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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
31#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
33 50
34#include <glib/gmacros.h> 51#include <glib/gmacros.h>
35 52
36#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
37 65
38#ifndef _WIN32 66#ifndef _WIN32
39# include <sys/types.h> 67# include <sys/types.h>
40# include <sys/socket.h> 68# include <sys/socket.h>
41# include <netinet/in.h> 69# include <netinet/in.h>
42# include <netinet/tcp.h> 70# include <netinet/tcp.h>
43# include <inttypes.h> 71# include <inttypes.h>
44#endif 72#endif
45 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static AV *texture_av;
60 104
61static struct 105static struct
62{ 106{
63#define GL_FUNC(ptr,name) ptr name; 107#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 108#include "glfunc.h"
65#undef GL_FUNC 109#undef GL_FUNC
66} gl; 110} gl;
67 111
112static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 113gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 114{
70 if (gl.BlendFuncSeparate) 115 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 116 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 117 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 118 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 119 else
75 glBlendFunc (sa, da); 120 glBlendFunc (sa, da);
76} 121}
77 122
123static GLuint
124gen_texture ()
125{
126 GLuint name;
127
128 if (AvFILL (texture_av) >= 0)
129 name = (GLuint)(size_t)av_pop (texture_av);
130 else
131 glGenTextures (1, &name);
132
133 return name;
134}
135
136static void
137del_texture (GLuint name)
138{
139 /* make a half-assed attempt at returning the memory used by the texture */
140 /* textures are frequently being reused by cfplus anyway */
141 /*glBindTexture (GL_TEXTURE_2D, name);*/
142 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
143 av_push (texture_av, (SV *)(size_t)name);
144 glDeleteTextures (1, &name);
145}
146
78#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
79 149
80#include "pango-font.c" 150#include "pango-font.c"
81#include "pango-fontmap.c" 151#include "pango-fontmap.c"
82#include "pango-render.c" 152#include "pango-render.c"
83 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
86 158
87typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
88 160
89static int 161static int
90shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
91{ 163{
92 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
106 178
107typedef struct cf_layout { 179typedef struct cf_layout {
108 PangoLayout *pl; 180 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
110 int base_height; 182 int base_height;
111 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
112} *CFPlus__Layout; 185} *DC__Layout;
113 186
114static CFPlus__Font default_font; 187static DC__Font default_font;
115static PangoContext *opengl_context; 188static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
117 190
118static void 191static void
119substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
124#endif 197#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 199}
127 200
128static void 201static void
129layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
130{ 203{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
133 */ 206 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
135 208
136 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 211
139 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
140} 213}
141 214
142static void 215static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 217{
145 PangoRectangle rect; 218 PangoRectangle rect;
146 219
147 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
155 228
156 *w = rect.width; 229 *w = rect.width;
157 *h = rect.height; 230 *h = rect.height;
158} 231}
159 232
233typedef uint16_t tileid;
160typedef uint16_t mapface; 234typedef uint16_t faceid;
161 235
162typedef struct { 236typedef struct {
163 GLint name; 237 GLuint name;
164 int w, h; 238 int w, h;
165 float s, t; 239 float s, t;
166 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
241 tileid smoothtile;
242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
167} maptex; 244} maptex;
168 245
169typedef struct { 246typedef struct {
170 uint32_t player; 247 uint32_t player;
171 mapface face[3]; 248 tileid tile[3];
172 uint16_t darkness; 249 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 250 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 251} mapcell;
175 252
176typedef struct { 253typedef struct {
177 int32_t c0, c1; 254 int32_t c0, c1;
178 mapcell *col; 255 mapcell *col;
179} maprow; 256} maprow;
180 257
181typedef struct map { 258typedef struct map {
182 int x, y, w, h; 259 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 260 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 261 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 262 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 263
190 int32_t rows; 264 int32_t rows;
191 maprow *row; 265 maprow *row;
192} *CFPlus__Map; 266} *DC__Map;
193 267
194static char * 268static char *
195prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
196{ 270{
197 char *p; 271 char *p;
214} 288}
215 289
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 291#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 292
293static void
294need_facenum (struct map *self, faceid face)
295{
296 while (self->faces <= face)
297 {
298 Append (tileid, self->face2tile, self->faces, self->faces);
299 self->faces *= 2;
300 }
301}
302
303static void
304need_texid (struct map *self, int texid)
305{
306 while (self->texs <= texid)
307 {
308 Append (maptex, self->tex, self->texs, self->texs);
309 self->texs *= 2;
310 }
311}
312
219static maprow * 313static maprow *
220map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
221{ 315{
222 if (0 > y) 316 if (0 > y)
223 { 317 {
224 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
263 357
