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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.170 by root, Sun Mar 4 19:36:08 2007 UTC vs.
Revision 1.242 by root, Wed Dec 26 21:03:21 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
88 131
89static int 132static int
90shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
91{ 134{
92 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
106 149
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *DC__Layout;
113 157
114static CFPlus__Font default_font; 158static DC__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
117 161
118static void 162static void
119substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
124#endif 168#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 170}
127 171
128static void 172static void
129layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
130{ 174{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
133 */ 177 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
138 182
139 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
140} 184}
141 185
142static void 186static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 188{
145 PangoRectangle rect; 189 PangoRectangle rect;
146 190
147 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
155 199
156 *w = rect.width; 200 *w = rect.width;
157 *h = rect.height; 201 *h = rect.height;
158} 202}
159 203
204typedef uint16_t tileid;
160typedef uint16_t mapface; 205typedef uint16_t faceid;
161 206
162typedef struct { 207typedef struct {
163 GLint name; 208 GLuint name;
164 int w, h; 209 int w, h;
165 float s, t; 210 float s, t;
166 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
167} maptex; 214} maptex;
168 215
169typedef struct { 216typedef struct {
170 uint32_t player; 217 uint32_t player;
171 mapface face[3]; 218 tileid tile[3];
172 uint16_t darkness; 219 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 221} mapcell;
175 222
176typedef struct { 223typedef struct {
177 int32_t c0, c1; 224 int32_t c0, c1;
178 mapcell *col; 225 mapcell *col;
179} maprow; 226} maprow;
180 227
181typedef struct map { 228typedef struct map {
182 int x, y, w, h; 229 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 231 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 232 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 233
190 int32_t rows; 234 int32_t rows;
191 maprow *row; 235 maprow *row;
192} *CFPlus__Map; 236} *DC__Map;
193 237
194static char * 238static char *
195prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
196{ 240{
197 char *p; 241 char *p;
214} 258}
215 259
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
219static maprow * 283static maprow *
220map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
221{ 285{
222 if (0 > y) 286 if (0 > y)
223 { 287 {
224 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
263 327
264 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
265} 329}
266 330
267static mapcell * 331static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
269{ 333{
270 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
271} 335}
272 336
273static void 337static void
274map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
275{ 339{
276 int r; 340 int r;
277 341
278 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
287 self->row = 0; 351 self->row = 0;
288 self->rows = 0; 352 self->rows = 0;
289} 353}
290 354
291static void 355static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 357{
294 int x, y; 358 int x, y;
295 maprow *row; 359 maprow *row;
296 mapcell *cell; 360 mapcell *cell;
297 361
317 cell->player = 0; 381 cell->player = 0;
318 } 382 }
319 } 383 }
320} 384}
321 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
322static void 402static void
323music_finished (void) 403music_finished (void)
324{ 404{
325 SDL_UserEvent ev; 405 SDL_UserEvent ev;
326 406
360 n |= n >> 16; 440 n |= n >> 16;
361 441
362 return n + 1; 442 return n + 1;
363} 443}
364 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
365/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
368 459
369MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
370 504
371PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
372 506
373BOOT: 507BOOT:
374{ 508{
375 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 510 static const struct {
377 const char *name; 511 const char *name;
378 IV iv; 512 IV iv;
379 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
402 536
403 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
406 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
488# undef const_iv 626# undef const_iv
489 }; 627 };
490 628
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 648
511NV floor (NV x) 649NV floor (NV x)
512 650
513NV ceil (NV x) 651NV ceil (NV x)
514 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
515void 657void
516pango_init () 658pango_init ()
517 CODE: 659 CODE:
518{ 660{
519 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 664}
523 665
666char *
667SDL_GetError ()
668
524int 669int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 671
527void 672void
528SDL_Quit () 673SDL_Quit ()
529 674
530void 675void
531SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
532 PPCODE: 677 PPCODE:
533{ 678{
534 SDL_Rect **m; 679 SDL_Rect **m;
535 680
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 685
