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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
25#include <SDL.h> 30#include <SDL.h>
31#include <SDL_thread.h>
26#include <SDL_endian.h> 32#include <SDL_endian.h>
27#include <SDL_image.h> 33#include <SDL_image.h>
28#include <SDL_mixer.h> 34#include <SDL_mixer.h>
29#include <SDL_opengl.h> 35#include <SDL_opengl.h>
30 36
56# define PARACHUTE SDL_INIT_NOPARACHUTE 62# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 63#else
58# define PARACHUTE 0 64# define PARACHUTE 0
59#endif 65#endif
60 66
67static AV *texture_av;
68
61static struct 69static struct
62{ 70{
63#define GL_FUNC(ptr,name) ptr name; 71#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 72#include "glfunc.h"
65#undef GL_FUNC 73#undef GL_FUNC
66} gl; 74} gl;
67 75
76static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 77gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 78{
70 if (gl.BlendFuncSeparate) 79 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 80 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 81 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 82 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 83 else
75 glBlendFunc (sa, da); 84 glBlendFunc (sa, da);
76} 85}
77 86
87static GLuint
88gen_texture ()
89{
90 GLuint name;
91
92 if (AvFILL (texture_av) >= 0)
93 name = (GLuint)(size_t)av_pop (texture_av);
94 else
95 glGenTextures (1, &name);
96
97 return name;
98}
99
100static void
101del_texture (GLuint name)
102{
103 /* make a half-assed attempt at returning the memory used by the texture */
104 /* textures are frequently being reused by cfplus anyway */
105 /*glBindTexture (GL_TEXTURE_2D, name);*/
106 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
107 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name);
109}
110
78#include "texcache.c" 111#include "texcache.c"
79 112
80#include "pango-font.c" 113#include "pango-font.c"
81#include "pango-fontmap.c" 114#include "pango-fontmap.c"
82#include "pango-render.c" 115#include "pango-render.c"
155 188
156 *w = rect.width; 189 *w = rect.width;
157 *h = rect.height; 190 *h = rect.height;
158} 191}
159 192
193typedef uint16_t tileid;
160typedef uint16_t mapface; 194typedef uint16_t faceid;
161 195
162typedef struct { 196typedef struct {
163 GLint name; 197 int name;
164 int w, h; 198 int w, h;
165 float s, t; 199 float s, t;
166 uint8_t r, g, b, a; 200 uint8_t r, g, b, a;
201 tileid smoothtile;
202 uint8_t smoothlevel;
167} maptex; 203} maptex;
168 204
169typedef struct { 205typedef struct {
170 uint32_t player; 206 uint32_t player;
171 mapface face[3]; 207 tileid tile[3];
172 uint16_t darkness; 208 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 209 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 210} mapcell;
175 211
176typedef struct { 212typedef struct {
177 int32_t c0, c1; 213 int32_t c0, c1;
178 mapcell *col; 214 mapcell *col;
179} maprow; 215} maprow;
180 216
181typedef struct map { 217typedef struct map {
182 int x, y, w, h; 218 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 219 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 220 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 221 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 222
190 int32_t rows; 223 int32_t rows;
191 maprow *row; 224 maprow *row;
192} *CFPlus__Map; 225} *CFPlus__Map;
193 226
213 return ptr; 246 return ptr;
214} 247}
215 248
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void
253need_facenum (struct map *self, faceid face)
254{
255 while (self->faces <= face)
256 {
257 Append (tileid, self->face2tile, self->faces, self->faces);
258 self->faces *= 2;
259 }
260}
261
262static void
263need_texid (struct map *self, int texid)
264{
265 while (self->texs <= texid)
266 {
267 Append (maptex, self->tex, self->texs, self->texs);
268 self->texs *= 2;
269 }
270}
218 271
219static maprow * 272static maprow *
220map_get_row (CFPlus__Map self, int y) 273map_get_row (CFPlus__Map self, int y)
221{ 274{
222 if (0 > y) 275 if (0 > y)
315 cell->stat_hp = 0; 368 cell->stat_hp = 0;
316 cell->flags = 0; 369 cell->flags = 0;
317 cell->player = 0; 370 cell->player = 0;
318 } 371 }
319 } 372 }
373}
374
375typedef struct {
376 tileid tile;
377 uint8_t x, y, level;
378} smooth_key;
379
380static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits)
382{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
384
385 if (SvIOK (*sv))
386 SvIV_set (*sv, SvIVX (*sv) | bits);
387 else
388 sv_setiv (*sv, bits);
320} 389}
321 390
322static void 391static void
323music_finished (void) 392music_finished (void)
324{ 393{
519 opengl_fontmap = pango_opengl_font_map_new (); 588 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 589 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 590 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 591}
523 592
593char *
594SDL_GetError ()
595
524int 596int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 597SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 598
527void 599void
528SDL_Quit () 600SDL_Quit ()
529 601
530void 602void
531SDL_ListModes () 603SDL_ListModes (int rgb, int alpha)
532 PPCODE: 604 PPCODE:
533{ 605{
534 SDL_Rect **m; 606 SDL_Rect **m;
535 607
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 610 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 611 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 612
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 613 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 615