264 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
265} 359}
266 360
267static mapcell * 361static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
269{ 363{
270 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
271} 365}
272 366
273static void 367static void
274map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
275{ 369{
276 int r; 370 int r;
277 371
278 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
286 self->oy = 0; 380 self->oy = 0;
287 self->row = 0; 381 self->row = 0;
288 self->rows = 0; 382 self->rows = 0;
289} 383}
290 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
291static void 395static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 397{
294 int x, y; 398 int x, y;
295 maprow *row; 399 maprow *row;
296 mapcell *cell; 400 mapcell *cell;
297 401
309 if (x >= row->c1) 413 if (x >= row->c1)
310 break; 414 break;
311 415
312 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
313 417
314 cell->darkness = 0; 418 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 419 }
319 } 420 }
421}
422
423typedef struct {
424 tileid tile;
425 uint8_t x, y, level;
426} smooth_key;
427
428static void
429smooth_or_bits (HV *hv, smooth_key *key, IV bits)
430{
431 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
432
433 if (SvIOK (*sv))
434 SvIV_set (*sv, SvIVX (*sv) | bits);
435 else
436 sv_setiv (*sv, bits);
320} 437}
321 438
322static void 439static void
323music_finished (void) 440music_finished (void)
324{ 441{
360 n |= n >> 16; 477 n |= n >> 16;
361 478
362 return n + 1; 479 return n + 1;
363} 480}
364 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
365/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
368 496
369MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
370 593
371PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
372 595
373BOOT: 596BOOT:
374{ 597{
375 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 599 static const struct {
377 const char *name; 600 const char *name;
378 IV iv; 601 IV iv;
379 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
402 625
403 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
406 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
488# undef const_iv 796# undef const_iv
489 }; 797 };
490 798
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 818
511NV floor (NV x) 819NV floor (NV x)
512 820
513NV ceil (NV x) 821NV ceil (NV x)
514 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
515void 833void
516pango_init () 834pango_init ()
517 CODE: 835 CODE:
518{ 836{
519 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
522} 845}
523 846
524int 847char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 848
527void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
528SDL_Quit () 857void SDL_Quit ()
529 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
530void 868void
531SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
532 PPCODE: 870 PPCODE:
533{ 871{
534 SDL_Rect **m; 872 SDL_Rect **m;
535 873
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 878
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 881
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 886
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 889
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 891
560 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
561 while (*m) 893 while (*m)
562 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
563 AV *av = newAV (); 897 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
567 904
568 ++m; 905 ++m;
569 } 906 }
570} 907}
571 908
572char *
573SDL_GetError ()
574
575int 909int
576SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
578 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 923 );
924
581 if (RETVAL) 925 if (RETVAL)
582 { 926 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 927 av_clear (texture_av);
928
929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 931#include "glfunc.h"
586# undef GL_FUNC 932#undef GL_FUNC
587 } 933 }
934}
588 OUTPUT: 935 OUTPUT:
589 RETVAL 936 RETVAL
590 937
591void 938void
592SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
593 940
594char * 941char *
595SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
596 943
944int
945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
949
597void 950void
598SDL_PollEvent () 951poll_events ()
599 PPCODE: 952 PPCODE:
600{ 953{
601 SDL_Event ev; 954 SDL_Event ev;
602 955
603 while (SDL_PollEvent (&ev)) 956 SDL_PumpEvents ();
957 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 958 {
605 HV *hv = newHV (); 959 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 960 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 961
608 switch (ev.type) 962 switch (ev.type)
609 { 963 {
610 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
611 case SDL_KEYUP: 965 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 971 break;
618 972
619 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 975 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 976 break;
623 977
624 case SDL_MOUSEMOTION: 978 case SDL_MOUSEMOTION:
979 {
980 int state = ev.motion.state;
981 int x = ev.motion.x;
982 int y = ev.motion.y;
983 int xrel = ev.motion.xrel;
984 int yrel = ev.motion.yrel;
985
986 /* do simplistic event compression */
987 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
988 && state == ev.motion.state)
989 {
990 xrel += ev.motion.xrel;
991 yrel += ev.motion.yrel;
992 x = ev.motion.x;
993 y = ev.motion.y;
994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
995 }
996
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1003 }
632 break; 1004 break;
633 1005
634 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1009
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1020 break;
649 } 1021 }
650 1022
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1024 }
653} 1025}
654 1026
655int 1027int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1029 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
