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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
32#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
33 46
34#include <glib/gmacros.h> 47#include <glib/gmacros.h>
35 48
36#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
37 61
38#ifndef _WIN32 62#ifndef _WIN32
39# include <sys/types.h> 63# include <sys/types.h>
40# include <sys/socket.h> 64# include <sys/socket.h>
41# include <netinet/in.h> 65# include <netinet/in.h>
50#define MAP_EXTEND_X 32 74#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 75#define MAP_EXTEND_Y 512
52 76
53#define MIN_FONT_HEIGHT 10 77#define MIN_FONT_HEIGHT 10
54 78
79/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81
55#if 0 82#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE 83# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 84#else
58# define PARACHUTE 0 85# define PARACHUTE 0
59#endif 86#endif
60 87
88static AV *texture_av;
89
61static struct 90static struct
62{ 91{
63#define GL_FUNC(ptr,name) ptr name; 92#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 93#include "glfunc.h"
65#undef GL_FUNC 94#undef GL_FUNC
66} gl; 95} gl;
67 96
97static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 98gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 99{
70 if (gl.BlendFuncSeparate) 100 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 101 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 102 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 103 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 104 else
75 glBlendFunc (sa, da); 105 glBlendFunc (sa, da);
76} 106}
77 107
108static GLuint
109gen_texture ()
110{
111 GLuint name;
112
113 if (AvFILL (texture_av) >= 0)
114 name = (GLuint)(size_t)av_pop (texture_av);
115 else
116 glGenTextures (1, &name);
117
118 return name;
119}
120
121static void
122del_texture (GLuint name)
123{
124 /* make a half-assed attempt at returning the memory used by the texture */
125 /* textures are frequently being reused by cfplus anyway */
126 /*glBindTexture (GL_TEXTURE_2D, name);*/
127 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
128 av_push (texture_av, (SV *)(size_t)name);
129 glDeleteTextures (1, &name);
130}
131
78#include "texcache.c" 132#include "texcache.c"
133#include "rendercache.c"
79 134
80#include "pango-font.c" 135#include "pango-font.c"
81#include "pango-fontmap.c" 136#include "pango-fontmap.c"
82#include "pango-render.c" 137#include "pango-render.c"
83 138
139typedef IV DC__Channel;
140typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 141typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 142typedef Mix_Music *DC__MixMusic;
86 143
87typedef PangoFontDescription *CFPlus__Font; 144typedef PangoFontDescription *DC__Font;
88 145
89static int 146static int
90shape_attr_p (PangoLayoutRun *run) 147shape_attr_p (PangoLayoutRun *run)
91{ 148{
92 GSList *attrs = run->item->analysis.extra_attrs; 149 GSList *attrs = run->item->analysis.extra_attrs;
106 163
107typedef struct cf_layout { 164typedef struct cf_layout {
108 PangoLayout *pl; 165 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 166 float r, g, b, a; // default color for rgba mode
110 int base_height; 167 int base_height;
111 CFPlus__Font font; 168 DC__Font font;
169 rc_t *rc;
112} *CFPlus__Layout; 170} *DC__Layout;
113 171
114static CFPlus__Font default_font; 172static DC__Font default_font;
115static PangoContext *opengl_context; 173static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 174static PangoFontMap *opengl_fontmap;
117 175
118static void 176static void
119substitute_func (FcPattern *pattern, gpointer data) 177substitute_func (FcPattern *pattern, gpointer data)
124#endif 182#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 183 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 184}
127 185
128static void 186static void
129layout_update_font (CFPlus__Layout self) 187layout_update_font (DC__Layout self)
130{ 188{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 189 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 190 * reasonably well with bitstream vera
133 */ 191 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 192 PangoFontDescription *font = self->font ? self->font : default_font;
138 196
139 pango_layout_set_font_description (self->pl, font); 197 pango_layout_set_font_description (self->pl, font);
140} 198}
141 199
142static void 200static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 201layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 202{
145 PangoRectangle rect; 203 PangoRectangle rect;
146 204
147 // get_pixel_* wrongly rounds down 205 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 206 pango_layout_get_extents (self->pl, 0, &rect);
155 213
156 *w = rect.width; 214 *w = rect.width;
157 *h = rect.height; 215 *h = rect.height;
158} 216}
159 217
218typedef uint16_t tileid;
160typedef uint16_t mapface; 219typedef uint16_t faceid;
161 220
162typedef struct { 221typedef struct {
163 GLint name; 222 GLuint name;
164 int w, h; 223 int w, h;
165 float s, t; 224 float s, t;
166 uint8_t r, g, b, a; 225 uint8_t r, g, b, a;
226 tileid smoothtile;
227 uint8_t smoothlevel;
167} maptex; 228} maptex;
168 229
169typedef struct { 230typedef struct {
170 uint32_t player; 231 uint32_t player;
171 mapface face[3]; 232 tileid tile[3];
172 uint16_t darkness; 233 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 234 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 235} mapcell;
175 236
176typedef struct { 237typedef struct {
177 int32_t c0, c1; 238 int32_t c0, c1;
178 mapcell *col; 239 mapcell *col;
179} maprow; 240} maprow;
180 241
181typedef struct map { 242typedef struct map {
182 int x, y, w, h; 243 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 244 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 245 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 246 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 247
190 int32_t rows; 248 int32_t rows;
191 maprow *row; 249 maprow *row;
192} *CFPlus__Map; 250} *DC__Map;
193 251
194static char * 252static char *
195prepend (char *ptr, int sze, int inc) 253prepend (char *ptr, int sze, int inc)
196{ 254{
197 char *p; 255 char *p;
214} 272}
215 273
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 276
277static void
278need_facenum (struct map *self, faceid face)
279{
280 while (self->faces <= face)
281 {
282 Append (tileid, self->face2tile, self->faces, self->faces);
283 self->faces *= 2;
284 }
285}
286
287static void
288need_texid (struct map *self, int texid)
289{
290 while (self->texs <= texid)
291 {
292 Append (maptex, self->tex, self->texs, self->texs);
293 self->texs *= 2;
294 }
295}
296
219static maprow * 297static maprow *
220map_get_row (CFPlus__Map self, int y) 298map_get_row (DC__Map self, int y)
221{ 299{
222 if (0 > y) 300 if (0 > y)
223 { 301 {
224 int extend = - y + MAP_EXTEND_Y; 302 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 303 Prepend (maprow, self->row, self->rows, extend);
263 341
264 return row->col + (x - row->c0); 342 return row->col + (x - row->c0);
265} 343}
266 344
267static mapcell * 345static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 346map_get_cell (DC__Map self, int x, int y)
269{ 347{
270 return row_get_cell (map_get_row (self, y), x); 348 return row_get_cell (map_get_row (self, y), x);
271} 349}
272 350
273static void 351static void
274map_clear (CFPlus__Map self) 352map_clear (DC__Map self)
275{ 353{
276 int r; 354 int r;
277 355
278 for (r = 0; r < self->rows; r++) 356 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 357 Safefree (self->row[r].col);
287 self->row = 0; 365 self->row = 0;
288 self->rows = 0; 366 self->rows = 0;
289} 367}
290 368
291static void 369static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 370map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 371{
294 int x, y; 372 int x, y;
295 maprow *row; 373 maprow *row;
296 mapcell *cell; 374 mapcell *cell;
297 375
317 cell->player = 0; 395 cell->player = 0;
318 } 396 }
319 } 397 }
320} 398}
321 399
400typedef struct {
401 tileid tile;
402 uint8_t x, y, level;
403} smooth_key;
404
405static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits)
407{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
409
410 if (SvIOK (*sv))
411 SvIV_set (*sv, SvIVX (*sv) | bits);
412 else
413 sv_setiv (*sv, bits);
414}
415
322static void 416static void
323music_finished (void) 417music_finished (void)
324{ 418{
325 SDL_UserEvent ev; 419 SDL_UserEvent ev;
326 420
360 n |= n >> 16; 454 n |= n >> 16;
361 455
362 return n + 1; 456 return n + 1;
363} 457}
364 458
459static unsigned int
460popcount (unsigned int n)
461{
462 n -= (n >> 1) & 0x55555555U;
