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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.302 by root, Tue Apr 20 10:53:11 2010 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static AV *texture_av;
60 106
61static struct 107static struct
62{ 108{
63#define GL_FUNC(ptr,name) ptr name; 109#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 110#include "glfunc.h"
65#undef GL_FUNC 111#undef GL_FUNC
66} gl; 112} gl;
67 113
114static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 115gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 116{
70 if (gl.BlendFuncSeparate) 117 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 118 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 119 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 120 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 121 else
75 glBlendFunc (sa, da); 122 glBlendFunc (sa, da);
76} 123}
77 124
125static GLuint
126gen_texture ()
127{
128 GLuint name;
129
130 if (AvFILL (texture_av) >= 0)
131 name = (GLuint)(size_t)av_pop (texture_av);
132 else
133 glGenTextures (1, &name);
134
135 return name;
136}
137
138static void
139del_texture (GLuint name)
140{
141 /* make a half-assed attempt at returning the memory used by the texture */
142 /* textures are frequently being reused by cfplus anyway */
143 /*glBindTexture (GL_TEXTURE_2D, name);*/
144 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
145 av_push (texture_av, (SV *)(size_t)name);
146 glDeleteTextures (1, &name);
147}
148
78#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
79 151
80#include "pango-font.c" 152#include "pango-font.c"
81#include "pango-fontmap.c" 153#include "pango-fontmap.c"
82#include "pango-render.c" 154#include "pango-render.c"
83 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
86 160
87typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
88 162
89static int 163static int
90shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
91{ 165{
92 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
106 180
107typedef struct cf_layout { 181typedef struct cf_layout {
108 PangoLayout *pl; 182 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
110 int base_height; 184 int base_height;
111 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
112} *CFPlus__Layout; 187} *DC__Layout;
113 188
114static CFPlus__Font default_font; 189static DC__Font default_font;
115static PangoContext *opengl_context; 190static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
117 192
118static void 193static void
119substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
124#endif 199#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 201}
127 202
128static void 203static void
129layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
130{ 205{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
133 */ 208 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
135 210
136 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 213
139 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
140} 215}
141 216
142static void 217static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 219{
145 PangoRectangle rect; 220 PangoRectangle rect;
146 221
147 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
155 230
156 *w = rect.width; 231 *w = rect.width;
157 *h = rect.height; 232 *h = rect.height;
158} 233}
159 234
235typedef uint16_t tileid;
160typedef uint16_t mapface; 236typedef uint16_t faceid;
161 237
162typedef struct { 238typedef struct {
163 GLint name; 239 GLuint name;
164 int w, h; 240 int w, h;
165 float s, t; 241 float s, t;
166 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
243 tileid smoothtile;
244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
167} maptex; 246} maptex;
168 247
169typedef struct { 248typedef struct {
170 uint32_t player; 249 uint32_t player;
171 mapface face[3]; 250 tileid tile[3];
172 uint16_t darkness; 251 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 252 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 253} mapcell;
175 254
176typedef struct { 255typedef struct {
177 int32_t c0, c1; 256 int32_t c0, c1;
178 mapcell *col; 257 mapcell *col;
179} maprow; 258} maprow;
180 259
181typedef struct map { 260typedef struct map {
182 int x, y, w, h; 261 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 262 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 263 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 264 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 265
190 int32_t rows; 266 int32_t rows;
191 maprow *row; 267 maprow *row;
192} *CFPlus__Map; 268} *DC__Map;
193 269
194static char * 270static char *
195prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
196{ 272{
197 char *p; 273 char *p;
214} 290}
215 291
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 294
295static void
296need_facenum (struct map *self, faceid face)
297{
298 while (self->faces <= face)
299 {
300 Append (tileid, self->face2tile, self->faces, self->faces);
301 self->faces *= 2;
302 }
303}
304
305static void
306need_texid (struct map *self, int texid)
307{
308 while (self->texs <= texid)
309 {
310 Append (maptex, self->tex, self->texs, self->texs);
311 self->texs *= 2;
312 }
313}
314
219static maprow * 315static maprow *
220map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
221{ 317{
222 if (0 > y) 318 if (0 > y)
223 { 319 {
224 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
263 359
264 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
265} 361}
266 362
267static mapcell * 363static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
269{ 365{
270 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
271} 367}
272 368
273static void 369static void
274map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
275{ 371{
276 int r; 372 int r;
277 373
278 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
286 self->oy = 0; 382 self->oy = 0;
287 self->row = 0; 383 self->row = 0;
288 self->rows = 0; 384 self->rows = 0;
289} 385}
290 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
291static void 397static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 399{
294 int x, y; 400 int x, y;
295 maprow *row; 401 maprow *row;
296 mapcell *cell; 402 mapcell *cell;
297 403
309 if (x >= row->c1) 415 if (x >= row->c1)
310 break; 416 break;
311 417
312 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
313 419
314 cell->darkness = 0; 420 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 421 }
319 } 422 }
423}
424
425typedef struct {
426 tileid tile;
427 uint8_t x, y, level;
428} smooth_key;
429
430static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits)
432{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
434
435 if (SvIOK (*sv))
436 SvIV_set (*sv, SvIVX (*sv) | bits);
437 else
438 sv_setiv (*sv, bits);
320} 439}
321 440
322static void 441static void
323music_finished (void) 442music_finished (void)
324{ 443{
360 n |= n >> 16; 479 n |= n >> 16;
361 480
362 return n + 1; 481 return n + 1;
363} 482}
364 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
365/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
368 498
369MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
370 595
371PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
372 597
373BOOT: 598BOOT:
374{ 599{
375 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 601 static const struct {
377 const char *name; 602 const char *name;
378 IV iv; 603 IV iv;
379 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
402 627
403 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
406 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
488# undef const_iv 798# undef const_iv
489 }; 799 };
490 800
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 820
511NV floor (NV x) 821NV floor (NV x)
512 822
513NV ceil (NV x) 823NV ceil (NV x)
514 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
515void 835void
516pango_init () 836pango_init ()
517 CODE: 837 CODE:
518{ 838{
519 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
522} 847}
523 848
524int 849char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 850
527void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
528SDL_Quit () 859void SDL_Quit ()
529 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
530void 870void
531SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
532 PPCODE: 872 PPCODE:
533{ 873{
534 SDL_Rect **m; 874 SDL_Rect **m;