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 619 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 620
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 621 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 622#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 623 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 624 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 625#endif
554 626
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 628
560 if (m && m != (SDL_Rect **)-1) 629 if (m && m != (SDL_Rect **)-1)
561 while (*m) 630 while (*m)
562 { 631 {
632 if ((*m)->w >= 640 && (*m)->h >= 480)
633 {
563 AV *av = newAV (); 634 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 635 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 636 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb));
638 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 639 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
640 }
567 641
568 ++m; 642 ++m;
569 } 643 }
570} 644}
571 645
572char *
573SDL_GetError ()
574
575int 646int
576SDL_SetVideoMode (int w, int h, int fullscreen) 647SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 648 CODE:
649{
650 SDL_EnableUNICODE (1);
651 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
652
653 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
654 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
655 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
656 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
657
578 RETVAL = !!SDL_SetVideoMode ( 658 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 659 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 660 );
661
581 if (RETVAL) 662 if (RETVAL)
582 { 663 {
664 av_clear (texture_av);
665
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 668#include "glfunc.h"
586# undef GL_FUNC 669#undef GL_FUNC
587 } 670 }
671}
588 OUTPUT: 672 OUTPUT:
589 RETVAL 673 RETVAL
590 674
591void 675void
592SDL_GL_SwapBuffers () 676SDL_GL_SwapBuffers ()
593 677
594char * 678char *
595SDL_GetKeyName (int sym) 679SDL_GetKeyName (int sym)
596 680
681int
682SDL_GetAppState ()
683
597void 684void
598SDL_PollEvent () 685poll_events ()
599 PPCODE: 686 PPCODE:
600{ 687{
601 SDL_Event ev; 688 SDL_Event ev;
602 689
603 while (SDL_PollEvent (&ev)) 690 SDL_PumpEvents ();
691 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 692 {
605 HV *hv = newHV (); 693 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 694 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 695
608 switch (ev.type) 696 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 708 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 709 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 710 break;
623 711
624 case SDL_MOUSEMOTION: 712 case SDL_MOUSEMOTION:
713 {
714 int state = ev.motion.state;
715 int x = ev.motion.x;
716 int y = ev.motion.y;
717 int xrel = ev.motion.xrel;
718 int yrel = ev.motion.yrel;
719
720 /* do simplistic event compression */
721 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
722 && state == ev.motion.state)
723 {
724 xrel += ev.motion.xrel;
725 yrel += ev.motion.yrel;
726 x = ev.motion.x;
727 y = ev.motion.y;
728 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
729 }
730
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 731 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 732 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 733 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 734 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 735 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 736 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
737 }
632 break; 738 break;
633 739
634 case SDL_MOUSEBUTTONDOWN: 740 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 741 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 742 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
665Mix_AllocateChannels (int numchans = -1) 771Mix_AllocateChannels (int numchans = -1)
666 772
667void 773void
668lowdelay (int fd, int val = 1) 774lowdelay (int fd, int val = 1)
669 CODE: 775 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 777
674void 778void
675win32_proxy_info () 779win32_proxy_info ()
676 PPCODE: 780 PPCODE:
677{ 781{
818 ExitThread (retval); // unclean, please beam me up 922 ExitThread (retval); // unclean, please beam me up
819#else 923#else
820 _exit (retval); 924 _exit (retval);
821#endif 925#endif
822 926
927void
928debug ()
929 CODE:
930{
931#if DEBUG
932 VALGRIND_DO_LEAK_CHECK;
933#endif
934}
935
823MODULE = CFPlus PACKAGE = CFPlus::Font 936MODULE = CFPlus PACKAGE = CFPlus::Font
824 937
825CFPlus::Font 938CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 939new_from_file (SV *class, char *path, int id = 0)
827 CODE: 940 CODE:
1142 flags 1255 flags
1143 ); 1256 );
1144 1257
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1259
1260int minpot (int n)
1261
1147void 1262void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1263pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE: 1264 CODE:
1150{ 1265{
1151 int ow = SvIV (w_); 1266 int ow = SvIV (w_);
1228 glDisable (GL_ALPHA_TEST); 1343 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1344 glDisable (GL_BLEND);
1230 } 1345 }
1231} 1346}
1232 1347
1348IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1349 CODE:
1350{
1351 GLint width;
1352 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1353 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1354 RETVAL = width > 0;
