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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.320 by root, Sun Nov 18 01:00:10 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
123
124static AV *texture_av;
60 125
61static struct 126static struct
62{ 127{
63#define GL_FUNC(ptr,name) ptr name; 128#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 129#include "glfunc.h"
65#undef GL_FUNC 130#undef GL_FUNC
66} gl; 131} gl;
67 132
133static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 134gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 135{
70 if (gl.BlendFuncSeparate) 136 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 137 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 138 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 140 else
75 glBlendFunc (sa, da); 141 glBlendFunc (sa, da);
76} 142}
77 143
144static GLuint
145gen_texture ()
146{
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155}
156
157static void
158del_texture (GLuint name)
159{
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166}
167
78#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
79 170
80#include "pango-font.c" 171#include "pango-font.c"
81#include "pango-fontmap.c" 172#include "pango-fontmap.c"
82#include "pango-render.c" 173#include "pango-render.c"
83 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
86 179
87typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
88 181
89static int 182static int
90shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
91{ 184{
92 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
93 186
94 while (attrs) 187 while (attrs)
95 { 188 {
96 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 190
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 192 return 1;
100 193
101 attrs = attrs->next; 194 attrs = attrs->next;
106 199
107typedef struct cf_layout { 200typedef struct cf_layout {
108 PangoLayout *pl; 201 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
110 int base_height; 203 int base_height;
111 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
112} *CFPlus__Layout; 206} *DC__Layout;
113 207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
120{ 214{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 249
156 *w = rect.width; 250 *w = rect.width;
157 *h = rect.height; 251 *h = rect.height;
158} 252}
159 253
254typedef uint16_t tileid;
160typedef uint16_t mapface; 255typedef uint16_t faceid;
161 256
162typedef struct { 257typedef struct {
163 GLint name; 258 GLuint name;
164 int w, h; 259 int w, h;
165 float s, t; 260 float s, t;
166 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
167} maptex; 265} maptex;
168 266
169typedef struct { 267typedef struct {
170 uint32_t player; 268 uint32_t player;
171 mapface face[3]; 269 tileid tile[3];
172 uint16_t darkness; 270 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 271 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 272} mapcell;
175 273
176typedef struct { 274typedef struct {
177 int32_t c0, c1; 275 int32_t c0, c1;
178 mapcell *col; 276 mapcell *col;
179} maprow; 277} maprow;
180 278
181typedef struct map { 279typedef struct map {
182 int x, y, w, h; 280 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 281 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 282 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 283 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 284
190 int32_t rows; 285 int32_t rows;
191 maprow *row; 286 maprow *row;
192} *CFPlus__Map; 287} *DC__Map;
193 288
194static char * 289static char *
195prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
196{ 291{
197 char *p; 292 char *p;
214} 309}
215 310
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 313
314static void
315need_facenum (struct map *self, faceid face)
316{
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322}
323
324static void
325need_texid (struct map *self, int texid)
326{
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332}
333
219static maprow * 334static maprow *
220map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
221{ 336{
222 if (0 > y) 337 if (0 > y)
223 { 338 {
224 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
263 378
264 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
265} 380}
266 381
267static mapcell * 382static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
269{ 384{
270 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
271} 386}
272 387
273static void 388static void
274map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
275{ 390{
276 int r; 391 int r;
277 392
278 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
286 self->oy = 0; 401 self->oy = 0;
287 self->row = 0; 402 self->row = 0;
288 self->rows = 0; 403 self->rows = 0;
289} 404}
290 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
291static void 416static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 418{
294 int x, y; 419 int x, y;
295 maprow *row; 420 maprow *row;
296 mapcell *cell; 421 mapcell *cell;
297 422
309 if (x >= row->c1) 434 if (x >= row->c1)
310 break; 435 break;
311 436
312 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
313 438
314 cell->darkness = 0; 439 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 440 }
319 } 441 }
442}
443
444typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447} smooth_key;
448
449static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
320} 458}
321 459
322static void 460static void
323music_finished (void) 461music_finished (void)
324{ 462{
341 ev.code = 1; 479 ev.code = 1;
342 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
343 ev.data2 = 0; 481 ev.data2 = 0;
344 482
345 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
346} 490}
347 491
348static unsigned int 492static unsigned int
349minpot (unsigned int n) 493minpot (unsigned int n)
350{ 494{
360 n |= n >> 16; 504 n |= n >> 16;
361 505
362 return n + 1; 506 return n + 1;
363} 507}
364 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
365/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
368 523
369MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main (SV *real_main)
583{
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588}
589
590#ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617#else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623#endif
624
625MODULE = Deliantra::Client PACKAGE = DC
370 626
371PROTOTYPES: ENABLE 627PROTOTYPES: ENABLE
372 628
373BOOT: 629BOOT:
374{ 630{
375 HV *stash = gv_stashpv ("CFPlus", 1); 631 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 632 static const struct {
377 const char *name; 633 const char *name;
378 IV iv; 634 IV iv;
379 } *civ, const_iv[] = { 635 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 636# define const_iv(name) { # name, (IV)name }
402 658
403 const_iv (SDL_APPINPUTFOCUS), 659 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 660 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 661 const_iv (SDL_APPACTIVE),
406 662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 715 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 716 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 717 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 718 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 719 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 791 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 792 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 793 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 794 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
488# undef const_iv 829# undef const_iv
489 }; 830 };
490 831
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
493 834
494 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
495 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
496} 837}
497 838
509 RETVAL 850 RETVAL
510 851
511NV floor (NV x) 852NV floor (NV x)
512 853
513NV ceil (NV x) 854NV ceil (NV x)
855
856IV minpot (UV n)
857
858IV popcount (UV n)
859
860NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
514 865
515void 866void
516pango_init () 867pango_init ()
517 CODE: 868 CODE:
518{ 869{
519 opengl_fontmap = pango_opengl_font_map_new (); 870 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874#if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877#endif
522} 878}
523 879
524int 880char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 881
527void 882void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885int SDL_Init (U32 flags)
886
887int SDL_InitSubSystem (U32 flags)
888
889void SDL_QuitSubSystem (U32 flags)
890
528SDL_Quit () 891void SDL_Quit ()
529 892
893int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
902
530void 903void
531SDL_ListModes () 904SDL_ListModes (int rgb, int alpha)
532 PPCODE: 905 PPCODE:
533{ 906{
534 SDL_Rect **m; 907 SDL_Rect **m;
535 908
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 913
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 914 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 915 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 916
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 917 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 921
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 924
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 926
560 if (m && m != (SDL_Rect **)-1) 927 if (m && m != (SDL_Rect **)-1)
561 while (*m) 928 while (*m)
562 { 929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
563 AV *av = newAV (); 932 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 933 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 934 av_push (av, newSViv ((*m)->h));
935 av_push (av, newSViv (rgb));
936 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
567 939
568 ++m; 940 ++m;
569 } 941 }
570} 942}
571 943
572char *
573SDL_GetError ()
574
575int 944int
576SDL_SetVideoMode (int w, int h, int fullscreen) 945SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 946 CODE:
947{
948 SDL_EnableUNICODE (1);
