ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.170 by root, Sun Mar 4 19:36:08 2007 UTC vs.
Revision 1.285 by root, Sat Dec 20 19:45:49 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
101
102static AV *texture_av;
60 103
61static struct 104static struct
62{ 105{
63#define GL_FUNC(ptr,name) ptr name; 106#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 107#include "glfunc.h"
65#undef GL_FUNC 108#undef GL_FUNC
66} gl; 109} gl;
67 110
111static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 112gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 113{
70 if (gl.BlendFuncSeparate) 114 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 115 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 116 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 117 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 118 else
75 glBlendFunc (sa, da); 119 glBlendFunc (sa, da);
76} 120}
77 121
122static GLuint
123gen_texture ()
124{
125 GLuint name;
126
127 if (AvFILL (texture_av) >= 0)
128 name = (GLuint)(size_t)av_pop (texture_av);
129 else
130 glGenTextures (1, &name);
131
132 return name;
133}
134
135static void
136del_texture (GLuint name)
137{
138 /* make a half-assed attempt at returning the memory used by the texture */
139 /* textures are frequently being reused by cfplus anyway */
140 /*glBindTexture (GL_TEXTURE_2D, name);*/
141 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
142 av_push (texture_av, (SV *)(size_t)name);
143 glDeleteTextures (1, &name);
144}
145
78#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
79 148
80#include "pango-font.c" 149#include "pango-font.c"
81#include "pango-fontmap.c" 150#include "pango-fontmap.c"
82#include "pango-render.c" 151#include "pango-render.c"
83 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
86 157
87typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
88 159
89static int 160static int
90shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
91{ 162{
92 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
106 177
107typedef struct cf_layout { 178typedef struct cf_layout {
108 PangoLayout *pl; 179 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
110 int base_height; 181 int base_height;
111 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
112} *CFPlus__Layout; 184} *DC__Layout;
113 185
114static CFPlus__Font default_font; 186static DC__Font default_font;
115static PangoContext *opengl_context; 187static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
117 189
118static void 190static void
119substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
124#endif 196#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 198}
127 199
128static void 200static void
129layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
130{ 202{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
133 */ 205 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
135 207
136 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 210
139 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
140} 212}
141 213
142static void 214static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 216{
145 PangoRectangle rect; 217 PangoRectangle rect;
146 218
147 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
155 227
156 *w = rect.width; 228 *w = rect.width;
157 *h = rect.height; 229 *h = rect.height;
158} 230}
159 231
232typedef uint16_t tileid;
160typedef uint16_t mapface; 233typedef uint16_t faceid;
161 234
162typedef struct { 235typedef struct {
163 GLint name; 236 GLuint name;
164 int w, h; 237 int w, h;
165 float s, t; 238 float s, t;
166 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
240 tileid smoothtile;
241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
167} maptex; 243} maptex;
168 244
169typedef struct { 245typedef struct {
170 uint32_t player; 246 uint32_t player;
171 mapface face[3]; 247 tileid tile[3];
172 uint16_t darkness; 248 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 249 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 250} mapcell;
175 251
176typedef struct { 252typedef struct {
177 int32_t c0, c1; 253 int32_t c0, c1;
178 mapcell *col; 254 mapcell *col;
179} maprow; 255} maprow;
180 256
181typedef struct map { 257typedef struct map {
182 int x, y, w, h; 258 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 259 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 260 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 261 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 262
190 int32_t rows; 263 int32_t rows;
191 maprow *row; 264 maprow *row;
192} *CFPlus__Map; 265} *DC__Map;
193 266
194static char * 267static char *
195prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
196{ 269{
197 char *p; 270 char *p;
214} 287}
215 288
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 291
292static void
293need_facenum (struct map *self, faceid face)
294{
295 while (self->faces <= face)
296 {
297 Append (tileid, self->face2tile, self->faces, self->faces);
298 self->faces *= 2;
299 }
300}
301
302static void
303need_texid (struct map *self, int texid)
304{
305 while (self->texs <= texid)
306 {
307 Append (maptex, self->tex, self->texs, self->texs);
308 self->texs *= 2;
309 }
310}
311
219static maprow * 312static maprow *
220map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
221{ 314{
222 if (0 > y) 315 if (0 > y)
223 { 316 {
224 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
263 356
264 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
265} 358}
266 359
267static mapcell * 360static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
269{ 362{
270 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
271} 364}
272 365
273static void 366static void
274map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
275{ 368{
276 int r; 369 int r;
277 370
278 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
286 self->oy = 0; 379 self->oy = 0;
287 self->row = 0; 380 self->row = 0;
288 self->rows = 0; 381 self->rows = 0;
289} 382}
290 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
291static void 394static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 396{
294 int x, y; 397 int x, y;
295 maprow *row; 398 maprow *row;
296 mapcell *cell; 399 mapcell *cell;
297 400
309 if (x >= row->c1) 412 if (x >= row->c1)
310 break; 413 break;
311 414
312 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
313 416
314 cell->darkness = 0; 417 CELL_CLEAR (cell);
315 cell->stat_hp = 0;
316 cell->flags = 0;
317 cell->player = 0;
318 } 418 }
319 } 419 }
420}
421
422typedef struct {
423 tileid tile;
424 uint8_t x, y, level;
425} smooth_key;
426
427static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits)
429{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
431
432 if (SvIOK (*sv))
433 SvIV_set (*sv, SvIVX (*sv) | bits);
434 else
435 sv_setiv (*sv, bits);
320} 436}
321 437
322static void 438static void
323music_finished (void) 439music_finished (void)
324{ 440{
360 n |= n >> 16; 476 n |= n >> 16;
361 477
362 return n + 1; 478 return n + 1;
363} 479}
364 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
365/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
368 495
369MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
370 592
371PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
372 594
373BOOT: 595BOOT:
374{ 596{
375 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 598 static const struct {
377 const char *name; 599 const char *name;
378 IV iv; 600 IV iv;
379 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
402 624
403 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
406 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
488# undef const_iv 795# undef const_iv
489 }; 796 };
490 797
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 817
511NV floor (NV x) 818NV floor (NV x)
512 819
513NV ceil (NV x) 820NV ceil (NV x)
514 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
515void 826void
516pango_init () 827pango_init ()
517 CODE: 828 CODE:
518{ 829{
519 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
522} 838}
523 839
524int 840char *SDL_GetError ()
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 841
527void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