1355}
1356 OUTPUT:
1357 RETVAL
1358
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1359MODULE = CFPlus PACKAGE = CFPlus::Map
1234 1360
1235CFPlus::Map 1361CFPlus::Map
1236new (SV *class) 1362new (SV *class)
1237 CODE: 1363 CODE:
1240 RETVAL->y = 0; 1366 RETVAL->y = 0;
1241 RETVAL->w = 0; 1367 RETVAL->w = 0;
1242 RETVAL->h = 0; 1368 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1369 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1370 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1371 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1372 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1373 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1374 RETVAL->row = 0;
1251 OUTPUT: 1375 OUTPUT:
1252 RETVAL 1376 RETVAL
1253 1377
1254void 1378void
1255DESTROY (CFPlus::Map self) 1379DESTROY (CFPlus::Map self)
1256 CODE: 1380 CODE:
1257{ 1381{
1258 map_clear (self); 1382 map_clear (self);
1259 Safefree (self->face); 1383 Safefree (self->face2tile);
1260 Safefree (self->tex); 1384 Safefree (self->tex);
1261 Safefree (self); 1385 Safefree (self);
1262} 1386}
1263 1387
1264void 1388void
1271clear (CFPlus::Map self) 1395clear (CFPlus::Map self)
1272 CODE: 1396 CODE:
1273 map_clear (self); 1397 map_clear (self);
1274 1398
1275void 1399void
1276set_face (CFPlus::Map self, int face, int texid) 1400set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1401 CODE:
1278{ 1402{
1279 while (self->faces <= face) 1403 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1404 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1405}
1282 self->faces *= 2;
1283 }
1284 1406
1285 self->face [face] = texid; 1407void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level)
1409 CODE:
1410{
1411 tileid texid;
1412 maptex *tex;
1413
1414 if (face < 0 || face >= self->faces)
1415 return;
1416
1417 if (smooth < 0 || smooth >= self->faces)
1418 return;
1419
1420 texid = self->face2tile [face];
1421
1422 if (!texid)
1423 return;
1424
1425 tex = self->tex + texid;
1426 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level;
1286} 1428}
1287 1429
1288void 1430void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1432 CODE:
1291{ 1433{
1292 while (self->texs <= texid) 1434 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1435
1298 { 1436 {
1299 maptex *tex = self->tex + texid; 1437 maptex *tex = self->tex + texid;
1300 1438
1301 tex->name = name; 1439 tex->name = name;
1345 CODE: 1483 CODE:
1346{ 1484{
1347 if (dx > 0) 1485 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1486 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1487 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1488 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1489
1352 if (dy > 0) 1490 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1491 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1492 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1493 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1494
1357 self->ox += dx; self->x += dx; 1495 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1496 self->oy += dy; self->y += dy;
1359 1497
1360 while (self->y < 0) 1498 while (self->y < 0)
1414 } 1552 }
1415 else if (cmd == 6) // monster width 1553 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1554 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1555 else if (cmd == 0x47)
1418 { 1556 {
1419 if (*data == 8) 1557 if (*data == 4)
1420 ; // decode player uuid 1558 ; // decode player count
1421 1559
1422 data += *data + 1; 1560 data += *data + 1;
1423 } 1561 }
1424 else if (cmd == 8) // cell flags 1562 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1563 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1572 cell->darkness = *data++ + 1;
1435 } 1573 }
1436 1574
1437 if (flags & 4) 1575 if (flags & 4)
1438 { 1576 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1577 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face];
1440 } 1580 }
1441 1581
1442 if (flags & 2) 1582 if (flags & 2)
1443 { 1583 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1445 } 1587 }
1446 1588
1447 if (flags & 1) 1589 if (flags & 1)
1448 { 1590 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1450 } 1594 }
1451 } 1595 }
1452 else 1596 else
1453 cell->darkness = 0; 1597 cell->darkness = 0;
1454 } 1598 }
1484 { 1628 {
1485 mapcell *cell = row->col + (x - row->c0); 1629 mapcell *cell = row->col + (x - row->c0);
1486 1630
1487 for (z = 0; z <= 0; z++) 1631 for (z = 0; z <= 0; z++)
1488 { 1632 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1633 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1634 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1635 int a1 = tex.a;
1496 1636
1497 r = (r * a0 + tex.r * a1) / 255; 1637 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1638 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1639 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1640 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1641 }
1503 } 1642 }
1504 1643
1505 *map++ = (r ) 1644 *map++ = (r )
1506 | (g << 8) 1645 | (g << 8)
1513} 1652}
1514 OUTPUT: 1653 OUTPUT:
1515 RETVAL 1654 RETVAL
1516 1655
1517void 1656void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1658 CODE:
1520{ 1659{
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1663 smooth_key skey;
1521 int x, y, z; 1664 int x, y, z;
1522 int last_name; 1665 int last_name;
1523 mapface face; 1666
1667 // thats current max. sorry.