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 688
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 693
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 698#endif
554 699
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 701
560 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
561 while (*m) 703 while (*m)
562 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
563 AV *av = newAV (); 707 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
567 714
568 ++m; 715 ++m;
569 } 716 }
570} 717}
571 718
572char *
573SDL_GetError ()
574
575int 719int
576SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
578 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 733 );
734
581 if (RETVAL) 735 if (RETVAL)
582 { 736 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 741#include "glfunc.h"
586# undef GL_FUNC 742#undef GL_FUNC
587 } 743 }
744}
588 OUTPUT: 745 OUTPUT:
589 RETVAL 746 RETVAL
590 747
591void 748void
592SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
593 750
594char * 751char *
595SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
596 753
754int
755SDL_GetAppState ()
756
597void 757void
598SDL_PollEvent () 758poll_events ()
599 PPCODE: 759 PPCODE:
600{ 760{
601 SDL_Event ev; 761 SDL_Event ev;
602 762
603 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 765 {
605 HV *hv = newHV (); 766 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 768
608 switch (ev.type) 769 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 783 break;
623 784
624 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
632 break; 811 break;
633 812
634 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 827 break;
649 } 828 }
650 829
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 831 }
653} 832}
654 833
655int 834int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 836 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
660 839
661void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
662Mix_CloseAudio () 857Mix_CloseAudio ()
663 858
664int 859int
665Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
666 861
862const char *
863Mix_GetError ()
864
667void 865void
668lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
669 CODE: 867 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 869
674void 870void
675win32_proxy_info () 871win32_proxy_info ()
676 PPCODE: 872 PPCODE:
677{ 873{
714 STRLEN image_len; 910 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
721 917
722 if (!rw) 918 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
724 920
797void 993void
798error (char *message) 994error (char *message)
799 CODE: 995 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 997#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 999#endif
804 1000
805void 1001void
806fatal (char *message) 1002fatal (char *message)
807 CODE: 1003 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1005#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1007#endif
812 _exit (1); 1008 _exit (1);
813 1009
814void 1010void
815_exit (int retval = 0) 1011_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
819#else 1015#else
820 _exit (retval); 1016 _exit (retval);
821#endif 1017#endif
822 1018
823MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
824 1027
825CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1034 CODE:
828{ 1035{
829 int count; 1036 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1040}
834 OUTPUT: 1041 OUTPUT:
835 RETVAL 1042 RETVAL
836 1043
837void 1044void
838DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
839 CODE: 1046 CODE:
840 pango_font_description_free (self); 1047 pango_font_description_free (self);
841 1048
842void 1049void
843make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
844 CODE: 1052 CODE:
845 default_font = self; 1053 default_font = self;
846 1054
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1056
1057PROTOTYPES: DISABLE
1058
849void 1059void
850reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
851 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
852 tc_clear (); 1069 tc_restore ();
853 1070
854CFPlus::Layout 1071DC::Layout
855new (SV *class) 1072new (SV *class)
856 CODE: 1073 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
858 1075
859 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
866 1084
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
869 OUTPUT: 1087 OUTPUT:
870 RETVAL 1088 RETVAL
871 1089
872void 1090void
873DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
874 CODE: 1092 CODE:
875 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
876 Safefree (self); 1095 Safefree (self);
877 1096
878void 1097void
879set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
880 CODE: 1099 CODE:
881{ 1100{
882 STRLEN textlen; 1101 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
884 1103
885 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
886} 1105}
887 1106
888void 1107void
889set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
890 CODE: 1109 CODE:
891{ 1110{
892 STRLEN textlen; 1111 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
894 1113
895 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
896} 1115}
897 1116
898void 1117void
899set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
900 CODE: 1119 CODE:
901{ 1120{
902 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1123 const char *pos = text;
