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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.228 by root, Mon Aug 13 15:31:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
155 199
156 *w = rect.width; 200 *w = rect.width;
157 *h = rect.height; 201 *h = rect.height;
158} 202}
159 203
204typedef uint16_t tileid;
160typedef uint16_t mapface; 205typedef uint16_t faceid;
161 206
162typedef struct { 207typedef struct {
163 GLint name; 208 GLuint name;
164 int w, h; 209 int w, h;
165 float s, t; 210 float s, t;
166 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
167} maptex; 214} maptex;
168 215
169typedef struct { 216typedef struct {
170 uint32_t player; 217 uint32_t player;
171 mapface face[3]; 218 tileid tile[3];
172 uint16_t darkness; 219 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 221} mapcell;
175 222
176typedef struct { 223typedef struct {
177 int32_t c0, c1; 224 int32_t c0, c1;
178 mapcell *col; 225 mapcell *col;
179} maprow; 226} maprow;
180 227
181typedef struct map { 228typedef struct map {
182 int x, y, w, h; 229 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 231 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 232 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 233
190 int32_t rows; 234 int32_t rows;
191 maprow *row; 235 maprow *row;
192} *CFPlus__Map; 236} *CFPlus__Map;
193 237
213 return ptr; 257 return ptr;
214} 258}
215 259
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
218 282
219static maprow * 283static maprow *
220map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
221{ 285{
222 if (0 > y) 286 if (0 > y)
317 cell->player = 0; 381 cell->player = 0;
318 } 382 }
319 } 383 }
320} 384}
321 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
322static void 402static void
323music_finished (void) 403music_finished (void)
324{ 404{
325 SDL_UserEvent ev; 405 SDL_UserEvent ev;
326 406
363} 443}
364 444
365/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
368 491
369MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
370 493
371PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
372 495
519 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 645}
523 646
647char *
648SDL_GetError ()
649
524int 650int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 652
527void 653void
528SDL_Quit () 654SDL_Quit ()
529 655
530void 656void
531SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
532 PPCODE: 658 PPCODE:
533{ 659{
534 SDL_Rect **m; 660 SDL_Rect **m;
535 661
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 666
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 669
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 674
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 679#endif
554 680
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 682
560 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
561 while (*m) 684 while (*m)
562 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
563 AV *av = newAV (); 688 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
567 695
568 ++m; 696 ++m;
569 } 697 }
570} 698}
571 699
572char *
573SDL_GetError ()
574
575int 700int
576SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
578 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 714 );
715
581 if (RETVAL) 716 if (RETVAL)
582 { 717 {
718 av_clear (texture_av);
719
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 722#include "glfunc.h"
586# undef GL_FUNC 723#undef GL_FUNC
587 } 724 }
725}
588 OUTPUT: 726 OUTPUT:
589 RETVAL 727 RETVAL
590 728
591void 729void
592SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
593 731
594char * 732char *
595SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
596 734
735int
736SDL_GetAppState ()
737
597void 738void
598SDL_PollEvent () 739poll_events ()
599 PPCODE: 740 PPCODE:
600{ 741{
601 SDL_Event ev; 742 SDL_Event ev;
602 743
603 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 746 {
605 HV *hv = newHV (); 747 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 749
608 switch (ev.type) 750 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 764 break;
623 765
624 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
632 break; 792 break;
633 793
634 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
652 } 812 }
653} 813}
654 814
655int 815int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
657 POSTCALL: 817 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
660 820
661void 821void
662Mix_CloseAudio () 822Mix_CloseAudio ()
663 823
664int 824int
665Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
666 826
827const char *
828Mix_GetError ()
829
667void 830void
668lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
669 CODE: 832 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 834
674void 835void
675win32_proxy_info () 836win32_proxy_info ()
676 PPCODE: 837 PPCODE:
677{ 838{
714 STRLEN image_len; 875 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
721 882
722 if (!rw) 883 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
724 885
818 ExitThread (retval); // unclean, please beam me up 979 ExitThread (retval); // unclean, please beam me up
819#else 980#else
820 _exit (retval); 981 _exit (retval);
821#endif 982#endif
822 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
823MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
824 996
825CFPlus::Font 997CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
827 CODE: 999 CODE:
828{ 1000{
839 CODE: 1011 CODE:
840 pango_font_description_free (self); 1012 pango_font_description_free (self);
841 1013
842void 1014void
843make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
844 CODE: 1017 CODE:
845 default_font = self; 1018 default_font = self;
846 1019
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
848 1021
1022PROTOTYPES: DISABLE
1023
849void 1024void
850reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
851 CODE: 1027 CODE:
852 tc_clear (); 1028 tc_clear ();
853 1029
854CFPlus::Layout 1030CFPlus::Layout