1668 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255;
1670
1671 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey));
1524 1673
1525 glColor4ub (255, 255, 255, 255); 1674 glColor4ub (255, 255, 255, 255);
1526 1675
1527 glEnable (GL_BLEND); 1676 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1683 last_name = 0;
1535 1684
1536 mx += self->x; 1685 mx += self->x;
1537 my += self->y; 1686 my += self->y;
1538 1687
1688 // first pass: determine smooth_max
1689 // rather ugly, if you ask me
1690 // could also be stored inside mapcell and updated on change
1691 memset (smooth_max, 0, sizeof (smooth_max));
1692
1693 for (y = 0; y < sh; y++)
1694 if (0 <= y + my && y + my < self->rows)
1695 {
1696 maprow *row = self->row + (y + my);
1697
1698 for (x = 0; x < sw; x++)
1699 if (row->c0 <= x + mx && x + mx < row->c1)
1700 {
1701 mapcell *cell = row->col + (x + mx - row->c0);
1702
1703 smooth_max[x + 1][y + 1] =
1704 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel));
1707 }
1708 }
1709
1539 for (z = 0; z < 3; z++) 1710 for (z = 0; z <= 2; z++)
1711 {
1712 memset (smooth_level, 0, sizeof (smooth_level));
1713
1540 for (y = 0; y < sh; y++) 1714 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1715 if (0 <= y + my && y + my < self->rows)
1542 { 1716 {
1543 maprow *row = self->row + (y + my); 1717 maprow *row = self->row + (y + my);
1544 1718
1545 for (x = 0; x < sw; x++) 1719 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1720 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1721 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1722 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1723 tileid tile = cell->tile [z];
1724
1725 if (tile)
1726 {
1727 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w;
1729 int py = (y + 1) * T - tex.h;
1551 1730
1552 if (face && face < self->texs) 1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name)
1734 {
1735 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */
1737
1738 glEnd ();
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1740 glBegin (GL_QUADS);
1741 }
1742
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1747
1748 if (cell->flags && z == 2)
1749 {
1750 if (cell->flags & 1)
1751 {
1752 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32;
1755
1756 glEnd ();
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1758 glBegin (GL_QUADS);
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 }
1765 }
1766
1767 // update smooth hash
1768 if (tex.smoothtile)
1769 {
1770 skey.tile = tex.smoothtile;
1771 skey.level = tex.smoothlevel;
1772
1773 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1774
1775 // add bits to current tile and all neighbours. skey.x|y is
1776 // shifted +1|+1 so we always stay positive.
1777
1778 // bits is ___n cccc CCCC bbbb
1779 // n do not draw borders&corners
1780 // c draw these corners, but...