660 1032
661void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
662Mix_CloseAudio () 1050Mix_CloseAudio ()
663 1051
664int 1052int
665Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
666 1054
1055const char *
1056Mix_GetError ()
1057
667void 1058void
668lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
669 CODE: 1060 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1062
674void 1063void
675win32_proxy_info () 1064win32_proxy_info ()
676 PPCODE: 1065 PPCODE:
677{ 1066{
698 } 1087 }
699 } 1088 }
700#endif 1089#endif
701} 1090}
702 1091
703void 1092int
704add_font (char *file) 1093add_font (char *file)
705 CODE: 1094 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
707 1098
708void 1099void
709load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
710 ALIAS: 1101 ALIAS:
711 load_image_file = 1 1102 load_image_file = 1
714 STRLEN image_len; 1105 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
721 1112
722 if (!rw) 1113 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
724 1115
797void 1188void
798error (char *message) 1189error (char *message)
799 CODE: 1190 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1192#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1194#endif
804 1195
805void 1196void
806fatal (char *message) 1197fatal (char *message)
807 CODE: 1198 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1200#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1202#endif
812 _exit (1); 1203 _exit (1);
813 1204
814void 1205void
815_exit (int retval = 0) 1206_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1209 ExitThread (retval); // unclean, please beam me up
819#else 1210#else
820 _exit (retval); 1211 _exit (retval);
821#endif 1212#endif
822 1213
823MODULE = CFPlus PACKAGE = CFPlus::Font 1214void
1215debug ()
1216 CODE:
1217{
1218#if DEBUG
1219 VALGRIND_DO_LEAK_CHECK;
1220#endif
1221}
824 1222
825CFPlus::Font 1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
1229
1230MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232PROTOTYPES: DISABLE
1233
1234DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1236 CODE:
828{ 1237{
829 int count; 1238 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1242}
834 OUTPUT: 1243 OUTPUT:
835 RETVAL 1244 RETVAL
836 1245
837void 1246void
838DESTROY (CFPlus::Font self) 1247DESTROY (DC::Font self)
839 CODE: 1248 CODE:
840 pango_font_description_free (self); 1249 pango_font_description_free (self);
841 1250
842void 1251void
843make_default (CFPlus::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
844 CODE: 1254 CODE:
845 default_font = self; 1255 default_font = self;
846 1256
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1258
1259PROTOTYPES: DISABLE
1260
849void 1261void
850reset_glyph_cache () 1262glyph_cache_backup ()
1263 PROTOTYPE:
851 CODE: 1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
852 tc_clear (); 1271 tc_restore ();
853 1272
854CFPlus::Layout 1273DC::Layout
855new (SV *class) 1274new (SV *class)
856 CODE: 1275 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
858 1277
859 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
866 1286
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
869 OUTPUT: 1289 OUTPUT:
870 RETVAL 1290 RETVAL
871 1291
872void 1292void
873DESTROY (CFPlus::Layout self) 1293DESTROY (DC::Layout self)
874 CODE: 1294 CODE:
875 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
876 Safefree (self); 1297 Safefree (self);
877 1298
878void 1299void
879set_text (CFPlus::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
880 CODE: 1301 CODE:
881{ 1302{
882 STRLEN textlen; 1303 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
884 1305
885 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
886} 1307}
887 1308
888void 1309void
889set_markup (CFPlus::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
890 CODE: 1311 CODE:
891{ 1312{
892 STRLEN textlen; 1313 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
894 1315
895 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
896} 1317}
897 1318
898void 1319void
899set_shapes (CFPlus::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
900 CODE: 1321 CODE:
901{ 1322{
902 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1325 const char *pos = text;
939 if (attrs) 1360 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
941} 1362}
942 1363
943void 1364void
944get_shapes (CFPlus::Layout self) 1365get_shapes (DC::Layout self)
945 PPCODE: 1366 PPCODE:
946{ 1367{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1369
949 do 1370 do
950 { 1371 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1373
953 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
954 { 1375 {
955 PangoRectangle extents; 1376 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1385
965 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
966} 1387}
967 1388
968int 1389int
969has_wrapped (CFPlus::Layout self) 1390has_wrapped (DC::Layout self)
970 CODE: 1391 CODE:
971{ 1392{
972 int lines = 1; 1393 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
974 1395
979} 1400}
980 OUTPUT: 1401 OUTPUT:
981 RETVAL 1402 RETVAL
982 1403
983SV * 1404SV *
984get_text (CFPlus::Layout self) 1405get_text (DC::Layout self)
985 CODE: 1406 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
988 OUTPUT: 1409 OUTPUT:
989 RETVAL 1410 RETVAL
990 1411
991void 1412void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1414 CODE:
994 self->r = r; 1415 self->r = r;
995 self->g = g; 1416 self->g = g;
996 self->b = b; 1417 self->b = b;
997 self->a = a; 1418 self->a = a;
998 1419
999void 1420void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1422 CODE:
1002 if (self->font != font) 1423 if (self->font != font)
1003 { 1424 {
1004 self->font = font; 1425 self->font = font;
1005 layout_update_font (self); 1426 layout_update_font (self);
1006 } 1427 }
1007 1428
1008void 1429void
1009set_height (CFPlus::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