949 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
950
951 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
952 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
953 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
954 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
955
578 RETVAL = !!SDL_SetVideoMode ( 956 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 957 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 958 );
959
581 if (RETVAL) 960 if (RETVAL)
582 { 961 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 962 av_clear (texture_av);
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 963#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 964#include "glfunc.h"
586# undef GL_FUNC 965#undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
587 } 968 }
969}
588 OUTPUT: 970 OUTPUT:
589 RETVAL 971 RETVAL
972
973void
974SDL_WM_SetCaption (const char *title, const char *icon)
590 975
591void 976void
592SDL_GL_SwapBuffers () 977SDL_GL_SwapBuffers ()
593 978
594char * 979char *
595SDL_GetKeyName (int sym) 980SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
596 982
983int
984SDL_GetAppState ()
985
986int
987SDL_GetModState ()
988
989int
990SDL_WaitEvent ()
991 C_ARGS: 0
992
597void 993void
598SDL_PollEvent () 994SDL_PumpEvents ()
995
996void
997peep_events ()
599 PPCODE: 998 PPCODE:
600{ 999{
601 SDL_Event ev; 1000 SDL_Event ev;
602 1001
603 while (SDL_PollEvent (&ev)) 1002 SDL_PumpEvents ();
1003 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 1004 {
605 HV *hv = newHV (); 1005 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1006 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 1007
608 switch (ev.type) 1008 switch (ev.type)
609 { 1009 {
610 case SDL_KEYDOWN: 1010 case SDL_KEYDOWN:
611 case SDL_KEYUP: 1011 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 1017 break;
618 1018
619 case SDL_ACTIVEEVENT: 1019 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1021 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 1022 break;
623 1023
624 case SDL_MOUSEMOTION: 1024 case SDL_MOUSEMOTION:
1025 {
1026 int state = ev.motion.state;
1027 int x = ev.motion.x;
1028 int y = ev.motion.y;
1029 int xrel = ev.motion.xrel;
1030 int yrel = ev.motion.yrel;
1031
1032 /* do simplistic event compression */
1033 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1034 && state == ev.motion.state)
1035 {
1036 xrel += ev.motion.xrel;
1037 yrel += ev.motion.yrel;
1038 x = ev.motion.x;
1039 y = ev.motion.y;
1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1041 }
1042
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1044 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1045 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1046 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1049 }
632 break; 1050 break;
633 1051
634 case SDL_MOUSEBUTTONDOWN: 1052 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1053 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1055
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1066 break;
649 } 1067 }
650 1068
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1070 }
653} 1071}
654 1072
1073char *
1074SDL_AudioDriverName ()
1075 CODE:
1076{
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082}
1083 OUTPUT:
1084 RETVAL
1085
655int 1086int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1088 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1089 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1090 Mix_ChannelFinished (channel_finished);
660 1091
661void 1092void
1093Mix_QuerySpec ()
1094 PPCODE:
1095{
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106}
1107
1108void
662Mix_CloseAudio () 1109Mix_CloseAudio ()
663 1110
664int 1111int
665Mix_AllocateChannels (int numchans = -1) 1112Mix_AllocateChannels (int numchans = -1)
666 1113
1114const char *
1115Mix_GetError ()
1116
667void 1117void
668lowdelay (int fd, int val = 1) 1118lowdelay (int fd, int val = 1)
669 CODE: 1119 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1121
674void 1122void
675win32_proxy_info () 1123win32_proxy_info ()
676 PPCODE: 1124 PPCODE:
677{ 1125{
698 } 1146 }
699 } 1147 }
700#endif 1148#endif
701} 1149}
702 1150
703void 1151int
704add_font (char *file) 1152add_font (char *file)
705 CODE: 1153 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1155 OUTPUT:
1156 RETVAL
1157
1158void
1159IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162void
1163Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
707 1164
708void 1165void
709load_image_inline (SV *image_) 1166load_image_inline (SV *image_)
710 ALIAS: 1167 ALIAS:
711 load_image_file = 1 1168 load_image_file = 1
714 STRLEN image_len; 1171 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1172 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1173 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1174 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1175 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1176 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1177 : SDL_RWFromConstMem (image, image_len);
721 1178
722 if (!rw) 1179 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1180 croak ("load_image: %s", SDL_GetError ());
724 1181
757 1214
758 SDL_LockSurface (surface2); 1215 SDL_LockSurface (surface2);
759 EXTEND (SP, 6); 1216 EXTEND (SP, 6);
760 PUSHs (sv_2mortal (newSViv (surface2->w))); 1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
761 PUSHs (sv_2mortal (newSViv (surface2->h))); 1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
762 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
763 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
764 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
765 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
766 SDL_UnlockSurface (surface2); 1223 SDL_UnlockSurface (surface2);
767 1224
797void 1254void
798error (char *message) 1255error (char *message)
799 CODE: 1256 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1257 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1258#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1260#endif
804 1261
805void 1262void
806fatal (char *message) 1263fatal (char *message)
807 CODE: 1264 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1265 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1266#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1268#endif
812 _exit (1); 1269 _exit (1);
813 1270
814void 1271void
815_exit (int retval = 0) 1272_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1275 ExitThread (retval); // unclean, please beam me up
819#else 1276#else
820 _exit (retval); 1277 _exit (retval);
821#endif 1278#endif
822 1279
823MODULE = CFPlus PACKAGE = CFPlus::Font 1280void
1281debug ()
1282 CODE:
1283{
1284#if DEBUG
1285 VALGRIND_DO_LEAK_CHECK;
1286#endif
1287}
824 1288
825CFPlus::Font 1289int
1290SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1296MODULE = Deliantra::Client PACKAGE = DC::Font
1297
1298PROTOTYPES: DISABLE
1299
1300DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1301new_from_file (SV *klass, char *path, int id = 0)
827 CODE: 1302 CODE:
828{ 1303{
829 int count; 1304 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
831 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
833} 1308}
834 OUTPUT: 1309 OUTPUT:
835 RETVAL 1310 RETVAL
836 1311
837void 1312void
838DESTROY (CFPlus::Font self) 1313DESTROY (DC::Font self)
839 CODE: 1314 CODE:
840 pango_font_description_free (self); 1315 pango_font_description_free (self);
841 1316
842void 1317void
843make_default (CFPlus::Font self) 1318make_default (DC::Font self)
1319 PROTOTYPE: $
844 CODE: 1320 CODE:
845 default_font = self; 1321 default_font = self;
846 1322
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1323MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1324
1325PROTOTYPES: DISABLE
1326
849void 1327void
850reset_glyph_cache () 1328glyph_cache_backup ()
1329 PROTOTYPE:
851 CODE: 1330 CODE:
1331 tc_backup ();
1332
1333void
1334glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
852 tc_clear (); 1337 tc_restore ();
853 1338
854CFPlus::Layout 1339DC::Layout
855new (SV *class) 1340new (SV *klass)
856 CODE: 1341 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1342 New (0, RETVAL, 1, struct cf_layout);
858 1343
859 RETVAL->pl = pango_layout_new (opengl_context); 1344 RETVAL->pl = pango_layout_new (opengl_context);
860 RETVAL->r = 1.; 1345 RETVAL->r = 1.;
861 RETVAL->g = 1.; 1346 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1347 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1348 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1349 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
866 1352
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1354 layout_update_font (RETVAL);
869 OUTPUT: 1355 OUTPUT:
870 RETVAL 1356 RETVAL
871 1357
872void 1358void
873DESTROY (CFPlus::Layout self) 1359DESTROY (DC::Layout self)
874 CODE: 1360 CODE:
875 g_object_unref (self->pl); 1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
876 Safefree (self); 1363 Safefree (self);
877 1364
878void 1365void
879set_text (CFPlus::Layout self, SV *text_) 1366set_text (DC::Layout self, SV *text_)
880 CODE: 1367 CODE:
881{ 1368{
882 STRLEN textlen; 1369 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1370 char *text = SvPVutf8 (text_, textlen);
884 1371
885 pango_layout_set_text (self->pl, text, textlen); 1372 pango_layout_set_text (self->pl, text, textlen);
886} 1373}
887 1374
888void 1375void
889set_markup (CFPlus::Layout self, SV *text_) 1376set_markup (DC::Layout self, SV *text_)
890 CODE: 1377 CODE:
891{ 1378{
892 STRLEN textlen; 1379 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1380 char *text = SvPVutf8 (text_, textlen);
894 1381
895 pango_layout_set_markup (self->pl, text, textlen); 1382 pango_layout_set_markup (self->pl, text, textlen);
896} 1383}
897 1384
898void 1385void
899set_shapes (CFPlus::Layout self, ...) 1386set_shapes (DC::Layout self, ...)