535 875
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 880
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 883
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 888
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 891
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 893
560 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
561 while (*m) 895 while (*m)
562 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
563 AV *av = newAV (); 899 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
567 906
568 ++m; 907 ++m;
569 } 908 }
570} 909}
571 910
572char *
573SDL_GetError ()
574
575int 911int
576SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
578 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 925 );
926
581 if (RETVAL) 927 if (RETVAL)
582 { 928 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 933#include "glfunc.h"
586# undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 938 }
939}
588 OUTPUT: 940 OUTPUT:
589 RETVAL 941 RETVAL
590 942
591void 943void
592SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
593 945
594char * 946char *
595SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
596 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
597void 955void
598SDL_PollEvent () 956poll_events ()
599 PPCODE: 957 PPCODE:
600{ 958{
601 SDL_Event ev; 959 SDL_Event ev;
602 960
603 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 963 {
605 HV *hv = newHV (); 964 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 966
608 switch (ev.type) 967 switch (ev.type)
609 { 968 {
610 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
611 case SDL_KEYUP: 970 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 976 break;
618 977
619 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 981 break;
623 982
624 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
632 break; 1009 break;
633 1010
634 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1014
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1025 break;
649 } 1026 }
650 1027
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1029 }
653} 1030}
654 1031
655int 1032int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1034 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1035 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1036 Mix_ChannelFinished (channel_finished);
660 1037
661void 1038void
1039Mix_QuerySpec ()
1040 PPCODE:
1041{
1042 int freq, channels;
1043 Uint16 format;
1044
1045 if (Mix_QuerySpec (&freq, &format, &channels))
1046 {
1047 EXTEND (SP, 3);
1048 PUSHs (sv_2mortal (newSViv (freq)));
1049 PUSHs (sv_2mortal (newSViv (format)));
1050 PUSHs (sv_2mortal (newSViv (channels)));
1051 }
1052}
1053
1054void
662Mix_CloseAudio () 1055Mix_CloseAudio ()
663 1056
664int 1057int
665Mix_AllocateChannels (int numchans = -1) 1058Mix_AllocateChannels (int numchans = -1)
666 1059
1060const char *
1061Mix_GetError ()
1062
667void 1063void
668lowdelay (int fd, int val = 1) 1064lowdelay (int fd, int val = 1)
669 CODE: 1065 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1066 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1067
674void 1068void
675win32_proxy_info () 1069win32_proxy_info ()
676 PPCODE: 1070 PPCODE:
677{ 1071{
698 } 1092 }
699 } 1093 }
700#endif 1094#endif
701} 1095}
702 1096
703void 1097int
704add_font (char *file) 1098add_font (char *file)
705 CODE: 1099 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT:
1102 RETVAL
707 1103
708void 1104void
709load_image_inline (SV *image_) 1105load_image_inline (SV *image_)
710 ALIAS: 1106 ALIAS:
711 load_image_file = 1 1107 load_image_file = 1
714 STRLEN image_len; 1110 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1111 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1112 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1113 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1114 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1115 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1116 : SDL_RWFromConstMem (image, image_len);
721 1117
722 if (!rw) 1118 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1119 croak ("load_image: %s", SDL_GetError ());
724 1120
797void 1193void
798error (char *message) 1194error (char *message)
799 CODE: 1195 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1196 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1197#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1198 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1199#endif
804 1200
805void 1201void
806fatal (char *message) 1202fatal (char *message)
807 CODE: 1203 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1204 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1205#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1206 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1207#endif
812 _exit (1); 1208 _exit (1);
813 1209
814void 1210void
815_exit (int retval = 0) 1211_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1214 ExitThread (retval); // unclean, please beam me up
819#else 1215#else
820 _exit (retval); 1216 _exit (retval);
821#endif 1217#endif
822 1218
823MODULE = CFPlus PACKAGE = CFPlus::Font 1219void
1220debug ()
1221 CODE:
1222{
1223#if DEBUG
1224 VALGRIND_DO_LEAK_CHECK;
1225#endif
1226}
824 1227
825CFPlus::Font 1228int
1229SvREFCNT (SV *sv)
1230 CODE:
1231 RETVAL = SvREFCNT (sv);
1232 OUTPUT:
1233 RETVAL
1234
1235MODULE = Deliantra::Client PACKAGE = DC::Font
1236
1237PROTOTYPES: DISABLE
1238
1239DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1240new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1241 CODE:
828{ 1242{
829 int count; 1243 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1247}
834 OUTPUT: 1248 OUTPUT:
835 RETVAL 1249 RETVAL
836 1250
837void 1251void
838DESTROY (CFPlus::Font self) 1252DESTROY (DC::Font self)
839 CODE: 1253 CODE:
840 pango_font_description_free (self); 1254 pango_font_description_free (self);
841 1255
842void 1256void
843make_default (CFPlus::Font self) 1257make_default (DC::Font self)
1258 PROTOTYPE: $
844 CODE: 1259 CODE:
845 default_font = self; 1260 default_font = self;
846 1261
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1262MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1263
1264PROTOTYPES: DISABLE
1265
849void 1266void
850reset_glyph_cache () 1267glyph_cache_backup ()
1268 PROTOTYPE:
851 CODE: 1269 CODE:
1270 tc_backup ();
1271
1272void
1273glyph_cache_restore ()
1274 PROTOTYPE:
1275 CODE:
852 tc_clear (); 1276 tc_restore ();
853 1277
854CFPlus::Layout 1278DC::Layout
855new (SV *class) 1279new (SV *class)
856 CODE: 1280 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1281 New (0, RETVAL, 1, struct cf_layout);
858 1282
859 RETVAL->pl = pango_layout_new (opengl_context); 1283 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1285 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1286 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1287 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1288 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1289 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
866 1291
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1293 layout_update_font (RETVAL);
869 OUTPUT: 1294 OUTPUT:
870 RETVAL 1295 RETVAL
871 1296
872void 1297void
873DESTROY (CFPlus::Layout self) 1298DESTROY (DC::Layout self)
874 CODE: 1299 CODE:
875 g_object_unref (self->pl); 1300 g_object_unref (self->pl);
1301 rc_free (self->rc);
876 Safefree (self); 1302 Safefree (self);
877 1303
878void 1304void
879set_text (CFPlus::Layout self, SV *text_) 1305set_text (DC::Layout self, SV *text_)
880 CODE: 1306 CODE:
881{ 1307{
882 STRLEN textlen; 1308 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1309 char *text = SvPVutf8 (text_, textlen);
884 1310
885 pango_layout_set_text (self->pl, text, textlen); 1311 pango_layout_set_text (self->pl, text, textlen);
886} 1312}
887 1313
888void 1314void
889set_markup (CFPlus::Layout self, SV *text_) 1315set_markup (DC::Layout self, SV *text_)
890 CODE: 1316 CODE:
891{ 1317{
892 STRLEN textlen; 1318 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1319 char *text = SvPVutf8 (text_, textlen);
894 1320
895 pango_layout_set_markup (self->pl, text, textlen); 1321 pango_layout_set_markup (self->pl, text, textlen);
896} 1322}
897 1323
898void 1324void
899set_shapes (CFPlus::Layout self, ...) 1325set_shapes (DC::Layout self, ...)