1010 CODE: 1431 CODE:
1011 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
1012 { 1433 {
1013 self->base_height = base_height; 1434 self->base_height = base_height;
1014 layout_update_font (self); 1435 layout_update_font (self);
1015 } 1436 }
1016 1437
1017void 1438void
1018set_width (CFPlus::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1440 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1442
1022void 1443void
1023set_indent (CFPlus::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
1024 CODE: 1445 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1447
1027void 1448void
1028set_spacing (CFPlus::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
1029 CODE: 1450 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1452
1032void 1453void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1455 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
1040 ); 1461 );
1041 1462
1042void 1463void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1465 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1467
1047void 1468void
1048size (CFPlus::Layout self) 1469size (DC::Layout self)
1049 PPCODE: 1470 PPCODE:
1050{ 1471{
1051 int w, h; 1472 int w, h;
1052 1473
1053 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
1058} 1479}
1059 1480
1060int 1481int
1061descent (CFPlus::Layout self) 1482descent (DC::Layout self)
1062 CODE: 1483 CODE:
1063{ 1484{
1064 PangoRectangle rect; 1485 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
1068} 1489}
1069 OUTPUT: 1490 OUTPUT:
1070 RETVAL 1491 RETVAL
1071 1492
1072int 1493int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1495 CODE:
1075{ 1496{
1076 int index, trailing; 1497 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1499 RETVAL = index + trailing;
1079} 1500}
1080 OUTPUT: 1501 OUTPUT:
1081 RETVAL 1502 RETVAL
1082 1503
1083void 1504void
1084cursor_pos (CFPlus::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1506 PPCODE:
1086{ 1507{
1087 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1510
1090 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1515}
1095 1516
1096void 1517void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1519 PPCODE:
1099{ 1520{
1100 int line, x; 1521 int line, x;
1101 1522
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1526 --line;
1527#endif
1105 EXTEND (SP, 2); 1528 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1531}
1109 1532
1110void 1533void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1534line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1535 PPCODE:
1113{ 1536{
1114 PangoLayoutLine *lp; 1537 PangoLayoutLine *lp;
1115 int index, trailing; 1538 int index, trailing;
1116 1539
1117 if (line < 0) 1540 if (line < 0)
1118 XSRETURN_EMPTY; 1541 XSRETURN_EMPTY;
1119 1542
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1544 XSRETURN_EMPTY; /* do better */
1122 1545
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1547
1125 EXTEND (SP, 2); 1548 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1555 }
1133} 1556}
1134 1557
1135void 1558void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1559render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1560 CODE:
1561 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1139 self->pl, 1563 self->pl,
1564 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1566 self->r, self->g, self->b, self->a,
1142 flags 1567 flags
1143 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1144 1572
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1573void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1574draw (DC::Layout self)
1149 CODE: 1575 CODE:
1150{ 1576{
1151 int ow = SvIV (w_); 1577 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1584
1154 if (ow && oh) 1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1593
1594PROTOTYPES: ENABLE
1595
1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1601 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1602 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1606
1168 SvPOK_only (result_); 1607 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1170 1609
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1611 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1613
1175 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1615 }
1182} 1616}
1183 1617
1184void 1618void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1625{
1192 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1196 1633
1197 if (items < 5) 1634 if (items < 5)
1198 { 1635 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1230 } 1667 }
1231} 1668}
1232 1669
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1234 1679
1235CFPlus::Map 1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1792 CODE:
1793{
1794 GLint width;
1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1796 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1797 RETVAL = width > 0;
1798}
1799 OUTPUT:
1800 RETVAL
1801
1802MODULE = Deliantra::Client PACKAGE = DC::Map
1803
1804PROTOTYPES: DISABLE
1805
1806DC::Map
1236new (SV *class) 1807new (SV *class)
1237 CODE: 1808 CODE:
1238 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1810 RETVAL->x = 0;
1240 RETVAL->y = 0; 1811 RETVAL->y = 0;
1241 RETVAL->w = 0; 1812 RETVAL->w = 0;
1242 RETVAL->h = 0; 1813 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1814 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1815 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1816 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1817 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1818 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1819 RETVAL->row = 0;
1251 OUTPUT: 1820 OUTPUT:
1252 RETVAL 1821 RETVAL
1253 1822
1254void 1823void
1255DESTROY (CFPlus::Map self) 1824DESTROY (DC::Map self)
1256 CODE: 1825 CODE:
1257{ 1826{
1258 map_clear (self); 1827 map_clear (self);
1259 Safefree (self->face); 1828 Safefree (self->face2tile);
1260 Safefree (self->tex); 1829 Safefree (self->tex);
