 RETVAL
2175 3348
2176void glDeleteTexture (int name) 3349void glDeleteTexture (int name)
2177 CODE: 3350 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3351 del_texture (name);
2181} 3352
2182
2183int glGenList () 3353int glGenList ()
2184 CODE: 3354 CODE:
2185 RETVAL = glGenLists (1); 3355 RETVAL = glGenLists (1);
2186 OUTPUT: 3356 OUTPUT:
2187 RETVAL 3357 RETVAL
2194 3364
2195void glEndList () 3365void glEndList ()
2196 3366
2197void glCallList (int list) 3367void glCallList (int list)
2198 3368
3369void c_init ()
3370 CODE:
3371 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3372 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3373
3374MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3375
3376PROTOTYPES: DISABLE
3377
3378void
3379find_widget (SV *self, NV x, NV y)
3380 PPCODE:
3381{
3382 if (within_widget (self, x, y))
3383 XPUSHs (self);
3384}
3385
3386BOOT:
3387{
3388 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3389
3390 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3391 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3392 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3393 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3394}
3395
3396void
3397draw (SV *self)
3398 CODE:
3399{
3400 HV *hv;
3401 SV **svp;
3402 NV x, y, w, h;
3403 SV *draw_x_sv = GvSV (draw_x_gv);
3404 SV *draw_y_sv = GvSV (draw_y_gv);
3405 SV *draw_w_sv = GvSV (draw_w_gv);
3406 SV *draw_h_sv = GvSV (draw_h_gv);
3407 double draw_x, draw_y;
3408
3409 if (!SvROK (self))
3410 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3411
3412 hv = (HV *)SvRV (self);
3413
3414 if (SvTYPE (hv) != SVt_PVHV)
3415 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3416
3417 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3418 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3419
3420 if (!h || !w)
3421 XSRETURN_EMPTY;
3422
3423 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3424 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3425
3426 draw_x = SvNV (draw_x_sv) + x;
3427 draw_y = SvNV (draw_y_sv) + y;
3428
3429 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3430 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3431 XSRETURN_EMPTY;
3432
3433 sv_setnv (draw_x_sv, draw_x);
3434 sv_setnv (draw_y_sv, draw_y);
3435
3436 glPushMatrix ();
3437 glTranslated (x, y, 0);
3438
3439 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3440 {
3441 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3442
3443 if (svp && SvTRUE (*svp))
3444 {
3445 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3446 glEnable (GL_BLEND);
3447 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3448 glBegin (GL_QUADS);
3449 glVertex2f (0, 0);
3450 glVertex2f (w, 0);
3451 glVertex2f (w, h);
3452 glVertex2f (0, h);
3453 glEnd ();
3454 glDisable (GL_BLEND);
3455 }
3456 }
3457#if 0
3458 // draw borders, for debugging
3459 glPushMatrix ();
3460 glColor4f (1., 1., 0., 1.);
3461 glTranslatef (.5, .5, 0.);
3462 glBegin (GL_LINE_LOOP);
3463 glVertex2f (0 , 0);
3464 glVertex2f (w - 1, 0);
3465 glVertex2f (w - 1, h - 1);
3466 glVertex2f (0 , h - 1);
3467 glEnd ();
3468 glPopMatrix ();
3469#endif
3470 PUSHMARK (SP);
3471 XPUSHs (self);
3472 PUTBACK;
3473 call_method ("_draw", G_VOID | G_DISCARD);
3474 SPAGAIN;
3475
3476 glPopMatrix ();
3477
3478 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3479 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3480}
3481

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