900 CODE: 1326 CODE:
901{ 1327{
902 PangoAttrList *attrs = 0; 1328 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1329 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1330 const char *pos = text;
939 if (attrs) 1365 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1366 pango_layout_set_attributes (self->pl, attrs);
941} 1367}
942 1368
943void 1369void
944get_shapes (CFPlus::Layout self) 1370get_shapes (DC::Layout self)
945 PPCODE: 1371 PPCODE:
946{ 1372{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1373 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1374
949 do 1375 do
950 { 1376 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1377 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1378
953 if (run && shape_attr_p (run)) 1379 if (run && shape_attr_p (run))
954 { 1380 {
955 PangoRectangle extents; 1381 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1382 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1390
965 pango_layout_iter_free (iter); 1391 pango_layout_iter_free (iter);
966} 1392}
967 1393
968int 1394int
969has_wrapped (CFPlus::Layout self) 1395has_wrapped (DC::Layout self)
970 CODE: 1396 CODE:
971{ 1397{
972 int lines = 1; 1398 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1399 const char *text = pango_layout_get_text (self->pl);
974 1400
979} 1405}
980 OUTPUT: 1406 OUTPUT:
981 RETVAL 1407 RETVAL
982 1408
983SV * 1409SV *
984get_text (CFPlus::Layout self) 1410get_text (DC::Layout self)
985 CODE: 1411 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1412 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1413 sv_utf8_decode (RETVAL);
988 OUTPUT: 1414 OUTPUT:
989 RETVAL 1415 RETVAL
990 1416
991void 1417void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1418set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1419 CODE:
994 self->r = r; 1420 self->r = r;
995 self->g = g; 1421 self->g = g;
996 self->b = b; 1422 self->b = b;
997 self->a = a; 1423 self->a = a;
998 1424
999void 1425void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1426set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1427 CODE:
1002 if (self->font != font) 1428 if (self->font != font)
1003 { 1429 {
1004 self->font = font; 1430 self->font = font;
1005 layout_update_font (self); 1431 layout_update_font (self);
1006 } 1432 }
1007 1433
1008void 1434void
1009set_height (CFPlus::Layout self, int base_height) 1435set_height (DC::Layout self, int base_height)
1010 CODE: 1436 CODE:
1011 if (self->base_height != base_height) 1437 if (self->base_height != base_height)
1012 { 1438 {
1013 self->base_height = base_height; 1439 self->base_height = base_height;
1014 layout_update_font (self); 1440 layout_update_font (self);
1015 } 1441 }
1016 1442
1017void 1443void
1018set_width (CFPlus::Layout self, int max_width = -1) 1444set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1445 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1446 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1447
1022void 1448void
1023set_indent (CFPlus::Layout self, int indent) 1449set_indent (DC::Layout self, int indent)
1024 CODE: 1450 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1451 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1452
1027void 1453void
1028set_spacing (CFPlus::Layout self, int spacing) 1454set_spacing (DC::Layout self, int spacing)
1029 CODE: 1455 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1456 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1457
1032void 1458void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1459set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1460 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1461 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1462 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1463 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1464 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1465 : PANGO_ELLIPSIZE_NONE
1040 ); 1466 );
1041 1467
1042void 1468void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1469set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1470 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1471 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1472
1047void 1473void
1048size (CFPlus::Layout self) 1474size (DC::Layout self)
1049 PPCODE: 1475 PPCODE:
1050{ 1476{
1051 int w, h; 1477 int w, h;
1052 1478
1053 layout_get_pixel_size (self, &w, &h); 1479 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1482 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1483 PUSHs (sv_2mortal (newSViv (h)));
1058} 1484}
1059 1485
1060int 1486int
1061descent (CFPlus::Layout self) 1487descent (DC::Layout self)
1062 CODE: 1488 CODE:
1063{ 1489{
1064 PangoRectangle rect; 1490 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1491 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1492 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1493 RETVAL = PANGO_DESCENT (rect);
1068} 1494}
1069 OUTPUT: 1495 OUTPUT:
1070 RETVAL 1496 RETVAL
1071 1497
1072int 1498int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1499xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1500 CODE:
1075{ 1501{
1076 int index, trailing; 1502 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1503 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1504 RETVAL = index + trailing;
1079} 1505}
1080 OUTPUT: 1506 OUTPUT:
1081 RETVAL 1507 RETVAL
1082 1508
1083void 1509void
1084cursor_pos (CFPlus::Layout self, int index) 1510cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1511 PPCODE:
1086{ 1512{
1087 PangoRectangle strong_pos; 1513 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1514 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1515
1090 EXTEND (SP, 3); 1516 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1517 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1518 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1520}
1095 1521
1096void 1522void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1523index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1524 PPCODE:
1099{ 1525{
1100 int line, x; 1526 int line, x;
1101 1527
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1528 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1529#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1530 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1531 --line;
1532#endif
1105 EXTEND (SP, 2); 1533 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1534 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1536}
1109 1537
1110void 1538void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1539line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1540 PPCODE:
1113{ 1541{
1114 PangoLayoutLine *lp; 1542 PangoLayoutLine *lp;
1115 int index, trailing; 1543 int index, trailing;
1116 1544
1117 if (line < 0) 1545 if (line < 0)
1118 XSRETURN_EMPTY; 1546 XSRETURN_EMPTY;
1119 1547
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1548 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1549 XSRETURN_EMPTY; /* do better */
1122 1550
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1551 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1552
1125 EXTEND (SP, 2); 1553 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1559 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1560 }
1133} 1561}
1134 1562
1135void 1563void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1564render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1565 CODE:
1566 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1567 pango_opengl_render_layout_subpixel (
1139 self->pl, 1568 self->pl,
1569 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1570 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1571 self->r, self->g, self->b, self->a,
1142 flags 1572 flags
1143 ); 1573 );
1574 // we assume that context_change actually clears/frees stuff
1575 // and does not do any recomputation...
1576 pango_layout_context_changed (self->pl);
1144 1577
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1578void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1579draw (DC::Layout self)
1149 CODE: 1580 CODE:
1150{ 1581{
1151 int ow = SvIV (w_); 1582 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1583 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1584 glEnable (GL_BLEND);
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1589
1154 if (ow && oh) 1590 rc_draw (self->rc);
1591
1592 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D);
1595}
1596
1597MODULE = Deliantra::Client PACKAGE = DC::Texture
1598
1599PROTOTYPES: ENABLE
1600
1601void
1602pad (SV *data_, int ow, int oh, int nw, int nh)
1603 CODE:
1604{
1605 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1606 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1607 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1608 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1609 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1610 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1611
1168 SvPOK_only (result_); 1612 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1613 SvCUR_set (result_, nw * nh * bpp);
1170 1614
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1615 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1616 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1617 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1618
1175 sv_setsv (data_, result_); 1619 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1620 }
1182} 1621}
1183 1622
1184void 1623void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1624draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1630{
1192 HV *hv = (HV *)SvRV (self); 1631 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1632 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1633 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1634 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1635
1636 if (name <= 0)
1637 XSRETURN_EMPTY;
1196 1638
1197 if (items < 5) 1639 if (items < 5)
1198 { 1640 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1641 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1642 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1670 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1671 glDisable (GL_BLEND);
1230 } 1672 }
1231} 1673}
1232 1674
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1675void
1676draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1677 PROTOTYPE: @
1678 CODE:
1679{
1680 glEnable (GL_BLEND);
1681 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1682 glEnable (GL_TEXTURE_2D);
1683 glBindTexture (GL_TEXTURE_2D, name1);
1234 1684
1235CFPlus::Map 1685 glColor3f (intensity, intensity, intensity);
1686 glPushMatrix ();
1687 glScalef (1./3, 1./3, 1.);
1688
1689 if (blend > 0.f)
1690 {
1691 float dx3 = dx * -3.f / w;
1692 float dy3 = dy * -3.f / h;
1693 GLfloat env_color[4] = { 0., 0., 0., blend };
1694
1695 /* interpolate the two shadow textures */
1696 /* stage 0 == rgb(glcolor) + alpha(t0) */
1697 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1698
1699 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1700 gl.ActiveTexture (GL_TEXTURE1);
1701 glEnable (GL_TEXTURE_2D);
1702 glBindTexture (GL_TEXTURE_2D, name2);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1704
