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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
155 192
156 *w = rect.width; 193 *w = rect.width;
157 *h = rect.height; 194 *h = rect.height;
158} 195}
159 196
197typedef uint16_t tileid;
160typedef uint16_t mapface; 198typedef uint16_t faceid;
161 199
162typedef struct { 200typedef struct {
163 GLint name; 201 int name;
164 int w, h; 202 int w, h;
165 float s, t; 203 float s, t;
166 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
167} maptex; 207} maptex;
168 208
169typedef struct { 209typedef struct {
170 uint32_t player; 210 uint32_t player;
171 mapface face[3]; 211 tileid tile[3];
172 uint16_t darkness; 212 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 214} mapcell;
175 215
176typedef struct { 216typedef struct {
177 int32_t c0, c1; 217 int32_t c0, c1;
178 mapcell *col; 218 mapcell *col;
179} maprow; 219} maprow;
180 220
181typedef struct map { 221typedef struct map {
182 int x, y, w, h; 222 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 224 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 225 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 226
190 int32_t rows; 227 int32_t rows;
191 maprow *row; 228 maprow *row;
192} *CFPlus__Map; 229} *CFPlus__Map;
193 230
213 return ptr; 250 return ptr;
214} 251}
215 252
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
218 275
219static maprow * 276static maprow *
220map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
221{ 278{
222 if (0 > y) 279 if (0 > y)
317 cell->player = 0; 374 cell->player = 0;
318 } 375 }
319 } 376 }
320} 377}
321 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
322static void 395static void
323music_finished (void) 396music_finished (void)
324{ 397{
325 SDL_UserEvent ev; 398 SDL_UserEvent ev;
326 399
363} 436}
364 437
365/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
368 484
369MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
370 486
371PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
372 488
519 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 638}
523 639
640char *
641SDL_GetError ()
642
524int 643int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 645
527void 646void
528SDL_Quit () 647SDL_Quit ()
529 648
530void 649void
531SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
532 PPCODE: 651 PPCODE:
533{ 652{
534 SDL_Rect **m; 653 SDL_Rect **m;
535 654
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 659
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 662
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 667
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 672#endif
554 673
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 675
560 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
561 while (*m) 677 while (*m)
562 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
563 AV *av = newAV (); 681 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
567 688
568 ++m; 689 ++m;
569 } 690 }
570} 691}
571 692
572char *
573SDL_GetError ()
574
575int 693int
576SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
578 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 707 );
708
581 if (RETVAL) 709 if (RETVAL)
582 { 710 {
711 av_clear (texture_av);
712
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 715#include "glfunc.h"
586# undef GL_FUNC 716#undef GL_FUNC
587 } 717 }
718}
588 OUTPUT: 719 OUTPUT:
589 RETVAL 720 RETVAL
590 721
591void 722void
592SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
593 724
594char * 725char *
595SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
596 727
728int
729SDL_GetAppState ()
730
597void 731void
598SDL_PollEvent () 732poll_events ()
599 PPCODE: 733 PPCODE:
600{ 734{
601 SDL_Event ev; 735 SDL_Event ev;
602 736
603 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 739 {
605 HV *hv = newHV (); 740 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 742
608 switch (ev.type) 743 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 757 break;
623 758
624 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
632 break; 785 break;
633 786
634 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
652 } 805 }
653} 806}
654 807
655int 808int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
657 POSTCALL: 810 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
660 813
661void 814void
662Mix_CloseAudio () 815Mix_CloseAudio ()
663 816
664int 817int
665Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
666 819
820const char *
821Mix_GetError ()
822
667void 823void
668lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
669 CODE: 825 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 827
674void 828void
675win32_proxy_info () 829win32_proxy_info ()
676 PPCODE: 830 PPCODE:
677{ 831{
714 STRLEN image_len; 868 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
721 875
722 if (!rw) 876 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
724 878
818 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
819#else 973#else
820 _exit (retval); 974 _exit (retval);
821#endif 975#endif
822 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
823MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
824 989
825CFPlus::Font 990CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
827 CODE: 992 CODE:
828{ 993{
839 CODE: 1004 CODE:
840 pango_font_description_free (self); 1005 pango_font_description_free (self);
841 1006
842void 1007void
843make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
844 CODE: 1010 CODE:
845 default_font = self; 1011 default_font = self;
846 1012
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
848 1014
1015PROTOTYPES: DISABLE
1016
849void 1017void
850reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
851 CODE: 1020 CODE:
852 tc_clear (); 1021 tc_clear ();
853 1022
854CFPlus::Layout 1023CFPlus::Layout