463 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
464 n = ((n >> 4) + n) & 0x0f0f0f0fU;
465 n *= 0x01010101U;
466
467 return n >> 24;
468}
469
365/* SDL should provide this, really. */ 470/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 471#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 472#define SDLK_MODIFIER_MAX 314
368 473
369MODULE = CFPlus PACKAGE = CFPlus 474/******************************************************************************/
475
476static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
477static GV *hover_gv;
478
479static int
480within_widget (SV *widget, NV x, NV y)
481{
482 HV *self;
483 SV **svp;
484 NV wx, ww, wy, wh;
485
486 if (!SvROK (widget))
487 return 0;
488
489 self = (HV *)SvRV (widget);
490
491 if (SvTYPE (self) != SVt_PVHV)
492 return 0;
493
494 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
495 if (y < wy)
496 return 0;
497
498 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
499 if (y >= wy + wh)
500 return 0;
501
502 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
503 if (x < wx)
504 return 0;
505
506 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
507 if (x >= wx + ww)
508 return 0;
509
510 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
511 if (!svp || !SvTRUE (*svp))
512 return 0;
513
514 return 1;
515}
516
517MODULE = Deliantra::Client PACKAGE = DC
370 518
371PROTOTYPES: ENABLE 519PROTOTYPES: ENABLE
372 520
373BOOT: 521BOOT:
374{ 522{
375 HV *stash = gv_stashpv ("CFPlus", 1); 523 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 524 static const struct {
377 const char *name; 525 const char *name;
378 IV iv; 526 IV iv;
379 } *civ, const_iv[] = { 527 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 528# define const_iv(name) { # name, (IV)name }
402 550
403 const_iv (SDL_APPINPUTFOCUS), 551 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 552 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 553 const_iv (SDL_APPACTIVE),
406 554
555 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 557 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 558 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 559 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 560 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 561 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 633 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 634 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 635 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 636 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 637 const_iv (KMOD_MODE),
638
639 const_iv (MIX_DEFAULT_FORMAT),
488# undef const_iv 640# undef const_iv
489 }; 641 };
490 642
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 662
511NV floor (NV x) 663NV floor (NV x)
512 664
513NV ceil (NV x) 665NV ceil (NV x)
514 666
667IV minpot (UV n)
668
669IV popcount (UV n)
670
515void 671void
516pango_init () 672pango_init ()
517 CODE: 673 CODE:
518{ 674{
519 opengl_fontmap = pango_opengl_font_map_new (); 675 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
678#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif
522} 682}
683
684char *
685SDL_GetError ()
523 686
524int 687int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 689
527void 690void
528SDL_Quit () 691SDL_Quit ()
529 692
530void 693void
531SDL_ListModes () 694SDL_ListModes (int rgb, int alpha)
532 PPCODE: 695 PPCODE:
533{ 696{
534 SDL_Rect **m; 697 SDL_Rect **m;
535 698
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 699 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 700 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 701 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 702 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 703
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 704 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 706
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 707 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 711
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 713#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 716#endif
554 717
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 719
560 if (m && m != (SDL_Rect **)-1) 720 if (m && m != (SDL_Rect **)-1)
561 while (*m) 721 while (*m)
562 { 722 {
723 if ((*m)->w >= 800 && (*m)->h >= 480)
724 {
563 AV *av = newAV (); 725 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 726 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 727 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb));
729 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 730 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
731 }
567 732
568 ++m; 733 ++m;
569 } 734 }
570} 735}
571 736
572char *
573SDL_GetError ()
574
575int 737int
576SDL_SetVideoMode (int w, int h, int fullscreen) 738SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 739 CODE:
740{
741 SDL_EnableUNICODE (1);
742 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
743
744 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
745 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
746 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
747 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
748
578 RETVAL = !!SDL_SetVideoMode ( 749 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 750 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 751 );
752
581 if (RETVAL) 753 if (RETVAL)
582 { 754 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 755 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 759#include "glfunc.h"
586# undef GL_FUNC 760#undef GL_FUNC
587 } 761 }
762}
588 OUTPUT: 763 OUTPUT:
589 RETVAL 764 RETVAL
590 765
591void 766void
592SDL_GL_SwapBuffers () 767SDL_GL_SwapBuffers ()
593 768
594char * 769char *
595SDL_GetKeyName (int sym) 770SDL_GetKeyName (int sym)
596 771
772int
773SDL_GetAppState ()
774
775int
776SDL_GetModState ()
777
597void 778void
598SDL_PollEvent () 779poll_events ()
599 PPCODE: 780 PPCODE:
600{ 781{
601 SDL_Event ev; 782 SDL_Event ev;
602 783
603 while (SDL_PollEvent (&ev)) 784 SDL_PumpEvents ();
785 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 786 {
605 HV *hv = newHV (); 787 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 788 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 789
608 switch (ev.type) 790 switch (ev.type)
609 { 791 {
610 case SDL_KEYDOWN: 792 case SDL_KEYDOWN:
611 case SDL_KEYUP: 793 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 799 break;
618 800
619 case SDL_ACTIVEEVENT: 801 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 803 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 804 break;
623 805
624 case SDL_MOUSEMOTION: 806 case SDL_MOUSEMOTION:
807 {
808 int state = ev.motion.state;
809 int x = ev.motion.x;
810 int y = ev.motion.y;
811 int xrel = ev.motion.xrel;
812 int yrel = ev.motion.yrel;
813
814 /* do simplistic event compression */
815 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
816 && state == ev.motion.state)
817 {
818 xrel += ev.motion.xrel;
819 yrel += ev.motion.yrel;
820 x = ev.motion.x;
821 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 }
824
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 826 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 827 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 828 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 829 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 830 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
831 }
632 break; 832 break;
633 833
634 case SDL_MOUSEBUTTONDOWN: 834 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 835 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 837
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 838 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 839 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 840 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 841 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 846 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 847 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 848 break;
649 } 849 }
650 850
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 852 }
653} 853}
654 854
655int 855int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 857 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 858 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 859 Mix_ChannelFinished (channel_finished);
660 860
661void 861void
862Mix_QuerySpec ()
863 PPCODE:
864{
865 int freq, channels;
866 Uint16 format;
867
868 if (Mix_QuerySpec (&freq, &format, &channels))
869 {
870 EXTEND (SP, 3);
871 PUSHs (sv_2mortal (newSViv (freq)));
872 PUSHs (sv_2mortal (newSViv (format)));
873 PUSHs (sv_2mortal (newSViv (channels)));