1705 /* rgb == rgb(glcolor) */
1706 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1709
1710 /* alpha = interpolate t0, t1 by env_alpha */
1711 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1712
1713 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1719
1720 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1721 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1722
1723 glBegin (GL_QUADS);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1728 glEnd ();
1729
1730 glDisable (GL_TEXTURE_2D);
1731 gl.ActiveTexture (GL_TEXTURE0);
1732 }
1733 else
1734 {
1735 /* simple blending of one texture, also opengl <1.3 path */
1736 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1737
1738 glBegin (GL_QUADS);
1739 glTexCoord2f (0, 0); glVertex2f (0, 0);
1740 glTexCoord2f (0, t); glVertex2f (0, h);
1741 glTexCoord2f (s, t); glVertex2f (w, h);
1742 glTexCoord2f (s, 0); glVertex2f (w, 0);
1743 glEnd ();
1744 }
1745
1746 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1747 {
1748 int x, y;
1749 int dx3 = dx * 3;
1750 int dy3 = dy * 3;
1751
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1753 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1754 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1755 glTranslatef (-1., -1., 0);
1756 glBegin (GL_QUADS);
1757
1758 for (y = 1; y < h; y += 3)
1759 {
1760 int y1 = y - dy3;
1761 int y1valid = y1 >= 0 && y1 < h;
1762
1763 for (x = 1; x < w; x += 3)
1764 {
1765 int x1 = x - dx3;
1766 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1767 uint8_t h2;
1768
1769 if (y1valid && x1 >= 0 && x1 < w)
1770 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1771 else
1772 h2 = 1; /* out of range == invisible */
1773
1774 if (h1 || h2)
1775 {
1776 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1777 glColor4f (1., 1., 1., alpha);
1778
1779 glTexCoord2f (0, 0.); glVertex2i (x , y );
1780 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1781 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1782 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1783 }
1784 }
1785 }
1786 }
1787
1788 glEnd ();
1789
1790 glPopMatrix ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 glDisable (GL_BLEND);
1794}
1795
1796IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1797 CODE:
1798{
1799 GLint width;
1800 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1801 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1802 RETVAL = width > 0;
1803}
1804 OUTPUT:
1805 RETVAL
1806
1807MODULE = Deliantra::Client PACKAGE = DC::Map
1808
1809PROTOTYPES: DISABLE
1810
1811DC::Map
1236new (SV *class) 1812new (SV *class)
1237 CODE: 1813 CODE:
1238 New (0, RETVAL, 1, struct map); 1814 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1815 RETVAL->x = 0;
1240 RETVAL->y = 0; 1816 RETVAL->y = 0;
1241 RETVAL->w = 0; 1817 RETVAL->w = 0;
1242 RETVAL->h = 0; 1818 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1819 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1820 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1821 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1822 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1823 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1824 RETVAL->row = 0;
1251 OUTPUT: 1825 OUTPUT:
1252 RETVAL 1826 RETVAL
1253 1827
1254void 1828void
1255DESTROY (CFPlus::Map self) 1829DESTROY (DC::Map self)
1256 CODE: 1830 CODE:
1257{ 1831{
1258 map_clear (self); 1832 map_clear (self);
1259 Safefree (self->face); 1833 Safefree (self->face2tile);
1260 Safefree (self->tex); 1834 Safefree (self->tex);
1261 Safefree (self); 1835 Safefree (self);
1262} 1836}
1263 1837
1264void 1838void
1265resize (CFPlus::Map self, int map_width, int map_height) 1839resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1840 CODE:
1267 self->w = map_width; 1841 self->w = map_width;
1268 self->h = map_height; 1842 self->h = map_height;
1269 1843
1270void 1844void
1271clear (CFPlus::Map self) 1845clear (DC::Map self)
1272 CODE: 1846 CODE:
1273 map_clear (self); 1847 map_clear (self);
1274 1848
1275void 1849void
1276set_face (CFPlus::Map self, int face, int texid) 1850set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1851 CODE:
1278{ 1852{
1279 while (self->faces <= face) 1853 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1854 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1855}
1287 1856
1288void 1857void
1858set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE:
1860{
1861 tileid texid;
1862 maptex *tex;
1863
1864 if (face < 0 || face >= self->faces)
1865 return;
1866
1867 if (smooth < 0 || smooth >= self->faces)
1868 return;
1869
1870 texid = self->face2tile [face];
1871
1872 if (!texid)
1873 return;
1874
1875 tex = self->tex + texid;
1876 tex->smoothtile = self->face2tile [smooth];
1877 tex->smoothlevel = level;
1878}
1879
1880void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1881set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1882 CODE:
1291{ 1883{
1292 while (self->texs <= texid) 1884 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1885
1298 { 1886 {
1299 maptex *tex = self->tex + texid; 1887 maptex *tex = self->tex + texid;
1300 1888
1301 tex->name = name; 1889 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1905 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1906 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1907 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1908}
1321 1909
1910void
1911expire_textures (DC::Map self, int texid, int count)
1912 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count)
1914 {
1915 maptex *tex = self->tex + texid;
1916
1917 if (tex->name)
1918 {
1919 if (tex->unused)
1920 {
1921 tex->name = 0;
1922 tex->unused = 0;
1923 XPUSHs (sv_2mortal (newSViv (texid)));
1924 }
1925 else
1926 tex->unused = 1;
1927 }
1928 }
1929
1322int 1930int
1323ox (CFPlus::Map self) 1931ox (DC::Map self)
1324 ALIAS: 1932 ALIAS:
1325 oy = 1 1933 oy = 1
1326 x = 2 1934 x = 2
1327 y = 3 1935 y = 3
1328 w = 4 1936 w = 4
1339 } 1947 }
1340 OUTPUT: 1948 OUTPUT:
1341 RETVAL 1949 RETVAL
1342 1950
1343void 1951void
1344scroll (CFPlus::Map self, int dx, int dy) 1952scroll (DC::Map self, int dx, int dy)
1345 CODE: 1953 CODE:
1346{ 1954{
1347 if (dx > 0) 1955 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1956 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1957 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1958 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1959
1352 if (dy > 0) 1960 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1961 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1962 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1963 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1964
1357 self->ox += dx; self->x += dx; 1965 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1966 self->oy += dy; self->y += dy;
1359 1967
1360 while (self->y < 0) 1968 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1972 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1973 self->y += MAP_EXTEND_Y;
1366 } 1974 }
1367} 1975}
1368 1976
1369void 1977SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1978map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1979 CODE:
1372{ 1980{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1982 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1983 mapcell *cell;
1376 int x, y, flags; 1984 int x, y, z, flags;
1985 AV *missing = newAV ();
1986 RETVAL = newRV_noinc ((SV *)missing);
1377 1987
1378 while (data < data_end - 1) 1988 while (data < data_end - 1)
1379 { 1989 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1990 flags = (data [0] << 8) + data [1]; data += 2;
1381 1991
1401 uint8_t ext, cmd; 2011 uint8_t ext, cmd;
1402 2012
1403 do 2013 do
1404 { 2014 {
1405 ext = *data++; 2015 ext = *data++;
1406 cmd = ext & 0x3f; 2016 cmd = ext & 0x7f;
1407 2017
1408 if (cmd < 4) 2018 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1410 else if (cmd == 5) // health 2020 else if (cmd == 5) // health
1411 { 2021 {
1412 cell->stat_width = 1; 2022 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2023 cell->stat_hp = *data++;
1414 } 2024 }
1415 else if (cmd == 6) // monster width 2025 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 2026 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 2027 else if (cmd == 0x47)
1418 { 2028 {
1419 if (*data == 8) 2029 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 2033
1422 data += *data + 1; 2034 data += *data + 1;
1423 } 2035 }
1424 else if (cmd == 8) // cell flags 2036 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 2037 cell->flags = *data++;
1432 } 2044 }
1433 else 2045 else
1434 cell->darkness = *data++ + 1; 2046 cell->darkness = *data++ + 1;
1435 } 2047 }
1436 2048
2049 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2050 if (flags & (4 >> z))
1438 { 2051 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2052 faceid face = (data [0] << 8) + data [1]; data += 2;
2053 need_facenum (self, face);
2054 cell->tile [z] = self->face2tile [face];
2055
2056 if (cell->tile [z])
2057 {
2058 maptex *tex = self->tex + cell->tile [z];
2059 tex->unused = 0;
2060 if (!tex->name)
2061 av_push (missing, newSViv (cell->tile [z]));
2062
2063 if (tex->smoothtile)
2064 {
2065 maptex *smooth = self->tex + tex->smoothtile;
2066 smooth->unused = 0;
2067 if (!smooth->name)
2068 av_push (missing, newSViv (tex->smoothtile));
2069 }
2070 }
1440 } 2071 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2072 }
1452 else 2073 else
1453 cell->darkness = 0; 2074 CELL_CLEAR (cell);
1454 } 2075 }
1455} 2076}
2077 OUTPUT:
2078 RETVAL
1456 2079
1457SV * 2080SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2081mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2082 CODE:
1460{ 2083{
1461 int x1, x; 2084 int x1, x;
1462 int y1, y; 2085 int y1, y;
1463 int z; 2086 int z;
1484 { 2107 {
1485 mapcell *cell = row->col + (x - row->c0); 2108 mapcell *cell = row->col + (x - row->c0);
1486 2109
1487 for (z = 0; z <= 0; z++) 2110 for (z = 0; z <= 0; z++)
1488 { 2111 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 2112 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2113 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2114 int a1 = tex.a;
1496 2115
1497 r = (r * a0 + tex.r * a1) / 255; 2116 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 2117 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 2118 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 2119 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 2120 }
1503 } 2121 }
1504 2122
1505 *map++ = (r ) 2123 *map++ = (r )
1506 | (g << 8) 2124 | (g << 8)
1513} 2131}
1514 OUTPUT: 2132 OUTPUT:
1515 RETVAL 2133 RETVAL
1516 2134
1517void 2135void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2137 CODE:
1520{ 2138{
1521 int x, y, z; 2139 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2140
1525 glColor4ub (255, 255, 255, 255); 2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2144 smooth_key skey;
2145 int pl_x, pl_y;
2146 maptex pl_tex;
2147 rc_t *rc = rc_alloc ();
2148 rc_t *rc_ov = rc_alloc ();
2149 rc_key_t key;
2150 rc_array_t *arr;
2151
2152 pl_tex.name = 0;
2153
2154 // that's current max. sorry.