900 CODE: 1387 CODE:
901{ 1388{
902 PangoAttrList *attrs = 0; 1389 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1390 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1391 const char *pos = text;
939 if (attrs) 1426 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1427 pango_layout_set_attributes (self->pl, attrs);
941} 1428}
942 1429
943void 1430void
944get_shapes (CFPlus::Layout self) 1431get_shapes (DC::Layout self)
945 PPCODE: 1432 PPCODE:
946{ 1433{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1435
949 do 1436 do
950 { 1437 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1439
953 if (run && shape_attr_p (run)) 1440 if (run && shape_attr_p (run))
954 { 1441 {
955 PangoRectangle extents; 1442 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1451
965 pango_layout_iter_free (iter); 1452 pango_layout_iter_free (iter);
966} 1453}
967 1454
968int 1455int
969has_wrapped (CFPlus::Layout self) 1456has_wrapped (DC::Layout self)
970 CODE: 1457 CODE:
971{ 1458{
972 int lines = 1; 1459 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1460 const char *text = pango_layout_get_text (self->pl);
974 1461
979} 1466}
980 OUTPUT: 1467 OUTPUT:
981 RETVAL 1468 RETVAL
982 1469
983SV * 1470SV *
984get_text (CFPlus::Layout self) 1471get_text (DC::Layout self)
985 CODE: 1472 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1474 sv_utf8_decode (RETVAL);
988 OUTPUT: 1475 OUTPUT:
989 RETVAL 1476 RETVAL
990 1477
991void 1478void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1479set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1480 CODE:
994 self->r = r; 1481 self->r = r;
995 self->g = g; 1482 self->g = g;
996 self->b = b; 1483 self->b = b;
997 self->a = a; 1484 self->a = a;
998 1485
999void 1486void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1487set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1488 CODE:
1002 if (self->font != font) 1489 if (self->font != font)
1003 { 1490 {
1004 self->font = font; 1491 self->font = font;
1005 layout_update_font (self); 1492 layout_update_font (self);
1006 } 1493 }
1007 1494
1008void 1495void
1009set_height (CFPlus::Layout self, int base_height) 1496set_height (DC::Layout self, int base_height)
1010 CODE: 1497 CODE:
1011 if (self->base_height != base_height) 1498 if (self->base_height != base_height)
1012 { 1499 {
1013 self->base_height = base_height; 1500 self->base_height = base_height;
1014 layout_update_font (self); 1501 layout_update_font (self);
1015 } 1502 }
1016 1503
1017void 1504void
1018set_width (CFPlus::Layout self, int max_width = -1) 1505set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1506 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1508
1022void 1509void
1023set_indent (CFPlus::Layout self, int indent) 1510set_indent (DC::Layout self, int indent)
1024 CODE: 1511 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1513
1027void 1514void
1028set_spacing (CFPlus::Layout self, int spacing) 1515set_spacing (DC::Layout self, int spacing)
1029 CODE: 1516 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1518
1032void 1519void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1520set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1521 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1522 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1526 : PANGO_ELLIPSIZE_NONE
1040 ); 1527 );
1041 1528
1042void 1529void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1530set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1531 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1533
1047void 1534void
1048size (CFPlus::Layout self) 1535size (DC::Layout self)
1049 PPCODE: 1536 PPCODE:
1050{ 1537{
1051 int w, h; 1538 int w, h;
1052 1539
1053 layout_get_pixel_size (self, &w, &h); 1540 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1543 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1544 PUSHs (sv_2mortal (newSViv (h)));
1058} 1545}
1059 1546
1060int 1547int
1061descent (CFPlus::Layout self) 1548descent (DC::Layout self)
1062 CODE: 1549 CODE:
1063{ 1550{
1064 PangoRectangle rect; 1551 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1554 RETVAL = PANGO_DESCENT (rect);
1068} 1555}
1069 OUTPUT: 1556 OUTPUT:
1070 RETVAL 1557 RETVAL
1071 1558
1072int 1559int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1560xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1561 CODE:
1075{ 1562{
1076 int index, trailing; 1563 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1565 RETVAL = index + trailing;
1079} 1566}
1080 OUTPUT: 1567 OUTPUT:
1081 RETVAL 1568 RETVAL
1082 1569
1083void 1570void
1084cursor_pos (CFPlus::Layout self, int index) 1571cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1572 PPCODE:
1086{ 1573{
1087 PangoRectangle strong_pos; 1574 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1576
1090 EXTEND (SP, 3); 1577 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1581}
1095 1582
1096void 1583void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1584index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1585 PPCODE:
1099{ 1586{
1100 int line, x; 1587 int line, x;
1101 1588
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1590#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1592 --line;
1593#endif
1105 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1595 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1597}
1109 1598
1110void 1599void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1600line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1601 PPCODE:
1113{ 1602{
1114 PangoLayoutLine *lp; 1603 PangoLayoutLine *lp;
1115 int index, trailing; 1604 int index, trailing;
1116 1605
1117 if (line < 0) 1606 if (line < 0)
1118 XSRETURN_EMPTY; 1607 XSRETURN_EMPTY;
1119 1608
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1610 XSRETURN_EMPTY; /* do better */
1122 1611
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1613
1125 EXTEND (SP, 2); 1614 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1620 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1621 }
1133} 1622}
1134 1623
1135void 1624void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1625render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1626 CODE:
1627 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1628 pango_opengl_render_layout_subpixel (
1139 self->pl, 1629 self->pl,
1630 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1631 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1632 self->r, self->g, self->b, self->a,
1142 flags 1633 flags
1143 ); 1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1144 1638
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1639void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1640draw (DC::Layout self)
1149 CODE: 1641 CODE:
1150{ 1642{
1151 int ow = SvIV (w_); 1643 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1650