528SDL_Quit () 850void SDL_Quit ()
529 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
530void 861void
531SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
532 PPCODE: 863 PPCODE:
533{ 864{
534 SDL_Rect **m; 865 SDL_Rect **m;
535 866
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 871
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 874
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 879
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif
554
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557 882
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 884
560 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
561 while (*m) 886 while (*m)
562 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
563 AV *av = newAV (); 890 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
567 897
568 ++m; 898 ++m;
569 } 899 }
570} 900}
571 901
572char *
573SDL_GetError ()
574
575int 902int
576SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
578 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 916 );
917
581 if (RETVAL) 918 if (RETVAL)
582 { 919 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 920 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 924#include "glfunc.h"
586# undef GL_FUNC 925#undef GL_FUNC
587 } 926 }
927}
588 OUTPUT: 928 OUTPUT:
589 RETVAL 929 RETVAL
590 930
591void 931void
592SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
593 933
594char * 934char *
595SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
596 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
597void 943void
598SDL_PollEvent () 944poll_events ()
599 PPCODE: 945 PPCODE:
600{ 946{
601 SDL_Event ev; 947 SDL_Event ev;
602 948
603 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 951 {
605 HV *hv = newHV (); 952 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 954
608 switch (ev.type) 955 switch (ev.type)
609 { 956 {
610 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
611 case SDL_KEYUP: 958 case SDL_KEYUP:
612 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
613 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
614 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
615 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
616 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
617 break; 964 break;
618 965
619 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 969 break;
623 970
624 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
632 break; 997 break;
633 998
634 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
637 1002
638 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
639 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
640 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
641 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 1013 break;
649 } 1014 }
650 1015
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 1017 }
653} 1018}
654 1019
655int 1020int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 1022 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
660 1025
661void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
662Mix_CloseAudio () 1043Mix_CloseAudio ()
663 1044
664int 1045int
665Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
666 1047
1048const char *
1049Mix_GetError ()
1050
667void 1051void
668lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
669 CODE: 1053 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 1055
674void 1056void
675win32_proxy_info () 1057win32_proxy_info ()
676 PPCODE: 1058 PPCODE:
677{ 1059{
698 } 1080 }
699 } 1081 }
700#endif 1082#endif
701} 1083}
702 1084
703void 1085int
704add_font (char *file) 1086add_font (char *file)
705 CODE: 1087 CODE:
706 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
707 1091
708void 1092void
709load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
710 ALIAS: 1094 ALIAS:
711 load_image_file = 1 1095 load_image_file = 1
714 STRLEN image_len; 1098 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
721 1105
722 if (!rw) 1106 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
724 1108
797void 1181void
798error (char *message) 1182error (char *message)
799 CODE: 1183 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 1185#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 1187#endif
804 1188
805void 1189void
806fatal (char *message) 1190fatal (char *message)
807 CODE: 1191 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1193#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1195#endif
812 _exit (1); 1196 _exit (1);
813 1197
814void 1198void
815_exit (int retval = 0) 1199_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
819#else 1203#else
820 _exit (retval); 1204 _exit (retval);
821#endif 1205#endif
822 1206
823MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
824 1215
825CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1229 CODE:
828{ 1230{
829 int count; 1231 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1235}
834 OUTPUT: 1236 OUTPUT:
835 RETVAL 1237 RETVAL
836 1238
837void 1239void
838DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
839 CODE: 1241 CODE:
840 pango_font_description_free (self); 1242 pango_font_description_free (self);
841 1243
842void 1244void
843make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
844 CODE: 1247 CODE:
845 default_font = self; 1248 default_font = self;
846 1249
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1251
1252PROTOTYPES: DISABLE
1253
849void 1254void
850reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
851 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
852 tc_clear (); 1264 tc_restore ();
853 1265
854CFPlus::Layout 1266DC::Layout
855new (SV *class) 1267new (SV *class)
856 CODE: 1268 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
858 1270
859 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
866 1279
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
869 OUTPUT: 1282 OUTPUT:
870 RETVAL 1283 RETVAL
871 1284
872void 1285void
873DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
874 CODE: 1287 CODE:
875 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
876 Safefree (self); 1290 Safefree (self);
877 1291
878void 1292void
879set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
880 CODE: 1294 CODE:
881{ 1295{
882 STRLEN textlen; 1296 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
884 1298
885 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
886} 1300}
887 1301
888void 1302void
889set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
890 CODE: 1304 CODE:
891{ 1305{
892 STRLEN textlen; 1306 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
894 1308
895 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
896} 1310}
897 1311
898void 1312void
899set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
900 CODE: 1314 CODE:
901{ 1315{
902 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1318 const char *pos = text;
939 if (attrs) 1353 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
941} 1355}
942 1356
943void 1357void
944get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
945 PPCODE: 1359 PPCODE:
946{ 1360{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1362
949 do 1363 do
950 { 1364 {
951 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
952 1366
953 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
954 { 1368 {
955 PangoRectangle extents; 1369 PangoRectangle extents;
956 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
964 1378
965 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
966} 1380}
967 1381
968int 1382int
969has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
970 CODE: 1384 CODE:
971{ 1385{
972 int lines = 1; 1386 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
974 1388
979} 1393}
980 OUTPUT: 1394 OUTPUT:
981 RETVAL 1395 RETVAL
982 1396
983SV * 1397SV *
984get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
985 CODE: 1399 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
988 OUTPUT: 1402 OUTPUT:
989 RETVAL 1403 RETVAL
990 1404
991void 1405void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1407 CODE:
994 self->r = r; 1408 self->r = r;
995 self->g = g; 1409 self->g = g;
996 self->b = b; 1410 self->b = b;
997 self->a = a; 1411 self->a = a;