874 }
875}
876
877void
662Mix_CloseAudio () 878Mix_CloseAudio ()
663 879
664int 880int
665Mix_AllocateChannels (int numchans = -1) 881Mix_AllocateChannels (int numchans = -1)
666 882
883const char *
884Mix_GetError ()
885
667void 886void
668lowdelay (int fd, int val = 1) 887lowdelay (int fd, int val = 1)
669 CODE: 888 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 889 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 890
674void 891void
675win32_proxy_info () 892win32_proxy_info ()
676 PPCODE: 893 PPCODE:
677{ 894{
714 STRLEN image_len; 931 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 932 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 933 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 934 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 935 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 936 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 937 : SDL_RWFromConstMem (image, image_len);
721 938
722 if (!rw) 939 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 940 croak ("load_image: %s", SDL_GetError ());
724 941
797void 1014void
798error (char *message) 1015error (char *message)
799 CODE: 1016 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1017 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1018#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1019 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1020#endif
804 1021
805void 1022void
806fatal (char *message) 1023fatal (char *message)
807 CODE: 1024 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1025 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1026#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1027 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1028#endif
812 _exit (1); 1029 _exit (1);
813 1030
814void 1031void
815_exit (int retval = 0) 1032_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1035 ExitThread (retval); // unclean, please beam me up
819#else 1036#else
820 _exit (retval); 1037 _exit (retval);
821#endif 1038#endif
822 1039
823MODULE = CFPlus PACKAGE = CFPlus::Font 1040void
1041debug ()
1042 CODE:
1043{
1044#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK;
1046#endif
1047}
824 1048
825CFPlus::Font 1049MODULE = Deliantra::Client PACKAGE = DC::Font
1050
1051PROTOTYPES: DISABLE
1052
1053DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1054new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1055 CODE:
828{ 1056{
829 int count; 1057 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1061}
834 OUTPUT: 1062 OUTPUT:
835 RETVAL 1063 RETVAL
836 1064
837void 1065void
838DESTROY (CFPlus::Font self) 1066DESTROY (DC::Font self)
839 CODE: 1067 CODE:
840 pango_font_description_free (self); 1068 pango_font_description_free (self);
841 1069
842void 1070void
843make_default (CFPlus::Font self) 1071make_default (DC::Font self)
1072 PROTOTYPE: $
844 CODE: 1073 CODE:
845 default_font = self; 1074 default_font = self;
846 1075
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1076MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1077
1078PROTOTYPES: DISABLE
1079
849void 1080void
850reset_glyph_cache () 1081glyph_cache_backup ()
1082 PROTOTYPE:
851 CODE: 1083 CODE:
1084 tc_backup ();
1085
1086void
1087glyph_cache_restore ()
1088 PROTOTYPE:
1089 CODE:
852 tc_clear (); 1090 tc_restore ();
853 1091
854CFPlus::Layout 1092DC::Layout
855new (SV *class) 1093new (SV *class)
856 CODE: 1094 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1095 New (0, RETVAL, 1, struct cf_layout);
858 1096
859 RETVAL->pl = pango_layout_new (opengl_context); 1097 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1099 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1100 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1101 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1102 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1103 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
866 1105
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1107 layout_update_font (RETVAL);
869 OUTPUT: 1108 OUTPUT:
870 RETVAL 1109 RETVAL
871 1110
872void 1111void
873DESTROY (CFPlus::Layout self) 1112DESTROY (DC::Layout self)
874 CODE: 1113 CODE:
875 g_object_unref (self->pl); 1114 g_object_unref (self->pl);
1115 rc_free (self->rc);
876 Safefree (self); 1116 Safefree (self);
877 1117
878void 1118void
879set_text (CFPlus::Layout self, SV *text_) 1119set_text (DC::Layout self, SV *text_)
880 CODE: 1120 CODE:
881{ 1121{
882 STRLEN textlen; 1122 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1123 char *text = SvPVutf8 (text_, textlen);
884 1124
885 pango_layout_set_text (self->pl, text, textlen); 1125 pango_layout_set_text (self->pl, text, textlen);
886} 1126}
887 1127
888void 1128void
889set_markup (CFPlus::Layout self, SV *text_) 1129set_markup (DC::Layout self, SV *text_)
890 CODE: 1130 CODE:
891{ 1131{
892 STRLEN textlen; 1132 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1133 char *text = SvPVutf8 (text_, textlen);
894 1134
895 pango_layout_set_markup (self->pl, text, textlen); 1135 pango_layout_set_markup (self->pl, text, textlen);
896} 1136}
897 1137
898void 1138void
899set_shapes (CFPlus::Layout self, ...) 1139set_shapes (DC::Layout self, ...)
900 CODE: 1140 CODE:
901{ 1141{
902 PangoAttrList *attrs = 0; 1142 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1143 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1144 const char *pos = text;
939 if (attrs) 1179 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1180 pango_layout_set_attributes (self->pl, attrs);
941} 1181}
942 1182
943void 1183void
944get_shapes (CFPlus::Layout self) 1184get_shapes (DC::Layout self)
945 PPCODE: 1185 PPCODE:
946{ 1186{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1187 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1188
949 do 1189 do
950 { 1190 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1191 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1192
953 if (run && shape_attr_p (run)) 1193 if (run && shape_attr_p (run))
954 { 1194 {
955 PangoRectangle extents; 1195 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1196 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1204
965 pango_layout_iter_free (iter); 1205 pango_layout_iter_free (iter);
966} 1206}
967 1207
968int 1208int
969has_wrapped (CFPlus::Layout self) 1209has_wrapped (DC::Layout self)
970 CODE: 1210 CODE:
971{ 1211{
972 int lines = 1; 1212 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1213 const char *text = pango_layout_get_text (self->pl);
974 1214
979} 1219}
980 OUTPUT: 1220 OUTPUT:
981 RETVAL 1221 RETVAL
982 1222
983SV * 1223SV *
984get_text (CFPlus::Layout self) 1224get_text (DC::Layout self)
985 CODE: 1225 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1226 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1227 sv_utf8_decode (RETVAL);
988 OUTPUT: 1228 OUTPUT:
989 RETVAL 1229 RETVAL
990 1230
991void 1231void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1232set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1233 CODE:
994 self->r = r; 1234 self->r = r;
995 self->g = g; 1235 self->g = g;
996 self->b = b; 1236 self->b = b;
997 self->a = a; 1237 self->a = a;
998 1238
999void 1239void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1240set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1241 CODE:
1002 if (self->font != font) 1242 if (self->font != font)
1003 { 1243 {
1004 self->font = font; 1244 self->font = font;
1005 layout_update_font (self); 1245 layout_update_font (self);
1006 } 1246 }
1007 1247
1008void 1248void
1009set_height (CFPlus::Layout self, int base_height) 1249set_height (DC::Layout self, int base_height)
1010 CODE: 1250 CODE:
1011 if (self->base_height != base_height) 1251 if (self->base_height != base_height)
1012 { 1252 {
1013 self->base_height = base_height; 1253 self->base_height = base_height;
1014 layout_update_font (self); 1254 layout_update_font (self);
1015 } 1255 }
1016 1256
1017void 1257void
1018set_width (CFPlus::Layout self, int max_width = -1) 1258set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1259 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1260 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1261
1022void 1262void
1023set_indent (CFPlus::Layout self, int indent) 1263set_indent (DC::Layout self, int indent)
1024 CODE: 1264 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1265 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1266
1027void 1267void
1028set_spacing (CFPlus::Layout self, int spacing) 1268set_spacing (DC::Layout self, int spacing)
1029 CODE: 1269 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1270 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1271