855new (SV *class) 1031new (SV *class)
861 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
866 1043
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
869 OUTPUT: 1046 OUTPUT:
870 RETVAL 1047 RETVAL
871 1048
872void 1049void
873DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
874 CODE: 1051 CODE:
875 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
876 Safefree (self); 1054 Safefree (self);
877 1055
878void 1056void
879set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
880 CODE: 1058 CODE:
1132 } 1310 }
1133} 1311}
1134 1312
1135void 1313void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1139 self->pl, 1318 self->pl,
1319 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1142 flags 1322 flags
1143 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1144 1346
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1348
1147void 1349PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1350
1154 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1358 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1359 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1363
1168 SvPOK_only (result_); 1364 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1170 1366
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1368 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1370
1175 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1372 }
1182} 1373}
1183 1374
1184void 1375void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1382{
1192 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1196 1390
1197 if (items < 5) 1391 if (items < 5)
1198 { 1392 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1230 } 1424 }
1231} 1425}
1232 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1234 1441
1235CFPlus::Map 1442CFPlus::Map
1236new (SV *class) 1443new (SV *class)
1237 CODE: 1444 CODE:
1238 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1447 RETVAL->y = 0;
1241 RETVAL->w = 0; 1448 RETVAL->w = 0;
1242 RETVAL->h = 0; 1449 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1455 RETVAL->row = 0;
1251 OUTPUT: 1456 OUTPUT:
1252 RETVAL 1457 RETVAL
1253 1458
1254void 1459void
1255DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1256 CODE: 1461 CODE:
1257{ 1462{
1258 map_clear (self); 1463 map_clear (self);
1259 Safefree (self->face); 1464 Safefree (self->face2tile);
1260 Safefree (self->tex); 1465 Safefree (self->tex);
1261 Safefree (self); 1466 Safefree (self);
1262} 1467}
1263 1468
1264void 1469void
1271clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1272 CODE: 1477 CODE:
1273 map_clear (self); 1478 map_clear (self);
1274 1479
1275void 1480void
1276set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1482 CODE:
1278{ 1483{
1279 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1485 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1486}
1282 self->faces *= 2;
1283 }
1284 1487
1285 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1286} 1509}
1287 1510
1288void 1511void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1513 CODE:
1291{ 1514{
1292 while (self->texs <= texid) 1515 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1516
1298 { 1517 {
1299 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1300 1519
1301 tex->name = name; 1520 tex->name = name;
1345 CODE: 1564 CODE:
1346{ 1565{
1347 if (dx > 0) 1566 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1568 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1570
1352 if (dy > 0) 1571 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1573 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1575
1357 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1359 1578
1360 while (self->y < 0) 1579 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1366 } 1585 }
1367} 1586}
1368 1587
1369void 1588SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1371 CODE: 1590 CODE:
1372{ 1591{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1594 mapcell *cell;
1376 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1377 1598
1378 while (data < data_end - 1) 1599 while (data < data_end - 1)
1379 { 1600 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1381 1602
1414 } 1635 }
1415 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1638 else if (cmd == 0x47)
1418 { 1639 {
1419 if (*data == 8) 1640 if (*data == 4)
1420 ; // decode player uuid 1641 ; // decode player count
1421 1642
1422 data += *data + 1; 1643 data += *data + 1;
1423 } 1644 }
1424 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1646 cell->flags = *data++;
1432 } 1653 }
1433 else 1654 else
1434 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1435 } 1656 }
1436 1657
1658 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1659 if (flags & (4 >> z))
1438 { 1660 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1440 } 1678 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1679 }
1452 else 1680 else
1453 cell->darkness = 0; 1681 cell->darkness = 0;
1454 } 1682 }
1455} 1683}
1684 OUTPUT:
1685 RETVAL
1456 1686
1457SV * 1687SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1459 CODE: 1689 CODE:
1460{ 1690{
1484 { 1714 {
1485 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1486 1716
1487 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1488 { 1718 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1721 int a1 = tex.a;
1496 1722
1497 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1727 }
1503 } 1728 }
1504 1729
1505 *map++ = (r ) 1730 *map++ = (r )
1506 | (g << 8) 1731 | (g << 8)
1513} 1738}
1514 OUTPUT: 1739 OUTPUT:
1515 RETVAL 1740 RETVAL
1516 1741
1517void 1742void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1744 CODE:
1520{ 1745{
1521 int x, y, z; 1746 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1747
1525 glColor4ub (255, 255, 255, 255); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1752
1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1756
1757 // thats current max. sorry.