998 1412
999void 1413void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1415 CODE:
1002 if (self->font != font) 1416 if (self->font != font)
1003 { 1417 {
1004 self->font = font; 1418 self->font = font;
1005 layout_update_font (self); 1419 layout_update_font (self);
1006 } 1420 }
1007 1421
1008void 1422void
1009set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1010 CODE: 1424 CODE:
1011 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1012 { 1426 {
1013 self->base_height = base_height; 1427 self->base_height = base_height;
1014 layout_update_font (self); 1428 layout_update_font (self);
1015 } 1429 }
1016 1430
1017void 1431void
1018set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1433 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1435
1022void 1436void
1023set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1024 CODE: 1438 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1440
1027void 1441void
1028set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1029 CODE: 1443 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1445
1032void 1446void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1448 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1040 ); 1454 );
1041 1455
1042void 1456void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1458 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1460
1047void 1461void
1048size (CFPlus::Layout self) 1462size (DC::Layout self)
1049 PPCODE: 1463 PPCODE:
1050{ 1464{
1051 int w, h; 1465 int w, h;
1052 1466
1053 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1058} 1472}
1059 1473
1060int 1474int
1061descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1062 CODE: 1476 CODE:
1063{ 1477{
1064 PangoRectangle rect; 1478 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1067 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1068} 1482}
1069 OUTPUT: 1483 OUTPUT:
1070 RETVAL 1484 RETVAL
1071 1485
1072int 1486int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1488 CODE:
1075{ 1489{
1076 int index, trailing; 1490 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1079} 1493}
1080 OUTPUT: 1494 OUTPUT:
1081 RETVAL 1495 RETVAL
1082 1496
1083void 1497void
1084cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1499 PPCODE:
1086{ 1500{
1087 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1089 1503
1090 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1091 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1094} 1508}
1095 1509
1096void 1510void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1512 PPCODE:
1099{ 1513{
1100 int line, x; 1514 int line, x;
1101 1515
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1104 1519 --line;
1520#endif
1105 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1524}
1109 1525
1110void 1526void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1528 PPCODE:
1113{ 1529{
1114 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1115 int index, trailing; 1531 int index, trailing;
1116 1532
1117 if (line < 0) 1533 if (line < 0)
1118 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1119 1535
1120 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1121 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1122 1538
1123 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1124 1540
1125 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1548 }
1133} 1549}
1134 1550
1135void 1551void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1139 self->pl, 1556 self->pl,
1557 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1142 flags 1560 flags
1143 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1144 1565
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1566void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1149 CODE: 1568 CODE:
1150{ 1569{
1151 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1577
1154 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1594 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1595 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1599
1168 SvPOK_only (result_); 1600 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1170 1602
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1604 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1606
1175 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1608 }
1182} 1609}
1183 1610
1184void 1611void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1618{
1192 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1196 1626
1197 if (items < 5) 1627 if (items < 5)
1198 { 1628 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1230 } 1660 }
1231} 1661}
1232 1662
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE:
1665{
1666 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1668 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1669 RETVAL = width > 0;
1670}
1671 OUTPUT:
1672 RETVAL
1234 1673
1235CFPlus::Map 1674MODULE = Deliantra::Client PACKAGE = DC::Map
1675
1676PROTOTYPES: DISABLE
1677
1678DC::Map
1236new (SV *class) 1679new (SV *class)
1237 CODE: 1680 CODE:
1238 New (0, RETVAL, 1, struct map); 1681 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1682 RETVAL->x = 0;
1240 RETVAL->y = 0; 1683 RETVAL->y = 0;
1241 RETVAL->w = 0; 1684 RETVAL->w = 0;
1242 RETVAL->h = 0; 1685 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1686 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1687 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1688 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1689 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1690 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1691 RETVAL->row = 0;
1251 OUTPUT: 1692 OUTPUT:
1252 RETVAL 1693 RETVAL
1253 1694
1254void 1695void
1255DESTROY (CFPlus::Map self) 1696DESTROY (DC::Map self)
1256 CODE: 1697 CODE:
1257{ 1698{
1258 map_clear (self); 1699 map_clear (self);
1259 Safefree (self->face); 1700 Safefree (self->face2tile);
1260 Safefree (self->tex); 1701 Safefree (self->tex);
1261 Safefree (self); 1702 Safefree (self);
1262} 1703}
1263 1704
1264void 1705void
1265resize (CFPlus::Map self, int map_width, int map_height) 1706resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1707 CODE:
1267 self->w = map_width; 1708 self->w = map_width;
1268 self->h = map_height; 1709 self->h = map_height;
1269 1710
1270void 1711void
1271clear (CFPlus::Map self) 1712clear (DC::Map self)
1272 CODE: 1713 CODE:
1273 map_clear (self); 1714 map_clear (self);
1274 1715
1275void 1716void
1276set_face (CFPlus::Map self, int face, int texid) 1717set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1718 CODE:
1278{ 1719{
1279 while (self->faces <= face) 1720 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1721 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1722}
1287 1723
1288void 1724void
1725set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE:
1727{
1728 tileid texid;
1729 maptex *tex;
1730
1731 if (face < 0 || face >= self->faces)
1732 return;
1733
1734 if (smooth < 0 || smooth >= self->faces)
1735 return;
1736
1737 texid = self->face2tile [face];
1738
1739 if (!texid)
1740 return;
1741
1742 tex = self->tex + texid;
1743 tex->smoothtile = self->face2tile [smooth];
1744 tex->smoothlevel = level;
1745}
1746
1747void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1748set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1749 CODE:
1291{ 1750{
1292 while (self->texs <= texid) 1751 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1752
1298 { 1753 {
1299 maptex *tex = self->tex + texid; 1754 maptex *tex = self->tex + texid;
1300 1755
1301 tex->name = name; 1756 tex->name = name;
1317 // use uglier nearest interpolation because linear suffers 1772 // use uglier nearest interpolation because linear suffers
1318 // from transparent color bleeding and ugly wrapping effects. 1773 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1774 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1775}
1321 1776
1777void
1778expire_textures (DC::Map self, int texid, int count)
1779 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count)
1781 {
1782 maptex *tex = self->tex + texid;
1783
1784 if (tex->name)
1785 {
1786 if (tex->unused)
1787 {
1788 tex->name = 0;
1789 tex->unused = 0;