1032void 1272void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1273set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1274 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1275 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1276 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1277 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1278 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1279 : PANGO_ELLIPSIZE_NONE
1040 ); 1280 );
1041 1281
1042void 1282void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1283set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1284 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1285 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1286
1047void 1287void
1048size (CFPlus::Layout self) 1288size (DC::Layout self)
1049 PPCODE: 1289 PPCODE:
1050{ 1290{
1051 int w, h; 1291 int w, h;
1052 1292
1053 layout_get_pixel_size (self, &w, &h); 1293 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1296 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1297 PUSHs (sv_2mortal (newSViv (h)));
1058} 1298}
1059 1299
1060int 1300int
1061descent (CFPlus::Layout self) 1301descent (DC::Layout self)
1062 CODE: 1302 CODE:
1063{ 1303{
1064 PangoRectangle rect; 1304 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1305 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1306 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1307 RETVAL = PANGO_DESCENT (rect);
1068} 1308}
1069 OUTPUT: 1309 OUTPUT:
1070 RETVAL 1310 RETVAL
1071 1311
1072int 1312int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1313xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1314 CODE:
1075{ 1315{
1076 int index, trailing; 1316 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1317 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1318 RETVAL = index + trailing;
1079} 1319}
1080 OUTPUT: 1320 OUTPUT:
1081 RETVAL 1321 RETVAL
1082 1322
1083void 1323void
1084cursor_pos (CFPlus::Layout self, int index) 1324cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1325 PPCODE:
1086{ 1326{
1087 PangoRectangle strong_pos; 1327 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1328 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1329
1090 EXTEND (SP, 3); 1330 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1331 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1332 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1333 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1334}
1095 1335
1096void 1336void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1337index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1338 PPCODE:
1099{ 1339{
1100 int line, x; 1340 int line, x;
1101 1341
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1342 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1343#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1344 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1345 --line;
1346#endif
1105 EXTEND (SP, 2); 1347 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1348 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1349 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1350}
1109 1351
1110void 1352void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1353line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1354 PPCODE:
1113{ 1355{
1114 PangoLayoutLine *lp; 1356 PangoLayoutLine *lp;
1115 int index, trailing; 1357 int index, trailing;
1116 1358
1117 if (line < 0) 1359 if (line < 0)
1118 XSRETURN_EMPTY; 1360 XSRETURN_EMPTY;
1119 1361
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1362 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1363 XSRETURN_EMPTY; /* do better */
1122 1364
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1365 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1366
1125 EXTEND (SP, 2); 1367 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1373 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1374 }
1133} 1375}
1134 1376
1135void 1377void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1378render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1379 CODE:
1380 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1381 pango_opengl_render_layout_subpixel (
1139 self->pl, 1382 self->pl,
1383 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1384 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1385 self->r, self->g, self->b, self->a,
1142 flags 1386 flags
1143 ); 1387 );
1388 // we assume that context_change actually clears/frees stuff
1389 // and does not do any recomputation...
1390 pango_layout_context_changed (self->pl);
1144 1391
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1392void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1393draw (DC::Layout self)
1149 CODE: 1394 CODE:
1150{ 1395{
1151 int ow = SvIV (w_); 1396 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1397 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1398 glEnable (GL_BLEND);
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1403
1154 if (ow && oh) 1404 rc_draw (self->rc);
1405
1406 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D);
1409}
1410
1411MODULE = Deliantra::Client PACKAGE = DC::Texture
1412
1413PROTOTYPES: ENABLE
1414
1415void
1416pad (SV *data_, int ow, int oh, int nw, int nh)
1417 CODE:
1418{
1419 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1420 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1421 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1422 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1423 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1424 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1425
1168 SvPOK_only (result_); 1426 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1427 SvCUR_set (result_, nw * nh * bpp);
1170 1428
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1429 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1430 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1431 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1432
1175 sv_setsv (data_, result_); 1433 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1434 }
1182} 1435}
1183 1436
1184void 1437void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1438draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1444{
1192 HV *hv = (HV *)SvRV (self); 1445 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1446 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1447 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1448 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1449
1450 if (name <= 0)
1451 XSRETURN_EMPTY;
1196 1452
1197 if (items < 5) 1453 if (items < 5)
1198 { 1454 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1455 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1456 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1484 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1485 glDisable (GL_BLEND);
1230 } 1486 }
1231} 1487}
1232 1488
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE:
1491{
1492 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1494 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1495 RETVAL = width > 0;
1496}
1497 OUTPUT:
1498 RETVAL
1234 1499
1235CFPlus::Map 1500MODULE = Deliantra::Client PACKAGE = DC::Map
1501
1502PROTOTYPES: DISABLE
1503
1504DC::Map
1236new (SV *class) 1505new (SV *class)
1237 CODE: 1506 CODE:
1238 New (0, RETVAL, 1, struct map); 1507 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1508 RETVAL->x = 0;
1240 RETVAL->y = 0; 1509 RETVAL->y = 0;
1241 RETVAL->w = 0; 1510 RETVAL->w = 0;
1242 RETVAL->h = 0; 1511 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1512 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1513 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1514 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1515 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1516 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1517 RETVAL->row = 0;
1251 OUTPUT: 1518 OUTPUT:
1252 RETVAL 1519 RETVAL
1253 1520
1254void 1521void
1255DESTROY (CFPlus::Map self) 1522DESTROY (DC::Map self)
1256 CODE: 1523 CODE:
1257{ 1524{
1258 map_clear (self); 1525 map_clear (self);
1259 Safefree (self->face); 1526 Safefree (self->face2tile);
1260 Safefree (self->tex); 1527 Safefree (self->tex);
1261 Safefree (self); 1528 Safefree (self);
1262} 1529}
1263 1530
1264void 1531void
1265resize (CFPlus::Map self, int map_width, int map_height) 1532resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1533 CODE:
1267 self->w = map_width; 1534 self->w = map_width;
1268 self->h = map_height; 1535 self->h = map_height;
1269 1536
1270void 1537void
1271clear (CFPlus::Map self) 1538clear (DC::Map self)
1272 CODE: 1539 CODE:
1273 map_clear (self); 1540 map_clear (self);