1154 if (ow && oh) 1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656}
1657
1658MODULE = Deliantra::Client PACKAGE = DC::Texture
1659
1660PROTOTYPES: ENABLE
1661
1662void
1663pad (SV *data_, int ow, int oh, int nw, int nh)
1664 CODE:
1665{
1666 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1667 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1668 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1669 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1670 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1671 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1672
1168 SvPOK_only (result_); 1673 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1674 SvCUR_set (result_, nw * nh * bpp);
1170 1675
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1676 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1677 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1678 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1679
1175 sv_setsv (data_, result_); 1680 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1681 }
1182} 1682}
1183 1683
1184void 1684void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1685draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1691{
1192 HV *hv = (HV *)SvRV (self); 1692 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1196 1699
1197 if (items < 5) 1700 if (items < 5)
1198 { 1701 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1731 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1732 glDisable (GL_BLEND);
1230 } 1733 }
1231} 1734}
1232 1735
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1736void
1737draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740{
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1234 1745
1235CFPlus::Map 1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855}
1856
1857IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1858 CODE:
1859{
1860 GLint width;
1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1862 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1863 RETVAL = width > 0;
1864}
1865 OUTPUT:
1866 RETVAL
1867
1868MODULE = Deliantra::Client PACKAGE = DC::Map
1869
1870PROTOTYPES: DISABLE
1871
1872DC::Map
1236new (SV *class) 1873new (SV *klass)
1237 CODE: 1874 CODE:
1238 New (0, RETVAL, 1, struct map); 1875 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1876 RETVAL->x = 0;
1240 RETVAL->y = 0; 1877 RETVAL->y = 0;
1241 RETVAL->w = 0; 1878 RETVAL->w = 0;
1242 RETVAL->h = 0; 1879 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1880 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1881 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1882 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1883 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1884 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1885 RETVAL->row = 0;
1251 OUTPUT: 1886 OUTPUT:
1252 RETVAL 1887 RETVAL
1253 1888
1254void 1889void
1255DESTROY (CFPlus::Map self) 1890DESTROY (DC::Map self)
1256 CODE: 1891 CODE:
1257{ 1892{
1258 map_clear (self); 1893 map_clear (self);
1259 Safefree (self->face); 1894 Safefree (self->face2tile);
1260 Safefree (self->tex); 1895 Safefree (self->tex);
1261 Safefree (self); 1896 Safefree (self);
1262} 1897}
1263 1898
1264void 1899void
1265resize (CFPlus::Map self, int map_width, int map_height) 1900resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1901 CODE:
1267 self->w = map_width; 1902 self->w = map_width;
1268 self->h = map_height; 1903 self->h = map_height;
1269 1904
1270void 1905void
1271clear (CFPlus::Map self) 1906clear (DC::Map self)
1272 CODE: 1907 CODE:
1273 map_clear (self); 1908 map_clear (self);
1274 1909
1275void 1910void
1276set_face (CFPlus::Map self, int face, int texid) 1911set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1912 CODE:
1278{ 1913{
1279 while (self->faces <= face) 1914 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1915 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1916}
1287 1917
1288void 1918void
1919set_smooth (DC::Map self, int face, int smooth, int level)
1920 CODE:
1921{
1922 tileid texid;
1923 maptex *tex;
1924
1925 if (face < 0 || face >= self->faces)
1926 return;
1927
1928 if (smooth < 0 || smooth >= self->faces)
1929 return;
1930
1931 texid = self->face2tile [face];
1932
1933 if (!texid)
1934 return;
1935
1936 tex = self->tex + texid;
1937 tex->smoothtile = self->face2tile [smooth];
1938 tex->smoothlevel = level;
1939}
1940
1941void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1942set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1943 CODE:
1291{ 1944{
1292 while (self->texs <= texid) 1945 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1946
1298 { 1947 {
1299 maptex *tex = self->tex + texid; 1948 maptex *tex = self->tex + texid;
1300 1949
1301 tex->name = name; 1950 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1966 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1967 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1969}
1321 1970
1971void
1972expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1322int 1991int
1323ox (CFPlus::Map self) 1992ox (DC::Map self)
1324 ALIAS: 1993 ALIAS:
1325 oy = 1 1994 oy = 1
1326 x = 2 1995 x = 2
1327 y = 3 1996 y = 3
1328 w = 4 1997 w = 4
1339 } 2008 }
1340 OUTPUT: 2009 OUTPUT:
1341 RETVAL 2010 RETVAL
1342 2011
1343void 2012void
1344scroll (CFPlus::Map self, int dx, int dy) 2013scroll (DC::Map self, int dx, int dy)
1345 CODE: 2014 CODE:
1346{ 2015{
1347 if (dx > 0) 2016 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 2017 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 2018 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2019 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 2020
1352 if (dy > 0) 2021 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 2022 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 2023 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2024 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 2025
1357 self->ox += dx; self->x += dx; 2026 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 2027 self->oy += dy; self->y += dy;
1359 2028
1360 while (self->y < 0) 2029 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 2033 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 2034 self->y += MAP_EXTEND_Y;
1366 } 2035 }
1367} 2036}
1368 2037
1369void 2038SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 2039map1a_update (DC::Map self, SV *data_)
1371 CODE: 2040 CODE:
1372{ 2041{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 2044 mapcell *cell;
1376 int x, y, flags; 2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
1377 2048
1378 while (data < data_end - 1) 2049 while (data < data_end - 1)
1379 { 2050 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 2051 flags = (data [0] << 8) + data [1]; data += 2;
1381 2052
1394 2065
1395 //TODO: don't trust server data to be in-range(!) 2066 //TODO: don't trust server data to be in-range(!)