1790 XPUSHs (sv_2mortal (newSViv (texid)));
1791 }
1792 else
1793 tex->unused = 1;
1794 }
1795 }
1796
1322int 1797int
1323ox (CFPlus::Map self) 1798ox (DC::Map self)
1324 ALIAS: 1799 ALIAS:
1325 oy = 1 1800 oy = 1
1326 x = 2 1801 x = 2
1327 y = 3 1802 y = 3
1328 w = 4 1803 w = 4
1339 } 1814 }
1340 OUTPUT: 1815 OUTPUT:
1341 RETVAL 1816 RETVAL
1342 1817
1343void 1818void
1344scroll (CFPlus::Map self, int dx, int dy) 1819scroll (DC::Map self, int dx, int dy)
1345 CODE: 1820 CODE:
1346{ 1821{
1347 if (dx > 0) 1822 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1823 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1824 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1825 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1826
1352 if (dy > 0) 1827 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1828 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1829 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1830 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1831
1357 self->ox += dx; self->x += dx; 1832 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1833 self->oy += dy; self->y += dy;
1359 1834
1360 while (self->y < 0) 1835 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1839 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1840 self->y += MAP_EXTEND_Y;
1366 } 1841 }
1367} 1842}
1368 1843
1369void 1844SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1845map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1846 CODE:
1372{ 1847{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1849 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1850 mapcell *cell;
1376 int x, y, flags; 1851 int x, y, z, flags;
1852 AV *missing = newAV ();
1853 RETVAL = newRV_noinc ((SV *)missing);
1377 1854
1378 while (data < data_end - 1) 1855 while (data < data_end - 1)
1379 { 1856 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1857 flags = (data [0] << 8) + data [1]; data += 2;
1381 1858
1401 uint8_t ext, cmd; 1878 uint8_t ext, cmd;
1402 1879
1403 do 1880 do
1404 { 1881 {
1405 ext = *data++; 1882 ext = *data++;
1406 cmd = ext & 0x3f; 1883 cmd = ext & 0x7f;
1407 1884
1408 if (cmd < 4) 1885 if (cmd < 4)
1409 cell->darkness = 255 - ext * 64 + 1; 1886 cell->darkness = 255 - ext * 64 + 1;
1410 else if (cmd == 5) // health 1887 else if (cmd == 5) // health
1411 { 1888 {
1414 } 1891 }
1415 else if (cmd == 6) // monster width 1892 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1893 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1894 else if (cmd == 0x47)
1418 { 1895 {
1419 if (*data == 8) 1896 if (*data == 1) cell->player = data [1];
1420 ; // decode player uuid 1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1421 1900
1422 data += *data + 1; 1901 data += *data + 1;
1423 } 1902 }
1424 else if (cmd == 8) // cell flags 1903 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1904 cell->flags = *data++;
1432 } 1911 }
1433 else 1912 else
1434 cell->darkness = *data++ + 1; 1913 cell->darkness = *data++ + 1;
1435 } 1914 }
1436 1915
1916 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1917 if (flags & (4 >> z))
1438 { 1918 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1919 faceid face = (data [0] << 8) + data [1]; data += 2;
1920 need_facenum (self, face);
1921 cell->tile [z] = self->face2tile [face];
1922
1923 if (cell->tile [z])
1924 {
1925 maptex *tex = self->tex + cell->tile [z];
1926 tex->unused = 0;
1927 if (!tex->name)
1928 av_push (missing, newSViv (cell->tile [z]));
1929
1930 if (tex->smoothtile)
1931 {
1932 maptex *smooth = self->tex + tex->smoothtile;
1933 smooth->unused = 0;
1934 if (!smooth->name)
1935 av_push (missing, newSViv (tex->smoothtile));
1936 }
1937 }
1440 } 1938 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1939 }
1452 else 1940 else
1453 cell->darkness = 0; 1941 CELL_CLEAR (cell);
1454 } 1942 }
1455} 1943}
1944 OUTPUT:
1945 RETVAL
1456 1946
1457SV * 1947SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1948mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1949 CODE:
1460{ 1950{
1461 int x1, x; 1951 int x1, x;
1462 int y1, y; 1952 int y1, y;
1463 int z; 1953 int z;
1484 { 1974 {
1485 mapcell *cell = row->col + (x - row->c0); 1975 mapcell *cell = row->col + (x - row->c0);
1486 1976
1487 for (z = 0; z <= 0; z++) 1977 for (z = 0; z <= 0; z++)
1488 { 1978 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1979 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1980 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1981 int a1 = tex.a;
1496 1982
1497 r = (r * a0 + tex.r * a1) / 255; 1983 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1984 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1985 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1986 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1987 }
1503 } 1988 }
1504 1989
1505 *map++ = (r ) 1990 *map++ = (r )
1506 | (g << 8) 1991 | (g << 8)
1513} 1998}
1514 OUTPUT: 1999 OUTPUT:
1515 RETVAL 2000 RETVAL
1516 2001
1517void 2002void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1519 CODE: 2004 CODE:
1520{ 2005{
1521 int x, y, z; 2006 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 2007
1525 glColor4ub (255, 255, 255, 255); 2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2011 smooth_key skey;
2012 int pl_x, pl_y;
2013 maptex pl_tex;
2014 rc_t *rc = rc_alloc ();
2015 rc_t *rc_ov = rc_alloc ();
2016 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden;
2018
2019 pl_tex.name = 0;
2020
2021 // thats current max. sorry.
2022 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027
2028 memset (&key, 0, sizeof (key));
2029 key.r = 255;
2030 key.g = 255;
2031 key.b = 255;
2032 key.a = 255;
2033 key.mode = GL_QUADS;
2034 key.format = GL_T2F_V3F;
2035
2036 mx += self->x;
2037 my += self->y;
2038
2039 // first pass: determine smooth_max
2040 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max));
2043
2044 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows)
2046 {
2047 maprow *row = self->row + (y + my);
2048
2049 for (x = 0; x < sw; x++)
2050 if (row->c0 <= x + mx && x + mx < row->c1)
2051 {
2052 mapcell *cell = row->col + (x + mx - row->c0);
2053
2054 smooth_max[x + 1][y + 1] =
2055 MAX (self->tex [cell->tile [0]].smoothlevel,
2056 MAX (self->tex [cell->tile [1]].smoothlevel,
2057 self->tex [cell->tile [2]].smoothlevel));
2058 }
2059 }
1526 2060
1527 glEnable (GL_BLEND); 2061 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 2064
1532 glBegin (GL_QUADS); 2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
1533 2067
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 2068 for (z = 0; z <= 2; z++)
2069 {
2070 memset (smooth_level, 0, sizeof (smooth_level));
2071 key.texname = -1;
2072
1540 for (y = 0; y < sh; y++) 2073 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 2074 if (0 <= y + my && y + my < self->rows)
1542 { 2075 {
1543 maprow *row = self->row + (y + my); 2076 maprow *row = self->row + (y + my);
1544 2077
1545 for (x = 0; x < sw; x++) 2078 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 2079 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 2080 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 2081 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 2082 tileid tile = cell->tile [z];
2083
2084 if (tile)
2085 {
2086 maptex tex = self->tex [tile];
2087 int px, py;
1551 2088
1552 if (face && face < self->texs) 2089 if (key.texname != tex.name)
2090 {
2091 self->tex [tile].unused = 0;
2092
2093 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095
2096 key.texname = tex.name;
2097 arr = rc_array (rc, &key);
2098 }
2099
2100 px = (x + 1) * T - tex.w;
2101 py = (y + 1) * T - tex.h;
2102
2103 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 {
2105 pl_x = px;
2106 pl_y = py;
2107 pl_tex = tex;
2108 continue;
2109 }
2110
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2115
2116 // update smooth hash
2117 if (tex.smoothtile)
2118 {
2119 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel;
2121
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2123
2124 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive.
2126
2127 // bits is ___n cccc CCCC bbbb
2128 // n do not draw borders&corners
2129 // c draw these corners, but...