1781 // C ... not these
1782 // b draw these borders
1783
1784 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1785 // ┃· ·· ·┃ ━━
1786
1787 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1788 // ·· ·· ·┏ ┓·
1789
1790 // full tile
1791 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1792
1793 // borders
1794 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1795 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1796 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1797 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1798
1799 // corners
1800 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1801 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1802 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1803 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1804 }
1805 }
1806 }
1807 }
1808
1809 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort
1811 {
1812 int w, b;
1813
1814 for (w = 0; w < 256 / 32; ++w)
1815 {
1816 uint32_t smask = smooth_level [w];
1817 if (smask)
1818 for (b = 0; b < 32; ++b)
1819 if (smask & (((uint32_t)1) << b))
1553 { 1820 {
1554 maptex tex = self->tex [face]; 1821 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1822 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1823
1558 if (last_name != tex.name) 1824 hv_iterinit (smooth);
1825 while ((he = hv_iternext (smooth)))
1559 { 1826 {
1827 smooth_key *skey = (smooth_key *)HeKEY (he);
1828 IV bits = SvIVX (HeVAL (he));
1829
1830 if (!(bits & 0x1000)
1831 && skey->level == level
1832 && level > smooth_max [skey->x][skey->y])
1833 {
1834 maptex tex = self->tex [skey->tile];
1835 int px = (((int)skey->x) - 1) * T;
1836 int py = (((int)skey->y) - 1) * T;
1837 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column
1841
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name)
1845 {
1846 if (!tex.name)
1847 continue; // smoothing not yet available
1848
1560 glEnd (); 1849 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1851 glBegin (GL_QUADS);
1852 }
1853
1854 if (border)
1855 {
1856 float ox = border * dx;
1857
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1862 }
1863
1864 if (corner)
1865 {
1866 float ox = corner * dx;
1867
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1872 }
1563 } 1873 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * 32 - tex.w + 2;
1577 int py = (y + 1) * 32 - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1874 }
1588 } 1875 }
1589 }
1590 } 1876 }
1877 }
1878
1879 hv_clear (smooth);
1880 }
1591 1881
1592 glEnd (); 1882 glEnd ();
1593 1883
1594 glDisable (GL_TEXTURE_2D); 1884 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1885 glDisable (GL_BLEND);
1603 for (x = 0; x < sw; x++) 1893 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 1894 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 1895 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 1896 mapcell *cell = row->col + (x + mx - row->c0);
1607 1897
1608 int px = x * 32; 1898 int px = x * T;
1609 int py = y * 32; 1899 int py = y * T;
1610 1900
1611 if (cell->stat_hp) 1901 if (cell->stat_hp)
1612 { 1902 {
1613 int width = cell->stat_width * 32; 1903 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1904 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1905
1616 glColor3ub (0, 0, 0); 1906 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1907 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1908 px + width - 1, py);
1619 1909
1685 glDisable (GL_BLEND); 1975 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 1976 glDisable (GL_TEXTURE_2D);
1687} 1977}
1688 1978
1689void 1979void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix)
1691 PPCODE: 1981 PPCODE:
1692{ 1982{
1693 int x, y; 1983 int x, y;
1694 int sw4 = (sw + 3) & ~3; 1984 int sw4 = (sw + 3) & ~3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1715 darkness[y * sw4 + x] = cell->darkness 2005 darkness[y * sw4 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2006 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2007 : 255 - FOW_DARKNESS;
1718 } 2008 }
1719 } 2009 }
2010
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x)
2021 {
2022 float *f = (float *)matrix;
2023 int dx, dy;
2024 float sum = 0.f;
2025
2026 for (dy = -1; dy <= 1; ++dy)
2027 for (dx = -1; dx <= 1; ++dx)
2028 {
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++;
2033 }
2034
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum;
2036 }
2037
2038 darkness_sv = darkness2_sv;
2039 }
1720 2040
1721 EXTEND (SP, 3); 2041 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2042 PUSHs (sv_2mortal (newSViv (sw4)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2043 PUSHs (sv_2mortal (newSViv (sh)));
1724 PUSHs (darkness_sv); 2044 PUSHs (darkness_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2078 if (row && row->c0 <= x && x < row->c1)
1759 { 2079 {
1760 mapcell *cell = row->col + (x - row->c0); 2080 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2081 uint8_t flags = 0;
1762 2082
1763 if (cell->face [0]) flags |= 1; 2083 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2084 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2085 if (cell->tile [2]) flags |= 4;
1766 2086
1767 *data++ = flags; 2087 *data++ = flags;
1768 2088
1769 if (flags & 1) 2089 if (flags & 1)
1770 { 2090 {
2091 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2092 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2093 *data++ = tile;
1773 } 2094 }
1774 2095
1775 if (flags & 2) 2096 if (flags & 2)
1776 { 2097 {
2098 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2099 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2100 *data++ = tile;