1396 2067
1397 if (flags & 8) 2068 if (flags & 8)
1398 { 2069 {
2070 uint8_t ext, cmd;
2071
1399 if (extmap) 2072 do
1400 { 2073 {
1401 uint8_t ext, cmd; 2074 ext = *data++;
2075 cmd = ext & 0x7f;
1402 2076
1403 do 2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
1404 { 2080 {
1405 ext = *data++;
1406 cmd = ext & 0x3f;
1407
1408 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health
1411 {
1412 cell->stat_width = 1; 2081 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 2082 cell->stat_hp = *data++;
1414 }
1415 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47)
1418 {
1419 if (*data == 8)
1420 ; // decode player uuid
1421
1422 data += *data + 1;
1423 }
1424 else if (cmd == 8) // cell flags
1425 cell->flags = *data++;
1426 else if (ext & 0x40) // unknown, multibyte => skip
1427 data += *data + 1;
1428 else
1429 data++;
1430 } 2083 }
1431 while (ext & 0x80); 2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
1432 } 2101 }
1433 else 2102 while (ext & 0x80);
1434 cell->darkness = *data++ + 1;
1435 } 2103 }
1436 2104
2105 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 2106 if (flags & (4 >> z))
1438 { 2107 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2108 faceid face = (data [0] << 8) + data [1]; data += 2;
2109 need_facenum (self, face);
2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
1440 } 2127 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 2128 }
1452 else 2129 else
1453 cell->darkness = 0; 2130 CELL_CLEAR (cell);
1454 } 2131 }
1455} 2132}
2133 OUTPUT:
2134 RETVAL
1456 2135
1457SV * 2136SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2137mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 2138 CODE:
1460{ 2139{
1461 int x1, x; 2140 int x1, x;
1462 int y1, y; 2141 int y1, y;
1463 int z; 2142 int z;
1476 ? self->row + y 2155 ? self->row + y
1477 : 0; 2156 : 0;
1478 2157
1479 for (x = x0; x < x1; x++) 2158 for (x = x0; x < x1; x++)
1480 { 2159 {
1481 int r = 32, g = 32, b = 32, a = 192; 2160 unsigned int r = 32, g = 32, b = 32, a = 192;
1482 2161
1483 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1484 { 2163 {
1485 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1486 2165
1487 for (z = 0; z <= 0; z++) 2166 for (z = 0; z <= 0; z++)
1488 { 2167 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 2168 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 2169 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 2170 int a1 = tex.a;
1496 2171
1497 r = (r * a0 + tex.r * a1) / 255; 2172 r = div255 (r * a0 + tex.r * a1);
1498 g = (g * a0 + tex.g * a1) / 255; 2173 g = div255 (g * a0 + tex.g * a1);
1499 b = (b * a0 + tex.b * a1) / 255; 2174 b = div255 (b * a0 + tex.b * a1);
1500 a = (a * a0 + tex.a * a1) / 255; 2175 a = div255 (a * a0 + tex.a * a1);
1501 }
1502 } 2176 }
1503 } 2177 }
1504 2178
1505 *map++ = (r ) 2179 *map++ = (r )
1506 | (g << 8) 2180 | (g << 8)
1513} 2187}
1514 OUTPUT: 2188 OUTPUT:
1515 RETVAL 2189 RETVAL
1516 2190
1517void 2191void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2193 CODE:
1520{ 2194{
1521 int x, y, z; 2195 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2196
1525 glColor4ub (255, 255, 255, 255); 2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2200 smooth_key skey;
2201 int pl_x, pl_y;
2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
2207
2208 pl_tex.name = 0;
2209
2210 // that's current max. sorry.
2211 if (sw > 255) sw = 255;
2212 if (sh > 255) sh = 255;
2213
2214 // clear key, in case of extra padding
2215 memset (&skey, 0, sizeof (skey));
2216
2217 memset (&key, 0, sizeof (key));
2218 key.r = 255;
2219 key.g = 255;
2220 key.b = 255;
2221 key.a = 255;
2222 key.mode = GL_QUADS;
2223 key.format = GL_T2F_V3F;
2224
2225 mx += self->x;
2226 my += self->y;
2227
2228 // first pass: determine smooth_max
2229 // rather ugly, if you ask me
2230 // could also be stored inside mapcell and updated on change
2231 memset (smooth_max, 0, sizeof (smooth_max));
2232
2233 for (y = 0; y < sh; y++)
2234 if (0 <= y + my && y + my < self->rows)
2235 {
2236 maprow *row = self->row + (y + my);
2237
2238 for (x = 0; x < sw; x++)
2239 if (row->c0 <= x + mx && x + mx < row->c1)
2240 {
2241 mapcell *cell = row->col + (x + mx - row->c0);
2242
2243 smooth_max[x + 1][y + 1] =
2244 MAX (self->tex [cell->tile [0]].smoothlevel,
2245 MAX (self->tex [cell->tile [1]].smoothlevel,
2246 self->tex [cell->tile [2]].smoothlevel));
2247 }
2248 }
1526 2249
1527 glEnable (GL_BLEND); 2250 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2253
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2254 for (z = 0; z <= 2; z++)
2255 {
2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
2258
1540 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1542 { 2261 {
1543 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1544 2263
1545 for (x = 0; x < sw; x++) 2264 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2265 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2266 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2267 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2268 tileid tile = cell->tile [z];
2269
2270 if (tile)
2271 {
2272 maptex tex = self->tex [tile];
2273 int px, py;
1551 2274
1552 if (face && face < self->texs) 2275 if (key.texname != tex.name)
2276 {
2277 self->tex [tile].unused = 0;
2278
2279 if (!tex.name)
2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2281
2282 key.texname = tex.name;
2283 arr = rc_array (rc, &key);
2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2288
2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2290 {
2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
2294 continue;
2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2301
2302 // update smooth hash
2303 if (tex.smoothtile)
2304 {
2305 skey.tile = tex.smoothtile;
2306 skey.level = tex.smoothlevel;
2307
2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2309
2310 // add bits to current tile and all neighbours. skey.x|y is
2311 // shifted +1|+1 so we always stay positive.
2312
2313 // bits is ___n cccc CCCC bbbb
2314 // n do not draw borders&corners
2315 // c draw these corners, but...
2316 // C ... not these
2317 // b draw these borders
2318
2319 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2320 // ┃· ·· ·┃ ━━
2321
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓·
2324
2325 // full tile
2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2327
2328 // borders
2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2333
2334 // corners
2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
2362 }
2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
2367
2368 // go through all smoothlevels, lowest to highest, then draw.