855new (SV *class) 1024new (SV *class)
1142 flags 1311 flags
1143 ); 1312 );
1144 1313
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1315
1147void 1316PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1317
1154 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1325 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1326 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1330
1168 SvPOK_only (result_); 1331 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1170 1333
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1335 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1337
1175 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1339 }
1182} 1340}
1183 1341
1184void 1342void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1349{
1192 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1196 1357
1197 if (items < 5) 1358 if (items < 5)
1198 { 1359 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1230 } 1391 }
1231} 1392}
1232 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1406
1407PROTOTYPES: DISABLE
1234 1408
1235CFPlus::Map 1409CFPlus::Map
1236new (SV *class) 1410new (SV *class)
1237 CODE: 1411 CODE:
1238 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1414 RETVAL->y = 0;
1241 RETVAL->w = 0; 1415 RETVAL->w = 0;
1242 RETVAL->h = 0; 1416 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1422 RETVAL->row = 0;
1251 OUTPUT: 1423 OUTPUT:
1252 RETVAL 1424 RETVAL
1253 1425
1254void 1426void
1255DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1256 CODE: 1428 CODE:
1257{ 1429{
1258 map_clear (self); 1430 map_clear (self);
1259 Safefree (self->face); 1431 Safefree (self->face2tile);
1260 Safefree (self->tex); 1432 Safefree (self->tex);
1261 Safefree (self); 1433 Safefree (self);
1262} 1434}
1263 1435
1264void 1436void
1271clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1272 CODE: 1444 CODE:
1273 map_clear (self); 1445 map_clear (self);
1274 1446
1275void 1447void
1276set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1449 CODE:
1278{ 1450{
1279 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1452 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1453}
1282 self->faces *= 2;
1283 }
1284 1454
1285 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1286} 1476}
1287 1477
1288void 1478void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1480 CODE:
1291{ 1481{
1292 while (self->texs <= texid) 1482 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1483
1298 { 1484 {
1299 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1300 1486
1301 tex->name = name; 1487 tex->name = name;
1345 CODE: 1531 CODE:
1346{ 1532{
1347 if (dx > 0) 1533 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1535 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1537
1352 if (dy > 0) 1538 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1539 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1540 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1542
1357 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1359 1545
1360 while (self->y < 0) 1546 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1366 } 1552 }
1367} 1553}
1368 1554
1369void 1555SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1371 CODE: 1557 CODE:
1372{ 1558{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1561 mapcell *cell;
1376 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
1377 1565
1378 while (data < data_end - 1) 1566 while (data < data_end - 1)
1379 { 1567 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
1381 1569
1414 } 1602 }
1415 else if (cmd == 6) // monster width 1603 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1604 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1605 else if (cmd == 0x47)
1418 { 1606 {
1419 if (*data == 8) 1607 if (*data == 4)
1420 ; // decode player uuid 1608 ; // decode player count
1421 1609
1422 data += *data + 1; 1610 data += *data + 1;
1423 } 1611 }
1424 else if (cmd == 8) // cell flags 1612 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1613 cell->flags = *data++;
1432 } 1620 }
1433 else 1621 else
1434 cell->darkness = *data++ + 1; 1622 cell->darkness = *data++ + 1;
1435 } 1623 }
1436 1624
1625 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1626 if (flags & (4 >> z))
1438 { 1627 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1629 need_facenum (self, face);
1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
1440 } 1645 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1646 }
1452 else 1647 else
1453 cell->darkness = 0; 1648 cell->darkness = 0;
1454 } 1649 }
1455} 1650}
1651 OUTPUT:
1652 RETVAL
1456 1653
1457SV * 1654SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1459 CODE: 1656 CODE:
1460{ 1657{
1484 { 1681 {
1485 mapcell *cell = row->col + (x - row->c0); 1682 mapcell *cell = row->col + (x - row->c0);
1486 1683
1487 for (z = 0; z <= 0; z++) 1684 for (z = 0; z <= 0; z++)
1488 { 1685 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1686 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1687 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1688 int a1 = tex.a;
1496 1689
1497 r = (r * a0 + tex.r * a1) / 255; 1690 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1691 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1692 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1693 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1694 }
1503 } 1695 }
1504 1696
1505 *map++ = (r ) 1697 *map++ = (r )
1506 | (g << 8) 1698 | (g << 8)
1513} 1705}
1514 OUTPUT: 1706 OUTPUT:
1515 RETVAL 1707 RETVAL
1516 1708
1517void 1709void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1711 CODE:
1520{ 1712{
1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1716 smooth_key skey;
1521 int x, y, z; 1717 int x, y, z;
1522 int last_name; 1718 int last_name;
1523 mapface face; 1719
1720 // thats current max. sorry.