2155 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160
2161 memset (&key, 0, sizeof (key));
2162 key.r = 255;
2163 key.g = 255;
2164 key.b = 255;
2165 key.a = 255;
2166 key.mode = GL_QUADS;
2167 key.format = GL_T2F_V3F;
2168
2169 mx += self->x;
2170 my += self->y;
2171
2172 // first pass: determine smooth_max
2173 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max));
2176
2177 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows)
2179 {
2180 maprow *row = self->row + (y + my);
2181
2182 for (x = 0; x < sw; x++)
2183 if (row->c0 <= x + mx && x + mx < row->c1)
2184 {
2185 mapcell *cell = row->col + (x + mx - row->c0);
2186
2187 smooth_max[x + 1][y + 1] =
2188 MAX (self->tex [cell->tile [0]].smoothlevel,
2189 MAX (self->tex [cell->tile [1]].smoothlevel,
2190 self->tex [cell->tile [2]].smoothlevel));
2191 }
2192 }
1526 2193
1527 glEnable (GL_BLEND); 2194 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2197
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2198 for (z = 0; z <= 2; z++)
2199 {
2200 memset (smooth_level, 0, sizeof (smooth_level));
2201 key.texname = -1;
2202
1540 for (y = 0; y < sh; y++) 2203 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2204 if (0 <= y + my && y + my < self->rows)
1542 { 2205 {
1543 maprow *row = self->row + (y + my); 2206 maprow *row = self->row + (y + my);
1544 2207
1545 for (x = 0; x < sw; x++) 2208 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2209 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2210 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2211 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2212 tileid tile = cell->tile [z];
2213
2214 if (tile)
2215 {
2216 maptex tex = self->tex [tile];
2217 int px, py;
1551 2218
1552 if (face && face < self->texs) 2219 if (key.texname != tex.name)
2220 {
2221 self->tex [tile].unused = 0;
2222
2223 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225
2226 key.texname = tex.name;
2227 arr = rc_array (rc, &key);
2228 }
2229
2230 px = (x + 1) * T - tex.w;
2231 py = (y + 1) * T - tex.h;
2232
2233 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 {
2235 pl_x = px;
2236 pl_y = py;
2237 pl_tex = tex;
2238 continue;
2239 }
2240
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2245
2246 // update smooth hash
2247 if (tex.smoothtile)
2248 {
2249 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel;
2251
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2253
2254 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive.
2256
2257 // bits is ___n cccc CCCC bbbb
2258 // n do not draw borders&corners
2259 // c draw these corners, but...
2260 // C ... not these
2261 // b draw these borders
2262
2263 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2264 // ┃· ·· ·┃ ━━
2265
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓·
2268
2269 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2271
2272 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2277
2278 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2283 }
2284 }
2285
2286 if (expect_false (z == 2) && expect_false (cell->flags))
2287 {
2288 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1)
2290 {
2291 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32;
2295 int py = y * T - T * 6 / 32;
2296
2297 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov);
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2304 }
2305 }
2306 }
2307 }
2308
2309 rc_draw (rc);
2310 rc_clear (rc);
2311
2312 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort
2314 {
2315 int w, b;
2316
2317 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w)
2320 {
2321 uint32_t smask = smooth_level [w];
2322 if (smask)
2323 for (b = 0; b < 32; ++b)
2324 if (smask & (((uint32_t)1) << b))
1553 { 2325 {
1554 maptex tex = self->tex [face]; 2326 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2327 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2328
1558 if (last_name != tex.name) 2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
1559 { 2331 {
1560 glEnd (); 2332 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2333 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2334
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
1574 { 2338 {
1575 maptex tex = self->tex [1]; 2339 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2340 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
1578 2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0;
2354
1579 glEnd (); 2355 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2357 glBegin (GL_QUADS);
2358 }
1582 2359
2360 if (border)
2361 {
2362 float ox = border * dx;
2363
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2368 }
2369
2370 if (corner)
2371 {
2372 float ox = corner * dx;
2373
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2374 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2378 }
2379 }
2380 }
1587 } 2381 }
1588 } 2382 }
1589 }
1590 } 2383 }
1591 2384
1592 glEnd (); 2385 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2386 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1;
2388 }
2389
2390 hv_clear (smooth);
2391 }
2392
2393 if (pl_tex.name)
2394 {
2395 maptex tex = pl_tex;
2396 int px = pl_x + sdx;
2397 int py = pl_y + sdy;
2398
2399 key.texname = tex.name;
2400 arr = rc_array (rc, &key);
2401
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2406
2407 rc_draw (rc);
2408 }
2409
2410 rc_draw (rc_ov);
2411 rc_clear (rc_ov);
2412
1595 glDisable (GL_BLEND); 2413 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
1596 2416
1597 // top layer: overlays such as the health bar 2417 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2418 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2419 if (0 <= y + my && y + my < self->rows)
1600 { 2420 {
1603 for (x = 0; x < sw; x++) 2423 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2424 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2425 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2426 mapcell *cell = row->col + (x + mx - row->c0);
1607 2427
1608 int px = x * 32; 2428 int px = x * T;
1609 int py = y * 32; 2429 int py = y * T;
2430
2431 if (expect_false (cell->player == player))
2432 {
2433 px += sdx;
2434 py += sdy;
2435 }
1610 2436
1611 if (cell->stat_hp) 2437 if (cell->stat_hp)
1612 { 2438 {
1613 int width = cell->stat_width * 32; 2439 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2441
1616 glColor3ub (0, 0, 0); 2442 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2443 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2444 px + width - 1, py);
1619 2445
1625 } 2451 }
1626 } 2452 }
1627} 2453}
1628 2454
1629void 2455void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2456draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2457 CODE:
1632{ 2458{
1633 static float color[16][3] = { 2459 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2460 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2461 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2462 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2463 { 1.00f, 0.00f, 0.00f },
1638 2464
1639 { 1.00F, 0.54F, 0.00F }, 2465 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2466 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2467 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2468 { 0.18f, 0.54f, 0.34f },
1643 2469
1644 { 0.56F, 0.73F, 0.56F }, 2470 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2471 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2472 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2473 { 0.99f, 0.77f, 0.26f },
1648 2474
1649 { 0.74F, 0.65F, 0.41F }, 2475 { 0.74f, 0.65f, 0.41f },
1650 2476
1651 { 0.00F, 1.00F, 1.00F }, 2477 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2478 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2479 { 1.00f, 1.00f, 0.00f },
1654 }; 2480 };
1655 2481
1656 int x, y; 2482 int x, y;
1657 2483
1658 glEnable (GL_TEXTURE_2D); 2484 glEnable (GL_TEXTURE_2D);
2485 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2486 * but the nvidia driver (185.18.14) mishandles alpha textures
2487 * and takes the colour from god knows where instead of using
2488 * Cp. MODULATE results in the same colour, but slightly different
2489 * alpha, but atcually gives us the correct colour with nvidia.