939 if (attrs) 1158 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
941} 1160}
942 1161
943void 1162void
944get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
945 PPCODE: 1164 PPCODE:
946{ 1165{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1167
949 do 1168 do
964 1183
965 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
966} 1185}
967 1186
968int 1187int
969has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
970 CODE: 1189 CODE:
971{ 1190{
972 int lines = 1; 1191 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
974 1193
979} 1198}
980 OUTPUT: 1199 OUTPUT:
981 RETVAL 1200 RETVAL
982 1201
983SV * 1202SV *
984get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
985 CODE: 1204 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
988 OUTPUT: 1207 OUTPUT:
989 RETVAL 1208 RETVAL
990 1209
991void 1210void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1212 CODE:
994 self->r = r; 1213 self->r = r;
995 self->g = g; 1214 self->g = g;
996 self->b = b; 1215 self->b = b;
997 self->a = a; 1216 self->a = a;
998 1217
999void 1218void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1220 CODE:
1002 if (self->font != font) 1221 if (self->font != font)
1003 { 1222 {
1004 self->font = font; 1223 self->font = font;
1005 layout_update_font (self); 1224 layout_update_font (self);
1006 } 1225 }
1007 1226
1008void 1227void
1009set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1010 CODE: 1229 CODE:
1011 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1012 { 1231 {
1013 self->base_height = base_height; 1232 self->base_height = base_height;
1014 layout_update_font (self); 1233 layout_update_font (self);
1015 } 1234 }
1016 1235
1017void 1236void
1018set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1238 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1240
1022void 1241void
1023set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1024 CODE: 1243 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1245
1027void 1246void
1028set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1029 CODE: 1248 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1250
1032void 1251void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1253 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1040 ); 1259 );
1041 1260
1042void 1261void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1263 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1265
1047void 1266void
1048size (CFPlus::Layout self) 1267size (DC::Layout self)
1049 PPCODE: 1268 PPCODE:
1050{ 1269{
1051 int w, h; 1270 int w, h;
1052 1271
1053 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1058} 1277}
1059 1278
1060int 1279int
1061descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1062 CODE: 1281 CODE:
1063{ 1282{
1064 PangoRectangle rect; 1283 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1068} 1287}
1069 OUTPUT: 1288 OUTPUT:
1070 RETVAL 1289 RETVAL
1071 1290
1072int 1291int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1293 CODE:
1075{ 1294{
1076 int index, trailing; 1295 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1079} 1298}
1080 OUTPUT: 1299 OUTPUT:
1081 RETVAL 1300 RETVAL
1082 1301
1083void 1302void
1084cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1304 PPCODE:
1086{ 1305{
1087 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1089 1308
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1094} 1313}
1095 1314
1096void 1315void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1317 PPCODE:
1099{ 1318{
1100 int line, x; 1319 int line, x;
1101 1320
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1327}
1109 1328
1110void 1329void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1330line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1331 PPCODE:
1113{ 1332{
1114 PangoLayoutLine *lp; 1333 PangoLayoutLine *lp;
1115 int index, trailing; 1334 int index, trailing;
1116 1335
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1351 }
1133} 1352}
1134 1353
1135void 1354void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1139 self->pl, 1359 self->pl,
1360 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1142 flags 1363 flags
1143 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1144 1368
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1369void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1370draw (DC::Layout self)
1149 CODE: 1371 CODE:
1150{ 1372{
1151 int ow = SvIV (w_); 1373 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1380
1154 if (ow && oh) 1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
1388MODULE = Deliantra::Client PACKAGE = DC::Texture
1389
1390PROTOTYPES: ENABLE
1391
1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1397 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1398 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1402
1168 SvPOK_only (result_); 1403 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1170 1405
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1407 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1409
1175 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1411 }
1182} 1412}
1183 1413
1184void 1414void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1421{
1192 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1196 1429
1197 if (items < 5) 1430 if (items < 5)