1758 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1526 1797
1527 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1801
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1540 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1542 { 1808 {
1543 maprow *row = self->row + (y + my); 1809 maprow *row = self->row + (y + my);
1544 1810
1545 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1813 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1551 1821
1552 if (face && face < self->texs) 1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1553 { 1922 {
1554 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1924 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1925
1558 if (last_name != tex.name) 1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1559 { 1928 {
1560 glEnd (); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1930 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1931
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1574 { 1935 {
1575 maptex tex = self->tex [1]; 1936 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 1937 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1578 1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1579 glEnd (); 1950 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1953 }
1582 1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1587 } 1976 }
1588 } 1977 }
1589 }
1590 } 1978 }
1591 1979
1592 glEnd (); 1980 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1595 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1596 1990
1597 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1600 { 1994 {
1603 for (x = 0; x < sw; x++) 1997 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 1998 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 1999 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2000 mapcell *cell = row->col + (x + mx - row->c0);
1607 2001
1608 int px = x * 32; 2002 int px = x * T;
1609 int py = y * 32; 2003 int py = y * T;
1610 2004
1611 if (cell->stat_hp) 2005 if (cell->stat_hp)
1612 { 2006 {
1613 int width = cell->stat_width * 32; 2007 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2009
1616 glColor3ub (0, 0, 0); 2010 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2011 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2012 px + width - 1, py);
1619 2013
1689void 2083void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2085 PPCODE:
1692{ 2086{
1693 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2095
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2098
1702 mx += self->x; 2099 mx += self->x - 1;
1703 my += self->y; 2100 my += self->y - 1;
1704 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1705 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1707 { 2106 {
1708 maprow *row = self->row + (y + my); 2107 maprow *row = self->row + (y + my);
1709 2108
1710 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2111 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1714 2113
1715 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1718 } 2117 }
1719 } 2118 }
1720 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1721 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1725} 2162}
1726 2163
1727SV * 2164SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2166 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1759 { 2196 {
1760 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2198 uint8_t flags = 0;
1762 2199
1763 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1766 2203
1767 *data++ = flags; 2204 *data++ = flags;
1768 2205
1769 if (flags & 1) 2206 if (flags & 1)
1770 { 2207 {
2208 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2210 *data++ = tile;
1773 } 2211 }
1774 2212
1775 if (flags & 2) 2213 if (flags & 2)
1776 { 2214 {
2215 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2217 *data++ = tile;
1779 } 2218 }
1780 2219
1781 if (flags & 4) 2220 if (flags & 4)
1782 { 2221 {
2222 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2224 *data++ = tile;
1785 } 2225 }
1786 } 2226 }
1787 else 2227 else
1788 *data++ = 0; 2228 *data++ = 0;
1789 } 2229 }
1803 int x, y, z; 2243 int x, y, z;
1804 int w, h; 2244 int w, h;
1805 int x1, y1; 2245 int x1, y1;
1806 2246
1807 if (*data++ != 0) 2247 if (*data++ != 0)
1808 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1809 2249
1810 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1812 2252
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1829 { 2269 {
1830 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1831 2271
1832 if (flags) 2272 if (flags)
1833 { 2273 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1837 2276
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2280
1842 if (cell->darkness == 0) 2281 if (cell->darkness == 0)
1843 { 2282 {
1844 cell->darkness = 0; 2283 cell->darkness = 0;
1845 2284
1846 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1847 { 2286 {
1848 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1849 2288
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1852 } 2296 }
1853 } 2297 }
1854 } 2298 }
1855 } 2299 }
1856 } 2300 }
1857} 2301}
1858 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2415
2416PROTOTYPES: DISABLE
2417
1861CFPlus::MixChunk 2418CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
1863 CODE: 2420 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1865 OUTPUT: 2422 OUTPUT:
1866 RETVAL 2423 RETVAL