1274 1541
1275void 1542void
1276set_face (CFPlus::Map self, int face, int texid) 1543set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1544 CODE:
1278{ 1545{
1279 while (self->faces <= face) 1546 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1547 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1548}
1287 1549
1288void 1550void
1551set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE:
1553{
1554 tileid texid;
1555 maptex *tex;
1556
1557 if (face < 0 || face >= self->faces)
1558 return;
1559
1560 if (smooth < 0 || smooth >= self->faces)
1561 return;
1562
1563 texid = self->face2tile [face];
1564
1565 if (!texid)
1566 return;
1567
1568 tex = self->tex + texid;
1569 tex->smoothtile = self->face2tile [smooth];
1570 tex->smoothlevel = level;
1571}
1572
1573void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1574set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1575 CODE:
1291{ 1576{
1292 while (self->texs <= texid) 1577 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1578
1298 { 1579 {
1299 maptex *tex = self->tex + texid; 1580 maptex *tex = self->tex + texid;
1300 1581
1301 tex->name = name; 1582 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1599 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1601}
1321 1602
1322int 1603int
1323ox (CFPlus::Map self) 1604ox (DC::Map self)
1324 ALIAS: 1605 ALIAS:
1325 oy = 1 1606 oy = 1
1326 x = 2 1607 x = 2
1327 y = 3 1608 y = 3
1328 w = 4 1609 w = 4
1339 } 1620 }
1340 OUTPUT: 1621 OUTPUT:
1341 RETVAL 1622 RETVAL
1342 1623
1343void 1624void
1344scroll (CFPlus::Map self, int dx, int dy) 1625scroll (DC::Map self, int dx, int dy)
1345 CODE: 1626 CODE:
1346{ 1627{
1347 if (dx > 0) 1628 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1629 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1630 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1631 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1632
1352 if (dy > 0) 1633 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1634 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1635 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1636 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1637
1357 self->ox += dx; self->x += dx; 1638 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1639 self->oy += dy; self->y += dy;
1359 1640
1360 while (self->y < 0) 1641 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1645 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1646 self->y += MAP_EXTEND_Y;
1366 } 1647 }
1367} 1648}
1368 1649
1369void 1650SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1651map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1652 CODE:
1372{ 1653{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1655 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1656 mapcell *cell;
1376 int x, y, flags; 1657 int x, y, z, flags;
1658 AV *missing = newAV ();
1659 RETVAL = newRV_noinc ((SV *)missing);
1377 1660
1378 while (data < data_end - 1) 1661 while (data < data_end - 1)
1379 { 1662 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1663 flags = (data [0] << 8) + data [1]; data += 2;
1381 1664
1414 } 1697 }
1415 else if (cmd == 6) // monster width 1698 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1699 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1700 else if (cmd == 0x47)
1418 { 1701 {
1419 if (*data == 8) 1702 if (*data == 4)
1420 ; // decode player uuid 1703 ; // decode player count
1421 1704
1422 data += *data + 1; 1705 data += *data + 1;
1423 } 1706 }
1424 else if (cmd == 8) // cell flags 1707 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1708 cell->flags = *data++;
1432 } 1715 }
1433 else 1716 else
1434 cell->darkness = *data++ + 1; 1717 cell->darkness = *data++ + 1;
1435 } 1718 }
1436 1719
1720 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1721 if (flags & (4 >> z))
1438 { 1722 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1723 faceid face = (data [0] << 8) + data [1]; data += 2;
1724 need_facenum (self, face);
1725 cell->tile [z] = self->face2tile [face];
1726
1727 if (cell->tile [z])
1728 {
1729 maptex *tex = self->tex + cell->tile [z];
1730 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z]));
1732
1733 if (tex->smoothtile)
1734 {
1735 maptex *smooth = self->tex + tex->smoothtile;
1736 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile));
1738 }
1739 }
1440 } 1740 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1741 }
1452 else 1742 else
1453 cell->darkness = 0; 1743 cell->darkness = 0;
1454 } 1744 }
1455} 1745}
1746 OUTPUT:
1747 RETVAL
1456 1748
1457SV * 1749SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1750mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1751 CODE:
1460{ 1752{
1461 int x1, x; 1753 int x1, x;
1462 int y1, y; 1754 int y1, y;
1463 int z; 1755 int z;
1484 { 1776 {
1485 mapcell *cell = row->col + (x - row->c0); 1777 mapcell *cell = row->col + (x - row->c0);
1486 1778
1487 for (z = 0; z <= 0; z++) 1779 for (z = 0; z <= 0; z++)
1488 { 1780 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1781 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1782 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1783 int a1 = tex.a;
1496 1784
1497 r = (r * a0 + tex.r * a1) / 255; 1785 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1786 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1787 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1788 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1789 }
1503 } 1790 }
1504 1791
1505 *map++ = (r ) 1792 *map++ = (r )
1506 | (g << 8) 1793 | (g << 8)
1513} 1800}
1514 OUTPUT: 1801 OUTPUT:
1515 RETVAL 1802 RETVAL
1516 1803
1517void 1804void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1805draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1806 CODE:
1520{ 1807{
1521 int x, y, z; 1808 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1809
1525 glColor4ub (255, 255, 255, 255); 1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1813 smooth_key skey;
1814
1815 rc_t *rc = rc_alloc ();
1816 rc_key_t key;
1817 rc_array_t *arr;
1818
1819 // thats current max. sorry.
1820 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825
1826 memset (&key, 0, sizeof (key));
1827 key.r = 255;
1828 key.g = 255;
1829 key.b = 255;
1830 key.a = 255;
1831 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834
1835 mx += self->x;
1836 my += self->y;
1837
1838 // first pass: determine smooth_max
1839 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max));
1842
1843 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows)
1845 {
1846 maprow *row = self->row + (y + my);
1847
1848 for (x = 0; x < sw; x++)
1849 if (row->c0 <= x + mx && x + mx < row->c1)
1850 {
1851 mapcell *cell = row->col + (x + mx - row->c0);
1852
1853 smooth_max[x + 1][y + 1] =
1854 MAX (self->tex [cell->tile [0]].smoothlevel,
1855 MAX (self->tex [cell->tile [1]].smoothlevel,
1856 self->tex [cell->tile [2]].smoothlevel));
1857 }
1858 }
1526 1859
1527 glEnable (GL_BLEND); 1860 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1863
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1864 for (z = 0; z <= 2; z++)
1865 {
1866 memset (smooth_level, 0, sizeof (smooth_level));
1867
1540 for (y = 0; y < sh; y++) 1868 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1869 if (0 <= y + my && y + my < self->rows)
1542 { 1870 {
1543 maprow *row = self->row + (y + my); 1871 maprow *row = self->row + (y + my);
1544 1872
1545 for (x = 0; x < sw; x++) 1873 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1874 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1875 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1876 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1877 tileid tile = cell->tile [z];
1878
1879 if (tile)
1880 {
1881 maptex tex = self->tex [tile];
1882 int px, py;
1551 1883
1552 if (face && face < self->texs) 1884 if (key.texname != tex.name)
1885 {
1886 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */
1888
1889 key.texname = tex.name;
1890 arr = rc_array (rc, &key);
1891 }
1892
1893 px = (x + 1) * T - tex.w;
1894 py = (y + 1) * T - tex.h;
1895
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 {
1903 // overlays such as the speech bubble, probably more to come
1904 if (cell->flags & 1)
1905 {
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 }
1925
1926 // update smooth hash
1927 if (tex.smoothtile)
1928 {
1929 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel;
1931
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1933
1934 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive.
1936
1937 // bits is ___n cccc CCCC bbbb
1938 // n do not draw borders&corners
1939 // c draw these corners, but...
1940 // C ... not these
1941 // b draw these borders
1942
1943 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1944 // ┃· ·· ·┃ ━━
1945
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓·
1948
1949 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1951
1952 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1957
1958 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1963 }
1964 }
1965 }
1966 }
1967
1968 rc_draw (rc);
1969 rc_clear (rc);
1970
1971 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort
1973 {
1974 int w, b;
1975
1976 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w)
1979 {
1980 uint32_t smask = smooth_level [w];
1981 if (smask)
1982 for (b = 0; b < 32; ++b)
1983 if (smask & (((uint32_t)1) << b))
1553 { 1984 {
1554 maptex tex = self->tex [face]; 1985 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1986 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1987
1558 if (last_name != tex.name) 1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1559 { 1990 {
1560 glEnd (); 1991 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1992 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1993
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1574 { 1997 {
1575 maptex tex = self->tex [1]; 1998 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 1999 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
1578 2005
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
1579 glEnd (); 2012 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2014 glBegin (GL_QUADS);
2015 }
1582 2016
2017 if (border)
2018 {
2019 float ox = border * dx;
2020
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2025 }
2026
2027 if (corner)
2028 {
2029 float ox = corner * dx;
2030
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2031 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2035 }
2036 }
2037 }
1587 } 2038 }
1588 } 2039 }
1589 }
1590 } 2040 }
1591 2041
1592 glEnd (); 2042 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2043 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1;
2045 }
2046
2047 hv_clear (smooth);
2048 }
2049
1595 glDisable (GL_BLEND); 2050 glDisable (GL_BLEND);
2051 rc_free (rc);
1596 2052
1597 // top layer: overlays such as the health bar 2053 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2054 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2055 if (0 <= y + my && y + my < self->rows)
1600 { 2056 {
1603 for (x = 0; x < sw; x++) 2059 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2060 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2061 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2062 mapcell *cell = row->col + (x + mx - row->c0);
1607 2063
1608 int px = x * 32; 2064 int px = x * T;
1609 int py = y * 32; 2065 int py = y * T;
1610 2066
1611 if (cell->stat_hp) 2067 if (cell->stat_hp)
1612 { 2068 {
1613 int width = cell->stat_width * 32; 2069 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2071
1616 glColor3ub (0, 0, 0); 2072 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2073 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2074 px + width - 1, py);
1619 2075
1625 } 2081 }
1626 } 2082 }
1627} 2083}
1628 2084
1629void 2085void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2087 CODE:
1632{ 2088{
1633 static float color[16][3] = { 2089 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2090 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2091 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2141 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2142 glDisable (GL_TEXTURE_2D);
1687} 2143}
1688 2144
1689void 2145void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2146fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2147 PPCODE:
1692{ 2148{
1693 int x, y; 2149 int x, y;
2150 int sw1 = sw + 2;
2151 int sh1 = sh + 2;
2152 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2153 int sw34 = (sw * 3 + 3) & ~3;
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2157
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2158 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2159 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2160
1702 mx += self->x; 2161 mx += self->x - 1;
1703 my += self->y; 2162 my += self->y - 1;
1704 2163
2164 memset (darkness1, 255, sw1 * sh1);
2165
1705 for (y = 0; y < sh; y++) 2166 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2167 if (0 <= y + my && y + my < self->rows)
1707 { 2168 {
1708 maprow *row = self->row + (y + my); 2169 maprow *row = self->row + (y + my);
1709 2170
1710 for (x = 0; x < sw; x++) 2171 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2172 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2173 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2174 mapcell *cell = row->col + (x + mx - row->c0);
1714 2175
1715 darkness[y * sw4 + x] = cell->darkness 2176 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2177 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2178 : 255 - FOW_DARKNESS;
1718 } 2179 }
1719 } 2180 }
1720 2181
2182 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x)
2184 {
2185 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2186 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2187 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2188 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2189 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2190 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2191 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2192 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2193 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2194
2195 uint8_t r11 = (d11 + d21 + d12) / 3;
2196 uint8_t r21 = d21;
2197 uint8_t r31 = (d21 + d31 + d32) / 3;
2198
2199 uint8_t r12 = d12;
2200 uint8_t r22 = d22;
2201 uint8_t r32 = d32;
2202
2203 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3;
2206
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2216 }
2217
2218 free (darkness1);
2219
1721 EXTEND (SP, 3); 2220 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2221 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2222 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2223 PUSHs (darkness3_sv);
1725} 2224}
1726 2225
1727SV * 2226SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2227get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2228 CODE:
1730{ 2229{
1731 int x, y, x1, y1; 2230 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2231 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2232 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2257 if (row && row->c0 <= x && x < row->c1)
1759 { 2258 {
1760 mapcell *cell = row->col + (x - row->c0); 2259 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2260 uint8_t flags = 0;
1762 2261
1763 if (cell->face [0]) flags |= 1; 2262 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2263 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2264 if (cell->tile [2]) flags |= 4;
1766 2265
1767 *data++ = flags; 2266 *data++ = flags;
1768 2267
1769 if (flags & 1) 2268 if (flags & 1)
1770 { 2269 {
2270 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2271 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2272 *data++ = tile;
1773 } 2273 }
1774 2274
1775 if (flags & 2) 2275 if (flags & 2)
1776 { 2276 {
2277 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2278 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2279 *data++ = tile;
1779 } 2280 }
1780 2281
1781 if (flags & 4) 2282 if (flags & 4)
1782 { 2283 {
2284 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2285 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2286 *data++ = tile;
1785 } 2287 }
1786 } 2288 }
1787 else 2289 else
1788 *data++ = 0; 2290 *data++ = 0;
1789 } 2291 }
1795} 2297}
1796 OUTPUT: 2298 OUTPUT:
1797 RETVAL 2299 RETVAL
1798 2300
1799void 2301void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2302set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1801 PPCODE: 2303 PPCODE:
1802{ 2304{
1803 int x, y, z; 2305 int x, y, z;
1804 int w, h; 2306 int w, h;
1805 int x1, y1; 2307 int x1, y1;
1806 2308
1807 if (*data++ != 0) 2309 if (*data++ != 0)
1808 return; /* version mismatch */ 2310 XSRETURN_EMPTY; /* version mismatch */
1809 2311
1810 w = *data++ << 8; w |= *data++; 2312 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2313 h = *data++ << 8; h |= *data++;
1812 2314
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2315 // we need to do this 'cause we don't keep an absolute coord system for rows
1829 { 2331 {
1830 uint8_t flags = *data++; 2332 uint8_t flags = *data++;
1831 2333
1832 if (flags) 2334 if (flags)
1833 { 2335 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2336 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 };
1837 2338
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2339 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2342
1842 if (cell->darkness == 0) 2343 if (cell->darkness == 0)
1843 { 2344 {
1844 cell->darkness = 0; 2345 cell->darkness = 0;
1845 2346
1846 for (z = 0; z <= 2; z++) 2347 for (z = 0; z <= 2; z++)
1847 { 2348 {
1848 cell->face[z] = face[z]; 2349 tileid t = tile [z];
1849 2350
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2351 if (t >= self->texs || (t && !self->tex [t].name))
2352 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2353 XPUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t);
2355 }
2356
2357 cell->tile [z] = t;
1852 } 2358 }
1853 } 2359 }
1854 } 2360 }
1855 } 2361 }
1856 } 2362 }
1857} 2363}
1858 2364
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2366
1861CFPlus::MixChunk 2367DC::RW
1862new_from_file (SV *class, char *path) 2368new (SV *class, SV *data_sv)
1863 CODE: 2369 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2370{
2371 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen);
2373
2374 RETVAL = SDL_RWFromConstMem (data, datalen);
2375}
1865 OUTPUT: 2376 OUTPUT:
1866 RETVAL 2377 RETVAL
1867 2378
2379DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb")
2381 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT:
2384 RETVAL
2385
2386# fails on win32:
2387# dc.xs(2268) : error C2059: syntax error : '('
1868void 2388#void
2389#close (DC::RW self)
2390# CODE:
2391# (self->(close)) (self);
2392
2393MODULE = Deliantra::Client PACKAGE = DC::Channel
2394
2395PROTOTYPES: DISABLE
2396
2397DC::Channel
2398find ()
2399 CODE:
2400{
2401 RETVAL = Mix_GroupAvailable (-1);
2402
2403 if (RETVAL < 0)
2404 {
2405 RETVAL = Mix_GroupOldest (-1);
2406
2407 if (RETVAL < 0)
2408 XSRETURN_UNDEF;
2409
2410 Mix_HaltChannel (RETVAL);
2411 }
2412
2413 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128);
2415}
2416 OUTPUT:
2417 RETVAL
2418
2419void
2420halt (DC::Channel self)
2421 CODE:
2422 Mix_HaltChannel (self);
2423
2424void
2425expire (DC::Channel self, int ticks = -1)
2426 CODE:
2427 Mix_ExpireChannel (self, ticks);
2428
2429void
2430fade_out (DC::Channel self, int ticks = -1)
2431 CODE:
2432 Mix_FadeOutChannel (self, ticks);
2433
2434int
2435volume (DC::Channel self, int volume)
2436 CODE:
2437 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2438 OUTPUT:
2439 RETVAL
2440
2441void
2442unregister_all_effects (DC::Channel self)
2443 CODE:
2444 Mix_UnregisterAllEffects (self);
2445
2446void
2447set_panning (DC::Channel self, int left, int right)
2448 CODE:
2449 left = CLAMP (left , 0, 255);
2450 right = CLAMP (right, 0, 255);
2451 Mix_SetPanning (self, left, right);
2452
2453void
2454set_distance (DC::Channel self, int distance)
2455 CODE:
2456 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2457
2458void
2459set_position (DC::Channel self, int angle, int distance)
2460 CODE:
2461
2462void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE:
2465{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469}
2470
2471void
2472set_reverse_stereo (DC::Channel self, int flip)
2473 CODE:
2474 Mix_SetReverseStereo (self, flip);
2475
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477
2478PROTOTYPES: DISABLE
2479
2480DC::MixChunk
2481new (SV *class, DC::RW rwops)
2482 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT:
2485 RETVAL
2486
2487void
1869DESTROY (CFPlus::MixChunk self) 2488DESTROY (DC::MixChunk self)
1870 CODE: 2489 CODE:
1871 Mix_FreeChunk (self); 2490 Mix_FreeChunk (self);
1872 2491
1873int 2492int
1874volume (CFPlus::MixChunk self, int volume = -1) 2493volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2494 CODE:
2495 if (items > 1)
2496 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2497 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2498 OUTPUT:
1878 RETVAL 2499 RETVAL
1879 2500
1880int 2501DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2502play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2503 CODE:
2504{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2506
2507 if (RETVAL < 0)
2508 XSRETURN_UNDEF;
2509
2510 if (channel < 0)
2511 {
2512 Mix_UnregisterAllEffects (RETVAL);
2513 Mix_Volume (RETVAL, 128);
2514 }
2515}
1884 OUTPUT: 2516 OUTPUT:
1885 RETVAL 2517 RETVAL
1886 2518
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2520
1889int 2521int
1890volume (int volume = -1) 2522volume (int volume = -1)
2523 PROTOTYPE: ;$
1891 CODE: 2524 CODE:
2525 if (items > 0)
2526 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2527 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2528 OUTPUT:
1894 RETVAL 2529 RETVAL
1895 2530
2531void
2532fade_out (int ms)
2533 CODE:
2534 Mix_FadeOutMusic (ms);
2535
2536void
2537halt ()
2538 CODE:
2539 Mix_HaltMusic ();
2540
1896CFPlus::MixMusic 2541DC::MixMusic
1897new_from_file (SV *class, char *path) 2542new (SV *class, DC::RW rwops)
1898 CODE: 2543 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2544 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2545 OUTPUT:
1901 RETVAL 2546 RETVAL
1902 2547
1903void 2548void
1904DESTROY (CFPlus::MixMusic self) 2549DESTROY (DC::MixMusic self)
1905 CODE: 2550 CODE:
1906 Mix_FreeMusic (self); 2551 Mix_FreeMusic (self);
1907 2552
1908int 2553int
1909play (CFPlus::MixMusic self, int loops = -1) 2554play (DC::MixMusic self, int loops = -1)
1910 CODE: 2555 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2556 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2557 OUTPUT:
1913 RETVAL 2558 RETVAL
1914 2559
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2560void
2561fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2562 CODE:
2563 Mix_FadeInMusicPos (self, loops, ms, position);
2564
2565MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2566
2567PROTOTYPES: ENABLE
1916 2568
1917BOOT: 2569BOOT:
1918{ 2570{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2571 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2572 static const struct {
1921 const char *name; 2573 const char *name;
1922 IV iv; 2574 IV iv;
1923 } *civ, const_iv[] = { 2575 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2576# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2580 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2581 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2582 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2583 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2584 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2588 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2589 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2590 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2591 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2592 const_iv (GL_BACK),
2593 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2594 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2595 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2596 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2597 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2598 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2611 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2612 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2613 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2614 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2615 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2616 const_iv (GL_COMPRESSED_ALPHA_ARB),
2617 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2618 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2619 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2620 const_iv (GL_COMPRESSED_RGB_ARB),
2621 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2622 const_iv (GL_COMPILE),
2623 const_iv (GL_PROXY_TEXTURE_1D),
2624 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2625 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2626 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2627 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2628 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2629 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2650 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2651 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2652 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2653 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2654 const_iv (GL_CONSTANT_BORDER),
2655 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2656 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2657 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2658 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2659 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2660 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2661 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2662 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2663 const_iv (GL_TRIANGLE_FAN),