2369 // this is basically counting sort
2370 {
2371 int w, b;
2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
2375 for (w = 0; w < 256 / 32; ++w)
2376 {
2377 uint32_t smask = smooth_level [w];
2378 if (smask)
2379 for (b = 0; b < 32; ++b)
2380 if (smask & (((uint32_t)1) << b))
1553 { 2381 {
1554 maptex tex = self->tex [face]; 2382 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2383 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2384
1558 if (last_name != tex.name) 2385 hv_iterinit (smooth);
2386 while ((he = hv_iternext (smooth)))
1559 { 2387 {
1560 glEnd (); 2388 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2389 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2390
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2391 if (!(bits & 0x1000)
2392 && skey->level == level
2393 && level > smooth_max [skey->x][skey->y])
1574 { 2394 {
1575 maptex tex = self->tex [1]; 2395 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2396 int px = (((int)skey->x) - 1) * Tw;
1577 int py = (y + 1) * 32 - tex.h - 6; 2397 int py = (((int)skey->y) - 1) * Th;
2398 int border = bits & 15;
2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2400 float dx = tex.s * .0625f; // 16 images/row
2401 float dy = tex.t * .5f ; // 2 images/column
1578 2402
2403 if (tex.name)
2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
2407 if (key.texname != tex.name)
2408 {
2409 self->tex [skey->tile].unused = 0;
2410
1579 glEnd (); 2411 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2413 glBegin (GL_QUADS);
2414 }
1582 2415
2416 if (border)
2417 {
2418 float ox = border * dx;
2419
2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2424 }
2425
2426 if (corner)
2427 {
2428 float ox = corner * dx;
2429
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
2435 }
2436 }
1587 } 2437 }
1588 } 2438 }
1589 }
1590 } 2439 }
1591 2440
1592 glEnd (); 2441 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
2444 }
2445
2446 hv_clear (smooth);
2447 }
2448
2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
2454
2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
1595 glDisable (GL_BLEND); 2469 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
1596 2472
1597 // top layer: overlays such as the health bar 2473 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2474 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2475 if (0 <= y + my && y + my < self->rows)
1600 { 2476 {
1603 for (x = 0; x < sw; x++) 2479 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2480 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2481 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2482 mapcell *cell = row->col + (x + mx - row->c0);
1607 2483
1608 int px = x * 32; 2484 int px = x * Tw;
1609 int py = y * 32; 2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
1610 2492
1611 if (cell->stat_hp) 2493 if (cell->stat_hp)
1612 { 2494 {
1613 int width = cell->stat_width * 32; 2495 int width = cell->stat_width * Tw;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2497
1616 glColor3ub (0, 0, 0); 2498 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2499 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2500 px + width - 1, py);
1619 2501
1625 } 2507 }
1626 } 2508 }
1627} 2509}
1628 2510
1629void 2511void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2512draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1631 CODE: 2513 CODE:
1632{ 2514{
1633 static float color[16][3] = { 2515 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2516 { 0.00f, 0.00f, 0.00f },
1635 { 1.00F, 1.00F, 1.00F }, 2517 { 1.00f, 1.00f, 1.00f },
1636 { 0.00F, 0.00F, 0.55F }, 2518 { 0.00f, 0.00f, 0.55f },
1637 { 1.00F, 0.00F, 0.00F }, 2519 { 1.00f, 0.00f, 0.00f },
1638 2520
1639 { 1.00F, 0.54F, 0.00F }, 2521 { 1.00f, 0.54f, 0.00f },
1640 { 0.11F, 0.56F, 1.00F }, 2522 { 0.11f, 0.56f, 1.00f },
1641 { 0.93F, 0.46F, 0.00F }, 2523 { 0.93f, 0.46f, 0.00f },
1642 { 0.18F, 0.54F, 0.34F }, 2524 { 0.18f, 0.54f, 0.34f },
1643 2525
1644 { 0.56F, 0.73F, 0.56F }, 2526 { 0.56f, 0.73f, 0.56f },
1645 { 0.80F, 0.80F, 0.80F }, 2527 { 0.80f, 0.80f, 0.80f },
1646 { 0.55F, 0.41F, 0.13F }, 2528 { 0.55f, 0.41f, 0.13f },
1647 { 0.99F, 0.77F, 0.26F }, 2529 { 0.99f, 0.77f, 0.26f },
1648 2530
1649 { 0.74F, 0.65F, 0.41F }, 2531 { 0.74f, 0.65f, 0.41f },
1650 2532
1651 { 0.00F, 1.00F, 1.00F }, 2533 { 0.00f, 1.00f, 1.00f },
1652 { 1.00F, 0.00F, 1.00F }, 2534 { 1.00f, 0.00f, 1.00f },
1653 { 1.00F, 1.00F, 0.00F }, 2535 { 1.00f, 1.00f, 0.00f },
1654 }; 2536 };
1655 2537
1656 int x, y; 2538 int x, y;
1657 2539
1658 glEnable (GL_TEXTURE_2D); 2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND); 2548 glEnable (GL_BLEND);
1661 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1662 glBegin (GL_QUADS); 2550 glBegin (GL_QUADS);
1663 2551
1664 for (y = 0; y < h; y++) 2552 for (y = 0; y < h; y++)
1668 2556
1669 if (m) 2557 if (m)
1670 { 2558 {
1671 float *c = color [m & 15]; 2559 float *c = color [m & 15];
1672 2560
1673 float tx1 = m & 0x40 ? 0.5 : 0.; 2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
1674 float tx2 = tx1 + 0.5; 2562 float tx2 = tx1 + 0.5f;
1675 2563
1676 glColor4f (c[0], c[1], c[2], 0.75); 2564 glColor4f (c[0], c[1], c[2], 1);
1677 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1678 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1679 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1680 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1681 } 2569 }
1685 glDisable (GL_BLEND); 2573 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2574 glDisable (GL_TEXTURE_2D);
1687} 2575}
1688 2576
1689void 2577void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2578fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2579 PPCODE:
1692{ 2580{
1693 int x, y; 2581 int x, y;
1694 int sw4 = (sw + 3) & ~3; 2582 int sw1 = sw + 2;
2583 int sh1 = sh + 2;
2584 int sh3 = sh * 3;
2585 int sw3 = sw * 3;
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1698 memset (darkness, 255, sw4 * sh); 2589 memset (darkness1, 0, sw1*sh1);
2590
1699 SvPOK_only (darkness_sv); 2591 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2592 SvCUR_set (darkness3_sv, sw3 * sh3);
1701 2593
1702 mx += self->x; 2594 mx += self->x - 1;
1703 my += self->y; 2595 my += self->y - 1;
1704 2596
1705 for (y = 0; y < sh; y++) 2597 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2598 if (0 <= y + my && y + my < self->rows)
1707 { 2599 {
1708 maprow *row = self->row + (y + my); 2600 maprow *row = self->row + (y + my);
1709 2601
1710 for (x = 0; x < sw; x++) 2602 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2603 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2604 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2605 mapcell *cell = row->col + (x + mx - row->c0);
1714 2606
1715 darkness[y * sw4 + x] = cell->darkness 2607 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1717 : 255 - FOW_DARKNESS; 2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1718 } 2610 }
1719 } 2611 }
1720 2612
2613 for (y = 0; y < sh; ++y)
2614 for (x = 0; x < sw; ++x)
2615 {
2616 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2617 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2618 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2619 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2620 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2621 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2622 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2623 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2624 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2625
2626 uint8_t r11 = (d11 + d21 + d12) / 3;
2627 uint8_t r21 = d21;
2628 uint8_t r31 = (d21 + d31 + d32) / 3;
2629
2630 uint8_t r12 = d12;
2631 uint8_t r22 = d22;
2632 uint8_t r32 = d32;
2633
2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2635 uint8_t r23 = d23;
2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2637
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2647 }
2648
2649 free (darkness1);
2650
1721 EXTEND (SP, 3); 2651 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2652 PUSHs (sv_2mortal (newSViv (sw3)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2653 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2654 PUSHs (darkness3_sv);
1725} 2655}
1726 2656
1727SV * 2657SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2658get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2659 CODE:
1730{ 2660{
1731 int x, y, x1, y1; 2661 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2662 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2688 if (row && row->c0 <= x && x < row->c1)
1759 { 2689 {
1760 mapcell *cell = row->col + (x - row->c0); 2690 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2691 uint8_t flags = 0;
1762 2692
1763 if (cell->face [0]) flags |= 1; 2693 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2694 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2695 if (cell->tile [2]) flags |= 4;
1766 2696