1867 2424
1868void 2425void
1869DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1871 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1872 2429
1873int 2430int
1874volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1875 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2436 OUTPUT:
1878 RETVAL 2437 RETVAL
1879 2438
1880int 2439CFPlus::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2441 CODE:
2442{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1884 OUTPUT: 2454 OUTPUT:
1885 RETVAL 2455 RETVAL
1886 2456
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2458
1889int 2459int
1890volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1891 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2466 OUTPUT:
1894 RETVAL 2467 RETVAL
1895 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1896CFPlus::MixMusic 2479CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1898 CODE: 2481 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2483 OUTPUT:
1901 RETVAL 2484 RETVAL
1902 2485
1903void 2486void
1904DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1910 CODE: 2493 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2495 OUTPUT:
1913 RETVAL 2496 RETVAL
1914 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1916 2506
1917BOOT: 2507BOOT:
1918{ 2508{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2510 static const struct {
1921 const char *name; 2511 const char *name;
1922 IV iv; 2512 IV iv;
1923 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2532 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
1956 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2554 const_iv (GL_COMPILE),
2555 const_iv (GL_PROXY_TEXTURE_1D),
2556 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2557 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2558 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2559 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2560 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2561 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2582 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2583 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2584 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2585 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2586 const_iv (GL_CONSTANT_BORDER),
2587 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2588 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2589 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2590 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2591 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2592 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2593 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2594 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2595 const_iv (GL_TRIANGLE_FAN),
2596 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2597 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2598 const_iv (GL_POINT_SMOOTH_HINT),
2599 const_iv (GL_LINE_SMOOTH_HINT),
2600 const_iv (GL_POLYGON_SMOOTH_HINT),
2601 const_iv (GL_GENERATE_MIPMAP_HINT),
2000 const_iv (GL_FASTEST), 2602 const_iv (GL_FASTEST),
2603 const_iv (GL_DONT_CARE),
2604 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2605 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2606 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2607 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2608 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2609# undef const_iv
2006 }; 2610 };
2007 2611
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2614
2615 texture_av = newAV ();
2616 AvREAL_off (texture_av);
2010} 2617}
2011 2618
2012char * 2619char *
2013gl_vendor () 2620gl_vendor ()
2014 CODE: 2621 CODE:
2028 CODE: 2635 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2636 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2637 OUTPUT:
2031 RETVAL 2638 RETVAL
2032 2639
2640const char *glGetString (GLenum pname)
2641
2642GLint glGetInteger (GLenum pname)
2643 CODE:
2644 glGetIntegerv (pname, &RETVAL);
2645 OUTPUT:
2646 RETVAL
2647
2648GLdouble glGetDouble (GLenum pname)
2649 CODE:
2650 glGetDoublev (pname, &RETVAL);
2651 OUTPUT:
2652 RETVAL
2653
2033int glGetError () 2654int glGetError ()
2034 2655
2035void glFinish () 2656void glFinish ()
2036 2657
2037void glClear (int mask) 2658void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2696void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2697
2077# near_ and far_ are due to microsofts buggy "c" compiler 2698# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2699void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2700
2701PROTOTYPES: DISABLE
2079 2702
2080void glViewport (int x, int y, int width, int height) 2703void glViewport (int x, int y, int width, int height)
2081 2704
2082void glScissor (int x, int y, int width, int height) 2705void glScissor (int x, int y, int width, int height)
2083 2706
2091 2714
2092void glRotate (float angle, float x, float y, float z) 2715void glRotate (float angle, float x, float y, float z)
2093 CODE: 2716 CODE:
2094 glRotatef (angle, x, y, z); 2717 glRotatef (angle, x, y, z);
2095 2718
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2719void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2720 ALIAS:
2103 glColor_premultiply = 1 2721 glColor_premultiply = 1
2104 CODE: 2722 CODE:
2105 if (ix) 2723 if (ix)
2106 { 2724 {