1721 if (sw > 255) sw = 255;
1722 if (sh > 255) sh = 255;
1723
1724 // clear key, in case of extra padding
1725 memset (&skey, 0, sizeof (skey));
1524 1726
1525 glColor4ub (255, 255, 255, 255); 1727 glColor4ub (255, 255, 255, 255);
1526 1728
1527 glEnable (GL_BLEND); 1729 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1733
1532 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1533 1735
1534 last_name = 0; 1736 last_name = -1;
1535 1737
1536 mx += self->x; 1738 mx += self->x;
1537 my += self->y; 1739 my += self->y;
1538 1740
1741 // first pass: determine smooth_max
1742 // rather ugly, if you ask me
1743 // could also be stored inside mapcell and updated on change
1744 memset (smooth_max, 0, sizeof (smooth_max));
1745
1746 for (y = 0; y < sh; y++)
1747 if (0 <= y + my && y + my < self->rows)
1748 {
1749 maprow *row = self->row + (y + my);
1750
1751 for (x = 0; x < sw; x++)
1752 if (row->c0 <= x + mx && x + mx < row->c1)
1753 {
1754 mapcell *cell = row->col + (x + mx - row->c0);
1755
1756 smooth_max[x + 1][y + 1] =
1757 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel));
1760 }
1761 }
1762
1539 for (z = 0; z < 3; z++) 1763 for (z = 0; z <= 2; z++)
1764 {
1765 memset (smooth_level, 0, sizeof (smooth_level));
1766
1540 for (y = 0; y < sh; y++) 1767 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1768 if (0 <= y + my && y + my < self->rows)
1542 { 1769 {
1543 maprow *row = self->row + (y + my); 1770 maprow *row = self->row + (y + my);
1544 1771
1545 for (x = 0; x < sw; x++) 1772 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1773 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1774 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1775 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1776 tileid tile = cell->tile [z];
1777
1778 if (tile)
1779 {
1780 maptex tex = self->tex [tile];
1781 int px, py;
1551 1782
1552 if (face && face < self->texs) 1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name)
1786 {
1787 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1553 { 1875 {
1554 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1877 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1878
1558 if (last_name != tex.name) 1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1559 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 continue; // smoothing not yet available
1903
1560 glEnd (); 1904 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1906 glBegin (GL_QUADS);
1907 }
1908
1909 if (border)
1910 {
1911 float ox = border * dx;
1912
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1917 }
1918
1919 if (corner)
1920 {
1921 float ox = corner * dx;
1922
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1927 }
1563 } 1928 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * 32 - tex.w + 2;
1577 int py = (y + 1) * 32 - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1929 }
1588 } 1930 }
1589 }
1590 } 1931 }
1932 }
1933
1934 hv_clear (smooth);
1935 }
1591 1936
1592 glEnd (); 1937 glEnd ();
1593 1938
1594 glDisable (GL_TEXTURE_2D); 1939 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1940 glDisable (GL_BLEND);
1603 for (x = 0; x < sw; x++) 1948 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 1949 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 1950 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 1951 mapcell *cell = row->col + (x + mx - row->c0);
1607 1952
1608 int px = x * 32; 1953 int px = x * T;
1609 int py = y * 32; 1954 int py = y * T;
1610 1955
1611 if (cell->stat_hp) 1956 if (cell->stat_hp)
1612 { 1957 {
1613 int width = cell->stat_width * 32; 1958 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1959 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1960
1616 glColor3ub (0, 0, 0); 1961 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1962 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1963 px + width - 1, py);
1619 1964
1689void 2034void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2036 PPCODE:
1692{ 2037{
1693 int x, y; 2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2046
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2047 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2048 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2049
1702 mx += self->x; 2050 mx += self->x - 1;
1703 my += self->y; 2051 my += self->y - 1;
1704 2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
1705 for (y = 0; y < sh; y++) 2055 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2056 if (0 <= y + my && y + my < self->rows)
1707 { 2057 {
1708 maprow *row = self->row + (y + my); 2058 maprow *row = self->row + (y + my);
1709 2059