1261 Safefree (self); 1830 Safefree (self);
1262} 1831}
1263 1832
1264void 1833void
1265resize (CFPlus::Map self, int map_width, int map_height) 1834resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1835 CODE:
1267 self->w = map_width; 1836 self->w = map_width;
1268 self->h = map_height; 1837 self->h = map_height;
1269 1838
1270void 1839void
1271clear (CFPlus::Map self) 1840clear (DC::Map self)
1272 CODE: 1841 CODE:
1273 map_clear (self); 1842 map_clear (self);
1274 1843
1275void 1844void
1276set_face (CFPlus::Map self, int face, int texid) 1845set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1846 CODE:
1278{ 1847{
1279 while (self->faces <= face) 1848 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1849 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1850}
1287 1851
1288void 1852void
1853set_smooth (DC::Map self, int face, int smooth, int level)
1854 CODE:
1855{
1856 tileid texid;
1857 maptex *tex;
1858
1859 if (face < 0 || face >= self->faces)
1860 return;
1861
1862 if (smooth < 0 || smooth >= self->faces)
1863 return;
1864
1865 texid = self->face2tile [face];
1866
1867 if (!texid)
1868 return;
1869
1870 tex = self->tex + texid;
1871 tex->smoothtile = self->face2tile [smooth];
1872 tex->smoothlevel = level;
1873}
1874
1875void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1877 CODE:
1291{ 1878{
1292 while (self->texs <= texid) 1879 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1880
1298 { 1881 {
1299 maptex *tex = self->tex + texid; 1882 maptex *tex = self->tex + texid;
1300 1883
1301 tex->name = name; 1884 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1903}
1321 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1322int 1925int
1323ox (CFPlus::Map self) 1926ox (DC::Map self)
1324 ALIAS: 1927 ALIAS:
1325 oy = 1 1928 oy = 1
1326 x = 2 1929 x = 2
1327 y = 3 1930 y = 3
1328 w = 4 1931 w = 4
1339 } 1942 }
1340 OUTPUT: 1943 OUTPUT:
1341 RETVAL 1944 RETVAL
1342 1945
1343void 1946void
1344scroll (CFPlus::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1345 CODE: 1948 CODE:
1346{ 1949{
1347 if (dx > 0) 1950 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1952 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1953 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1954
1352 if (dy > 0) 1955 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1956 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1957 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1958 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1959
1357 self->ox += dx; self->x += dx; 1960 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1961 self->oy += dy; self->y += dy;
1359 1962
1360 while (self->y < 0) 1963 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1366 } 1969 }
1367} 1970}
1368 1971
1369void 1972SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1974 CODE:
1372{ 1975{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1978 mapcell *cell;
1376 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1377 1982
1378 while (data < data_end - 1) 1983 while (data < data_end - 1)
1379 { 1984 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1381 1986
1401 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1402 2007
1403 do 2008 do
1404 { 2009 {
1405 ext = *data++; 2010 ext = *data++;
1406 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1407 2012
1408 if (cmd < 4) 2013 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1410 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1411 { 2016 {
1412 cell->stat_width = 1; 2017 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1414 } 2019 }
1415 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 2022 else if (cmd == 0x47)
1418 { 2023 {
1419 if (*data == 8) 2024 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 2028
1422 data += *data + 1; 2029 data += *data + 1;
1423 } 2030 }
1424 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 2032 cell->flags = *data++;
1432 } 2039 }
1433 else 2040 else
1434 cell->darkness = *data++ + 1; 2041 cell->darkness = *data++ + 1;
1435 } 2042 }
1436 2043
2044 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2045 if (flags & (4 >> z))
1438 { 2046 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
2048 need_facenum (self, face);
2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1440 } 2066 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2067 }
1452 else 2068 else
1453 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1454 } 2070 }
1455} 2071}
2072 OUTPUT:
2073 RETVAL
1456 2074
1457SV * 2075SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2077 CODE:
1460{ 2078{
1461 int x1, x; 2079 int x1, x;
1462 int y1, y; 2080 int y1, y;
1463 int z; 2081 int z;
1484 { 2102 {
1485 mapcell *cell = row->col + (x - row->c0); 2103 mapcell *cell = row->col + (x - row->c0);
1486 2104
1487 for (z = 0; z <= 0; z++) 2105 for (z = 0; z <= 0; z++)
1488 { 2106 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 2107 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2108 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2109 int a1 = tex.a;
1496 2110
1497 r = (r * a0 + tex.r * a1) / 255; 2111 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 2112 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 2113 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 2114 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 2115 }
1503 } 2116 }
1504 2117
1505 *map++ = (r ) 2118 *map++ = (r )
1506 | (g << 8) 2119 | (g << 8)
1513} 2126}
1514 OUTPUT: 2127 OUTPUT:
1515 RETVAL 2128 RETVAL
1516 2129
1517void 2130void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2132 CODE:
1520{ 2133{
1521 int x, y, z; 2134 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2135
1525 glColor4ub (255, 255, 255, 255); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2139 smooth_key skey;
2140 int pl_x, pl_y;
2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
2146
2147 pl_tex.name = 0;
2148
2149 // that's current max. sorry.