1198 { 1431 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1230 } 1463 }
1231} 1464}
1232 1465
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1234 1476
1235CFPlus::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
1478
1479PROTOTYPES: DISABLE
1480
1481DC::Map
1236new (SV *class) 1482new (SV *class)
1237 CODE: 1483 CODE:
1238 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1485 RETVAL->x = 0;
1240 RETVAL->y = 0; 1486 RETVAL->y = 0;
1241 RETVAL->w = 0; 1487 RETVAL->w = 0;
1242 RETVAL->h = 0; 1488 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1494 RETVAL->row = 0;
1251 OUTPUT: 1495 OUTPUT:
1252 RETVAL 1496 RETVAL
1253 1497
1254void 1498void
1255DESTROY (CFPlus::Map self) 1499DESTROY (DC::Map self)
1256 CODE: 1500 CODE:
1257{ 1501{
1258 map_clear (self); 1502 map_clear (self);
1259 Safefree (self->face); 1503 Safefree (self->face2tile);
1260 Safefree (self->tex); 1504 Safefree (self->tex);
1261 Safefree (self); 1505 Safefree (self);
1262} 1506}
1263 1507
1264void 1508void
1265resize (CFPlus::Map self, int map_width, int map_height) 1509resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1510 CODE:
1267 self->w = map_width; 1511 self->w = map_width;
1268 self->h = map_height; 1512 self->h = map_height;
1269 1513
1270void 1514void
1271clear (CFPlus::Map self) 1515clear (DC::Map self)
1272 CODE: 1516 CODE:
1273 map_clear (self); 1517 map_clear (self);
1274 1518
1275void 1519void
1276set_face (CFPlus::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1521 CODE:
1278{ 1522{
1279 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1524 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1525}
1287 1526
1288void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1552 CODE:
1291{ 1553{
1292 while (self->texs <= texid) 1554 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1555
1298 { 1556 {
1299 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1300 1558
1301 tex->name = name; 1559 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1576 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1578}
1321 1579
1322int 1580int
1323ox (CFPlus::Map self) 1581ox (DC::Map self)
1324 ALIAS: 1582 ALIAS:
1325 oy = 1 1583 oy = 1
1326 x = 2 1584 x = 2
1327 y = 3 1585 y = 3
1328 w = 4 1586 w = 4
1339 } 1597 }
1340 OUTPUT: 1598 OUTPUT:
1341 RETVAL 1599 RETVAL
1342 1600
1343void 1601void
1344scroll (CFPlus::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1345 CODE: 1603 CODE:
1346{ 1604{
1347 if (dx > 0) 1605 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1607 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1609
1352 if (dy > 0) 1610 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1611 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1612 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1614
1357 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1359 1617
1360 while (self->y < 0) 1618 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1366 } 1624 }
1367} 1625}
1368 1626
1369void 1627SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1629 CODE:
1372{ 1630{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1633 mapcell *cell;
1376 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1377 1637
1378 while (data < data_end - 1) 1638 while (data < data_end - 1)
1379 { 1639 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1381 1641
1414 } 1674 }
1415 else if (cmd == 6) // monster width 1675 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1676 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1677 else if (cmd == 0x47)
1418 { 1678 {
1419 if (*data == 8) 1679 if (*data == 4)
1420 ; // decode player uuid 1680 ; // decode player count
1421 1681
1422 data += *data + 1; 1682 data += *data + 1;
1423 } 1683 }
1424 else if (cmd == 8) // cell flags 1684 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1685 cell->flags = *data++;
1432 } 1692 }
1433 else 1693 else
1434 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1435 } 1695 }
1436 1696
1697 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1698 if (flags & (4 >> z))
1438 { 1699 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1440 } 1717 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1718 }
1452 else 1719 else
1453 cell->darkness = 0; 1720 cell->darkness = 0;
1454 } 1721 }
1455} 1722}
1723 OUTPUT:
1724 RETVAL
1456 1725
1457SV * 1726SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1728 CODE:
1460{ 1729{
1461 int x1, x; 1730 int x1, x;
1462 int y1, y; 1731 int y1, y;
1463 int z; 1732 int z;
1484 { 1753 {
1485 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1486 1755
1487 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1488 { 1757 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1760 int a1 = tex.a;
1496 1761
1497 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1766 }
1503 } 1767 }
1504 1768
1505 *map++ = (r ) 1769 *map++ = (r )
1506 | (g << 8) 1770 | (g << 8)
1513} 1777}
1514 OUTPUT: 1778 OUTPUT:
1515 RETVAL 1779 RETVAL
1516 1780
1517void 1781void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1783 CODE:
1520{ 1784{
1521 int x, y, z; 1785 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1786
1525 glColor4ub (255, 255, 255, 255); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1791
1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1795
1796 // thats current max. sorry.