1710 for (x = 0; x < sw; x++) 2060 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2061 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2062 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2063 mapcell *cell = row->col + (x + mx - row->c0);
1714 2064
1715 darkness[y * sw4 + x] = cell->darkness 2065 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2066 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2067 : 255 - FOW_DARKNESS;
1718 } 2068 }
1719 } 2069 }
1720 2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1721 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1725} 2113}
1726 2114
1727SV * 2115SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2117 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2146 if (row && row->c0 <= x && x < row->c1)
1759 { 2147 {
1760 mapcell *cell = row->col + (x - row->c0); 2148 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2149 uint8_t flags = 0;
1762 2150
1763 if (cell->face [0]) flags |= 1; 2151 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2152 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2153 if (cell->tile [2]) flags |= 4;
1766 2154
1767 *data++ = flags; 2155 *data++ = flags;
1768 2156
1769 if (flags & 1) 2157 if (flags & 1)
1770 { 2158 {
2159 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2160 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2161 *data++ = tile;
1773 } 2162 }
1774 2163
1775 if (flags & 2) 2164 if (flags & 2)
1776 { 2165 {
2166 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2167 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2168 *data++ = tile;
1779 } 2169 }
1780 2170
1781 if (flags & 4) 2171 if (flags & 4)
1782 { 2172 {
2173 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2174 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2175 *data++ = tile;
1785 } 2176 }
1786 } 2177 }
1787 else 2178 else
1788 *data++ = 0; 2179 *data++ = 0;
1789 } 2180 }
1829 { 2220 {
1830 uint8_t flags = *data++; 2221 uint8_t flags = *data++;
1831 2222
1832 if (flags) 2223 if (flags)
1833 { 2224 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2225 mapcell *cell = row_get_cell (row, x);
2226 tileid tile[3] = { 0, 0, 0 };
1837 2227
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2228 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2229 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2230 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2231
1842 if (cell->darkness == 0) 2232 if (cell->darkness == 0)
1843 { 2233 {
1844 cell->darkness = 0; 2234 cell->darkness = 0;
1845 2235
1846 for (z = 0; z <= 2; z++) 2236 for (z = 0; z <= 2; z++)
1847 { 2237 {
1848 cell->face[z] = face[z]; 2238 tileid t = tile [z];
1849 2239
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2240 if (t >= self->texs || (t && !self->tex [t].name))
2241 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2242 XPUSHs (sv_2mortal (newSViv (t)));
2243 need_texid (self, t);
2244 }
2245
2246 cell->tile [z] = t;
1852 } 2247 }
1853 } 2248 }
1854 } 2249 }
1855 } 2250 }
1856 } 2251 }
1857} 2252}
1858 2253
2254MODULE = CFPlus PACKAGE = CFPlus::RW
2255
2256CFPlus::RW
2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2366
2367PROTOTYPES: DISABLE
2368
1861CFPlus::MixChunk 2369CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1863 CODE: 2371 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1865 OUTPUT: 2373 OUTPUT:
1866 RETVAL 2374 RETVAL
1867 2375
1868void 2376void
1869DESTROY (CFPlus::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
1871 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
1872 2380
1873int 2381int
1874volume (CFPlus::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
1875 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2387 OUTPUT:
1878 RETVAL 2388 RETVAL
1879 2389
1880int 2390CFPlus::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2392 CODE:
2393{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2395
2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
1884 OUTPUT: 2405 OUTPUT:
1885 RETVAL 2406 RETVAL
1886 2407
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2409
1889int 2410int
1890volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
1891 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2417 OUTPUT:
1894 RETVAL 2418 RETVAL
1895 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
1896CFPlus::MixMusic 2430CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
1898 CODE: 2432 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2434 OUTPUT:
1901 RETVAL 2435 RETVAL
1902 2436
1903void 2437void
1904DESTROY (CFPlus::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
1910 CODE: 2444 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2446 OUTPUT:
1913 RETVAL 2447 RETVAL
1914 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
1916 2457
1917BOOT: 2458BOOT:
1918{ 2459{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2461 static const struct {
1921 const char *name; 2462 const char *name;
1922 IV iv; 2463 IV iv;
1923 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2472 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2477 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2478 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2479 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2480 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2483 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2484 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2485 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2487 const_iv (GL_DST_ALPHA),
1956 const_iv (GL_LUMINANCE), 2501 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2502 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2534 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2540 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2541 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2543 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2544 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2545 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2546 const_iv (GL_TRIANGLE_FAN),
2547 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
2000 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2556 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2557 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2558 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2559 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2560# undef const_iv
2006 }; 2561 };
2007 2562
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
2010} 2568}
2011 2569
2012char * 2570char *
2013gl_vendor () 2571gl_vendor ()
2014 CODE: 2572 CODE:
2028 CODE: 2586 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2588 OUTPUT:
2031 RETVAL 2589 RETVAL
2032 2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
2604
2033int glGetError () 2605int glGetError ()
2034 2606
2035void glFinish () 2607void glFinish ()
2036 2608
2037void glClear (int mask) 2609void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2648
2077# near_ and far_ are due to microsofts buggy "c" compiler 2649# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
2079 2653
2080void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
2081 2655
2082void glScissor (int x, int y, int width, int height) 2656void glScissor (int x, int y, int width, int height)
2083 2657
2091 2665
2092void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
2093 CODE: 2667 CODE:
2094 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
2095 2669
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2671 ALIAS:
2103 glColor_premultiply = 1 2672 glColor_premultiply = 1
2104 CODE: 2673 CODE:
2105 if (ix) 2674 if (ix)
2106 { 2675 {
2109 b *= a; 2678 b *= a;
2110 } 2679 }
2111 // microsoft visual "c" rounds instead of truncating... 2680 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2681 glColor4f (r, g, b, a);
2113 2682
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2683void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2684 CODE:
2122 glRasterPos3f (0, 0, z); 2685 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2686 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2687
2128 2691
2129void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
2130 CODE: 2693 CODE:
2131 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
2132 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
2133void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
2134 CODE: 2717 CODE:
2135 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
2136 2719
2137void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
2159 2742
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2744
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2746
2747void glPixelZoom (float x, float y)
2748
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2750
2166int glGenTexture () 2751int glGenTexture ()
2167 CODE: 2752 CODE:
2168{ 2753 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2754 OUTPUT:
2174 RETVAL 2755 RETVAL
2175 2756
2176void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
2177 CODE: 2758 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2759 del_texture (name);
2181} 2760
2182
2183int glGenList () 2761int glGenList ()
2184 CODE: 2762 CODE:
2185 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
2186 OUTPUT: 2764 OUTPUT:
2187 RETVAL 2765 RETVAL
2194 2772
2195void glEndList () 2773void glEndList ()
2196 2774
2197void glCallList (int list) 2775void glCallList (int list)
2198 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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