2130 // C ... not these
2131 // b draw these borders
2132
2133 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2134 // ┃· ·· ·┃ ━━
2135
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓·
2138
2139 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2141
2142 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2147
2148 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2153 }
2154 }
2155
2156 if (expect_false (z == 2))
2157 {
2158 /* draw question marks on top of hidden spaces */
2159 if (!cell->darkness)
2160 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH];
2178 rc_array_t *arr;
2179
2180 key_ov.texname = tex.name;
2181 arr = rc_array (rc_ov, &key_ov);
2182
2183 int px = x * T + T * 2 / 32;
2184 int py = y * T - T * 6 / 32;
2185
2186 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2187 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2188 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2189 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2190 }
2191 }
2192 }
2193 }
2194 }
2195
2196 rc_draw (rc);
2197 rc_clear (rc);
2198
2199 // go through all smoothlevels, lowest to highest, then draw.
2200 // this is basically counting sort
2201 {
2202 int w, b;
2203
2204 glEnable (GL_TEXTURE_2D);
2205 glBegin (GL_QUADS);
2206 for (w = 0; w < 256 / 32; ++w)
2207 {
2208 uint32_t smask = smooth_level [w];
2209 if (smask)
2210 for (b = 0; b < 32; ++b)
2211 if (smask & (((uint32_t)1) << b))
1553 { 2212 {
1554 maptex tex = self->tex [face]; 2213 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 2214 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 2215
1558 if (last_name != tex.name) 2216 hv_iterinit (smooth);
2217 while ((he = hv_iternext (smooth)))
1559 { 2218 {
1560 glEnd (); 2219 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2220 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 2221
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 2222 if (!(bits & 0x1000)
2223 && skey->level == level
2224 && level > smooth_max [skey->x][skey->y])
1574 { 2225 {
1575 maptex tex = self->tex [1]; 2226 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 2227 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 2228 int py = (((int)skey->y) - 1) * T;
2229 int border = bits & 15;
2230 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2231 float dx = tex.s * .0625f; // 16 images/row
2232 float dy = tex.t * .5f ; // 2 images/column
1578 2233
2234 if (tex.name)
2235 {
2236 // this time avoiding texture state changes
2237 // save gobs of state changes.
2238 if (key.texname != tex.name)
2239 {
2240 self->tex [skey->tile].unused = 0;
2241
1579 glEnd (); 2242 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 2244 glBegin (GL_QUADS);
2245 }
1582 2246
2247 if (border)
2248 {
2249 float ox = border * dx;
2250
2251 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2252 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2253 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2254 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2255 }
2256
2257 if (corner)
2258 {
2259 float ox = corner * dx;
2260
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2261 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2262 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2263 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2264 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2265 }
2266 }
2267 }
1587 } 2268 }
1588 } 2269 }
1589 }
1590 } 2270 }
1591 2271
1592 glEnd (); 2272 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2273 glDisable (GL_TEXTURE_2D);
2274 key.texname = -1;
2275 }
2276
2277 hv_clear (smooth);
2278 }
2279
2280 if (pl_tex.name)
2281 {
2282 maptex tex = pl_tex;
2283 int px = pl_x + sdx;
2284 int py = pl_y + sdy;
2285
2286 key.texname = tex.name;
2287 arr = rc_array (rc, &key);
2288
2289 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2290 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2292 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2293
2294 rc_draw (rc);
2295 }
2296
2297 rc_draw (rc_ov);
2298 rc_clear (rc_ov);
2299
1595 glDisable (GL_BLEND); 2300 glDisable (GL_BLEND);
2301 rc_free (rc);
2302 rc_free (rc_ov);
1596 2303
1597 // top layer: overlays such as the health bar 2304 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2305 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2306 if (0 <= y + my && y + my < self->rows)
1600 { 2307 {
1603 for (x = 0; x < sw; x++) 2310 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2311 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2312 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2313 mapcell *cell = row->col + (x + mx - row->c0);
1607 2314
1608 int px = x * 32; 2315 int px = x * T;
1609 int py = y * 32; 2316 int py = y * T;
2317
2318 if (expect_false (cell->player == player))
2319 {
2320 px += sdx;
2321 py += sdy;
2322 }
1610 2323
1611 if (cell->stat_hp) 2324 if (cell->stat_hp)
1612 { 2325 {
1613 int width = cell->stat_width * 32; 2326 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2327 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2328
1616 glColor3ub (0, 0, 0); 2329 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2330 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2331 px + width - 1, py);
1619 2332
1625 } 2338 }
1626 } 2339 }
1627} 2340}
1628 2341
1629void 2342void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2343draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2344 CODE:
1632{ 2345{
1633 static float color[16][3] = { 2346 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2347 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2348 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2398 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2399 glDisable (GL_TEXTURE_2D);
1687} 2400}
1688 2401
1689void 2402void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2403fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2404 PPCODE:
1692{ 2405{
1693 int x, y; 2406 int x, y;
2407 int sw1 = sw + 2;
2408 int sh1 = sh + 2;
2409 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2410 int sw34 = (sw * 3 + 3) & ~3;
2411 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2412 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2413 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2414
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2415 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2416 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2417
1702 mx += self->x; 2418 mx += self->x - 1;
1703 my += self->y; 2419 my += self->y - 1;
1704 2420
2421 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2422
1705 for (y = 0; y < sh; y++) 2423 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2424 if (0 <= y + my && y + my < self->rows)
1707 { 2425 {
1708 maprow *row = self->row + (y + my); 2426 maprow *row = self->row + (y + my);
1709 2427
1710 for (x = 0; x < sw; x++) 2428 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2429 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2430 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2431 mapcell *cell = row->col + (x + mx - row->c0);
1714 2432
1715 darkness[y * sw4 + x] = cell->darkness 2433 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2434 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2435 : 255 - FOW_DARKNESS;
1718 } 2436 }
1719 } 2437 }
1720 2438
2439 for (y = 0; y < sh; ++y)
2440 for (x = 0; x < sw; ++x)
2441 {
2442 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2443 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2444 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2445 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2446 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2447 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2448 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2449 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2450 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2451