1797 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1526 1836
1527 glEnable (GL_BLEND); 1837 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1840
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1540 for (y = 0; y < sh; y++) 1845 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1846 if (0 <= y + my && y + my < self->rows)
1542 { 1847 {
1543 maprow *row = self->row + (y + my); 1848 maprow *row = self->row + (y + my);
1544 1849
1545 for (x = 0; x < sw; x++) 1850 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1851 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1852 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1853 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1551 1860
1552 if (face && face < self->texs) 1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1553 { 1961 {
1554 maptex tex = self->tex [face]; 1962 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1963 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1964
1558 if (last_name != tex.name) 1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1559 { 1967 {
1560 glEnd (); 1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1969 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1970
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1574 { 1974 {
1575 maptex tex = self->tex [1]; 1975 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 1976 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1578 1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1579 glEnd (); 1989 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1992 }
1582 1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
1587 } 2015 }
1588 } 2016 }
1589 }
1590 } 2017 }
1591 2018
1592 glEnd (); 2019 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
1595 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1596 2029
1597 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1600 { 2033 {
1603 for (x = 0; x < sw; x++) 2036 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2037 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2038 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2039 mapcell *cell = row->col + (x + mx - row->c0);
1607 2040
1608 int px = x * 32; 2041 int px = x * T;
1609 int py = y * 32; 2042 int py = y * T;
1610 2043
1611 if (cell->stat_hp) 2044 if (cell->stat_hp)
1612 { 2045 {
1613 int width = cell->stat_width * 32; 2046 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2048
1616 glColor3ub (0, 0, 0); 2049 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2050 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2051 px + width - 1, py);
1619 2052
1625 } 2058 }
1626 } 2059 }
1627} 2060}
1628 2061
1629void 2062void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2064 CODE:
1632{ 2065{
1633 static float color[16][3] = { 2066 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2067 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2068 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1687} 2120}
1688 2121
1689void 2122void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2124 PPCODE:
1692{ 2125{
1693 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2134
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2137
1702 mx += self->x; 2138 mx += self->x - 1;
1703 my += self->y; 2139 my += self->y - 1;
1704 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1705 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1707 { 2145 {
1708 maprow *row = self->row + (y + my); 2146 maprow *row = self->row + (y + my);
1709 2147
1710 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2150 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1714 2152
1715 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
1718 } 2156 }
1719 } 2157 }
1720 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1721 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1725} 2201}
1726 2202
1727SV * 2203SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2205 CODE:
1730{ 2206{
1731 int x, y, x1, y1; 2207 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1759 { 2235 {
1760 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2237 uint8_t flags = 0;
1762 2238
1763 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1766 2242
1767 *data++ = flags; 2243 *data++ = flags;
1768 2244
1769 if (flags & 1) 2245 if (flags & 1)
1770 { 2246 {
2247 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2249 *data++ = tile;
1773 } 2250 }
1774 2251
1775 if (flags & 2) 2252 if (flags & 2)
1776 { 2253 {
2254 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2256 *data++ = tile;
1779 } 2257 }
1780 2258
1781 if (flags & 4) 2259 if (flags & 4)
1782 { 2260 {
2261 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2263 *data++ = tile;
1785 } 2264 }
1786 } 2265 }
1787 else 2266 else
1788 *data++ = 0; 2267 *data++ = 0;
1789 } 2268 }
1795} 2274}
1796 OUTPUT: 2275 OUTPUT:
1797 RETVAL 2276 RETVAL
1798 2277
1799void 2278void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1801 PPCODE: 2280 PPCODE:
1802{ 2281{
1803 int x, y, z; 2282 int x, y, z;
1804 int w, h; 2283 int w, h;
1805 int x1, y1; 2284 int x1, y1;
1806 2285
1807 if (*data++ != 0) 2286 if (*data++ != 0)
1808 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1809 2288
1810 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1812 2291
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1829 { 2308 {
1830 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1831 2310
1832 if (flags) 2311 if (flags)
1833 { 2312 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1837 2315