2490 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2491 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2492 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2493 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2494 glBegin (GL_QUADS);
1663 2495
1664 for (y = 0; y < h; y++) 2496 for (y = 0; y < h; y++)
1668 2500
1669 if (m) 2501 if (m)
1670 { 2502 {
1671 float *c = color [m & 15]; 2503 float *c = color [m & 15];
1672 2504
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2505 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2506 float tx2 = tx1 + 0.5f;
1675 2507
1676 glColor4f (c[0], c[1], c[2], 0.75); 2508 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2509 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2510 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2511 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2512 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2513 }
1685 glDisable (GL_BLEND); 2517 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2518 glDisable (GL_TEXTURE_2D);
1687} 2519}
1688 2520
1689void 2521void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2522fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2523 PPCODE:
1692{ 2524{
1693 int x, y; 2525 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2526 int sw1 = sw + 2;
2527 int sh1 = sh + 2;
2528 int sh3 = sh * 3;
2529 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2533
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2534 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2535 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2536
1702 mx += self->x; 2537 mx += self->x - 1;
1703 my += self->y; 2538 my += self->y - 1;
1704 2539
1705 for (y = 0; y < sh; y++) 2540 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2541 if (0 <= y + my && y + my < self->rows)
1707 { 2542 {
1708 maprow *row = self->row + (y + my); 2543 maprow *row = self->row + (y + my);
1709 2544
1710 for (x = 0; x < sw; x++) 2545 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2546 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2547 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2548 mapcell *cell = row->col + (x + mx - row->c0);
1714 2549
1715 darkness[y * sw4 + x] = cell->darkness 2550 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2551 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2552 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2553 }
1719 } 2554 }
1720 2555
2556 for (y = 0; y < sh; ++y)
2557 for (x = 0; x < sw; ++x)
2558 {
2559 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2560 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2561 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2562 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2563 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2564 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2565 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2566 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2567 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2568
2569 uint8_t r11 = (d11 + d21 + d12) / 3;
2570 uint8_t r21 = d21;
2571 uint8_t r31 = (d21 + d31 + d32) / 3;
2572
2573 uint8_t r12 = d12;
2574 uint8_t r22 = d22;
2575 uint8_t r32 = d32;
2576
2577 uint8_t r13 = (d13 + d23 + d12) / 3;
2578 uint8_t r23 = d23;
2579 uint8_t r33 = (d23 + d33 + d32) / 3;
2580
2581 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2582 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2583 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2584 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2585 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2586 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2587 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2588 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2589 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2590 }
2591
2592 free (darkness1);
2593
1721 EXTEND (SP, 3); 2594 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2595 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2596 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2597 PUSHs (darkness3_sv);
1725} 2598}
1726 2599
1727SV * 2600SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2601get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2602 CODE:
1730{ 2603{
1731 int x, y, x1, y1; 2604 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2605 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2606 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2631 if (row && row->c0 <= x && x < row->c1)
1759 { 2632 {
1760 mapcell *cell = row->col + (x - row->c0); 2633 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2634 uint8_t flags = 0;
1762 2635
1763 if (cell->face [0]) flags |= 1; 2636 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2637 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2638 if (cell->tile [2]) flags |= 4;
1766 2639
1767 *data++ = flags; 2640 *data++ = flags;
1768 2641
1769 if (flags & 1) 2642 if (flags & 1)
1770 { 2643 {
2644 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2645 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2646 *data++ = tile;
1773 } 2647 }
1774 2648
1775 if (flags & 2) 2649 if (flags & 2)
1776 { 2650 {
2651 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2652 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2653 *data++ = tile;
1779 } 2654 }
1780 2655
1781 if (flags & 4) 2656 if (flags & 4)
1782 { 2657 {
2658 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2659 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2660 *data++ = tile;
1785 } 2661 }
1786 } 2662 }
1787 else 2663 else
1788 *data++ = 0; 2664 *data++ = 0;
1789 } 2665 }
1790 } 2666 }
1791 2667
2668 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 {
1792 SvPOK_only (data_sv); 2671 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 }
2674
1794 RETVAL = data_sv; 2675 RETVAL = data_sv;
1795} 2676}
1796 OUTPUT: 2677 OUTPUT:
1797 RETVAL 2678 RETVAL
1798 2679
1799void 2680void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2681set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2682 PPCODE:
1802{ 2683{
1803 int x, y, z; 2684 int x, y, z;
1804 int w, h; 2685 int w, h;
1805 int x1, y1; 2686 int x1, y1;
2687 STRLEN len;
2688 uint8_t *data, *end;
2689
2690 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv);
2693 end = data + len + 8;
2694
2695 if (len < 5)
2696 XSRETURN_EMPTY;
1806 2697
1807 if (*data++ != 0) 2698 if (*data++ != 0)
1808 return; /* version mismatch */ 2699 XSRETURN_EMPTY; /* version mismatch */
1809 2700
1810 w = *data++ << 8; w |= *data++; 2701 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2702 h = *data++ << 8; h |= *data++;
1812 2703
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2704 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2716 {
1826 maprow *row = map_get_row (self, y); 2717 maprow *row = map_get_row (self, y);
1827 2718
1828 for (x = x0; x < x1; x++) 2719 for (x = x0; x < x1; x++)
1829 { 2720 {
2721 uint8_t flags;
2722
2723 if (data + 7 >= end)
2724 XSRETURN_EMPTY;
2725
1830 uint8_t flags = *data++; 2726 flags = *data++;
1831 2727
1832 if (flags) 2728 if (flags)
1833 { 2729 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2730 mapcell *cell = row_get_cell (row, x);
2731 tileid tile[3] = { 0, 0, 0 };
1837 2732
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2733 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2734 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2735 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2736
1842 if (cell->darkness == 0) 2737 if (cell->darkness == 0)
1843 { 2738 {
1844 cell->darkness = 0; 2739 /*cell->darkness = 0;*/
2740 EXTEND (SP, 3);
1845 2741
1846 for (z = 0; z <= 2; z++) 2742 for (z = 0; z <= 2; z++)
1847 { 2743 {
1848 cell->face[z] = face[z]; 2744 tileid t = tile [z];
1849 2745
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2746 if (t >= self->texs || (t && !self->tex [t].name))
2747 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2748 PUSHs (sv_2mortal (newSViv (t)));
2749 need_texid (self, t);
2750 }
2751
2752 cell->tile [z] = t;
1852 } 2753 }
1853 } 2754 }
1854 } 2755 }
1855 } 2756 }
1856 } 2757 }
1857} 2758}
1858 2759
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2760MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2761
1861CFPlus::MixChunk 2762DC::RW
1862new_from_file (SV *class, char *path) 2763new (SV *class, SV *data_sv)
1863 CODE: 2764 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2765{
2766 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen);
2768
2769 RETVAL = SDL_RWFromConstMem (data, datalen);
2770}
1865 OUTPUT: 2771 OUTPUT:
1866 RETVAL 2772 RETVAL
1867 2773
2774DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb")
2776 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT:
2779 RETVAL
2780
2781# fails on win32:
2782# dc.xs(2268) : error C2059: syntax error : '('
1868void 2783#void
2784#close (DC::RW self)
2785# CODE:
2786# (self->(close)) (self);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::Channel
2789
2790PROTOTYPES: DISABLE
2791
2792DC::Channel
2793find ()
2794 CODE:
2795{
2796 RETVAL = Mix_GroupAvailable (-1);
2797
2798 if (RETVAL < 0)
2799 {
2800 RETVAL = Mix_GroupOldest (-1);
2801
2802 if (RETVAL < 0)
2803 {
2804 // happens sometimes, maybe it just stopped playing(?)