2150 if (sw > 255) sw = 255;
2151 if (sh > 255) sh = 255;
2152
2153 // clear key, in case of extra padding
2154 memset (&skey, 0, sizeof (skey));
2155
2156 memset (&key, 0, sizeof (key));
2157 key.r = 255;
2158 key.g = 255;
2159 key.b = 255;
2160 key.a = 255;
2161 key.mode = GL_QUADS;
2162 key.format = GL_T2F_V3F;
2163
2164 mx += self->x;
2165 my += self->y;
2166
2167 // first pass: determine smooth_max
2168 // rather ugly, if you ask me
2169 // could also be stored inside mapcell and updated on change
2170 memset (smooth_max, 0, sizeof (smooth_max));
2171
2172 for (y = 0; y < sh; y++)
2173 if (0 <= y + my && y + my < self->rows)
2174 {
2175 maprow *row = self->row + (y + my);
2176
2177 for (x = 0; x < sw; x++)
2178 if (row->c0 <= x + mx && x + mx < row->c1)
2179 {
2180 mapcell *cell = row->col + (x + mx - row->c0);
2181
2182 smooth_max[x + 1][y + 1] =
2183 MAX (self->tex [cell->tile [0]].smoothlevel,
2184 MAX (self->tex [cell->tile [1]].smoothlevel,
2185 self->tex [cell->tile [2]].smoothlevel));
2186 }
2187 }
1526 2188
1527 glEnable (GL_BLEND); 2189 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2192
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2193 for (z = 0; z <= 2; z++)
2194 {
2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
2197
1540 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1542 { 2200 {
1543 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1544 2202
1545 for (x = 0; x < sw; x++) 2203 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2204 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2205 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2206 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2207 tileid tile = cell->tile [z];
2208
2209 if (tile)
2210 {
2211 maptex tex = self->tex [tile];
2212 int px, py;
1551 2213
1552 if (face && face < self->texs) 2214 if (key.texname != tex.name)
2215 {
2216 self->tex [tile].unused = 0;
2217
2218 if (!tex.name)
2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2220
2221 key.texname = tex.name;
2222 arr = rc_array (rc, &key);
2223 }
2224
2225 px = (x + 1) * T - tex.w;
2226 py = (y + 1) * T - tex.h;
2227
2228 if (expect_false (cell->player == player) && expect_false (z == 2))
2229 {
2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
2233 continue;
2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2240
2241 // update smooth hash
2242 if (tex.smoothtile)
2243 {
2244 skey.tile = tex.smoothtile;
2245 skey.level = tex.smoothlevel;
2246
2247 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2248
2249 // add bits to current tile and all neighbours. skey.x|y is
2250 // shifted +1|+1 so we always stay positive.
2251
2252 // bits is ___n cccc CCCC bbbb
2253 // n do not draw borders&corners
2254 // c draw these corners, but...
2255 // C ... not these
2256 // b draw these borders
2257
2258 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2259 // ┃· ·· ·┃ ━━
2260
2261 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2262 // ·· ·· ·┏ ┓·
2263
2264 // full tile
2265 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2266
2267 // borders
2268 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2269 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2270 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2271 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2272
2273 // corners
2274 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2278 }
2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
2301 }
2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
2306
2307 // go through all smoothlevels, lowest to highest, then draw.