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2319
1842 if (cell->darkness == 0) 2320 if (cell->darkness == 0)
1843 { 2321 {
1844 cell->darkness = 0; 2322 cell->darkness = 0;
1845 2323
1846 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1847 { 2325 {
1848 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1849 2327
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1852 } 2335 }
1853 } 2336 }
1854 } 2337 }
1855 } 2338 }
1856 } 2339 }
1857} 2340}
1858 2341
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2343
1861CFPlus::MixChunk 2344DC::RW
1862new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1863 CODE: 2346 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1865 OUTPUT: 2353 OUTPUT:
1866 RETVAL 2354 RETVAL
1867 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1868void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1869DESTROY (CFPlus::MixChunk self) 2465DESTROY (DC::MixChunk self)
1870 CODE: 2466 CODE:
1871 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1872 2468
1873int 2469int
1874volume (CFPlus::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2475 OUTPUT:
1878 RETVAL 2476 RETVAL
1879 2477
1880int 2478DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2480 CODE:
2481{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1884 OUTPUT: 2493 OUTPUT:
1885 RETVAL 2494 RETVAL
1886 2495
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2497
1889int 2498int
1890volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1891 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2505 OUTPUT:
1894 RETVAL 2506 RETVAL
1895 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1896CFPlus::MixMusic 2518DC::MixMusic
1897new_from_file (SV *class, char *path) 2519new (SV *class, DC::RW rwops)
1898 CODE: 2520 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2522 OUTPUT:
1901 RETVAL 2523 RETVAL
1902 2524
1903void 2525void
1904DESTROY (CFPlus::MixMusic self) 2526DESTROY (DC::MixMusic self)
1905 CODE: 2527 CODE:
1906 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1907 2529
1908int 2530int
1909play (CFPlus::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1910 CODE: 2532 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2534 OUTPUT:
1913 RETVAL 2535 RETVAL
1914 2536
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1916 2545
1917BOOT: 2546BOOT:
1918{ 2547{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2549 static const struct {
1921 const char *name; 2550 const char *name;
1922 IV iv; 2551 IV iv;
1923 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2571 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2655# undef const_iv
2006 }; 2656 };
2007 2657
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
2010} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2011 2670
2012char * 2671char *
2013gl_vendor () 2672gl_vendor ()
2014 CODE: 2673 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2687 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2689 OUTPUT:
2031 RETVAL 2690 RETVAL
2032 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
2033int glGetError () 2706int glGetError ()
2034 2707
2035void glFinish () 2708void glFinish ()
2036 2709
2037void glClear (int mask) 2710void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2749
2077# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
2079 2754
2080void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2081 2756
2082void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2083 2758
2091 2766
2092void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2093 CODE: 2768 CODE:
2094 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2095 2770
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2772 ALIAS:
2103 glColor_premultiply = 1 2773 glColor_premultiply = 1
2104 CODE: 2774 CODE:
2105 if (ix) 2775 if (ix)
2106 { 2776 {
2109 b *= a; 2779 b *= a;
2110 } 2780 }
2111 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2113 2783
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2785 CODE:
2122 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2788
2128 2792
2129void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2130 CODE: 2794 CODE:
2131 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2132 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2133void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2134 CODE: 2827 CODE:
2135 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2136 2829
2137void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2159 2852
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2854
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2856
2857void glPixelZoom (float x, float y)
2858
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2860
2166int glGenTexture () 2861int glGenTexture ()
2167 CODE: 2862 CODE:
2168{ 2863 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2864 OUTPUT:
2174 RETVAL 2865 RETVAL
2175 2866
2176void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
2177 CODE: 2868 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2869 del_texture (name);
2181} 2870
2182
2183int glGenList () 2871int glGenList ()
2184 CODE: 2872 CODE:
2185 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2186 OUTPUT: 2874 OUTPUT:
2187 RETVAL 2875 RETVAL
2194 2882
2195void glEndList () 2883void glEndList ()
2196 2884
2197void glCallList (int list) 2885void glCallList (int list)
2198 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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