2805 RETVAL = Mix_GroupAvailable (-1);
2806
2807 if (RETVAL < 0)
2808 XSRETURN_UNDEF;
2809 }
2810 else
2811 Mix_HaltChannel (RETVAL);
2812 }
2813
2814 Mix_UnregisterAllEffects (RETVAL);
2815 Mix_Volume (RETVAL, 128);
2816}
2817 OUTPUT:
2818 RETVAL
2819
2820void
2821halt (DC::Channel self)
2822 CODE:
2823 Mix_HaltChannel (self);
2824
2825void
2826expire (DC::Channel self, int ticks = -1)
2827 CODE:
2828 Mix_ExpireChannel (self, ticks);
2829
2830void
2831fade_out (DC::Channel self, int ticks = -1)
2832 CODE:
2833 Mix_FadeOutChannel (self, ticks);
2834
2835int
2836volume (DC::Channel self, int volume)
2837 CODE:
2838 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2839 OUTPUT:
2840 RETVAL
2841
2842void
2843unregister_all_effects (DC::Channel self)
2844 CODE:
2845 Mix_UnregisterAllEffects (self);
2846
2847void
2848set_panning (DC::Channel self, int left, int right)
2849 CODE:
2850 left = CLAMP (left , 0, 255);
2851 right = CLAMP (right, 0, 255);
2852 Mix_SetPanning (self, left, right);
2853
2854void
2855set_distance (DC::Channel self, int distance)
2856 CODE:
2857 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2858
2859void
2860set_position (DC::Channel self, int angle, int distance)
2861 CODE:
2862
2863void
2864set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2865 CODE:
2866{
2867 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2868 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2869 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2870}
2871
2872void
2873set_reverse_stereo (DC::Channel self, int flip)
2874 CODE:
2875 Mix_SetReverseStereo (self, flip);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2878
2879PROTOTYPES: DISABLE
2880
2881void
2882decoders ()
2883 PPCODE:
2884#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2885 int i, num = Mix_GetNumChunkDecoders ();
2886 EXTEND (SP, num);
2887 for (i = 0; i < num; ++i)
2888 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2889#else
2890 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2891#endif
2892
2893DC::MixChunk
2894new (SV *class, DC::RW rwops)
2895 CODE:
2896 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2897 OUTPUT:
2898 RETVAL
2899
2900void
1869DESTROY (CFPlus::MixChunk self) 2901DESTROY (DC::MixChunk self)
1870 CODE: 2902 CODE:
1871 Mix_FreeChunk (self); 2903 Mix_FreeChunk (self);
1872 2904
1873int 2905int
1874volume (CFPlus::MixChunk self, int volume = -1) 2906volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2907 CODE:
2908 if (items > 1)
2909 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2910 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2911 OUTPUT:
1878 RETVAL 2912 RETVAL
1879 2913
1880int 2914DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2915play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2916 CODE:
2917{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2918 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2919
2920 if (RETVAL < 0)
2921 XSRETURN_UNDEF;
2922
2923 if (channel < 0)
2924 {
2925 Mix_UnregisterAllEffects (RETVAL);
2926 Mix_Volume (RETVAL, 128);
2927 }
2928}
1884 OUTPUT: 2929 OUTPUT:
1885 RETVAL 2930 RETVAL
1886 2931
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2932MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2933
2934void
2935decoders ()
2936 PPCODE:
2937#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2938 int i, num = Mix_GetNumMusicDecoders ();
2939 EXTEND (SP, num);
2940 for (i = 0; i < num; ++i)
2941 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2942#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif
1888 2945
1889int 2946int
1890volume (int volume = -1) 2947volume (int volume = -1)
2948 PROTOTYPE: ;$
1891 CODE: 2949 CODE:
2950 if (items > 0)
2951 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2952 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2953 OUTPUT:
1894 RETVAL 2954 RETVAL
1895 2955
1896CFPlus::MixMusic 2956void
1897new_from_file (SV *class, char *path) 2957fade_out (int ms)
1898 CODE: 2958 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2959 Mix_FadeOutMusic (ms);
2960
2961void
2962halt ()
2963 CODE:
2964 Mix_HaltMusic ();
2965
2966int
2967playing ()
2968 CODE:
2969 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 2970 OUTPUT:
1901 RETVAL 2971 RETVAL
1902 2972
2973DC::MixMusic
2974new (SV *class, DC::RW rwops)
2975 CODE:
2976 RETVAL = Mix_LoadMUS_RW (rwops);
2977 OUTPUT:
2978 RETVAL
2979
1903void 2980void
1904DESTROY (CFPlus::MixMusic self) 2981DESTROY (DC::MixMusic self)
1905 CODE: 2982 CODE:
1906 Mix_FreeMusic (self); 2983 Mix_FreeMusic (self);
1907 2984
1908int 2985int
1909play (CFPlus::MixMusic self, int loops = -1) 2986play (DC::MixMusic self, int loops = -1)
1910 CODE: 2987 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2988 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2989 OUTPUT:
1913 RETVAL 2990 RETVAL
1914 2991
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2992void
2993fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2994 CODE:
2995 Mix_FadeInMusicPos (self, loops, ms, position);
2996
2997MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2998
2999PROTOTYPES: ENABLE
1916 3000
1917BOOT: 3001BOOT:
1918{ 3002{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3003 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3004 static const struct {
1921 const char *name; 3005 const char *name;
1922 IV iv; 3006 IV iv;
1923 } *civ, const_iv[] = { 3007 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3008# define const_iv(name) { # name, (IV)name }
3009 const_iv (GL_VENDOR),
3010 const_iv (GL_VERSION),
3011 const_iv (GL_EXTENSIONS),
3012 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3013 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3014 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3015 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3016 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3017 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3021 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3022 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3023 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3024 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3025 const_iv (GL_BACK),
3026 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3027 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3028 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3029 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3030 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3031 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3032 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3033 const_iv (GL_ONE_MINUS_DST_ALPHA),
3034 const_iv (GL_SRC_COLOR),
3035 const_iv (GL_DST_COLOR),
3036 const_iv (GL_ONE_MINUS_SRC_COLOR),
3037 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3038 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3039 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3040 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3041 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3042 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3048 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3049 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3050 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3051 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3052 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3053 const_iv (GL_COMPRESSED_ALPHA_ARB),
3054 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3055 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3056 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3057 const_iv (GL_COMPRESSED_RGB_ARB),
3058 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3059 const_iv (GL_COMPILE),
3060 const_iv (GL_PROXY_TEXTURE_1D),
3061 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3062 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3063 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3064 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3065 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3066 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3087 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3088 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3089 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3090 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3091 const_iv (GL_CONSTANT_BORDER),
3092 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3093 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3094 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3095 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3096 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3097 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3098 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3099 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3100 const_iv (GL_TRIANGLE_FAN),
3101 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3102 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3103 const_iv (GL_POINT_SMOOTH_HINT),
3104 const_iv (GL_LINE_SMOOTH_HINT),
3105 const_iv (GL_POLYGON_SMOOTH_HINT),
3106 const_iv (GL_GENERATE_MIPMAP_HINT),
3107 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3108 const_iv (GL_FASTEST),
3109 const_iv (GL_DONT_CARE),