1767 *data++ = flags; 2697 *data++ = flags;
1768 2698
1769 if (flags & 1) 2699 if (flags & 1)
1770 { 2700 {
2701 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2702 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2703 *data++ = tile;
1773 } 2704 }
1774 2705
1775 if (flags & 2) 2706 if (flags & 2)
1776 { 2707 {
2708 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2709 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2710 *data++ = tile;
1779 } 2711 }
1780 2712
1781 if (flags & 4) 2713 if (flags & 4)
1782 { 2714 {
2715 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2716 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2717 *data++ = tile;
1785 } 2718 }
1786 } 2719 }
1787 else 2720 else
1788 *data++ = 0; 2721 *data++ = 0;
1789 } 2722 }
1790 } 2723 }
1791 2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
1792 SvPOK_only (data_sv); 2728 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
1794 RETVAL = data_sv; 2732 RETVAL = data_sv;
1795} 2733}
1796 OUTPUT: 2734 OUTPUT:
1797 RETVAL 2735 RETVAL
1798 2736
1799void 2737void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2738set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2739 PPCODE:
1802{ 2740{
1803 int x, y, z; 2741 int x, y, z;
1804 int w, h; 2742 int w, h;
1805 int x1, y1; 2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
1806 2754
1807 if (*data++ != 0) 2755 if (*data++ != 0)
1808 return; /* version mismatch */ 2756 XSRETURN_EMPTY; /* version mismatch */
1809 2757
1810 w = *data++ << 8; w |= *data++; 2758 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2759 h = *data++ << 8; h |= *data++;
1812 2760
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2761 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2773 {
1826 maprow *row = map_get_row (self, y); 2774 maprow *row = map_get_row (self, y);
1827 2775
1828 for (x = x0; x < x1; x++) 2776 for (x = x0; x < x1; x++)
1829 { 2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
1830 uint8_t flags = *data++; 2783 flags = *data++;
1831 2784
1832 if (flags) 2785 if (flags)
1833 { 2786 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2787 mapcell *cell = row_get_cell (row, x);
2788 tileid tile[3] = { 0, 0, 0 };
1837 2789
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2790 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2793
1842 if (cell->darkness == 0) 2794 if (cell->darkness == 0)
1843 { 2795 {
1844 cell->darkness = 0; 2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
1845 2798
1846 for (z = 0; z <= 2; z++) 2799 for (z = 0; z <= 2; z++)
1847 { 2800 {
1848 cell->face[z] = face[z]; 2801 tileid t = tile [z];
1849 2802
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2803 if (t >= self->texs || (t && !self->tex [t].name))
2804 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2805 PUSHs (sv_2mortal (newSViv (t)));
2806 need_texid (self, t);
2807 }
2808
2809 cell->tile [z] = t;
1852 } 2810 }
1853 } 2811 }
1854 } 2812 }
1855 } 2813 }
1856 } 2814 }
1857} 2815}
1858 2816
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2817MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2818
1861CFPlus::MixChunk 2819DC::RW
1862new_from_file (SV *class, char *path) 2820new (SV *klass, SV *data_sv)
1863 CODE: 2821 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2822{
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827}
1865 OUTPUT: 2828 OUTPUT:
1866 RETVAL 2829 RETVAL
1867 2830
2831DC::RW
2832new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838# fails on win32:
2839# dc.xs(2268) : error C2059: syntax error : '('
1868void 2840#void
2841#close (DC::RW self)
2842# CODE:
2843# (self->(close)) (self);
2844
2845MODULE = Deliantra::Client PACKAGE = DC::Channel
2846
2847PROTOTYPES: DISABLE
2848
2849DC::Channel
2850find ()
2851 CODE:
2852{
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873}
2874 OUTPUT:
2875 RETVAL
2876
2877void
2878halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882void
2883expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887void
2888fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892int
2893volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899void
2900unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904void
2905set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911void
2912set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916void
2917set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920void
2921set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923{
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927}
2928
2929void
2930set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936PROTOTYPES: DISABLE
2937
2938void
2939decoders ()
2940 PPCODE:
2941#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946#else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948#endif
2949
2950DC::MixChunk
2951new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957void
1869DESTROY (CFPlus::MixChunk self) 2958DESTROY (DC::MixChunk self)
1870 CODE: 2959 CODE:
1871 Mix_FreeChunk (self); 2960 Mix_FreeChunk (self);
1872 2961
1873int 2962int
1874volume (CFPlus::MixChunk self, int volume = -1) 2963volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2967 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2968 OUTPUT:
1878 RETVAL 2969 RETVAL
1879 2970
1880int 2971DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2972play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2973 CODE:
2974{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985}
1884 OUTPUT: 2986 OUTPUT:
1885 RETVAL 2987 RETVAL
1886 2988
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2989MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991void
2992decoders ()
2993 PPCODE:
2994#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999#else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001#endif
1888 3002
1889int 3003int
1890volume (int volume = -1) 3004volume (int volume = -1)
3005 PROTOTYPE: ;$
1891 CODE: 3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 3009 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 3010 OUTPUT:
1894 RETVAL 3011 RETVAL
1895 3012
1896CFPlus::MixMusic 3013void
1897new_from_file (SV *class, char *path) 3014fade_out (int ms)
1898 CODE: 3015 CODE:
1899 RETVAL = Mix_LoadMUS (path); 3016 Mix_FadeOutMusic (ms);
3017
3018void
3019halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
3023int
3024playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
1900 OUTPUT: 3027 OUTPUT:
1901 RETVAL 3028 RETVAL
1902 3029
3030DC::MixMusic
3031new (SV *klass, DC::RW rwops)
3032 CODE:
3033 RETVAL = Mix_LoadMUS_RW (rwops);
3034 OUTPUT:
3035 RETVAL
3036
1903void 3037void
1904DESTROY (CFPlus::MixMusic self) 3038DESTROY (DC::MixMusic self)
1905 CODE: 3039 CODE:
1906 Mix_FreeMusic (self); 3040 Mix_FreeMusic (self);
1907 3041
1908int 3042int
1909play (CFPlus::MixMusic self, int loops = -1) 3043play (DC::MixMusic self, int loops = -1)
1910 CODE: 3044 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 3045 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 3046 OUTPUT:
1913 RETVAL 3047 RETVAL
1914 3048
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049void
3050fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3051 CODE:
3052 Mix_FadeInMusicPos (self, loops, ms, position);
3053
3054MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3055
3056PROTOTYPES: ENABLE
1916 3057
1917BOOT: 3058BOOT:
1918{ 3059{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 3061 static const struct {
1921 const char *name; 3062 const char *name;
1922 IV iv; 3063 IV iv;
1923 } *civ, const_iv[] = { 3064 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 3065# define const_iv(name) { # name, (IV)name }
3066 const_iv (GL_VENDOR),
3067 const_iv (GL_VERSION),
3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
1925 const_iv (GL_COLOR_MATERIAL), 3070 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 3071 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 3072 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 3073 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 3074 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 3078 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 3079 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 3080 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 3081 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 3082 const_iv (GL_BACK),
3083 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 3084 const_iv (GL_AND),
1939 const_iv (GL_ONE), 3085 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 3086 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 3087 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 3088 const_iv (GL_DST_ALPHA),
1943 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1944 const_iv (GL_ONE_MINUS_DST_ALPHA), 3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
1945 const_iv (GL_SRC_ALPHA_SATURATE), 3095 const_iv (GL_SRC_ALPHA_SATURATE),
1946 const_iv (GL_RGB), 3096 const_iv (GL_RGB),
1947 const_iv (GL_RGBA), 3097 const_iv (GL_RGBA),