2109 b *= a; 2727 b *= a;
2110 } 2728 }
2111 // microsoft visual "c" rounds instead of truncating... 2729 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2730 glColor4f (r, g, b, a);
2113 2731
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2732void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2733 CODE:
2122 glRasterPos3f (0, 0, z); 2734 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2735 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2736
2128 2740
2129void glTexCoord (float s, float t) 2741void glTexCoord (float s, float t)
2130 CODE: 2742 CODE:
2131 glTexCoord2f (s, t); 2743 glTexCoord2f (s, t);
2132 2744
2745void glRect (float x1, float y1, float x2, float y2)
2746 CODE:
2747 glRectf (x1, y1, x2, y2);
2748
2749PROTOTYPES: ENABLE
2750
2751void glBegin (int mode)
2752
2753void glEnd ()
2754
2755void glPointSize (GLfloat size)
2756
2757void glLineWidth (GLfloat width)
2758
2759void glInterleavedArrays (int format, int stride, char *data)
2760
2761void glDrawElements (int mode, int count, int type, char *indices)
2762
2763# 1.2 void glDrawRangeElements (int mode, int start, int end
2764
2133void glTexEnv (int target, int pname, float param) 2765void glTexEnv (int target, int pname, float param)
2134 CODE: 2766 CODE:
2135 glTexEnvf (target, pname, param); 2767 glTexEnvf (target, pname, param);
2136 2768
2137void glTexParameter (int target, int pname, float param) 2769void glTexParameter (int target, int pname, float param)
2159 2791
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2792void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2793
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2794void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2795
2796void glPixelZoom (float x, float y)
2797
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2799
2166int glGenTexture () 2800int glGenTexture ()
2167 CODE: 2801 CODE:
2168{ 2802 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2803 OUTPUT:
2174 RETVAL 2804 RETVAL
2175 2805
2176void glDeleteTexture (int name) 2806void glDeleteTexture (int name)
2177 CODE: 2807 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2808 del_texture (name);
2181} 2809
2182
2183int glGenList () 2810int glGenList ()
2184 CODE: 2811 CODE:
2185 RETVAL = glGenLists (1); 2812 RETVAL = glGenLists (1);
2186 OUTPUT: 2813 OUTPUT:
2187 RETVAL 2814 RETVAL
2194 2821
2195void glEndList () 2822void glEndList ()
2196 2823
2197void glCallList (int list) 2824void glCallList (int list)
2198 2825
2826MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2827
2828PROTOTYPES: DISABLE
2829
2830void
2831find_widget (SV *self, NV x, NV y)
2832 PPCODE:
2833{
2834 if (within_widget (self, x, y))
2835 XPUSHs (self);
2836}
2837
2838BOOT:
2839{
2840 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2841
2842 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2843 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2844 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2845 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2846}
2847
2848void
2849draw (SV *self)
2850 CODE:
2851{
2852 HV *hv;
2853 SV **svp;
2854 NV x, y, w, h;
2855 SV *draw_x_sv = GvSV (draw_x_gv);
2856 SV *draw_y_sv = GvSV (draw_y_gv);
2857 SV *draw_w_sv = GvSV (draw_w_gv);
2858 SV *draw_h_sv = GvSV (draw_h_gv);
2859 double draw_x, draw_y;
2860
2861 if (!SvROK (self))
2862 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2863
2864 hv = (HV *)SvRV (self);
2865
2866 if (SvTYPE (hv) != SVt_PVHV)
2867 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2868
2869 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2870 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2871
2872 if (!h || !w)
2873 XSRETURN_EMPTY;
2874
2875 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2876 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2877
2878 draw_x = SvNV (draw_x_sv) + x;
2879 draw_y = SvNV (draw_y_sv) + y;
2880
2881 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2882 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2883 XSRETURN_EMPTY;
2884
2885 sv_setnv (draw_x_sv, draw_x);
2886 sv_setnv (draw_y_sv, draw_y);
2887
2888 glPushMatrix ();
2889 glTranslated (x, y, 0);
2890
2891 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2892 {
2893 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2894
2895 if (svp && SvTRUE (*svp))
2896 {
2897 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2898 glEnable (GL_BLEND);
2899 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2900 glBegin (GL_QUADS);
2901 glVertex2f (0, 0);
2902 glVertex2f (w, 0);
2903 glVertex2f (w, h);
2904 glVertex2f (0, h);
2905 glEnd ();
2906 glDisable (GL_BLEND);
2907 }
2908 }
2909#if 0
2910 if ($ENV{CFPLUS_DEBUG} & 1) {
2911 glPushMatrix;
2912 glColor 1, 1, 0, 1;
2913 glTranslate 0.375, 0.375;
2914 glBegin GL_LINE_LOOP;
2915 glVertex 0 , 0;
2916 glVertex $self->{w} - 1, 0;
2917 glVertex $self->{w} - 1, $self->{h} - 1;
2918 glVertex 0 , $self->{h} - 1;
2919 glEnd;
2920 glPopMatrix;
2921 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2922 }
2923#endif
2924 PUSHMARK (SP);
2925 XPUSHs (self);
2926 PUTBACK;
2927 call_method ("_draw", G_VOID | G_DISCARD);
2928 SPAGAIN;
2929
2930 glPopMatrix ();
2931
2932 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2933 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2934}
2935

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