3110 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3111 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3112 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3113 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3114 const_iv (GL_T2F_N3F_V3F),
3115 const_iv (GL_FUNC_ADD),
3116 const_iv (GL_FUNC_SUBTRACT),
3117 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3118# undef const_iv
2006 }; 3119 };
2007 3120
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3121 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3122 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
3123
3124 texture_av = newAV ();
3125 AvREAL_off (texture_av);
2010} 3126}
3127
3128void
3129disable_GL_EXT_blend_func_separate ()
3130 CODE:
3131 gl.BlendFuncSeparate = 0;
3132 gl.BlendFuncSeparateEXT = 0;
3133
3134void
3135apple_nvidia_bug (int enable)
2011 3136
2012char * 3137char *
2013gl_vendor () 3138gl_vendor ()
2014 CODE: 3139 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3140 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 3153 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3154 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3155 OUTPUT:
2031 RETVAL 3156 RETVAL
2032 3157
3158const char *glGetString (GLenum pname)
3159
3160GLint glGetInteger (GLenum pname)
3161 CODE:
3162 glGetIntegerv (pname, &RETVAL);
3163 OUTPUT:
3164 RETVAL
3165
3166GLdouble glGetDouble (GLenum pname)
3167 CODE:
3168 glGetDoublev (pname, &RETVAL);
3169 OUTPUT:
3170 RETVAL
3171
2033int glGetError () 3172int glGetError ()
2034 3173
2035void glFinish () 3174void glFinish ()
2036 3175
2037void glClear (int mask) 3176void glClear (int mask)
2051 3190
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3191void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3192 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3193 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3194
3195# void glBlendEquation (int se)
3196
2056void glDepthMask (int flag) 3197void glDepthMask (int flag)
2057 3198
2058void glLogicOp (int opcode) 3199void glLogicOp (int opcode)
2059 3200
2060void glColorMask (int red, int green, int blue, int alpha) 3201void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3215# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3216void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3217
2077# near_ and far_ are due to microsofts buggy "c" compiler 3218# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3219void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3220
3221PROTOTYPES: DISABLE
2079 3222
2080void glViewport (int x, int y, int width, int height) 3223void glViewport (int x, int y, int width, int height)
2081 3224
2082void glScissor (int x, int y, int width, int height) 3225void glScissor (int x, int y, int width, int height)
2083 3226
2091 3234
2092void glRotate (float angle, float x, float y, float z) 3235void glRotate (float angle, float x, float y, float z)
2093 CODE: 3236 CODE:
2094 glRotatef (angle, x, y, z); 3237 glRotatef (angle, x, y, z);
2095 3238
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3239void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3240 PROTOTYPE: @
2102 ALIAS: 3241 ALIAS:
2103 glColor_premultiply = 1 3242 glColor_premultiply = 1
2104 CODE: 3243 CODE:
2105 if (ix) 3244 if (ix)
2106 { 3245 {
2109 b *= a; 3248 b *= a;
2110 } 3249 }
2111 // microsoft visual "c" rounds instead of truncating... 3250 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3251 glColor4f (r, g, b, a);
2113 3252
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3253void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3254 CODE:
2122 glRasterPos3f (0, 0, z); 3255 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3256 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3257
2128 3261
2129void glTexCoord (float s, float t) 3262void glTexCoord (float s, float t)
2130 CODE: 3263 CODE:
2131 glTexCoord2f (s, t); 3264 glTexCoord2f (s, t);
2132 3265
3266void glRect (float x1, float y1, float x2, float y2)
3267 CODE:
3268 glRectf (x1, y1, x2, y2);
3269
3270void glRect_lineloop (float x1, float y1, float x2, float y2)
3271 CODE:
3272 glBegin (GL_LINE_LOOP);
3273 glVertex2f (x1, y1);
3274 glVertex2f (x2, y1);
3275 glVertex2f (x2, y2);
3276 glVertex2f (x1, y2);
3277 glEnd ();
3278
3279PROTOTYPES: ENABLE
3280
3281void glBegin (int mode)
3282
3283void glEnd ()
3284
3285void glPointSize (GLfloat size)
3286
3287void glLineWidth (GLfloat width)
3288
3289void glInterleavedArrays (int format, int stride, char *data)
3290
3291void glDrawElements (int mode, int count, int type, char *indices)
3292
3293# 1.2 void glDrawRangeElements (int mode, int start, int end
3294
2133void glTexEnv (int target, int pname, float param) 3295void glTexEnv (int target, int pname, float param)
2134 CODE: 3296 CODE:
2135 glTexEnvf (target, pname, param); 3297 glTexEnvf (target, pname, param);
2136 3298
2137void glTexParameter (int target, int pname, float param) 3299void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3315void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3316 CODE:
2155 if (gl.SeparableFilter2D) 3317 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3318 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3319
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3320void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3321
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3322void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3323
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3324void glDrawPixels (int width, int height, int format, int type, char *pixels)
3325
3326void glPixelZoom (float x, float y)
2163 3327
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3328void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3329
2166int glGenTexture () 3330int glGenTexture ()
2167 CODE: 3331 CODE:
2168{ 3332 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3333 OUTPUT:
2174 RETVAL 3334 RETVAL
2175 3335
2176void glDeleteTexture (int name) 3336void glDeleteTexture (int name)
2177 CODE: 3337 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3338 del_texture (name);
2181} 3339
2182
2183int glGenList () 3340int glGenList ()
2184 CODE: 3341 CODE:
2185 RETVAL = glGenLists (1); 3342 RETVAL = glGenLists (1);
2186 OUTPUT: 3343 OUTPUT:
2187 RETVAL 3344 RETVAL
2194 3351
2195void glEndList () 3352void glEndList ()
2196 3353
2197void glCallList (int list) 3354void glCallList (int list)
2198 3355
3356void c_init ()
3357 CODE:
3358 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3359 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3360
3361MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3362
3363PROTOTYPES: DISABLE
3364
3365void
3366find_widget (SV *self, NV x, NV y)
3367 PPCODE:
3368{
3369 if (within_widget (self, x, y))
3370 XPUSHs (self);
3371}
3372
3373BOOT:
3374{
3375 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3376
3377 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3378 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3379 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3380 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3381}
3382
3383void
3384draw (SV *self)
3385 CODE:
3386{
3387 HV *hv;
3388 SV **svp;
3389 NV x, y, w, h;
3390 SV *draw_x_sv = GvSV (draw_x_gv);
3391 SV *draw_y_sv = GvSV (draw_y_gv);
3392 SV *draw_w_sv = GvSV (draw_w_gv);
3393 SV *draw_h_sv = GvSV (draw_h_gv);
3394 double draw_x, draw_y;
3395
3396 if (!SvROK (self))
3397 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3398
3399 hv = (HV *)SvRV (self);
3400
3401 if (SvTYPE (hv) != SVt_PVHV)
3402 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3403
3404 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3405 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3406
3407 if (!h || !w)
3408 XSRETURN_EMPTY;
3409
3410 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3411 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3412
3413 draw_x = SvNV (draw_x_sv) + x;
3414 draw_y = SvNV (draw_y_sv) + y;
3415
3416 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3417 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3418 XSRETURN_EMPTY;
3419
3420 sv_setnv (draw_x_sv, draw_x);
3421 sv_setnv (draw_y_sv, draw_y);
3422
3423 glPushMatrix ();
3424 glTranslated (x, y, 0);
3425
3426 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3427 {
3428 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3429
3430 if (svp && SvTRUE (*svp))
3431 {
3432 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3433 glEnable (GL_BLEND);
3434 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3435 glBegin (GL_QUADS);
3436 glVertex2f (0, 0);
3437 glVertex2f (w, 0);
3438 glVertex2f (w, h);
3439 glVertex2f (0, h);
3440 glEnd ();
3441 glDisable (GL_BLEND);
3442 }
3443 }
3444#if 0
3445 // draw borders, for debugging
3446 glPushMatrix ();
3447 glColor4f (1., 1., 0., 1.);
3448 glTranslatef (.5, .5, 0.);
3449 glBegin (GL_LINE_LOOP);
3450 glVertex2f (0 , 0);
3451 glVertex2f (w - 1, 0);
3452 glVertex2f (w - 1, h - 1);
3453 glVertex2f (0 , h - 1);
3454 glEnd ();
3455 glPopMatrix ();
3456#endif
3457 PUSHMARK (SP);
3458 XPUSHs (self);
3459 PUTBACK;
3460 call_method ("_draw", G_VOID | G_DISCARD);
3461 SPAGAIN;
3462
3463 glPopMatrix ();
3464
3465 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3466 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3467}
3468

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