2308 // this is basically counting sort
2309 {
2310 int w, b;
2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
2314 for (w = 0; w < 256 / 32; ++w)
2315 {
2316 uint32_t smask = smooth_level [w];
2317 if (smask)
2318 for (b = 0; b < 32; ++b)
2319 if (smask & (((uint32_t)1) << b))
1553 { 2320 {
1554 maptex tex = self->tex [face]; 2321 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2322 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2323
1558 if (last_name != tex.name) 2324 hv_iterinit (smooth);
2325 while ((he = hv_iternext (smooth)))
1559 { 2326 {
1560 glEnd (); 2327 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2328 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2329
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2330 if (!(bits & 0x1000)
2331 && skey->level == level
2332 && level > smooth_max [skey->x][skey->y])
1574 { 2333 {
1575 maptex tex = self->tex [1]; 2334 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2335 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 2336 int py = (((int)skey->y) - 1) * T;
2337 int border = bits & 15;
2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2339 float dx = tex.s * .0625f; // 16 images/row
2340 float dy = tex.t * .5f ; // 2 images/column
1578 2341
2342 if (tex.name)
2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
2346 if (key.texname != tex.name)
2347 {
2348 self->tex [skey->tile].unused = 0;
2349
1579 glEnd (); 2350 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
2353 }
1582 2354
2355 if (border)
2356 {
2357 float ox = border * dx;
2358
2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2363 }
2364
2365 if (corner)
2366 {
2367 float ox = corner * dx;
2368
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
2374 }
2375 }
1587 } 2376 }
1588 } 2377 }
1589 }
1590 } 2378 }
1591 2379
1592 glEnd (); 2380 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
2383 }
2384
2385 hv_clear (smooth);
2386 }
2387
2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
2393
2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1595 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
1596 2411
1597 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
1600 { 2415 {
1603 for (x = 0; x < sw; x++) 2418 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2419 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2420 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
1607 2422
1608 int px = x * 32; 2423 int px = x * T;
1609 int py = y * 32; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
1610 2431
1611 if (cell->stat_hp) 2432 if (cell->stat_hp)
1612 { 2433 {
1613 int width = cell->stat_width * 32; 2434 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2436
1616 glColor3ub (0, 0, 0); 2437 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2438 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2439 px + width - 1, py);
1619 2440
1625 } 2446 }
1626 } 2447 }
1627} 2448}
1628 2449
1629void 2450void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2452 CODE:
1632{ 2453{
1633 static float color[16][3] = { 2454 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1638 2459
1639 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1643 2464
1644 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1648 2469
1649 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1650 2471
1651 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1654 }; 2475 };
1655 2476
1656 int x, y; 2477 int x, y;
1657 2478
1658 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1663 2490
1664 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1668 2495
1669 if (m) 2496 if (m)
1670 { 2497 {
1671 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1672 2499
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1675 2502
1676 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2508 }
1685 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1687} 2514}
1688 2515
1689void 2516void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2518 PPCODE:
1692{ 2519{
1693 int x, y; 2520 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2528
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2531
1702 mx += self->x; 2532 mx += self->x - 1;
1703 my += self->y; 2533 my += self->y - 1;
1704 2534
1705 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1707 { 2537 {
1708 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
1709 2539
1710 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2542 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1714 2544
1715 darkness[y * sw4 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2548 }
1719 } 2549 }
1720 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1721 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
1725} 2593}
1726 2594
1727SV * 2595SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2597 CODE:
1730{ 2598{
1731 int x, y, x1, y1; 2599 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2626 if (row && row->c0 <= x && x < row->c1)
1759 { 2627 {
1760 mapcell *cell = row->col + (x - row->c0); 2628 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2629 uint8_t flags = 0;
1762 2630
1763 if (cell->face [0]) flags |= 1; 2631 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2632 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2633 if (cell->tile [2]) flags |= 4;
1766 2634
1767 *data++ = flags; 2635 *data++ = flags;
1768 2636
1769 if (flags & 1) 2637 if (flags & 1)
1770 { 2638 {
2639 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2640 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2641 *data++ = tile;
1773 } 2642 }
1774 2643
1775 if (flags & 2) 2644 if (flags & 2)
1776 { 2645 {
2646 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2647 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2648 *data++ = tile;
1779 } 2649 }
1780 2650
1781 if (flags & 4) 2651 if (flags & 4)
1782 { 2652 {
2653 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2654 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2655 *data++ = tile;
1785 } 2656 }
1786 } 2657 }
1787 else 2658 else
1788 *data++ = 0; 2659 *data++ = 0;
1789 } 2660 }
1790 } 2661 }
1791 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
1792 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
1794 RETVAL = data_sv; 2670 RETVAL = data_sv;
1795} 2671}
1796 OUTPUT: 2672 OUTPUT:
1797 RETVAL 2673 RETVAL
1798 2674
1799void 2675void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2677 PPCODE:
1802{ 2678{
1803 int x, y, z; 2679 int x, y, z;
1804 int w, h; 2680 int w, h;
1805 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
1806 2692
1807 if (*data++ != 0) 2693 if (*data++ != 0)
1808 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
1809 2695
1810 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
1812 2698
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2711 {
1826 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
1827 2713
1828 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
1829 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
1830 uint8_t flags = *data++; 2721 flags = *data++;
1831 2722
1832 if (flags) 2723 if (flags)
1833 { 2724 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2726 tileid tile[3] = { 0, 0, 0 };
1837 2727