1948 const_iv (GL_RGBA4), 3098 const_iv (GL_RGBA4),
1949 const_iv (GL_RGBA8), 3099 const_iv (GL_RGBA8),
1955 const_iv (GL_INTENSITY), 3105 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 3106 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 3107 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 3108 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 3116 const_iv (GL_COMPILE),
3117 const_iv (GL_PROXY_TEXTURE_1D),
3118 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 3119 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 3120 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 3121 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 3122 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 3123 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 3144 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 3145 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 3146 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 3147 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 3148 const_iv (GL_CONSTANT_BORDER),
3149 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 3150 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 3151 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 3152 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 3153 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 3154 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 3155 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 3156 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 3157 const_iv (GL_TRIANGLE_FAN),
3158 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3160 const_iv (GL_POINT_SMOOTH_HINT),
3161 const_iv (GL_LINE_SMOOTH_HINT),
3162 const_iv (GL_POLYGON_SMOOTH_HINT),
3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 3165 const_iv (GL_FASTEST),
3166 const_iv (GL_DONT_CARE),
3167 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 3168 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 3169 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 3170 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2005# undef const_iv 3175# undef const_iv
2006 }; 3176 };
2007 3177
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2010}
2011 3180
2012char * 3181 texture_av = newAV ();
3182 AvREAL_off (texture_av);
3183}
3184
3185void
3186disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191void
3192apple_nvidia_bug (int enable)
3193
3194const char *
2013gl_vendor () 3195gl_vendor ()
2014 CODE: 3196 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 3197 RETVAL = (const char *)glGetString (GL_VENDOR);
2016 OUTPUT: 3198 OUTPUT:
2017 RETVAL 3199 RETVAL
2018 3200
2019char * 3201const char *
2020gl_version () 3202gl_version ()
2021 CODE: 3203 CODE:
2022 RETVAL = (char *)glGetString (GL_VERSION); 3204 RETVAL = (const char *)glGetString (GL_VERSION);
2023 OUTPUT: 3205 OUTPUT:
2024 RETVAL 3206 RETVAL
2025 3207
2026char * 3208const char *
2027gl_extensions () 3209gl_extensions ()
2028 CODE: 3210 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 3212 OUTPUT:
2031 RETVAL 3213 RETVAL
2032 3214
3215const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3220
3221GLint glGetInteger (GLenum pname)
3222 CODE:
3223 glGetIntegerv (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227GLdouble glGetDouble (GLenum pname)
3228 CODE:
3229 glGetDoublev (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
2033int glGetError () 3233int glGetError ()
2034 3234
2035void glFinish () 3235void glFinish ()
3236
3237void glFlush ()
2036 3238
2037void glClear (int mask) 3239void glClear (int mask)
2038 3240
2039void glClearColor (float r, float g, float b, float a = 1.0) 3241void glClearColor (float r, float g, float b, float a = 1.0)
2040 PROTOTYPE: @ 3242 PROTOTYPE: @
2051 3253
2052void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3254void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2053 CODE: 3255 CODE:
2054 gl_BlendFuncSeparate (sa, da, saa, daa); 3256 gl_BlendFuncSeparate (sa, da, saa, daa);
2055 3257
3258# void glBlendEquation (int se)
3259
2056void glDepthMask (int flag) 3260void glDepthMask (int flag)
2057 3261
2058void glLogicOp (int opcode) 3262void glLogicOp (int opcode)
2059 3263
2060void glColorMask (int red, int green, int blue, int alpha) 3264void glColorMask (int red, int green, int blue, int alpha)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3278# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3279void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3280
2077# near_ and far_ are due to microsofts buggy "c" compiler 3281# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3282void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3283
3284PROTOTYPES: DISABLE
2079 3285
2080void glViewport (int x, int y, int width, int height) 3286void glViewport (int x, int y, int width, int height)
2081 3287
2082void glScissor (int x, int y, int width, int height) 3288void glScissor (int x, int y, int width, int height)
2083 3289
2091 3297
2092void glRotate (float angle, float x, float y, float z) 3298void glRotate (float angle, float x, float y, float z)
2093 CODE: 3299 CODE:
2094 glRotatef (angle, x, y, z); 3300 glRotatef (angle, x, y, z);
2095 3301
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3302void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3303 PROTOTYPE: @
2102 ALIAS: 3304 ALIAS:
2103 glColor_premultiply = 1 3305 glColor_premultiply = 1
2104 CODE: 3306 CODE:
2105 if (ix) 3307 if (ix)
2106 { 3308 {
2109 b *= a; 3311 b *= a;
2110 } 3312 }
2111 // microsoft visual "c" rounds instead of truncating... 3313 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3314 glColor4f (r, g, b, a);
2113 3315
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3316void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3317 CODE:
2122 glRasterPos3f (0, 0, z); 3318 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3319 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3320
2128 3324
2129void glTexCoord (float s, float t) 3325void glTexCoord (float s, float t)
2130 CODE: 3326 CODE:
2131 glTexCoord2f (s, t); 3327 glTexCoord2f (s, t);
2132 3328
3329void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
3342PROTOTYPES: ENABLE
3343
3344void glBegin (int mode)
3345
3346void glEnd ()
3347
3348void glPointSize (GLfloat size)
3349
3350void glLineWidth (GLfloat width)
3351
3352void glInterleavedArrays (int format, int stride, char *data)
3353
3354void glDrawElements (int mode, int count, int type, char *indices)
3355
3356# 1.2 void glDrawRangeElements (int mode, int start, int end
3357
2133void glTexEnv (int target, int pname, float param) 3358void glTexEnv (int target, int pname, float param)
2134 CODE: 3359 CODE:
2135 glTexEnvf (target, pname, param); 3360 glTexEnvf (target, pname, param);
2136 3361
2137void glTexParameter (int target, int pname, float param) 3362void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3378void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3379 CODE:
2155 if (gl.SeparableFilter2D) 3380 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3382
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3383void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3384
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3385void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3386
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3387void glDrawPixels (int width, int height, int format, int type, char *pixels)
3388
3389void glPixelZoom (float x, float y)
2163 3390
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3391void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3392
2166int glGenTexture () 3393int glGenTexture ()
2167 CODE: 3394 CODE:
2168{ 3395 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3396 OUTPUT:
2174 RETVAL 3397 RETVAL
2175 3398
2176void glDeleteTexture (int name) 3399void glDeleteTexture (int name)
2177 CODE: 3400 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3401 del_texture (name);
2181} 3402
2182
2183int glGenList () 3403int glGenList ()
2184 CODE: 3404 CODE:
2185 RETVAL = glGenLists (1); 3405 RETVAL = glGenLists (1);
2186 OUTPUT: 3406 OUTPUT:
2187 RETVAL 3407 RETVAL
2194 3414
2195void glEndList () 3415void glEndList ()
2196 3416
2197void glCallList (int list) 3417void glCallList (int list)
2198 3418
3419void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3423
3424MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3425
3426PROTOTYPES: DISABLE
3427
3428void
3429find_widget (SV *self, NV x, NV y)
3430 PPCODE:
3431{
3432 if (within_widget (self, x, y))
3433 XPUSHs (self);
3434}
3435
3436BOOT:
3437{
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444}
3445
3446void
3447draw (SV *self)
3448 CODE:
3449{
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507#if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519#endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530}
3531

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