2452 uint8_t r11 = (d11 + d21 + d12) / 3;
2453 uint8_t r21 = d21;
2454 uint8_t r31 = (d21 + d31 + d32) / 3;
2455
2456 uint8_t r12 = d12;
2457 uint8_t r22 = d22;
2458 uint8_t r32 = d32;
2459
2460 uint8_t r13 = (d13 + d23 + d12) / 3;
2461 uint8_t r23 = d23;
2462 uint8_t r33 = (d23 + d33 + d32) / 3;
2463
2464 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2465 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2466 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2467 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2468 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2469 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2470 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2471 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2472 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2473 }
2474
2475 free (darkness1);
2476
1721 EXTEND (SP, 3); 2477 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2478 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2479 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2480 PUSHs (darkness3_sv);
1725} 2481}
1726 2482
1727SV * 2483SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2484get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2485 CODE:
1730{ 2486{
1731 int x, y, x1, y1; 2487 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2488 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2489 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2514 if (row && row->c0 <= x && x < row->c1)
1759 { 2515 {
1760 mapcell *cell = row->col + (x - row->c0); 2516 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2517 uint8_t flags = 0;
1762 2518
1763 if (cell->face [0]) flags |= 1; 2519 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2520 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2521 if (cell->tile [2]) flags |= 4;
1766 2522
1767 *data++ = flags; 2523 *data++ = flags;
1768 2524
1769 if (flags & 1) 2525 if (flags & 1)
1770 { 2526 {
2527 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2528 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2529 *data++ = tile;
1773 } 2530 }
1774 2531
1775 if (flags & 2) 2532 if (flags & 2)
1776 { 2533 {
2534 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2535 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2536 *data++ = tile;
1779 } 2537 }
1780 2538
1781 if (flags & 4) 2539 if (flags & 4)
1782 { 2540 {
2541 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2542 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2543 *data++ = tile;
1785 } 2544 }
1786 } 2545 }
1787 else 2546 else
1788 *data++ = 0; 2547 *data++ = 0;
1789 } 2548 }
1790 } 2549 }
1791 2550
2551 /* if size is w*h + 5 then no data has been found */
2552 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2553 {
1792 SvPOK_only (data_sv); 2554 SvPOK_only (data_sv);
1793 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2555 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2556 }
2557
1794 RETVAL = data_sv; 2558 RETVAL = data_sv;
1795} 2559}
1796 OUTPUT: 2560 OUTPUT:
1797 RETVAL 2561 RETVAL
1798 2562
1799void 2563void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2564set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1801 PPCODE: 2565 PPCODE:
1802{ 2566{
1803 int x, y, z; 2567 int x, y, z;
1804 int w, h; 2568 int w, h;
1805 int x1, y1; 2569 int x1, y1;
2570 STRLEN len;
2571 uint8_t *data, *end;
2572
2573 len = SvLEN (data_sv);
2574 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2575 data = SvPVbyte_nolen (data_sv);
2576 end = data + len + 8;
2577
2578 if (len < 5)
2579 XSRETURN_EMPTY;
1806 2580
1807 if (*data++ != 0) 2581 if (*data++ != 0)
1808 return; /* version mismatch */ 2582 XSRETURN_EMPTY; /* version mismatch */
1809 2583
1810 w = *data++ << 8; w |= *data++; 2584 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2585 h = *data++ << 8; h |= *data++;
1812 2586
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2587 // we need to do this 'cause we don't keep an absolute coord system for rows
1825 { 2599 {
1826 maprow *row = map_get_row (self, y); 2600 maprow *row = map_get_row (self, y);
1827 2601
1828 for (x = x0; x < x1; x++) 2602 for (x = x0; x < x1; x++)
1829 { 2603 {
2604 uint8_t flags;
2605
2606 if (data + 7 >= end)
2607 XSRETURN_EMPTY;
2608
1830 uint8_t flags = *data++; 2609 flags = *data++;
1831 2610
1832 if (flags) 2611 if (flags)
1833 { 2612 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2613 mapcell *cell = row_get_cell (row, x);
2614 tileid tile[3] = { 0, 0, 0 };
1837 2615
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2616 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2617 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2618 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2619
1842 if (cell->darkness == 0) 2620 if (cell->darkness == 0)
1843 { 2621 {
1844 cell->darkness = 0; 2622 /*cell->darkness = 0;*/
2623 EXTEND (SP, 3);
1845 2624
1846 for (z = 0; z <= 2; z++) 2625 for (z = 0; z <= 2; z++)
1847 { 2626 {
1848 cell->face[z] = face[z]; 2627 tileid t = tile [z];
1849 2628
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2629 if (t >= self->texs || (t && !self->tex [t].name))
2630 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2631 PUSHs (sv_2mortal (newSViv (t)));
2632 need_texid (self, t);
2633 }
2634
2635 cell->tile [z] = t;
1852 } 2636 }
1853 } 2637 }
1854 } 2638 }
1855 } 2639 }
1856 } 2640 }
1857} 2641}
1858 2642
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2643MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2644
1861CFPlus::MixChunk 2645DC::RW
1862new_from_file (SV *class, char *path) 2646new (SV *class, SV *data_sv)
1863 CODE: 2647 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2648{
2649 STRLEN datalen;
2650 char *data = SvPVbyte (data_sv, datalen);
2651
2652 RETVAL = SDL_RWFromConstMem (data, datalen);
2653}
1865 OUTPUT: 2654 OUTPUT:
1866 RETVAL 2655 RETVAL
1867 2656
2657DC::RW
2658new_from_file (SV *class, const char *path, const char *mode = "rb")
2659 CODE:
2660 RETVAL = SDL_RWFromFile (path, mode);
2661 OUTPUT:
2662 RETVAL
2663
2664# fails on win32:
2665# dc.xs(2268) : error C2059: syntax error : '('
1868void 2666#void
2667#close (DC::RW self)
2668# CODE:
2669# (self->(close)) (self);
2670
2671MODULE = Deliantra::Client PACKAGE = DC::Channel
2672
2673PROTOTYPES: DISABLE
2674
2675DC::Channel
2676find ()
2677 CODE:
2678{
2679 RETVAL = Mix_GroupAvailable (-1);
2680
2681 if (RETVAL < 0)
2682 {
2683 RETVAL = Mix_GroupOldest (-1);
2684
2685 if (RETVAL < 0)
2686 XSRETURN_UNDEF;
2687
2688 Mix_HaltChannel (RETVAL);
2689 }
2690
2691 Mix_UnregisterAllEffects (RETVAL);
2692 Mix_Volume (RETVAL, 128);
2693}
2694 OUTPUT:
2695 RETVAL
2696
2697void
2698halt (DC::Channel self)
2699 CODE:
2700 Mix_HaltChannel (self);
2701
2702void
2703expire (DC::Channel self, int ticks = -1)
2704 CODE:
2705 Mix_ExpireChannel (self, ticks);
2706
2707void
2708fade_out (DC::Channel self, int ticks = -1)
2709 CODE:
2710 Mix_FadeOutChannel (self, ticks);
2711
2712int
2713volume (DC::Channel self, int volume)
2714 CODE:
2715 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2716 OUTPUT:
2717 RETVAL
2718
2719void
2720unregister_all_effects (DC::Channel self)
2721 CODE:
2722 Mix_UnregisterAllEffects (self);
2723
2724void
2725set_panning (DC::Channel self, int left, int right)
2726 CODE:
2727 left = CLAMP (left , 0, 255);
2728 right = CLAMP (right, 0, 255);
2729 Mix_SetPanning (self, left, right);
2730
2731void
2732set_distance (DC::Channel self, int distance)
2733 CODE:
2734 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2735
2736void
2737set_position (DC::Channel self, int angle, int distance)
2738 CODE:
2739
2740void
2741set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2742 CODE:
2743{
2744 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2745 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2746 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2747}
2748
2749void
2750set_reverse_stereo (DC::Channel self, int flip)
2751 CODE:
2752 Mix_SetReverseStereo (self, flip);
2753
2754MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2755
2756PROTOTYPES: DISABLE
2757
2758DC::MixChunk
2759new (SV *class, DC::RW rwops)
2760 CODE:
2761 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2762 OUTPUT:
2763 RETVAL
2764
2765void
1869DESTROY (CFPlus::MixChunk self) 2766DESTROY (DC::MixChunk self)
1870 CODE: 2767 CODE:
1871 Mix_FreeChunk (self); 2768 Mix_FreeChunk (self);
1872 2769
1873int 2770int
1874volume (CFPlus::MixChunk self, int volume = -1) 2771volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2772 CODE:
2773 if (items > 1)
2774 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2775 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2776 OUTPUT:
1878 RETVAL 2777 RETVAL
1879 2778
1880int 2779DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2780play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2781 CODE:
2782{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2784
2785 if (RETVAL < 0)
2786 XSRETURN_UNDEF;
2787
2788 if (channel < 0)
2789 {
2790 Mix_UnregisterAllEffects (RETVAL);
2791 Mix_Volume (RETVAL, 128);
2792 }
2793}
1884 OUTPUT: 2794 OUTPUT:
1885 RETVAL 2795 RETVAL
1886 2796
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2797MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2798
1889int 2799int
1890volume (int volume = -1) 2800volume (int volume = -1)
2801 PROTOTYPE: ;$
1891 CODE: 2802 CODE:
2803 if (items > 0)
2804 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2805 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2806 OUTPUT:
1894 RETVAL 2807 RETVAL
1895 2808
2809void
2810fade_out (int ms)
2811 CODE:
2812 Mix_FadeOutMusic (ms);
2813
2814void
2815halt ()
2816 CODE:
2817 Mix_HaltMusic ();
2818
1896CFPlus::MixMusic 2819DC::MixMusic
1897new_from_file (SV *class, char *path) 2820new (SV *class, DC::RW rwops)
1898 CODE: 2821 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2822 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2823 OUTPUT:
1901 RETVAL 2824 RETVAL
1902 2825
1903void 2826void
1904DESTROY (CFPlus::MixMusic self) 2827DESTROY (DC::MixMusic self)
1905 CODE: 2828 CODE:
1906 Mix_FreeMusic (self); 2829 Mix_FreeMusic (self);
1907 2830
1908int 2831int
1909play (CFPlus::MixMusic self, int loops = -1) 2832play (DC::MixMusic self, int loops = -1)
1910 CODE: 2833 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2834 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2835 OUTPUT:
1913 RETVAL 2836 RETVAL
1914 2837
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2838void
2839fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2840 CODE:
2841 Mix_FadeInMusicPos (self, loops, ms, position);
2842
2843MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2844
2845PROTOTYPES: ENABLE
1916 2846
1917BOOT: 2847BOOT:
1918{ 2848{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2849 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2850 static const struct {
1921 const char *name; 2851 const char *name;
1922 IV iv; 2852 IV iv;
1923 } *civ, const_iv[] = { 2853 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2854# define const_iv(name) { # name, (IV)name }
2855 const_iv (GL_VENDOR),
2856 const_iv (GL_VERSION),
2857 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2858 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2859 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2860 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2861 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2862 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2866 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2867 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2868 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2869 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2870 const_iv (GL_BACK),
2871 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2872 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2873 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2874 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2875 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2876 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2889 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2890 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2891 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2892 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2893 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2894 const_iv (GL_COMPRESSED_ALPHA_ARB),
2895 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2896 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2897 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2898 const_iv (GL_COMPRESSED_RGB_ARB),
2899 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2900 const_iv (GL_COMPILE),
2901 const_iv (GL_PROXY_TEXTURE_1D),
2902 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2903 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2904 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2905 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2906 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2907 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2928 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2929 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2930 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2931 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2932 const_iv (GL_CONSTANT_BORDER),
2933 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2934 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2935 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2936 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2937 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2938 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2939 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2940 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2941 const_iv (GL_TRIANGLE_FAN),
2942 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2943 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2944 const_iv (GL_POINT_SMOOTH_HINT),
2945 const_iv (GL_LINE_SMOOTH_HINT),
2946 const_iv (GL_POLYGON_SMOOTH_HINT),
2947 const_iv (GL_GENERATE_MIPMAP_HINT),
2948 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2949 const_iv (GL_FASTEST),
2950 const_iv (GL_DONT_CARE),
2951 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2952 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2953 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2954 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2955 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2956# undef const_iv
2006 }; 2957 };
2007 2958
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2959 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2960 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2961
2962 texture_av = newAV ();
2963 AvREAL_off (texture_av);
2010} 2964}
2965
2966void
2967disable_GL_EXT_blend_func_separate ()
2968 CODE:
2969 gl.BlendFuncSeparate = 0;
2970 gl.BlendFuncSeparateEXT = 0;
2011 2971
2012char * 2972char *
2013gl_vendor () 2973gl_vendor ()