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2728 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2731
1842 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
1843 { 2733 {
1844 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
1845 2736
1846 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
1847 { 2738 {
1848 cell->face[z] = face[z]; 2739 tileid t = tile [z];
1849 2740
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2742 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2744 need_texid (self, t);
2745 }
2746
2747 cell->tile [z] = t;
1852 } 2748 }
1853 } 2749 }
1854 } 2750 }
1855 } 2751 }
1856 } 2752 }
1857} 2753}
1858 2754
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2756
1861CFPlus::MixChunk 2757DC::RW
1862new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
1863 CODE: 2759 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
1865 OUTPUT: 2766 OUTPUT:
1866 RETVAL 2767 RETVAL
1867 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
1868void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
1869DESTROY (CFPlus::MixChunk self) 2878DESTROY (DC::MixChunk self)
1870 CODE: 2879 CODE:
1871 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
1872 2881
1873int 2882int
1874volume (CFPlus::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2888 OUTPUT:
1878 RETVAL 2889 RETVAL
1879 2890
1880int 2891DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2893 CODE:
2894{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
1884 OUTPUT: 2906 OUTPUT:
1885 RETVAL 2907 RETVAL
1886 2908
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2910
1889int 2911int
1890volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
1891 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2918 OUTPUT:
1894 RETVAL 2919 RETVAL
1895 2920
2921void
2922fade_out (int ms)
2923 CODE:
2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
1896CFPlus::MixMusic 2931DC::MixMusic
1897new_from_file (SV *class, char *path) 2932new (SV *class, DC::RW rwops)
1898 CODE: 2933 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2934 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2935 OUTPUT:
1901 RETVAL 2936 RETVAL
1902 2937
1903void 2938void
1904DESTROY (CFPlus::MixMusic self) 2939DESTROY (DC::MixMusic self)
1905 CODE: 2940 CODE:
1906 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
1907 2942
1908int 2943int
1909play (CFPlus::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
1910 CODE: 2945 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2947 OUTPUT:
1913 RETVAL 2948 RETVAL
1914 2949
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2950void
2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2952 CODE:
2953 Mix_FadeInMusicPos (self, loops, ms, position);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
1916 2958
1917BOOT: 2959BOOT:
1918{ 2960{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2962 static const struct {
1921 const char *name; 2963 const char *name;
1922 IV iv; 2964 IV iv;
1923 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2967 const_iv (GL_VENDOR),
2968 const_iv (GL_VERSION),
2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2985 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
3018 const_iv (GL_PROXY_TEXTURE_1D),
3019 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3022 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3023 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3024 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3052 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3076# undef const_iv
2006 }; 3077 };
2007 3078
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3081
3082 texture_av = newAV ();
3083 AvREAL_off (texture_av);
2010} 3084}
3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
2011 3094
2012char * 3095char *
2013gl_vendor () 3096gl_vendor ()
2014 CODE: 3097 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 3111 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3113 OUTPUT:
2031 RETVAL 3114 RETVAL
2032 3115
3116const char *glGetString (GLenum pname)
3117
3118GLint glGetInteger (GLenum pname)
3119 CODE:
3120 glGetIntegerv (pname, &RETVAL);
3121 OUTPUT:
3122 RETVAL
3123
3124GLdouble glGetDouble (GLenum pname)
3125 CODE:
3126 glGetDoublev (pname, &RETVAL);
3127 OUTPUT:
3128 RETVAL
3129
2033int glGetError () 3130int glGetError ()
2034 3131
2035void glFinish () 3132void glFinish ()
2036 3133
2037void glClear (int mask) 3134void glClear (int mask)
2051 3148
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3150 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3152
3153# void glBlendEquation (int se)
3154
2056void glDepthMask (int flag) 3155void glDepthMask (int flag)
2057 3156
2058void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2059 3158
2060void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3175
2077# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
2079 3180
2080void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
2081 3182
2082void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
2083 3184
2091 3192
2092void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2093 CODE: 3194 CODE:
2094 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2095 3196
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3198 PROTOTYPE: @
2102 ALIAS: 3199 ALIAS:
2103 glColor_premultiply = 1 3200 glColor_premultiply = 1
2104 CODE: 3201 CODE:
2105 if (ix) 3202 if (ix)
2106 { 3203 {
2109 b *= a; 3206 b *= a;
2110 } 3207 }
2111 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
2113 3210
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3212 CODE:
2122 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3215
2128 3219
2129void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2130 CODE: 3221 CODE:
2131 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2132 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2133void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2134 CODE: 3254 CODE:
2135 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2136 3256
2137void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3274 CODE:
2155 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3277
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3279
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3281
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
3283
3284void glPixelZoom (float x, float y)
2163 3285
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3286void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3287
2166int glGenTexture () 3288int glGenTexture ()
2167 CODE: 3289 CODE:
2168{ 3290 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3291 OUTPUT:
2174 RETVAL 3292 RETVAL
2175 3293
2176void glDeleteTexture (int name) 3294void glDeleteTexture (int name)
2177 CODE: 3295 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3296 del_texture (name);
2181} 3297
2182
2183int glGenList () 3298int glGenList ()
2184 CODE: 3299 CODE:
2185 RETVAL = glGenLists (1); 3300 RETVAL = glGenLists (1);
2186 OUTPUT: 3301 OUTPUT:
2187 RETVAL 3302 RETVAL
2194 3309
2195void glEndList () 3310void glEndList ()
2196 3311
2197void glCallList (int list) 3312void glCallList (int list)
2198 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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