1779 } 2101 }
1780 2102
1781 if (flags & 4) 2103 if (flags & 4)
1782 { 2104 {
2105 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2106 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2107 *data++ = tile;
1785 } 2108 }
1786 } 2109 }
1787 else 2110 else
1788 *data++ = 0; 2111 *data++ = 0;
1789 } 2112 }
1829 { 2152 {
1830 uint8_t flags = *data++; 2153 uint8_t flags = *data++;
1831 2154
1832 if (flags) 2155 if (flags)
1833 { 2156 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2157 mapcell *cell = row_get_cell (row, x);
2158 tileid tile[3] = { 0, 0, 0 };
1837 2159
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2160 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2161 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2162 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2163
1842 if (cell->darkness == 0) 2164 if (cell->darkness == 0)
1843 { 2165 {
1844 cell->darkness = 0; 2166 cell->darkness = 0;
1845 2167
1846 for (z = 0; z <= 2; z++) 2168 for (z = 0; z <= 2; z++)
1847 { 2169 {
1848 cell->face[z] = face[z]; 2170 tileid t = tile [z];
1849 2171
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2172 if (t >= self->texs || (t && !self->tex [t].name))
2173 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2174 XPUSHs (sv_2mortal (newSViv (t)));
2175 need_texid (self, t);
2176 }
2177
2178 cell->tile [z] = t;
1852 } 2179 }
1853 } 2180 }
1854 } 2181 }
1855 } 2182 }
1856 } 2183 }
1891 CODE: 2218 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2219 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2220 OUTPUT:
1894 RETVAL 2221 RETVAL
1895 2222
2223int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
1896CFPlus::MixMusic 2230CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2231new_from_file (SV *class, char *path)
1898 CODE: 2232 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2233 RETVAL = Mix_LoadMUS (path);
1900 OUTPUT: 2234 OUTPUT:
1907 2241
1908int 2242int
1909play (CFPlus::MixMusic self, int loops = -1) 2243play (CFPlus::MixMusic self, int loops = -1)
1910 CODE: 2244 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2245 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT:
2247 RETVAL
2248
2249int
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2251 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1912 OUTPUT: 2253 OUTPUT:
1913 RETVAL 2254 RETVAL
1914 2255
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1916 2257
1920 static const struct { 2261 static const struct {
1921 const char *name; 2262 const char *name;
1922 IV iv; 2263 IV iv;
1923 } *civ, const_iv[] = { 2264 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2265# define const_iv(name) { # name, (IV)name }
2266 const_iv (GL_VENDOR),
2267 const_iv (GL_VERSION),
2268 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2269 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2270 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2271 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2272 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2273 const_iv (GL_BLEND),
1956 const_iv (GL_LUMINANCE), 2300 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2301 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2302 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2304 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2307 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2308 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2309 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2310 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2311 const_iv (GL_TEXTURE_MIN_FILTER),
2005# undef const_iv 2351# undef const_iv
2006 }; 2352 };
2007 2353
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2354 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2355 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2356
2357 texture_av = newAV ();
2358 AvREAL_off (texture_av);
2010} 2359}
2011 2360
2012char * 2361char *
2013gl_vendor () 2362gl_vendor ()
2014 CODE: 2363 CODE:
2025 2374
2026char * 2375char *
2027gl_extensions () 2376gl_extensions ()
2028 CODE: 2377 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2378 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2379 OUTPUT:
2380 RETVAL
2381
2382const char *glGetString (GLenum pname)
2383
2384GLint glGetInteger (GLenum pname)
2385 CODE:
2386 glGetIntegerv (pname, &RETVAL);
2387 OUTPUT:
2388 RETVAL
2389
2390GLdouble glGetDouble (GLenum pname)
2391 CODE:
2392 glGetDoublev (pname, &RETVAL);
2030 OUTPUT: 2393 OUTPUT:
2031 RETVAL 2394 RETVAL
2032 2395
2033int glGetError () 2396int glGetError ()
2034 2397
2159 2522
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2524
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2525void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2526
2527void glPixelZoom (float x, float y)
2528
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2529void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2530
2166int glGenTexture () 2531int glGenTexture ()
2167 CODE: 2532 CODE:
2168{ 2533 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2534 OUTPUT:
2174 RETVAL 2535 RETVAL
2175 2536
2176void glDeleteTexture (int name) 2537void glDeleteTexture (int name)
2177 CODE: 2538 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2539 del_texture (name);
2181} 2540
2182
2183int glGenList () 2541int glGenList ()
2184 CODE: 2542 CODE:
2185 RETVAL = glGenLists (1); 2543 RETVAL = glGenLists (1);
2186 OUTPUT: 2544 OUTPUT:
2187 RETVAL 2545 RETVAL

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