2664 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2665 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2666 const_iv (GL_POINT_SMOOTH_HINT),
2667 const_iv (GL_LINE_SMOOTH_HINT),
2668 const_iv (GL_POLYGON_SMOOTH_HINT),
2669 const_iv (GL_GENERATE_MIPMAP_HINT),
2670 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2671 const_iv (GL_FASTEST),
2672 const_iv (GL_DONT_CARE),
2673 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2674 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2675 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2676 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2677 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2678# undef const_iv
2006 }; 2679 };
2007 2680
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2683
2684 texture_av = newAV ();
2685 AvREAL_off (texture_av);
2010} 2686}
2687
2688void
2689disable_GL_EXT_blend_func_separate ()
2690 CODE:
2691 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0;
2011 2693
2012char * 2694char *
2013gl_vendor () 2695gl_vendor ()
2014 CODE: 2696 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2697 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2710 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2711 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2712 OUTPUT:
2031 RETVAL 2713 RETVAL
2032 2714
2715const char *glGetString (GLenum pname)
2716
2717GLint glGetInteger (GLenum pname)
2718 CODE:
2719 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT:
2721 RETVAL
2722
2723GLdouble glGetDouble (GLenum pname)
2724 CODE:
2725 glGetDoublev (pname, &RETVAL);
2726 OUTPUT:
2727 RETVAL
2728
2033int glGetError () 2729int glGetError ()
2034 2730
2035void glFinish () 2731void glFinish ()
2036 2732
2037void glClear (int mask) 2733void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2770# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2771void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2772
2077# near_ and far_ are due to microsofts buggy "c" compiler 2773# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2774void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2775
2776PROTOTYPES: DISABLE
2079 2777
2080void glViewport (int x, int y, int width, int height) 2778void glViewport (int x, int y, int width, int height)
2081 2779
2082void glScissor (int x, int y, int width, int height) 2780void glScissor (int x, int y, int width, int height)
2083 2781
2091 2789
2092void glRotate (float angle, float x, float y, float z) 2790void glRotate (float angle, float x, float y, float z)
2093 CODE: 2791 CODE:
2094 glRotatef (angle, x, y, z); 2792 glRotatef (angle, x, y, z);
2095 2793
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2794void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2795 ALIAS:
2103 glColor_premultiply = 1 2796 glColor_premultiply = 1
2104 CODE: 2797 CODE:
2105 if (ix) 2798 if (ix)
2106 { 2799 {
2109 b *= a; 2802 b *= a;
2110 } 2803 }
2111 // microsoft visual "c" rounds instead of truncating... 2804 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2805 glColor4f (r, g, b, a);
2113 2806
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2807void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2808 CODE:
2122 glRasterPos3f (0, 0, z); 2809 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2810 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2811
2128 2815
2129void glTexCoord (float s, float t) 2816void glTexCoord (float s, float t)
2130 CODE: 2817 CODE:
2131 glTexCoord2f (s, t); 2818 glTexCoord2f (s, t);
2132 2819
2820void glRect (float x1, float y1, float x2, float y2)
2821 CODE:
2822 glRectf (x1, y1, x2, y2);
2823
2824void glRect_lineloop (float x1, float y1, float x2, float y2)
2825 CODE:
2826 glBegin (GL_LINE_LOOP);
2827 glVertex2f (x1, y1);
2828 glVertex2f (x2, y1);
2829 glVertex2f (x2, y2);
2830 glVertex2f (x1, y2);
2831 glEnd ();
2832
2833PROTOTYPES: ENABLE
2834
2835void glBegin (int mode)
2836
2837void glEnd ()
2838
2839void glPointSize (GLfloat size)
2840
2841void glLineWidth (GLfloat width)
2842
2843void glInterleavedArrays (int format, int stride, char *data)
2844
2845void glDrawElements (int mode, int count, int type, char *indices)
2846
2847# 1.2 void glDrawRangeElements (int mode, int start, int end
2848
2133void glTexEnv (int target, int pname, float param) 2849void glTexEnv (int target, int pname, float param)
2134 CODE: 2850 CODE:
2135 glTexEnvf (target, pname, param); 2851 glTexEnvf (target, pname, param);
2136 2852
2137void glTexParameter (int target, int pname, float param) 2853void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2869void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2870 CODE:
2155 if (gl.SeparableFilter2D) 2871 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2872 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2873
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2874void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2875
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2876void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2877
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2878void glDrawPixels (int width, int height, int format, int type, char *pixels)
2879
2880void glPixelZoom (float x, float y)
2163 2881
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2882void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2883
2166int glGenTexture () 2884int glGenTexture ()
2167 CODE: 2885 CODE:
2168{ 2886 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2887 OUTPUT:
2174 RETVAL 2888 RETVAL
2175 2889
2176void glDeleteTexture (int name) 2890void glDeleteTexture (int name)
2177 CODE: 2891 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2892 del_texture (name);
2181} 2893
2182
2183int glGenList () 2894int glGenList ()
2184 CODE: 2895 CODE:
2185 RETVAL = glGenLists (1); 2896 RETVAL = glGenLists (1);
2186 OUTPUT: 2897 OUTPUT:
2187 RETVAL 2898 RETVAL
2194 2905
2195void glEndList () 2906void glEndList ()
2196 2907
2197void glCallList (int list) 2908void glCallList (int list)
2198 2909
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911
2912PROTOTYPES: DISABLE
2913
2914void
2915find_widget (SV *self, NV x, NV y)
2916 PPCODE:
2917{
2918 if (within_widget (self, x, y))
2919 XPUSHs (self);
2920}
2921
2922BOOT:
2923{
2924 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2925
2926 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2927 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2928 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2929 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2930}
2931
2932void
2933draw (SV *self)
2934 CODE:
2935{
2936 HV *hv;
2937 SV **svp;
2938 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv);
2943 double draw_x, draw_y;
2944
2945 if (!SvROK (self))
2946 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2947
2948 hv = (HV *)SvRV (self);
2949
2950 if (SvTYPE (hv) != SVt_PVHV)
2951 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2952
2953 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2954 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2955
2956 if (!h || !w)
2957 XSRETURN_EMPTY;
2958
2959 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2960 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2961
2962 draw_x = SvNV (draw_x_sv) + x;
2963 draw_y = SvNV (draw_y_sv) + y;
2964
2965 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2966 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2967 XSRETURN_EMPTY;
2968
2969 sv_setnv (draw_x_sv, draw_x);
2970 sv_setnv (draw_y_sv, draw_y);
2971
2972 glPushMatrix ();
2973 glTranslated (x, y, 0);
2974
2975 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2976 {
2977 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2978
2979 if (svp && SvTRUE (*svp))
2980 {
2981 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2982 glEnable (GL_BLEND);
2983 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2984 glBegin (GL_QUADS);
2985 glVertex2f (0, 0);
2986 glVertex2f (w, 0);
2987 glVertex2f (w, h);
2988 glVertex2f (0, h);
2989 glEnd ();
2990 glDisable (GL_BLEND);
2991 }
2992 }
2993#if 0
2994 // draw borders, for debugging
2995 glPushMatrix ();
2996 glColor4f (1., 1., 0., 1.);
2997 glTranslatef (.5, .5, 0.);
2998 glBegin (GL_LINE_LOOP);
2999 glVertex2f (0 , 0);
3000 glVertex2f (w - 1, 0);
3001 glVertex2f (w - 1, h - 1);
3002 glVertex2f (0 , h - 1);
3003 glEnd ();
3004 glPopMatrix ();
3005#endif
3006 PUSHMARK (SP);
3007 XPUSHs (self);
3008 PUTBACK;
3009 call_method ("_draw", G_VOID | G_DISCARD);
3010 SPAGAIN;
3011
3012 glPopMatrix ();
3013
3014 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3015 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3016}
3017

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