2014 CODE: 2974 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2975 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2988 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2989 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2990 OUTPUT:
2031 RETVAL 2991 RETVAL
2032 2992
2993const char *glGetString (GLenum pname)
2994
2995GLint glGetInteger (GLenum pname)
2996 CODE:
2997 glGetIntegerv (pname, &RETVAL);
2998 OUTPUT:
2999 RETVAL
3000
3001GLdouble glGetDouble (GLenum pname)
3002 CODE:
3003 glGetDoublev (pname, &RETVAL);
3004 OUTPUT:
3005 RETVAL
3006
2033int glGetError () 3007int glGetError ()
2034 3008
2035void glFinish () 3009void glFinish ()
2036 3010
2037void glClear (int mask) 3011void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 3048# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3049void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 3050
2077# near_ and far_ are due to microsofts buggy "c" compiler 3051# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3052void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3053
3054PROTOTYPES: DISABLE
2079 3055
2080void glViewport (int x, int y, int width, int height) 3056void glViewport (int x, int y, int width, int height)
2081 3057
2082void glScissor (int x, int y, int width, int height) 3058void glScissor (int x, int y, int width, int height)
2083 3059
2091 3067
2092void glRotate (float angle, float x, float y, float z) 3068void glRotate (float angle, float x, float y, float z)
2093 CODE: 3069 CODE:
2094 glRotatef (angle, x, y, z); 3070 glRotatef (angle, x, y, z);
2095 3071
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 3072void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @ 3073 PROTOTYPE: @
2102 ALIAS: 3074 ALIAS:
2103 glColor_premultiply = 1 3075 glColor_premultiply = 1
2104 CODE: 3076 CODE:
2105 if (ix) 3077 if (ix)
2106 { 3078 {
2109 b *= a; 3081 b *= a;
2110 } 3082 }
2111 // microsoft visual "c" rounds instead of truncating... 3083 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 3084 glColor4f (r, g, b, a);
2113 3085
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 3086void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 3087 CODE:
2122 glRasterPos3f (0, 0, z); 3088 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 3089 glBitmap (0, 0, 0, 0, x, y, 0);
2124 3090
2128 3094
2129void glTexCoord (float s, float t) 3095void glTexCoord (float s, float t)
2130 CODE: 3096 CODE:
2131 glTexCoord2f (s, t); 3097 glTexCoord2f (s, t);
2132 3098
3099void glRect (float x1, float y1, float x2, float y2)
3100 CODE:
3101 glRectf (x1, y1, x2, y2);
3102
3103void glRect_lineloop (float x1, float y1, float x2, float y2)
3104 CODE:
3105 glBegin (GL_LINE_LOOP);
3106 glVertex2f (x1, y1);
3107 glVertex2f (x2, y1);
3108 glVertex2f (x2, y2);
3109 glVertex2f (x1, y2);
3110 glEnd ();
3111
3112PROTOTYPES: ENABLE
3113
3114void glBegin (int mode)
3115
3116void glEnd ()
3117
3118void glPointSize (GLfloat size)
3119
3120void glLineWidth (GLfloat width)
3121
3122void glInterleavedArrays (int format, int stride, char *data)
3123
3124void glDrawElements (int mode, int count, int type, char *indices)
3125
3126# 1.2 void glDrawRangeElements (int mode, int start, int end
3127
2133void glTexEnv (int target, int pname, float param) 3128void glTexEnv (int target, int pname, float param)
2134 CODE: 3129 CODE:
2135 glTexEnvf (target, pname, param); 3130 glTexEnvf (target, pname, param);
2136 3131
2137void glTexParameter (int target, int pname, float param) 3132void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3148void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 3149 CODE:
2155 if (gl.SeparableFilter2D) 3150 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3151 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 3152
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3153void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 3154
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3155void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 3156
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 3157void glDrawPixels (int width, int height, int format, int type, char *pixels)
3158
3159void glPixelZoom (float x, float y)
2163 3160
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3161void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 3162
2166int glGenTexture () 3163int glGenTexture ()
2167 CODE: 3164 CODE:
2168{ 3165 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 3166 OUTPUT:
2174 RETVAL 3167 RETVAL
2175 3168
2176void glDeleteTexture (int name) 3169void glDeleteTexture (int name)
2177 CODE: 3170 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 3171 del_texture (name);
2181} 3172
2182
2183int glGenList () 3173int glGenList ()
2184 CODE: 3174 CODE:
2185 RETVAL = glGenLists (1); 3175 RETVAL = glGenLists (1);
2186 OUTPUT: 3176 OUTPUT:
2187 RETVAL 3177 RETVAL
2194 3184
2195void glEndList () 3185void glEndList ()
2196 3186
2197void glCallList (int list) 3187void glCallList (int list)
2198 3188
3189MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3190
3191PROTOTYPES: DISABLE
3192
3193void
3194find_widget (SV *self, NV x, NV y)
3195 PPCODE:
3196{
3197 if (within_widget (self, x, y))
3198 XPUSHs (self);
3199}
3200
3201BOOT:
3202{
3203 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3204
3205 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3206 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3207 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3208 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3209}
3210
3211void
3212draw (SV *self)
3213 CODE:
3214{
3215 HV *hv;
3216 SV **svp;
3217 NV x, y, w, h;
3218 SV *draw_x_sv = GvSV (draw_x_gv);
3219 SV *draw_y_sv = GvSV (draw_y_gv);
3220 SV *draw_w_sv = GvSV (draw_w_gv);
3221 SV *draw_h_sv = GvSV (draw_h_gv);
3222 double draw_x, draw_y;
3223
3224 if (!SvROK (self))
3225 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3226
3227 hv = (HV *)SvRV (self);
3228
3229 if (SvTYPE (hv) != SVt_PVHV)
3230 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3231
3232 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3233 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3234
3235 if (!h || !w)
3236 XSRETURN_EMPTY;
3237
3238 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3239 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3240
3241 draw_x = SvNV (draw_x_sv) + x;
3242 draw_y = SvNV (draw_y_sv) + y;
3243
3244 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3245 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3246 XSRETURN_EMPTY;
3247
3248 sv_setnv (draw_x_sv, draw_x);
3249 sv_setnv (draw_y_sv, draw_y);
3250
3251 glPushMatrix ();
3252 glTranslated (x, y, 0);
3253
3254 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3255 {
3256 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3257
3258 if (svp && SvTRUE (*svp))
3259 {
3260 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3261 glEnable (GL_BLEND);
3262 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3263 glBegin (GL_QUADS);
3264 glVertex2f (0, 0);
3265 glVertex2f (w, 0);
3266 glVertex2f (w, h);
3267 glVertex2f (0, h);
3268 glEnd ();
3269 glDisable (GL_BLEND);
3270 }
3271 }
3272#if 0
3273 // draw borders, for debugging
3274 glPushMatrix ();
3275 glColor4f (1., 1., 0., 1.);
3276 glTranslatef (.5, .5, 0.);
3277 glBegin (GL_LINE_LOOP);
3278 glVertex2f (0 , 0);
3279 glVertex2f (w - 1, 0);
3280 glVertex2f (w - 1, h - 1);
3281 glVertex2f (0 , h - 1);
3282 glEnd ();
3283 glPopMatrix ();
3284#endif
3285 PUSHMARK (SP);
3286 XPUSHs (self);
3287 PUTBACK;
3288 call_method ("_draw", G_VOID | G_DISCARD);
3289 SPAGAIN;
3290
3291 glPopMatrix ();
3292
3293 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3294 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3295}
3296

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines